Games Nintendo DS TOMB RAIDER-LEGEND User Manual

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Eidos Inc. 651 Brannan St. San Francisco, CA 94107. BIONICLE® game software © TT Games Publishing Ltd 2006. Developed by Traveller’s Tales Ltd. Certain technology developed by Amaze Entertainment, Inc. Certain technology © 2006 Amaze Entertainment Studio Inc. Amaze Entertainment and the Amaze Entertainment logos are trademarks of Amaze Entertainment, Inc. in the United States and/or other countries. Published by Eidos Inc. and TT Games under license from the LEGO Group. LEGO, the LEGO logo and BIONICLE® are trademarks of the LEGO Group. ©2006 The LEGO Group. Eidos and the Eidos logo are trademarks of Eidos Interactive Ltd. All rights reserved. The rating icon is a registered trademark of the Entertainment Software Association. Printed in the USA. PTOM7EUS03
INSTRUCTION BOOKLET
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PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO
®
HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers.
• Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature.
• If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device.
• Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property.
WARNING - Radio Frequency Interference
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage:
• Do not expose battery to excessive physical shock, vibration, or liquids.
• Do not disassemble, attempt to repair or deform the battery.
• Do not dispose of battery pack in a fire.
• Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.
• Do not peel or damage the battery label.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
• Take a 10 to 15 minute break every hour, even if you don't think you need it.
• When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort.
• If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again.
If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
WARNING - Seizures
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before.
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game.
• Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness
Altered vision Involuntary movements Disorientation
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
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NINTENDO, NINTENDO DS AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2004 NINTENDO. ALL RIGHTS RESERVED.
THIS GAME CARD WILL WORK ONLY WITH THE NINTENDO DS
VIDEO GAME SYSTEM.
LICENSED BY
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES WITH EACH DS SYSTEM CONTAINING A SEPARATE GAME CARD.
1-2
Wireless DS Multi-Card Play
Mild Violence
IMPORTANT LEGAL INFORMATION
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact the game publisher’s “Technical Support” or “Customer Service” department. The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws.
CONTENTS
LARA . . . . . . . . . . . . . . . . . . . . . . . . 2
MENU CONTROLS . . . . . . . . . . . . . . . . 3
GETTING STARTED . . . . . . . . . . . . . . . . 3
Launching a Game 3 Selecting a Language 3 Creating a Game 4 Continuing / Erasing a Saved Game 4
MAIN MENU . . . . . . . . . . . . . . . . . . . . . 5
Start Game 5 Extras 6
Options 6
PAUSE MENU . . . . . . . . . . . . . . . . . . . 7
CONTROLLING LARA . . . . . . . . . . . . . . . 8
Movement Controls 8
Swimming Controls 9
Combat and Item Controls 10
Touch Screen Combat 10
Vehicle Controls 1 1
HUD (Head’s-Up Display) . . . . . . . . . . . . 1 1
VIS (Visual Inventory Screen) . . . . . . . . 1 2
PDA . . . . . . . . . . . . . . . . . . . . . . . . . 13
EXTRAS (Bazaar) . . . . . . . . . . . . . . . . 14
Buying from the Computer 14
Buying via Wireless Communication 15
Trading Time Trial Records 16
CREDITS . . . . . . . . . . . . . . . . . . . . . . 1 7
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2 3
LARA
At the age of nine, Lara survived a plane crash in the Himalayan mountains that led to the death of her mother. After miraculously surviving a ten-day solo trek from the crash site to Kathmandu, she spent the rest of her childhood under the close tutelage of her archeologist father, the late Earl of Abbingdon, Richard Croft.
At the age of 18, after the death of her father, Lara inherited the Croft estates and became Countess of Abbingdon. Since then she has been credited with the discovery of some 16 archeological sites of international significance. Lara Croft has been hailed both as an archeological wunderkind and a glorified treasure hunter, depending on who’s talking.
There are thousands of rumors surrounding Lara's exploits, invariably involving the unexplained or outright unbelievable. Lady Croft herself is rarely available for comment, which further adds to the fog of mystery that surrounds her life and work.
Consequently, Lara Croft continues to be the focus of wild speculation and intense debate. Idealized and vilified in equal measure, she is perhaps one of the most fascinating, enigmatic figures of our time.
MENU CONTROLS
START Pause / Pause Menu Stylus Touch option to select +Control Pad Cycle through options A Button Confirm / Next menu B Button Cancel / Previous
menu
GETTING STARTED
LAUNCHING A GAME
On the DS Menu, touch TOMB
RAIDER: LEGEND™
to launch the game.
SELECTING A LANGUAGE
Select a language and press the
A Button to proceed to
the Title screen.
with the stylus
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CREATING A GAME
Press START to proceed to the Slot Select screen. Here you can create a new game or select a previously saved game. To start a new game, select an empty slot where you want to save your game. Then select a Difficulty Level. (Select a save slot and Difficulty Level by touching it on the Touch Screen or by highlighting it and pressing the
A Button.)
Enter a name for your game by touching characters on the Touch Screen or by using the the characters and pressing the
+Control Pad to scroll through
A Button
to select. Press the B Button to erase characters. When you finish entering your name, select
DONE.
CONTINUING / ERASING A SAVED GAME
To continue a game, select the slot with your game save by touching it on the Touch Screen or by highlighting it and pressing the
RAIDER: LEGEND™
Touch
ERASE or highlight it and press the A Button. Once you erase a game,
it cannot be recovered.
saves automatically so you can continue your games later.
A Button. TOMB
MAIN MENU
START GAME
Start a new game, You’ll proceed to the Level Select screen where you can choose a level to play. You can only select levels that have been unlocked. Every time you complete a level, the next one automatically unlocks for you.
Note: Each level keeps track of your
best time.
on page 16 for more details.)
Before you start a level, you will see an Introduction screen that displays the name and primary objectives of the level. Press the to the Level Select screen, press the
Enjoy your game
(See Trading Time Trial Records
A Button to begin a level. To return
B Button.
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EXTRAS
Select this to go to a screen where you can purchase unlockable bonuses
(page 14).
OPTIONS
Change game settings. Touch options and settings to select them. Or, press the
+Control Pad */@ to choose
an option and press the press the
+Control Pad $/^ to choose
a setting and press the
SOUND EFFECTS — Turn sound effects
ON or OFF.
MUSIC — Turn background music ON
A Button. Then
A Button to confirm.
or OFF.
CREDITS — View a list of people who
contributed to creating the game.
PAUSE MENU
Press START during the game to access the Pause Menu. Use the Menu Controls
(page 3) to select an option:
CONTINUE — Continue playing your game.
Note: The game’s automatic save function
remembers your progress up to the last checkpoint Lara has passed. If you exit to the Main Menu or turn off the console, you can resume the level from the last checkpoint reached in the last level played.
RESTART — Restart the current level from the beginning.
QUIT — Quit the level and return to the Main Menu.
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CONTROLLING LARA
MOVEMENT CONTROLS
+Control Pad Movement / Run R + B Buttons while running Roll B Button Standing Jump +Control Pad + B Button Running Jump forward
SWIMMING CONTROLS
Lara interacts with the water in both screens. When she’s on the surface, Lara appears in the top screen. When submerged, she appears in the bottom screen.
You can control Lara when submerged by keeping the
stylus in contact with the Touch Screen
along with using the controls below.
+Control Pad $ / ^ Swim left / right +Control Pad plus B Button Climb out
Note: When Lara is swimming underwater, her air meter (page 1 1) slowly
drains. If it runs out, Lara will start to take damage to her health bar. If Lara does not surface for air in time, she will drown.
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COMBAT AND ITEM CONTROLS
A Button Fire +Control Pad + A Button Running
X Button Grapple Y Button Action
TOUCH SCREEN COMBAT
When Lara engages certain enemies in combat, the enemy appears on the bottom screen. Press the
A Button to draw a weapon, and touch
the Touch Screen to shoot the enemy. During Touch Screen combat, Lara remains locked-on to the enemy.
Shoot
VEHICLE CONTROLS
R Button Accelerate B Button Brake / Back up +Control Pad Steer A Button Shoot
HUD Heads-Up Display
HEALTH BAR Displays Lara’s health
level. When the bar gets dangerously low, replenish it by using a Health Pack.
WEAPON Displays the current /
active weapon and the amount of ammunition.
AIR METER When Lara is in the water, the air meter displays
how long she can hold her breath under water.
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12 13
VIS Visual Inventory Screen
The Touch Screen displays the VIS, where you can select from Lara’s equipment and weapons using the Touch Screen.
GEAR
• Grappler
• Health Packs — Obtained from defeated
WEAPONS
• Dual Pistols
• Grenades
• All Enemy Weapon Drops (Sub-machine Gun, Pump-action Shotgun)
— Use to swing, pull
and tug objects.
enemies and also found in the environment.
PDA
Lara’s automatic data capture and wireless communication device is also accessible from the Touch Screen. It holds all her mission data and real time objective and equipment information, including:
OBJECTIVES Provides info on Lara’s
current and overall mission objectives.
DATA Provides level-specific information
for completed levels
GEAR Provides info on Lara’s inventory.
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EXTRAS Bazaar
Here you can buy and sell bonuses you’ve unlocked during the game:
MINI-GAMES Classic full-screen
CINEMATICS Movies from the game.
CHARACTERS
Lara’s Bio Villain Bios Tech Team’s Bios Organization Bios
CONCEPT ART
Lara Concept Art Villain and other NPC Concept Art Tech Team Concept Art Level Concept Art
CHEAT CODES Fun and cheap ways to modify the entire game.
TIME TRIAL Best times for each level are displayed here.
BUYING FROM THE COMPUTER
When you select an item you want to buy, you will see its description and price in the bottom screen. You can purchase this item by touching the providing you have enough rewards for this trade.
puzzles.
BUY button,
BUYING VIA WIRELESS COMMUNICATION
Use the Nintendo DS system’s wireless communications feature to connect with friends to trade bonuses and buy items. Trading an item can take place with a maximum of 3 people.
The Trading screen displays the name of the owner of the item. You can then send a request to buy this item by touching the
BUY button for
the selected user. When you request the trade, you need to give
the buying price, which can be set on the Buying Screen. Set the price on the Touch Screen, using the arrows. When the price is set, you can confirm or cancel this offer.
When you send this request, the other player will get a message and can accept or reject this deal. On the other player’s screen, the data of the deal will appear along with your name and the name of the item.
After the deal, all players involved will get a message about the result. The buyer will see the item unlocked, and the seller will see that the item is locked.
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TRADING TIME TRIAL RECORDS
You can also link up with your friends via the wireless communications feature to see who has recorded the best times. Select
TIME TRIAL from the Extras Menu. The top
screen contains
MY RECORDS, your personal
records to date. The bottom screen shows a high-score table listing the other players’ records.
Note: When you view the Time Trials for
the first time, and are not yet connected to other players, the bottom screen displays only your personal best. Once you’re connected to other players, your high score is saved on the cartridge and the Time Trial record becomes accessible — even when you play the game in a single-player mode.
High scores are updated and saved each time you make a wireless connection. High scores are automatically updated and stored from the last best times from both the wireless communications feature and your profile. All times include the name of the player who recorded them.
CREDITS
DEVELOPMENT TEAM
Senior Producer
Matthew Guzenda
Producer
Morgan Gray
Production Staff
Alex Jones, Lulu LaMer, Elio Rutigliano, Rosaura Sandoval, Nate Schaumberg
Additional Production
David Baker, Juli Logemann
PROGRAMMING STAFF
Technical Director
Jason Bell
Lead Programmer
Rob Pavey
Player Character Lead Programmer
Gary Snethen
Senior Programmers
Scott Krotz, Erin Catto
Programmers
Joshua Criz, Darrell Dennies, Matthew Gaston, Sean Gugler, Komei Harada, Anne-Lise Hassenklover, Andrew Hynek, David Modiano, Hong Park, Stephen Perez, Sean Skelton, Anthony Thibault
Additional Programming
Dan Archard, Stanislav Baranov, Michael Davies, Nathan Frost, Mike Gonzales, Joel Hunter, Ted Johnson, Thomas Mayer, Matthew McKinnon, Paul Taylor, Meilin Wong
Scripting
Tom Fong, Brad Johnson, Josie Nutter, Matt Roberts
Art Director
Jacob Wendler
Lead Artists
Jason Botta, Drew Medina
Artists
Matthew Abbott, Lucas Aceituno, Scott Anderson, Matt Bein, Jim Conrad, Chris Gregory, Yaroslav Grabovskyy, Yu Gu, Jeff Johnsrude, Justin Lamperski, Freddie Lee, Shao Wei Liu, Dan Neuberger, Ross Patel, Kristen Russell, Patrick Sirk, Caleb Strauss, Chris Strugill, Andrew Wood
Visual Effects Lead
Gavin Wood
Environment Concept Art
Joel Boucquemont, Bill Stoneham
Lara Design & Creative Consultant
Toby Gard
Lead Character Designer
Kam Yu
Lead Character Artist
Daniel Cabuco
Character Artists
Chris Anderson, David Gustlin
Lead Animators
Brandon Fernández, Jeff Wilcox
Animators
Ryan Goldsberry, Ben Harrison, Barry Nardone, Michael Smith, Jake Spence
Animation Intern
Shaun Budhram
ART STAFF
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Lead Designer
Riley Cooper
Assistant Lead Designer
Harley Baldwin
Lead Level Designer
Martin Dufour
Designers
Jeremy Bredow, John Dumala, Steve Goodale, Jesse Johansen, Kyle Mannerberg, Darren Mckinsey, Matt McManus, Stephen McManus, Jon Vosovic, Jason Weesner, Steve Yoshimura
Story Designer
Eric Lindstrom
Dialogue Writer
Aaron Vanian
Music Composer
Troels B. Folmann
Audio Engineer
Karl Gallagher
Sound Designer
Mike Peaslee
Junior Sound Engineer
Gregg Stephens
Creative Services Director
David Goodwine
Title Sequence Creator
Jake Hughes
AV Support
Estuardo Sandoval
AV Interns
Rick Gilliland, Jae Shin
Playtest Coordinator
Daniel Atkins
DESIGN STAFF
AUDIO STAFF
18 19
Original Design
Doug Church
Voice Acting
Lara Croft . . . . . . . . . . . . . . . . . . . . . Keeley Hawes
Zip . . . . . . . . . . . . . . . . . . . . . . . . . . Alex Desert
Alistair . . . . . . . . . . . . . . . . . . . . . . . Greg Ellis
Winston . . . . . . . . . . . . . . . . . . . . . . Alan Shearman
Amanda . . . . . . . . . . . . . . . . . . . . . . Kath Soucie
Anaya . . . . . . . . . . . . . . . . . . . . . . . . Melissa Lloyd
Rutland . . . . . . . . . . . . . . . . . . . . . . Rino Romano
Nishimura . . . . . . . . . . . . . . . . . . . . . Paul Nakauchi
Takamoto . . . . . . . . . . . . . . . . . . . . . Michael Hagiwara
Narrator / Archeologist (Kent) . . . . . . Alister Duncan
Lady Croft . . . . . . . . . . . . . . . . . . . . Eve Karpff
Child Lara . . . . . . . . . . . . . . . . . . . . . Charlotte Sparey
Voice Director (UK)
Jonathan Ashley
Voice Director (US)
Kris Zimmerman
Voice Consultant (UK)
Andy Emery
Voice Consultant
Gordon Hunt
Joe Allen, Marianne Arotzarena, Eric Beerbaum, Kim Chew, Rolef Conlan, Patrick Connor, Rusty Drake, Mike Ellis, Jennifer Fernández, Rutherford Gong, Austin Grossman, Jon Guilford, Jim Hedges, David Hong, Noor Khawaja, Sam Kolb, Richard Lemarchand, Art Matsuura, Martin McDonald, Billy Mitchell, Robert Quattlebaum, Calvin Rein, Cory Ringdahl, Andre Rodriguez, Sally Short, Ian Slutz, John Spinale, Alex Vaughan, Brian Venturi, Mark Wilhelm, Salami Studios (US), Side (UK), everyone at Crystal Dynamics for their support! The Tomb Raider Development team would like to thank our families, husbands, wives, children, significant others, pets and everyone else who helped us during the making of Tomb Raider: Legend. We could not have made it without you!
SPECIAL THANKS
General Manager
Director of Production
Director of Design
Director of Technology
Director of Art
Quality Assurance Manager
Lead Tester
Platform Leads
Testers
Producer
Executive Designer
Designer
Senior Brand Manager
QA Supervisor
QA Lead Technician
CRYSTAL DYNAMICS
Sean Vesce
Graeme Bayless
Noah Hughes
John Pursey
Darrell Gallagher
Chris Bruno
Benny Ventura
Bill Gahr, John Hsia, Daniel Kim, Oliver Villa Piega
David Pogan, John Allen, Flynn O'Hare, Bryan Enriquez
EIDOS U.K.
Luke Valentine
Dax Ginn
Toby Gard
Kathryn Clements
Dave Pettit
Mark Parker
QA Technicians
Zamir Bandali, Warren Beckett, Jonathan Fuguet, Kevin Haddon, Damien Peter, Garth Philip, Harvey Setterfield, Naomi Westlake, Jame Wicker, Jason Ried
QA Supervisor (Mastering)
Jason Walker
Mastering Engineer
Ray Mullen
QA Localisation Supervisor
Arnaud Messager
QA Localisation Lead Technician
Laure Diet
QA Localisation Technicians
Edwige Béchet, Curri Barceló, Arianna Pizzi, Tobias Horch
Senior Localisation Manager
Monica Dalla Valle
Localisation Manager
Guillaume Mahouin
Head of Support Services
Flavia Timiani
Senior Localisation Manager
Monica Dalla Valle
Localisation Manager
Guillaume Mahouin
Special Thanks
Darren Barnett, Lee Singleton, Greg Hounsom, Patrick O'Luanaigh, Larry Sparks, Sarah Hoeksma, Flavia Timiani, Marc Titheridge, Alistair Hutchison, Noah Hughes, Daniel Atkins, David Goodwine, Sean Vesce, Graeme Bayless, Matthew Guzenda, Morgan Gray, Rob Murphy, Bill Ennis, Jane Cavanagh, Scott Dodkins, everyone at Eidos and especially everyone at Crystal Dynamics
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President & CEO
Gabor K. Kadas
Project Manager
Ignác Balogh
Designer
Róbert Tóth
Lead Programmer
Géza Balázs
Programmers
Zoltán “Darki” Bányácskai, László “Melkor” Juhos, Tamás “Tcc” Konkoly, Márk Vadasi
Lead Graphic Artist
Róbert Tóth
Graphic Artists
Csaba “Chabull” Felvégi, Mihály “Musaic” Sáránszki, Attila “ATA” Szabó, Buda “Bughunter” Vihar, Staudt Ágnes, Csaba “Ravasz” Bánffy
Music Composer/Sound Effects
András Kövér
Localization Manager
Csaba “Ravasz” Bánffy
Lead QA
Buda “Bughunter” Vihar
Special Thanks
Nyuszkó, Graeme Bayless, Enik Tóth, Júlia Sorbán, Péter, Viktor, Deni, Éva Tibor, Timea Helt, Réka “Csibészke” Várnai, Jakab Gabriella, Samurai Jack, our pizza delivery drivers! We would like to thank our families for their support and patience. Without them this game couldn't have been completed.
HUMAN SOFT
20 21
EIDOS U.S. PUBLISHING
CEO & President, Eidos North America
Bill Gardner
Executive Vice President of Sales & Marketing
Robert Lindsey
Vice President of Legal & Business Affairs
James O’Riordan
Vice President of Finance
Malcolm Dunne
Director of Marketing
Matt Gorman
Marketing Manager
Mike Schmitt
Director of Public Relations
Michelle Seebach Curran
Senior Public Relations Manager
Oonagh Morgan
Public Relations Manager
Tali Fischer
Senior Public Relations Specialist
Matt Dahlgren
Community Specialist
Tony Perata
Events Specialist
Annie Meltzer
National Sales Manager
Joe Morici
Channel Marketing Manager
Janty Sumimoto
Channel Marketing Project Manager
Diane Eng
Channel Marketing Coordinator
Rafal Dudziec
Sales & Marketing Analyst
Ilana Budanitsky
Web Producer
Roderick van Gelder
Web Designer
John Lerma
Media Manager
Micheal Tran
Creative Director
Karl Stewart
Creative Services Project Manager
Eileen Buenviaje
Graphic Designer
James Song
Operations Manager
Gregory Wu
Senior External Producer
Nick Goldsworthy
Associate Manager of Product Operations
Colby McCracken
Product Specialists
Jeff Lowe, Stephen Cavoretto, Aaron Safronoff
Publishing Support Coordinator
Clint Waasted
Senior Business Development Manager
Tom Marx
Q/A Mastering/Hardware
Jordan Romaidis, Patrick Goodspeed
Special Thanks
Danny Jiang, Kevin Gill, Hanshaw Ink & Image
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EIDOS, INC., LICENSE & LIMITED WARRANTY
NOTE: OUR SUPPORT AGENTS DO NOT HAVE AND WILL NOT GIVE
Eidos, Inc., warrants to you, the original purchaser of this Game Card, that for a period of ninety (90) days from the date of your purchase, this Game Card shall be free from defects in materials and workmanship. If, at any time during the applicable ninety (90) day warranty period, you determine that this limited warranty has been breached, Eidos, Inc., agrees, in its sole option, to repair or replace, free of charge, any such Game Card, provided the Game Card is returned postage-paid to the Eidos, Inc., Factory Service Center and a proof of date of purchase is included.
This limited warranty is not applicable to normal wear and tear and shall be void with respect to any defects that arise from Game Card abuse, unreasonable use, mistreatment or neglect. This Game Card is sold “as is” without any warranties of any kind, express or implied, including implied warranties of merchantability or fitness for a particular purpose, other than the limited warranty expressly stated above.
GAME HINTS, STRATEGIES OR CODES.
No other claims arising out of your purchase and use of this Game Card shall be binding on or obligate Eidos, Inc., in any manner. Eidos, Inc., will not be liable to you for any losses or damages incurred for any reason as a result of your use of this Game Card, including, but not limited to, any special, incidental, or consequential damages resulting from your possession, use or malfunction of this Game Card.
This limited warranty states the entire obligation of Eidos, Inc., with respect to the purchase of your Game Card. If any part of this limited warranty is determined to be void or illegal, the remainder shall remain in full force and effect.
No other claims arising out of your For warranty support please contact our Customer Support department at (415) 615-6220. Our staff is available Monday through Friday, 9:00 a.m. to 12:00 noon and 1:00 p.m. to 5:00 p.m. Pacific Time. You are responsible for all toll charges.
Customer Support Representatives will not provide game hints, strategies or codes.
PRODUCT RETURN PROCEDURE
In the event our support agents determine that your Game Card is defective, you will need to forward material directly to us. Please include a brief letter explaining what is enclosed and why you are sending it to us. The agent you speak with will give you an authorization number that must be included and you will need to include a daytime phone number so that we can contact you if necessary. Any materials not
containing this authorization number will be returned to you unprocessed and unopened. Send your postage-paid package to the following address:
Eidos, Inc. Customer Services RMA# (your authorization number) 651 Brannan Street, Suite 400 San Francisco, CA 94107
Register online at
www.eidosregistration.com
Lara Croft Tomb Raider: Legend © 2006 Core Design Ltd. Developed by Humansoft Inc., 2006. All rights reserved. Published by Eidos, Inc. Lara Croft Tomb Raider: Legend, Lara Croft, Tomb Raider, the Tomb Raider logo, Eidos and the Eidos logo, Crystal Dynamics and the Cr ystal Dynamics logo are all trademarks of Eidos Interactive Ltd. Jeep® is a registered trademark of DaimlerChrysler Corporation. Jeep® Wrangler® Rubicon®, Commander and their trade dress are used under license by DaimlerChrysler. ©DaimlerChr ysler Corporation 2006. DUCATI LOGOS are all trademarks of Ducati Motor Holding S.p.A. The rating icon is a registered trademark of the Entertainment Software Association.
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