Games POCKET PC SIMCITY 2000 FOR POCKET PC User Manual

USER MANUAL
USER MANUAL
PRODUCTS BY ZIO
FOR POCKET PC AND WINDOWS®CE DEVICES
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Contents
1. Welcome . . . . . . . . . . . . . . . . . . . 2
2. Toolbars . . . . . . . . . . . . . . . . . . . .2
2.1 The City Toolbar . . . . . . . . . . . . . . .2
2.2 The Terrain Toolbar . . . . . . . . . . . .13
2.3 The Map Toolbar . . . . . . . . . . . . . .16
3. Windows . . . . . . . . . . . . . . . . . . .18
3.1 City Window . . . . . . . . . . . . . . . .18
3.2 Map Window . . . . . . . . . . . . . . . .21
3.3 Budget Window . . . . . . . . . . . . . .21
3.4 Ordinance Window . . . . . . . . . . . .27
3.5 Population Window . . . . . . . . . . . .29
3.6 Industries Window . . . . . . . . . . . .30
3.7 Graphs Window . . . . . . . . . . . . . .30
3.8 Neighbors Window . . . . . . . . . . . .32
3.9 Power Plant Dialog Box . . . . . . . . .32
3.10 Arcology Dialog Box . . . . . . . . . .33
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4. Menus . . . . . . . . . . . . . . . . . . . . .34
4.1 File Menu . . . . . . . . . . . . . . . . . .34
4.2 Speed Menu . . . . . . . . . . . . . . . .35
4.3 Options Menu . . . . . . . . . . . . . . .36
4.4 Disasters Menu . . . . . . . . . . . . . .36
4.5 Newspaper Menu . . . . . . . . . . . . .37
5. Warranty Info/Tech Support . . . .38
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1. Welcome to SimCity 2000
When you play SimCity 2000 for Pocket PC, you become the planner, designer and Mayor of an unlimited number of cities. You can also take the Challenge and run any of the included scenario cities, or build your own city from the ground up.
You are in charge. You can choose to build small, rural towns, or a huge metropolis. As you design and build your cities, simulated citizens, known as Sims, move in and build their homes, stores and workplaces, raise their families and invite their friends. If your city is a nice place to live, your population will increase. If it's not, your Sims will leave town. And be assured that they'll let you know what they think about you and your policies.
One of the toughest challenges of this game is to maintain a huge city without sacrificing your Sims' quality of life, without going broke trying to maintain the infrastructure, and without raising taxes so high that businesses relocate. You get to face the same dilemmas that mayors all over the world are facing.
SimCity 2000 for Pocket PC is primarily a "building" game, where you create and try to increase the size of your cities. From earthquakes and other natural disasters, the effects of terrible destruction are only a screen tap away. But remember, it's a lot more challenging to build than to destroy—and the lives, hopes, and dreams of millions of Sims are in your hands.
2.Toolbars
2.1 The City Toolbar
The City toolbar is your main method of building and controlling your city. All the available options, tools, and objects can be found in this Toolbar, and are activated by tapping on a button, or tapping and holding for a moment to see more options related to that particular button.
City Toolbar
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Bulldozer
The bulldozer is a multi-function / multi-level tool, with a default setting and a submenu to choose from four additional actions. Tap and hold on the Bulldozer button to open the submenu.
To operate the bulldozer, choose the function you want, then tap or tap and drag where you want to Bulldoze. The Demolish/Clear option destroys and removes trees, rubble, and Man/Sim-Made objects without affecting the terrain or zoning status. Just tap on any desired tile to remove its contents from the scenario/city. Cost: $1 per tile.
Level Terrain lets you choose an altitude level and slice off hills and mountains at your chosen height. While leveling, you also clear the area, removing all trees, roads, power lines and buildings. Cost: $25 per tile
per altitude change.
Raise Terrain lets you make mountains out of molehills. Cost: $25 per
tile per altitude change.
Lower Terrain lets you lower mountains and dig canyons. (Remember that if you lower the terrain below sea level, it will fill with water.) Cost:
$25 per tile per altitude change.
De-zone lets you change residential, commercial or industrial zones to De-zoned land. Cost: $1 per tile.
Hint: Raising, lowering and leveling terrain can be very expensive, so do it sparingly. If you want to make a lot of changes to the landscape, do it in terrain-editing mode before you start your city, or save up a lot of cash.
Landscape T
The Landscape Tool lets you add trees and water to your city. Tapping and holding on it opens a submenu that allows you to choose between trees and water. (These can only be added in areas that are unoccupied)
The Tree tool lets you place trees onto the landscape. Each tap will place either one or two trees. You can tap repeatedly on a single tile to create dense thickets, and tap and drag across many tiles to create forests. Cost: $3 per click.
ool
4 SimCity 2000
The Water tool lets you create lakes and streams by tapping wherever
you want water to appear. Cost: $100 per tile.
Emergency
The Emergency Tool lets you dispatch police and/or fire departments to the scene of a disaster. This tool will be ghosted and unavailable until a disaster is occurring that requires their attention. When active, the cursor will appear as an emergency beacon. Tapping and holding on it opens a submenu that allows you to choose between dispatching Police or Firefighters.
Once you activate the tool and choose the department you want to dispatch, tap on the area of the city where you want your city's finest to go. An icon representing either your dispatched fire or police troops will be placed where you tap. You can place one icon for each station you have. After you have placed them all, tapping again will move the first one you placed to the last place you tapped, enabling you to block, surround and contain a fire or riot. There is no cost for dispatching Police or Firefighters.
Power
Power is a multi-use tool. Tapping and holding on it opens a sub-menu that allows you to choose between two functions: laying power lines and placing power plants.
Power Lines (the default setting) lets you lay your power lines onto the land by tapping in the place where you want the line to start, dragging the cursor to the place where you want the line to stop, and releasing the stylus.
Power lines will give you a Warning Light (Red Lightning) if they are not hooked to a power source. Power lines can only be laid in straight lines and 90-degree angles. They can cross roads or rails, but not on curved sections or straight sections that run at 45 degrees. Laying power lines across water is a little more expensive, but it is possible. If you lay power lines across water, a dialog box will open and let you know how much it will cost. Cost: $2 per tile across land, $10 per tile across water.
Power Plants lets you choose the power sources for your city. Depending on the year and the technology level of your city, there may be three to nine types of power plants available. Tap on the power source
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you want, then tap on the terrain where you want it to go. There is an info button for each power plant that tells you the advantages, disadvantages and costs for each type of power plant, as well as the approximate year that it becomes available.
Water System
The Water System tool is a multi-use tool. Tapping and holding on it opens a submenu that allows you to choose between five different water­related functions: laying water pipes, installing water pumps, buying storage tanks, building treatment and desalinization plants. When this tool is active, the cursor appears as a water faucet.
Depending on the year and existing technology level in your city, you may only have access to pumps and water towers. As time passes and inventions are implemented, the other options will become available. A city can exist without a water system, but the population density will be limited. When the Sims build, they install underground water pipes for their buildings. Your only responsibility is to link the buildings to the water system.
Pipes (the default setting) lets you lay your water pipes onto the landscape by tapping in the place where you want the pipe to start, dragging the cursor to the place you want the pipe to stop, and releasing the stylus. Cost: $3 per tile.
Water Pumps are a good source of water. Water pumps need to be hooked to the power grid in order to function. When pumps are placed right next to a lake or river, they supply twice as much water as a well. A pump placed next to a coastline (salt water) only produces as much water as a well. Cost: $100 per pump.
Water Towers let you store precious water so you won't have summer shortages in arid climates. Cost: $250 per tower.
Treatment plants clean and recycle your city's water, lessening seasonal shortages. Cost: $500 per treatment plant.
Desalinization plants remove the salt from sea water. They are expensive, but sometimes necessary in beach communities with little or no other source of water. Desalinization plants, which need power to function, have internal pumps, and don't require extra water pumps. They
6 SimCity 2000
produce approximately twice as much water as two water pumps next to a river. Cost: $1,000 per desalinization plant.
Rewards
This button is like a surprise package. It will be ghosted and unavailable until you deserve a reward. Rewards are based on your city's population, and consist of special buildings and monuments to your mayoral prowess. The rewards you can strive to gain are... No, I won't tell you. You'll just have to wait and see for yourself.
Roads
Roads is a multi-use tool. Tapping and holding on it opens a submenu that allows you to choose between five different road-related functions: placing roads and highways, and building tunnels, on-ramps and bus depots.
Depending on the year and technology level of your city, you may only have access to roads and tunnels. As time passes, the other options become available.
Road (the default setting) lets you "paint" your roads onto the land by tapping in the place where you want the road to start, dragging the cursor to the place you want the road to stop, and releasing the stylus.
Roads can run in straight lines, 90 degree angles and 45 degree angles. When roads cross, they form an intersection. If you lay a road across water and it is possible to build a bridge, you will be told how much it will cost. If a bridge can't be built, you will be notified. Cost: $10 per road
tile.
Highways are high-capacity roads that are raised above the ground on pylons. They can handle four times as many cars as regular roads. They are placed the same way as roads. You will need to place on-ramps to allow cars to get on and off highways. When highways cross, they form cloverleaves. If you lay a highway across water and it is possible to build a bridge, you will be told how much it will cost. If a bridge can't be built, you will be notified. Cost: $100 per highway section (4 tiles).
Tunnel lets you road pathways through hills and mountains. Tunnels cannot curve, and you cannot cross tunnels, even at different altitudes. To
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place a tunnel, tap on the tile that you want as your entrance point. The entrance point must be a sloped tile. Your highway engineers won't try to build a tunnel where it's impossible to build, or where it is unsafe, due to unstable terrain. If you pick a good spot, an engineer's report will tell you how much the tunnel will cost and ask if you want to go ahead or not.
Cost: $150 per tile of tunnel.
On-ramps allow cars and buses to travel back and forth between roads and highways. On-ramps are a little tricky to place. You can only put them at intersections between roads and highways. Cost: $25 per tile.
Bus Depots allow commuters to take the bus to work and help alleviate traffic. They must be placed on level ground. You will need at least two bus depots since buses travel between them. Passengers can get on and off between depots. Cost: $250 per depot.
Rails
Rails is a multi-use tool. Tapping and holding on it opens a submenu that allows you to choose between four different rail-related functions: placing rails, placing subways (underground rails), building rail depots and building subway stations.
Depending on the year and technology level of your city, you may only have access to rails and rail depots. As time passes, the other options become available.
Rail (the default setting) lets you lay the tracks onto the land by tapping in the place where you want the rail to start, dragging the cursor to the place where you want it to stop, and releasing the stylus. Remember that rails are useless without rail depots. Cost: $25 per tile.
The Subway is an underground rail system. Subways are placed in the same way as rails, but while looking at the underground view. Subways are useless without subway stations. Cost: $100 per tile.
Rail Depots allow commuters to get on and off trains. Without depots, rails are useless. They must be placed on level ground, and adjacent to tracks. Cost: $500 per depot.
Subway Stations allow passengers access to subway trains. Subway trains only stop at stations. They must be placed on level ground,
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adjacent to a subway line. It's usually easiest to place subway stations while looking at the underground level. Cost: $250 per depot.
Subway to Rail junction allows you to hook up your subways and above-ground rails for a continuous transit system. They must be placed adjacent to a rail tile. Cost $250 per tile.
Ports
Ports is a dual-purpose tool that allows you to place both airports and seaports. Tap and hold on the Ports button to open a menu and choose the type of port you want to place.
Ports are placed by tapping and dragging to form a square or rectangle, then release the stylus. Ports must be powered before they will develop. Seaports must be on a shoreline to be of any use. Cost: $150 per seaport
tile, $250 per airport tile.
Residential Zone
The Residential Zone tool lets you, as mayor, designate areas of your city as places where people live. Tapping and holding on Residential Zones opens a submenu that lets you choose whether the zones will be low density (light) or high density (dense).
To zone an area as residential, tap and hold on the terrain, then drag the stylus, creating a rectangle, then release. If you zone residential over an area that includes some tiles that are already the same density residential, you will not be charged for rezoning those tiles. If you zone residential over an undeveloped area that is already commercial industrial or a different density residential, it will be rezoned and you will be charged. You cannot rezone an area that is already developed. Cost:
Light Residential $5 per tile, Dense Residential $10 per tile.
Commercial Zone
The Commercial Zone tool lets you, as mayor, designate areas of your city as places where people build stores, offices and other places of commerce. Tapping and holding on Commercial Zones opens a submenu that lets you choose whether the zones will be low density (light) or high density (dense).
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To zone an area as commercial, tap and hold on the terrain, then drag the stylus, creating a rectangle, then release. If you zone commercial over an area that includes some tiles that are already the same density commercial, you will not be charged for rezoning those tiles. If you zone commercial over an undeveloped area that is already residential, industrial or a different density commercial, it will be rezoned and you will be charged. You cannot rezone an area that is already developed. Cost:
Light Commercial $5 per tile, Dense Commercial $10 per tile.
Industrial zone
The Industrial Zone tool lets you, as mayor, designate areas of your city as places where people build factories. Tapping and holding on Industrial Zones opens a submenu that lets you choose whether the zones will be low density (light) or high density (dense).
To zone an area as industrial, tap and hold on the terrain, then drag the stylus, creating a rectangle, then release. If you zone industrial over an area that includes some tiles that are already the same density industrial, you will not be charged for rezoning those tiles. If you zone industrial over an undeveloped area that is already commercial, residential or a different density industrial, it will be rezoned and you will be charged. You cannot rezone an area that is already developed. Cost: Light Industrial $5 per
tile, Dense Industrial $10 per tile.
Education
Education is a multi-function tool that lets you provide your citizens with everything they need to improve their minds. Tap and hold on the Education button to open a submenu with the following smart choices: school, college, library and museum. Cost: $250 per school, $1,000 per
college, $500 per library, $500 per museum.
City Services
City Services is a multi-function tool that lets you provide your city with those necessities of life that we all wish weren't necessary. Tap and hold on the City Services button to open a submenu with the following choices: police, fire station, hospital and prison. Cost: $500 per police
station, $500 per fire station, $500 per hospital, $1000 per prison.
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Recreation
Recreation is a multi-function tool that lets you provide your citizens with places to have a little rest, relaxation and plain old fun. Tap and hold on the Recreation button to open a submenu with the following exciting choices: park, zoo, stadium, marina. Cost: $5 per small park, $25 per
large park, $500 per zoo, $1,000 per stadium, $500 per marina.
Sign tool
The Sign tool lets you label streets, buildings and points of interest in your city. To make a sign, activate the Sign tool and tap on the place where you want it to appear. When the dialog box opens, type in the words you want the sign to say, then click OK. The display of your signs can be turned on and off with the Display Signs button. There is no cost
for placing signs.
Query image
Query is a tool for closely inspecting different parts of your city. When this tool is active, the cursor appears as a magnifying glass. To get information, activate the tool, then tap somewhere or on something on the terrain. A dialog box will open, and display fascinating facts about the spot where you tapped.
Once you have viewed the dialog box, you can usually tap just about anywhere to make it go away. Sometimes the Query dialog box allows you to rename buildings (like stadiums). In these cases, you will have to tap on the OK button to close the box. Tap on RENAME if you want to change the name of the queried building. There is no
cost to use the Query tool.
Query Dialog Box
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