
PMPBA GBA Manual 3/9/05 5:30 PM Page A2

3
GETTING STARTED 4
CONTROLS 5
GAME CONTROLS 6
STARTING THE GAME 7
THE STORY 8
PLAYING THE GAME 10
CREDITS 17
CONTENTS
PMPBA GBA Manual 3/9/05 5:30 PM Page 2
The official seal is your assurance
that this product is licensed or
THIS GAME PAK WILL WORK ONLY WITH THE
GAME BOY
®
ADVANCE AND THE NINTENDO
DS™ VIDEO GAME SYSTEMS.
manufactured by Nintendo. Always
look for this seal when buying
video game systems,
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Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property
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This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will
invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss
caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid
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LICENSED BY
NINTENDO, GAME BOY, GAME BOY ADVANCE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO.
© 2001 NINTENDO. ALL RIGHTS RESERVED.
This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws.

5
1. Switch the Nintendo
®
Game Boy®Advance system OFF. Never insert
or remove a Game Pak while the Game Boy®Advance is ON.
2. Insert the PAC-MAN PINBALL™ Advance Game Pak into the slot on
the Game Boy®Advance. Press firmly to ensure the Game Pak is
correctly inserted.
3. Switch the Game Boy®Advance ON. The Title Screen should appear.
If the Title Screen fails to appear, return to step 1.
4. Press START to enter the Main Menu.
4
GETTING STARTED CONTROLS
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Press START on the Title Screen. Select START GAME
from the Main Menu, then press the A Button to
confirm your selection. Press Right, Left, Up or Down on
the +Control Pad to highlight the table you wish to play on,
then press the A Button to load the table.
MAIN MENU
START GAME = Starts a new game of PAC-MAN PINBALL™ Advance.
TUTORIAL = Learn how to play the game.
OPTIONS = Turn sound effects and music on/off.
CREDITS = View the names of the people who created the game.
76
GAME CONTROLS STARTING THE GAME
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9
Professor Pac is very excited to try out his new invention
tomorrow, the Pac-Finder! The Pac-Finder is a huge
machine that can locate any resident of Pac-Land in all of
Pac-World, and instantly transport them to the Pac-Finder.
Late at night, Professor Pac goes to sleep.
Pac-Man wakes up early in the morning, unable to sleep
any longer because he’s so excited to see the Pac-Finder
activated for the first time. Something seems odd…
Pac-Land seems strangely quiet. All of the Pac-Land residents
have disappeared!
Pac-Man finds a note scribbled in bad handwriting on the
door to his house:
8
THE STORY
Dear Pac-Man,
We have taken all the residents
of Pac-Land and you’ll never see
them again!
Sincerely,
Blinky, Pinky (XOXO), Inky,&Clyde
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THE TABLE
ITEM POINT VALUE DESCRIPTION / RULE
Pac-Dots 10 Collect Pac-Dots and trade them in at
Professor Pac’s house for a reward.
Power Pellet 50 Eat a Power Pellet to activate Ghost Chase
Mode, then gobble those Ghosts for extra
points!
Target N/A Hit a target to make a Power Pellet appear.
Professor Pac’s Home N/A The Professor has built a scale model
of his house and placed it inside
of the Pac-Finder.
11
THE GOAL
PAC-MAN PINBALL™ Advance allows the player to approach pinball
how they desire. You may try to rescue the 8 kidnapped residents of
Pac-Land, or play purely to achieve your highest score possible.
GAME OVER
The game ends when Pac-Man loses all of his lives. If all 8 residents are
rescued, the game will start over but you will retain your high score and
the number of remaining lives.
THE HUD
1. Balls/Lives remaining
2. Pac-Dots collected/
current score
3. Digital display (appears when
special events occur)
4. Pac-Man Spinner meter
10
PLAYING THE GAME
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THE TABLE CONTINUED...
ITEM POINT VALUE DESCRIPTION / RULE
Pooka 5 A creature that lives in the ground. They act
as traditional pinball bumpers.
P-A-C-M-A-N Letters N/A The letters to spell Pac-Man’s name are
displayed on the surface of the table. Light
up the letters to earn bonus points. To light
the letters, activate all 3 switches located
directly above the Pooka’s.
– If all the letters are lite up, Pac-Man
receives a x4 bonus, which multiplies every
point he earns until he loose his actual life.
Pac-Man Spinner 10 Opens the door of Professor
(per rotation) Pac’s house.
13
THE TABLE CONTINUED...
ITEM POINT VALUE DESCRIPTION / RULE
Helivator N/A A platform that raises Pac-Man up to a
higher location on the table and drops
him into a ramp.
Fruit Various There are 8 types of Fruit. Fruit appears on
(see chart) the table each time Pac-Man rides on
the ramp. The fruit will change whenever
Pac-Man rides the ramp 4 times.
Ghosts Various The Ghosts wish to cause general mischief.
(see chart)
While they begin every level in the Ghost
Home, they quickly move to the bottom of
the table once the B’doing (ball saver) is no
longer available and wait patiently for
Pac-Man to fall.
Ball saver 0 Ball savers are like a trampoline that Pac-Man
will bounce off when he hits it.
12
PLAYING THE GAME Continued...
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HOW TO COMPLETE A LEVEL
To complete a level, Pac-Man must activate the Pac-Pad.
1. Knock down the three targets. Pac-Man only has 30
seconds to complete step 2 before the targets reset.
2. While the targets are down, open the door to Professor Pac’s house
by making the Pac-Man Spinner rotate enough times to fill up the
meter. The targets will remain down if the door is opened within
the time limit. Pac-Man now only has 30 seconds to complete step 3.
3. Knock Pac-Man into Professor Pac’s house. The kidnapped resident will
appear, and the resident will begin walking toward the door to
Professor Pac’s house while being chased by a Ghost. Ms. Pac-Man will
appear and help Pac-Man chase down the Ghost (multiball).
4. A Power Pellet should appear. Munch the Power Pellet then
gobble the Ghost before it catches up with the running resident.
If Pac-Man fails to rescue the resident after this sequence of
events, the targets are reset and the sequence of events must
be reproduced again.
15
POINTS
Pinball is all about improving your skill to earn the maximum number of
points; PAC-MAN PINBALL™ Advance is no different.
ITEM POINTS DESCRIPTION
Pooka (Bumper) 5
Slingshot Bumper 5
Pac-Dot 10
Pac-Man Spinner 10 per rotation
Power Pellet 50
Ghosts 1st Ghost 200
2nd consecutive Ghost 400
3rd consecutive Ghost 800
4th consecutive Ghost 1600
Fruit Cherry 200 Level 1 – Chomp Chomp
Strawberry 300 Level 2 – Super Pac-Man
Peach 500 Level 3 – Pac-Ranger
Apple 700 Level 4 – Sue
Grapes 1000 Level 5 – Handy Pac
Galaxian 2000 Level 6 – Pac-Man Jr.
Bell 3000 Level 7 – Fisher Pac
Key 5000 Level 8 – Professor Pac
14
PLAYING THE GAME Continued...
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17
PROFESSOR PAC’S HOUSE
If the door to Professor Pac’s house is open, Pac-Man can enter and
trade in Pac-Dots collected to activate certain events on the table.
PROFESSOR PAC’S HOUSE PAC-DOT COST DESCRIPTION
Activate Power Pellet Dispenser 30 An extra Power Pellet will appear
for 10 seconds.
Activate Fruit 20 An extra Fruit will appear for
20 seconds.
Ms. Pac-Man 40 Ms. Pac-Man will appear for
multiball play.
Activate Ball Saver 50 Lasts for 30 seconds.
From 3 to 1 75 A shell game with Pac-Man.
Escape from maze 100 Help Pac-Man out of the maze.
Activate x4 Bonus Round 300 All points are multiplied by 4 for
20 seconds.
Extra Ball 500 An extra ball to use.
16
PLAYING THE GAME Continued... CREDITS
NAMCO HOMETEK INC.
BUSINESS UNIT DIRECTOR
Jeff Lujan
EXECUTIVE PRODUCER
Robert Ennis
PRODUCER
Philip Cohen
SENIOR MARKETING MANAGER
Ross Borden
PR MANAGER
Mika Kelly
SENIOR OPERATIONS MANAGER
Jennifer Tersigni
QA & CUSTOMER SERVICE
MANAGER
Glen A. Cureton
QA SUPERVISOR
Daryle Tumacder
QA LEAD
Gene Bang
QA TESTERS
Merwin Del Rosario
Chris Simpson
Brandon Voytoski
Justin Mateo
Justin Lockshaw
Matthew Bragg
Jason Chan
David Miller
SPECIAL THANKS TO:
Nobuhiro Kasahara
Robert Ennis
Garry Cole
Yoshi Niki
Yoko Nakao
Ross Borden
Brian “The Wolf” Schorr
Hideki Yoshimoto
Lee Hsiao
Andreea Enache
Mark Brown
David Robinson
Peter Cesario
Benjamin Cole
Jaba & Otto
Buddy & Sable
SPECIAL THANKS TO:
Tom Usher Designs
PMPBA GBA Manual 3/9/05 5:30 PM Page 16

19
DSI GAMES
VICE PRESIDENT OF DEVELOPMENT
Paul Tresise
DEVELOPMENT MANAGER
Gareth Luke
HUMANSOFT INC.
CEO
Gabor K. Kadas
LEAD PROGRAMMER
Szilard Peteri
PROGRAMMERS
Andrew Bartha
Andras Albel
Marton "Makkmarci"
Szucs
Laszlo Czigledszki
GRAPHICS
Janos Der
Roberth Toth
Peter Dobes
MUSIC
Andras Kover
SPECIAL THANKS TO:
Eniko Toth
Aron Grecz
Timea Helt
Eva Hoksari
Julia Sorban
Ciompo
18
CREDITS Continued... NOTES
PMPBA GBA Manual 3/9/05 5:30 PM Page 18

LIVE HELP NOW AVAILABLE ONLINE!
Ever get stuck and just need that extra edge to beat the level? Having problems getting your game to work properly? Now you can get
one-on-one help from Namco using your web browser! Simply go to livehelp.namco.com for more details. Live Counselors
available from 9am-5pm Monday-Friday Pacific Time.
Namco Hometek Inc. ATTN: Customer Service 4555 Great America Parkway Suite 201 Santa Clara, CA 95054
Before returning any defective materials to us, please contact us for a Return Merchandise Authorization (RMA) number. You can
reach us at the address above, via e-mail at support@namco.com or contact us directly at (408) 235-2222. Please note that any
materials sent to us without an RMA number will be refused and returned. We highly recommend that you use a traceable and / or
insured method of shipping the materials to us.
Visit our Website to get information about our new titles. Namco Online: http://www.namco.com
LIMITED WARRANTY
Namco Hometek Inc. warrants to the original purchaser that this Namco Hometek Inc. game pak shall be free from defects in material
and workmanship for a period of ninety (90) days from the date of purchase. If a defect covered by this limited warranty occurs
during this 90-day limited warranty period, Namco Hometek Inc. will repair or replace the defective game pak or component part, at
its option, free of charge.
This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification,
tampering, or any other cause not related to defective material or workmanship.
LIMITATIONS ON WARRANTY
Any applicable implied warranties of merchantability and fitness for a particular purpose, are hereby limited to ninety (90) days from
the date of purchase and are subject to the conditions set forth herein. In no event shall Namco Hometek Inc. be liable for
consequential or incidental damages resulting from the possession or use of this product.
The provisions of the limited warranty are valid in the United States only. Some states do not allow limitations on how long an implied
warranty lasts, or exclusion of consequential or incidental damages, so the above limitation or exclusion may not apply to you. This
limited warranty provides you with specific legal rights. You may have other rights which vary from state to state.
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