Games PSP TOMB RAIDER-LEGEND User Manual

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CONTENTS
GETTING STARTED . . . . . . . . . . . . . . . . . . 2
STARTING UP . . . . . . . . . . . . . . . . . . . . . 3
LARA . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
MENU CONTROLS . . . . . . . . . . . . . . . . . . . 5
MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . 5
Start Game 5 Load 5 Croft Manor 5 Options 6 Extras 6
TOMB TRIALS . . . . . . . . . . . . . . . . . . . . . 7
Single Player 7 Head-to-Head 8
DIFFICULTY LEVELS . . . . . . . . . . . . . . . . . 9
SAVING AND LOADING . . . . . . . . . . . . . . . . 10
Saving Your Progress 10 Saving Rewards 10 Loading a Saved Game 11
CONTROLLING LARA . . . . . . . . . . . . . . . . . 12
Movement Controls 12 Swimming Controls 13 Combat and Item Controls 14 Driving Controls 15
COMBAT . . . . . . . . . . . . . . . . . . . . . . . . 16
Combat Strategies 16 Aiming and Firing Controls 16 Melee Attacks 17 Defensive Combat Controls 18 Targeting 18
HUD (Head’s-Up Display) . . . . . . . . . . . . . . 19
PDA . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
EQUIPMENT . . . . . . . . . . . . . . . . . . . . . . 21
REWARDS . . . . . . . . . . . . . . . . . . . . . . . 23
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . 24
For safe use of this product, carefully read the following section of this manual and the Precautions section of the instruction manual supplied with the PSP (PlayStation®Portable) entertainment system before use. Retain both this software manual and the instruction manual for future reference.
Health precautions
• When operating the unit, play in a well-lit room and keep a safe distance from the screen. • Avoid prolonged use of the system. Take a break of about 15 minutes during every hour of play. • Do not use the system when you are tired or short of sleep. • When using headphones, do not turn the volume up before putting the headphones on. Also, do not listen at loud volume levels for extended periods of time. Stop using the system immediately if you experience any of the following symptoms. If the condition persists, consult a doctor. • Lightheadedness, nausea, or a sensation similar to motion sickness.
• Discomfort or pain in the eyes, ears, hands, arms, or any other part of the body.
Use and handling precautions
®
• This disc is PSP™ (PlayStation PSP system only. If the disc is used with other devices, damage to the disc or to the device may result. • This disc is compatible for use with the PSP™ system marked with FOR SALE AND USE IN U.S. ONLY. • Depending on the software, a Memory Stick™ Duo or Memory Stick™ PRO Duo (both sold separately) may be required. Refer to the software manual for full details. • Do not use while driving or walking. Do not use in airplanes or medical facilities where use is prohibited or restricted. • Set the PSP™ system’s wireless network feature to off when using the PSP™ on trains or in other crowded locations. If used near persons with pacemakers, the signal from the PSP™ system’s wireless network feature could interfere with the proper operation of the pacemaker. • If paused images are displayed on the screen for an extended period of time, a faint image may be left permanently on the screen. • Store the disc in its case when not in use and keep in a place out of the reach of children. If the disc is left out this may result in warping or other damage to the disc. • Do not leave the disc in direct sunlight, near a heat source, in a car or other places subject to high heat and humidity. • Do not touch the opening on the rear of the disc (recording surface of the disc; see drawing). Also, do not allow dust, sand, foreign objects or other types of dirt to get on the disc. • Do not block the opening with paper or tape. Also, do not write on the disc. • If the opening area does get dirty, wipe gently with a soft cloth. • To clean the disc, wipe the exterior surface gently with a soft cloth. • Do not use solvents such as benzine, commercially-available cleaners not intended for CDs, or anti-static spray intended for vinyl LPs as these may damage the disc. • Do not use cracked or deformed discs or discs that have been repaired with adhesives as these may cause console damage or malfunction. • SCE will not be held liable for damage resulting from the misuse of discs.
“PlayStation” and the “PS” Family logo are registered trademarks and “PSP” and “UMD” are trademarks of Sony Computer Entertainment Inc. “Memory Stick Duo” and “Memory Stick PRO Duo” are trademarks of Sony Corporation.
Portable) format software and is intended for use with the
Recorded surface
Ejecting the disc
Press the right side of the disc until it is in the position shown in the drawing and then remove it. If excess force is applied this may result in damage to the disc.
Storing the disc
Insert the bottom side of the disc and then press on the top side until it clicks into place. If the disc is not stored properly, this may result in damage to the disc.
ULUS 10110
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GETTING STARTED STARTING UP
Set up your PSP™(PlayStation®Portable) system according to the instructions in the manual supplied with the system. Turn the system on. The power indicator lights up in green and the home menu is displayed. Press the OPEN latch to open the disc cover. Insert the
TOMB RAIDER: LEGEND™
disc with the label facing away from the system, slide until fully inserted and close the disc cover. From the PSP
system’s home menu, select the Game icon and then the UMD icon. A thumbnail for the software is displayed. Select the thumbnail and press the
X button of the
PSP
to start the software. Follow the on-screen instructions and refer to this manual for information on using the software.
Note: Do not eject a UMD
while it is playing.
MEMORY STICK DUO
Warning Keep Memory Stick Duo media out of reach of small children, as the media could be swallowed by accident.
To save game settings and progress, insert a Memory Stick Duo or Memory Stick Pro Duo into the
memory stick slot of your PSP. You can load saved game data from the
same memory stick or any memory stick
containing previously saved games.
WIRELESS WLAN FEATURES
Software titles that support Wi-fi functionality allow you to communicate with other PSP systems, download data and compete against other users via connection to a wireless local area network (WLAN). You can adjust the network settings to allow connection to a wireless local area network (WLAN).
TOMB RAIDER: LEGEND™ supports Ad Hoc only.
AD HOC MODE — Ad Hoc Mode is a WiFi feature
that allows two or more individual PSP systems to communicate directly with each other.
Right side view
buttons
Front view
Disc cover DC OUT connectors
IR port OPEN latch
USB
connector
POWER/HOLD switch
PSP™ (PlayStation®Portable) system configuration
Directional buttons
MEMORY STICK DUO™ access indicator
WLAN access indicator
Analog stick Strap holder Left speaker HOME button
Volume
R buttonLCD screenL button
buttons
POWER indicator
HOLD indicator
Right speaker START button SELECT button Sound button Display button
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LARA
At the age of nine, Lara survived a plane crash in the Himalayan mountains that led to the death of her mother. After miraculously surviving a ten-day solo trek from the crash site to Kathmandu, she spent the rest of her childhood under the close tutelage of her archeologist father — the late Earl of Abbingdon, Richard Croft.
At the age of 18, after the death of her father, Lara inherited the Croft estates and became Countess of Abbingdon. Since then she has been credited with the discovery of some 16 archeological sites of international significance.
Lara Croft has been hailed both as an Archeological wunderkind and a glorified Treasure Hunter, depending on who’s talking. There are thousands of rumors surrounding Lara's exploits, invariably involving the unexplained or outright unbelievable. Lady Croft herself is rarely available for comment, which further adds to the fog of mystery that surrounds her life and work.
Consequently, Lara Croft continues to be the focus of wild speculation and intense debate. Idealized and vilified in equal measure, she is perhaps one of the most fascinating, enigmatic figures of our time.
MAIN MENU
START GAME
Start a new game.
LOAD
LOAD GAME — Displays a list of saved games. Select
a save and press the
X button to load it.
LOAD LEVEL — Displays a list of completed levels (present
in the loaded save). Replay these levels to collect rewards, play in different difficulty modes, or attempt a Time Trial.
CROFT MANOR
You can visit Lara’s expansive manor via the Main Menu throughout the game. However, to gain full access you must have a saved game containing at least one completed mission. Only then will all the Manor's secrets become available for you to discover.
MENU CONTROLS
Use the menu controls to adjust options from both the Main Menu and in-game Pause Menu (press the
START button
during play to pause).
START button Pause/Display Pause Menu directional buttons Cycle through options
Z button Cancel/Previous menu X button Confirm/Next menu
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OPTIONS
Press the analog stick or directional buttons */@ to select an option and
$/^ to change the setting. Press
the
X button to confirm your Options changes, or press
the
Z button to return to the Main Menu without change.
SOUND — Adjust the volume of MUSIC, SFX and VOICE
VOLUME
.
DISPLAY — Use the Display Menu to adjust:
• SUBTITLES — Set subtitles ON/OFF or to your
preferred language.
• BRIGHTNESS — Adjust the brightness of the display.
CAMERA — Set the following options to YES or NO:
• INVERT X-AXIS
• INVERT Y-AXIS
• AIM & BINOCS INVERT X-AXIS
• AIM & BINOCS INVERT Y-AXIS
CONTROL — View the list of in-game controls.
EXTRAS
Access information and bonus content within TOMB RAIDER:
LEGEND™
. By completing levels and collecting rewards along the way, you will unlock items that you can then select and view here.
Note: To view unlocked items, you must first load
a saved game.
TOMB TRIALS
Tomb Trials provide a variety of exciting challenges for both single and multiplayer play. Challenges include:
MASTER SYSTEM — An exciting race to the finish.
Sprint, leap and dive through numerous checkpoints to reach the end before the clock expires.
TREASURE HUNT — Seek out all the artIfacts hidden
on the level before your timer runs out.
RAID N’ SEEK — Hide n' seek meets capture the flag.
Hide your own artifact, and race to find the opposing player's hidden item.
To access the Tomb Trials games, select one of the following options from the Main Menu:
SINGLE PLAYER (below)
HEAD-TO-HEAD (page 8)
TOMB TRIALS USER STATS — Check your best times
and achievements for each trial. Press the directional buttons
$/^ to turn pages.
SINGLE PLAYER
GAME MODE — Play either MASTER SYSTEM or
TREASURE HUNT.
CHALLENGE TYPE (present when TREASURE HUNT game
mode is selected) — Choose the difficulty of the challenge you will undertake.
LEVEL — Choose a game level to play. (Various choices
are available depending on your game mode.)
START — Begin the single player game.
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DIFFICULTY LEVELS
When you start a new game, you’ll be prompted to select a difficulty level:
DIFFICULTY — Select your game difficulty level:
• EXPLORER — Easy play.
• ADVENTURER — Medium difficulty.
• TOMB RAIDER — Advanced challenge.
Note: Once you select a difficulty level, you will not be
prompted to do so again unless you start a new game, replay a level via the
LOAD LEVEL option (page 5), or begin
a new level in your adventure.
HEAD-TO-HEAD
Selecting this option takes you to the Lobby screen. From here you can send and receive game invites to and from other players. When one player accepts another’s invite, the player who sent the invite can set the options below.
Note: In Head-to-Head mode you are identified by the
nickname of your PSP system (set via the PSP system software). If your nickname contains a character not supported by the game, you’ll see a
v symbol in its place.
GAME MODE — Play either MASTER SYSTEM, TREASURE
HUNT,
or RAID N’ SEEK.
NO. OF LEVELS (present when MASTER SYSTEM game
mode is selected) — Choose the number of levels you will play. (The levels you actually play will be chosen at random for you.)
CHALLENGE TYPE (present when RAID N’ SEEK game
mode is selected) — Choose the difficulty of the challenge you will undertake.
NO. OF ROUNDS (present when TREASURE HUNT game
mode is selected) — Choose the number of rounds you and your opponent will play.
LEVEL — Choose a game level to play. (Various choices
are available depending on your game mode.)
START — Begin the multiplayer game. (START
will be grayed out for several seconds while the game loads.)
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SAVING AND LOADING
Press the START button during play to display the Pause Menu; from here you can save your progress and rewards and load a saved game.
SAVING YOUR PROGRESS
Every game level has several checkpoints to pass. The word
CHECKPOINT will appear in the bottom right of the screen
to inform you when Lara has passed a checkpoint. This is a good place to save your progress. Press the
START
button
to access the Pause Menu and select SAVE. From
here you can choose to create a new save game or overwrite an existing save.
You can also save between checkpoints, but Lara will always appear at the most recently saved checkpoint when a save is loaded again.
Note: There is no automatic save when you leave the game.
However, if Lara dies during a game, she automatically restarts at the last checkpoint passed, regardless of whether or not you saved there. If you quit the game without saving, you lose all progress since the last saved checkpoint.
SAVING REWARDS
When you replay a previously completed level, you will have the option to select
SAVE REWARDS to save any collected
rewards to your current game.
LOADING A SAVED GAME
You can load any saved game on your memory stick from the Main Menu or from the in-game Pause Menu. Select
LOAD, then choose a save from one of the four save slots.
If data is present, details of the save will be shown at the right of the screen. Press the
X button to load
and resume that game. If you have a save that was created at the end of the
game, you cannot load it during gameplay. Instead, you can revisit any part of the game via the
LOAD LEVEL option
(page 5) in the Main Menu.
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CONTROLLING LARA
The controls shown in this section are default. You can view all the
CONTROL settings in the Options Menu (page 6).
analog stick Movement: Sneak, Walk
and Run.
Z button Crouch/Roll. V button Interact/Action: while standing
next to objects or vehicles. Pick up new weapon: when
standing over weapon.
C button Safety Grab: prevent Lara from
falling from ledges.
X button Jump. Hold button to jump
farther.
V button + analog stick Rotate camera.
L button Reset camera angle and view
HUD
(page 19).
MOVEMENT CONTROLS
analog stick Swim left, right, forward.
Z button Dive. Hold button to dive deeper. V button Interact/Action/Pick up rewards. C button Fast Stroke. X button Swim toward the surface/
Surface.
V button + analog stick Rotate camera.
SWIMMING CONTROLS
Note: When Lara is swimming underwater, her air meter
slowly drains. If it runs out, Lara will start to take damage to her standard health bar
(page 19). If Lara does not surface
for air in time, she will drown.
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COMBAT AND ITEM CONTROLS
DRIVING CONTROLS
R button Fire. Cycle HUD to grenade or Throw grenade/flare.
flare icon with $/^ +
C button
* Accurate Aim Mode: toggle.
L button (press and hold) Combat Mode lock-on. L button Realign camera behind Lara. Cycle HUD to grapple icon Throw grapple.
with $/^ + C button
C button Pull grapple/Interact
with environmental targets (explosive barrels, etc.).
@ Use health pack.
Cycle HUD to weapon icon Switch weapons. with $/^ + C button
Cycle HUD to PLS icon Personal Light Source (PLS) with $/^ + C button on/off.
Cycle HUD to binoculars Binoculars. Activate the icon with $/^ + RAD (page 22) by pressing
C button the SELECT button in
Binocular view.
analog stick Steer.
X button Accelerate. Z button Brake/Reverse.
R button Fire weapon. L button Select target.
V button Shoot hazard target.
@ Use health pack.
V button + analog stick Rotate camera.
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L button (press and hold) Lock-on target. R button Fire weapon. L button + V button + $/^ Change target. Cycle HUD to grenade icon Grenade free throw.
with $/^ + C button L button + cycle HUD to Throw grenade at target
grenade icon with $/^ +
C button
AIMING AND FIRING CONTROLS
MELEE ATTACKS
SLIDE ATTACK Target enemies while running toward
them, then press the
Z button to
slide. Lara slides into enemies, knocking them off balance and setting them up for her guns.
AERIAL ATTACK Press the X button twice when close
to the enemy. With the first press, Lara jumps at an enemy. As she lands on the enemy, press the
X button
again to activate slow time, then immediately press the
R button to
fire, shooting the target.
POWER KICK When near the target enemy, press
the
V button to kick the enemy away
with Lara’s boot.
GRAPPLE Select the grapple from inventory and
press the
C button to use Lara’s
grapple to pull targeted enemies toward her and inflict some damage.
Note: Melee attacks are ineffective against animal enemies.
COMBAT
COMBAT STRATEGIES
In combat, always remember these two key elements:
KEEP MOVING
Keeping Lara moving is the most important factor in combat; her continually changing position slows the enemy's advance. A moving target is much harder to hit than a static one.
MANIPULATE THE ENVIRONMENT
Constantly check for objects in the environment that Lara can manipulate to her advantage. For example, she can thwart enemies by blocking paths, collapsing structures, detonating nearby explosives and releasing obstacles.
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HUD Heads-Up Display
WEAPONS, ITEMS AND HEALTH
HEALTH BAR The health bar gauge displays Lara's
current health level. When Lara's health gets dangerously low, you need to replenish it using a health pack
(page 21)
if available.
USE ITEMS (PLS, Health Pack, Binoculars) To use
an item or gadget from Lara's inventory, press the
directional buttons $/^ to
select it, then press the
C button.
DEFENSIVE COMBAT CONTROLS
While Lara is locked-on to a target, she can perform various maneuvers to avoid enemy attacks.
ROLL Hold the L button, press the analog
stick
in any direction, then press
the
Z button.
FLIP Hold the L button, press the analog
stick
in any direction, then press
the
X button.
TARGETING
The targeting reticle appears when a target is within sight. The reticle’s color changes to indicate the target status:
GRAY RETICLE Target is out of range.
RED RETICLE Target is within rage at the current
distance.
BLUE RETICLE Target can be grappled.
Tip: If the target is within distance but off-screen,
an arrow appears showing the direction of the target’s location.
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PDA
The PDA is Lara's automatic data capture and wireless communication device. It holds all of her mission data and real time objective and equipment information. Press the
SELECT button to access Lara’s PDA, which displays the
following data:
OBJECTIVES — Provides Lara with information on her
current objectives and overall mission objectives.
DATA — Provides information for completed missions,
and allows you to keep a tally of rewards collected while playing the missions.
• COMPLETION TIME — Records your fastest time for
the mission.
• COMPLETED TIME TRIAL — Yes/No.
• GOLD REWARDS — Shows number collected and total
rewards available (of each type) in the Mission.
• SILVER REWARDS — Shows number collected and total
rewards available (of each type) in the Mission.
• BRONZE REWARDS — Shows number collected and
total rewards available (of each type) in the Mission.
GEAR — Provides Lara with information on all her
inventory. Here you can view stats and descriptions of each weapon and item Lara has.
EQUIPMENT
HEALTH PACK
A staple of the rough-and-rugged adventurer, health packs allow Lara to treat her injuries in the field.
Note: Lara can carry a maximum of three health packs.
PERSONAL LIGHT SOURCE PLS
Ultra-bright LED portable light source. Kinetically charged, the PLS shines for a limited time before shutting off to recharge.
MAGNETIC GRAPPLE
Using her grapple, Lara can manipulate objects from a distance, climb or drop to different heights, and swing across large gaps. The grapple consists of a magnetic grapple head that can latch onto discrete, visually distinct surfaces, plus a lengthy wire and an automatic recoiler.
Note: The grapple can only be used on specific shiny
metallic surfaces.
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BINOCULARS/ REMOTE ANALYSIS DEVICE RAD
The RAD, a pair of high-tech lenses in Lara’s inventory, performs the following functions:
BINOCULARS — Magnify the image in the field of view.
RAD MODE — Analyze and provide a readout for objects
in view that have significant archeological or technological interest. Data collected include:
• CHEMICALLY UNSTABLE — Object explodes
given the right impulse.
• TECHNICAL — Object is part of machinery
large or small, ancient or modern, electronic or physical.
• MOVABLE — Object can be moved, either with
direct Lara interaction or by other means.
• PHYSICALLY UNSTABLE Object can be made
to topple or break.
USING THE BINOCULARS/RAD
Press $/^ + C button to activate the binoculars
in inventory. Press and hold the
R or L button to zoom
in or out.
Press the SELECT button to activate RAD mode.
(Press again to deactivate.)
REWARDS
Throughout Lara's archeological adventure, various artifacts and relics become available for discovery and collection. Collecting rewards opens up bonus content and extra features such as outfits (which you can view in Croft Manor), pistol upgrades, concept art and much more. Make sure Lara scours the environment thoroughly.
Each mission has various different types of collectables:
BRONZE REWARDS — Informational content.
SILVER REWARDS — Game content.
GOLD REWARDS — Special game rewards.
Note: The most valuable unlockables are only obtained by
collecting a combination of all three reward types. When each level is complete, you will be notified about which type of reward(s) you have managed to unlock. Select
EXTRAS
from the Main Menu to view and select your rewards.
Tip: Select LOAD LEVEL from the Main Menu to replay
completed missions and pick up missed rewards.
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AV Support
Estuardo Sandoval
AV Interns
Rick Gilliland, Jae Shin
Playtest Coordinator
Daniel Atkins
Original Design
Doug Church
Voice Acting
Lara Croft . . . . . . . . . Keeley Hawes
Zip . . . . . . . . . . . . . . Alex Desert
Alistair . . . . . . . . . . . Greg Ellis
Winston . . . . . . . . . . . Alan Shearman
Amanda . . . . . . . . . . . Kath Soucie
Anaya . . . . . . . . . . . . Melissa Lloyd
Rutland . . . . . . . . . . . Rino Romano
Nishimura . . . . . . . . . Paul Nakauchi
Takamoto . . . . . . . . . . Michael
Hagiwara
Narrator . . . . . . . . . . Alister Duncan
Archeologist (Kent) . . Alister Duncan
Lady Croft . . . . . . . . . Eve Karpff
Child Lara . . . . . . . . . Charlotte
Sparey
Voice Director (UK)
Jonathan Ashley
Voice Director (US)
Kris Zimmerman
Voice Consultant (UK)
Andy Emery
Voice Consultant
Gordon Hunt
SPECIAL THANKS
Joe Allen, Marianne Arotzarena, Eric Beerbaum, Kim Chew, Rolef Conlan, Patrick Connor, Rusty Drake, Mike Ellis, Jennifer Fernández, Rutherford Gong, Austin Grossman, Jon Guilford, Jim Hedges, David Hong, Noor Khawaja, Sam Kolb, Richard Lemarchand, Art Matsuura, Martin McDonald, Billy Mitchell, Robert Quattlebaum, Calvin Rein, Cory Ringdahl, Andre Rodriguez, Sally Short, Ian Slutz, John Spinale, Alex Vaughan, Brian Venturi, Mark Wilhelm, Salami Studios (US), Side (UK), Everyone at Crystal Dynamics for their support!
The Tomb Raider Development team would like to thank our families, husbands, wives, children, significant others, pets and everyone else who helped us during the making of Tomb Raider: Legend. We could not have made it without you!
BUZZ MONKEY SOFTWARE
Senior Producer
Randy Thompson
Producer
RD Wegener
Lead Programmer
Brian Apgar
Programmers
Michael D C Mack, Stan Patton, Eldon Rivers, Jacob Voll, Derick Wiant
Additional Programming
Steve Cordon, Jon Milnes
Lead Artist
John C. King
Artists
Eric Blondin, Jason Ford, Matt Morgaine, Greg Reinmuth, Tyrone Woodland
Lead Designers
Vince Castillo, Marshall Gause
Designers
Lucas Crispin, Kevin Wienecke
Lead QA
Garrett Turner
QA
Jake Martin, Scott Woolley
Special Thanks
The Buzz Monkey Tomb Raider PSP Development team would like to thank all of our families and friends for their support during the making of Tomb Raider Legend.
CRYSTAL DYNAMICS
General Manager
Sean Vesce
Director of Production
Graeme Bayless
Director of Design
Noah Hughes
Director of Technology
John Pursey
Director of Art
Darrell Gallagher
Quality Assurance Manager
Chris Bruno
Lead Tester
Benny Ventura
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DEVELOPMENT TEAM
Senior Producer
Matthew Guzenda
Producer
Morgan Gray
Production Staff
Alex Jones, Lulu LaMer, Elio Rutigliano, Rosaura Sandoval, Nate Schaumberg
Additional Production
David Baker, Juli Logemann
PROGRAMMING STAFF
Technical Director
Jason Bell
Lead Programmer
Rob Pavey
Player Character Lead Programmer
Gary Snethen
Senior Programmers
Scott Krotz, Erin Catto
Programmers
Joshua Criz, Darrell Dennies, Matthew Gaston, Sean Gugler, Komei Harada, Anne-Lise Hassenklover, Andrew Hynek, David Modiano, Hong Park, Stephen Perez, Sean Skelton, Anthony Thibault
Additional Programming
Dan Archard, Stanislav Baranov, Michael Davies, Nathan Frost, Mike Gonzales, Joel Hunter, Ted Johnson, Thomas Mayer, Matthew McKinnon, Paul Taylor, Meilin Wong
Scripting
Tom Fong, Brad Johnson, Josie Nutter, Matt Roberts
ART STAFF
Art Director
Jacob Wendler
Lead Artists
Jason Botta, Drew Medina
Artists
Matthew Abbott, Lucas Aceituno, Scott Anderson, Matt Bein, Jim Conrad, Chris Gregory, Yaroslav Grabovskyy, Yu Gu, Jeff Johnsrude, Justin Lamperski, Freddie Lee, Shao Wei Liu, Dan Neuberger, Ross Patel, Kristen Russell, Patrick Sirk, Caleb Strauss, Chris Strugill, Andrew Wood
Visual Effects Lead
Gavin Wood
Environment Concept Art
Joel Boucquemont, Bill Stoneham
Lara Design & Creative Consultant
Toby Gard
Lead Character Designer
Kam Yu
Lead Character Artist
Daniel Cabuco
Character Artists
Chris Anderson, David Gustlin
Lead Animators
Brandon Fernández, Jeff Wilcox
Animators
Ryan Goldsberry, Ben Harrison, Barry Nardone, Michael Smith, Jake Spence
Animation Intern
Shaun Budhram
DESIGN STAFF
Lead Designer
Riley Cooper
Assistant Lead Designer
Harley Baldwin
Lead Level Designer
Martin Dufour
Designers
Jeremy Bredow, John Dumala, Steve Goodale, Jesse Johansen, Kyle Mannerberg, Darren Mckinsey, Matt McManus, Stephen McManus, Jon Vosovic, Jason Weesner, Steve Yoshimura
Story Designer
Eric Lindstrom
Dialogue Writer
Aaron Vanian
AUDIO STAFF
Music Composed by
Troels B. Folmann
Audio Engineer
Karl Gallagher
Sound Designer
Mike Peaslee
Junior Sound Engineer
Gregg Stephens
Creative Services Director
David Goodwine
Title Sequence Created by
Jake Hughes
CREDITS
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Platform Leads
Bill Gahr, John Hsia, Daniel Kim, Oliver Villa Piega
Testers
David Pogan, John Allen, Flynn O'Hare, Bryan Enriquez
E IDOS UK
CEO
Jane Cavanagh
Commercial Director
Bill Ennis
Financial Director
Rob Murphy
Company Secretary
Anthony Price
Head of European Publishing
Scott Dodkins
Product Acquisition Director
Ian Livingstone
Worldwide CTO
Julien Merceron
Development Director
Darren Barnett
Senior Producer
Greg Hounsom
Creative Development Director
Patrick O'Luanaigh
Executive Designer
Dax Ginn
Head of Global Brand
Larry Sparks
Senior Brand Manager
Matt Gorman
Brand Manager
Alex Price
Head of Support Services
Flavia Timiani
Senior Localisation Manager
Monica Dalla Valle
Localisation Manager
Guillaume Mahouin
Creative Manager
Quinton Luck
Senior Designer
Jodie Brock
Designer
Philippa Pratley
QA Manager
Marc Titheridge
QA Supervisor
Dave Pettit
QA Lead Technicians
Richard Abbott, Tyrone O'Neill, Andrew Standen, Anthony Wicker, George Wright
QA Technicians
Dominic Andoh, Sam Beard, Warren Beckett, Neil Delderfield, Jonathan Fuguet, James Hinchliffe, Hugo Hirsh, Alistair Hutchison, David Klein, Daniel Mills, Mark Parker, Garth Philip, Matthew Poon, Jonathon Redington, David Sangan, Daniel Webster
Special Thanks
A big thanks to all our European Marketing, Sales and Web teams as well as our Finance department who have done a wonderful job to make this game happen. Your tremendous work is much appreciated. A big thanks also to Tom Waine for writing this manual
EIDOS US
CEO & President, Eidos North America
Bill Gardner
Executive Vice President of Sales & Marketing
Robert Lindsey
Vice President of Legal & Business Affairs
James O’Riordan
Vice President of Finance
Malcolm Dunne
Vice President of Human Resources
Edie Dykstra
National Sales Manager
Joe Morici
Global Brand Manager
Matt Gorman
Associate Marketing Manager
Mike Schmitt
Director of Public Relations
Michelle Seebach Curran
Public Relations Manager
Tali Fischer
Senior Public Relations Manager
Loretta Stevens
Online Community Specialist
Matt Dalghren
Channel Marketing Manager
Janty Sumimoto
Senior Channel Marketing Specialist
Ilana Budanitsky
Channel Marketing Coordinator
Rafal Dudziec
Director of Marketing Communications
Stephanie Lipetzky
Web Producer
Roderick van Gelder
Web Designer
Boon Khoo
Creative Services Project Manager
Eileen Buenviaje
Media Specialist
Micheal Tran
Graphic Designer
James Song
Events Specialist
Annie Meltzer
Music Licensing
Kevin Gill
Publishing Support Coordinator
Clint Waasted
Operations Manager
Gregory Wu
Senior External Producer
Nick Goldsworthy
Associate Manager of Product Operations
Colby McCracken
Quality Assurance/ Customer Service Manager
Mark Cartwright
QA Supervisors
Dan Franklin, Aaron Safronoff
Lead QA Technician
Elizabeth Rutlin
Assistant Lead QA Technicians
David Bushee, John Hayes
Quality Assurance Technicians
Katie Bieringer, Jonathan Brown, Richard Campbell, Nicholas Cooprider, Ergin Dervisoglu, Wil Dimas, Kip Ernst, Joe Greer, Stephanie Greer, Richard Hartzell, Mackenzie Hume, Nick Jacobson, Jason Johnson, Aaron Keillor, Erik Kennedy, Chester Lee, Jeff Lowe, Nicholas Lutz, Peter Panagiotis, Tony Perata, Joshua Pfeiffer, Brandon Reed, Matthew Trudell, Clint Waasted
Special Thanks
Kjell Vistad, Ashley Schwartz, Stefania Clapci, Hanshaw Ink & Image
Page 16
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EIDOS, INC., LICENSE & LIMITED WARRANTY
Eidos, Inc., warrants to you, the original purchaser of this disc, that for a period of ninety (90) days from the date of your purchase, this disc shall be free from defects in materials and workmanship. If, at any time during the applicable ninety (90) day warranty period you determine that this limited warranty has been breached, Eidos, Inc., agrees, in its sole option, to repair or replace, free of charge, any such disc, provided the disc is returned postage-paid to the Eidos, Inc., Factory Service Center and a proof of date of purchase is included. This limited warranty is not applicable to normal wear and tear and shall be void with respect to any defects that arise from disc abuse, unreasonable use, mistreatment or neglect. This disc is sold “as is” without any warranties of any kind, express or implied, including implied warranties of merchantability or fitness for a particular purpose, other than the limited warranty expressly stated above.
No other claims arising out of your purchase and use of this disc shall be binding on or obligate Eidos, Inc., in any manner. Eidos, Inc., will not be liable to you for any losses or damages incurred for any reason as a result of your use of this disc, including, but not limited to, any special, incidental, or consequential damages resulting from your possession, use or malfunction of this disc.
This limited warranty states the entire obligation of Eidos, Inc., with respect to the purchase of your disc. If any part of this limited warranty is determined to be void or illegal, the remainder shall remain in full force and effect.
For warranty support please contact our Customer Support department at (415) 615-6220. Our staff is available Monday through Friday, 9:00 a.m. to 12:00 noon and 1:00 p.m. to 5:00 p.m. Pacific Time. You are responsible for all toll charges. Customer Support Representatives will not provide game hints,
strategies or codes.
PRODUCT RETURN PROCEDURE
In the event our support agents determine that your game disc is defective, you will need to forward material directly to us. Please include a brief letter explaining what is enclosed and why you are sending it to us. The agent you speak with will give you an authorization number that must be included and you will need to include a daytime phone number so that we can contact you if necessary. Any materials not containing this authorization number will be returned to you unprocessed and unopened.
Send your postage-paid package to the following address:
Eidos, Inc. Customer Services RMA# (state your authorization number here) 651 Brannan Street, Suite 400 San Francisco, CA 94107
You are responsible for postage of your game to our service center.
Lara Croft Tomb Raider: Legend © 2006 Core Design Ltd. Developed by Crystal Dynamics, Inc. Published by Eidos, Inc. 2006. Lara Croft Tomb Raider: Legend, Lara Croft, Tomb Raider, the Tomb Raider logo, Eidos and the Eidos logo, Crystal Dynamics and the Crystal Dynamics logo are all trademarks of SCi Entertainment Group. Jeep® is a registered trademark of DaimlerChrysler Corporation. Jeep® Wrangler® Rubicon®, Commander and their trade dress are used under license by DaimlerChrysler. ©DaimlerChrysler Corporation 2006. DUCATI LOGOS are all trademarks of Ducati Motor Holding S.p.A. The Buzz Monkey logo is a trademark of Buzz Monkey Software, LLC. The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. All rights reserved.
The communications function of this product includes software developed by the NetBSD Foundation, Inc. and its contributors. For a complete list of contributors please see http://www.scei.com.jp/psp-license/pspnet.txt
Register online at
www.eidosregistration.com
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