GeoSafari Laptop K-8540 Instruction Manual

Page 1
Ages 8+
K-8540
Instruction Guide
Page 2
GeoSafari®Laptop
Table of Contents
Operating Your Laptop Machine. . . . . . . . . . . . . . . . . . . . . . . . 1
Let’s Look at Laptop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Using Your Laptop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Single-Player Game: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Enter the Code. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
—Changing the Default Program
—Changing the Response Time
Starting Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Ending and Scoring a Game. . . . . . . . . . . . . . . . . . . . . . . 6
Review Option. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Playing Another Game . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Two-Player Game:. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Enter the Code & Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
—Changing the Default Program
—Changing the Response Time
—Setting Bonus Points
Starting Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Ending the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Playing Another Game . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Two-Player Head-to-Head Game:. . . . . . . . . . . . . . . . . . . . . 12
Enter the Code & Mode . . . . . . . . . . . . . . . . . . . . . . . . . . 12
—Changing the Default Program
—Changing the Response Times
—Setting Bonus Points
Starting Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Scoring a Head-to-Head Game . . . . . . . . . . . . . . . . . . . . 14
Ending the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Playing Another Game . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Troubleshooting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
1
Operating Your
Laptop™Machine
Laptop is packed with features that will help you learn and
remember all kinds of interesting and useful information—while you’re having fun! This guide will show you how to make the most of Laptop.
Installing Batteries
For the best operation, always use fresh alkaline batteries.
1. Carefully loosen the screw to open the battery compartment door, located on the back of your machine.
2. Install four fresh AA-cell batteries in the battery compartment, as shown.
3. Close the compartment door and tighten the screws.
NOTE: Remove batteries if the machine will not be used for a long time.
• Batteries must be inserted with the correct polarity.
• Do not mix old and new batteries.
• Do not mix alkaline, standard (carbon-zinc), or recharge-
able (nickel-cadmium) batteries.
• The supply terminals must not be short-circuited.
• Non-rechargeable batteries must not be recharged.
Rechar
geable batteries must be r
emoved fr
om the machine
before being recharged.
• Charging of rechargeable batteries must be carried out
under adult super
vision.
Page 3
3
2
Note:
• If you forget to turn your Laptop machine off, it will shut off automatically in five minutes.
SET TIME: 1-99 SECS
[Enter a response time and press to continue programming]
VOL
MODE: 1 2 3
[Enter a number and press to continue programming]
VOL
RANDOM 1/SEQUENTIAL 2
Enter either 1 or 2 and press . The default is for random play.
ENTER CODE
[Enter a code and press to continue programming]
V
OL
Display Window Step-by-Step
Instructions and Responses:
• Right GO Light
This flashing GO light identifies Player B, on the right.
• Display Window
This shows entered codes,
programming prompts,
answers, score(s), and time
remaining to answer.
BONUS POINTS: 0-20
[0 Player A for the Player on the left—enter number of points and press to continue programming]
[0 Player B for the Player on the right—enter number of points and press ]
VOL
VOL
Press after selecting and entering numbers, answers, letters, or codes.
?
Press to reveal the correct answer.
• CLEAR
Press once if you would like to change an answer before pressing . Press twice to end a game and begin a new one.
V
OL
REVIEW
[Available in Mode 1 only]
VOL
VOL
• ON
Press this key to turn
on the machine.
Let’s Look at Laptop
• OFF
Press this key to turn
off the machine.
• VOLUME
Press here to increase volume.
Pr
ess her
e to
decrease volume.
• Left GO Light
This flashing GO light
identifies Player A, on
the left.
• Left GO Pad
Press the left GO pad when the left GO light is flashing
to start a game or to have
Laptop choose the next
question.
Enter Code Light Prompt
This light flashes by the
upper left-hand corner of a
card next to the code. Enter
this number.
Card Storage
Question Lights
During a game, these 20 side
lights show which question to
answer. At the end of the
game, they indicate questions
incorrectly answered.
23
456
7890
1
B
ONUS POINTS: 0-20
RANDOM 1/ SEQUENTIAL 2
REVIEW
ON
VOL
OFF
ENTER CODE
SET TIME: 1-99 SECS
?
CLEAR
MODE: 1 2 3
+
-
23
456
7890
1
B
ONUS POINTS: 0-20
R
ANDOM 1/ SEQUENTIAL 2
REVIEW
ON
VOL
OFF
E
NTER CODE
S
ET TIME: 1-99 SECS
?
CLEAR
MODE: 1 2 3
+
-
{
Keyboard with numbers 0–9
• Right GO Pad
Press the right GO pad when the right GO light is flashing to start a game or to have Laptop choose the next question.
Page 4
STARTING PLAY
After either GO pad is pressed, the question lights will blink in random order, then stop at a question.
Play Guidelines
1. Read the question next to the flashing light.
5
4
Keep Your Eye on the Clock! After the
flashing light has stopped by a question, a “countdown clock” will appear on the left-
hand side of the display window
. As it
counts down, this clock shows the time
remaining for answering the question. You’ll
hear a ticking sound when 5 seconds are left.
Changing the Default Program
If you want to change any part of the default programming, pr ess af ter entering the code. The prompt arrow will first flash next to MODE: 1 2 3. A numeral 1 (for Mode 1) will appear in the display window.
• To stay in Mode 1, simply press .
• To change mode, enter 2 or 3 and then press . (If you change modes, see separate directions for playing those games.)
Changing the Response Time
Next, the prompt arrow will flash next to SET TIME: 1-99 SECS. The number 20 will appear in the display window. (This is the default time for the number of seconds a player has to answer a question.)
• To change your response time, enter a new time setting
(from 1-99 seconds) and press .
After pressing , both GO lights will flash. Press either of the GO pads to start your game.
VOL
VOLVOL
VOL
V
OL
Always
read the directions
near the top of the
card before you
begin play!
Using Your Laptop
Laptop games can be played in three different modes:
• Mode 1—Single-Player Game
• Mode 2—Two-Player Game
• Mode 3—Two-Player “Head-to-Head” Game
On the following pages you’ll find directions for using
Laptop in
each of the three modes.
Single-Player Game
(Mode 1)
A single-player game is just between you and Laptop!
Here’s how to play:
Choose a lesson and place it on the machine. Press the ON button on the keyboard. You’ll hear a musical salute, the question lights will blink, the display window will greet you with “Hi,” and a prompt arrow in the window will point to ENTER CODE.
ENTER THE CODE
Enter the four-digit code located in the upper left-hand corner of the lesson card. (The machine will sound an error if the code is not entered correctly.)
After the code is entered, the green GO lights will flash. The game can be started right away (in the default program) by pressing either
GO pad.
Your Laptop machine is programmed with a default setting for fast and easy use. The default program consists of the single­player mode and a pre-set response time of 20 seconds for answering each question. You may change the default program before starting a game.
Page 5
7
6
REVIEW OPTION
Laptop lets you practice ‘til you get it right!
At the end of a game, red lights will blink next to any questions that were answered incorrectly, and the prompt arrow will flash next to REVIEW in the display window. If you want to replay your missed questions, press either GO button. The questions you missed in the game will be presented randomly, and you’ll have another chance to answer correctly!
• If a question is answered correctly (one try only), you’ll hear a musical salute.
• If a question is answered incorrectly, an error tone will be heard, the correct answer will appear in the display window, and the red light by that question will remain lit.
When all of the missed questions have been presented, you’ll hear another musical salute. If any questions still were not answered cor­rectly, the prompt arrow will flash next to REVIEW and the red lights will flash next to those missed questions. Press GO to continue the review cycle. The review sequence may be continued until all missed questions have been answered correctly, until the CLEAR button is pressed twice, or until the machine is turned off.
PLAYING ANOTHER GAME
You can move easily from one game to the next. Here’s how:
Replaying the Same Single-Player Game
The same lesson can be replayed with the same programming by pressing CLEAR twice, and then either GO pad.
Playing a Different Game
To play a different lesson, remove the card and put another lesson on the machine. Pr
ess CLEAR twice, and enter the new code.
• If you want to play a single player game with the same response time as your last game, simply press either GO pad to start.
Tip: A player’s final score will not be changed by getting questions right during the review. But this is great practice for earning a perfect score on the next game!
2. Answer the question by entering the appropriate number key(s), then pressing . (The prompt symbol will flash in the display window.)
Note: If you wish to change an answer before pressing , press CLEAR,
re-enter the answer, and press .
• If your answer is correct, a musical salute will sound. Congratulations!
• If your answer is incorrect, you’ll hear an error tone. But you can try again! Laptop gives you three chances to answer each question.
If a question is not answered before the clock runs out, an error tone will sound and the correct answer will appear in the display window.
At the end of each turn, your score will appear in the lower left­hand corner of the display window.
3. Press either GO pad for the next question.
ENDING AND SCORING A GAME
A game is over when all the questions in the lesson have been pre­sented and the final musical salute has been heard. If every ques­tion has been answered correctly, you’ll also see a congratulatory light show! The final score will appear in the lower left-hand corner of the display window. The total score a player can earn depends on the number of questions on the card.
How Games Are Scored
• A correct answer on the first try earns 3 points.
• A correct answer on the second try earns 2 points.
• A correct answer on the third try is worth 1 point.
VOL
VOL
V
OL
VOL
Tip: If you keep running out of time, you may want to reset your response time for the next game.
Page 6
9
8
• If you want to change the response time for Player A, enter a new time setting (from 1-99 seconds) and press to con­tinue programming.
The prompt arrow will again flash next to SET TIME: 1-99 SECS. You’ll see 20 Player B (20 for the default time and Player B for the player on the right) in the display window.
• If you want to change the response time for Player B, enter the new time setting (from 1-99 seconds).
—Press the left GO pad to start the game right away.
—Press to set Bonus Points.
Note: Just press if you want to leave any player’s response time at 20 seconds.
Setting Bonus Points
Sometimes less experienced players need a little help when com­peting with more experienced players. In a 2-player game, you can give another player a head start by giving him or her some Bonus Points to make the game more even. The maximum number of Bonus Points any player may receive is 20.
Here’s how to award Bonus Points:
After response times have been entered, the prompt arrow will flash next to BONUS POINTS: 0-20. You’ll see 0 Player A (no Bonus Points currently for Player A) in the display window.
• If no Bonus Points are to be awarded to Player A, press to move ahead and set Bonus Points for Player B.
• If Bonus Points are to be awarded to Player A, enter the desired number of points. Then . . .
—Press the left GO pad to start the game right away, or
—Press if you want to set Bonus Points for Player B.
If you pressed , the prompt arrow will flash again by BONUS POINTS: 0-20. This time you’ll see
0 Player B (no Bonus Points
currently for Player B) in the display window.
• If no Bonus Points are to be awarded to Player B, press the left GO pad to start the game.
• If Bonus Points are to be awarded to Player B, enter the desired number of points.
The left GO light will flash. Player A begins the game by pressing the left GO pad.
VOL
VOL
VOL
VOL
VOL
VOL
• If you want to change modes, press , enter 2 or 3, then press the GO button under the flashing green GO light. This will start the game with the default programming for that mode.
• If you want to change modes and change any default programming, press and enter new information at the appropriate prompts. Press GO to start the new game whenever a GO light is flashing.
Two-Player Game
(Mode 2)
Any Laptop lesson can be played as a two-player game—and can be individualized for players of different skill levels: You can choose different response times for each player and, if you wish, award Bonus Points to one or both players so that a less experienced or younger player can compete with a more experienced player.
Here’s how to play:
Choose a lesson and place it on the machine. Press the ON button on the keyboard. You’ll hear a musical greeting, the question lights will blink, the display window will say “Hi,” and a prompt arrow will point to ENTER CODE.
ENTER THE CODE & MODE
Type in the lesson’s four-digit code located in the upper left-hand corner of the card. Press . When the prompt arrow in the display window flashes next to MODE, enter the number 2.
• If the default programming is acceptable to both players (20 second-response time; no Bonus Points), press the left GO pad to start the game right away. (Skip ahead in this guide to “Starting Play” on page 10.)
• Press if you want to change response times and/or award Bonus Points for either player.
VOL
VOL
VOL
V
OL
Changing the Response Time
The prompt arrow will flash next to SET TIME: 1-99 SECS. You’ll see 20 Player A (20 for the default time and Player A for the player on the left) in the display window.
Page 7
STARTING PLAY
As soon as Player A presses the left GO pad, each player’s Bonus Points will appear in the display window. The question lights will blink in random order, then stop at a question. Player A begins the game.
Play Guidelines
1. Player A reads the first question next to the flashing light.
2. Player A answers the question by entering the appropriate number key(s), then pressing . (The prompt symbol will flash in the display window.)
• If the answer is correct, a musical salute will sound. Good job!
• If the answer is incorrect, an error tone will be heard. The player has three chances to answer each question within the time allotted.
Watch the countdown clock! If the question is not answered within the response time, an error tone will sound and the correct answer will appear in the display window.
3. Players’ turns alternate with each question. The blinking player GO light shows which player answers the question.
4. Scores are shown and updated throughout the game. Player A’s score appears on the left-hand side of the display window
, and Player B’s score on the right-hand side. The scores include Bonus Points if they were awarded at the beginning of the game.
VOL
VOL
11
10
ENDING THE GAME
Your 2-player game is over when all questions in the lesson have been presented. If Player A has earned a perfect score, a musical salute will sound, a light display will blink, and Player A’s final score will be shown in the display window. If Player B has a perfect score, the same congratulatory sequence will occur.
If a player has missed any questions, there will be no light display. Instead, the question(s) missed will be highlighted by blinking question lights as that player’s score is displayed.
The two players’ score-and-light displays will continue alternating until CLEAR has been pressed twice, or the machine is turned off.
Note: There is no REVIEW of missed questions available for Mode 2.
PLAYING ANOTHER GAME
It’s easy to move from one game to another. Read on . . .
Replaying the Same Two-Player Game
The same lesson can be replayed with the same programming by simply pressing CLEAR twice, and then either GO pad.
Playing a Different Game
To play a different lesson, remove the card, and put another lesson on the machine. Press CLEAR twice, and enter the new code.
• If you want to play a two-player game with the same response times and Bonus Points as your last game, press the left flashing GO pad to star
t.
• If you want to change modes, press , then enter 1 or 3 and press the GO button under the flashing green GO light. This will start the game with the default programming for that mode.
VOL
Tip: Remember, your score will not be affected if you choose a longer response time. It’s smart to give yourself the time you need! If you keep running out of time, and find yourself too rushed, you may want to reset your response time for the next game.
After the flashing light has stopped by a
question, a countdown clock will appear on the left-hand side of the display window.
The clock will count down as the player’s
answer time lapses. During the last five
seconds of the response time, a ticking sound
will signal that time’s running out!
If you want to change an answer at any time before pressing , press CLEAR, re-enter the answer, and press .
VOL
VOL
Always
read the directions
near the top of the
card before you
begin play!
Page 8
13
12
Changing the Default Program
Press after selecting Mode 3 and follow these directions:
Changing the Response Times
The prompt arrow will flash next to SET TIME, and you’ll see 20 Player A, Player B 1 (the default time of 20 seconds for the first response time for both players) in the display window. If you want a response time other than 20 seconds (from 1-99 sec­onds), enter it and press to continue programming.
Note: Remember, this response time will be the same for both players. Therefore, both players must agree to it.
The prompt arrow will again flash next to SET TIME, and you’ll see 5 Player A, Player B 2 in the display window. This indicates the time (5 seconds) allotted for the player who “gets the ques­tion” to enter an answer and press . If you want a response time other than 5 seconds, enter the appropriate numerals.
Note: This response time will also be the same for both players.
• If you want to award Bonus Points, press to continue programming.
• If you don’t want to award Bonus Points and you’re ready to get into the game, either player may press GO when both GO lights start flashing. (Skip ahead in this guide to “Starting Play” on page 14.)
Setting Bonus Points
You may award from 1 to 20 Bonus Points per player.
The prompt arrow will flash next to BONUS POINTS 0-20. You’ll see 0 Player A (no Bonus Points currently for Player A) in the display window.
• If no Bonus Points are to be awarded to Player A, press to move ahead and set Bonus Points for Player B.
• If Bonus Points are to be awarded to Player A, enter the desired number of points. Then . . .
—Press the left GO pad to start the game right away, or
—Pr
ess
if you want to set Bonus Points for Player B.
If you pressed , the prompt arrow will flash again by BONUS POINTS: 0-20. Y
ou’ll see 0 Player B (no Bonus Points cur
r
ently
for Player B) in the display window
.
• Enter the desired number of points. Whenever both GO lights ar
e flashing, the game can be star
ted.
VOL
VOL
VOL
VOL
VOL
VOL
VOL
• If you want to change modes and change any default programming, press after entering the mode, and then enter new information at the appropriate prompts. Press GO to start the new game whenever a GO light is flashing.
Two-Player Head-to-Head Game
(Mode 3)
In a Head-to-Head game, each question is up for grabs! After a question is presented, the player who hits the GO pad first gets to answer—for 3 points. But watch out! If you are wrong, you’ll lose 1 point! Your opponent can then choose to give the question a try. If correct, he or she gets 2 points. If incorrect, 1 point is lost.
Here’s how to play:
Any Laptop lesson can be played as a head-to-head game. Choose a lesson and place it on the machine. Press the ON button on the keyboard. You’ll hear a musical greeting, the question lights will flash, the display window will greet players with “Hi,” and a prompt arrow will point to ENTER CODE.
ENTER THE CODE & MODE
Enter the four-digit code located in the upper left-hand corner of the card. Press . When the prompt arrow in the window flashes next to MODE, enter the number 3. Both players’ GO lights will flash slowly. The game can be started right away (in the default program) by pressing either GO pad.
VOL
VOL
In a Head-to-Head game, there are two preprogrammed response times. The first, 20 seconds, is the time allotted for either player to press the GO button and “get the question.” The second preprogrammed time, 5 seconds, is the time allotted for that player to enter his or her answer. You may change either or both of these default times.
Page 9
STARTING PLAY
Once any programming changes have been entered, either player may press GO to start the game. When the question lights stop at a question, the countdown clock will appear in the display window and begin to count down. Bonus points will also appear if they have been awarded.
Play Guidelines
Always read the directions near the top of the card before you answer any questions.
1. Both players read the question next to the flashing light.
2. The first player to press his/her GO pad within the allotted time gets to answer first.
3. When the first player presses GO, a series of musical notes will sound and that player’s GO light will flash. That player then has a specific amount of time in which to enter an answer and press
. Watch the clock!
If the answer is correct, the player earns 3 points. The GO lights will flash for both players, and either player can press GO to go on to the next question.
SCORING A HEAD-TO-HEAD GAME
If the first player’s answer is wrong, or if the time to answer runs out without an answer being entered, a point is subtracted from that player’s score. A “whooping” sound will be heard and the second player’s GO light will come on. This alerts the second player that he/she now has a chance to answer the question. If the second player decides to answer the question, he/she keys in an answer and presses .
• If the question is answered correctly in the available time, that player receives 2 points.
• If the second player answers incorrectly, a point is subtracted from his/her score.
• If the second player decides not to answer the question at all, no answer is entered, and his/her score will remain the same.
VOL
VOL
What if neither player wants to take a chance with a question?
If neither GO pad is pressed after a question has been selected, the scores remain the same and no points are added or subtracted from either player’s score. When the clock runs out, the machine will sound the error tone, the answer will show on the screen, and both GO lights will flash. This signals that either player may press GO to con­tinue the game.
ENDING THE GAME
The head-to-head game is over when all the questions in the lesson have been presented and the ending musical salute has been heard. At the end of the game, the lights will blink by the questions not answered and the questions missed. If all of the questions were answered correctly, there is a light display after the ending musical salute. The scores for each player are displayed throughout the game.
Note: There is no REVIEW in Mode 3.
PLAYING ANOTHER GAME
Here’s how to continue game play:
Replaying the Same Head-to-Head Game
The same lesson can be replayed with the same programming by pressing CLEAR twice, and then either GO pad.
Playing a Different Game
To play a different lesson, remove the card, and put another lesson on the machine. Press CLEAR twice, and enter the new code.
• If you want to play a head-to-head game with the same response times and Bonus Points as your last game, press either flashing GO pad to start.
• If you want to change mode, press , then enter 1 or 2 and press the GO button under the flashing green GO light. This will start the game with the default programming for that mode.
• If you want to change modes and change any default pro­gramming, press after entering the mode, and then enter new information at the appropriate prompts. Press GO to start the new game whenever a GO light is flashing.
VOL
VOL
15
14
Always
read the directions
near the top of the
card before you
begin play!
Page 10
16
Troubleshooting
If your Laptop machine fails to operate properly, check the batteries. Weak batteries can cause a variety of malfunctions. Dim lights are the first sign of weak or drained batteries. Replace the batteries with a fresh set. If your unit will not be used for a long period of time, remove the batteries to prevent possible corrosion.
WARRANTY INFORMATION
Dear Customer,
Thank you for purchasing GeoSafari Laptop. We’re certain that you and your
children will enjoy the learning experiences offered by this electronic product.
Kidology products are guaranteed to function for one year. Kidology warrants each unit against factory defects in material and workmanship for one year from the date of purchase to the original retail purchaser only.
Kidology's sole and exclusive liability for defects in material and workmanship shall be limited to repair or replacement at an authorized Kidology service center. This warranty does not obligate Kidology to bear the cost of transportation charges in connection with the repair or replacement of defective parts.
This warranty does not cover any claim concerning worn-out or defective batteries.
If your
GeoSafari Laptop fails to operate satisfactorily during the first year after purchase, return it postage prepaid with your check or money order for $3.00 for handling and inspection. Be sure to include the product, your name, address, and a brief description of the problem. Send this information to the factory service center listed below. If this unit is found to be defective within the first year, it will be repaired or replaced at no further cost to you.
OUT OF WARRANTY SERVICE POLICY
If your unit requires service after expiration of the one-year, limited-warranty period, Kidology will service or replace it with a reconditioned unit—at our option— upon receipt of the unit and your check or money order for $20.00.
K-8540
GeoSafari Laptop $20.00
SERVICE CENTER
Direct all returns to:
Kidology
TM
Customer Service Dept. 2206 Oakland Parkway Columbia, TN 38401-9901
CANADIAN CUSTOMERS:
Charges are listed in U.S. dollars. Please send Canadian dollars in U.S. equivalent, plus $3.00 for postage and handling fee.
Customer Service (877) 543-6549
Page 11
© Copyright 2000 KidologyTM,
16941 Keegan Avenue, Carson, CA 90746-1307
All rights reserved. Please retain this information.
Conforms to ASTM F-963, FCC
Printed in China.
If you have questions, comments, or concerns, call us at
1-877-543-6549.
Visit us on the web at:
http//www.kidologytoys.com
A division of Educational Insights
®
Loading...