Games Nintendo GAME BOY ADVANCE UNO 52 User Manual

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INSERT MANUAL COVER
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PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO
®
HARDWARE SYSTEM, GAME PAK OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
WARNING - Seizures
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while
watching TV or playing video games, even if they have never had a seizure before.
Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a
doctor before playing a video game.
Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child
have any of the following symptoms: Convulsions Eye or muscle twitching
Loss of awareness
Altered vision Involuntary movements Disorientation
To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
Take a 10 to 15 minute break every hour, even if you don't think you need it.
If your hands, wrists or arms or eyes become tired or sore while playing, stop and rest them for several hours
before playing again.
If you continue to have sore hands, wrists or arms or eyes during or after play, stop playing and see a doctor.
WARNING - Battery Leakage
Nintendo portable video game systems contain a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your hardware. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage:
• Do not expose battery to excessive physical shock, vibration, or liquids.
• Do not disassemble, attempt to repair or deform the battery.
• Do not dispose of battery pack in a fire.
• Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.
• Do not peel or damage the battery label.
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NINTENDO, GAME BOY, GAME BOY ADVANCE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED.
LICENSED BY
Nintendo does not license the sale or use of products without the Official Nintendo Seal.
THIS GAME PAK WILL WORK ONLY WITH THE GAME BOY
®
ADVANCE, GAME BOY®MICRO, OR NINTENDO DSTM VIDEO GAME SYSTEMS.
Important Legal Information Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up”or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact the game publisher's "Technical Support" or "Customer Service" department.
The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws. Rev-D (L)
BLACK LANTERN STUDIOS,
INC.
CONTENTS
Introduction
Menu Controls
Starting the Game
Main Menu
Custom Game Setup
Custom Game Player Setup
Custom Game Personalization
Game Settings
Quick Play Setup
Special Modes Menu
Theme Menu
Pause Screen
In-game Options
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Game Controls
How to Play
Deck and Action Cards
Going Out
Scoring
Team Play
House Rules
Alternate Cards
Challenge Mode
Endurance Mode
Timed Mode
Uno 52
Solitare
Credits
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Introduction
UNO 52™is an innovative coupling of poker with the UNO card game we love. This game is just as engaging for the no holds barred Poker champs as it is for the on-the-go family looking for a new group activity. Now there’s no need to use cards, boards, and chips to experience the gaming enjoyment of these classic card games. You can start playing at any time and place!
This compilation features a "hot seat multiplayer" feature. This feature allows up to 4 players to play together on a single Game Boy Game Pak. One player takes a turn, and then hands the Game Boy system to the next player, who takes their turn, and so on for up to 4 total players.
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Advance system and one
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Advance
Menu Controls
L Button
Not Available
+Control Pad-
Navigate Menu Options
R Button
Fast Forward Ticker Text
A Button
Confirm
B Button
Back
SELECT
Not Available
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START
Continue Past Title Screen
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Starting the Game
Custom Game Player Setup
Correctly insert the Game Pak into your Game Boy®Advance system. Switch on the system. Press START at the title screen.
WARNING : Inserting a Game Pak when the system is already on might result in damage to the Game Pak.
Main Menu
After selecting a game, you are presented with the Main Menu where you can select one of the following options:
Custom Game – customize all possible player and game options.
Quick Play – set only basic game options to quickly start a game.
Special Modes – try out some of the new and different modes.
Pre-game Options – adjust sound and music volumes or view the game’s credits.
Information – view the controls and rules for UNO 52™.
Custom Game Setup
Selecting a custom game gives you full control over how to play. You can set the number of players, customize each player, and choose which game type, alternate cards, and house rules to play with.
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After selecting a Custom game, you must first set your player options. First you can set the number of players and whether to play a team game. Team play is only available in a 4­player game. Next, you can set each player as either human-controlled or computer­controlled as well as set the computer difficulty level. Player 1 must be human-controlled, since every game must have at least one human player.
Custom Game Player Personalization
After the Player Setup, all human players will take turns personalizing their player information. Each player can enter a name of up to six letters and choose an icon to represent them in the game.
Game Settings
The Game Settings menu is displayed after all players finish personalizing their player info. This screen lists a number of important options for the Custom Game mode. On this screen, you can select the game type along with the win condition for that type. You can also select whether you would like to play with House Rules and Alternate Cards on or off.
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Game Type Win Conditions
Endless N/A
Chips 50-500 (reach this amount)
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Wins 1-10 (win this number of rounds)
UNO
Poker Wins 1-10 (win this number of rounds)
Pot Wins 1-10 (win this number of rounds)
Survival 25 - 500 (starting chips value)
Endless: Play endless rounds of UNO 52™. Between each round, scores will be shown in four categories – chips, pot wins, first-out wins and poker hand wins. Play continues indefinitely.
Chips: Players race to reach a set chips value to win. Between each round, scores will be shown. Players start with 25 chips and can go into debt. Once a player has reached the specified number of chips, that player will win the game.
UNO®Wins: Players must go out first for a set amount of rounds to win the game. Between each round, the number of UNO player has won the UNO game.
Poker Wins: Players must win the best poker hand for a set amount of rounds to win the game. Between each round, the number of best poker hands each player has won will be
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hand the specified number of times, that player will win the
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wins for each player will be displayed. Once a
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displayed. Once a player has won the best poker hand the specified number of times, that player will win the game.
Pot Wins: Players must win the pot for a set amount of rounds to win the game. Between each round, the number of pot wins for each player will be displayed. Once a player has the specified number of pot wins, that player will win the game.
Survival: In a Survival game, all players start with a set number of chips. Players who lose all their chips are eliminated. Play continues until only one player remains.
Quick Play Setup
This allows you to quickly set up a game by addressing only the most necessary options. You will be asked to select the number of human-controlled players, number of computer­controlled players, game difficulty, and game type. Players will be given a default name and icon.
Special Modes Menu
This menu allows you too choose one of four single-player Special Modes. The following modes are available:
Challenge Mode – challenge yourself with one of 5 unique levels or play a randomly
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generated level for a new experience each time.
Endurance Mode – maximize your score by winning big without losing too many times!
Timed Mode – race against two clocks to score big before time runs out.
Game Controls
Solitaire Mode – try to play all the cards in this twist on classic Solitaire.
Theme Menu
Before your game starts, you must choose a background to view and a music track to listen to while you play. There are animated and non-animated backgrounds to choose from and music tracks in a number of different styles.
Pause Screen
The pause screen can be viewed by pressing START during a game. It shows the current game scores and it allows you to access the in-game options screen or quit the game.
In-game Options
This screen is accessed from the Pause screen and allows you to adjust sound and music volumes, change the current background, and change the current music track.
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L Button
Page Cards Backward
Control Pad-
t Move Cursor among cards in your hand u Move Cursor among cards in your hand p Move Cursor to Draw Deck or Pass Icon q Move Cursor
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Hand
to UNO
SELECT
Open Challenge Menu
START
Pause
R Button
Page Cards Forward/ Call “UNO”
A Button
Confirm
B Button
Cancel
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How to Play
Object: To win a round, be the first to discard all cards and/or the player with the best poker hand.
To discard, match a card from your hand with the top card on the discard pile by number/symbol or color (suits are disregarded). If you do not have any matching cards, you must take a card from the draw pile which ends your turn. If you successfully discard, you have the option to play a card from your UNO matching rules.
Action cards force an action: “Reverse” play, “Draw Two” cards, “Draw Four” cards or “Skip” next player. Wild cards let you name what color will continue play. Before discarding your second to last card (or immediately afterwards), you must call “UNO.” If another player catches that you forgot before the next turn begins, you will receive two cards from the draw pile. Once you have called “UNO last card either on your poker hand or the discard pile.
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hand onto your poker hand using the
, you must wait until your next turn to play your
Draw Two Card: When played, the next person to play must draw 2 cards and miss their turn.
Reverse Card: This simply reverses direction of play. In two-player UNO®, it acts as a skip.
Skip Card: When played, the next person to play is skipped (loses a turn).
Deck and Action Cards
The UNO 52™deck has 240 cards. There are four standard 52 card decks, each unchanged, save for being colored one of the four UNO blue deck, a green deck, and so on. There are also 32 of the regular UNO deck. These cards behave just as they do in original UNO
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colors: red, yellow, green and blue. There is a
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.
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action cards in the
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Wild Card: The person playing this card calls for any color to continue the play.
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Wild Draw Four Card: Behaves as a wild and a draw card. This may only be played when the player has none of the active colored cards in their hand. Players may bluff and play it illegally, but the next player may challenge it using SELECT. If caught, the bluffing player must draw four cards. If the challenger is wrong, they must draw six cards instead of the four they would have.
Going Out
When a player has only one card left, they must call “UNO.” This is done by pressing the R Button before the second to last card has been discarded. If the player fails to do this, opponents can challenge that player for forgetting to call “UNO” by pressing the L Button. This challenge must be made before the next player draws or discards. Players who are successfully challenged for forgetting to call “UNO” are forced to draw two cards.
The player must also allow for an entire round of turns between calling “UNO” and playing their last card. However, once the round of turns has passed, that card may be played either on the discard pile or the poker hand.
Scoring
Chips are used in place of points to determine the winning and losing parties. Before each round, players all ante a white chip (1 point) to the pot. At the end of each round, the blue
chip (10 points) goes to the player who is first to go out and the red chip (5 points) goes to the player that finishes with the best poker hand. All players that did not go out first that round must pay one white chip (or one point in chips) per the remaining cards in their hand to the pot. For example, if a player has 5 cards remaining when the round ends, they must pay 5 points in chips to the pot. When a player wins both the blue and red chip, they win the pot as well. Poker hands are scored at the end of the round using standard poker scoring.
BEST
Five of a Kind
Royal Flush A straight flush of 10-J-Q-K-A
Straight Flush Five cards in sequence, all of the same suit
Four of a Kind
Full House Two of one kind, three of another
Flush Five cards of the same suit
Straight Five cards in sequence
Three of a Kind
Two Pairs
One Pair Two of a kind
High Card Highest card in your hand
WORST
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Team Play
Alternate Cards
UNO 52™teammates play completely separately, while being affected by each other in the form of wins and chips. Between teammates, chips are shared. Should one win the poker hand and the other “go out” first, they will take the pot.
House Rules
Stack Draw Cards: When a Draw Two card is played, instead of drawing two cards, you can stack a Draw Two card on top. The next player would have to draw four or stack a Draw Two card on top.
Wild Draw Four Cards: Choose when Wild Draw Four cards can be played as well as whether to allow bluffing.
Draw Card Penalty: Choose the number of cards a player who is caught forgetting to call “UNO” must draw.
Dealt Cards: Select the number of cards dealt: from 5 and 15.
Wilds on Poker Hands: Wild cards can be played on poker hand cards. A new color is
selected, but the suit and value of the card underneath are retained.
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Wild Reverse: This card is a combination of a Reverse card and a Wild card. It can be played at any time, allows the player to choose the new color, and reverses the direction of play.
Wild Skip: This card is a combination of a Skip card and a Wild card. It can be played at any time, allows the player to choose the new color, and skips the next player’s turn.
Wild Symbol: When this card is played on the discard pile, the player chooses a symbol (0-9, Reverse, Skip, Draw Two, All Draw Two). After the symbol is chosen, this card can only be played upon by matching the symbol or by playing a Wild card.
All Draw Two: When this card is played on the discard pile, all other players must draw two cards. This card is available in all 4 colors.
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Joker Card: This card is available in all 4 colors and can represent any poker card value when played on a poker hand. Once played, the card number or value will change automatically whenever your poker hand changes. The Joker may also be played on the UNO card or another Joker, but no special actions occur.
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discard pile to match a like-colored
Challenge Mode
Challenge mode is a set of five unique levels meant to be a test of your skill and patience. Each level is tiered in difficulty. Play the Challenge tier of five levels or generate a random Challenge level and play that! Every Challenge level has its own game type and win condition.
Level 2
Win Condition: Get the best poker hand twice
Opponents: 2
Difficulty: Easy
Level 3
Win Condition: 100 Chips Survival
Opponents: 3
Difficulty: Normal
Level 4
Win Condition: Win the pot three times
Opponents: 3
Difficulty: Normal
Level 1
Win Condition: Go Out First
Opponents: 2
Difficulty: Easy
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Level 5
Win Condition: Be the first player to reach 250 chips
Opponents: 3
Difficulty: Hard
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Endurance Mode
Endurance Mode features 2 computer-controlled opponents of normal difficulty. In this mode, you start with 50 chips. The value of your winnings each round is added to your score, which is independent of your chip count. The object is to make your score as high as possible before you run out of chips. Add some strategy to your game!
Timed Mode
Timed Mode features a single computer-controlled opponent of normal difficulty. In this mode, a game lasts 20 minutes, and each round lasts a maximum of 2 minutes. If either timer runs out before either player goes out, the best poker hand is awarded and the value of the pot increases. The value of your winnings each round is added to your score, which can never decrease.
Antes and penalties are paid automatically and have no adverse effect on you. Race against the clock to make your score as high as possible!
UNO 52™Solitaire
UNO 52™Solitaire is a blend of UNO®and Solitaire that is loosely based on the UNO 52 used in UNO 52 called Klondike. The deck in UNO 52 deck of 52 cards, but with no suits. Instead, the UNO colors replace suits. There are also no UNO®action cards in this deck. UNO 52 exceptions. First, the foundation piles are segmented by UNO There are only six tableau piles and most importantly, the tableau piles are built downward using UNO
Solitaire is the most common version
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matching rules. There is also a five-minute timer.
How to Play Solitaire
In a game of Solitaire, the object is to build the four foundations piles from Ace to King segmented by color. Top-most cards on the tableau piles and the waste pile are in play. They can be placed on a foundation pile in the correct ascending order or on a tableau pile if it can be matched. You can also page through the cards in the stock pile and play those as they are overturned. When a tableau is empty, you can place a king in that spot or place a group of cards that is headed with a king.
deck. The type of Solitaire
Solitaire is a regular
Solitaire is played just like regular Solitaire, but with a few
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colors instead of suits.
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CREDITS
Developed by:
BLACK LANTERN STUDIOS, INC.
President and CEO
Richard Woods
VP of Business Development
Derek McDaniel
VP of Operations
Devin Clasby
Finance Director
Teresa Gloe
Art Director
Matt Raithel
Development Director
David Wilcox
Producer
Andrew P. Bilyk
Lead Programmer
Kyle Rayburn
Lead Artist
Chris Moore
Game Designers
Nikki Graham
Doug Hill
Programmers
Zach Allen
Tim Stephens
Additional Programming
Andrew P. Bilyk
Tools Programmer
David Wilcox
Artists
Andy Goodwin
Gary Bedell
Andrew Dour
Music Composed by
Chad Seiter
Jared Hudson
Orchestrator
Jake Kaufman
Music Engineer
Jake Kaufman
Lead Tester
Wes Bowen
Published by:
DESTINATION SOFTWARE INC
VP of Development
Paul Tresise
European Development Manager
Aeron Guy
Producer
James Davis
MATTEL
Director, Games and Interactive
Patricia Masai
Producer
Chip Bumgardner
Brand Manager
Joy Mann
ECI - QA
Managing Directo
Rupert Young
Managers
Sharad Chaturvedi
Rajesh GS
Lead Testers
Jeffin Raj Paul
Debdeul Baul
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Test Team
Krunal Kore
Rajiv Mayanak
Shashank Ambre
Kaushik Raul
Salvador Fernandes
Vishal Karkera
Dylan Coelho
Sajjan Choudhary
UNO and associated trademarks and trade dress are owned by, and used under license from, Mattel, Inc. © 2006 Mattel, Inc. All Rights Reserved. Exclusively licensed to Destination Software Inc. All Rights Reserved. Developed by Black Lantern Studios, Inc. and its logo are trademarks and/or registered trademarks of Black Lantern Studios, Inc. All other trademarks, logos and copyrights are property of their respective owners.
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DESTINATION software product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL
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NOTES
NOTES
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NOTES NOTES
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