Genuine Soundware and Instruments VB3-II User's Manual

VB3-II – Virtual tonewheel organ
USER'S MANUAL
Version 1.1.1
www.GenuineSoundware.com
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INTRODUCTION
VB3-II Virtual Tonewheel Organ
As of its date of release in 2018, GSi VB3-II is the result of almost 15 years of study, research, experimentation and development of the simulation of a vintage Hammond B3 organ. It is the evolution of the GSi VB3 1.x with a new sound, a new parameter set, endless possibilities of sound customization. It's not a simple update to an old software, it's a whole new product. It's based on the same sound
engine that was written first for the Hamichord Organ, then for the Crumar Mojo, and is also found in the Crumar Mojo61 and in the GSi Gemini. The DSP part of VB3-II was rewritten from the ground up around 2010 and has been constantly updated during all these years by adding features and improvements suggested by many users of our hardware products. Many people requested this sound engine to be released as a software for regular computers, and here it is. Now you can have the sound of a full-featured clonewheel organ right into your computer.
Main features:
Full polyphony (61 upper + 61 lower + 25 pedals = 147 notes) 91 modeled tonewheels with accurate phase synchronization Adjustable leakage noise and cross modulation between tonewheels A total of 22 different tonewheel generators to choose from Generator shaping for a total of 154 generator combinations Adjustable global tuning from 430 to 450 Hz Foldback on 16" deactivatable Complex wheels Resistor wiring with multiple options Realistic “run” motor wow & flutter Busbars and 9 key contact simulation Two separate sets of drawbars per manual Full "inverted octave" presets String Bass with adjustable release time Loudness "robbing" effect Single triggered percussion with natural capacitor discharge/recharge Adjustable Percussion Level & Decay Vibrato/Chorus virtual scanner Adjustable Vibrato Scanner depth & mix Separated Upper and Lower V/C tablets with smooth switching Dynamic tube overdrive simulation Spring Reverb (pre) and Digital stereo reverb (post) Rotary speaker simulation with virtual microphone positioning, tube overdrive, tube feedback Rotors "Front Stop" brake position with adjustable preferred position Very low CPU consumption Advanced MIDI Learn function with import/export of custom mappings Upper and Lower manuals SPLIT with adjustable split point Adjustable output level Supports pedal sustain Custom programmer with import/export of Programs and Banks ...and many more.
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INSTALLATION
SYSTEM REQUIREMENTS
VB3-II is available in the following formats:
for Windows: VST2 x64, VST3 x64, Standalone x64 for OSX: VST2 x64, VST3 x64, Audio Unit x64, Standalone x64
Windows:
any Windows computer manufactured after 2010 running Windows 7 x64 or
greater
ASIO compatible sound card for low latency performance
OSX:
OSX version 10.9 or greater
Of course you need a MIDI controller keyboard to play VB3-II, and if you want to enjoy the experience of a real dual manual console organ, we advice you to check out GSi DMC-122:
Please visit www.GenuineSoundware.com for more informations.
INSTALLATION ON WINDOWS
An automatic installer is provided. Double click its icon, accept the EULA and follow the on-screen instructions.
INSTALLATION ON OSX
An automatic installer is provided. Double click its icon, accept the EULA and follow the on-screen instructions. At some point you might be asked to insert your user's log-on password, this is required by OSX to authorize the copy of the files into your Library.
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AUTHORIZING YOUR LICENSE
When the product is installed, it runs in DEMO mode so that you can test its sound and functionality, but with some minor limitations: the sound will go silent for a second every 15 seconds, and importing / exporting Programs and Banks won't be allowed.
If you have purchased a license, you can authorize your copy by doing copy & paste of the 24 characters license code into the registration screen.
If the computer is connected to the Internet, just insert the license code and click REGISTER, the rest of the process is fully automatic. In case you wish to install VB3-II on a computer that isn't connected to the Internet, click the “Offline registration” option after inserting the license code, you'll be presented a numerical code in a read-only text box, copy that code somewhere (on paper or in a text file that you'll later save onto a USB stick), then go at a computer connected to the Internet, point your browser to http://www.genuinesoundware.com/activate and follow the instructions. The basic personal license allows three installations; extra installations can be purchased separately. Please contact GSi for this.
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THE MAIN WINDOW
Since you're using VB3-II can we assume that you already know what the fabulous B3 organ was, how it was done and how it is used? You should be well aware of what drawbars are, what the percussion circuit does to the sound and how the “scanner vibrato” impacts on the overall sound, not counting the Leslie rotating amp.
Well, what you see on the main screen of VB3-II is pretty much what you see when you sit at a real B3, with every little bit exactly where it belongs. In the center of the screen you have six knobs for the basic adjustments such as Volume, Bass & Treble EQ, amount of KeyClick, amount of Overdrive and amount of Reverb.
On the left you have the controls to select and activate the scanner vibrato effect, on the right you have the four percussion tabs; on the bottom there are all the drawbars (how many!) and the classic “half-moon” switch to select the rotary speaker speeds. Now let's just examine the rest.
DRAWBAR PRESETS
Right above the drawbars there are two rows of 12 buttons each with some symbols below them. These represent what on a real B3 is the octave with inverted colors that is used to recall the “presets”.
Since VB3-II is a software, the concept of “preset” can assume a different meaning. VB3-II is capable of storing up to 128 “Programs” in a “Bank”, each Program stores all parameters, including the drawbar positions, so there would have been no need to implement the old-style drawbar presets, but this is an added feature that VB3 has always had since its first release. Drawbar presets just store the drawbar registrations and nothing else. The first button is the “Cancel”, i.e. a zeroed preset (no sound on that manual) and the buttons labeled A or B switch between the drawbar sets A or B. Remember that, for what concerns the upper manual, the percussion is only available on the SET B and the 9th drawbar (1') will be muted if the percussion is on.
Storing an organ preset is as easy as right-clicking on the desired preset and doing what the menu asks for. Once the preset is stored, its content is graphically represented below it by gray vertical lines.
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SPLIT
If you don't have two keyboards but still want to play left hand walking bass on the lower manual and comping or melody on the upper manual, the SPLIT function comes handy. Click on the button to enable / disable this function, right click to select the split point. Both these parameters (split toggle and point) are stored with Programs. The split is only done between the upper manual (on the right) and the lower manual (on the left), but if you also wish to play the pedal tones on the left part of the keyboard, open the Edit Organ window (explained later) and activate the “Pedals to lower” parameter. Now the Pedal tones will play along with the lower manual tones on the left of the keyboard. The lower manual will still respond to its associated MIDI channel.
ON SCREEN KEYBOARDS
On the bottom right corner of the interface you see a small button, click on it to show or hide the virtual keyboards that will allow you to play VB3-II from your screen by clicking with the mouse on the keys, or by using your computer keyboard; the most useful function of virtual keyboards, though, is to visualize what's being played from the MIDI keyboard. This comes very handy if you're planning to use VB3-II to teach the Hammond technique to your students or if you just want to show what you're playing on a big screen at a fair or in a video.
Virtual keyboards are always hidden by default.
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THE PROGRAMMER
One of the most interesting features of VB3-II is the programmer. This section allows to Write / Recall user Programs, import / export single Programs or entire Banks, also copy & paste Programs from one location to another, or initialize the current Program for a fresh start.
Each Bank consists of 128 Programs numbered from 0 to 127, like the good old MIDI protocol required. To recall a Program, either use the UP / DOWN arrows on the left of the main display, or click on the Program name label for a full pop-up list of the 128 available Programs, or recall them from MIDI Program Change events (needs to be activated from the Settings Window).
To store a Program: once you're done with all your tweakings and you decide it's time to store the Program, just click the WRITE button if you wish to overwrite the current Program; if you want to give it a new name, right-click the name label and type the new name, press <ENTER> to confirm. In case you wish to store it to a new location, right-click the WRITE button, a dialog window pops up asking you to select a location from a drop-down menu.
Other operations with Programs and Banks can be performed from the FILES menu that you can access by clicking on the FILES button. Here you can export or import single Programs or entire Banks. Programs and Banks use a proprietary format and are saved in binary files with the extensions .VB3Program and ..VB3Bank, and the built-in bank is automatically saved every time a Program is written or the application / plugin is closed. The functions “Copy to clipboard” and “Paste from clipboard” can be used for reorganizing Programs in a Bank, and “Reset Program” recalls an initialized program with default parameter settings. Operations such as import, reset or paste, that apparently overwrite the current program, actually use a temporary volatile memory that is lost unless the WRITE function is used. Lastly, it's also possible to reset the whole Bank or restore the factory Bank.
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