Generalmusic Equinox User Manual

IMPOR TANT
Read Befor e U sing Keyboard!
Congratulations on your purchase of the new Equinox Synthesizer Workstation from Generalmusic. This instrument is equipped with cutting edge Flash ROM memory, so that your new keyboard can be permanently updated by disk with the latest operational advantages and new features. It is important that you f ollow the procedur e below before using your instrument for the first time to ensure that the instrument functions properly. Check with your au thorised Generalmusic dealer for exciting new features to load in your Flash ROM in the future.
STEP 1
STEP 2
FINAL STEP
With the instrument turned OFF, insert the Generalmusic Equinox Operating System Disk included in your materials packet into the disk
drive. After you have inserted the disk, turn the instrument ON. You will see a message in the instrument display screen that says:
Loading OS-DISK clears ALL MEMORY!! <Enter to Load/Escape to abort>
Press ENTER and wait about 3 minutes for the new Operating System
to load. When the new system has finished loading, you will see the following message in the instrument display screen:
Loading Successful!! <Enter to continue>
At this time, Press ENTER again and the instrument will proceed through the normal operating display screens. You can now Turn
OFF the instrument in preparation for the final step listed below. IMPORTANT: REMOVE THE OPERATING SYSTEM DISK BE­FORE PROCEEDING TO THE FINAL STEP!
As you turn the instrument ON, KEEP ROTATING THE DIAL until the following message appears in your display screen:
!!WARNING!! Dial on Power-Up Requests Memory Clear!! <Enter to clear/Escape to abort>
Press ENTER. You have now completed the
update process, and your Generalmusic Equinox has been permanently upgraded.
Note: There may be a Battery Warning message when you initially turn on the instrument. This message will not appear after the instrument has been plugged in and turned ON for a few hours. During this time, the internal battery that holds new information in memory will recharge. For now, just press ENTER or ESCAPE to continue on if the message appears when you power-up the instrument.
271221
Owner’s manual
Cod. 271221 English
The lightning flash with arrowhead symbol, within an
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK, DO NOT REMOVE COVER (OR BACK). NO USER-SERVICEABLE PARTS INSIDE. REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.
equilateral triangle, is intended to alert the user to the presence of uninsulated “dangerous voltage” within the product’s enclosure that may be of sufficient magnitude to constitute a risk of electric shock to persons.
The exclamation mark within an equilateral triangle is intended to alert the user to the presence of important operating and maintenance (servicing) instructions in the literature accompanying the product.
IMPORTANT SAFETY INSTRUCTIONS
INSTRUCTIONS PERTAINING T O A RISK OF FIRE, ELECTRIC SHOCK OR INJUR Y T O PERSONS
1. Read all the instructions (Safety, Installation and FCC if applicable) before using the product.
2. Do not use this product near water (example, near a swimming pool, spa, tub, sink or wet basement) and do not expose to
rain.
3. This product should be used only with a cart or stand that is recommended by the manufacturer, or should be used with the
components supplied. If this product requires assembly before being played, take special care to follow the assembly instructions found at the back of the manual.
4. This product, whether alone or in combination with an amplifier and headphones or speakers, may be capable of producing
sound levels that could cause permanent hearing loss. Do not operate for long periods of time at a high volume level or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, you should consult an audiologist.
5. WARNING: Do not place this product or any other objects on the power cord, or place it in a position where one could walk
on, trip over or roll anything over power or connecting cords of any kind.
6. This product should be located so that its location does not interfere with its proper ventilation.
7. This product should be located away from heat sources such as radiators, heat registers, or other products that produce heat.
8. This product should be connected to a power supply only of the type described in the operating instructions or as marked on
the product.
9. This product may be equipped with a polarised line plug (one blade wider than the other). This is a safety feature. If you are
unable to insert the plug into the wall outlet, contact an electrician to replace your obsolete outlet. Do not defeat the safety purpose of the plug.
10. The power supply cord of the product should be unplugged from the outlet when left unused for long periods of time.
11. Care should be taken so that objects do not fall and liquids are not spilled into the enclosure through openings.
12. This product should be serviced by qualified service personnel when:
a) the power supply cord or the plug has been damaged; or b) objects have fallen, or liquid has been spilled into the product; or c) the product has been exposed to rain; or d) the product does not appear to operate normally or exhibits marked changes in performance; or e) the product has been dropped, or the enclosure damaged.
13. Do not attempt to service the product beyond that described in the user-maintenance instructions. All servicing should be
referred to qualified service personnel.
14. Some products may have benches and/or accessory mounting fixtures that are either supplied as part of the product or as
optional accessories. Please ensure that benches are correctly assembled and stable and any optional fixtures (where applicable) are well secured before use.
15. Electromagnetic Interference (RFI) This electronic product utilises digital sample wave processing technology (S.W.P.) that
may adversely affect radio/TV reception. Read the FCC note on the inside back cover of the owner’s manual for additional information.
SAVE THESE INSTRUCTIONS
The information in this publication has been carefully prepared and checked. The manufacturers however decline all liability for eventual errors. All rights are reserved. This publication may not be copied, photocopied or reproduced in part or in whole without prior written consent from Generalmusic S.p.A. Generalmusic reserves the right to apply any aesthetic, design or function modifications it considers necessary to any of its products without prior notice. Generalmusic declines all liability for damage to property or persons resulting from improper use of the instrument. Make sure that all internal electronic options are installed by an authorized Generalmusic service technician. Check with an authorized Generalmusic dealer for information on the closest service center.
Copyright Generalmusic © 1998. All rights reserved.
Products and brand names that are referred to in this publication (Akai, Apple, Ensoniq,Emu, IBM,Jaz, Kurzweil, Macintosh, Microsoft, MS-DOS, Roland, Sample Vision, Windows, Zip) may either be trademarks and/or registered trademarks of their respective owners. The Publisher/s and Author/s make no claim to these trademarks.

Contents

QUICK GUIDE
USER GUIDE
Introduction i The Owner’s Manual ii
Front Panel layout 2 Rear Panel (Connections) 5 Setting up and getting to know the instrument 6 Connecting a set of headphones 6 Connecting to an amplification system 6 Turn on the power 7 Adjust the volume 7 Connect the pedals 7 Using the wheels 8 Using Aftertouch 8 Playing with or without the effects 9 Transposing the instrument up or down 9 Using the Solo button 10 The basics of Equinox 11
1 • SOUND MODE 1. 2
Sound Families 1. 2 Drum Kits and Drum Sounds 1. 3 Selecting Sounds 1. 4 Moving Between Families 1. 6 Editing and changing Sounds 1. 6 Quick Edit - (using the Sliders) 1. 8 Storing Sounds 1. 11 User sound locations 1. 11 Mirror locations 1. 12 Advanced Edit - (using the Menus) 1. 13 Wave Menu 1. 14 Layers 1. 14 Layer 1. 15 Waveform 1. 16 Volume 1. 16 Amp. Envelope 1. 16 Filter 1. 17 Pitch Envelope 1. 18 L.F.O 1. 19 Pan 1. 20 Control Menu 1. 22
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Contents a
Effects Menu 1. 24 Effects functions 1. 25 Other Menu 1. 27
2 • PERFORMANCE MODE
Parts List 2. 2 Parts Menu 2. 2 The Parts List functions 2. 4 Part selection 2. 6 Mixer Menu 2. 7 Effects Menu 2. 8 Other Menu 2. 9
3 • DRUM MODE
Editing a Drum Kit 3. 2 Bank / Prog 3. 2 Volume 3. 2 Pan 3. 2 Transpose / Tuning 3. 3 Filter 3. 3 Exclude 3. 3 Reverb / Profx Send 3. 3 Audio Out 3. 3 Dynamic Switch 3. 4 Copy button 3. 5 Expand button 3. 5 Compare button 3. 5 Restore button 3. 6 Control, Effect and Other 3. 6 Storing your new Drumkit 3. 6
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b Contents
4 • SAMPLE MODE
Sample Mode -Playback/Edit 4. 2 Sample Translator 4. 3 Assigning Samples 4. 5 Other assign functions 4. 7 Editing Samples 4. 8
5 • DRAWBAR MODE
Function buttons 5. 2 Type Menu 5. 2 Setup Menu 5. 3 Effects Menu 5. 4 Split Menu 5. 5 Storing Drawbar settings 5. 6 Copying Drawbars to Performances 5. 6
6 • ARPEGGIATOR
Edit Menu 6. 2
7 • GROOVES
Groove Library 7. 1 Groove Patches 7. 3 Creating a Groove Patch 7. 4 Storing your Groove Patch 7. 7 Transposing a Groove in real time 7. 8 Shuffle 7. 9 Editing single Grooves 7. 11 Groove Lab 7. 13
8 • DISK
Understanding the RAMFILE 8. 2 Save 8. 2 Load 8. 6 Utilities 8. 8
9 • SYSTEM 1
Controls 9. 2 Tune 9. 4 Master 9. 6 Other 9. 8
10 • MIDI
Stnth Menu 10. 2 Seq. Menu 10. 3 Master Menu 10. 4 Dump Menu 10. 7
11 • SEQUENCER
Recording a sequence - the basics 11. 2 Changing sounds and volume levels 11. 4 Navigating around your song 11. 5 Exiting and re-entering RECORD MODE 11. 5 Recording another song 11. 6 Record Mode functions 11. 7 Playback/Edit Mode functions 11. 10 The “UNDO” button 11. 11 Edit Menu 11. 12 Creating a groove from a song 11. 23 Events 11. 24 Using the Event list 11. 30 Editing Events in the list 11. 32 Master Menu 11. 41 Option Menu 11. 41
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Contents c
APPENDIX
Clear Menu 11. 41 Undo Menu 11. 42 Effect Menu 11. 43 Track Menu 11. 44 Mixer Menu 11. 44
12 • USER PANEL
Creating a new Panel configuration 12. 2 Slider settings 12. 4 Button settings 12. 5
13 • NOTEPAD 14 • Credits
ROM-Sounds A. 2 Grooves list A. 13 Performances list A. 16 Drawbars list A. 16 Arpeggio list A. 16 Effects list - 3 Effect Configuration A. 17 Effects list - 2 + 2 Effect Configuration A. 17 PROFX Block diagrams A. 18 MIDI Implementation chart A. 28/29 Index A. 31
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d Contents
Introduction
Thank you for purchasing the new Equinox Synthesizer Work­station from Generalmusic.
The Equinox, available in 61 key and 76 key versions, contains enormous technological potential to give professional musicians the essential tools for just about any situation - whether it’s for composition, live or studio work.
An immense database (16 Mb samples) with over 1000 pre­set Sounds and user memory locations to store more than 2000 new sounds. 1 12 Performance memories and a Groove machine featuring over 1000 user-programmable Grooves.
Unique Drawbar mode for instant access to vintage electron­ic organ sounds using the 8 panel sliders as drawbars with key-click, percussion, overdrive, etc..
250.000 event, 16 track sequencer with advanced song edit­ing facilities.
Advanced Sound editing facilities with 64 note polyphony, 128 digital filters with resonance, up to 6 oscillators per voice, 3 Lfos and up to 21 independent Envelopes with 10 segment resolution.
Sample Translator to create user-samples and load new sam­ples of the most popular formats (Wav (PC), Aiff (Mac), Akai™, Kurzwail™, Smp, Snd. Future os versions will allow loading of Roland™, Ensoniq™ and Emu™ samples.
Full MIDI implementation - The Equinox is the perfect Mas­ter Controller for advanced MIDI set-ups (32 MIDI Channel control, 16 programmable Midi Zones, 8 programmable Slid­ers, 2 programmable Wheels, 3 assignable Pedals).
Flash-ROM memory which allows the instrument’s memory to be instantly upgraded by simply inserting a special floppy disk in the drive.
The Equinox can be fitted with optional memory (8 Mb backed Sample RAM and up to 32 Mb SIMMs), an internal Hard Disk (2 Gigabytes) and a SCSI port (compatible with CD-ROM, Zip™, Jaz™ external hard drives).
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Introduction i
The Owner’ s Manual
To ensure long, trouble-free operation, please read this manual carefully. The Owner’s Manual is supplied in a 3-ring binder which can easily be updated as new features are added. The Quick Guide introduces you to the functions of each button on the con­trol panel and shows how to move around the display . Graphical illustrations are included for better understanding of these exam­ples. Once you are acquainted with the instrument’s basic func­tions, use the User Guide to discover the full potential of your Equinox.
At the end of the manual is the Appendix containing various tables, MIDI information and an index.
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ii Introduction
Quick Guide
This Quick Guide explains briefly what each button and control does on the Front panel and explains more about the jacks and connectors of the Rear panel.
Following this you’ll find information about setting the instrument up and some basic operating instructions.
I/O
CAPS
DELETE A
SPACE
BCDEFGHIJKLMNOPQR12STU
345
VWX6Y7Z ,
890
.
'
Front panel
Rear panel
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Front & Rear Panel 1
Front Panel layout
3
2
5
6
4
10
7
1. T wo programmable Wheels: The left wheel is spring load-
ed and normally used for Pitch Bend. The right wheel is free­moving and normally used for Modulation.
2. Disk Drive: Handles 3.5” double density (2DD) or high den­sity (2HD) floppy disks.
8
9
3. Master and Input sliders: The Master slider controls the
overall volume of the instrument. The Input slider controls
1
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the level of the Line/Mic signals fed into the Input jacks.
4. Controllers section: Totally programmable slider and but­ton panel. In Sound mode, the sliders are used for real time sound editing (Envelope, Filter and LFO). In Drawbar mode, the sliders operate as drawbars and the buttons 5-8 activate typ-ical electronic organ functions (Click, Perc, Slow/Fast Rotary). In Performance and Song modes, the sliders con­trol the volumes of the 16 parts and the buttons select the parts (Tracks).
5. User: Allows you to specify your own functions for the 8 sliders and buttons.
6. Drawbar: Activates Drawbar mode.
7. Transpose
+/– 24 semitones).
b
/#: Master transposer in semitone steps (range
2 Quick Guide
12
11
12
14 15 16
13
17
18
19
20
21
22
23
24
25
8. Octave –/+: Master and section octave transposer (range +/
– 5 octaves).
9. Solo: Isolates a single sound from the rest in multi-track situations.
10. FX OFF: when on (LED on), the effects processors are by­passed and the sounds are emitted dry.
11. Display and selection buttons (F1 … F4): A 128 x 64 pixel, backlit graphic LCD display . The four buttons below F1 … F4 select functions shown in the display which change according to the current mode.
12. Contrast: A small knob to control the display contrast.
13. Notepad: Utility to view text files, (song lists, lyrics etc.).
14. Undo: Cancels the last performed task in edit situations.
15. Help: Shows the on-line help menu in several different lan-
guages.
16. Store: Saves your modifications to memory (Performances, Sounds, etc.).
17. Keypad: A numeric keypad used for entering specific values (data selection, parameter editing, etc.).
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Front & Rear Panel 3
18. Data Entry Dial, Navigational cursors and Enter/Escape
buttons: A data entry Dial for the continuous selection of
data. 4 directional buttons (cursors) which move the display’s negative highlight cursor in the direction of the arrow (up/ down/left/right). The Enter button is used in different situa­tions either to delve deeper into a function or to confirm a decision. The Escape button cancels operations and can also be used to exit from certain edit menus.
19. Libraries: 4 buttons, used to recall the different types of internal sounds (Sound, Performance, Drum, Sample).
20. System: Contains a number of different functions which af­fect the instrument as a whole (pedals, tuning, keyboard ve­locity, etc.).
21. Midi: Allows you to modify the functions which affect the instrument’s Midi and Computer ports.
22. Disk: Contains all the necessary functions to load, save and organize data on Floppy disks, the internal Hard Disk or any external SCSI devices.
23. Sequencer: 5 buttons which control the sequencer func­tions (Play, Stop, Rew [<<], FF [>>], Record) and 2 buttons for Song Selection and Song Edit.
24. Grooves: Allows you to listen to the on-board groove librar­ies as well as edit and create your own groove patches.
25. Arpeggiator: Activates the on-board Arpeggiator and allows you to create your own custom arpeggio patterns.
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4 Quick Guide
Rear Panel (Connections)
1
2
5
1. SCSI port (optional). Allows external storage media to be
connected to the unit (CD-ROM, Jaz™, Zip™ etc.).
2. Pedals: Damper, 1, 2, Volume. Three programmable pedal jacks (Damper, 1, 2) for continuous control pedals and switch action pedals (with reversible polarity) and a Volume jack for a volume pedal.
3. Computer port: Serial connector for direct computer con­nection (Apple Macintosh or IBM PC and compatibles).
4. MIDI: Twin set of independent ports for MIDI connections. MIDI IN 1/2, MIDI THRU 1/2, MIDI OUT 1/2).
5. Outputs: (Left, Right, 1, 2). Stereo Left/Right jacks and aux­iliary 1, 2 jacks to monitor the Equinox through an external amplification system. For Mono reproduction, use either the Left or Right jack. Outputs 1 & 2 emit “dry” sounds (no ef­fects).
6. Mic/Line Inputs: (1, 2, Gain 1, Gain 2). Audio inputs for Microphone or Line signals (musical instrument, cassette re­corder, CD player or microphone). For Mono connections, use the In 1 jack. The volume of the Mic/Line signal fed into the In 1 & 2 jacks is controlled by the Input panel slider. The two Gain controls 1 & 2 control the impedance of the signal fed into the respective In jacks. Fully anti-clockwise = Line level. Fully clockwise = Mic level.
7. Power On/Off Switch and mains socket: The switch turns the instrument on and off. Insert the supplied power cord into the mains socket and the other end into a suitable wall outlet.
3
6
4
7
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Front & Rear Panel 5
Setting up and getting to know the instrument
The Equinox does not have it ‘s own built in amplification so either headphones or an external amplifier/speaker system are required.
For external amplification, a high quality stereo keyboard ampli­fier system is recommended.
Connecting a set of headphones
If you prefer to play with headphones for high quality personal monitoring, plug a standard stereo headphone set (8 of the two headphones jacks located on the left side of the instru­ment, under the Wheels panel.
Use the Master volume slider to adjust the headphone volume.
) into one
Stereo
amplification
system
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6 Quick Guide
Connecting to an amplification system
Before connecting audio cables, be sure that the power switch on the rear panel is off and the master volume is at minimum.
Connect the power cord to the rear panel mains socket and in­sert the other end of the power cord into a suitable grounded wall outlet.
Connect the audio cables to the stereo audio outputs (Left, Right) and the other ends to your amplifier system. Use audio cables with standard 1/4” jacks. To connect to domestic stereo units, use RCA jacks. For mono reproduction, connect to either the Left or Right output jack. The auxiliary outputs 1 and 2 emit “dry” signals (i.e. no effects).
Note: better results are obtained by adjusting the volume of the mixer or amplifier controls rather than lowering the volume of the instrument.
Turn on the power
The power switch is located on left side of the rear panel (when sitting in front of the keyboard).
Turn the power on only after all the connections to other equip­ment (amplifiers, Midi devices, etc.) have been made.
After a short scanning period, the display will appear showing the last used mode (Sound, Performance, Drawbar, etc.).
The various modes available are explained afterwards.
Adjust the volume
Adjust the general volume of the instrument with the Master pan­el slider.
If you are using headphones, you should find that about three quarter volume is a comfortable listening level.
(All Generalmusic control pedals are optional accessories).
Connect the pedals
There are four rear panel PEDALS jacks marked Volume, 1, 2 and Damper which accept control pedals.
The Volume jack is a non-programmable port for a standard Vol­ume Pedal. The remaining three jacks (Damper, 1, 2) are fully editable although their functions have been pre-set at the facto­ry.
The default configuration of the pedals is as follows:
Ped1 = Expression Ped2 = Start/Stop Damper = Damper (sustain) Volume = Volume
Y our pedals settings can either be stored with each performance or they can be “locked” so that their functions are global.
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Setting-up 7
The pedal jacks 1, 2 and Damper are function assignable and can be independently enabled or disabled for each of the 16 parts in a Performance.
All three pedals (1, 2, Damper) can be programmed to accept Switch action (on/off) or Continuous (graduated levels) control pedals (Volume type). It is also possible to reverse the polarity of the Switch action pedals.
Pitch Bend wheel
Modulation wheel
Using the wheels
The on-board controlling devices include two wheels on the left key block.
The default configuration of the wheels is as follows: Wheel 1 (left) = Pitch Bend Wheel 2 (right) = Modulation Wheel 1 is spring loaded to return to the central position. Wheel 2 is free-moving and remains at the last set position. The programmed Wheel configuration is a general setting which
applies to the instrument as a whole. The Wheels can be independently enabled or disabled for each
of the 16 parts in a Performance.
Using Aftertouch
This feature makes is possible to vary the degree of modulation by varying the pressure applied to the keys. No effect is pro­duced with normal key pressure, but the effect can be introduced by applying pressure to the keys after playing them.
Press harder after playing
the keys
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8 Quick Guide
The Aftertouch effect can be independently enabled or disabled for each of the 16 parts in a Performance.
Playing with or without the effects
Whether you are playing single Sounds, Performances, Draw­bars, etc., you’ll find that in all cases one or more effects will be applied to the sounds you are playing. If you prefer to play with­out effects, you can instantly bypass the internal digital effects processors by pressing the FX OFF button.
When the LED is off, the sound(s) will play with their programmed effects.
When the LED is ON, the sound(s) will play “dry” (without ef­fects).
The on/off status of the FX OFF button cannot be memorised.
Transposing the instrument up or down
Master Transpose
The TRANSPOSE b/# buttons allow real time pitch adjustments (transpositions) in steps of one semitone (range = 2 octaves).
Press the TRANSPOSE # or TRANSPOSE b buttons to raise (#) or lower (
b
) the pitch.
±
24 semitones
Note: Transposing with the #/ buttons affects the instrument as a whole. If, for example, you switch from Sounds mode to Performance mode, the Performances will also play at the new pitch. If you turn the instrument off, turning on again will restore normal pitch.
b
To clear the keyboard transpose setting
Press both TRANSPOSE buttons at the same time.
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Transp #: Transp
b:
The pitch of the instrument is instantly raised (#) or lowered (b) one step and a window will appear showing the current Transpose value (0 = standard pitch).
Press the Transpose # or
b
button as many times as neces­sary until you reach the desired pitch. The display returns to normal after a few seconds. The LED of the Transpose # or
b
button remians on to show that the instrument has been
transposed up or down.
Setting-up 9
Section transposer (Octaves)
If you are playing a single Sound (in Sounds mode), you can transpose in octave steps within the range +/– 5 octaves (60 semitones) by means of the Octave +/– buttons.
If you are playing in Performance mode, the Octave +/– buttons affect the currently selected part (shown in negative highlight in the parts list).
Press the OCTAVE + or OCTA VE – button as many times as desired until you reach the correct octave..
Octave +: Octave –:
Note: Unlike the Master transpos­er, Octave transpositions only af­fect the current Sound or Perform­ance part. If, for example, you are playing in Sounds mode and you change Sound or switch to Perform mode, the octave transposition will be cancelled.
Using the Solo button
In multi-part situations (Performance, Drawbars, Song), the Solo button isolates a sound from the rest in order that you may make some changes and listen to the result without listening to all the other sounds. Once you have obtained the sound you want, you can select another part to solo or deactivate Solo to restore the multi-part situation to normal.
Simply press the SOLO button to activate the function (LED
The setting is shown in a temporary window and the LED on the octave button turns on to show the raised or lowered sta­tus of the sound (or part). The display returns to normal after a few seconds.
on). In Performance and Song modes, the current Sound is shown
in the Parts list. To select another sound, simply press the corresponding Part select button.
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10 Quick Guide
In Drawbar mode, the sound heard will correspond to the selected Drawbar, shown in the Drawbar Setup display. To listen to another Drawbar, simply move the corresponding Slider.
The basics of Equinox
The more you work with the Equinox, the more you will appreci­ate the user-friendly and logical panel layout.
The panel layout allows simple and direct access to all the func­tions and the backlit 128 x 64 pixel LCD graphic display tells you where you are at all times, using simple, concise terminology combined with easy to understand graphics.
The graphic LCD display
The Equinox display is the principal user interface which tells you the status of the instrument at all times.
Each time you turn the instrument on, the display will be in the same basic mode that you left it in before you switched it off, (Sound, Performance, Drawbars etc.)
Current mode
Current Sound
Bank and
Sound number
Menu of
Sound functions
The last selected playing mode is memorized when you turn the instrument off.
The display tells you where you are at all times by showing the name of the current mode at the top and a menu of associated functions at the bottom.
For example (opposite), the Sound mode display shows the name of the current Sound, the Bank and Sound number and a menu of four associated functions.
Other displays will be explained further on in this manual.
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The basics of Equinox 11
Selection, Navigation and Data Entry
In Play modes, the Dial and the Cursor buttons operate as the principal selection tools. In other modes (Sequencer, Function, Edit, Store), these controls transform into navigating and data entry devices.
Selection - the Dial and the Cursors
In Play mode, the Dial is the principal selection device (Sounds, Performances, etc.). Clockwise rotation selects continually in in­creasing numerical order, counter-clockwise rotation selects in reverse order.
The Cursor Up/down buttons select items (Sounds, Perfs, etc.) sequentially in single steps; the Up button in ascending numeri­cal order, the Down button in descending order.
The Cursor Left/Right buttons activate a temporary window which allows you to switch between banks (factory and user).
The Function buttons F1 - F4
The 4 buttons under the display select the functions that appear at the bottom of many screens. Selecting one of these functions will take you to a new edit environment.
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12 Quick Guide
Getting back to the main menu in a single step can be achieved by pressing the MENU button, (F4), where applicable.
The Numeric Keypad
A secondary data entry tool is the numeric keypad (to the right of the cursor buttons) which enters specific values.
Pressing any of these buttons activates an entry window where you can type in the number required. Sometimes you may need to enter two numbers separated by a dash (e.g. 55 - 2). In this case, use the cursor right button to move to the right side of the separator dash. When you’ve finished, confirm by pressing EN­TER.
Also, for stepping through options in single steps, you can use the Increase (>) and Decrease (<) buttons of the keypad.
Navigating and entering data
In all modes other than Play mode, the Cursors are the principal navigating tools and the Dial the data entry device. The display cursor is a negative highlight zone which is moved up or down with the cursor up/down buttons. In all displays that show a menu, two small up/down arrows representing the cursors tell you at a glance whether or not additional features are out of view.
Two white arrows means that no other features are available, one black arrow means that other features are available if you scroll in the direction of the black arrow , two black arrows means that other features are available in either direction.
The value of the selected parameter is changed with the Dial (or keypad). Clockwise rotation of the Dial enters data in increasing order, counter-clockwise rotation in decreasing order.
Sliders and control buttons
The 8 Sliders and the 8 buttons underneath are used for select­ing and controlling pre-defined functions or they can be re-pro­grammed to control the functions that you choose.
In SOUND, DRUM and SAMPLE mode, the sliders operate as real time editors, modifying the characteristics of the current Sound according to the function assigned to the slider (Enve­lope, Filter, Lfo). When you edit a sound, the first three buttons operate as switches for the three layers in the sound.
In PERFORMANCE and SONG mode, the sliders operate as volume controls for the 16 parts or tracks while the buttons be­neath the sliders are used as on/off switches for the correspond­ing part or track.
Enter/Escape
Generally, Enter confirms operations and, in some cases, also executes a function, such as note copy or quantization in Song Edit. Often you use the ENTER button to go a little deeper into a particular edit menu. Sometimes an edit task may require step­ping through various “levels” of edit pages using the ENTER but­ton.
The ESCAPE button generally cancels operations and returns to the previous display page. In editing situations, Escape steps back through the various levels that you have been working on.
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The basics of Equinox 13
Text entry
When entering names (Sound name, Performance name, Song name, etc.), the keys of the keyboard become a kind of typewrit­er where most of the keys are assigned to a particular letter, symbol or number. The alphanumeric configuration of the key­board is shown in the following illustration::
The white keys (A2 - B6) insert letters (A-Z) and various punctu­ation marks. The black keys (C#5 - A#6) insert the numbers 1-9 and 0. The keys D2, D#2, E2, F2 and G2 provide various word processing functions. The letters and numbers are printed on the metal rail which runs beneath the keyboard.
You enter the new name by pressing the corresponding keys of the keyboard. Numbers can also be inserted using the key-pad.
The lower notes of the keyboard provide the following word processing functions:
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14 Quick Guide
D2:CAPS - Caps On / Caps Off. Caps on inserts uppercase letters. Caps off inserts lowercase letters.
D#2: INS/OVER - toggles between Insert and Overwrite mode. Insert mode inserts a character at the flashing cursor position and all characters to the right of the cursor move one space to the right. Overwrite mode replaces the select­ed character (flashing) with the new one.
E2:SPACE - inserts a space between two entries. F2: DELETE - cancels the character to the right of the flash-
ing cursor. G2:<— (BACKSPACE) - cancels the previous character and
moves the cursor one step backwards.
Once you have entered the name, press ENTER to confirm and close the name window, or press ESCAPE if you realize that you don’t want to enter a name at this time.
User Guide
The chapters of the User Guide explain all you need to know about the Equinox.
The subjects discussed here are:
1. Sound mode, Quick Edit & Advanced Edit.
2. Performance mode.
3. Drum mode.
4. Sample mode.
5. Drawbar mode.
6. Arpeggiator.
7. Grooves.
8. Disk.
9. System.
10. Midi.
11. Sequencer.
12. User panel.
13. Notepad.
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Sound mode 1•1
1 • SOUND MODE
Note: All examples in this section require that the Equinox is in SOUND MODE.
If you are uncertain how to return to the instrument to SOUND MODE, simply turn the unit on from scratch and press the SOUND button beneath the screen.
Sound Families
Because the Equinox has well over 1000 factory sounds as standard, these sounds have been divided into 1 1 families, mak­ing it easier to find the right type of sounds quickly and easily. Each family , (also called “Banks”), can contain up to 128 sounds.
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1•2 User Guide
Let’s take a closer look at these families;
1. SYNTH A
2. SYNTH B
3. SYNTH C
4. SYNTH D
5. ORCHESTRA
6. GMX 1
7. GMX 2
8. GMX 3
14. DRUM KITS
15. DRUM SOUNDS 1
16. DRUM SOUNDS 2
SYNTH A, B, C, D
These are the “core” sounds of the Equinox. Many of these sounds have been specially created by some of the most prom­inent programmers and musicians in the world. The sounds in these families will also give you some insight of the creative pos­sibilities of the Equinox as a synthesizer.
ORCHESTRA
In this family you will find authentic reproductions of traditional orchestral instruments. Many of these sounds are further en­hanced by appropriate effects, typical of the instrument’s playing style, being assigned to either velocity or aftertouch.
GMX 1, 2 and 3
GMX is Generalmusic’s own standard set of sounds which are included in every Generalmusic product. The first bank, GMX1, contains the industry standard General MIDI sound library. This family is designed to be used when the Equinox is required to play General MIDI song disks or when the instrument is being controlled by a computer program or some other device which requires a General MIDI sound library . The second and third GMX banks contain 256 sounds taken from Generalmusic’s own ex­tensive sound library. These sounds, along with the 128 sounds in the GMX1 bank, ensure compatibility with Generalmusic’s own GMX song library , (not available in the U.S.A), and also with song disks created on other Generalmusic instruments.
Drum Kits and Drum Sounds
The Drum Kits family includes just about every type of drum kit you could imagine - from jazz to rock, orchestra to techno and beyond. However, unlike many other keyboards, on the Equi- nox you can not only create your own drum kits but you can edit each and every individual drum sound. For this reason, two fam­ilies are provided in which you can find every single individual drum sound. These sounds can be freely edited just like any other sound. They can then be stored as new sounds, either for individual use or for incorporating into the drum kits.
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Sound mode 1•3
Selecting Sounds
Sounds can be selected in three different ways.
1. Scrolling with the dial
Moving the dial in either direction will scroll sequentially through all the sounds in the instrument’s memory. When you reach the last sound of a particular family you automatically pass into the next family until you have reached the end of all sounds in the instrument’s memory.
2. Single steps
Using either the Cursor Up/Down buttons or the INC / DEC but­tons of the numeric keypad you can step through individual sounds one by one.
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1•4 User Guide
3. Directly entering a number
This method is the quickest way to go directly to the sound you need but, first, you must know the exact number and location of this sound. Pressing any of the buttons in the numeric keypad will open up a small window as shown below:
You need to enter two numbers separated by a dash, (which is inserted automatically for you). The first is a number between 1 and 128. This is the location of the desired sound within it’s fam­ily. After you’ve entered this first number, use the cursor right button to move the display cursor to the right of the separator dash. The next number you enter will indicate which family the sound is in, (you can use the family numbers in the list on the previous page as a guide).
Example: How to directly select the sound SOLO VOX from the keypad. SOLO VOX is sound number 86 in family number 6 (GMX 1).
Step 1. Press any numbered key on the numeric keypad.
Step 2. Type the number 86.
Step 3. Press the cursor right button to move the cursor to the
right side of the separator dash.
Step 4. Type the number 6.
Step 5. Press ENTER.
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Sound mode 1•5
Moving Between Families
Sometimes you might want to jump directly from one sound fam­ily to another when looking for a particular sound. Pressing ei­ther the Cursor Left button or the Cursor Right button will open the BANK SELECT window.
The current family is highlighted and you can select any other family by moving up or down in the families list using the cursor controls. When the family you want is highlighted press ENTER. You will now return to sound selection as before but you’ll be working within the newly selected family.
Editing and changing Sounds
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1•6 User Guide
Immediately following the factory sound banks you will find the USER sound banks, (called USER 1, 2, 3 etc.). There are 16 of these USER banks and any new sounds which you create on the instrument can be stored in any of these 2048, (16 x 128) loca­tions.
Any sound on the Equinox can be edited to your taste. This editing can consist of anything from the simplest adjustment of the sound’s tone or volume level to a complete reconstruction of the sound, resulting in a totally original and personal sound.
Editing always begins by selecting one of the sounds currently in the instrument’s memory as a starting point for the sound you’re going to create. When you edit a sound, you can decide, at any
point, to either save the new sound you’ve made or to just quit editing and go back to using the instrument as before. This pro­cedure is explained in detail under
STORING SOUNDS
. There are two different ways to edit a sound. The first method is
Quick Edit
which lets you modify the sound quickly and easily using the eight sliders on the left side of the instrument.
The second method is
Advanced Edit
which uses the four but­tons beneath the sound’s name as a starting point for complex editing.
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Sound mode 1•7
Quick Edit - (using the Sliders)
The eight sliders on the left side of the instrument’s control panel allow you to instantly edit the most essential characteristics of any sound.
LEVEL: The overall volume of the sound. The level increases as the slider is moved upwards. Most factory sounds are pro­grammed with optimum volume level set. Sometimes, especially if you use the filters for special effects, the overall volume of the sound may rise sharply and will need to be decreased so that it better matches the level of other sounds.
ATTACK: This slider adjusts the time taken for a sound to reach it’s maximum volume level after a key has been pressed. The attack time increases as the slider is moved upwards. Setting a very fast attack time, (with the slider all the way to the bottom), will make a sound more percussive. Setting a slower attack time will cause the sound to fade in slowly when a key is pressed.
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1•8 User Guide
Since this slider can be used to either increase or decrease the amount of attack that the sound originally had, the original attack time of the sound can be restored by setting the slider to its cen­tre position.
DECAY: This slider will only affect those sounds which feature “decay”. Decay is the effect of something fading away as you hold a key on the keyboard. A piano sound is a good example of a sound which has decay . As you hold down the key, the sounds fades away or “decays”. Eventually you will hear no sound at all. An organ sound, on the other hand, has no decay. The level of the sound remains the same as long as you hold down a key. The decay slider is used to adjust the amount of time it takes a
sound to decay , (in the case of our piano sound that would be the amount of time it took between when the sound is at maximum level and the point at which we no longer hear anything).
Since this slider can be used to either increase or decrease the decay time of the original sound, the original decay time of the sound can be restored by setting the slider to its centre position.
RELEASE: The release slider is used to adjust the amount of time a sound continues to play after the key has been released. This “release time: increases as the slider is moved upwards. Maximum release times can last for more than twenty thirty sec­onds after a key has been released.
Since this slider can be used to either increase or decrease the release time of the original sound, the original release time of the sound can be restored by setting the slider to its centre position.
CUT OFF: In it’s simplest form, this is the sound’s most impor­tant tone control. Cut-Off is one half of the main filter controls, (the other being “Resonance”). Usually these two are used in combination for powerful manipulation of a sound’s tonal charac­ter. As the slider is moved downwards the filter closes allowing less of the original sound to pass through. This generally has the effect of making the sound warmer and less “fizzy”. Moving the slider upwards opens the filter, increasing the brilliance of the sound.
Since this slider can be used to either increase or decrease the filter cut-off point of the original sound, the original cut-off point of the sound can be restored by setting the slider to its centre posi­tion.
RESONANCE: This slider , the second essential element of filter control, introduces complex harmonic overtones which are add­ed to the final sound. Sometimes these overtones can only be produced when the Filter Cut-Off setting is low enough. T ry set­ting the Resonance slider fairly high and then moving the Cut-Off slider while you play. The distinctive sound of a resonating filter is one of the key elements in many classic synthesizer sounds.
Since this slider can be used to either increase or decrease the amount of resonance in the original sound, the original amount of resonance can be restored by setting the slider to its centre position.
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Sound mode 1•9
LFO DEPTH: This control is used to set the amount of “vibrato” or modulation applied to a sound. If the current sound includes some type of modulation or vibrato, you can use this slider to either increase, decrease or completely remove the effect, (by setting the slider to minimum).
Since this slider can be used to either increase or decrease the LFO depth in the original sound, the original LFO depth can be restored by setting the slider to its centre position.
LFO RATE: This slider can be used to adjust the speed of the “vibrato” or modulation in a sound. It is designed to be used in conjunction with the LFO DEPTH slider.
Since this slider can be used to either increase or decrease the LFO rate in the original sound, the original LFO rate can be re­stored by setting the slider to its centre position.
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1•10 User Guide
Storing Sounds
Whenever you edit a sound you will, at some point, decide that you either want to save your new sound or simply forget it and return to using the instrument as before.
A modified Sound that has not been stored to memory shows a small mark at the top left hand corner before the name.
To cancel an edit, simply use the dial or the cursor controls to choose a different sound and everything will be instantly forgot­ten. If you’re using one of the advanced edit menus, (WAVE, CONTROL, EFFECT or OTHER), or one of their related func­tions, simply press the ESCAPE button until you return the main sound selection page. Then scroll to the next sound and your previous edit is cancelled as before.
If you decide you want to store your sound into the instrument’s memory, the next step will be to press the STORE button.
During the storing process, you will first be asked to select a destination for your new sound and then given the opportunity to name it.
User sound locations
Any sound that you create yourself is referred to as a “User Sound”. Just like the factory sounds, User Sounds are also stored in families, (or “Banks”). In addition to the 11 factory sound fam­ilies that we’ve already looked at, the Equinox also contains 16 user banks and each bank has space for 128 sounds. This means you can store up to 2048 of your own sounds in the Equinox.
When you press the STORE button to save a sound that you’ve been working on, you are asked to select where, in these 16 User Banks, you would like to store your new sound.
Although you can choose any destination for your sound, the
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Sound mode 1•11
instrument starts out by suggesting a location which might make your sound easy to find in the future. We call this the “mirror location”.
Mirror locations
We know that the Equinox’s factory sounds are stored in 1 1 fam­ilies containing up to 128 sounds each. We also know that there are 16 User families available which are also capable of storing up to 128 sounds each. This means that we are able to store at least as many user sounds as there are factory sounds. It is from here that we get the idea of “mirror locations”.
Each factory sound has an associated “mirror location”, where a modified version of that sound can be stored. This mirror loca­tion is simply a slot in one of the User Banks. It is the slot with the same number as the original sound and resides in the same User Bank number as the original sound’s Factory Bank number.
For example, let’s say we edited the sound MOON WIND, which is sound number 98 in factory family number 7, (GMX 2). When we press the STORE button to save this new creation, the sug­gested slot for saving this sound is going to be Position #98 in User Bank #7.
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1•12 User Guide
Of course, you don’t have to store your sound in this mirror loca­tion. You can store it anywhere you want. However, using the mirror location eliminates a certain amount of extra work when saving a sound you’ve created. If you accept the mirror location then storing your sound is simply a case of pressing ENTER a few times. You can safely ignore all the prompts to change the location and to change the name. When you need to find your sound in the future, you know exactly where it will be.
Advanced Edit - (using the Menus)
If you’re serious about creating and editing sounds then it won’t be too long before you yearn for a little more flexibility than is offered by the sliders in Quick Edit mode. The advanced editing controls are always visible in the screen when you’re in SOUND mode. Here you will find the real key to the synthesizer power of the Equinox
The advanced edit controls are divided into four categories:
WAVE: This is the heart and soul of the Equinox synthesizer engine and the starting point for creating new sounds. Here you can select the waveforms on which your sound will be based, design complex envelopes, set dynamic filters, panning controls and many other fundamental elements of your sound
CONTROL: Here a number of live expression controls can be set up for your sound including assignment of the performance wheels, portamento control, velocity and aftertouch
EFFECT: Up to four digital signal processors are available to be assigned to your sound. These offer a wide range of popular effects ranging from reverbs to a variety of choruses, phasers and flangers, delay, distortion, pitch shifting, ring modulation, compression, 3D and EQ.
OTHER: Some additional controls for final tweaking.
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Sound mode 1•13
Wave Menu
Layers
The first thing you need to know, when you enter the W A VE menu to create or edit a sound, is that all Equinox sounds are created using either 1, 2 or 3 layers. After pressing the WA VE button, as soon as the WA VE menu is visible, look over at the first 3 buttons below the slider panel.
These are the layer select buttons when you’re in WAVE edit. Either 1, 2 or all 3 of these buttons will be lit, (don’t worry that one of them is flashing). This tells you how many layers the current sound is made from.
The flashing layer is the one which is currently available for edit­ing. We will refer to this as the any of the settings in any of the menus currently in the screen, you would be changing only the settings of the active layer. To make a different layer active, simply press it’s button once. The new layer button begins to flash and the previously active layer now stops flashing. To mute a layer, (which can be useful when you want to hear only the layer which you’re currently editing and mute the others), simply press it’s associated button until the light turns off.
active layer. If you were to adjust
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1•14 User Guide
So what actually is a layer ? In simple terms, a layer is a sound. In fact, many of the Equinox sounds are created using only one layer. When more complex sounds are needed, up to three lay­ers can be combined together to form a single sound. Since the process required to edit one layer is exactly the same as for an­other, we are going to concentrate our examples in this section only on editing a single layer. Creating multi-layer sounds is a relatively simple process once you know how to edit a single layer.
Layers can also be of different types - single waveform or dual waveform. For the explanation of edit features on the following pages, we will assume that only the simplest type of layer is be­ing used - a single waveform layer.
For advanced users wishing to know more about the various dual layer types here’s a quick guide;
Dual 1: Separate Volume, Amp Envelope, Filter and
Pitch Envelope for each waveform.
Dual 2: As above but the two filters are in series and
common to both waveforms.
Dual 3: Volume and Amp. Envelope are common while
filters are separate for each waveform.
Dual 4: Everything is common to both waveforms.
Layer
The
LAYER
button allows you to add new layers to a sound, (by
using
CREA TE
already in memory, (by using the velocity and key ranges for each layer allowing you to create splits and velocity switching between layers.
), either of your own creation or from other sounds
IMPORT
). Here you can also set
Now let’s take a quick look at the main features of the WAVE menu:
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Sound mode 1•15
WAVEFORM
Here you can select the waveform which this layer is going to use. The other controls in this menu allow you to adjust the tun­ing and the way in which the waveform is affected by velocity and aftertouch.
VOLUME
This menu allows you to control the overall volume level of this layer and also to set by how much the volume level will change when either velocity or aftertouch is applied.
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1•16 User Guide
AMP. ENVELOPE
The principal function of this menu is to allow you to “draw” two envelopes, called the KEY ON and KEY OFF envelopes respec­tively . In each of these envelope screens, you draw a shape which represents the way the volume level of the sound changes over time.
In the KEY ON envelope screen, the shape you draw will de­scribe the way the volume of the sound will change while the key is held down.
In the KEY OFF envelope screen, the shape you draw will de­scribe the way the volume changes after the key is released.
Under the CONTROLS sub-menu, you will find a number of func­tions which control the way the sound responds to the envelopes which you have drawn. These functions allow you create chang­es in the effectiveness of the envelopes when velocity and after­touch effects are applied to the keyboard.
FILTER
Five different types of filter are available. For each filter, under the CONTROLS menu, you can choose the Filter type, set it’s Cut-off and Resonance and also assign Cut-Off and Resonance values to be controlled by velocity and/or aftertouch.
The last three parameters of the FILTER/CONTROLS menu al­low you to set the effectiveness of the two filter envelopes which are available. These envelopes are called the KEY ON and KEY OFF envelopes respectively . In each of these envelope screens, you draw a shape which represents the way the Cut-off point of the filter changes over time.
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Sound mode 1•17
NOTE: In order to hear the effect of these two envelopes, you must first set the ENV. DEPTH, (in the CONTROLS menu), to some val­ue greater than zero:
In the KEY ON envelope screen, the shape you draw will de­scribe the way the Cut-off point will change while the key is held down.
In the KEY OFF envelope screen, the shape you draw will de­scribe the way the Cut-off point changes after the key is released.
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1•18 User Guide
PITCH ENVELOPE
This feature allows you to “draw” two envelopes, called the KEY ON and KEY OFF envelopes respectively. In each of these en­velope screens, you draw a shape which represents the way the pitch changes over time.
In the KEY ON envelope screen, the shape you draw will de­scribe the way the pitch changes while the key is held down.
NOTE: In order to hear the effect of these two envelopes, you must first set the ENV. DEPTH, (in the CONTROLS menu), to some val­ue greater than zero.
In the KEY OFF envelope screen, the shape you draw will de­scribe the way the pitch changes after the key is released.
In the CONTROLS menu, you will also find some parameters which allow you to modify the speed and depth of these enve­lopes according to velocity and aftertouch.
L.F.O
The L.F.O section is used to add modulation, (which, in it’s sim­plest form can be thought of as vibrato or tremolo), to the current layer. There are five different types of modulation which be ap­plied. The type of modulation, it’s related speed and other fea­tures can be set under CONTROLS.
This modulation can then be applied to one of three sources -
PITCH,
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Sound mode 1•19
AMPLITUDE
or
FILTER
.
Each of these three menus contain identical features. In each case you choose how much modulation to apply in general, (
CILLATOR 1
aftertouch is applied, (
) and how much extra modulation to apply when
A/T OSCILLATOR1
).
OS-
PAN
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1•20 User Guide
The PAN menu offers two different methods of varying the pan position of this layer.
The first method allows you to change the pan position accord­ing to the keyboard velocity of aftertouch amount. This can be set from the VELOCITY and AFTERTOUCH parameters in the
CONTROLS
menu.
The second method of varying the pan position is by drawing two envelopes.
In a similar fashion to and
AMP ENVELOPE,
PITCH ENVELOPE, FILTER ENVELOPE
you can draw both a KEY ON;
and a KEY OFF envelope for the pan position.
As with the other envelope functions on the Equinox, you’ll need to set the
ENV. AMOUNT
, (in the
CONTROLS
menu), before
these envelopes will have any effect.
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Sound mode 1•21
Control Menu
PITCH BENDER
Here you can set the amount of pitch shift available from the pitch bend wheel.
You can independently set the amount of pitch bend when the wheel is moved up and the amount of pitch bend when it is moved down. This menu also contains the modulation wheel control.
PORTAMENTO
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1•22 User Guide
MODE:
new note is played.
NORMAL
portamento creates a pitch slide whenever a
LEGA TO
portamento activates the pitch slide, (portamento), effect only when a note is played while another note is still being held.
TYPE: This feature only applies when, during the course of slid­ing from one note to another, you play an new note somewhere in between the two, (which begins a separate portamento, [pitch slide] of it’s own). The TYPE setting controls where this new slide will commence from;
Floating: The new portamento will commence from the pitch
which the previous portamento had reached when the new key was pressed.
Re-Start: The new portamento will commence from the ulti-
mate destination of the previous portamento.
SPEED: The time taken for the pitch slide to occur. TIME/RATE: This control affects the way that the
is interpreted. When this parameter is set to TIME, the
SPEED
SPEED
setting
value controls the actual amount of time it takes to slide from any note to any other note regardless of the “distance” in pitch be­tween the two. This means that the time taken to slide between any two notes will always be the same.
When this parameter is set to RATE, the
SPEED
value controls the amount of pitch change per second. This means that the time it takes to slide from one note to another depends entirely on the “distance” it has to travel between the two. This means that the time taken to slide between any two notes will be differ­ent depending on which notes were played.
AFTERTOUCH
Here you can enable or disable the aftertouch effect.
VELOCITY
Y ou can choose from eight different velocity curves. A small graph­ic is displayed to represent each curve. There are four normal curves - 0, 1, 2 and 3, (where a lighter touch produces a quieter sound), and four inverse curves - 4, 5, 6 and 7, (where a lighter touch produces a louder sound).
This menu also allows you to set velocity limits to your sound by using the
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VELOCITY RANGE
parameter.
Sound mode 1•23
Effects Menu
Three effects processors, (DSPs) are provided. They can be used individually or in any combination - series or parallel.
REVERB
This section contains a library of different reverbs presets. Choose a reverb preset from the library by selecting
Below the selected type, you will see all of the available param­eters for editing the current reverb. The output of the Reverb section is “100% wet”, (meaning that it does not mix any of the original “dry” signal with it’s output)
TYPE
.
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1•24 User Guide
MULTIFX
This section contains a number of popular effects ranging from Mono and Stereo Delays to Chorus, Distortion and Pitch Shift. Choose the effect you want to use by selecting
Below the selected type, you will see all of the available param­eters for editing the current effect. The parameters offered will be different depending on the type of effect currently selected.
TYPE.
PROEFX
This section is the most important and powerful of all three ef­fects sections.
In addition to containing a variety of high quality stereo effects, (Flanger, Chorus, Overdrive etc.), it also contains a number of popular studio post processing functions, (3D, EQ, Loudness Maximizer, Audio Exciter etc.).
It is also the only section which offers a WET/DRY mix parame­ter in those effects where it is appropriate. It also has the ability to be completely disabled and used as a direct stereo dry signal control, (see
The ProEFX section also contains two “post send” controls which allow you to send the sound, after it has been processed by the ProEFX section, to the Reverb, ( (
TO MULTIFX
SEND
).
).
TO REVERB
) or to the MultiFX,
Effects functions
SEND (button F2): This function allows you to assign the amount of each effect that you want to apply to the sound. For REVERB and MULTIFX, simply select the amount of each effect that you want - from 0 - 127.
The ProEFX section of the SEND menu operates slightly differ­ently from the other two. Because both the Reverb and MultiFX outputs are “100% wet”, the amount of dry signal in the sound is controlled by the ProEFX send level.
If you are using an effect from the ProEFX section then, in many
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Sound mode 1•25
cases, it will have a WET/DRY parameter, (for example, STER­EO WAH has this parameter). This is a value which can be set from 0 to 100 where value 0 represents 100% dry, (no effect), value 100 represents 100% wet and value 50 represents a 50/50 wet dry mix.
NOTE: Some of the effects in ProEFX do not offer a WET/DRY parameter, (for example, 3D, EQ, Loudness Maximizer, Audio Exciter etc.) because they are intended for attenuation and en­hancement rather that for special effects.
If you don’t wish to use any effects from the ProEFX section then you can switch it off and turn the ProEFX send into a simple DRY LEVEL control. To do this, simply place the cursor over the word ProEFX and turn the dial anti-clockwise.
Now the send level will control the amount of dry signal in the mix.
MODE (button F3): When available, this function allows you to select the effects mode. The normal mode is called “3 Effects” and it offers the 3 effects processors as described above.
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1•26 User Guide
This should be used wherever possible to allow maximum flexi­bility in programming sounds.
The second mode, (2xSynth + 2xSeq) is designed only for situa­tions where you wish to use the Equinox’s internal sequencer while playing sounds or performances at the same time.
In this mode, only Reverb and MultiFX are available for sounds and performances. However, the sounds used by the song are given their own independent Reverb and MultiFX sections which can be assigned separately, (under
SONG EDIT / EFFECTS
).
Other Menu
MODE
Here you can set the polyphonic or monophonic mode of this sound as follows;
POLY : MONO L : MONO R : MONO T : MONO L+R:
Normal polyphonic mode; Left note priority; Right note priority; Last note priority without retrigger; Last note priority with retrigger.
LEGATO
Setting this feature to ON will cause the initial attack portion of the sound to be bypassed when the keys are played “legato”.
RANDOM PAN
This function will automatically shift the pan position of the sound by a random amount whenever a new note is played. The amount of shift is limited by the value you select. At maximum level, (7), the pan position may shift completely to the left or right channel.
MASTER TRANSP.
Usually you will want to leave this set to ON. It confirms that this sound will be affected by the TRANSPOSE buttons on the front panel. In some situations, for example, when creating drum sounds, you may not want the track to be shifted. In this case, set this function to OFF.
RANDOM PITCH
This function automatically applies a little detuning to the sound each time a new note is played. The amount by which it detunes the note is limited by the value you select. At maximum value, (7), this automatic detuning may be as much as a half step sharp or flat.
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Sound mode 1•27
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1•28 User Guide
2 • PERFORMANCE MODE
A
PERFORMANCE
layered together or split across the keyboard in any configura­tion. Pressing the PERFORM button will put the Equinox in Performance play mode.
In this way you can scroll through all performances which al­ready exist in memory. There are 1 12 performances preset from the factory and an additional 112 memories into which you can store your own creations.
is a combination of up to 16 sounds either
To construct a Performance you start by selecting a number of sounds or is called a
Part
how many able to view 16 are arranged in what we call the sounds from this use is entirely your choice. If you only decide, for example, that you want to layer three sounds together then you only need to be concerned with the first three parts in the
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Parts
, (in Performance mode, each constituent sound
Part)
. A Performance can contain as little as only one
or as many as 16
Parts
Parts
Parts
you actually decide to use, you will always be
within your Performance. These 16 parts
Parts List
layered together. Regardless of
Parts List
you actually decide to switch on and
. How many of the
Parts List
.
Performance mode 2•1
Parts List
The Parts List can be viewed by pressing the P ARTS button (F1).
You can move from one part to another with the cursor up/down keys. The part shown selected (negative highlight) is the active zone of the display, therefore, sound selection is made either from the dial or numeric keypad as in Sound mode. The cursor Left and Right keys can be used to select different sound banks in exactly the same way as Sound mode.
Y ou can select the number of parts that you want to be active by using the buttons beneath the 8 sliders in conjunction with the 1­8, 9-16 selector button.
1-8 / 9-16 Selector button
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2•2 User Guide
Each button is simply an on/off switch for the part with the corre­sponding number. If all these buttons are switched off you will hear no sound. The slider above each button functions as a volume control for that part.
Parts Menu
To adjust other values for the current part, (the one which the cursor currently highlights), simply press ENTER. This will call up the PARTS EDIT screen for the selected part.
Y ou can return to the Parts List at any time by pressing ESCAPE. Let’s take a look at some of the functions here;
TRANSPOSE: Here you can change the pitch of the sound in half tone steps, within a maximum range of 60 steps up or down.
To shift the sound up or down by an octave you can use the OCTAVE +/- buttons on the front panel.
DETUNE: This allows you to adjust the fine pitch of the sound in 64ths of a half step.
RANDOM PITCH: As it’ s name suggests, this function automat­ically applies a little detuning to the sound each time a new note is played. The amount by which it detunes the note is limited by the value you select. At maximum value, (7), this automatic de­tuning may be as much as a half step sharp or flat.
MASTER TRANSP. Usually you will want to leave this set to ON. It confirms that this sound will be affected by the TRANS- POSE buttons on the front panel. In some situations, for exam­ple, when using drum kits, you may not want the track to be shift­ed. In this case, set this function to OFF.
PORTAMENTO MODE: P. TYPE: P: SPEED: P. TIME / RATE:
These functions allow Portamento, (pitch slide) to be applied to this sound. These features work the same way as in
MODE
.
See the Portamento section of
SOUND MODE
for a description
SOUND
of these functions.
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Performance mode 2•3
DELAY TIME: Selecting a value here will cause the sound to be delayed for a brief period of time after a key is pressed. This allows you to create a number of special effects using real time delays. The delay time value is shown in “Ticks”. These ticks are subdivisions of the beat based on the current “Clock Speed”, (the tempo of the internal sequencer - this can be changed by pressing SONG EDIT and using the dial). Each tick represents 1/192nd of a beat. Therefore if you set a delay time of 192, you will hear a delay of exactly one beat between when you press the key and when the sound is heard.
POLY PRIORITY: Setting this function to ON gives the current sound “priority of polyphony”. This signifies that this particular sound will never have notes “stolen” by other parts or tracks of the sequencer. If you subsequently try to play this sound while all of the available polyphony is being used, it will “steal” the notes it needs from other parts.
Press MENU (button F4) or ESCAPE to return to the Parts List.
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2•4 User Guide
The Parts List functions
SPLIT (button F2): The SPLIT button allows you to select a single split point, (called a can then be assigned to either the left or right side of the as­signed split point.
Under the SPLIT button, simply set the “Basic Split” to ON and choose where you want the keyboard to be split.
Then return to the parts list with ENTER or ESCAPE.
Basic Split
), on the keyboard. Parts
As you select each part in the list, you can assign it’s position, either to the left or to the right of the split point, by pressing the INCREASE or DECREASE buttons of the keypad.
NOTE: The RANGE function is not available if the Basic Split is on.
For each part in the
Parts List
, you will see a small arrow icon
indicating which side of the split the sound is assigned to.
RANGE (button F3): The RANGE button (F3) is used to speci­fy, for each part, exactly how and when it will be activated from the keyboard. You can select a range of notes and a range of velocities, outside of which, this part will not be activated. This allows the RANGE function to be used when you want to create a
Multi-Split
or a
Velocity Switch
between a group of different
sounds.
NOTE: The complete span of an 88 note keyboard has A0 as it’s lowest note and C8 as it’s highest.
Multi-Split
For example, to make a five part split, switch on parts 1, 2, 3, 4 and 5. Then assign the NOTES range as follows, (remember to use the part buttons to switch between current parts);
PART 1: A0 to B2 PART 2: C3 to B3 PART 3: C4 to B4 PART 4: C5 to B5 PART 5: C6 to A8
This will give you a five part split where you have a different sound in each octave, (for the 61 note model).
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Performance mode 2•5
NOTE: On any velocity sensitive keyboard, the lightest possible key velocity is 0 and the hardest velocity is 127.
Velocity Switch
For example, to make a three part velocity switch, switch on parts 1, 2 and 3. Then assign the VELOCITY range as follows;
PART 1: 0 to 40 PART 2: 40 - 80 PART 3: 80 - 127
This will give you one sound across the whole keyboard. De­pending on how hard you play, you will switch between three different sounds.
Part selection
It is possible to stay in the PARTS edit screen and choose a different part to edit without first having to escape and return to the
Parts List
ton
, (the buttons beneath the sliders), and the selected part will become the object of the current edit screen, (this works the same way in MIXER, EFFECT and OTHER too).
. Simply press the corresponding
part select but-
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2•6 User Guide
Throughout this section these buttons will be referred to as the
part select buttons
.
Mixer Menu
The mixer controls the final output of the sounds in this perform­ance.
Essentially it lets you select volume, pan position, and output jack selection for each part. As with the PARTS edit menu, you can stay in the MIXER screen while using the part select buttons to select which part you want to adjust. While most of these functions are easy to understand, there are a couple of notewor­thy features;
RANDOM P AN: This function will automatically shift the pan po­sition of the current part by a random amount whenever a new note is played. The amount of shift limited by the value you se­lect. At maximum level, (7), the pan position may shift complete- ly to the left or right channel.
AUDIO OUT : The Equinox has 4 output jacks - Left, Right, Out1 and Out2. This function is used to select which of these the current part will use. You can use these as two stereo pairs or, instead, Out 1 and Out 2 can be used as mono outs.
The VOL button is provided to give you an overview of the rela­tive levels of all 16 parts.
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Performance mode 2•7
Effects Menu
For instructions on using the effects, see the EFFECTS section of SOUND MODE.
In Performance mode, the procedure for assigning effects to the parts is fairly simple. First you choose the effects mode and set up the actual effects you would like to use. Then, for each part, you assign the amount of SEND to each effect.
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2•8 User Guide
After selecting the
Effects Mode
and choosing the actual effects, pressing the SEND button will allow you to assign the effects to the various parts. Use the part select buttons to choose the part you want to assign, then set the send levels appropriate for that part only.
Other Menu
A few extra features are available under this menu which allow you to activate or deactivate the various controllers on the in­strument.
This includes the three pedals (whose actual functions can be selected under ulation wheels and the keyboard velocity and aftertouch con­trols.
SYSTEM/CONTROL
), the pitch bend and mod-
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Performance mode 2•9
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2•10 User Guide
3 • DRUM MODE
There are two different ways to get to method is to simply press the DRUM button in the LIBRARIES section.
The second method is, from within
BANK SELECT
scroll down to one of the three drum banks.
When the Equinox is in either complete DRUM KITS or individual DRUM SOUNDS pending on the bank selected. The Equinox is unique among synth workstations in allowing you to freely use and edit every individual drum sound in the instrument.
For editing individual DRUM SOUNDS, the procedure is exactly the same as in ever, the edit environment is quite different. In the
WAVE
together to make a single multi-layered sound. This is also true in
DRUM MODE
ever, when editing DRUM KITS, the entirely new editing environment.
window, (with the cursor left or right button), and
DRUM MODE
SOUND MODE
menu is always used to combine up to 6 waveforms
when editing individual DRUM SOUNDS. How-
. When editing DRUM KITS how-
DRUM MODE.
SOUND MODE
you are able to select
The first
, call up
SOUND MODE
WAVE
menu becomes an
the
de-
Technically speaking, a DRUM KIT is not really a sound in its own right. It is simply a collection of other sounds which have been assigned to be triggered by specific keys of the keyboard. For each key we can specify which sound to assign, (it doesn’t have to be a drum sound. It can be any sound currently in the instrument - even an imported sample). Once the sound has been assigned to that key, we can set the Volume level, Pitch, Panning, Effect Sends, Audio Out and many other assignments specific to that one key.
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Drum mode 3•1
Editing a Drum Kit
Select any DRUM KIT, (DK1 - 1 through DK1 - 128) and press the WAVE button, (F1).
Y ou should now see the DRUM PATCH EDITOR as shown here.
In the top right corner of the display you will see the name of a key . Press any key on the keyboard and this will instantly update to show the key which you just pressed. You are now ready to edit this key . Let’ s examine the individual parameters which are available for each key:
BANK / PROG
These two are used in combination to allow any sound to be assigned to the current key.
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3•2 User Guide
VOLUME
This volume setting applies only to the current key. Use this to balance the volume level of your selected sound with the rest of the kit.
PAN
The stereo pan position of the current key.
TRANSPOSE / TUNING
Coarse and fine pitch adjustments which allow any note in audi­ble range to be triggered regardless of the current key’s location on the keyboard.
FILTER
A simple lowpass filter which allows you to make fine adjust­ments to the timbre of the sound assigned to the current key. Setting this to 0 indicates that the filter is off. Setting positive values will increase the brightness of the sound while negative values will make it “warmer”.
EXCLUDE
3 “exclude numbers” are available. Keys which are assigned the same “exclude number” are not permitted to sound at the same time. This is useful for creating authentic “canceling” effects. For example an open hi-hat and closed hi-hat could not possibly sound at the same time in a real drumkit so, for authenticity you would assign them the same exclude number. The same might be true for an open and closed triangle sound. However, there would be no reason why the triangle and hi-hat couldn’t sound simultaneously . This means that the triangle sounds would need to be assigned to their own unique exclude numbers. Setting EXCLUDE to 0 turns this effect off.
REVERB / PROFX SEND
These parameters set the amount of effect send from the current key to the on board DSPs.
AUDIO OUT
Here you can specify which of the four available audio outs this key will use. You may either use L+R or 1+2 as stereo pairs or instead assign Out1 or Out2 as separate monophonic outs.
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Drum mode 3•3
DYNAMIC SWITCH
Each key can actually have two sounds assigned to it. Only one of the sounds can be triggered at a time depending on the veloc­ity of the keystrike. If you look over to the first two buttons be­neath the slider panel, you see that there are two layers availa­ble for editing .
Currently we’ve only been working on LA YER1. If you now press the LA YER2 button it should start to flash. Now you’ll see a new screen containing the same choices of parameters we’ve just used. This LAYER2 sound is ready to be triggered when the current key is struck above a specified velocity. The velocity is set by the value of the DYNAMIC SWITCH parameter.
Make some changes to the settings of LAYER2 so that it is dis­tinctly from LA YER1. Then set the DYNAMIC SWITCH parame­ter to 100.
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3•4 User Guide
Now, when you play the key softly, (below velocity = 100), you will hear the layer 1 sound. When you play harder, (above veloc­ity=100), you will switch to the LAYER2 sound.
COPY BUTTON, (F1)
Pressing the the current layer to the other. This function is a utility for creating multi layered sounds. If you are editing a key, you might make extensive changes to LAYER1 before you’ve changed anything in LA YER2. In many cases, you might want LA YER2 to contain a similar if not identical sound to LAYER1, (a good use of the
NAMIC SWITCH
ducing the same sound as the first with a few parameter chang­es - volume levels, effect sends, tuning etc.).
COPY
button will copy all the parameter settings of
DY-
function is simply to have the second layer pro-
EXPAND BUTTON, (F2)
This function is used to duplicate the settings of a single key across a range of adjacent keys on the keyboard. Pressing the
EXPAND
upper and lower limits of the group of keys across which you want to spread the settings of the current key.
button will call up a window which allows you to set the
This function will automatically tune each key in the group chro­matically one half step above or below its neighbor making it ideal for tuned percussion and other instrumental sound to be used within a DRUM KIT.
COMPARE BUTTON, (F3)
This function applies to the key currently being edited. Pressing COMP ARE will temporarily allow you to hear the settings of that key as they were before you changed anything.
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Drum mode 3•5
RESTORE BUTTON, (F4)
Pressing this button will undo all editing and restore the current DRUM KIT to its original settings.
CONTROL, EFFECT and OTHER
The
CONTROL, EFFECT
are identical to those in of their operation are not described here as these functions have already been covered in the ual.
and
OTHER
menus in
SOUND MODE.
For this reason, details
SOUND MODE
DRUM MODE
section of this man-
STORING YOUR NEW DRUM KIT
Just like ordinary sounds, DRUM KITS, once edited to your lik­ing, can be stored into any empty location by simply pressing the STORE button.
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3•6 User Guide
During the storing process, you will first be asked to select a destination for your new sound and then given the opportunity to name it.
You may store as many edited DRUM KITS as you like.
4 • SAMPLE MODE
The Equinox can load new sound samples into memory which can then be edited and saved as new Equinox sounds. Before new samples can be loaded, you must be sure that sufficient memory has been installed to accommodate the samples you wish to load. This can either be in the form of Generalmusic’s own battery backed DRAM modules or SIMMs chips which can be obtained from most computer suppliers. You can check the amount of sample memory that has been installed by looking under
SYSTEM / OTHER / INFO,
(F1 button).
When you press the
SAMPLES
button, one of two different things will happen depending on whether or not you already have any samples loaded into the instrument. If there are no samples load­ed in, you will go directly to the If samples are present then you will go instead to the
MODE - PLAYBACK/EDIT
SAMPLE TRANSLA TOR
screen.
screen.
SAMPLE
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Sample Mode 4•1
SAMPLE MODE - PLA YBACK/EDIT
If the Equinox already contains some samples then pressing the
SAMPLE
BACK/EDIT
This screen allows you to select both the original samples which you’ve loaded plus any edited sounds you’ve subsequently cre­ated which incorporate your new sample waveforms.
This mode is offered as a convenient way to recall your samples without first having to search for them among the other sounds in the instrument. The edit functions available in this mode are ex­actly the same as those offered in tions for the
SOUND MODE
New sounds which you create in this mode can be saved to any available location in any of the 16 user sound families.
button will bring up the
SAMPLE MODE - PLAY-
screen.
SOUND MODE.
WA VE, CONTR., EFFECT
and
section of this manual.
OTHER
All instruc-
can be found in
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4•2 User Guide
From this mode, you can go into the SAMPLE TRANSLATOR environment, simply by pressing the SAMPLE button a second time. Y ou will be of fered a choice to either “Re-Edit” the currently selected sample or load a completely new one.
Press ENTER to “Re-Edit” the last selected sample or ESCAPE to prepare for loading new samples.
SAMPLE TRANSLATOR
The Equinox is capable of loading many different samples types from a number of different companies’ formats. Because the list of compatible sample types is constantly being updated, check with your Generalmusic dealer or distributor to see which for­mats are compatible with the operating system version you are currently using.
Samples can be loaded from floppy disks, from SCSI devices, (CD-ROM, Removable drives etc. ) or via MIDI using the Sample Dump Standard protocol. In these examples we are going to work with a floppy disk which contains an MS-DOS format .WAV sound file.
To start SAMPLE TRANSLATOR, press the SAMPLE button.
If the SAMPLE button is already pressed but you don’t see SMP. TRANSLATOR in the title bar of the screen then press it one more time and then press ESCAPE to bypass the “Re-Edit” op­tion.
Now you are ready to load a sample.
To load a sample from a floppy disk or SCSI device:
1. Insert the sample disk in the floppy drive.
2. Press LOAD, (F1).
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Sample Mode 4•3
3. Select the device from the options list and press ENTER.
4. Use the cursor controls to locate and highlight the sample file
you wish to load.
5. Press ENTER.
To load a sample via MIDI using Sample Dump Standard:
1. Connect two MIDI cables between the sending device and the Equinox, (MIDI OUT to MIDI IN and MIDI IN to MIDI OUT).
2. Prepare the sending device to send the sample, (but don’t start it yet).
3. Press LOAD, (F1).
4. Select MIDI SAMPLE REQ from the options list and press
ENTER.
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4•4 User Guide
5. Choose the number of the sample you want to load, (if you’re not sure, try 0 or 1).
6. Press ENTER.
Now you’ve loaded a single sample and you can see it at the top of the
SAMPLE LIST.
This list can contain up to 16 samples at
the same time. These 16 samples can be mapped to different regions of the keyboard and then saved as a single Equinox waveform when you’ve finished.
If you want to load another sample at this time, move the cursor down to the second line of the SAMPLE LIST, press LOAD, (F1) and proceed as before.
ASSIGNING SAMPLES
Once you’ve loaded in the samples that you need, the only es­sential step you need to take before you can save them is to ASSIGN, (or “map”), your samples to a specific range of keys. Press the ASSIGN button, (F3) to open the ASSIGN MENU.
Assigning a single sample
If you’ve only loaded a single sample then you’ll probably just want to assign it to the full range of keys. When you enter the ASSIGN MENU, you will see the lowest and highest note range displayed to the right of the sound name.
The default values are A0 to C8 - the full length of the keyboard. To accept and confirm these settings, simply press the ENTER button, then ESCAPE to return to the main SAMPLE TRANSLA­TOR screen.
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Sample Mode 4•5
You will now see a small check mark at the extreme right of the sample name indicating that this sample has been assigned and is now ready to be saved.
Now you can press STORE and select a destination and a name for your new sound.
As mentioned before, you may save this sound into any availa­ble location in the user sound families. Press ENTER to com­plete the operation.
Assigning multiple samples
If you have loaded a number of different samples into SAMPLE TRANSLATOR then you will need to use the ASSIGN MENU to map your samples to specific areas of the keyboard.
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4•6 User Guide
Place the cursor over each sample and press the INCLUDE but­ton, (F3). Now you will see an upper and lower note limit of A0 to C8 for the selected sample. Place the cursor over the A0.
Y ou can change this value either with the dial or, if you press the MIDI button, (F2), you can change it by pressing a key on the keyboard. Once you’ve assigned the lower note limit, move the cursor to the upper note and assign this in the same way. This process should be repeated for every sample in the list.
You must assign unique and specific regions of the keyboard to each sample in the list before you will be able to save your multi­sample. When you’ve finished assigning all samples in the list, press ESCAPE to return the main SAMPLE TRANSLATOR screen.
If you assigned every sample correctly then you should see a small check mark at the extreme right of each sample name in the list. If this is the case, you can press STORE and select a name and destination for your new sound.
Other assign functions
If you wish to temporarily remove a sample from the assigned group, press the EXCLUDE button, (F4).
This sample will either need to be re-assigned later or it must be erased from the group, (using the ERASE button, (F2) from the main SAMPLE TRANSLATOR screen), before you will be able to save your multi-sample.
Another very useful function in the assign menu is the AUTO button, (F1). This will prepare a “rough key map” for you by auto­matically assigning each of the samples in the list to it’s own separate range of keys. It arranges the samples in order accord­ing to the source note of each sample, (the key on the keyboard which plays back the sample at it’s original pitch) or , if the source pitches are the same, the order of the samples in the list. To use this function, simply go to the assign menu after loading your samples and press the AUTO button.
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Sample Mode 4•7
EDITING SAMPLES
Some simple tools have been provided which allow you to edit individual samples after they have been loaded. To edit a single sample, highlight it from the main SAMPLE TRANSLATOR list and press the EDIT button, (F4).
The functions available are as follows;
PITCH
The pitch reference shown here is the name of a key on the keyboard. This allows you to change the source note - the key on the keyboard which plays back the sample at it’s original pitch.
RATE
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4•8 User Guide
This function operates as a fine tuning control for the sample allowing you to accurately adjust the playback speed of the source sample.
LOOP START
Here you can set the start point of the sample loop. The number displayed represents the byte number in the sample file. If the sample had already been assigned a loop then this information will be automatically copied to the loop start parameter . If no loop point was found in the sample the LOOP START value will de­fault to zero.
SAMPLE END
Here you can see the byte number at which the sample ends and, consequently, the size of the sample in bytes. You can change the end point, (without actually reducing the size of the sample), by simply selecting a different value. When you play
the keyboard, you will hear that the sample now finishes at an earlier point.
At this stage you can also choose to “trim off” the surplus data which still remains after the newly set end point. To do this, press the CUT button, (F3).
LOOP ON / OFF
Setting this feature to on will activate a continuous loop between the LOOP ST ART and SAMPLE END points when a key is played.
TUNING BUTTON, (F1)
Pressing the TUNING button will assign an ordinary sound to the keyboard. This sound is designed to be used as a reference pitch when setting the PITCH and RATE parameters.
GAIN BUTTON, (F2)
This function will rewrite the sample data to increase or decrease the overall gain. Pressing the gain button will display a window where you can view an image of the sample.
Use the dial to select which level you want the gain to be changed to, then press ENTER to start the rewriting process. Because the gain function has to re-write all of the data in the sample file, it can take quite a long time when working with larger samples.
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Sample Mode 4•9
CUT BUTTON, (F3)
See SAMPLE END for information about how to use this feature.
EXPORT BUTTON, (F4)
After editing, your sample can be saved back to a disk or sent to a MIDI sample dump source with it’s new values.
T o use this function, press EXPORT, choose the device you want to send the sample to and press ENTER.
Now you can enter a name for your new sample and select the format in which you want it to be exported. Press ENTER to com­plete the operation.
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4•10 User Guide
5 • DRAWBAR MODE
Pressing the DRAWBARS button allows you to use the sliders like a set of Hammond Organ
®
drawbars.
In DRAWBAR mode, you work in a separate environment with special features and controls that are dedicated to coloring and controlling organ sounds.
16 preset configurations have been provided to let you explore some of the different possibilities of the Drawbar section. You can scroll through these by turning the dial while in DRAWBARS mode.
The eight sliders operate as eight of the drawbars on an organ. Although you can change the pitch of each drawbar to make any “footage” you like, the default settings are as follows.
1 2 3 4 5 6 7 8
SLIDER 1 - 16' SLIDER 2 - 5 1/3' SLIDER 3 - 8' SLIDER 4 - 4' SLIDER 5 - 2 2/3' SLIDER 6 - 2' SLIDER 7 - 1 3/5' SLIDER 8 - 1'
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Drawbar mode 5•1
Function buttons
The last 5 buttons of the slider and button panel, (beneath slid­ers 4-8), operate as switches for traditional organ effects in DRA W­BARS mode.
KEY CLICK: A typical effect of early drawbar organs, Key Click is an important part of the classic rock or jazz organ sound. Switch­ing off Key Click will give you a sound more reminiscent of later drawbar organs.
PERC 4', PERC 2 2/3': For Jazz and Pop organ sounds, these percussive effects can be added to the main drawbar sound.
SLOW / FAST CONTROL: This is the speed switch for the rota­ry loudspeaker emulator. Finer adjustments in the speed settings can be made under “Effect”.
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5•2 User Guide
Type Menu
The TYPE setting controls the voicing of the drawbars allow you to emulate different types of drawbar organs. The following types are available:
SMOOTH: This gives each drawbar a very pure sinewave sound typical of some of the transistorized organs of the 60’s and 70’s
HARD: This gives each drawbar the classic voicing of a vintage Hammond organ.
JAZZ: Similar in nature to the HARD setting but with a more per­cussive attack.
ROCK: This version of the classic drawbar organ sound is a little thinner than the HARD setting and is perfect for “screaming Ham­mond” effects, (especially when used with the Overdrive effect).
Setup Menu
The SETUP menu allows you to change the attributes of each Drawbar. Before you change one of the options in this menu, you should first move the slider who’s values you wish to edit. You will see the name of the slider in the title bar of the display. The slider then becomes the “selected drawbar”.
The menu options are as follows;
TRANSPOSE: Allows coarse tuning of the selected drawbar in half tone steps.
DETUNE: Allows fine tuning of the selected drawbar’s pitch.
P AN: Adjusts the stereo pan position of the selected drawbar.
Under the Utilities button:
PERC 4 VOL: This is a general setting for the volume of the percussion effect assigned to button #5.
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Drawbar mode 5•3
PERC 2 VOL: This is a general setting for the volume of the percussion effect assigned to button #6.
CLICK VOL: This is a general setting for the volume of the Key Click effect assigned to button #4.
Effects Menu
In DRAWBARS mode there are three different effects available, REVERB, ROTARY and OVERDRIVE.
These effects have been optimized at the factory so, although you can edit every parameter of each effect if you wish, in most cases it will be enough to simply adjust the amount of each ef­fect. These levels can be adjusted under the
SEND
button.
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5•4 User Guide
If you wish to edit the parameters of each effect or choose a different type of REVERB or ROTARY, simply place the cursor over the section you want to edit and press ENTER. This will open the parameter display for the selected effect.
Split Menu
In DRAWBARS mode, it is possible to split the keyboard and assign one additional sound to the left side of the keyboard split point. Press the SPLIT button to turn the split function on and set the split point.
The remaining features in the split display allow you to select the sound for the left side of the split and also to adjust it’s relative volume, pitch and effect send levels.
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Drawbar mode 5•5
Storing Drawbar settings
Once you have made a drawbar setting that you like, everything can be memorized into a “Drawbar performance”. Simply press the STORE button and select one of the 16 Drawbar perform­ance locations (from 113-128) as a destination.
You can enter a name for your Drawbar performance during the store procedure. These user Drawbar performances can be se­lected with the dial in the same way as the factory presets. The first user performance appears after the last factory preset.
Copying Drawbars to Performances
For increased flexibility, you can also save any Drawbar setting to one of the 1 12 user performance memories. This allows you to layer up to 8 additional parts with the 8 Drawbars. The drawback of using performances to store Drawbar settings, however, is that the Rotary speed, click and percussion buttons will not function as they do in DRAWBARS mode. Also, keep in mind that the sliders will only operate as Drawbars if, after editing, you re-save the performance with tracks 1-8 at the “top”.
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5•6 User Guide
To save a Drawbar setting as a Performance, press the button and select the of the
Drawbar
Performance
locations (from 1-1 12) instead
locations (from 1 13-128) as the destination bank.
STORE
When you save your Drawbar setting as a Performance you can continue editing it just like any other performance.
The parts of Drawbar performance are configured in the follow­ing way;
Parts 1 - 8 : Drawbar voices. Parts: 12 - 13 : Click and Percussions.
This means that, in order to retain the original Drawbar sound, you should not change anything in these parts. You can use parts 9-11 and 14-16 exactly as you wish.
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Drawbar mode 5•7
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5•8 User Guide
6 • ARPEGGIA TOR
The Arpeggiator works in both SOUND and PERFORM modes.
In PERFORM mode the Arpeggiator will control the part which is specified under the ARP setting, (in the
PERFORM
screen).
16 factory patterns have been provided to let you explore some of the different possibilities of the Arpeggiator. After switching the Arpeggiator ON, you can scroll through these preset patterns by first pressing the PROGRAM button and then using the dial to select the different presets.
OTHER
menu of the
Once an arpeggio is playing, you can lock it by pressing HOLD, (in the PROGRAM menu). The pattern will continue to play until you turn the HOLD function off.
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Arpeggiator 6•1
Edit Menu
Y ou can create and store your own arpeggio patterns. Press EDIT , (button F1), to see the menu;
BEAT: Here you choose the speed and style of the arpeggio. The first options are simple subdivisions of the beat, 8th notes, 16th notes and so on.
Following these you will find a number of “groove quantized” options. These are called 1/8B, 1/8C, 1/16B, 1/16C etc., each offering a slightly different feel.
The last two options are “Glissandi”. These, instead of stepping through the actual notes played like a real Arpeggio, play up or down in half step increments, starting and finishing at the lowest and highest notes played. When using one of these Glissando settings, only the highest and lowest notes held will affect the nature of the glissando. All other notes in between these two can be omitted.
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6•2 User Guide
DIRECTION: Here you can choose whether the arpeggio steps up, from lower notes to higher notes, down, or alternately up/ down or down/up. The last two settings are a little different;
Random:
This will trigger, at random, the notes which are being held. The pattern is completely non­repetitive and will continue to “randomize” for as long as the notes are held.
Input:
In this mode, the arpeggio will play the notes in the order which they were pressed. Careful use of this mode allows you to control the exact nature and style of the arpeggio pattern.
OCTAVE: This function controls the “width” of the arpeggio in octaves.
VELOCITY: Although it is ef fectively a volume control, the veloc­ity parameter actually controls “how hard the arpeggiator hits the keys”. Depending on the sound selected, reducing the velocity will reduce the volume of the arpeggio but it also reduces any other parameters which have been assigned to velocity in that sound, (e.g. Filter, Envelope speed etc. ). If you turn the dial past the maximum setting, 127, you will find the setting for
INPUT
velocity. When set, this means that the velocity of the arpeggio pattern will be identical to the velocity with which the keys were struck.
LENGTH: Here you can set the length of the individual notes which make up the arpeggio. The longest notes are 1/4 notes. As you increase the fractional amount, the length becomes short­er, (with the shortest possible setting being 1/192).
CRESCENDO: This causes the volume of the arpeggio to fluctu­ate as the pattern is repeated. This gives the interesting effect of the arpeggio either going away from you or coming towards you. The effect is repeated each time the arpeggio loops around. If you set a positive value, (by turning the dial clockwise), this will create the effect that the arpeggio is starting somewhere in the distance and then coming towards you. If you set a negative val­ue, the reverse effect will happen.
DELAY: This parameter allows you to adjust the amount of time which elapses between the time you press the keys and the moment at which the arpeggio starts. Each step represents 1/ 192nd of a beat. Therefore, if you set it to 192, there will be a delay of exactly 1 beat. A setting of 96 will delay it by exactly half a beat and so on.
REPEAT: If this is set to OFF the arpeggio will only play through once and then stop. If you set it to ON, the arpeggio will continue until the keys are released, (or until HOLD is turned off)
TRANSPOSE: This allows you to create some interesting ef­fects by having the arpeggio play in a different key from the notes which were originally played. The amount of pitch shift can be set in half step increment either up, (positive values - clockwise) or down, (negative values - anti clockwise).
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Arpeggiator 6•3
HOLD: This setting allows you to choose what happens to this pattern when the
HOLD
button is pressed.
There are two modes;
Build: When HOLD is pressed, the current arpeggio will
continue to play. If new notes are subsequently pressed they will be incorporated into the current arpeggio pattern. This means that, as new notes are added, the pattern continues to “build”.
Freeze: When HOLD is pressed, the current arpeggio will
continue to play. If new notes are subsequently pressed, the old pattern will be cancelled and a new pattern, based solely on the newly played notes will be created.
SYNC BUTTON, (F3)
Press this button to synchronize the arpeggio with the sequenc­er's clock.
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6•4 User Guide
7 • GROOVES
The Grooves section of the Equinox contains over 1000 MIDI grooves. These provide a valuable resource of inspiring drum, bass and keyboard “riffs” which can be used either for real time playing or can be incorporated into sequences and edited to your taste.
Each groove is actually a small looping MIDI sequence. This means that you have complete freedom to change any aspect of these grooves - the sounds, the effects, the tempo, the key, the pitch and so on.
When you press the tion, the screen will show you the name of the current
Patch,
and you can immediately start to play it from the key­board. Use the dial to scroll through some of the factory preset Groove Patches.
PROGRAM
button in the
GROOVES
sec-
Groove
Groove Library
The factory grooves have been arranged into 16 families with each family containing 64 grooves. These families have been organized into specific categories making it easier to quickly find any particular groove quickly . There are also 8 user families into which you can either copy the factory grooves or store your own creations.
The factory groove families are listed below.
DRUM 1 DRUM 2 DRUM 3 PERCUSSION BASS 1
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Grooves 7•1
BASS 2 BASS 3 KEYS 1 KEYS 2 KEYS 3 KEYS 4 KEYS 5 GUITAR COMBI 1 COMBI 2 COMBI 3
With so many grooves available, the
LIBRARY
function has been provided to give you a quick and easy way to audition all of the grooves. To use it, turn on the
GROOVES
section and select
PROGRAM
LIBRARY
button in the
, (F3).
The screen is divided into two parts. On the left side, you can see the currently selected family. On the right side you can see a list of the individual grooves contained in this family. A quick and easy way to listen to any groove is to simply press a key on the keyboard. Since each family contains 64 grooves, the 64 keys from C2 to D#7 can be used to audition every groove in a family.
On the
Equinox
61, since you don’t physically have these last three keys for auditioning grooves 62-64, after pressing the last key on the keyboard (C7), take the cursor to the right of the dis­play and press the cursor down button. Y ou will be able to listen to these grooves simply by selecting them.
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7•2 User Guide
Groove Patches
Once you find some grooves that you like, you can incorporate them into a “Groove Patch”. A Groove Patch is a set of grooves which can be recalled any time you need it. Within a Groove Patch, you can define which grooves you want to assign to which keys, how each groove will behave when triggered and also, if you wish, modify the voicing, effect sends, transposition of each groove independently.
In addition to containing 64 individual grooves, each family also has space to store 64 Groove Patches. In the factory preset fam­ilies, you will find a small number of patches which have been created for you. You can audition these by pressing the button under
LIBRARY
.
When you create your own patches, however, you must store them in the USER groove families. Since there are 8 USER fam­ilies available, you can store up to 512 of your own patches, (64 patches in each of the 8 families).
PATCH
A groove patch can use any of the grooves from the 16 factory families plus any groove from the current USER family. If you wish to use a groove from a different USER family , you must first copy it into the current USER family.
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Grooves 7•3
Creating a Groove Patch
Creating you own groove patch is easy . To make a Groove Patch from scratch, press the
The first step is choose a groove template. You can assign as many keys as you want to play grooves. Those keys which you do not assign to the grooves can be played normally in PER­FORM mode. To make this task a little quicker, a number of pop­ular configurations are offered as templates.
CREATE
button.
Choose
LOWEST OCTAVE
and press ENTER.
Next you select which user family you will want to store this patch into. This choice only matters when you are using grooves of your own which you have stored into one of the USER families. If you just want to create a patch from factory grooves then it makes no difference which user group you choose.
For this example, we’ll select PATCH IN USER1. Press ENTER to confirm. The last step asks you to choose a GROOVE Group.
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7•4 User Guide
For this example, go up and select the COMBI1 Group and press ENTER.
If you try to play the keyboard you will see that only the lowest octave is assigned to triggering grooves while the rest of the key­board is assigned to whichever performance was last selected.
Now you can explore the
EDIT
environment. Press the EDIT button, (F1) and confirm that you want to edit this patch by press­ing ENTER.
Pressing any key on the keyboard will instantly update the infor­mation you see in the screen. The system automatically “catch­es” the key that you pressed allowing you to instantly edit it’s settings. Press one of the “active” groove keys and try experi­menting by assigning some different grooves to that key.
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Grooves 7•5
Here are some of the main features of the edit menu;
TRIGGER
This controls how long the groove will continue playing after this key is released. There are three choices;
MANUAL: The groove will start when you press the key and
stop when you release it.
LATCH: The groove will continue playing after you release
the key . You can stop the groove by either press­ing the same key again or by pressing the button in the
GROOVES
section.
STOP
ONE-SHOT: The groove will play through once completely re-
gardless of when the key is released.
START SYNC
Here you can select how soon the groove starts playing after you press the key. There are three options;
REAL: The groove will start the moment the key is
pressed
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7•6 User Guide
BEAT: After you press the key, the groove will wait until
the beginning of the next beat before starting.
BAR: After you press the key, the groove will wait until
the beginning of the next bar before starting.
STOP SYNC
Here you can select how soon the groove stops playing after you release the key. There are three options;
REAL: The groove will stop the moment the key is re-
leased
BEAT: After you release the key, the groove will wait un-
til the beginning of the next beat before stopping.
BAR: After you release the key , the groove will wait un-
til the beginning of the next bar before stopping.
VELOCITY
This allows you to select whether or not the volume of the groove is affected by the velocity of the keystrike.
EXCLUDE GROUP
This feature is designed to make it impossible for certain grooves to be played together. When two or more grooves are assigned the same exclude group number, it will no longer be possible to play them both at the same time. There are 16 “exclude groups” to choose from.
PLAY MODE
This feature allows the Groove to be played either forwards or backwards, for a unique and intersting effect.
See also SHUFFLE mode, where you can change the Groove play direction with the left and right cursor arrows.
Storing your Groove Patch
When you are satisfied with the groove patch you’ve created, press STORE.
Y ou can the choose a name and a final destination for your groove patch. When you need to recall this groove patch in the future, simply turn on the and use the dial or numeric keypad to select your patch. User groove patches are listed after the factory presets.
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PROGRAM
button in the
GROOVES
section
Grooves 7•7
Transposing a Groove in real time
While a groove is playing, either from a GROOVE PATCH or from the SHUFFLE function, you may transpose its pitch from the original to any other key.
In Groove Patch
At any time while using a GROOVE P A TCH, press the EDIT but­ton, (F1). You will now see the GROOVE TRANSPOSE function on button F4.
In Shuffle mode
The GROOVE TRANSPOSE function can be found on button F4.
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7•8 User Guide
To transpose the current groove, press TRANSP , (F4) and press any key on the keyboard.
The pitch of the current groove will instantly change The original pitch of the groove relates to the key of C. To restore the original pitch, repeat the transpose function and press any C key on the keyboard.
Shuffle
In simplest terms, the SHUFFLE function is a automated “idea generator”. Drawing from the 16 factory groove families and the 8 user families, the SHUFFLE function can instantly create a multi track groove, (up to 8 tracks), by randomly selecting a drum groove, a bass line, a guitar riff and more, and letting you hear how they sound together . The results from this simple but pow-
Changing the Groove Play direction
In Shuffle mode, the small arrow to the left of each track name indi­cates the play direction. You can change the direction for each track by pressing the left or right cursor.
erful feature can be quite astonishing. Up to 8 tracks can be “shuffled together”, but sometimes the best
results come from just using two or three tracks.
For each track listed there are three options:
SHUFFLE: The track will randomly select a new groove from
the libraries each time the
MAKE
button is pressed
OK: The current groove is locked into this track. It will
not change when the MAKE button is pressed.
OFF: The track is muted.
Try this example. Set Drum 1, Bass 1 and Synth 1 to SHUFFLE. Then press
MAKE.
You will instantly hear a three track groove created by three ran­domly selected tracks. To re-randomize everything, simply press
MAKE
again.
If you hear something you like, for example, maybe you like the drum track but the bass line doesn’t seem right, set the Drum 1 track to OK. The next time you press
MAKE
, the drum track will
not be changed.
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Grooves 7•9
If you want to assign a specific groove to a particular track, first place the cursor over the track and then press
GET
.
Now you can select the groove you want from any of the availa­ble groove families.
After you confirm by pressing ENTER, your selected groove will be locked into that track.
Any time you hear a pattern that you like, it can be saved as a new groove by pressing the STORE button. Follow the prompts to chose a name and location for this new groove.
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7•10 User Guide
Sometimes, when creating a groove shuffle pattern, you may find that there are certain families whose grooves you don’t like or which simply don’t seem to fit in well with the other patterns you’re using. Pressing the WHA T button, (F2) allows you to spec­ify which groove families the shuffle system will choose from.
Use the cursor keys to highlight any family and use the ENTER button to either include or exclude that family from the shuffle group. You can choose any or all of the 16 preset families and the 8 user families. A negative highlight, (white on black), indi­cates a family that will be used in the next shuffle. Press ES­CAPE when you’ve finished your selection.
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