Gilderfluke&Co DR-3000 User Manual

GILDERFLUKE & CO. ¥ 205 SOUTH FLOWER ST. ¥ BURBANK, CALIF. 91502-2102 ¥ 818/840-9484 ¥ FAX818/840-9485
- DR-3000 DIGITAL AUDIO REPEATER SYSTEMS -
PRELIMINARY Printed February 27, 1999
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Manual
A B - 3 0 0 0
Sixteen Bit Stereo
Digital Audio Repeater
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DR-3000
Sixteen Bit Stereo
Audio Repeater
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Sixteen Bit Stereo
Audio Repeater
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DR-3000
Sixteen Bit Stereo
Audio Repeater
Digital
DR-3000
Sixteen Bit Stereo
Audio Repeater
Digital
DR-3000
Sixteen Bit Stereo
Audio Repeater
Digital
DR-3000
Sixteen Bit Stereo
Audio Repeater
Digital
DR-3000
Sixteen Bit Stereo
Audio Repeater
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System Overview ........................................................................................... 1
Digital Audio Repeaters ........................................................................................................... 1
Estimated EPROM and PCMCIA Memory Card Capacities ................................................... 3
Digital Audio Bus ...................................................................................................................... 5
Voltage Controlled Amplifier (VCA) .......................................................................................... 6
Shelving Equalizer .................................................................................................................... 6
Real Time Clock ...................................................................................................................... 6
RS-422 Serial Port .................................................................................................................... 7
Front Panel Adjustments and Indicators .................................................................................... 7
DMX-512 Input ...................................................................................................................... 10
Audio Outputs ....................................................................................................................... 11
SMPTE In and Out .................................................................................................................. 11
Intelligent Public Address System ............................................................................................ 12
AB-3000, Card Cage and Power Supply Connections ....................................... 17
DMX-512 ............................................................................................................................... 17
RS-422 .................................................................................................................................. 17
1/4 J6 In ................................................................................................................................18
VCA Inputs ............................................................................................................................ 19
Power Supply ......................................................................................................................... 19
Aux. Power ............................................................................................................................ 19
Audio Outputs ....................................................................................................................... 20
Audio Inputs & AES/EBU Inputs ................................................................................................ 20
SMPTE Out/In, Status Out, AES/EBU Out ................................................................................... 21
SMPTE Out ....................................................................................................................... 21
SMPTE In .......................................................................................................................... 21
Status Out ....................................................................................................................... 21
AES/EBU ........................................................................................................................... 22
Digital Audio Bus .................................................................................................................... 22
AB-3000 Audio Outputs ......................................................................................................... 22
AB/DR-3000 Front Panel ................................................................................ 23
Front Panel Adjustments ............................................................................................................ 23
Left Volume ........................................................................................................................... 24
Left Half Mute ........................................................................................................................ 24
Left Treble ............................................................................................................................. 24
Left Bass ................................................................................................................................24
Right Volume ........................................................................................................................ 24
Right Half Mute ...................................................................................................................... 24
Right Treble ........................................................................................................................... 24
Right Bass .............................................................................................................................. 24
Mix Bus ÔAÕ .............................................................................................................................. 24
Mix Bus ÔBÕ .............................................................................................................................. 24
Mix Bus ÔCÕ ............................................................................................................................. 24
Mix Bus ÔDÕ ............................................................................................................................. 24
Year ...................................................................................................................................... 24
mInute .................................................................................................................................. 24
Hour ...................................................................................................................................... 25
daTe ..................................................................................................................................... 25
moNth .................................................................................................................................. 25
day Of week .......................................................................................................................... 25
Front Panel Display Messages ...................................................................................................26
Unit Address .......................................................................................................................... 26
Number of Mono Spiels ......................................................................................................... 26
Number of Stereo Spiels ........................................................................................................ 26
In Serial Port Configuration Mode ........................................................................................... 26
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Playing a Stereo message ...................................................................................................... 26
Playing a mono spiel through the Left output ......................................................................... 26
Playing a mono spiel through the Right output ....................................................................... 26
Error Messages ...................................................................................................................... 26
Universal Error Messages .................................................................................................. 27
00: Microcontroller failed to establish contact with the Digital Signal Processor ........... 27
01: No Sound Loaded ............................................................................................... 27
02: Invalid Spiel Zero ................................................................................................. 27
03: Invalid Spiel ......................................................................................................... 27
04: Loading Defaults ................................................................................................. 27
05: Error While Loading Defaults ................................................................................. 27
06: DMX Checksum Error ........................................................................................... 27
07: Uploading Configuration through Serial Port ......................................................... 27
Left (or Stereo) Channel Messages ................................................................................... 27
11: Invalid Spiel for Left .............................................................................................. 27
12: Ignoring an Early Start on Left (or stereo) .............................................................. 27
13: Storing an Early Start on Left (or stereo) ................................................................ 27
17: Starting a spiel on the Left (or stereo) when audio is fully muted ........................... 27
Right Channel Messages ................................................................................................. 27
21: Invalid Spiel for Right ........................................................................................... 27
22: Ignoring an Early Start on Right ............................................................................ 27
23: Storing an Early Start on Right .............................................................................. 27
27: Starting a spiel on the Right when audio is fully muted ......................................... 27
AB/DR-3000 Hardware Configuration .............................................................. 28
Jumper Adjustments .................................................................................................................. 28
A18 or /WR ............................................................................................................................ 28
V+ or A19 ............................................................................................................................. 28
Clock Enable ......................................................................................................................... 28
EEPROM Write Protect ............................................................................................................ 28
1/4 J6 Input Internal/External Power ........................................................................................ 28
AB/DR-3000 Software Configuration ................................................................ 29
Card Address ........................................................................................................................ 30
VT-52 Terminal ....................................................................................................................... 30
Numbers ............................................................................................................................... 30
Input Debounce .................................................................................................................... 30
DMX Channels ...................................................................................................................... 31
Mirror DMX ÔaÕ to Trigger Inputs ............................................................................................... 31
DMX Checksum .................................................................................................................... 31
Ports = DMX, SMPTE In/Out or IR Mode ................................................................................... 31
Left/Right Spiel Split (mono spiels only) ................................................................................... 34
Left Group ............................................................................................................................. 34
Right Group (mono spiels only) .............................................................................................. 34
Left Delay .............................................................................................................................. 35
Right Delay (mono spiels only) ............................................................................................... 35
Left Loop All Mode ................................................................................................................. 35
Right Loop All Mode (mono spiels only) .................................................................................. 35
Left Early Starts ...................................................................................................................... 35
Right Early Starts (mono spiels only) ........................................................................................ 35
Left Half Mutes ....................................................................................................................... 35
Right Full Mutes ..................................................................................................................... 35
Left Half Mutes ....................................................................................................................... 35
Right Full Mutes ..................................................................................................................... 35
Left Public Address Zones ....................................................................................................... 35
Right Public Address Zones .................................................................................................... 35
More..... ................................................................................................................................36
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Reload Defaults ..................................................................................................................... 36
eXit Setup Mode .................................................................................................................... 36
Trigger Menu .............................................................................................................................. 38
Half Mute .............................................................................................................................. 39
100% Mute ........................................................................................................................... 39
Un Mute ................................................................................................................................40
Fade Out .............................................................................................................................. 40
Fade In ................................................................................................................................. 41
Stop Immediately .................................................................................................................. 41
Stop At End ........................................................................................................................... 41
Start Track ............................................................................................................................. 42
Start Delayed ........................................................................................................................ 43
Start Loop .............................................................................................................................. 44
Start Group ........................................................................................................................... 44
Request Spiel ........................................................................................................................ 45
Binary Mode .................................................................................................................... 45
Direct Select Mode .......................................................................................................... 45
Toggle Left/Right (mono spiels only) ....................................................................................... 45
Reload Defaults ..................................................................................................................... 46
eXit Setup Mode .................................................................................................................... 46
SMPTE Trigger Menu ................................................................................................................... 47
Alter Entry .............................................................................................................................. 48
Reload Defaults ..................................................................................................................... 48
eXit Setup Mode .................................................................................................................... 48
Real Time Clock Trigger Menu ...................................................................................................49
Reload Defaults ..................................................................................................................... 52
eXit Setup Mode .................................................................................................................... 52
Volume Menu ............................................................................................................................. 53
Left Ramp Up ........................................................................................................................ 54
Left Ramp Down .................................................................................................................... 54
Right Ramp Up ...................................................................................................................... 54
Right Ramp Dow ................................................................................................................... 54
Digital Audio Bus #1 .............................................................................................................. 54
Digital Audio Bus #2 .............................................................................................................. 54
Digital Audio Bus #3 .............................................................................................................. 54
Digital Audio Bus #4 .............................................................................................................. 54
Left Volume ........................................................................................................................... 55
Right Volume ........................................................................................................................ 55
Left Half Mute ........................................................................................................................ 55
Right Half Mute ...................................................................................................................... 55
Left Treble ............................................................................................................................. 55
Right Treble ........................................................................................................................... 55
Left Bass ................................................................................................................................55
Right Bass .............................................................................................................................. 55
Reload Defaults ..................................................................................................................... 56
eXit Setup Mode .................................................................................................................... 56
Status Outputs Menu .................................................................................................................. 57
Modify Table .......................................................................................................................... 57
Pulse Length .......................................................................................................................... 58
Status #1 .............................................................................................................................. 58
Status #2 .............................................................................................................................. 58
Pulse #1 ............................................................................................................................... 58
Pulse #2 ............................................................................................................................... 58
Reload Defaults ..................................................................................................................... 58
eXit Setup Mode .................................................................................................................... 59
Input Diagnostics Menu ............................................................................................................. 60
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eXit Setup Mode .................................................................................................................... 60
AB/DR-3000 Serial Port Commands ................................................................. 63
Enter Setup Echo Mode ......................................................................................................... 66
Exit Setup Echo Mode ............................................................................................................ 66
Enter Global Echo Mode ........................................................................................................ 66
Exit Global Echo Mode ........................................................................................................... 66
Enter Echo All Mode .............................................................................................................. 66
Exit Echo All Mode ................................................................................................................. 67
Enter Echo Specific Mode ...................................................................................................... 67
Exit Echo Specific Mode ......................................................................................................... 67
Address Status Report ............................................................................................................ 67
Switch Status ......................................................................................................................... 67
Enter Configuration Mode ..................................................................................................... 67
1/4 J6 Input Status ................................................................................................................. 68
Configuration Dump ............................................................................................................. 68
Load Configuration ............................................................................................................... 68
Start Commands ................................................................................................................... 69
Start Card # .................................................................................................................... 69
Start All ............................................................................................................................ 69
Start Cocked ................................................................................................................... 69
Start Group ..................................................................................................................... 69
Stop Commands ................................................................................................................... 69
Stop Card # .................................................................................................................... 69
Stop All: ........................................................................................................................... 69
Stop Cocked: .................................................................................................................. 69
Stop Group: .................................................................................................................... 69
Reset Commands ................................................................................................................. 69
Reset Card # .................................................................................................................. 69
Reset All: ......................................................................................................................... 69
Reset Cocked: ................................................................................................................ 69
Reset Group: ................................................................................................................... 69
Mute Commands .................................................................................................................. 69
Mute Card # ................................................................................................................... 69
Mute All: .......................................................................................................................... 69
Mute Cocked: ................................................................................................................. 69
Mute Group: ................................................................................................................... 69
Half-Mute Commands ........................................................................................................... 70
Half-Mute Card # ............................................................................................................ 70
Half-Mute All: ................................................................................................................... 70
Half-Mute Cocked: .......................................................................................................... 70
Half-Mute Group: ............................................................................................................. 70
Un-mute Commands ............................................................................................................. 70
Un-Mute Card # .............................................................................................................. 70
Un-Mute All: ..................................................................................................................... 70
Un-Mute Cocked: ............................................................................................................ 70
Un-Mute Group: .............................................................................................................. 70
Cock Card ............................................................................................................................ 70
Un-Cock Card ....................................................................................................................... 70
Un-Cock All AB/DR-3000s ....................................................................................................... 70
Loop Commands .................................................................................................................. 70
Loop Card # ................................................................................................................... 70
Loop All: .......................................................................................................................... 70
Loop Cocked: ................................................................................................................. 70
Loop Group: .................................................................................................................... 70
Stop At End Commands ........................................................................................................ 71
Stop at End Card # ......................................................................................................... 71
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Stop at End All: ................................................................................................................ 71
Stop at End Cocked: ....................................................................................................... 71
Stop at End Group: .......................................................................................................... 71
Select Spiel Commands ........................................................................................................ 71
Select Spiel Card # ......................................................................................................... 71
Select Spiel All: ................................................................................................................ 71
Select Spiel Cocked: ....................................................................................................... 71
Select Spiel Group: .......................................................................................................... 71
Set Delay .............................................................................................................................. 71
Mute Mask ............................................................................................................................. 72
PA Command ....................................................................................................................... 72
Clear PA Request .................................................................................................................. 72
Summary of Serial Commands ................................................................................................... 73
MX-1000 Memory Expansion Boards .............................................................. 75
Installation & Configuration ...................................................................................................... 76
Sound Compressor Software ......................................................................... 77
System Connections .................................................................................... 81
DR-3000 Digital Audio Repeater / Mixer Connections ............................................................... 81
JP1 ........................................................................................................................................ 81
JP2A ...................................................................................................................................... 81
JP2B ...................................................................................................................................... 82
JP3 ........................................................................................................................................ 82
JP4 ........................................................................................................................................ 83
JP5 ........................................................................................................................................ 83
JP6 ........................................................................................................................................ 83
JP7 ........................................................................................................................................ 83
JP8 ........................................................................................................................................ 83
InfraRed Transmitter ................................................................................................................... 84
CC-3004 and CC-3016 Card Cage Connections ..................................................................... 85
DMX-512 ............................................................................................................................... 85
RS-422 Serial Port .................................................................................................................. 85
1/4 J-6 Digital Input ............................................................................................................... 85
1/2 J6/A VCA Analog Inputs ................................................................................................... 85
Power Supply ......................................................................................................................... 86
Auxiliary Power Supply ............................................................................................................ 86
Audio Outputs ....................................................................................................................... 86
Audio and AES/EBU Inputs ...................................................................................................... 87
SMPTE In/Out, Status Outputs, and AES/EBU Output ................................................................. 87
Digital Audio Bus .................................................................................................................... 88
AB-3000 AudioBrick Connections .............................................................................................. 89
RS-422 Serial Port .................................................................................................................. 89
1/4 J-6 Digital Input ............................................................................................................... 89
Analog Control Inputs, DMX-512 Input, Power Supply ............................................................. 89
SMPTE In/Out, Status Outputs, and AES/EBU Output ................................................................. 89
Audio Outputs ....................................................................................................................... 90
Decimal to HEXadecimal to ASCII to Percentage .............................................. 92
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- DR-3000 SERIES DIGITAL AUDIO SYSTEM -
- A S
YSTEM OVERVIEW -
The DR-3000 SERIES DIGITAL AUDIO SYSTEM has been developed to meet all of your needs for Digital Audio Repeaters, Low Level Processing, and Public Address Systems. The following sub systems are avail­able:
¥ Digital Audio Repeaters (DR-3000, AB-3000)
¥ Digital Audio MiniRepeaters (DR-500, and AB-500)
¥ Audio Processing Modules (DR-4000)
¥ Intelligent Public Address System
2
3
1
Each of these can be used alone or as part of your overall audio system. When used together, all you need to add to make a complete audio system are the power supplies, amplifiers and speakers.
DIGITALAUDIO REPEATERS :
A Digital Audio Repeater is a solid state replacement for loop and cartridge tape decks. All of our Digital Audio Repeaters meet the demanding requirements for professional voice message, high quality music, and sound effects reproduction systems.
Up To 256
DR-3000 Cards
Serial Port, DMX-
512, and Anlaog
Inputs
External Inputs,
SMPTE in/out, and
Status Outputs
DR-3000
Digital Repeater/
Mixer Card
(operating as a
stereo pair)
Amp
Amp
External Inputs,
SMPTE in/out, and
Status Outputs
External Inputs,
SMPTE in/out, and
Status Outputs
Serial Port, DMX-
512, and Anlaog
Inputs
External Inputs,
SMPTE in/out, and
Status Outputs
DR-3000
Digital Repeater/
Mixer Card
Digital Audio Bus
(operating as
two mono repeaters)
DR-3000
Digital Repeater/
Mixer Card
(operating as a
single mono
repeater)
AB-3000
Digital Repeater
(operating as a
stereo pair OR
two mono repeaters)
Amp
Amp
Amp
Amp
Amp
Instead of using tape or any moving parts, a Digital Audio Repeater stores sounds digitally in computer-style memory chips. Because it has absolutely no moving parts, a Digital Audio Repeater never requires any maintenance. A sound on a Digital Audio Repeater will sound just as good twenty or thirty years from now as it did on the day it was installed.
1
future product
2
future product
3
does not yet fully support the DR-3000 series repeaters
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Each DR-3000 or AB-3000 is a complete stereo audio source. It can be used as two separate mono­phonic repeaters, or as a single stereo pair. Any number of DR-3000s can be plugged into one or more card cages to provide any number of simultaneous audio tracks. Any number of DR-3000 repeaters can be synchronized within 1/44,100 of a second for use as a multitrack bin loop tape deck replacement. Multiple bin loops as well as independent repeaters can all be operated within the same card cage.
An AB-3000 is identical to a DR-3000, but comes in its own case and includes a power supply. It can be mounted anywhere you need just one or two CD-Quality audio tracks. All you need to add are ampli­fiers and speakers. All configuration and commands for the AB-3000s are identical to those for the DR­3000 Repeaters. An AB-3000 just wonÕt respond to commands for features for which it doesnÕt have the necessary hardware. An example of commands that the AB-3000 canÕt use are those for the PA system.
You can record a sound into a AB/DR-3000 yourself, or send us a tape to do it for you 4. A recording of the sound is first recorded into an IBM compatible or Macintosh computer that has a some sort of six­teen bit audio sampling hardware installed. The audio card in your computer takes your original audio and turns it into digital computer data. This is stored in one of several industry standard file formats on your computer. On an IBM compatible this will be a Ô.WAVÕ file. On Macintosh and Amiga computers an ÔAIFFÕ file format is used. Most audio editing systems can generate these file formats directly. Sample rates supported on the AB/DR-3000s are at 11KHz, 14.7KHz, 22KHz and 44.1KHz for audio reproduction at bandwidths of 10 Hz to 5 KHz, 6.5 KHz, 10 KHz or 20 KHz respectively 5. Sixteen bit linear encoding gives a dynamic audio range of 96 dB, which is identical to the sound quality from a Compact Disc (CD).
Once sampled, the .WAV or AIFF file is run through a small program which we provide to convert it into the format the AB/DR-3000s can use. This program allows you to select from all the .WAV and AIFF files on your computer to decide which ones will be loaded onto each AB/DR-3000. Up to 255 different messages can be loaded onto each AB/DR-3000 card 6. You can set the amount of compression you would like to use, and how low a level signal to use when doing silence evaluations. The compression uses an algorithm similar to DolbyÕs, but with extensions to stop using any memory at all if an instant of si­lence occurs. The data compression alone gives you about a 4:1 reduction in the amount of memory a sound needs 7. The silence removal can extend this even further.
The program compresses the data and divides it up into appropriately sized and formatted files for use by the AB/DR-3000s. These files are then 'burned' into computer memory chips using a commercial­ly available EPROM programmer, or sent to appropriate PCMCIA memory cards. These are then plugged into the AB/DR-3000s 8. From this point on, the AB/DR-3000 can play back the sounds that have been loaded onto it. Any of the different messages can be instantly accessed through the optoisolated inputs, serial port or DMX-512 input. Any spiel on any card can be played through once or looped so that it re­peats. Mono recordings can be directed to play through either the left, right or both outputs. You can even play a mono recording out of both AB/DR-3000Õs outputs asynchronously. This is useful on long ve­hicles (like trains) where the same message must be played for the rear half of the vehicle at a slightly later time.
Although 'data compression' saves the amount of memory you need to use, it makes it darned diffi­cult to estimate the number of Eproms your recording will need until it has been digitized. The following charts show the capacities with a variety of sounds using different sized Eproms:
4
Tapes can be sent on DAT (this is the preffered medium), cassette, 1/4Ó reel/reel, CD or video tape.
5
No matter the sample rate used, the AB/DR-3000 reproduces the sound at a full 44.1KHz update rate. Because of this, and the lower efficiency of the compression at lower sample rates will give you, we recommend that 44.1KHz samples be used in the majority of applications.
6
These individual messages are refered to by the industry standard term 'spiel' in this manual.
7
The actual compression ratios uou get depends on the sounds you are compressing. A clean recording from a digital source will compress much better than one from a noisy recording.
8
A PCMCIA card requires a MCRD-1000 or MCRD-4000 installed on the AB/DR-3000 to hold it. A spe­cial card is available which allows a PCMCIA hard disk drive to be used.
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- ESTIMATEDEPROM ANDPCMCIA MEMORY CARD CAPACITIES-
4 MBIT (27C040) EPROM (OR EQUIVALENT RAM OR FLASH ROM):
524,288 x 8: 5 KHz Bandwidth 6.5 KHz Bandwidth 10 KHz Bandwidth 20 KHz Bandwidth
Compression: 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1
Bytes per second: 22,050 5,513 29,400 7,350 44,100 11,025 88,200 22,050
Each Chip: 23.8 sec. 95.1 sec. 17.8 sec. 71.3 sec. 11.9 sec. 47.6 sec. 5.9 sec. 23.8 sec.
Each AB/DR-3000: 4.8 min. 19.0 min. 3.6 min. 14.3 min. 2.4 min. 9.5 min. 1.2 min. 4.8 min.
Each Expansion: 12.7 min. 50.7 min. 9.5 min. 38.0 min. 6.3 min. 25.4 min. 3.2 min. 12.7 min.
8 MBIT (27C080) EPROM (OR EQUIVALENT RAM OR FLASH ROM):
1,048,576 x 8: 5 KHz Bandwidth 6.5 KHz Bandwidth 10 KHz Bandwidth 20 KHz Bandwidth
Compression: 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1
Bytes per second: 22,050 5,513 29,400 7,350 44,100 11,025 88,200 22,050
Each Chip: 47.6 sec. 190.2 sec. 35.7 sec. 142.7 sec. 23.8 sec. 95.1 sec. 11.9 sec. 47.6 sec.
Each AB/DR-3000: 9.5 min. 38.0 min. 7.1 min. 28.5 min. 4.8 min. 19.0 min. 2.4 min. 9.5 min.
Each Expansion: 25.4 min. 101.4 min. 19.0 min. 76.1 min. 12.7 min. 50.7 min. 6.3 min. 25.4 min.
2 MBYTE PCMCIA MEMORY CARD:
2,097,152 x 8: 5 KHz Bandwidth 6.5 KHz Bandwidth 10 KHz Bandwidth 20 KHz Bandwidth
Compression: 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1
Bytes per second: 22,050 5,513 29,400 7,350 44,100 11,025 88,200 22,050
Each card: 1.6 min. 6.3 min. 1.2 min. 4.8 min. .8 min. 3.2 min. .4 min. 1.6 min.
Each MCRD-4000: 6.3 min. 25.4 min. 4.8 min. 19.0 min. 3.2 min. 12.7 min. 1.6 min. 6.3 min.
(sample rate =11,025) (sample rate =14,700) (sample rate =22,050) (sample rate =44,100)
(sample rate =11,025) (sample rate =14,700) (sample rate =22,050) (sample rate =44,100)
(sample rate =11,025) (sample rate =14,700) (sample rate =22,050) (sample rate =44,100)
4 MBYTE PCMCIA MEMORY CARD:
4,194,304 x 8: 5 KHz Bandwidth 6.5 KHz Bandwidth 10 KHz Bandwidth 20 KHz Bandwidth
Compression: 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1
Bytes per second: 22,050 5,513 29,400 7,350 44,100 11,025 88,200 22,050
Each card: 3.2 min. 12.7 min. 2.4 min. 9.5 min. 1.6 min. 6.3 min. .8 min. 3.2 min.
Each MCRD-4000: 12.7 min. 50.7 min. 9.5 min. 38.0 min. 6.3 min. 25.4 min. 3.2 min. 12.7 min.
(sample rate =11,025) (sample rate =14,700) (sample rate =22,050) (sample rate =44,100)
8 MBYTE PCMCIA MEMORY CARD:
8,388,608 x 8: 5 KHz Bandwidth 6.5 KHz Bandwidth 10 KHz Bandwidth 20 KHz Bandwidth
Compression: 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1
Bytes per second: 22,050 5,513 29,400 7,350 44,100 11,025 88,200 22,050
Each card: 6.3 min. 25.4 min. 4.8 min. 19.0 min. 3.2 min. 12.7 min. 1.6 min. 6.3 min.
Each MCRD-4000: 25.4 min. 101.4 min. 19.0 min. 76.1 min. 12.7 min. 50.7 min. 6.3 min. 25.4 min.
(sample rate =11,025) (sample rate =14,700) (sample rate =22,050) (sample rate =44,100)
10 MBYTE PCMCIA MEMORY CARD:
10,485,760 x 8: 5 KHz Bandwidth 6.5 KHz Bandwidth 10 KHz Bandwidth 20 KHz Bandwidth
Compression: 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1
Bytes per second: 22,050 5,513 29,400 7,350 44,100 11,025 88,200 22,050
Each card: 7.9 min. 31.7 min. 5.9 min. 23.8 min. 4.0 min. 15.9 min. 2.0 min. 7.9 min.
Each MCRD-4000: 31.7 min. 126.8 min. 23.8 min. 95.1 min. 15.9 min. 63.4 min. 7.9 min. 31.7 min.
(sample rate =11,025) (sample rate =14,700) (sample rate =22,050) (sample rate =44,100)
16 MBYTE PCMCIA MEMORY CARD:
16,777,216 x 8: 5 KHz Bandwidth 6.5 KHz Bandwidth 10 KHz Bandwidth 20 KHz Bandwidth
Compression: 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1
Bytes per second: 22,050 5,513 29,400 7,350 44,100 11,025 88,200 22,050
Each card: 12.7 min. 50.7 min. 9.5 min. 38.0 min. 6.3 min. 25.4 min. 3.2 min. 12.7 min.
Each MCRD-4000: 50.7 min. 202.9 min. 38.0 min. 152.2 min. 25.4 min. 101.4 min. 12.7 min. 50.7 min.
(sample rate =11,025) (sample rate =14,700) (sample rate =22,050) (sample rate =44,100)
20 MBYTE PCMCIA MEMORY CARD:
20,971,520 x 8: 5 KHz Bandwidth 6.5 KHz Bandwidth 10 KHz Bandwidth 20 KHz Bandwidth
Compression: 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1
Bytes per second: 22,050 5,513 29,400 7,350 44,100 11,025 88,200 22,050
Each card: 15.9 min. 63.4 min. 11.9 min. 47.6 min. 7.9 min. 31.7 min. 4.0 min. 15.9 min.
Each MCRD-4000: 63.4 min. 253.6 min. 47.6 min. 190.2 min. 31.7 min. 126.8 min. 15.9 min. 63.4 min.
(sample rate =11,025) (sample rate =14,700) (sample rate =22,050) (sample rate =44,100)
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32 MBYTE PCMCIA MEMORY CARD:
33,554,432 x 8: 5 KHz Bandwidth 6.5 KHz Bandwidth 10 KHz Bandwidth 20 KHz Bandwidth
Compression: 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1
Bytes per second: 22,050 5,513 29,400 7,350 44,100 11,025 88,200 22,050
Each card: 25.4 min. 101.4 min. 19.0 min. 76.1 min. 12.7 min. 50.7 min. 6.3 min. 25.4 min.
Each MCRD-4000: 101.4 min. 405.8 min. 76.1 min. 304.3 min. 50.7 min. 202.9 min. 25.4 min. 101.4 min.
(sample rate =11,025) (sample rate =14,700) (sample rate =22,050) (sample rate =44,100)
40 MBYTE PCMCIA MEMORY CARD:
41,943,040 x 8: 5 KHz Bandwidth 6.5 KHz Bandwidth 10 KHz Bandwidth 20 KHz Bandwidth
Compression: 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1
Bytes per second: 22,050 5,513 29,400 7,350 44,100 11,025 88,200 22,050
Each card: 31.7 min. 126.8 min. 23.8 min. 95.1 min. 15.9 min. 63.4 min. 7.9 min. 31.7 min.
Each MCRD-4000: 126.8 min. 507.2 min. 95.1 min. 380.4 min. 63.4 min. 253.6 min. 31.7 min. 126.8 min.
(sample rate =11,025) (sample rate =14,700) (sample rate =22,050) (sample rate =44,100)
64 MBYTE PCMCIA MEMORY CARD:
67,108,864 x 8: 5 KHz Bandwidth 6.5 KHz Bandwidth 10 KHz Bandwidth 20 KHz Bandwidth
Compression: 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1
Bytes per second: 22,050 5,513 29,400 7,350 44,100 11,025 88,200 22,050 Each MCRD-1000: 50.7 min. 202.9 min. 38.0 min. 152.2 min. 25.4 min. 101.4 min. 12.7 min. 50.7 min. Each MCRD-4000: 202.9 min. 811.6 min. 152.2 min. 608.7 min. 101.4 min. 405.8 min. 50.7 min. 202.9 min.
80 MBYTE PCMCIA MEMORY CARD:
83,886,080 x 8: 5 KHz Bandwidth 6.5 KHz Bandwidth 10 KHz Bandwidth 20 KHz Bandwidth
Compression: 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1
Bytes per second: 22,050 5,513 29,400 7,350 44,100 11,025 88,200 22,050
Each card: 63.4 min. 253.6 min. 47.6 min. 190.2 min. 31.7 min. 126.8 min. 15.9 min. 63.4 min.
Each MCRD-4000: 253.6 min.1014.5 min. 190.2 min. 760.9 min. 126.8 min. 507.2 min. 63.4 min. 253.6 min.
(sample rate =11,025) (sample rate =14,700) (sample rate =22,050) (sample rate =44,100)
110 MBYTE PCMCIA MEMORY CARD:
110.10Mb x 8: 5 KHz Bandwidth 6.5 KHz Bandwidth 10 KHz Bandwidth 20 KHz Bandwidth
Compression: 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1
Bytes per second: 22,050 5,513 29,400 7,350 44,100 11,025 88,200 22,050 Each MCRD-1000: 83.2 min. 332.9 min. 62.4 min. 249.7 min. 41.6 min. 166.4 min. 20.8 min. 83.2 min. Each MCRD-4000: 332.9 min.1331.5 min. 249.7 min. 998.6 min. 166.4 min. 665.8 min. 83.2 min. 332.9 min.
(sample rate =11,025) (sample rate =14,700) (sample rate =22,050) (sample rate =44,100)
175 MBYTE PCMCIA MEMORY CARD:
175.37Mb x 8: 5 KHz Bandwidth 6.5 KHz Bandwidth 10 KHz Bandwidth 20 KHz Bandwidth
Compression: 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1 1 to 1 4 to 1
Bytes per second: 22,050 5,513 29,400 7,350 44,100 11,025 88,200 22,050
Each card: 132.6 min. 530.2 min. 99.4 min. 397.7 min. 66.3 min. 265.1 min. 33.1 min. 132.6 min.
Each MCRD-4000: 530.2 min.2120.9 min. 397.7 min.1590.7 min. 265.1 min.1060.4 min. 132.6 min. 530.2 min.
Each AB/DR-3000 holds up to twelve Eproms. Using 27C080 Eproms, this will give you a capacity of approximately eight minutes of mono or four minutes of stereo (at a four to one compression ratio) on each card. If your recording needs more space than this, you can add memory expansion cards to the AB/DR-3000s. Each MX-1000 expansion card holds another 32 Eproms. Each MCRD-1000 holds a single PCMCIA memory card or a PCMCIA format hard disk drive 9, while a MCRD-4000 holds up to PCMCIA memory cards. FLASH, RAM and EPROM types of PCMCIA cards are all supported.
With two or more MX-1000 memory expansion cards on a DR-3000, additional one inch wide spaces will be needed within the card cage. Each AB/DR-3000 can support almost twenty-four hours of data storage. The only limitation is the physical mounting of the memory expansion cards. Seven expansion cards on a DR-3000 is the normal physical limit for card cage mounted systems. This forms a package that takes up 4 inches of card cage space.
In AB-3000 AudioBricks there is room for up to two memory expansion cards. If you leave the lid off the case, then you can add up to fifteen memory expansion cards to an AudioBrick.
The densities available on PCMCIA cards is such that we are currently supporting only one MCRD- ex-
9
Because of the hard diskÕs head access time, a hard drive equipped repeater must be used as a
stereo pair, or only play one mono audio track at a time.
(sample rate =11,025) (sample rate =14,700) (sample rate =22,050) (sample rate =44,100)
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pansion card on each AB/DR-3000 at one time. As of this writing, 175 MByte FLASH cards are (or soon will be) available. These potentially give you instant access to up to 701 MBytes of memory. This translates into almost nine hours of CD-quality audio storage on each MCRD-4000 equipped AB/DR-3000.
These AB/DR-3000s access their memory in sixteen bit wide words. For this reason you will always need to use an even number of Eproms on all AB/DR-3000s. PCMCIA cards are sixteen bits wide, so they can be added one at a time.
The AB/DR-3000 can support any type of EPROM memory chips from 27C040 (four Mbits or 512 KBytes) up to 27C080 (eight Mbits or 1 MByte). Note that all memory chips used with our AB/DR-3000s must use ÔCMOSÕ technology. These use far less current and generate far less heat than the older ÔNMOSÕ technology. CMOS memory chips can be recognized by the letter ÔCÕ following the numbers Ô27Õ in their part numbers. Luckily, the older NMOS technology is pretty rare in these higher density memory chips.
DIGITALAUDIO BUS:
The DR-3000 includes a powerful mixing bus that can be used to send audio signals between all the DR-3000s in a set of interconnected card cages. There are 120 time slots available on the Digital Audio Mix Bus, divided into two 60 channel ÔbanksÕ. Any DR-3000 can be configured to use either the first or second 60 time slots, but not both. One ÔhiddenÕ channel from each bank is reserved for internal use by the DR-3000s to relay GROUP START commands to all the other cards within the cage. Any single DR- 3000 can use up to four of the following functions:
1) Listen to any one time slot, and mix the audio signals found there into the left or right output channels of a DR-3000. The ÔlevelÕ of this signal can be permanently fixed, or adjusted dynami­cally using:
a) 0-10 volt analog voltage inputs b) DMX-512 input c) RS-422 serial port d) AB/DR-3000Õs front panel
2) Send the left or right DR-3000Õs repeater or output to any one time slot. The ÔlevelÕ of this signal can also be permanently fixed, or adjusted dynamically using:
a) 0-10 volt analog voltage inputs b) DMX-512 input c) RS-422 serial port d) AB/DR-3000Õs front panel
A simple example of the use of the Digital Audio Mix Bus would be where you have an installation with a number of audio point sources with their own speakers, and a single background audio track that you want to send to all the point source speakers. The background track would be sent to one time slot on the Digital Audio Mix Bus and all the point source DR-3000s would then be told to listen to this time slot. The background audio track is then mixed into all the point source outputs. The levels can be fixed or configured to follow an external command.
A second example of the use of the Digital Audio Mix Bus is where you need to ÔchaseÕ an audio sig­nal across a room to simulate movement. A single track on a DR-3000 can be used for the source sig­nal. Its output would be sent to a single time slot on the mix bus. Additional DR-3000s or DR-4000s would then be used to receive the signal by listening to the same time slot. An external signal from an Animation Control System would then be used to adjust the volume on each of the DR-3000s to ÔchaseÕ the audio across all of their speakers.
Other possible uses for the Digital Audio Mix Bus are:
¥ Implementing simple 'non-zoned' Public Address systems.
¥ Monitoring the audio in an attraction by feeding a number of audio tracks to a single monitor
speaker.
¥ Sub-woofer and multi-amplifier applications where the outputs of a number of DR-3000s are
fed to a single specially filtered output channel.
The Public Address system also uses sixteen of the time slots on the Digital Mix Bus from the first ÔbankÕ.
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These are unavailable to the rest of the audio system when the Intelligent Public Address System is used on a DR-3000 installation. The PA System is unavailable if the repeater is using the second Digital Audio Buss bank.
VOLTAGE CONTROLLED AMPLIFIER (VCA):
A Voltage Controlled Amplifier (ÔVCAÕ) is an electronic component which is used to adjust the volume of an audio signal remotely by applying a control voltage. Although the AB/DR-3000s donÕt actually have any real VCAs on them, several VCA functions are simulated inside the AB/DR-3000's Digital Signal Processor (DSP). These functions can be used to adjust any of the different audio signals on the AB/DR­3000s:
1) Left volume level.
2) Right volume level.
3) Left half muted level.
4) Right half muted level.
5) Left Bass level.
6) Left Treble level.
7) Right Bass level.
8) Right Treble level.
9) Digital Mix Bus input volume level. Any of the four possible inputs from the Digital Audio Mix Bus can be adjusted remotely.
10) Digital Mix Bus Output volume level. Any of the four possible outputs to the Digital Audio Mix Bus can be adjusted remotely.
The control signals for these ÔVCAsÕ can be fixed at a preset level or come from one of three different
sources. These sources are:
1) Front panel. Any of these signals can be set to be adjusted from the buttons on the front of the AB/DR-3000.
2) DMX-512 input channels. Up to four DMX-512 channels can be used at one time.
3) Any one of the eight 0-10 volt analog inputs. (Only two of these are available on the outside of an AB-3000, although the other six inputs are still available inside the unit if you need them.)
4) RS-422 serial port commands. The serial command structure allows up to eight different Ôvol­ume zonesÕ to be controlled.
When using the analog voltage inputs, the control signal is a simple 0 to 10 VDC signal just as you would feed to a lamp dimmer. This can be fed to each card through any of the eight 'VCA BUS' lines which are connected to all the DR-3000s in a cage. Any number of DR-3000s can use the same analog VCA bus line. The pinout of the VCA Bus connector is compatible with the analog outputs from all of Gilderfluke & CompanyÕs Animation Control Systems and MA-100 PA MASTER. Using the Intelligent PA sys­tem, commands from the PA STATIONS can be used to ramp the levels of these outputs up and down to control the volume of a group of AB/DR-3000s. Serial commands sent to the MA-100 can also control these outputs directly.
All the control functions are normalized for ÔlogarithmicÕ response. This means that a 50% control sig­nal will give a 50% perceived volume level.
To keep external inputs from being set too high or too low, any signal that is controlled from an exter­nal input can be limited to within a user defined range. This range of adjustment can only be set through the serially accessed configuration screens.
SHELVING EQUALIZER:
The Shelving Equalizer can be used to adjust the output filters of the AB/DR-3000 to compensate for slight errors in the original recording, speakers or other parts of the installation. Although not a full graph­ic equalizer, these bass and treble controls can be used to cover a multitude of sins.
REAL TIME CLOCK:
A very accurate real time clock is available as an option on both the DR-3000 and AB-3000 AB/DR­3000s. When this option is installed, the AB/DR-3000s can be configured to chime the quarter hours, toll the full hours, and play any specific spiel at any specific time of the day or night. To keep from disturbing
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the neighbors, the hours of operation can be set for each day of the week.
There are eight schedules which are used to select when specific messages are played from the real time clock. The first seven schedules are for each of the seven days of the week. The last ÔweeklyÕ sched­ule is used for sounds you want to play at the same time seven days a week 10. Operating hours can be set for the weekly schedule, or individually for each of the seven days of the week.
An example of the real time clockÕs use would be in a clock tower that uses a ÔWestminsterÕ chime. This plays a slightly different chime on each quarter hour and tolls the full hours. The operating hours are from 6:00 AM to 12:00 Midnight. Every day of the week, a ÔspecialÕ chime sounds each day at noon, with other ÔspecialsÕ scattered throughout the day. On Mondays through Fridays, a ÔspecialÕ plays at 5:00 when the last work shift of the day ends.
To support ÔregulatorÕ style clocks, the AB/DR-3000s can be configured to pulse the Status Outputs once per second, minute, hour, day or year. Regulator clocks typically use a single pulse every minute to advance the minute hand, with a special pulse once each twenty-four hours to synchronize all the clocks.
The clock can be set through the serial port or the front panel of the AB/DR-3000. Configuring the schedules must be done through the AB/DR-3000Õs serial port using any computer or terminal.
When the clock is set, the AB/DR-3000 gives you the option of automatically adjusting for Daylight Savings Time. If this option is used, then the clock will automatically ÔSpring forwardÕ on the first Sunday of each April, and ÔFall backÕ on the last Sunday of each October. When the time is displayed on the Main Menu of the AB/DR-3000, a ÔDSTÕ will appear before the time to indicate that it is currently in Daylight Savings Time.
RS-422 SERIAL PORT:
The RS-422 Serial Port is the main method of communicating with the AB/DR-3000s. It is used for doing virtually all the AB/DR-3000's configuration, and can be used for triggering and making dynamic adjustments. Full details on the care and feeding of the RS-422 Serial Port can be found in the section of the manual on Serial Port Commands.
Any standard computer can be used to talk to the AB/DR-3000s through its serial port. Modern com­puters, like AppleÕs Macintosh computers come with RS-422 compatible ports already built in. Older com­puters, like all IBM compatibles, have RS-232 serial ports on them. These can be used to communicate with only a few AB/DR-3000s at a time with only a simple adapter cable. If you need to talk to several AB/DR-3000s simultaneously, or over a distance of more than a few feet, you will need to add a RS-232 to RS-422 converter to your serial port.
The DR-3000 Serial Ports are usually connected with other Digital Audio Repeaters and Animation Systems in a multi-drop network. Connections to other DR-3000s within the same card cage are made through the card cageÕs backplane. Adjacent card cages can be interconnected through the fifty posi­tion Digital Audio Bus connector, or they can be run independently. Although they can be used on a se­rial network, AB-3000s tend to be used in stand-alone applications where they are typically the only de­vice on their own very small network.
Commands are directed to a specific AB/DR-3000 or other piece of equipment located on the net­work by using the deviceÕs address. This is the one setting that must be made before a AB/DR-3000 is ac­cessed as an upstanding member of the multiple drop serial port community. This will usually require powering up the card to be addressed by itself so that its address can be changed. When any AB/DR­3000 is powered up, it will display its current address setting for a few seconds on it front panel display.
When operating with the Intelligent Public Address System, the MA-100 PA Master acts as a ÔbridgeÕ between any external computer or terminal and the rest of the system. All serial port commands are sent through the MA-100, which also uses its serial connection to all the AB/DR-3000s for all of the public ad­dress commands.
FRONT PANEL ADJUSTMENTS AND INDICATORS:
Most of the minor adjustments which can be made to the AB/DR-3000 can be set through the front panel on each unit. At your option, any or all of these adjustments can be enabled or disabled on the
10
Or you can set the weekly schedule for Monday through Friday.
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front panel. Additionally, all of the analog level settings can have limits placed on them so that a casual user canÕt set a volume at too high or low a level from the front panel.
The available adjustments are:
1) Left Level Adjustment
2) Left Half-muted Level Adjustment
3) Left Treble
4) Left Bass
5) Right Level Adjustment
6) Right Half-muted Level Adjustment
7) Right Treble
8) Right Bass
A) Mix bus A levels
B) Mix bus B levels
C) Mix bus C levels
D) Mix bus D levels
y) Set Real Time Clock Year (0-99)
i) Set Real Time Clock mInutes (0-59)
h) Set Real Time Clock Hours (0-23)
n) Set Real Time Clock moNth (1-12)
d) Set Real Time Clock Date (1-31)
o) Set Real Time Clock day of week (1-7)
11
11
11
11
12
12
12
12
12
12
All of these setting are adjusted by pressing the ÔSelectÕ button on the front of the AB/DR-3000. Any setting that is not available to you (because it has been configured with a ÔfixedÕ setting or it is being controlled from another source) will be displayed, but canÕt be changed. You can see any externally controlled variable change as its control source alters it.
Values that can be adjusted are indicated by the flashing digits that show their current level. Once the desired function number is displayed on the upper display, you can use the ÔupÕ and ÔdownÕ buttons to adjust the setting as needed. Holding either of these buttons down for a moment will cause the num­bers to automatically increment/decrement. When you are happy with the selection, pressing the ÔSelectÕ Button until it is cleared stores the new settings permanently in the AB/DR-3000Õs nonvolatile memory 13. The time will only be written to the Real Time Clock chip if you have made any changes in the clock settings.
When not being used to configure one of the AB/DR-3000Õs functions, the front panel will display a variety of status indications. First and foremost among these is the AB/DR-3000Õs ÔheartbeatÕ. This appears in the lower right decimal point of the seven segment ÔSelectÕ display. If the AB/DR-3000 is alive, then this LED should be flashing at a steady rate. The same output is attached to an integrated circuit called a Ôdead man timerÕ. If the heartbeat ever stays off for more than about a second, the dead man will reset and restart the AB/DR-3000.
The decimal points of the other two displays show the state of the two status outputs. These are typi­cally configured to turn ON as the left or right repeaters are playing. They can also be told to turn on, off, or pulse at specific points as spiels are played, or at intervals controlled by the real time clock.
The number of the most recently started spiel is displayed on the front of each AB/DR-3000. This is shown as a two digit decimal number (hexadecimal numbers are used if more than 99 spiels are loaded on the repeater) on the two digit seven segment display.
The two modulation LEDs on the front of the AB/DR-3000 will flash along with the sound as it plays.
There is one command which can be made only from the front panel. It is used to set the card back to itÕs default configuration. This should rarely be needed. It is invoked by holding both the up and down buttons as the repeater is powered up.
11
Availible on DR-3000 only, and only if configured for use.
12
Availible only if the clock option is installed. Clock can only be set if this has been enabled on the
Clock Setup menu.
13
The EEPROM must not be write protected if you want to permanently store these changes.
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DIGITALINPUTS:
Each AB/DR-3000 has eight optically isolated inputs along with one manual start button on its front panel. The manual start button is generally used for maintenance and testing purposes. The eight opti­cally isolated inputs are Ôswitch closure inputsÕ normally used to trigger the AB/DR-3000.
The eight optically isolated inputs are arranged in the same 1/4 J6 standard pinout used in all of Gilderfluke & CompanyÕs Animation Control Systems. The AB/DR-3000 checks both the rising (switch clo­sure) and falling (switch opening) edges of each input. This allows you to configure a AB/DR-3000 to do one action on one edge of a switch opening or closing, and then take a different action on the oppo­site edge. An example of this feature would be if you told the AB/DR-3000 to start looping on finding a closure on one of the inputs, and then stop when the same input is opened again. The manual start but­ton and 1/4 J6 inputs can be configured to tell the AB/DR-3000 to do any of the following things:
1) MUTE AUDIO: This sets the left, right or both channels immediately to their minimum output
level.
2) HALF MUTE AUDIO: This sets the left, right or both channels immediately to the half muted level
you have selected.
3) UN-MUTE AUDIO: This sets the left, right or both channels immediately to the normal output
levels you have selected.
4) FADE IN: This ramps the left, right or both channels to the normal level you have selected. The
length of the fade ins can be selected from .1 to 9.9 seconds.
5) FADE OUT: This ramps the left, right or both channels to the muted level. The length of the
fade outs can be selected from .1 to 9.9 seconds.
6) STOP REPEATER IMMEDIATELY: This immediately stops the left, right or both channels.
7) STOP REPEATER AT END OF CURRENT SPIEL: This stops the left, right or both channels at the end
of the current iteration of a loop.
8) START TRACK: This immediately starts the left, right or both channels. If no request for a specific
spiel has been received, then whatever spiel is next in line will be played.
Modifiers which can be used with the START TRACK command are:
a) LOOPING: When used with a START TRACK or START GROUP command, the spiel will con-
tinue to repeat. It can be stopped by either a STOP IMMEDIATELY or STOP AT END com- mand is received. If the delay has been set on the repeaterÕs main menu, then this time will be inserted between each iteration of the loop. The range of delay is from .1 to
999.9 seconds. This can be set independently for the left and right outputs if you are using the repeater with mono spiels.
b) DELAYED START: When this modifier is set it will tell the repeater to wait for the amount of
time specified on the main menu before it actually starts playing. The range of delay is from .1 to 999.9 seconds, and can be set independently for the left and right outputs if you are using the repeater with mono spiels.
c) START GROUP: When the Group Start modifier is set, the Start command works just like
normal, except that it is relayed down the Digital Audio Bus. Any card that is assigned to the requested group will be started within 44,100 of a second of all the others. This is how perfect sync is achieved in bin loop applications. Delayed Start and Looping modi­fiers can be used normally. All of the repeaters that are assigned to the same Group will follow whatever this repeater is told to do.
9) REQUEST A SPECIFIC SPIEL: Any one bit can be used to select a specific spiel, or a group of
bits can be used to make up a binary address. The latter can be used to select a number of different spiels using only a few inputs. The same bit(s) that are used to request a spiel can also be used to perform any of the above input commands at the same time as the request is made. This means that a separate command is not needed to start the repeater after a re­quest is made. The request alone can also start the requested spiel playing.
There are several options that you can select for early start commands. These are start commands that come while the AB/DR-3000 is still playing the last spiel. You can tell the AB/DR-3000 to:
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1) Ignore early starts.
2) Jump Forward: Go immediately to the beginning of the next spiel.
3) Store: Ignore the early start for now, but save and do it as soon as the current spiel is done.
This can save requests approximately ten deep before overflowing.
When a AB/DR-3000 is first turned on, it checks the conditions of all the inputs, inverts them, and then uses these to make the first checks of the inputs. What this allows you to do is to set any command to happen when the AB/DR-3000 is first turned on. The most common example of this featureÕs use is when you need the AB/DR-3000 to start looping as soon as power is applied. All you need to do is set any one input to START and LOOP on the falling edge and the AB/DR-3000 will start playing as soon as power is applied. This will work as long as there isnÕt a real input coming in on the input you have select­ed for this function.
STATUS OUTPUTS:
Each AB/DR-3000 has two optically isolated status outputs. These are the open collector outputs of a pair of darlington output optoisolators. They can be used for driving LEDs, solid state relays, and similar low-current loads directly. Any heavier loads will require a relay.
These outputs can be configured to:
1) Activate when the right channel of the AB/DR-3000 is playing a spiel.
2) Activate when the left channel of the AB/DR-3000 is playing a spiel.
3) Pulse momentarily, turn on or turn off at a specific time during a spiel.
4) Pulse once per second, minute, hour or every twenty-four hours. This option is only available when the real time clock option has been installed.
ANALOG INPUTS:
Each AB/DR-3000 has eight 0-10 volt analog inputs which can be used for adjusting a variety of vol­ume and mix functions dynamically. On the DR-3000s, the eight inputs are bused between all the DR­3000s through the card cage and brought out to a standard 1/2 J6/A connector. This allows up to eight different analog signals to be sent to all the DR-3000s in a card cage.
On AB-3000 AudioBricks, there are only two of the eight analog inputs which are brought out to the screw terminals on the outside of the case. The other six inputs are still available inside the case if you need them.
The input impedance on these inputs is 10 Kohms, and they are protected against slightly overvolt­age signals. The input resistors can be modified if a different control voltage range is required.
DMX-512 INPUT:
The DMX-512 standard was developed by the United States Institute for Theatrical Technology (USITT) for a high speed (250 KBaud asynchronous) serial link. Although it was originally designed for controlling light dimmers, it is now supported by hundreds of suppliers throughout the world for controlling all kinds of theatrical equipment. Along with the direct analog or digital outputs, all PC¥MACs systems come with a DMX-512 compatible output. The Analog Smart Brick can be used to generate a DMX-512 output from a Smart Brick System.
You can set AB/DR-3000s to listen to any four DMX-512 addresses between 0 and 255 (00h to FFh). One DMX-512 channel can be set to mirror the eight optically isolated trigger inputs. In that way, any function you could trigger with the external inputs can also be triggered through the DMX-512. Any channels that arenÕt being used for triggering can be used to adjust the volumes and mixes on the AB/DR-3000s.
The DMX-512 input to a Repeater is disabled whenever SMPTE IN, SMPTE OUT or IR MODE are being used. They all use the same serial ports and timers.
Even though the DMX-512 standard calls for 512 channels of data, the DMX transmission from a PC¥MACs Animation Control System is limited to 256 eight bit wide channels. Addresses above the 256th are used in PC¥MACs for transmitting a checksum. The AB/DR-3000 can use this to verify that the data received from PC¥MACs has no transmission errors in it. If you address a light dimmer or other DMX-512 device to addresses 256 or 257, you will see this verification data displayed as a flickering pattern. This
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feature can be turned off for running Gilderfluke & Co. equipment from systems that canÕt generate a checksum.
AUDIO OUTPUTS:
The normal audio output from the AB/DR-3000 is a balanced +10 dB line level. The output driver is a SSM-2142 transformerless output driver. This chip is compensated for driving standard 600 ohm bal­anced audio lines. If running to a single ended amplifier, you will need to ground the unused output. If you donÕt, the output will be excessively noisy.
Several digital output options are available with the AB/DR-3000 series of repeaters. They allow audio data to be sent to your amplifiers in a completely digital form for absolutely no noise and distortion. All of these options require a digital output driver chip be installed on the AB/DR-3000, and a special condi­tioning card on the back of the card cage 14. These conditioning cards provide the proper signal levels and connectors for running the signals to your amplifiers in one of three industry-standard formats. These are:
a) AES/EBU: Three position XLR connector for running balanced digital signals to your amplifier.
b) SPDIF: RCA connector for running single ended digital signals to your amplifier.
c) OPTICAL: Fiber optic connector for running optical digital signals to your amplifier. Surprisingly,
this is the most economical digital link to use.
When running digital output signals from the AB/DR-3000s, the normal analog outputs remain active and usable.
SMPTE IN AND OUT:
SMPTE (pronounced Òsimp-TÓ) is a time code which was developed by the Society of Motion Picture and Television Electronics (SMPTE) for use in audio, film, and television production. It is normally recorded on a spare audio track on the medium being used (audio tape, video tape, or film), and then used to synchronize various pieces of compatible equipment together. As an industry standard, virtually every audio, video or film studio in the world will have the equipment to support a SMPTE time code track.
SMPTE is usually recorded at thirty frames per second. Twenty-five frames per second is used in Europe and places where this is the normal television frequency. Twenty-four frames per second is occa­sionally used in film production. What this means is that 30 (or 25 or 24) times each second a number is recorded on the tape or film. This number represents the hours, seconds, minutes and frame (00:00:00.00) for this particular little stretch of film or tape. Since each little stretch is represented by a unique number, SMPTE is known as an ÔabsoluteÕ time code. No matter where the tape is, the AB/DR­3000 will instantly evaluate the numbers it gets from the SMPTE time code to figure out where it is.
If enabled, AB/DR-3000s generate SMPTE time code whenever their LEFT channel output is playing. This is whenever a stereo sample is being played back, but only when the Left channel is playing if mono ROMs are installed.
When generating SMPTE time code, the AB/DR-3000 will start at zero minutes, frames and seconds (00:00.00). The hour number generated is taken from the spiel number being played. For spiels num­bered one to ninty-nine, they are displayed as-is. If there are more than ninty-nine spiels on a repeater, they are displayed using the hexadecimal numbering system.
The only frame rate the AB/DR-3000s will generate is 30 FPS, non drop frame 15. Note that the actual frame rate generated by the DR-3000 is slightly off from an actual 30 Hz frequency. Over the course of a 10 minute spiel, it will get off by about one second from the actual time. Additional error can also be generated by drift between the crystal that is used for audio reproduction and the one that is used by the microcontroller. Any equipment which is synchronized to the AB/DR-3000 system should never so small an error.
One of the advantages of programming a show to a SMPTE time code is that it is easy to start and stop a tape or just back up a little. The disadvantage with a repeater is that they always insist on starting at the beginning of a spiel. We recommend that before you program a show you generate a ÔscratchÕ
14
This plugs right into the AB-3000.
15
ÔDrop FrameÕ time code literally ÔdropsÕ a frame every few seconds.
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tape for use during programming 16. This is done by using the repeater as both the audio source and SMPTE generator. You can then program the show normally with absolute assurance that the final audio and time code will be perfectly in sync.
The SMPTE time code input on each AB/DR-3000 can listen to a SMPTE time code signal and trigger spiels on the left or right side of the repeater. Once triggered, the repeater will NOT follow variations in the SMPTE time code input. The table of SMPTE trigger points holds up to forty-eight different entries. Triggering resolution is down to a single frame, but only one spiel can be triggered during a single sec­ond. The AB/DR-3000 needs to have been listening to time code long enough to receive the beginning of the second before the trigger. This means that if the time code is starting at 00:00:00.01, that no spiel can be triggered before 00:00:02.00. The AB/DR-3000s should accept SMPTE time code within 25% of 30 Hz which is recorded with 24, 25, 30 or 29.97 Frames Per Second. The time code can be either Drop or non-Drop frame. The only thing you have to do is not to ask the AB/DR-3000 to trigger on a frame which doesnÕt exist in the incoming frame rate. i.e.: If you are using SMPTE at 25 FPS, donÕt try to trigger sounds on the 26th frame.
INTELLIGENT PUBLIC ADDRESS SYSTEM:
The Intelligent Public Address System is used where a powerful and flexible zoned Public Address System is needed. It can be used with our DR-3000 and DR-4000 Digital Audio Repeater cards or in stand alone installations. Complete information on the Intelligent Public Address System can be found in its manual.
The Intelligent Public Address System features include:
¥ Up to 255 PA zones are available. Sixteen cross-zone announcements can be made at one
time, along with any number of local PA zone requests. These latter take place when any PA station requests itÕs local PA output.
¥ Supports up to 256 PA stations. These are available in:
a) One Button PA Stations use the microphoneÕs Push To Talk (PTT) button to select any one
of the PA zones.
b) The Four Button PA stations can select any of four different PA zones, plus one more with
the microphoneÕs PTT button. You can tell the buttons on these stations to latch the zone requested, only momentarily select the zone, or latch it until the next time the PTT button is released. Any of the four buttons can also be configured to raise or lower the volume or mute and unmute an area.
c) The Smart PA stations can be set up to access all the features in the entire audio system.
These include any Digital Audio Repeaters, Animation Control Systems, and volume con­trol zones that happen to be attached to it. They are available with backlit LCD displays on them. Their pushbuttons are normally located on the microphone itself, or any DTMF keypad can be used.
d) Phantom PA Stations are used to tie the output from Digital Audio Repeater to the PA sys-
tem for automated announcements. When the Repeater is triggered, it will select a PA zone and feed the audio output from the repeater to the selected zone.
¥ All setup is done through easy to use menus using any PC or terminal. Configuration includes
selecting which zones any PA station button will select, and the normal, half-muted, and PA announcement volumes for the local PA outputs. A key lock and battery protects the configu­ration data from unauthorized access and power failure.
¥ Separate printer and terminal outputs can give a running record of all PA system activity.
¥ PA Master controls up to eight volume zones, or any other 0 to 10 VDC controlled device
(lights, screens, etc.).
¥ Eight PA stations per Interface Panel. Stations are transformer and opto isolated from the rest of
the system.
¥ Wiring to all PA stations is by standard 8 conductor modular telephone line. Power for the sta-
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The tape can be a cassette or any other suitable format.
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tions is provided by the PA interface.
¥ Each DR-3000 or DR-4000 Repeater added to the Intelligent PA system adds another possible
PA output to it.
¥ The PA system can act as a bridge to run animation systems, Digital Audio Repeaters, etc.
from PA stations.
The PA system consists of one PA Master, one PA Interface Panel for each eight PA stations (the first one of these is part of the PA Master), and the PA Stations themselves. These are available in four differ­ent styles:
Each PA Interface Panel has connections for eight PA stations, eight balanced ÔlocalÕ PA outputs, and one (optionally eight) balanced Back Ground Music (BGM) inputs. The BGM is normally fed to the eight local PA outputs. When one of these responds to a PA zone request, the PA announcement is fed to it as the BGM is half-muted. Each local PA output can respond to four different prioritized PA zone requests.
UP TO 256
PA/INTERCOM
STATIONS
EXT. INPUTS
EXT. INPUTSEXT. INPUTS
UP TO 256
DIGITAL
REPEATER/
MIXER CARDS
Digital
Repeater/
Mixer Card
Digital
Repeater/
Mixer Card
AMP
AMP
Printer Port
MA-100
PA Master
Local PA Outputs (8)
EXT. INPUTSEXT. INPUTS
EXT. INPUTSEXT. INPUTS
Digital
Repeater/
Mixer Card
Digital
Repeater/
Mixer Card
Digital
Repeater/
Mixer Card
Digital
Repeater/
Mixer Card
AMP
AMP
AMP
AMP
BGM input (1 or 8)
Analog Output
Serial Port
BGM input (1 or 8)
Digital
up to 31 MA-200
PA Interface Cards
EXT. INPUTSEXT. INPUTS
Repeater/
Mixer Card
Digital
Repeater/
Mixer Card
Digital
Repeater/
Mixer Card
AMP
AMP
AMP
Local PA Outputs (8)
As shown by the darkened audio path in the previous illustration, when a user at any PA station re­quests a PA ZONE, an audio path is opened to any of the Local PA Outputs and DR-3000s in the system that have been configured to respond to requests for that PA ZONE (in this example there are three DR­3000s or DR-4000s and four Local PA Outputs responding). The normal audio on those outputs is dropped to the half muted level (this level is adjustable on each output) while the audio from the PA sta­tion is routed to the outputs (the volume of the announcement is also adjustable on each output). The rest of the audio system and the Repeaters on the affected DR-3000s continue to operate as usual. Up to sixteen such PA announcements can go on at the same time.
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UP TO 256
PA/INTERCOM
STATIONS
Analog Output
Serial Port
Printer Port
MA-100
PA Master
Local PA Outputs (8)
BGM input (1 or 8)
UP TO 256
DIGITAL REPEATER/
MIXER CARDS
EXT. INPUTS
EXT. INPUTSEXT. INPUTS
Repeater/
Mixer Card
Repeater/
Mixer Card
BGM input (1 or 8)
Repeater/
Mixer Card
EXT. INPUTSEXT. INPUTS
EXT. INPUTSEXT. INPUTS
Repeater/
Mixer Card
Repeater/
Mixer Card
Repeater/
Mixer Card
Repeater/
Mixer Card
Digital
Digital
Digital
Digital
Digital
Digital
Digital
AMP
AMP
AMP
AMP
AMP
AMP
AMP
up to 31
MA-200
PA Interface Cards
Local PA Outputs (8)
EXT. INPUTSEXT. INPUTS
Digital
Repeater/
Mixer Card
Digital
Repeater/
Mixer Card
AMP
AMP
Eight LOCAL PA OUTPUTS are available from each MA-100 or MA-200 card. Each of these outputs nor­mally carries whatever audio is being fed into the ÔBack Ground Music (BGM) inputÕ on the back of the unit. When a request for a PA zone comes in, the BGM level on that LOCAL PA OUTPUT is dropped to a half-muted level and the PA audio is mixed into it. All audio levels and settings for the LOCAL PA OUTPUTS are adjusted through the software on the MA-100 PA Master. Each LOCAL PA OUTPUT can be told to re­spond to up to four different PA zone requests. If the PA STATION requesting the LOCAL PA OUTPUT has the same ÔnumberÕ as the output being requested, a special ÔLOCAL PA MODE' can be used as shown above. This bypasses the sixteen trunk lines that normally carry the PA audio feeds to allow up to 256 such PA announcements to go on at the same time.
There are 256 possible PA ZONES. Any DR-3000 can be configured to respond to up to sixteen differ­ent PA ZONE requests (eight per side). Any number of DR-3000s can be configured to respond to any in­dividual PA ZONE request. This allows a PA ZONE to be assigned as a global PA ZONE by simply telling all the DR-3000s in the system to respond to it. The priority of PA requests is set by the order in which they are entered when configuring the DR-3000.
DUMB PA STATIONS are available with either four buttons (plus the microphone button) or one button (just the microphone button). Any of the buttons can be configured to access any PA zone in the sys­tem. The buttons on the front of the four button stations can be configured as push-to-talk buttons, to latch the last requested zone, or auto-release the last zone latched when the microphone button is re­leased.
For automated PA announcements, a phantom PA station is used. It is like any other PA STATION ex­cept that it has no buttons or microphone on it. The audio and status outputs from a AB/DR-3000 is at­tached to the phantom PA station. When the Repeater is started, the status output triggers the phantom PA station to request a PA ZONE and then feeds its audio into it. The audio will then be routed to the ap­propriate audio outputs through the PA system just like any other announcement. Different spiels can
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also be requested and PA Zones accessed through the serial port if needed.
SMART PA STATIONS are available with up to eighteen buttons on their microphones. Any button can be configured to request any other intercom station, mute or half-mute zone, send commands to one or more AB/DR-3000s, or ramp the volume of any volume control zone up or down. For those PA STA­TIONS which need access to more features than this number of buttons would allow, a numeric-style entry is used to give them access to any features which you have enabled.
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This must be the third or fourth blank page so far
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- AB-3000, CARDCAGE ANDPOWER SUPPLYCONNECTIONS-
Each CC-3016 card cage holds sixteen DR-3000s or DR-4000s. The CC-3004 holds up to four DR­3000s or DR-4000s. All card cage slots on each motherboard will accept any DR-3000. Slot number 0 has an additional 15 position connector that is used by DR-4000s to bring analog and digital inputs to the card. If required, additional slots can have this connector added. All the connections to the each DR-3000 are made through the card cagesÕ backplane. Several of these connections are bused be­tween DR-3000s, while others are brought out to a variety of connectors on the backplane. Each CC­3004 card cage has the following connections. A CC-3016 has the identical connections, but just more of them. An AB-3000 AudioBrick has most of these same connections on the outside of its case:
CC-3004 (OR CC-3016):
DMX-512 IN
+ gnd -
GILDERFLUKE & COMPANY
CC-3204 CARD CAGE
version 1.1
copyright 1994
DCM
DIGITAL
a
AUDIO
j
BUS
CARD
b
c
1/2 J6/A
RS-422
CARD 3
1/4 J6 IN
2
1/4
J6 IN
CARD
1
1/4
J6 IN
CARD
0
1/4
J6 IN
AUDIO INPUTS
AES/EBU INPUTS
VCA INPUTS
i
d
h
SMPTE IN/OUT
STATUS OUT
AES/EBU OUT
SMPTE IN/OUT
STATUS OUT
AES/EBU OUT
SMPTE IN/OUT
STATUS OUT
AES/EBU OUT
SMPTE IN/OUT
STATUS OUT
AES/EBU OUT
g
AUDIO
e
gnd +5
-15 gnd +15 +5
Sense
POWER SUPPLY
OUTPUTS
CARDS 0-3
f
ALT.
POWER
a) DMX-512: Three position screw terminal block. These signals are bused to any other intercon-
nected card cages through the DIGITAL AUDIO BUS connector (if it is used), so the other bused cages donÕt need their own DMX-512 connections. This connection is used to feed the USITT standard DMX-512 serial data into the DR-3000 and DR-4000s mounted in this cage. This can be used for adjusting volumes and triggering the DR-3000 and DR-4000s.
b) RS-422: Six position RJ-11 (modular telephone style connector jack). These signals are bused
to any other interconnected card cages through the DIGITAL AUDIO BUS connector (if it is used). The other bused cages then donÕt need their own RS-422 connections. This input is used to connect the DR-3000 and DR-4000s installed in this cage to a computer or terminal for configuration or remote control. Facing the end of the cable with the release latch up­wards, its pin out is as follows:
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pin # COLOR SIGNAL NAME:
(left) 1 WHITE signal ground
2 BLACK - serial data OUT from AB/DR-3000 3 RED + serial data OUT from AB/DR-3000 4 GREEN - serial data IN to AB/DR-3000 5 YELLOW + serial data IN to AB/DR-3000
(right) 6 BLUE signal ground
The proper data format, and pinouts for connecting this plug to a PC or Macintosh computer are in the section of the manual on Serial Port Commands.
AB-3000:
b
1/4 J-6
Input
cdfk
Line Out
(LEFT)
Balanced Output
R-T+ S
gnd
Unbalanced Output
T+ S
gnd
Amp
}
Amp
}
Line Out
(RIGHT)
Balanced Output
R-T+ S
gnd
Unbalanced Output
T+ S
gnd
SMPTE out (-1, +6)/in (-2, +7), Status
outs (-3, +8 ,+5), AES/EBU out (-4, +9)
Amp
}
Analog Input 1
Analog Input 2
Amp
}
Ground
+ DMX Input
- DMX Input
a
h
Earth Ground
RS-422 Serial Data in/out
c) 1/4 J6 In: Ten position enclosed header compatible with IDS-10 connectors. There is one of
these connectors for each slot in the card cage.
(Brown) PIN #1
(red) PIN #2
(orange) PIN #3
GROUND (not used)
DATA BIT 7
DATA BIT 6
(Brown) PIN #1
(red) PIN #2
(orange) PIN #3
GROUND
DATA BIT 7
DATA BIT 6
(yellow) PIN #4
(green) PIN #5
(blue) PIN #6
(violet) PIN #7
(grey) PIN #8
(white) PIN #9
(black) PIN #10
DATA BIT 5
DATA BIT 4
DATA BIT 3
DATA BIT 2
DATA BIT 1
DATA BIT 0
+
+ 5 to 24 VDC SUPPLY
(yellow) PIN #4
(green) PIN #5
(blue) PIN #6
(violet) PIN #7
(grey) PIN #8
(white) PIN #9
(black) PIN #10
DATA BIT 5
DATA BIT 4
DATA BIT 3
DATA BIT 2
DATA BIT 1
DATA BIT 0
SUPPLY (not used)
Internal PowerExternal Power
A CC-3004 has four for these connectors on it, while the CC-3016 has sixteen. This input connector uses the standard Ô1/4 J6Õ pinout used in all the Animation Control Systems manu­factured by Gilderfluke & Company. All eight inputs are optically isolated from the AB/DR­3000, and so an external source of power is needed to run this input 17. The current draw is less than sixteen ma. per input, so a small wall mounted DC power supply will be sufficient to drive it. The PS-200 Power Supplies have a 24 VDC output on them that can be used to power
17
The AB-3000 has a jumper option of supplying power to the 1/4 J6 input from the AB-3000Õs power
supply. If this option is used, then simple switch closures can be used on these inputs.
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these inputs. Be aware that this supply is not isolated from the others. This defeats the opto iso­lation and there is a possibility of AB/DR-3000s getting ÔzappedÕ through this connection.
The DR-3000 can only be attached as shown above for ÔExternal PowerÕ. The AB-3000 has the option of running from ÔInternal PowerÕ. This allows simple Ôswitch closuresÕ to be used with the AB-3000. As with using the 24 VDC output from the PS-200, this reduces the protection af­forded the AB-3000 by the optoisolator inputs.
d) 1/2 J6/A VCA Inputs: Twenty position enclosed header compatible with IDS-20 connectors.
This connector is used to run up to eight 0 to 10 VDC control signals to the DR-3000 and DR­4000s installed in this card cage. These can be used to remotely control the volumes and other analog adjustments on the DR-3000s. The impedance of each input is 20 Kohms. The pinout is as follows:
SIGNAL NAME COLOR SIGNAL FUNCTION
Pin #1 n/c BROWN no connection on CC-3004 or CC-3016 Pin #2 n/c RED no connection on CC-3004 or CC-3016 Pin #3 Analog Input 8 ORANGE Channel 8 (07H) Positive Analog Input Pin #4 Analog Ref. 8 YELLOW Channel 8 (07H) Negative Reference Pin #5 Analog Input 7 GREEN Channel 7 (06H) Positive Analog Input Pin #6 Analog Ref. 7 BLUE Channel 7 (06H) Negative Reference Pin #7 Analog Input 6 VIOLET Channel 6 (05H) Positive Analog Input Pin #8 Analog Ref. 6 GRAY Channel 6 (05H) Negative Reference Pin #9 Analog Input 5 WHITE Channel 5 (04H) Positive Analog Input Pin #10 Analog Ref. 5 BLACK Channel 5 (04H) Negative Reference
Pin #11 n/c BROWN no connection on CC-3004 or CC-3016 Pin #12 n/c RED no connection on CC-3004 or CC-3016 Pin #13 Analog Input 4 ORANGE Channel 4 (03H) Positive Analog Input Pin #14 Analog Ref. 4 YELLOW Channel 4 (03H) Negative Reference Pin #15 Analog Input 3 GREEN Channel 3 (02H) Positive Analog Input Pin #16 Analog Ref. 3 BLUE Channel 3 (02H) Negative Reference Pin #17 Analog Input 2 VIOLET Channel 2 (01H) Positive Analog Input Pin #18 Analog Ref. 2 GRAY Channel 2 (01H) Negative Reference Pin #19 Analog Input 1 WHITE Channel 1 (00H) Positive Analog Input Pin #20 Analog Ref. 1 BLACK Channel 1 (00H) Negative Reference
On the AB-3000 AudioBricks, only two of the eight analog inputs are brought out to screw terminals on the outside of the case. The remaining six inputs are available inside the case if you need to use them.
e) Power Supply: Four position screw terminals on revision 1.0 backplanes, six positions on all
later ones. This connector is wired in parallel with the AUX. POWER connector. The screw termi- nal is used on CC-3016 cad cages for attaching it to a PS-200 power supply. The AUX. POWER connector is used on CC-3004 card cages. The pinouts for the screw terminals are silkscreened on the backplane.
The two ÔsenseÕ terminals are used to feed voltage information back to the PS-200 power supplies so that the five volt regulation is more stable. On the earlier (1.0 revision) CC-3016 backplanes, the sense inputs to the PS-200 should be connected to the AUX. POWER connec- tor.
f) Aux. Power: Five position 180¡ DIN connector 18. This connector is wired in parallel with the
POWER SUPPLY screw terminal. The screw terminal is used on CC-3016 cad cages for attach-
ing it to a PS-200 power supply. The AUX. POWER connector is used on CC-3004 card cages. The pinouts for the screw terminals are silkscreened on the backplane. The pinout for the ALT. POWER connector is as follows:
18
Use extreme caution when making discrete wire connections to the AUX. Power, as five pin 180¡
DIN connectors are numbered 3, 5, 2, 4, 1 as you face the socket on the back of the card cage.
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SIGNAL NAME:
Pin #1 Ground Pin #2 N/C Pin #3 + 5 VDC Pin #4 - 12 to 15 VDC Pin #5 + 12 to 15 VDC
This is the only power supply connection on the AB-3000 AudioBrick.
g) Audio Outputs: Twenty-five position female DB-25 connector. This is used for the balanced
audio outputs from the DR-3000 and DR-4000s installed in the card cage. CC-3004 Card cages have one of these connectors on them. CC-3016 Card cages have four of these con­nections on them. Each DR-3000 or DR-4000 has two balanced audio outputs on it. The pinouts of these connectors is as follows:
SIGNAL NAME COLOR SIGNAL FUNCTION
PIN #1 Ground 1 BROWN right card #0 Ground PIN #14 + Output 1 RED right card #0 Balanced Audio Line Level Positive (+) PIN #2 - Output 1 ORANGE right card #0 Balanced Audio Line Level Negative (-)
PIN #15 Ground 2 YELLOW left card #0 Ground PIN #3 + Output 2 GREEN left card #0 Balanced Audio Line Level Positive (+) PIN #16 - Output 2 BLUE left card #0 Balanced Audio Line Level Negative (-)
PIN #4 Ground 3 VIOLET right card #1 Ground PIN #17 + Output 3 GRAY right card #1 Balanced Audio Line Level Positive (+) PIN #5 - Output 3 WHITE right card #1 Balanced Audio Line Level Negative (-)
PIN #18 Ground 4 BLACK left card #1 Ground PIN #6 + Output 4 BROWN left card #1 Balanced Audio Line Level Positive (+) PIN #19 - Output 4 RED left card #1 Balanced Audio Line Level Negative (-)
PIN #7 Ground 5 ORANGE right card #2 Ground PIN #20 + Output 5 YELLOW right card #2 Balanced Audio Line Level Positive (+) PIN #8 - Output 5 GREEN right card #2 Balanced Audio Line Level Negative (-)
PIN #21 Ground 6 BLUE left card #2 Ground PIN #9 + Output 6 VIOLET left card #2 Balanced Audio Line Level Positive (+) PIN #22 - Output 6 GRAY left card #2 Balanced Audio Line Level Negative (-)
PIN #10 Ground 7 WHITE right card #3 Ground PIN #23 + Output 7 BLACK right card #3 Balanced Audio Line Level Positive (+) PIN #11 - Output 7 BROWN right card #3 Balanced Audio Line Level Negative (-)
PIN #24 Ground 8 RED left card #3 Ground PIN #12 + Output 8 ORANGE left card #3 Balanced Audio Line Level Positive (+) PIN #25 - Output 8 YELLOW left card #3 Balanced Audio Line Level Negative (-)
PIN #13 N/C GREEN
The balanced line drivers used on the DR-3000 and DR-4000s are a SSM-2142. This chip provides a high quality balanced output that is compensated for 600 ohm lines. If operating in single ended mode, the unused outputs must be tied to their respective ground lines. If you donÕt, the output will be excessively noisy.
i) Audio Inputs & AES/EBU Inputs: Fifteen position male DB-15 connector. This is used to feed
analog and digital audio signals into a DR-4000 installed in slot 0 of the card cage. Additional connectors may be wired to any other slots in the card cage if more than a single DR-4000 is to be used. The pinout is as follows:
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SIGNAL NAME COLOR SIGNAL FUNCTION
PIN #1 Ground 1 BROWN #1 Ground PIN #9 + Input 1 RED #1 Balanced Audio Line Level Positive (+) PIN #2 - Input 1 ORANGE #1 Balanced Audio Line Level Negative (-)
PIN #10 Ground 2 YELLOW #2 Ground PIN #3 + Input 2 GREEN #2 Balanced Audio Line Level Positive (+) PIN #11 - Input 2 BLUE #2 Balanced Audio Line Level Negative (-)
PIN #4 Ground 3 VIOLET #3 Ground PIN #12 + Input 3 GRAY #3 Balanced Audio Line Level Positive (+) PIN #5 - Input 3 WHITE #3 Balanced Audio Line Level Negative (-)
PIN #13 Ground 4 BLACK #4 Ground PIN #6 + Input 4 BROWN #4 Balanced Audio Line Level Positive (+) PIN #14 - Input 4 RED #4 Balanced Audio Line Level Negative (-)
PIN #7 Ground ORANGE #AES/EBU Ground PIN #15 + AES/EBU IN YELLOW #AES/EBU POSITIVE Input PIN #8 - AES/EBU IN GREEN #AES/EBU NEGATIVE Input
This connection is not available on the AB-3000 AudioBrick.
h) SMPTE Out/In, Status Out, AES/EBU Out: Nine position male DE-09 connector. There is one of
these connectors for each slot in the card cage. A CC-3004 has four for these connectors on it, while the CC-3016 has sixteen. As can be seen by the functions carried on this connector, it is used for all of the left over inputs and outputs on each of the DR-3000 and DR-4000s:
SIGNAL NAME COLOR SIGNAL FUNCTION
PIN #1 - SMPTE OUT BROWN SMPTE OUT Ground PIN #2 - SMPTE IN ORANGE SMPTE IN Ground PIN #3 Status #1 GREEN #1 Status Output
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PIN #4 - AES/EBU VIOLET AES/EBU NEGATIVE Output PIN #5 +5 v/Status #2 WHITE #2 Status Output 20(+5 VDC on rev. 1.0) PIN #6 + SMPTE OUT RED SMPTE OUT SIGNAL PIN #7 + SMPTE IN YELLOW SMPTE IN SIGNAL PIN #8 Status COMMON BLUE Status OUT COMMON PIN #9 + AES/EBU GRAY AES/EBU POSITIVE Output
1 & 6 SMPTE Out: If enabled, The AB/DR-3000 can generate SMPTE time code as they play.
This is a line level output which can be attached to the inputs of most animation and audio systems.
2 & 7 SMPTE In: This is the line level input for SMPTE time code to each AB/DR-3000.
3, 8, & 5 Status Out: Status output #2 is not available on revision 1.0 card cages. These are
two optically isolated open collector outputs. They can be configured to go active when a repeater is playing sound, at specific points while the repeater is playing, or, if operat­ing from the Real Time Clock, once per second, minute, hour or every 24 hours. This lat­ter mode is used to run ÔregulatorÕ style clock faces that require a ÔpulseÕ every minute, and another each day to resynchronize all the attached clocks.
PIN #3
PIN #5
PIN #8
+ 5 to 24 VDC SUPPLY
STATUS OUT #1
STATUS OUT #2
COMMON
The two status outputs are fed directly from the a darlington output optoisolator. The
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Open collector switch to status common (pin #8)
20
Open collector switch to status common (pin #8)
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output is limited to driving low current loads like solid state relays, optoisolators, logic level inputs and LEDs. When attaching to a logic input, just use pullup resistors (4.7 Kohm typically) to the logic Vcc, and pick up to output at the DE-09 output pin. For the base resistor in series with a LED, use a 1 K at 5 volts, 2.2 K at 12 volts, and a 4.7 K at 24 volts. These will limit the current to about 5 ma. through the optoisolators. Solid state relays need no current limiting resistors, as they are internally current limited to the proper lev­els.
4 & 9 AES/EBU: This is the direct output from the CS8401 AES/EBU driver chip. Although this
chip outputs a differential signal, to fit the specifications for SPDIF (single ended output), AES/EBU (balanced output) or Optical (fiber optic), it needs to be fed through a pulse transformer and a few resistors first. A Small PC board with these parts and the appropri­ate connector (along with the CS8401 chip) are available from Gilderfluke & Company as part numbers ÔSPDIF-OUTÕ, ÔAES/EBU-OUTÕ, and ÔOPTO-OUTÕ respectively.
j) Digital Audio Bus:21Fifty position enclosed header compatible with IDS-50 connectors. This
connector can be used to bus several signals between interconnected card cages. If used, these signals are:
1) Digital Audio Bus: This includes the clock and bus master signals, so only one card within any set of interconnected card cages can be used as the bus master.
2) DMX-512: This eliminates the need to connect the DMX-512 input to each of the inter-
connected card cages.
3) RS-422: As with the DMX-512 above, this signal is bused to all other interconnected card cages to eliminate the need to connect the RS-422 to each one individually.
This connection is not available on the AB-3000 AudioBrick.
k) AB-3000 Audio Outputs: The AB-3000 AudioBricks use two 1/4Ó phone jacks for their audio out-
puts. Electrically, these are identical to the outputs of the DR-3000s. As shown on the AB-3000 case silkscreening, if you are using balanced input amplifiers, you can use ÔstereoÕ plugs to connect to your amplifiers. When using single ended input amplifiers, use a ÔmonoÕ style plug and this will ground out the unused output as needed.
Line Out
(LEFT)
Balanced Output
R-T+ S
Amp
}
gnd
Unbalanced Output
T+ S
Amp
}
gnd
21
As there is no user wiring to this connector, the function of each wire is documented in the ap-
pendix at the end of this manual rather than here.
Line Out
(RIGHT)
Balanced Output
R-T+ S
}
gnd
Unbalanced Output
T+ S
}
gnd
Amp
Amp
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