Games Nintendo DS UNO-SKIP-BO-UNO FREEFALL User Manual

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Insert Manual back
Insert Manual cover
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PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO
®
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers.
• Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature.
• If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device.
• Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property.
WARNING - Radio Frequency Interference
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage:
Do not expose battery to excessive physical shock, vibration, or liquids.
Do not disassemble, attempt to repair or deform the battery.
Do not dispose of battery pack in a fire.
Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.
Do not peel or damage the battery label.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
Take a 10 to 15 minute break every hour, even if you don't think you need it.
When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort.
If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again.
If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
WARNING - Seizures
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before.
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game.
• Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness
Altered vision Involuntary movements Disorientation
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage:
• Do not expose battery to excessive physical shock, vibration, or liquids.
• Do not disassemble, attempt to repair or deform the battery.
• Do not dispose of battery pack in a fire.
• Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.
• Do not peel or damage the battery label.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
• Take a 10 to 15 minute break every hour, even if you don't think you need it.
• When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort.
• If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again.
If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
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NINTENDO, NINTENDO DS AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2004 NINTENDO. ALL RIGHTS RESERVED.
THIS GAME CARD WILL WORK ONLY WITH THE NINTENDO DS
VIDEO GAME SYSTEM.
LICENSED BY
To avoid fatigue and discomfort when using the stylus, do not grip it tightly or press it hard against the screen. Keep your fingers, hand, wrist and arm relaxed. Long, steady, gentle strokes work just as well as many short, hard strokes.
CAUTION - Stylus Use
Important Legal Information Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact the game publisher's "Technical Support" or "Customer Service" department.
The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws. Rev-D (L)
During wireless game play, if communication seems to be aected by other electronic devices, move to another location or turn o the interfering device. You may need to reset the power on the Nintendo DS and start the game again.
BLACK LANTERN STUDIOS,
INC.
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES WITH EACH DS SYSTEM CONTAINING A SEPARATE GAME CARD.
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Wireless DS Multi-Card Play
To avoid fatigue and discomfort when using the stylus, do not grip it tightly or press it hard against the screen. Keep your fingers, hand, wrist and arm relaxed. Long, steady, gentle strokes work just as well as many short, hard strokes.
CAUTION - Stylus Use
CONTENTS
Starting the Game
Menu Controls
Main Menu
®
UNO
and SKIP-BO®Menus
®
UNO
Game Contr
ols
How to Play
Action Cards
Going Out
Scoring
House Rules
Alternate Cards
Special Modes
SKIP-BO
®
Game Controls
How to Play
Scoring
Team Play
House Rules
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Alternate Cards
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Challenge Mode
5
Endurance Mode
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Timed Mode
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UNO FREEFALL
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Game Controls
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How to Play
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Matching
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Action Cards
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Scoring
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Special Modes
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VS. AI Modes
CREDITS
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UNO® and SKIP-BO® are fun and engaging card games that have been played and loved by families for many years. With today’s hectic schedules and chang­ing lifestyles, the ease and convenience of playing games like UNO® or SKIP­BO® on a Nintendo DS™ system is an attractive option – especially for families on the go. Also included is the brand new UNO FREEFA LL using the classic UNO
®
cards. Players must make matches in order to clear out
, a puzzle game
cards or the play area will fill up and the game will be over.
This compilation features both “hot seat” multiplayer, which involves using one Nintendo DS™ system and one Game Card, and wireless multiplayer where each player must have their own Nintendo DS™ system and their own Game Card. Hot seat requires players to take their turn and then pass the system to the next player. Only UNO
®
and SKIP-BO®have hot seat, but all three games can be
played with friends with wireless multiplayer.
Starting the Game
Correctly insert the Game Card into your Nintendo DS™ system. Switch on the system. Press START at the title screen.
WARNING : Inserting a Game Card when the system is already on might result in damage to the Game Card.
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Menu Controls
SELECT
Not Available
L Button
Not Available
+Control Pad-
Navigate Menu Options
Y Button
Not Available
R Button
Fast Forward Ticker Text
START
Continue Past Title Screen
X Button
Not Available
A Button
Confirm
B Button
Back
You can also use the touch screen to quickly navigate through the menus by simply selecting the option using the stylus.
Main Menu
The following options are available on the Main Menu:
Select a Game – Choose a game and play in single-player or Hotseat
• modes (only UNO
Wireless Game Play – Play a multiplayer game using the wireless connection with friends who have a Nintendo DS Game Card. Profile Options – Edit or delete the selected player profile and view player
• records.
®
and SKIP-BO®have Hotseat modes).
system and their own
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Game Options – Adjust game settings and view the credits.
name and icon, but also all records that this profile had.
Wireless Game Play
Wireless Game Play allows up to four players that have a Nintendo DS™system and one Game Card each to join in the fun of UNO FREEFALL
. Wireless Game Play is not available if you are playing as a guest.
®
, SKIP-BO®, and UNO
Wireless Group Setup
In this menu, you can choose to Join a group or Create a new group. One player, called the host, must choose to Create a new group. The remaining players must join that group. A group can contain a maximum of four players, and the host may choose to continue after at least two players are in the group.
Wireless Game Setup
The host gets to set up all game options. All other players will view the Waiting Room screen until the host starts the game. The host must first choose whether to play UNO
®
SKIP-BO FREEFALL are set, the chosen game will begin.
, the host can then set up custom game options. If playing UNO
®
, SKIP-BO®, or UNO FREEFALL™. If playing UNO®or
, the host can select how long the game will last. After all options
Profile Options
The Profile Options menu allows you to edit or delete a profile, or view profile records. This menu is not available if you are playing as a guest.
View Records – View the current profile’s high scores and other statistics.
• You can also view the records of the top player in each category. Edit a Profile – Change the current profile’s name and icon.
Delete a Profile – Removes the current profile. It not only erases the
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Game Options
This menu allows you to adjust sound and music volumes.
UNO®and SKIP-BO®Menus
Quick Play Setup
This allows you to quickly set up a game by addressing only the most necessary options. You will be asked to select the number of human­controlled players, number of computer-controlled players, game difficulty, and game type. Players 2-4 must select a profile if they are human-controlled.
Custom Game Setup
Selecting a custom game gives you full control over how to play. You can set the number of players, customize each player and choose which game type, alternate cards, and house rules to play with
.
Custom Game Player Setup
After selecting a Custom game, you must first set your player options. First, you can set the number of players and whether to play a team game. Team play is only available in a 4-player game. Next, you can set each player as either human-controlled or computer-controlled, as well as set the computer difficulty. Player 1 must be human-controlled, since every game must have at least one human player. Finally, players 2-4 must select a profile if they are human-controlled.
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Custom Game Settings
The Custom Game Settings Screen lists a number of important options for the Custom Game mode. On this screen, you can select the game type along with the win condition for that type. You can also select whether you would like to play with House Rules and Alternate Cards on or off.
Game Type Win Conditions
• Endless N/A
• Points 100-1000 (reach this amount)
• Rounds 1-10 (win this number of rounds)
• Survival 100 -1000 (starting point value)
Endless: Play endless rounds of UNO®or SKIP-BO®. Between each round, scores will be shown in two categories – points and number of rounds won. Play continues indefinitely.
Points: Players race to reach a set points value to win. Between each round, scores will be shown. Once a player has reached the specified number of points, that player will win the game.
Rounds: Players must win a set number of rounds to win the game. Between each round, the number of rounds each player has won will be displayed. Once a player has won the specified number of rounds, that player will win the game.
Survival: In a Survival game, all players start with a set number of points. The losing players of each round lose points, as opposed to a Points game where the round winner gains points. When a player runs out of points, that player is eliminated from the game. Play continues until only one player remains.
Special Modes Menu
This menu allows you to choose one of three Special Modes for your chosen game. The following single-player modes are available:
Challenge Mode – Challenge yourself with one of 5 unique levels,or play a randomly-generated level for a new experience each time. Endurance Mode – Maximize your score by winning big without
• losing too many times!
Timed Mode – Race against two clocks to score big before time runs out.
Game Help
This menu allows you to view the controls and a review on how to play. New players may want to check out this information before playing for the first time.
Theme Menu
Before your game starts, you must choose a background to view and a music track to listen to while you play. There are animated and non-animated back­grounds to choose from and there are music tracks in a number of different styles.
Pause Screen
The pause screen can be viewed by pressing START during a game. It shows the current game scores and it allows you to access the in-game options screen or quit the game.
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In-game Options
This screen is accessed from the Pause screen. It allows you to adjust sound and music volumes, change the current background, and change the current music track.
UNO FREEFALL™Menus
Classic Game Setup
Before starting a Classic Game, you must select what level to start on. Choose wisely -- the higher the level, the faster the blocks fall and the rows will rise!
Special Modes Menu
This menu allows you to choose one of three Special Modes. Each mode features a special goal and requires you to play the game in a new way. The following Special Modes are available:
Flippy Mode – When a match is made, any adjacent cards that are
• left over get flipped. Perfect Match Mode – Place each card in the correct spot to match
• them all! Timed Mode – Race against the clock to earn a target score!
Vs. AI Modes Menu
This menu allows you to choose one of three Vs. AI Modes. In each of these modes, you’ll compete against computer-controlled opponents. The following Vs. AI Modes are available:
Classic Mode – Stay in the game longer than your opponents!
High Score Mode – Be the first to reach a pre-determined high score!
Timed Mode – Have the highest score when time runs out!
Game Help
This menu allows you to view the controls and a review on how to play. New players may want to check out this information before playing for the first time.
Theme Menu
Before your game starts, you must choose a background to view and a music track to listen to while you play. There are animated and non-animated back­grounds to choose from and there are music tracks in a number of different styles.
Pause Screen
The pause screen can be viewed by pressing START during a game. It shows the current game scores and it allows you to access the in-game options screen or quit the game.
In-game Options
This screen is accessed from the Pause screen and allows you to adjust sound and music volumes, change the current background, and change the current music track.
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®
UNO Game Controls
L Button
Challenge Forgetting to call ‘UNO’
Control Pad-
t Move Cursor among cards in your Hand u Move Cursor among cards in your Hand p Move Cursor to Draw Deck q Move Cursor to Hand
Y Button
Challenge Wild Draw Four
SELECT
Not Available
R Button
Call ”UNO”
START
Pause
X Button
Not Available
A Button
Confirm
B Button
Cancel
a card from the Draw Pile, which ends your turn. Action Cards force an action: “Reverse” play, “Draw Two” cards, “Draw Four” cards or “Skip” next player. Wild cards let you name what color will continue play. Before discarding your second to last card (or immediately afterwards), you must call “UNO.” If another player catches that you forgot before the next turn begins, you will receive two cards from the Draw Pile. In a team game, the player to go out first will earn a win for their team. No other rules change.
Action Cards
The following cards have special attributes when played in the game:
Draw Two Card: When played, the next person to play must draw 2 cards and miss their turn.
Reverse Card: This simply reverses direction of play. In two­player UNO
®
, it acts as a skip.
You can also use the touch screen and stylus to move cards, draw from the main deck, and even call “UNO”. Press START to pause the game when taking advantage of the touch screen.
How to Play
Object: To win a round be the first to discard all cards.
To discard, match a card from your hand with the top card on the Discard Pile by number/symbol or color. If you do not have any matching cards, you must take
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Skip Card: When played, the next person to play is skipped (loses a turn).
Wild Card: The person playing this card calls for any color to continue the play.
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Wild Draw Four Card: Behaves as a Wild and a Draw card. This may only be played when the player has none of the active colored cards in their hand. Players may bluff and play it illegally, but the next player may challenge it. If caught, the bluffing player must draw four cards. If the challenger is wrong, they must draw six cards instead of the four they would have.
Going Out
When a player has only one card left, they must call “UNO.” This is done by pressing the R Button before the second to last card has been discarded. If the player fails to do this, opponents can challenge that player for forgetting to call “UNO” by pressing the L Button. This challenge must be made before the next player draws or discards. Player who are successfully challenged for forgetting to call “UNO” are forced to draw two cards.
House Rules
The following are House Rules that can be changed when setting up a Custom Game:
Infinite Draw: Players who cannot play on a Discard Pile during
their turn must continually draw until a playable card is found.
Stack Draw Cards: When a Draw Two card is played, instead of
drawing two cards, you can stack a Draw Two card on top. The next player would have to draw four or stack a Draw Two card on top. Wild Draw Four Cards: Choose when Wild Draw Four cards can
• be played as well as whether to allow bluffing. Draw Card Penalty: Choose the number of cards a player who is
• caught forgetting to call “UNO” must draw.
Dealt Cards: Select the number of cards dealt: from 5 and 15.
Scoring
In a typical game of UNO®, scoring is used to determine the overall winner. The winner scores points for all the cards remaining in their opponent’s hands. The scores for each card are as follows:
Game Type Win Conditions
• All number cards (0-9) Face Value
• Draw Two 20 Points
• Reverse 20 Points
• Skip 20 Points
• Wild 50 Points
• Wild Draw Four 50 Points
[
Note: See the “Alternate Cards” section for their value.]
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Alternate Cards
The following are Alternate Cards that can be turned on or off when setting up a Custom Game:
Wild Reverse: This card is a combination of a Reverse card and a Wild card. It can be played at any time, allows the player to choose the new color, and reverses the direction of play. This card is worth 50 points.
Wild Skip: This card is a combination of a Skip card and a Wild card. It can be played at any time, allows the player to choose the new color, and skips the next player’s turn. This card is worth 50 points.
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Wild Symbol: When this card is played on the Discard Pile, the player chooses a symbol (0-9, Reverse, Skip, Draw Two, All Draw Two, Leader Draw Two). After the symbol is chosen, only that card can be played upon by matching the symbol or by playing a Wild card. This card is worth 50 points.
[Note: The Wild Symbol does NOT take on the traits of the symbol picked. Picking a Draw card will not cause other players to draw, nor will it skip a player or reverse play.]
All Draw Two: When this card is played on the Discard Pile, all other players must draw two cards. This card is available in all 4 colors. This card is worth 20 points.
Leader Draw Two: When this card is played on the Discard Pile, the opposing player(s) with the fewest cards must draw two cards. This card is available in all 4 colors. This card is worth 20 points.
Special Modes
These modes offer new challenges and unique twists on standard UNO gameplay.
®
Challenge Mode
Challenge mode is a set of five unique levels meant to be a test of your skill and patience. Each level is tiered in difficulty. Play the Challenge tier of five levels or
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generate a random Challenge level and play that! Every Challenge level has its own game type, victory condition, and single house rule.
Level 1
Win Condition: One Round Opponent’s: 2 Difficulty: Easy House Rule: None
Level 2
Win Condition: 250 Points Opponent’s: 2 Difficulty: Easy House Rule: Play Wild Draw Four Anytime
Level 3
Win Condition: Three Rounds Opponent’s: 3 Difficulty: Normal ouse Rule: Infinite Draw
Level 4
Win Condition: 250 Points Survival Opponent’s: 3 Difficulty: Normal House Rule: Stack Draw Cards
Level 5
Win Condition: 500 Points Opponent’s: 3 Difficulty: Hard House Rule: Start with 10 Cards
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Endurance Mode
Endurance Mode features 2 computer opponents of normal difficulty. In this mode, you earn points for every card played, but you only keep these points if you win a round. If you lose a round, not only do you lose the points from that round, you also lose a token. You only get five tokens, so play carefully!
Timed Mode
Timed Mode features a single computer opponent of normal difficulty. In this mode, a game lasts 20 minutes and each round lasts a maximum of 2 minutes. If either timer runs out before either player goes out, the player with the fewest cards wins the round. For winning a round, you earn 10 points plus the difference in point values between your hand and your opponent’s. Race against the clock to make your score as high as possible!
Awards
You can earn UNO®awards by playing the UNO®Special Modes. These awards will be displayed on the Profile screens and while playing UNO Special Mode has its own award, which will be either Bronze, Silver, or Gold
®
. Each
based on your performance. If you get a Bronze or Silver award in a Special Mode, you can always keep playing that mode to upgrade to a Gold award. Here are the criteria for the different awards:
Challenge Mode
• Bronze: Beat Level 1
• Silver: Beat Level 3
• Gold: Beat Level 5
Endurance Mode
• Bronze: Score 300
• Silver: Score 600
• Gold: Score 1,000
Timed Mode
• Bronze: Score 200
• Silver: Score 500
• Gold: Score 1,000
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SKIP-BO
®
Game Controls
SELECT
Not Available
L Button
Not Available
Control Pad-
t Move Cursor among cards in Piles or your Hand u Move Cursor among cards in Piles or your Hand p Move Cursor to Building Piles q Move Cursor to your Hand, Stock Pile, and Discard Piles
Y Button
Not Available
R Button
Not Available
START
Pause
X Button
Not Available
A Button
Confirm
B Button
Cancel
You can also use the touch screen and stylus to move cards and draw from the main deck. Press START to pause the game when taking advantage of the touch screen.
How to Play
Object: To win a round, be the first to play every card in your Stock Pile.
The four building piles are built of cards stacked in numerical order: 1 through
12. This is how cards are played: either from your hand, the top of your Discard
Piles, or from the top of your Stock Pile. At the start of a turn, you will receive enough cards to bring your hand to 5. If you play all cards from your hand, you will receive 5 more and may continue your turn. End your turn by discarding a card from your hand onto a Discard Pile. Each player is dealt the same amount of facedown cards, which become their Stock Piles. Players overturn the top card of their Stock Pile. The remainder of the deck face is placed facedown in the center of the play area to form the Draw Pile.
Scoring
In a typical game of SKIP-BO®, the first person to collect 500 points wins. The winner of each game scores 5 points for each card remaining in his opponent’s Stock Piles plus 25 points for winning the game.
Team Play
All that changes in the rules is that partners can play from each other’s Stock and Discard Piles. Partners may not discuss plays at any time. The game is over when a team plays all cards from both of their Stock Piles.
House Rules
The following are House Rules that can be changed when setting up a Custom Game:
Highest Stock First: The player with the highest top card on
• their Stock Pile goes first.
Stack Direction: Building Piles can flow either direction; from 1 to 12 or 12 to 1.
Stock Cards Dealt: Choose the number of cards dealt to each player’s Stock Pile from 5 to 30. Hand Cards: Choose the number of cards in a hand from 4 to 6.
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Wild Stacking: A Wild card can’t be played directly on top of
another Wild card.
Alternate Cards
The following are Alternate Cards that can be turned on or off when setting up a Custom Game:
Redraw Card: When this Wild card is played on a Building Pile, the player’s hand will be replaced with five new cards from the deck.
Add Stock Card: When this Wild card is played on a Building Pile, it will add one card to the bottom of every other player’s Stock Pile.
Clear Pile Card: When this Wild card is played on a Building Pile, that pile will be cleared off the playing field immediately even if the pile was not yet complete.
Starting 5 Card: This card can be played on an empty Building Pile spot to start a new pile beginning with a 5 instead of a 1. This card can also be played as a standard 5 card.
Starting 9 Card: This card can be played on an empty Building Pile spot to start a new pile beginning with a 9 instead of a 1. This card can also be played as a standard 9 card.
Challenge Mode
Challenge mode is a set of five unique levels meant to be a test of your skill and patience. Each level is tiered in difficulty. Play the Challenge tier of five levels or generate a random Challenge level and play that! Every Challenge level has its own game type, victory condition, and single house rule.
Level 1
Win Condition: One Round Opponent’s: 2 Difficulty: Easy House Rule: None
Level 2
Win Condition: 150 Points Opponent’s: 2 Difficulty: Easy House Rule: 4 Hand Cards
Level 3
Win Condition: Three Round Wins Opponent’s: 3 Difficulty: Normal House Rule: Stack Direction
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Level 4
Win Condition: 150 Points Survival Opponent’s: 3 Difficulty: Normal House Rule: No Wild Stacking
Level 5
Win Condition: 300 Points Opponent’s: 3 Difficulty: Hard House Rule: 10 Stock Cards
Endurance Mode
Endurance Mode features 2 computer opponents of normal difficulty. In this mode, the goal is to make your score as high as possible and you can earn points in two ways. If you complete a Building Pile, you earn points for every card in that pile – cards that were played from a Stock Pile are worth 15 and cards that were played from anywhere else are worth 5. If you win the round, you’ll earn 2 points for each card you played during the entire round! If you lose a round, you lose a token. You only get two tokens, so play carefully!
Timed Mode
Timed Mode features a single computer opponent of normal difficulty. In this mode, a game lasts 20 minutes and each round lasts a maximum of 4 minutes. If either timer runs out before either player wins, the player with the fewest Stock Pile cards is declared the winner. For winning a round, you earn 10 points plus the 5 times the difference in stock card count between your hand and your opponent. Race against the clock to make your score as high as possible!
Awards
You can earn SKIP-BO®awards by playing the SKIP-
®
Special Modes. These awards will be displayed on the Profile screens
BO and while playing SKIP-BO be either Bronze, Silver, or Gold based on your performance. If you get a Bronze or Silver award in a Special Mode, you can always keep playing that mode to upgrade to a Gold award. Here are the criteria for the different awards:
Challenge Mode
• Bronze: Beat Level 1
• Silver: Beat Level 3
• Gold: Beat Level 5
®
. Each Special Mode has its own award, which will
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Endurance Mode
• Bronze: Score 1,000
• Silver: Score 2,000
• Gold: Score 4,000
Timed Mode
• Bronze: Score 100
• Silver: Score 150
• Gold: Score 200
UNO FREEFALL
Game Controls
SELECT
Not Available
L Button
Not Available
Control Pad-
t Move Falling Block to the Left u Move Falling Block to the Right p Place Falling Block Immediately q Make Block Fall Faster
Y Button
Toggle Target Opponent
R Button
Not Available
START
Pause
X Button
Not Available
A Button
Change Wild Block Color
B Button
Use Special Item
You can also use the touch screen and stylus to move cards, switch targets, and use action cards. Press START to pause the game when taking advantage of the touch screen.
How to Play
Object: To win make matches and score points – but don’t let the blocks stack to
the top! Three like cards, such as three reds, three skips or a combination of two reds and two skips (where one of the cards is a red skip) must be adjacent to match. Cards above matches fall into place, often creating match combos!
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When a Skip, Reverse, Draw Two cards, or Wild Draw Four are matched, their special ability is triggered. Skip, Reverse, and Draw Two cards can also be banked in Vs. matches. If any of the matched cards had been underneath other cards, those will fall and can create matches as well. When several matches occur from a single card placement, it is called a cascade. At set intervals, a new row of non-matching cards will appear on the bottom row pushing up all of the cards in play. This means the board is always accumulating more cards and making it a bigger challenge to stay ahead!
Matching
Two like colors or values that are adjacent create a match. However, cards only clear when matching occurs in sets of three. In other words, each adjacent card must match to form a triplet match. Matches can be horizontal lines of three, vertical lines of three, or “L” shaped. For example, a Red 3 card can be next to a Red 7 card and those two would match. In order to clear out cards, a card adjacent to the Red 3 or Red 7 must match. If a Red 3 had a Red Draw Two or a Green 3 by it, those three cards would then be cleared.
Action Cards
The following Action Cards are available: Skip, Reverse, Draw Two, Wild, and Wild Draw Four. Each of these has at least one special effect depending on which card it is and whether this is a versus game.
Action Cards always have the following effect:
Skip: Freezes the row timer for 1 second. Reverse: Adds 1 second back to the row timer.
Draw Two: Uncovers two random facedown cards
Wild: Can be changed to any of the four colors.
WildDraw Four: Can be changed to any of the four colors.
When any of these cards (except the Wild card) are cleared in a versus game, they will also be “banked” and appear on the left side of the screen. These Action Cards have various different effects when used in a versus game and up to three can be stored at a time. Players can choose which opponent to target and when to unleash the following effects:
Skip: Freezes an opponent’s controls for 1.5 seconds.
Reverse: Reverses an opponent’s controls for 1.5 seconds. Draw Two: Drops two extra cards onto an opponent’s playing
• field.
Wild Draw Four: Drops four extra cards onto an opponent’s playing field.
Scoring
Scoring is entirely based on matches and cascades.
Scoring Rates for Matches
Card Type Score
• “0-9” 10
• Draw Two 20
• Skip 20
• Reverse 20
• Wild 50
• Wild Draw Four 50
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Combo Score Modifiers: A combo occurs when more than three cards match at once.
Combo Size Score Modifier
• 4 Cards X2
• 5 Cards X4
• 6 Cards X6
• 7 Cards X8
• 8 Cards X10
• 9 Cards X12
• 10 Cards+ X15
Special modes
These modes each offer a unique twist on standard UNO FREEFA LL™game play. You’ll need to come up with new strategies to do well in these modes.
Perfect Match Mode: In Perfect Match mode, the game starts with cards on the playing field and the cards that will fall are pre-determined. Your challenge is to figure out where you must place each card in order to match them all. There are ten different stages each with a unique puzzle for you to solve.
Flippy Mode
In Flippy Mode, the game plays exactly like Classic Mode with one exception – every time a match is made, any remaining adjacent cards are flipped over. It does not matter if these cards were face up or facedown beforehand. Strategic placement is necessary or the entire field will fill up with facedown cards.
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Timed Mode: In Timed Mode, you race against the clock to earn a target score. Once you’ve reached that score, you win the stage and move on to the next stage. There are ten Timed Mode levels. If you run out of time or a stack rises above the top, the game ends and you must try again!
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Vs. AI Modes
In the Vs. Modes, you must compete against 1-3 opponents. You can play against the computer, or against friends if playing a Wireless game. Playing against opponents brings its own twists and challenges – when Action Cards are matched, they are added to your inventory and you can use them against your opponents!
Classic Mode: Classic Mode is a survival-style competition. This is a standard game and the card falling speed increases as time goes on. Try to match as many special cards as you can to use against your opponent’s. Be careful! If your cards stack up to the top, you lose. Be the last player standing to win! High Score Mode: Score big to get more points than your opponents. Choose a score and then race your opponent’s to be the first to reach that many points. If your cards stack up to the top, you lose points. Don’t forget to use your specials to help give yourself a fighting chance! Timed Mode: Timed Mode is a race against the clock and the other players. Use specials and get plenty of combos to increase your score, but don’t let your cards stack up to the top – you’ll lose points if you do. The winner is the player with the highest score when the time runs out!
Flippy Mode
• Bronze: Score 5,000
• Silver: Score 15,000
• Gold: Score 30,000
Perfect Match Mode
• Bronze: Beat Level 3
• Silver: Beat Level 6
• Gold: Beat Level 10
Timed Mode
• Bronze: Beat Level 3
• Silver: Beat Level 6
• Gold: Beat Level 10
Awards
You can earn UNO FR EEFA LL™awards by playing the UNO FREEFA LL Special Modes. These awards will be displayed on the Profile screens and while playing UNO FREEFA LL will be either Bronze, Silver, or Gold based on your performance. If you get a Bronze or Silver award in a Special Mode, you can always keep playing that mode to upgrade to a Gold award. Here are the criteria for the different awards:
. Each Special Mode has its own award, which
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CREDITS
Developed by:
Black Lantern Studios, Inc.
President and CEO
Richard Woods
VP of Business Development
Derek McDaniel
VP of Operations
Devin Clasby
Finance Director
Teresa Gloe
Art Director
Matt Raithel
Development Director
David Wilcox
Producer
Andrew P. Bilyk
Lead Programmer
Kyle Rayburn
Lead Artist
Chris Moore
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Game Designers
Nikki Graham
Doug Hill
Programmers
Tim Stephens
Zach Allen
Additional Programming
Andrew P. Bilyk
Matthew Endsley
Tools Programmer
David Wilcox
Artists
Andy Goodwin
Gary Bedell
Andrew Dour
Music Composed by
Chad Seiter
Additional Composition
Jared Hudson
Orchestrator
Jake Kaufman
Music Engineer
Jake Kaufman
Lead Tester
Wes Bowen
Published by:
DESTINATION SOFTWARE INC
VP of Development
Paul Tresise
European Development Manager
Aeron Guy
Producer
James Davis
MATTEL
Director, Games and Interactive
Patricia Masai
Producer
Chip Bumgardner
Brand Manager
Joy Mann
UNO, SKIPBO and associated trademarks and trade dress are owned by, and used
under license from, Mattel, Inc. © 2006 Mattel, Inc. All Rights Reserved. Exclusively
licensed to Destination Software Inc. All Rights Reserved. Developed by Black
Lantern Studios, Inc. and its logo are trademarks and/or registered trademarks of
n Studios, Inc. All other trademarks, logos and copyrights ar
Black Lanter
espective owners.
of their r
ECI - QA
Managing Director
Rupert Young
Managers
Sharad Chaturvedi
Rajesh GS
Lead Testers
Jeffin Raj Paul
Debdeul Baul
Testers
Krunal Kore
Rajiv Mayanak
Shashank Ambre
Kaushik Raul
Salvador Fernandes
Vishal Karkera
Dylan Coelho
Sajjan Choudhary
e pr
oper
ty
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Page 20
DESTINATION SOFTWARE, INC. 90 DAY WARRANTY
DESTINATION SOFTWARE, INC. (DESTINATION) warrants to the original purchaser only of this DESTINATION software product
that the medium on which this software program is recorded Is free from defects in materials and workmanship for a period of
ninety (90) days from the date of purchase. This DESTINATION software program is sold "as is", without express or implied war-
ranty of any kind, and DESTINATION is not liable for any losses or damages of any kind resulting from use of this program. DES-
TINATION agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any DESTINATION soft-
ware product, postage paid, with proof of date of purchase, at its Factory Service Center. Replacement of the game pak, free of
charge to the original purchaser (except for the cost of returning the game pak) is the extent of our liability. This warranty is not
applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect in the DESTINATION soft-
ware product has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER
WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE DESTI-
NATION. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MER-
CHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE.
IN NO EVENT WILL DESTINATION BE LIABLE FOR ANY SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING
FROM POSSESSION, USE OR MALFUNCTION OF THIS DESTINATION SOFTWARE PRODUCT. Some states do not allow limitations
as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages
itations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other
rights which vary from state to state. This warranty shall not be applicable to the extent that any provision of this warranty is pro-
hibited by any federal, state or municipal law which cannot be pre-emptied.Repairs/Service after expiration of Warranty - If your
game pak requires repair after expiration of the 90-day warranty period, you may contact the Consumer Service Department at the
number listed below. You will be advised of the estimated cost of repair and the shipping instructions.
www.DSIGames.com
DESTINATION SOFTWARE, INC. Consumer Service Dept. (888) 654-4447
137 Hurffville-Cross Keys Rd, Suite C Sewell, NJ 08080
so the above lim-
NOTES
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