Copyright 2004 GameTech International, Inc. All rights reserved. Unauthorized use of this material without the express written consent of GameTech is
prohibited. Diamond, Diamond Plus Bingo, Diamond VIP, Diamond TED, GameTech, AllTrak, TED, TED
trademarks of or trademarks owned by GameTech. “Windows” is a registered trademark of Microsoft Corporation in the United States and/or other countries.
2
C and Pay-N-Play are either registered
GameTech International, Inc.
ii
GameTech Internat ion a l, Inc.
GameTech Internationa l, Inc.
900 Sandhill Road
Reno, NV 89521
Welcome to GameTech International, Inc. (GTI)
Purpose of t his Gu id e
This m anual is desi gned to be u sed b y GTI st af f. It p rovid es t he i nst ruct ions for usin g Ra dio
Frequency (RF) .
iii
GameTech International, Inc.
iv
Table of Contents
Chapter 1:
Radio Freq uen c y ( RF)................... ............. .......................... ............. ............. ............. .......................1
Operati ona l I n f orm a t i o n................... ............. ........................... ............. ............. ............. ............17
How it Works.......................................................................................................................17
System Ins t a l lat i o n......................... ............. ............. ............. ........................... ............. ..............21
Site Survey Form..................................................................................................................39
Graphing the Hall.................................................................................................................41
Site Survey Form........................................................................................................................ 55
v
GameTech International, Inc.
vi
List Of Figures
Base Station Controller and Transmitter ...................................................................................................22
TED® Unit Screen.....................................................................................................................................23
TED2C™ Unit Screen...............................................................................................................................24
TED2C™ Unit Screen (v6.7.x or later).....................................................................................................24
•Hardware: Base Statio n Controllers and Transmitters
•RF Test Tools
•Signal Strength Meter (SSM)
•Standalone Battery Powered Transmitter
•Getting Started
•Paper Survey
•Questions and Answers
•Troubleshooting
GameTech International, Inc.
2 Radio Frequency (RF)
GameTech International, Inc.Overview
Overview
With Radio Fre quency (RF), TED® and/or TED2C™ users can enjoy the advantages of playing with wireless electronics. Depending on the mode being used, users can enjoy from a
“Fully Au to m at ic” mo de of pl a y whi c h do es all t he dau bing, game and session changes to
a “Game Change Only ” mod e which signals game and session changes only.
Note: A ll modes of play involve RF signals. The least amount of RF interaction occurs when the hall is
configured to use UNIT_RFMODE=0 (Game Change Only). In this mode, the TED
are notified of game and session changes only. The player is responsible for entering the numbers as they are
called on the numer ic ke y pa d .
Note: If a unit loses the RF signal, a unit alarm will sound and a visual flashing message will display on the
®
and/or TED2C™ screen displaying “RF Signal Lost.” The unit will drop into non-RF manual mode
TED
until a signal is once again received. See “RF Signals” on page 15 for further information.
®
and/or TED2C™ units
Radio F reque ncy (RF)3
OverviewGameTech International, Inc.
4 Radio Frequency (RF)
GameTech Internatio na l, In c.Modes of Operation
Modes of Operation
There are five modes of operation available with an RF installation as outlined in the next
few page s , however, it is the responsibility of the technician to be aware of any jurisdictional o r s t at e l aw s governing th e use o f R F a n d which method i s a pproved in thei r jurisdiction.
Terminology: Manual Entry - while i n RF mode, the player ent ers a number before it is
officially called.
UNIT_RFMODE=1
AUTO
In the fully automatic mode, everything is done automatically without user intervention. Incorrect manual entries ARE corrected upon RF signal and the unit will display “Bingo Pending” on
manual entries.
®
•Ball calls, ga me numbers, patterns and session informa tion is sent and rece ived by the TED
and/or TED
2C™
unit each time a signal is received.
•The units w ill disp lay RF M ODE, b all -cal ls ( in th e o rde r re ceive d), numbe r of car ds and nu mber
away on the main screen.
•Automatic corrections apply to:
•Game
•Session
•Incorrect manual entries
®
•The TED
automatic mode.
•When a number is ma nual ly en ter ed pr ior to t he RF signal being se nt, the num ber will be s how n
on the unit fla shboard but, will not da ub the cards. It the number would cause a unit to win, a
“Bingo Pending ” message will display. Once the RF signal is sent confirming the manual entry,
all numbers wi ll be daubed on the cards and the winning card(s) will display.
•By using a menu option on the TED
Button), a player can choose to enter numbers manually (displayed as “manual” mode on the
unit screen ). The only action performed through RF would then be game/session changes.
Note: The option for manual entry can be dis abled, refer to “R FMODELOCK” on page 32 for further
information.
Attention: Numbers MUST be entered manually i f the RF signal has been lost.
and/or TED2C™ units WILL NOT enter sleep mode or shut off when using the fully
®
(Flashboard Button) and TED2C™ units (Lucky Options
Table 1. Unit_RFMODE=1
Radio F reque ncy (RF)5
Modes of OperationGameTech International, Inc.
UNIT_RFMODE=2
Enter Once to Daub All
In this mode, the enter button is pressed once to daub cards AND catch the playe r up to
all ball-calls. Incorrect manual entries ARE corrected upon RF signal and the unit will display
“Bingo Pending” on manual entries.
•Pressing enter once will catch the player up to all ball calls, game, and session information
should the player not press enter each time.
•The units w ill disp lay RF M ODE, b all -cal ls ( in th e o rde r re ceive d), numbe r of car ds and nu mber
away on the main screen.
•Automatic corrections apply to:
•Game
•Session
•Incorrect manual entries
•The number of balls in the call queue are denoted on th e player screen with
“1 behind, 2 be hind,” etc.
®
•The TED
period of time.
•When a number is ma nual ly en ter ed pr ior to t he RF signal being se nt, the num ber will be s how n
on the unit fla shboard but, will not da ub the cards. It the number would cause a unit to win, a
“Bingo Pending ” message will display. Once the RF signal is sent confirming the manual entry,
all numbers wi ll be daubed on the cards and the winning card(s) will display.
•By using a menu option on the TED
Button), a player can choose to enter numbers manually (displayed as “manual” mode on the
unit screen ). The only action performed through RF would then be game/session changes.
and/or TED2C™ units WILL enter a sleep mode or shut off when left inactive for a
®
(Flashboard Button) and TED2C™ units (Lucky Options
Note: The option for manual entry can be dis abled, refer to “R FMODELOCK” on page 32 for further
information.
Note: Numbers MUST be entered manually if the RF signal has been lost.
Table 2. Unit_RFMODE=2
6 Radio Frequency (RF)
GameTech Internatio na l, In c.Modes of Operation
UNIT_RFMODE=3
Enter to Daub One
In this mode, the enter button will daub ONE NUMBER at a time only. If behind, the player
will be required to press the enter button multiple times to catch up. Inco rrect manual
entries ARE corrected upon RF signal and th e unit will display “Bingo Pending” on manual
entries.
•Pressing the e nter key will catch the player up only one number at a time. Pressing enter multiple times will daub the numbers in the order they were called.
•If the customer misses the last five b all calls , enter would need to pressed fi ve times to cat ch up.
The player will be able to see what numbers are missing by going to the units’ flashboard.
•The units w ill disp lay RF M ODE, b all -cal ls ( in th e o rde r re ceive d), numbe r of car ds and nu mber
away on the main screen.
•Automatic corrections apply to:
•Game.
•Session.
•Incorrect manual entries.
•The number of balls in the call queue are denoted on th e player screen with
“1 behind, 2 be hind,” etc.
•If a ball is entered manually (the player enters it before it is officially called) and then is called
via RF, it will become officially daubed. No need to press enter.
®
•The TED
and/or TED2C™ units WILL enter a sleep mode or shut off when left inactive for a
period of time.
•When a number is manually entered prior to the RF si gna l being sent the number will be shown
on the unit fla shboard but, will not da ub the cards. It the number would cause a unit to win, a
“Bingo Pending ” message will display. Once the RF signal is sent confirming the manual entry,
all numbers wi ll be daubed on the cards and the winning card(s) will display.
®
•By using a menu option on the TED
(Flashboard Button) and TED2C™ units (Lucky Options
Button), a player can choose to enter numbers manually (displayed as “manual” mode on the
unit screen ). The only action performed through RF would then be game/session changes.
Note: The option for manual entry can be dis abled, refer to “R FMODELOCK” on page 32 for further
information.
Attention: Numbers MUST be entered manually i f the RF signal has been lost.
Table 3. Unit_RFMODE=3
Radio F reque ncy (RF)7
Modes of OperationGameTech International, Inc.
UNIT_RFMODE=4
Enter to Daub One
In this mode, the enter button will daub ONE NUMBER at a time only. If behind, the player
will be required to press the enter button multiple times to catch up. Inco rrect manual
entries ARE NOT corre c ted upon RF signal and the unit WILL BINGO on manual entries.
•Pressing the e nter key will catch the player up only one number at a time. Pressing enter multiple times will daub the numbers in the order they were called.
•If the customer misses the last five b all calls , enter woul d have to presse d five times to cat ch up.
The player will be able to see what numbers are missing by going to the units’ flashboard.
•The units w ill disp lay RF M ODE, b all -cal ls ( in th e o rde r re ceive d), numbe r of car ds and nu mber
away on the main screen.
•Automatic corrections apply to:
•Game and session only.
•The number of balls in the call queue are denoted on th e player screen with
“1 behind, 2 be hind,” etc.
Attention: In this mode, Caller corrections do not automatically get corrected on the player units. The
players must correct them manually on their unit.
•The TED
®
and/or TED2C™ units WILL enter a sleep mode or shut off when left inactive for a
period of time.
•When a number is ma nual ly en ter ed pr ior to t he RF signal being se nt, the num ber will be s how n
on the flashboa rd AND the player’s cards. If a manually entered number would cause the unit to
win, the unit WILL BINGO. Incorrect manual entries are NOT corrected via the RF sig nal.
®
•By using a menu option on the TED
(Flashboard Button) and TED2C™ units (Lucky Options
Button), a player can choose to enter numbers manually (displayed as “manual” mode on the
unit screen ). The only action performed through RF would then be game/session changes.
Note: The option for manual entry can be dis abled, refer to “R FMODELOCK” on page 32 for further
information.
Attention: Numbers MUST be entered manually i f the RF signal has been lost.
Table 4. Unit_RFMODE=4
8 Radio Frequency (RF)
GameTech Internatio na l, In c.Modes of Operation
UNIT_RFMODE=0
Game Change Only
In the game ch ange only mode, the only RF information receiv ed i s wh en the caller
changes the game or session. Incorrect manual entries ARE NOT corrected upon RF signal
and the unit WILL BINGO on manual entries.
•When a number is manually entered, the number is placed on the unit flashboard AND the p layer
cards. If the manually entered number would cause the unit to bingo, the unit WILL BINGO.
Incorrect manual entries are not cor rected via RF signal.
Attention: Game and session changes must be done m a nually if the RF signal has bee n lost.
Table 5. Unit_RFMODE=0
Manual Entries by Player
If a player chooses to manu ally enter their number s on an RF unit, the UNIT_RFMODE
setting will deter mine if a u nit will bi ngo (play winning animation) or display a “Bingo
Pending” message.
•Pending Bingo ( UNI T _RF MODE=1, 2 or 3)
•Ball calls manually entered by the player are sent to the flashboard ONLY. The
cards will not be daubed un t il the RF signal confirming the number is sent .
Once the RF signal is re ceived, the cards will be dau bed. Therefore, a unit
WILL NOT bingo until RF confirmation of the number however, the unit will
display a “Bingo Pending” message.
•Bingo (UNIT_RFMODE=4, 0)
•Ball calls manually entered by the player WILL daub the flashboard AN D th e
cards wit ho ut RF co nf irm a t io n. T here fore, the unit WILL bi ng o (pl a y wi nni ng
animation) on manually daubed numbers wh ile in RF mode.
Radio F reque ncy (RF)9
Modes of OperationGameTech International, Inc.
Modes of Operation - Summarized
Mode
UNIT_RFMODE=0
(RF Game/Se ssi o n
Change Only)
UNIT_RFMODE=1
(AUTO)
UNIT_RFMODE=2Enter
UNIT_RFMODE=3Enter
Catch Up
Style
n/an/aRegularAutomatic
Autom aticManual input i s con-
catches up
all ball calls.
required for
each
queued call .
Auto
Correction
Type
firmed/corrected on
the next RF si gnal
received on the
unit.
Manual input is con-
firmed/corrected on
the next RF si gnal
received on the
unit.
Manual input is con-
firmed/corrected on
the next RF si gnal
received on the
unit.
Bingo Style
Bingo pe nding
on manually
entered c a l l s .
Bingo pe nding
on manually
entered c a l l s .
Bingo pe nding
on manually
entered c a l l s .
Game/
Session
Change
Automatic
Automatic
Automatic
UNIT_RFMODE=4Enter
required for
each
queued call .
Table 6. Modes of Operation - Summarized
All RF and manual
entries ar e
accepted.
RegularAutomatic
10 Radio Frequency (RF)
GameTech International, Inc.Wild Numbers
Wild Numbers
Wild ball-calls are expanded to their actual individual ball equivalents. For example, a wild
#1 call is e quivalent to calling balls 1, 11, 21, 31, 4 1, 51, 61 and 71 in that order into the
call queue. The RF message protocol is not aw are of a “wild” ball call. Wild calls on the
caller unit will simply appear as if many balls were called at once. The portable units will
simply catch up to the ball calls as sp ecified by the mode of operation.
To corr ect ball calls relating to a wild ba ll-call, each number must be individ ually corrected. Calli ng a correct on 91 will unconditionally correct all wild number 1’s whether or
not they were actually daubed as part of a wild 91 call. This may b e unexpected. (This i s
how manual non-RF portables handled it, nothing has changed.)
Note: The wild and F & B balls that are set in Ptech on a per-game basis are available only in manual mode.
The ball-calls that the TED
wants to play wild’s or F & B on the first ball-call(s) of a particular game, they must manually daub the
correspo nding balls on the caller unit connected to the RF hub.
®
and TED2C™ units receive match w hat appear s on the ma ster sc reen. I f a hall
To Hand le Wil d cod e s in UNIT_RFM O DES #3 and #4:
If a hall is using an RF mode that requires a player to hit Enter once for each ball-call and
the bing o operat ion is usi ng W il d Odds , W ild Even s or W i ld An y, the follow in g is the most
convenient process to follow: (Ensure jurisdictional requirements allow prior to implementation.)
1.
The Caller announces that a wild is about to be called.
2.
The Caller instructs the players to enter the appropria te wild code into their unit
BEFORE the Caller ac tually calls it.
3.
Players enter the wild code.
4.
Pending daubs are placed onto the unit flashboard.
5.
Caller chooses the wild opti on on the caller screen.
6.
All numbers w ill automatically be daubed on the player units.
Note: If the Caller chooses the wil d call on the caller screen first, players would be req uired to push ENTER
for each ball within the wild call. If a player attempts to enter wild codes on the unit pending daubs on their
flashboard, the wild code(s) will be ignored and treated as an enter to daub another ball. Pending daubs
(daubs outlined on the flashbaord but not yet daubed on cards) must be entered individually before wild
codes will be accepted on the units.
Radio F reque ncy (RF)11
Wild NumbersGameTe ch International, In c.
12 Radio Frequency (RF)
GameTech International, Inc.Bingo
Bingo
Bingo Pending
The “Bingo Pending” message only checks bingo masks that are 1-away from a bingo in a
manually entered list. (This was done because of limited processing power on the TED
and was mirrored on the TED
that in an actual bingo operation, hall players would not manually enter more than one ball
call ahead because it is dis played on the hall monitor.
Note: Manually entered ball calls in UNIT_RFMODE 1, 2 and 3 do not affect the actual away counts. Only
actual ball calls recei ved through RF will be away-counted.
Valid Bingo
When a valid bing o is received, the portable unit wi ll stay in the bingo animation screen
until a key is pressed. In the winning cared screen, the unit wil l operate similar to a fi xedbase unit and will stay on the winning card until the following occurs:
A•
Caller presses hard luck (Pattern).
B•
Caller advan ces to another game (Next Game, Pick Game or Start Over ).
C•
Caller cancels a ball call.
D•
Player presses the hard luck button on unit screen.
2C™
for consistency.) It was also anticip ated (and expecte d)
®
,
Radio F reque ncy (RF)13
BingoGameTech International, Inc.
14 Radio Frequency (RF)
GameTech International, Inc.RF Signals
RF Signals
The following information pertains specifically to RF signals received by the TED® and/or
2C™
TED
Attention: As a general rule, each RF TED® and/or TED2C™ needs to be able to “see” at least two trans-
mitters t o a void dead spots.
units.
•The single frequency RF system utilizes frequencies at 915 MHz ISM (Instrumentation, Scientific, Medical) band. The RF energy in this band acts more like light
instea d of radio waves a nd this ultra high f re quency RF energy w ill bounce off
walls and can be absorbed or bloc ke d by huma n bodies or obstructions .
Note: Dead Spots: In certain situations when RF energy bounces off objects, the two signals, called the
incident an d th e r e f lec ted, can re ach a receiver ( i. e . T ED
called “mul ti- pat h. ” Whe n the reflected wave is 180 deg ree s out of pha se w ith the incid ent wave, the t wo
signals can cancel and produce a “dead spot.” It is for this reason that multiple transmitters are used.
®
/TED2C™) at the same time. This phenomenon is
•The TED® and/or TED2C™ units play automaticall y a s soon as the Caller a dvances
to game one.
•Cell phones have no effect on GTI RF units.
®
•Players are not ified when the TED
and/or TED2C™ unit receives a signal. This
assures the custo m er t hat the unit is receiving.
•If a unit loses the RF signal (for 10 seconds (not adjustable)) it has a visual flashing
message displa ying “RF Signa l Lo st” a nd wil l drop into n on- RF manu al m ode u ntil
a signal is once ag ain received. “RF MODE” will not display.
•If a unit alarms and t hen the alarm stops, it is agai n r eceiving a signal.
•If any ke y is pressed while the unit is alarming, it will go into manual mode
and ball c all s can b e ente red ma nual ly. Once th e sign al res umes, it wi ll go back
into RF mode.
•Upon returning to RF play...
any missing balls will be placed in the call queue for UNIT_RFMODE 2, 3 and
4 and are automatically daubed in Automatic RF mode.
incorrect call s will be corrected in UNIT_RFMODE 2, 3 and 4 and Aut omatic
RF mode.
manual entries will be cleared.
•The unit will display status information to the player such as cards getting close to a
bingo and how many numbers they are away from a bingo.
Radio F reque ncy (RF)15
RF SignalsGameTech International, Inc.
16 Radio Frequency (RF)
GameTech Internat ion a l, Inc.Operational Infor ma t ion
Operational Information
The following list explains some of the additional features of RF play.
®
•RF TED
TED
Note: Although TED® and TED2C™ units are RF capable, they may be used in a non-RF hall.
•Supported Games:
•Callers Choice
•Hard Luck (for progressive games).
•Play with Paper
•Speed Games (With two-second ball calls as required by some jurisdictions.)
•When games come up in a sessio n t hat the player has not purch ased cards for, the
electronics will displ ay “No cards” or “No cards for t his Game” depending on
whethe r th e u nit is a
and TED2C™ units are marked as RF capable on the case. In addition, RF
®
units are two-tone colored and all TED2C™ units are marked as RF capable.
®
TED
or TED2C™. (Based on available display space.)
How it Works
•The Diamond master provides information to the 1Base Station Controller (BSC)
via a 9-Pin RS-232 connection...(The master must have a working com port.)
•the Base Station Controller (BSC) provides information to the transmitters via a
CAT5 cable connection...
Note: The transmitters also receive power from the Bas e Station Controller.
•the T ransmitters (XMT R) (m in imu m of fou r) provide information to the TED® and/
or TED
Note: Currently this is a one -way c ommun ication. When two-way has c omplete d de velopmen t, the TED
and/or TED2C™ unit will be able to communicate information back to the Diamond™ system via an RF
signal. The CAT5 cable provides bidirectional communication and power fr om the BSC to the XMTRs.
1
This device complies with part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device
may not cause harmful interference, and (2) this device must accept any interference received, including interference
that may cause undesired operation.
2C™
units via an RF signal which loops three times per second.
®
Radio F reque ncy (RF)17
Operational InformationGameTech International, In c.
As with many aspects of bingo operations, RF may not be legal in some jurisdictions or, if
legal, may require setu p va ri a ti on s to e ns u re the legality of t he installation . T he ha ll te c hn ician has the responsibility of being knowledgeable and implementing RF to conform to
these jurisdictional guidelines. For information on guidelines, the technician should contact
their immediate supervisor.
FCC Complia nce S tatement
This device complies with part 15 of the FCC Rules. Operation is su bject to the followin g
two condit ions: (1) This device may not cause harmful interferen ce, and (2) th is device
must accept any inter ference received, including interference that may cause undesired
operation.
Unauthorized modifications or changes made to this device not expressly approved by the
party responsib le for compliance cou ld void the users author ity to operate the equipment.
Radio F reque ncy (RF)19
FCC Compliance StatementGameTech International, Inc.
20 Radio Frequency (RF)
GameTech Internatio nal, Inc.System Installatio n
System Installation
Required Hardware
The GameTech 900 MHz RF TED® and TED2C™ system contains three basi c components
as follows:
Base Station Controller (BSC)
The BSC should be installed w i thin close proximity of the ba ll call PC (up to 25’) and
within 6’ of an AC power plug (GTI Part #
Note: The BSC should remain wi thin easy access. If transmission problems occur, a reset may be required.
A reset can be accomplished by cycl ing the power to the BSC (there is no reset button).
99-00001-0000).
Radio F reque ncy (RF)21
System InstallationGameTech International, Inc.
Transmitters (XMTR)
•There is a minimum of four transmitters (GTI Part #99-00002-0000) that should be
strategically placed around the hall to ensure full line of sight coverage from at least
two trans m itters to the T E D
100’ radius, 200’ diameter.)
•The XMTRs can be placed right-side up or upside down but, the an tenna must be
perpendicular to the floor for maximum coverage over the playing area.
•The CAT5 cables should be routed from each XMTR to the BSC and connected to
ensure a clean in stallation.
®
/ TED2C™ units over the entire playing floor. (Range:
Red: Signal
Base Station Controller (BSC)
Transmitt er ( XMTR)
Green: Power
Figure 1. Base Station Controller and Transmitter
Note: The Transmitter and the Battery Powered Transmitter visually appear to be exactly
the same however, wh en the battery is plugged into e ach unit, they wil l r espond differ e nt ly
as follows:
1
Transmitter - Green light will be on, red light will not.
•
•Battery P owe red T r ans m it te r (used for site survey only) - Green light will be on
indicating power, red light blinks at one second intervals.
1. This device complies with part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This
device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.
22 Radio Frequency (RF)
GameTech Internatio nal, Inc.System Installatio n
TED® and TED2C™ Units
The TED® and TED2C™ units2 are standard GameTech products that ha ve 900 MHz RF
receivers installed. Each unit has hardware modifications to accommodate the RF receivers
and special software for using the new source of data from the RF module. These units will
be marked as RF capable as show n b elow.
®
Figure 2. TED
2. These devices comply with part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) These
devices may not cause harmful interference, and (2) these devices must accept any interference received, including
interference that may cause undesired operation.
Radio F reque ncy (RF)23
Unit Scre en
System InstallationGameTech International, Inc.
Figure 3. TED2C™ Unit Screen
2
Figure 4. TED
24 Radio Frequency (RF)
C™ Unit Screen (v6.7.x or later)
GameTech Internatio nal, Inc.System Installatio n
Transmitter
9-Pin RS-232
(up to 25')
RF XMTR
GTI Part Numbers:
Transmitter
Master
Base Station
Controller
RF XMTR
Base Station Controller: 99-00001-0000
SF 900 MHz Transmitter: 99-00002-0000
12VDC@3A
Power Supply
4X CAT5
(up to 1000' each)
Transmitter
RF XMTR
Transmitter
RF XMTR
Power Supply: 50-10201-2001
(Same power supply as the TED
®
crate.)
Figure 5. RF Connectivity Diagram
Note : Be aware that the GTI system cannot differentiate between RF and non-RF units which could affect
customer billing. RF units should be sold from a s epa rate window to ensure players are getting the type of
unit the y de s i re.
Radio F reque ncy (RF)25
System InstallationGameTech International, Inc.
RF Te st Tools
Suitability of a hall is determined by two factors: Interference and Coverage. Engineering
has developed two tools to help in the evalu a tion of the hall, a Signal Strength Me ter
(SSM) and a Standalone Battery Powered Transmitter. (Contact your supervisor to obtain
the RF testing tools if you are required to do a site survey, part numbers are listed below. )
•99-90000-0001 SF RF Site Survey Kit (consisting of the following):
•99-90000-0002 SF RF Survey Receiver
•99-90000-0003 SF RF Survey Transmitter
•99-56400-000 1 SF RF Transmitter Battery Cable
26 Radio Frequency (RF)
GameTech Internatio nal, Inc.System Installatio n
Signal Strength Meter (SSM)
One tool is the handheld RF Signal Strength Me ter (SSM) as pictured in Figure 6. The
SSM is battery powered (9V) and activated by a push button switch located on the side of
the unit and is tuned to the same frequency used by the system. The SSM u s es the same
®
receiver that is used in the TED
light e mit ting diodes (LE D) located on th e f ront. The LED’s give a vi s ua l b a r-graph indi c ation similar to that of a volume indicato r o n th e front of a modern stereo to co mmun icate
the strength of the signal to the user. There are four green, one yellow and two red LED’s
located from top to bottom.
and TED2C™ units to receive the RF signals and, has seven
Figure 6. Handheld Signal Strength Meter (SSM)
Radio F reque ncy (RF)27
System InstallationGameTech International, Inc.
Standalone Battery-Powered Transmitter
The othe r tool is t he st andal one b atter y po wered t rans mitt er as show n in Fi gure 7. This tool
is used to generate an RF signal to help in the measurement of signal coverage in the hall.
The standalone transmitter also uses one ex ternal 9V battery (with a special harness) and
will operate for sev eral hours while th e tests are conducted.
Figure 7. Stand-Alone Battery Powered Transmitter
Note: The Transmitter and the Battery Powered Transmitter visually appear to be exactly
the same however, wh en the battery is plugged into e ach unit, they wil l r espond differ e nt ly
as follows:
•Transmitter - Green ligh t will be on , red light will not.
•Battery P owe red T r ans m it te r (used for site survey only) - Green light will be on
indicating power, red light blinks at one second intervals.
28 Radio Frequency (RF)
GameTech Internatio nal, Inc.System Installatio n
Paper Survey
Use the site survey form to begin the evaluation of RF in a bingo operation. Diagraming the
hall is an imp ortant step to lay out the necessary testing areas. F igure 8 provides a samp le
hall on which to base your diagram. If the hall has more than one room, each room will
need to be diagramed individual ly. Create an architectural diagram of the hall using the
graph paper located in the site survey form.
Note: RF site surveys must be performed or approved by a Field Supervisor.
Sample Bi ng o Ha ll
XMTR
1
150'
Caller
Stage
XMTR
2
XMTR
Selling Area
3
XMTR
4
Figure 8. Sample Hall Diagram
75'
Radio F reque ncy (RF)29
System InstallationGameTech International, Inc.
Diagramming a Hall
•Print the site survey form.
•Meas u r e the room(s) in the hall.
•Locate where the mast er computer is placed. The Base Station Controller (BSC)
needs to be located within a 25 ft. cable length of it.
•Once the lo cation of the B SC is determi ned, the opti mum placemen t of the transmitters and routing of the CAT5 cables from the BSC to each transmitter needs to
be determined. Each transmitter can cover a circular area with a radius of ab out
100 feet (200’ diameter). Use the site survey form to assist in th e pl acement.
•Using the site survey form to create a diagram, cut out four circles representing the
100’ radius of the transmitter s. Adhere to the rule that each lo cation on the floor
must be able to see at least two transmitters. The sample hall in Figure 8 displays
the radiation patterns of each resp ective transmitter. (The scale of th e drawing has
been reduced for this document.)
•The transmitters are represented by the smal l squares down the center line of the
hall. Ceiling mounting is highly reco mmended because it keeps the signal from
being blocked by player's bodies and the height gives the best overall coverage for
each transmitter.
Note: On a ceiling mount the trans m itte r s hould be mounte d with the antenna pointi ng down. In addition,
ensure the antenna is straig ht and perpendicular to the floor.
Interference Signals
When walkin g through the ha ll with all equipment (computers, etc.) turned on and no
active tran s mitters, on ly the bottom red LED on the SSM should be illuminated when the
power switch is pressed. Noise or other insignificant signals may cause the second red
LED to fla sh ra nd om l y. If a constant yellow or gre e n i ll umi na ti on is pr es ent, the source of
the interfering signal must be determined and considered.
When walking through the hall and interference is picked u p, attempt to locate the item(s)
either visually or by asking persons in the area. If the signal is too strong and cannot be
moved in frequency or eliminated, it may disqualify the hall from using as an RF system.
30 Radio Frequency (RF)
GameTech Internatio nal, Inc.System Installatio n
Coverage
•Position the standalone battery-powered transmitters in locations determined by the
paper survey.
•The SSM is then used to determine the adequacy of coverage of the tr ansmitter
placement.
•With the system active at least one green LED should illuminate in all locations
within the circle defined by the paper survey. Remember with one transmitter
only, you may see the "dead spots" fro m location to location as you move
through the area. This is normal. The SSM's receiver is calibrated to respond
like those in the TED
•One green LED illu minated is sufficient signal for essentially error free d a ta
transmission. When the entire system is installed it's expected for the top green
LEDs to blink during normal system operation. Each transmitter is tu rned on
sequentially by the BSC. No two transmitters are ever on at th e same time.
Consequently, the signal strength indicated by the green LEDs will vary causing the top LEDs t o bl ink on and off at the scan rate of the system. This phenomenon is caused by the SSM picking up transmitters close by (large signal)
and those farther away (small signal).
®
and TED2C™.
•If the signal strength, as indicated by the SSM, is adeq uate throughout the hall, the
hall can be considered a good candidate for the RF system.
CHH.INI Settings
Make the following changes to the [GENERAL] section of the CHH.INI: (\CHH directory)
USE_RF=1....................................................This setting should always be one.
MASTER.INI Settings
Make the following changes to the [GENERAL] section of the MASTER.INI:
(\TXT dire ct or y)
RFENABLED=0.........................0=Off or 1, 2, 3 or 4 for appropriate com port.
Note: When RF is enabled, the pick game option on the caller screen is disabled.
Radio F reque ncy (RF)31
System InstallationGameTech International, Inc.
POS.INI Settings
In Diamond POS v6.8.1 or later, sets the auto-daubing RF mode that the TED® and/or
2C™
TED
UNIT_RFMODE= X where x=:
UNIT_RFMODE=X
Note: If the RF signal is lost, the unit will enter manual mode re gardless of this setting.
unit will use. In the PO S.INI file, [GENERAL] section, set the
In addi ti on , i n Diamond POS v6. 8.1 , t he system can be fu rt he r configured to a ll ow or disallow a player to switch to manual mode from the UNIT_RFMODE=X designated above.
2C™
The player simply accesses the Lucky Options menu (TED
®
(TED
). (This option is not availa ble if the UNIT_R FMODELOCK=1.)
UNIT_RFMODELOCK=0
0=(Default) Allows the player to switch to manual mode.
1=Does not allow the player to switch to manual mode.
®
For the TED
and TED2C™ units, download the following files (or later) to all RF-enabled
units using the Program All function in Manager Functions. The POS will also need to be
rebooted for these settings to take effect.
CHH.EXE (9/20/03)
TED325.BIN (9/20/03)
Note: It is recommended that these settings not be chan ged during a session.
) or the Flashboa rd opti on
32 Radio Frequency (RF)
GameTech International, Inc.Technician Questions
Technician Questions
Q: How long will the battery on the SSM lasts?
A:Quite a long time since it is activated only when the button is pushed and the
button is momentary.
Q: Any special way that the SSM should be held while performing tests?
A:With antenna st raight up is best.
Q: Where should the BPT be placed? Is on top of a bingo table close enough when the real
unit will go in th e same location just 20 feet higher? Does it need to be exact ly where the
other transmitter will go?
A: With out people in the room, just on a table or maybe a 6' step ladder. People
make the biggest difference in signal propagation.
Q: How long should the tech stop in each location to ensure that the y are getting a good
signal? How many locations should they check for signal at?
A:They should go to the extremes of the hall (co rners) and then down the center
stopping for 5 to 10 seconds at each location about 20' feet apart. With a single BPT
when they stop they should move the SSM around for the best signal. With one
BPT there will be dead spots during this test.
Q: Can we assume that the hall will be empty when the test is done? Do we ca re?
A: Only if the BPT is on the ground level an d if there are a few bodies around it
probably won't be a big deal.
Q: How do you know when the battery is dead on the BPT?
A: There are two LEDs on the BPT, a Green and Red . The Green LED indicates
power and is alwa ys on whe n t he re is po we r a ppl ie d . Th e Red one blinks at a 1 second rate w hen transmitting (t ra nsm i s si on is constant even th ough the LED blinks ).
When the R ed LED st op s bl in king the Green one is dim it is time to ch a nge t he ba ttery. A typical 9V alkaline battery has a capacity of about 590 mAH so the BPT
should easily last at least 12-15 hours if left on continuously.
Radio F reque ncy (RF)33
Technician QuestionsGameTech International, Inc.
Q: In the “Interference” information, what are some examples of devices that may interfere
(cordless phones, walkie talkies, etc.)? Possibly other wireless gaming devices?
A: You hit on two of the biggies. Wireless microphones are another potential
source. At the BETA hall we experimented with bot h a co rdless phone and the
Wireless mic and neither caused any problems. There is currently no data on other
wirele ss gaming devices like the Fortune t system. Some Comme rcial Power companies use 928 MHz for their SCADA (S ystem Control And Data Acqu isition ) systems and communicate with their substations with it. This is a very remote
possibility for interference.
Q:In the “Coverage” information, is there any special way that they need to mount the
BPT wh en doing the test? Height, location, antenna direction, etc.
A: At the BETA hall, the XMTRs were mounted upside down attached to the ceil-
ing framework. Learning from that experien ce each XMTR enclosure now has a
small slot cut in the bottom to accommodate a tie wrap mount technique.
34 Radio Frequency (RF)
GameTech International, Inc.Troubleshooting
Troubleshooting
IssueResolution
The master unit is unable to locate
the RF hub and directs the caller to
reset the hub and press enter. If the
hub or port cannot be found, the
caller gets stuck in an infinite loop.
When the last RF TED
2C™
is sold, the
system seems to lock-up and tak e an
extended length of time for the
receipt to print and the unit light to
turn red.
Table 7. Troubleshooting
To disable the RF hub lost message,
press Shift + X when the message
appears.
The POS is not necessarily locked up
but is looking for another unit to sell.
This can take some time if there are
no more units to sell. The system
must check every unit number
enabled.
Radio F reque ncy (RF)35
TroubleshootingGameTech International, Inc.
36 Radio Frequency (RF)
CHAPTER 2: CONDUCTINGA SITE SURVEY
Objectives
In this chapter:
•Condu ct ing a Site Survey
•Site Survey Form
Revised: 08/26/03
TML-30002-0 011 Revision 41
(Supersedes TML-30002-0011 Revision 40)
GameTech International, Inc.
38 Conducting a Site Survey
GameTech International, Inc.Conducting a Site Survey
Conducting a Site Survey
Prior to conducting the site survey, the technician should read and be familiar with the information contained in the GameTech RF Installation and Support manual. The site survey must be
completed prior to c onsidering a hall for R F and must in clude the fo llowing information:
•Information on how the site survey was performed.
•Results of site surv ey.
•Transmitter locations.
•Site survey notes.
For assistance call C ustomer Support at 1-800-959-1727.
Note: RF site surveys must be performed or approved by a Field Supervisor.
Getting Started
To prov ide guidance for conducting an RF site survey, use the following as a guideline.
1.
Contact field supervisor to obtain testing tools as follows:
•Signal Strength Meter (SSM)
•Standalone Battery Po wered Transmitter
2.
Print the site survey form.
3.
Walk the hall using the SSM to check for interference with all equipment turned on (comp ut-
ers etc.) and no activ e transmitters. If hall p asses this step, continue to next step.
Attention: As a general rule, each RF TED® and/or TED2C™ needs to be able to “see” at least two trans-
mitters to avoid dead spots.
4.
Using the site survey form, measure and diagram the hall.
5.
Mount BPT (Battery Powered Transmitter) based on hall diagram.
6.
If results are pos i tive, hall can be installe d with RF (m ust be appr oved by F ie ld Super visor).
Site Survey Form
The site survey form is provided for technician use. Please ensure the information is completed in
detail. S e veral diagrams are provided to diagram the hall to scale. For transm itter radius, use the
provided circles or a protractor to ensur e the proper coverage.
Conducting a Site Survey39
Conducting a Site SurveyGameTech International, Inc.
40 Conducting a Site Survey
GameTech International, Inc.Conducting a Site Survey
Graphing the Hall
Graph pap er has be en pro vided on the fol lowi ng pag es. To complete the diagra m(s) , draw th e hall
to the chosen scale, cut the appropriate circles and place on the drawing where needed (one circle
per transmitter). See the sample diagram below based on a 50’ scale for reference.
(One transmitter = 100’ radius (200’ Diameter))
Note: A protractor can be used in lieu of cutting c ircles. To use a protractor, place the point at the proposed trans-
mitter location and using the sc al e des ire d, dra w a c ircl e 100’ from each s ide of the tra ns mitte r (100’ radius, 200’
diameter).
Paper Survey 29
Play with Paper 17
Possible Interferences 30
Protractor 41
R
Required Hardware 21
RF
CHH.INI Settings 31
MASTER.INI Settings 31
POS.INI Settings 32
RF Signal 15
RF Signals 15
RF Test Tools 26
S
Signal Strength Meter (SSM) 27
Site Survey - Getting Started 39
Site Survey Form 39, 55
Site Survey Kit 26
Speed Games 17
Standalone Battery-Powered Transmitter 28
Supported Games 17
Survey Receiver 26
Survey Transmitter 26
System Installation 21
If you have any comments about the usability or accuracy of this manual, please send them to us. Your
comments help us to better understand your ne eds and i mprove this user guide.
Send your comments to:
™
GameTech
Attn: Pub li cations
900 Sandhill Road
Reno, Nevada
89521
Phone: (775) 850-6000
Fax: (775) 850-6093
E-mail: pu blications @gtiemail. com
Thank you.
International
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