PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY
PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE
USING YOUR NINTENDO
®
HARDWARE SYSTEM, GAME CARD OR
ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND
SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING
WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including
cardiac pacemakers.
• Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature.
• If you have a pacemaker or other implanted medical device, do not use the wireless feature of the
Nintendo DS without first consulting your doctor or the manufacturer of your medical device.
• Observe and follow all regulations and rules regarding use of wireless devices in locations such as
hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause
malfunctions of equipment, with resulting injuries to persons or damage to property.
WARNING - Radio Frequency Interference
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can causepersonal injury as well as damage to your Nintendo DS.If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor.Toavoid battery leakage:
•Do not expose battery to excessive physical shock, vibration, or liquids.
•Do not disassemble, attempt to repairor deform the battery.
•Do not dispose of battery pack in a fire.
•Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.
•Do not peel or damage the battery label.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video gamescan make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
•Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
•Take a 10 to 15 minute break every hour, even if you don't think you need it.
•When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so maycause fatigue or discomfort.
•If your hands, wrists, arms or eyes become tired orsore while playing, stop and rest them for several hours before playing again.
•
If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
WARNING - Seizures
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns,
such as while watching TV or playing video games, even if they have never had a seizure before.
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition
should consult a doctor before playing a video game.
• Parents should watch when their children play video games. Stop playing and consult a doctor if you or
your child have any of the following symptoms:
Convulsions Eye or muscle twitching Loss of awareness
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the
battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your
Nintendo DS.
If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and
water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with
water and see a doctor.
To avoid battery leakage:
• Do not expose battery to excessive physical shock, vibration, or liquids.
• Do not disassemble, attempt to repair or deform the battery.
• Do not dispose of battery pack in a fire.
• Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.
• Do not peel or damage the battery label.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these
instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
• Take a 10 to 15 minute break every hour, even if you don't think you need it.
• When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so
may cause fatigue or discomfort.
• If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several
hours before playing again.
•
If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
he official seal is your assurance
that this product is licensed or
manufactured by Nintendo. Always
look for this seal when buying
video game systems,
accessories, games
and related
products.
Nintendo does not license the sale or use of products
without the Official Nintendo Seal.
THIS GAME ALLOWS WIRELESS MULTIPLAYER
GAMES WITH EACH DS SYSTEM CONTAINING
A SEPARATE GAME CARD.
1-2
Wireless DS
Multi-Card
Play
Important Legal Information
This Nintendo game is not designed for use with any copying device. Use of any such device will invalidate your Nintendo product warranty.Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
REV–E
LICENSED BY
Important Legal Information
This Nintendo game is not designed for use with any copying device. Use of any such device will invalidate
your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic
and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not
necessary to protect your software. Violators will be prosecuted.
REV–E
CONTENTS
Introduction
Getting Started
Main Menu
Game Options
Player Selection
Field Selection
Season Mode
Standings
Multiplayer Mode
4
4
5
5
6
7
8
9
10
Controls
Batting
Pitching
Fielding
The Pause Menu
Credits
11
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12
13
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INTRODUCTION
MAIN MENU
WIFFLE®BALL places the player back in the summer days of their youth. Relive
those lazy afternoons when a backyard, blue sky, and WIFFLE
needed to feel like a big league ball player! Play against the computer opponent
or wirelessly against another player. Compete in Season Mode and become the
®
WIFFLE
ball champion of the neighborhood!
®
ball was all you
GETTING STARTED
• Make sure your Nintendo DS™ system’s power switch is set to OFF. Then
insert the WIFFLE
• Turn ON the Nintendo DS™ system.
• Once the health and safety warning is displayed, select the Touch Screen to get
to the system menu.
• Select the WIFFLE
Title Screen once it is displayed.
Note: If nothing appears on the screen turn the power switch to the OFF
position. Check to make sure the Game Card is inserted correctly. Then turn the
power switch to the ON position again. (Always remember to turn the power
switch to the OFF position before inserting or removing a Game Card.)
®
BALL Game Card into the Nintendo DS™ system.
®
ball icon on the Touch Screen and then the WIFFLE®BALL
4
On the Main Menu Screen, select the options that appear
on the Touch Screen or highlight one of the following by
pressing the Control Pad Up or Down and pressing the A
Button to make your selection:
Quick-Play- This option allows you to play a game in any
of the environments.
Season Mode- Selecting this allows you to play a full WIFFLE®BALL season.
Multiplayer- Selecting this allows you to play against another player.
Options- Selecting this displays the Game Options Screen.
GAME OPTIONS
On the Game Options Screen, you can choose to turn
on/off the game’s music and sound effects, turn on/off the
backlight, and view the game’s credits.
Select the options that appear on the Touch Screen or
highlight one of the following by pressing the Control Pad
Up and Down. Then press the A Button to make your
selection:
5
Page 5
Music-This option allows you to change the volume of the game’s music. Select
the WIFFLE
the icon along the line to the desired volume position. You may also press the
Control Pad Right or Left to set the music volume.
Sound Effects-This option allows you to change the volume of the game’s
sound effects. Select the WIFFLE
Touch Screen, move the icon along the line to the desired volume position. You
may also press the Control Pad Right or Left to set the sound effect volume.
Backlight-This option allows you to change the brightness of the backlight.
Select the backlight icon or press the A Button repeatedly to change the
brightness from off to full.
Credits-This option will display the game’s credits.
Press the B Button or select “BACK” at anytime to return to the previous screen.
®
ball icon, and while keeping the stylus on the Touch Screen, move
®
ball icon, and while keeping the stylus on the
PLAYER SELECTION
On the Player Selection Screen, you can choose which
character you would like to play as.
Select the arrows that appear on the Touch Screen to view
each available player and then select “OK!” on the Touch
Screen. You can also press the Control Pad Right or Left and
then press the A Button to make your selection.
Press the B Button or select the “BACK” at anytime to return to the previous
screen.
FIELD SELECTION
On the Field Selection Screen, you can choose where in
the neighborhood you would like to play WIFFLE
Select the arrows that appear on the Touch Screen to view
each available location and then select “OK!” on the Touch
Screen. You can also press the Control Pad Right or Left
and then press the A Button to make your selection.
Press the B Button or select the “BACK” at anytime to return to the previous
screen.
The Backyard-While playing in this typical suburban backyard complete with
freshly cut grass and a barbeque, be careful not to hit a grounder into the
swimming pool!
School-While playing on the front lawn of the neighborhood grammar school,
make sure not to lose the ball on the roof or through the window of Mr. Kelly’s
Latin classroom!
®
BALL.
6
7
Page 6
Street-On the local neighborhood streets make sure not to hit any parked cars!
Sandlot-While batting on the empty neighborhood lot, try not to hit the ball
over the fence into old man Lettieri’s prize garden!
SEASON MODE
Season Mode allows you to play a full WIFFLE®BALL season against each of the
computer opponents and in each of the four neighborhood locations.
When choosing Season Mode, you will have the option to load or erase a
previously saved game or create a new game. Select the option that appears on
the Touch Screen or press the Control Pad Up or Down and press the A Button
to make your selection.
Erase Game-This option allows you to erase a previously
saved game from one of the four game slots. Select the
game slot that you would like to erase or press the Control
Pad Up or Down and press the A Button to make your
selection. When prompted if you want to erase the game
slot, select “OK!” on the Touch Screen or press the A
Button to make your confirm your selection.
STANDINGS
During Season Mode, you can check out your standings in relation to the other
computer players at the start of each new game.
WIns-This number represents the number of games won.
Press the B Button or select “BACK” at anytime to return to the previous screen.
Load Game-This option will display the game’s three game slots. Each game
slot holds information for a saved game. Select the game slot that you would
like to load a game from or press the Control Pad Up or Down and press the A
Button to make your selection.
Create Game-This option will display the game’s three game slots and allows
you to save a game. Select the game slot that you would like to save your game
into or press the Control Pad Up or Down and press the A Button to make your
selection.
8
Ties-This number represents the number of games the
player has ended in a tie score.
Losses-This number represents the number of games
lost.
Points-This number represents the number of points
accumulated.
Select “OK!” on the Touch Screen or press the A Button to start the new
game. Press the B Button or select “BACK” at anytime to return to the
previous screen.
9
Page 7
MULTIPLAYER MODE
In order to play in Multiplayer Mode, each player must have
their own Nintendo DS™ system and their own copy of the
®
WIFFLE
BALL Game Card.
When choosing Multiplayer Mode, you will have the option
to Host or Join a game. Select the option that appears on the
Touch Screen or press the Control Pad Up or Down and then
press the A Button to make your selection.
Press the B Button or select “BACK” at anytime to return to the previous screen.
Host Game-Select this option if you want to be the player who selects the
location for the game.
Join Game-Select this option to join a previously hosted multiplayer game.
10
CONTROLS
L Button
Not Available
Control Pad-
t Position Batter/
Type of
Pitch to throw
u Position Batter/
Type of
Pitch to throw
Y Button
Not Available
START
Pause Game/
Displays Pause
Menu
BATTING
To swing the WIFFLE®ball bat on the Game Screen, first
press the Control Pad Left or Right to position the batter
closer or farther from the plate. Then select in the red
batter’s box with the stylus where you would like to
swing. Select and hold the stylus in the red batter’s box
and the pitcher will begin the windup. When you are
ready to swing, fling the stylus up the Touch Screen as
R Button
Not Available
X Button
Not Available
A Button
Swing Bat/Throw
Pitch
B Button
Back
SELECT-Not Available
11
Page 8
fast as you would like to swing the WIFFLE®ball bat.
FIELDING
To bat without the stylus, simply press the Control Pad Left or Right to position
the batter. Then press and hold down the A Button. The pitcher will begin the
windup. When you are ready to swing, release the A Button.
When batting, the computer opponent will control the fielding.
PITCHING
To pitch the WIFFLE®ball on the Game Screen, first
choose the type of pitch you would like to throw by
selecting the Pitch Name at the top of the Touch Screen.
Tapping repeatedly will change the type of pitch you will
throw. Next, select the Speed Bar to choose the speed of
your throw. Then select in the batter’s box with the stylus
to choose where you would like to throw the ball. Finally,
select in the red square located near the batter to throw
the ball.
To pitch without the stylus, simply press the B Button to select the type of pitch
you would like to throw and press the L or R Buttons to increase and decrease
the Speed Bar. Then press the A Button to pitch the ball.
A Stamina Bar below the Speed Bar will indicate the overall stamina of the
pitcher. As each pitch is thrown, the bar will decrease.
12
When you are pitching, the computer will automatically
select the fielder closest to the ball. Use the Control Pad
to move the fielder to the ball. When in position, the
fielder will automatically catch the ball. The pitcher will
automatically catch the ball if it comes near them.
THE PAUSE MENU
When pressing START to pause the game, the Pause
Menu will appear. On the Pause Menu, select the option that appears on the
Touch Screen. You can also press the Control Pad Up or Down and press the A
Button to make your selection:
Continue-This option exits the Pause Menu and returns
to the game.
Quit-This option quits the current game and returns you
to the Main Option Screen. You will be prompted one
more time to verify that you want to quit. Select the
desired option with the stylus or press the Control Pad
Up or Down to make your selection and press the A
Button to confirm it.
Options-Selecting this allows you to change the music and sound effect
volume levels as well as change the backlight setting.
13
Page 9
Developed By Skyworks
Technologies, Inc.
Executive Producer
Garry Kitchen
Creative Director
Bill Wentworth
Senior Producer
Alessandro De Lucia
Engineers
Lynn Freeman
Brian Phillips
Brad Waterman
Senior Art Director
Jeremy Mayes
3D Artist
Adam Hayes
Interface / Menu Artist
Julie Chase
Project Manager
Roger Booth
Sound Design
Chris Kelly
QA Supervisor
Silas Law
QA Engineers
Robert Prescott
Sean Barstow
Lohan-Roberto Jorge
Special Thanks
Dan Kitchen
Laurette Kitchen
Published by:
DESTINATION SOFTWARE INC
VP of Development
Paul Tresise
European Development Manager
Aeron Guy
Special Thanks
The Mullany Family
The Wiffle Ball, Inc.
"WIFFLE" and the image of the ball are federally registered
trademarks of The Wiffle Ball, Inc. Shelton, CT 06484
ECI - QA
Managing Director
Rupert Young
Managers
Sharad Chaturvedi
Rajesh GS
Lead Testers
Jeffin Raj Paul
Debdeul Baul
Testers
Krunal Kore
Rajiv Mayanak
Shashank Ambre
Kaushik Raul
Salvador Fernandes
Vishal Karkera
Dylan Coelho
Sajjan Choudhary
14
15
Page 10
DESTINATION SOFTWARE, INC. 90 DAY WARRANTY
DESTINATION SOFTWARE, INC. (DESTINATION) warrants to the original purchaser only of this DESTINATION software product
that the medium on which this software program is recorded Is free from defects in materials and workmanship for a period of
ninety (90) days from the date of purchase. This DESTINATION software program is sold "as is", without express or implied war-
ranty of any kind, and DESTINATION is not liable for any losses or damages of any kind resulting from use of this program. DES-
TINATION agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any DESTINATION soft-
ware product, postage paid, with proof of date of purchase, at its Factory Service Center. Replacement of the game pak, free of
charge to the original purchaser (except for the cost of returning the game pak) is the extent of our liability. This warranty is not
applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the DESTINATION soft-
ware product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER
WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE DESTI-
NATION. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MER-
CHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE.
IN NO EVENT WILL DESTINATION BE LIABLE FOR ANY SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING
FROM POSSESSION, USE OR MALFUNCTION OF THIS DESTINATION SOFTWARE PRODUCT. Some states do not allow limitations
as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above lim-
itations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other
rights which vary from state to state. This warranty shall not be applicable to the extent that any provision of this warranty is pro-
hibited by any federal, state or municipal law which cannot be pre-emptied.Repairs/Ser
game pak requires repair after expiration of the 90-day warranty period, you may contact the Consumer Service Department at the
number listed below. You will be advised of the estimated cost of repair and the shipping instructions.
www.DSIGames.com
DESTINATION SOFTWARE, INC. Consumer Service Dept. (888) 654-4447
137 Hurffville-Cross Keys Rd, Suite C Sewell, NJ 08080
vice after expiration of Warranty - If your
NOTES
16
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