Games Nintendo DS ELITE BEAT AGENTS User Manual

Page 1
61310A
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
Nintendo of America Inc.
www.nintendo.com
PRINTED IN USA
INSTRUCTION BOOKLET
PLEASE CAREFULLY RE AD T HE S EPA RATE HEALTH AND SAFETY PRECAUTIONS BOOKL ET I NC LU DE D WI TH T HI S PR OD UC T BE FO RE USING YOUR NINTEN DO® HARDWA RE S YS TE M, G AM E CA RD O R ACCESSORY. THIS BOOKLET CONTA IN S IM PO RTA NT H EA LTH AN D SAFETY INFORMATI ON .
IMPORTAN T SA FE TY I NF OR MATION : RE AD T HE F OL LO WI NG WAR NI NG S BE FO RE Y OU O R YO UR C HI LD P LAY VI DE O GA MES.
WARNING - Seizures
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before.
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game.
• Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness
Altered vision Involuntary movements Disorientation
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
WARNING - Radio Frequency Interference
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers.
• Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature.
• If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device.
• Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
• Take a 10 to 15 minute break every hour, even if you don't think you need it.
• When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort.
• If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again.
If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage:
• Do not expose battery to excessive physical shock, vibration, or liquids.
• Do not disassemble, attempt to repair or deform the battery.
• Do not dispose of battery pack in a fire.
• Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.
• Do not peel or damage the battery label.
The official seal is your assurance
that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES DOWNLOADED FROM ONE GAME CARD.
and related products.
Nintendo does not license the sale or use of products without the Official Nintendo Seal.
Nintendo's game pages, at www.nintendo.com/games, feature
walkthroughs, frequently-asked questions, and codes for many of our
games. If your answer isn't there, check out our forums where you can
If you don't have access to the web-site, recorded tips for many titles are
available on Nintendo's Power Line at (425) 885-7529. This may be a long-
distance call, so please ask permission from whoever pays the phone bill.
exchange tips with other gamers online.
For more information about our forums, visit
www.nintendo.com/community.
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES WITH EACH DS SYSTEM CONTAINING A SEPARATE GAME CARD.
THIS GAME IS COMPATIBLE WITH THE RUMBLE PAK ACCESSORY.
© 2006 NINTENDO/iNiS. TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. © 2006 NINTENDO.
2-4
2-4
Wireless DS Single-Card Download Play
Wireless DS Multi-Card Play
Rumble Pak Compatible (sold separately)
There are times in life when everything seems to be
against you, when the world has gotten you down.
Times when you want to give up and go home.
Yet, in these desperate moments, you are not alone.
From a secret lair, a glorious trio of stylin’ sentinels arrives to save the day!
They bring power, hope, love, and courage. They are the undisputed titans of funk! They are...the Elite Beat Agents! The elite beat agents are go!!!
Meet the elite beat agents Controls Getting Started main menu how to rock Single-Player Rocking Multiplayer Rocking DS Wireless link
(DS Wireless play and ds download play) Credits
6
8 9 10
12 16
18
21
24
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Page 2
Meet the Elite Beat Agents
Commander Kahn
Leader and six-star commander of the EBA. His background remains a mystery.
AGENT BA-5 “Spin”
The new kid on the block, he always keeps his groove courtesy of extra­large headphones.
AGENT BA-1 “Chieftain”
The top Agent of the EBA. Don’t let his muscular frame fool you—this guy’s got moves.
PROFILEPROFILE
PROFILEPROFILE
PROFILEPROFILE
AGENT BA-2 “J”
An expert in many styles of dance ranging from hip-hop to ballet, J can mesmerize any living thing.
Elite Beat Divas
The EBA’s 2nd unit. When it's too hot for the guys, the girls take over to save the day!
PROFILEPROFILE
PROFILEPROFILE
The cry for help rings out, and in a moment’s notice
the Elite Beat Agents travel the globe to rally behind the troubled and beleaguered and rock their world.
1. Someone’s in trouble!
There’s a lovesick teenager who wants to go steady with the captain of the football team!
2. Time to rock the house!
Elite Beat Agents are go! Arrive on the scene and dance, dance, dance.
3. Save the day!
Bust the right moves to the music, and the football dude will help the babysitter corral the kids!
4. The music ends…
Are the kids in bed? Will the girl get the guy? The fate of romance rests in the stylin’ hands of the Elite Beat Agents!
76
Controls Getting Started
Go!
Go!
Elite Beat Agents is played almost entirely on the Touch Screen.
Use the stylus to tap and slide your way to victory.
Top Screen
START Bottom Screen (Touch Screen)
The screenshots in this instruction booklet have been color­coded—blue frames indicate the top screen and pink frames indicate the Touch Screen.
Close the Nintendo DS while playing to activate Sleep Mode. Open the system to continue playing.
Pause the
game and
bring up the
pause menu
(p. 17) .
Go!
Go!
1. Make sure your Nintendo DS is off, then
insert the Elite Beat Agents Game Card into the DS Game Card slot until it clicks into place. Once you’ve inserted the Game Card, turn the power on. Next, read the information displayed on the screen, then tap the Touch Screen to proceed.
2. Tap the Elite Beat Agents panel
on the Menu Screen.
3. If you have your Nintendo DS startup
mode set to Auto, the DS Menu Screen will not appear. See your Nintendo DS instruction booklet for more details.
4. Tap the Touch Screen when the title
screen appears to move on to the menu screen (p. 10).
98
Main Menu
Use the stylus on the main menu to choose one of the items shown below.
Rock it solo style.
Single Player (p. 16)
Bust a move with up to three of your
Multiplayer (p. 18)
friends in Co-op and Versus modes.
Adjust game settings or serve up
Options (p. 11)
some fresh sounds over DS Download Play.
Learn the basics from the main man, Commander Kahn himself. Do yourself a
Training
favor and learn from the master. Tap “Skip” to jump scenes and move forward.
I got your
rhythm training
right here!
Saving
This game has an auto-save feature. Your scores and rankings will be saved in Single-Player mode whenever the results screen is displayed. To view these records, open “hi-score” from the Options menu.
Options
This is the place to be if you want to change your game settings, check out your game records, or send your friend a demo over DS Download Play. You can even send Replays to other agents with Game Cards.
Rank
See your current rank.
Check out your best scores for each mission and
Hi-Score
difficulty level.
Send the entire Training mode or game demo to your friends. To do this, the host system needs to choose
Game
“game sharing” then “training” from the Options
Sharing
menu, and the client systems all need to select DS Download Play on the DS menu screen. then select Elite Beat Agents from the download menu (p. 22).
Host – After you have sent the Training mode, you will return to the main menu. You’ll also return to the main menu if you end game distribution. The game’s title screen will appear on the client systems’ screens once the download process is complete.
Change the location of the combo display (p. 12)
Setup
or switch your rumble feature on or off.
Deleting Saved Data
When you see the screen to the right, press and hold + + + + + at the same time to delete saved data.
Deleted data is gone forever, so be careful! Don’t delete important game data!
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How to Rock - Rules
Go!
Go!
Elite Game Screen
Score
Your current point total.
Elite-o-Meter
This meter takes a hit whenever you miss a beat. It will also slowly drop over time. Don’t let it go empty, or it’s game over!
Combo Display
The more Hit Markers you tap in a row, the bigger your combo will be!
Beat Bonus (p. 14)
The Elite-o-meter empties over time, so tap the Hit Markers in time to the music to fill it back up. If the Elite-o-meter is filled enough when the music ends, you’ll complete your mission!
Story
The story action will change depending on how well you’re rocking the song.
Hit Marker
Tap the Hit Markers in time to the music to increase the Elite-o-meter.
Timer Circle
When the Timer Circle overlaps the edges of the Hit Marker, tap it!
Elite Tapping
There are three different types of markers that all need to be tapped in different ways. See p. 14 for more information on markers and how to tap them.
Hit Markers and Timer Circles appear on the bottom screen.
Timer Circles will grow smaller until they overlap Hit Markers.
When Timer Circles hit the edges of Hit Markers, tap the markers.
Tap Timer
The points you earn for tapping Hit Markers changes depending on your timing. The more points you score, the more your Elite-o-meter will fill, so do your best to score 300 points on every tap.
Game Over
The game is over if the Elite-o-meter drops to zero. On the screen that appears, shown here to the right, choose “Yes” to regroup and try the mission again, or “No” to quit and return to the elite map screen (p. 16).
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How to Rock - Marker Types
Go!
Go!
Elite Hit Markers
These are circles with numbers in them. Tap them when the Timing Circles shrink down to the same size.
Beat Bonuses
Tap a bunch of similarly colored Hit Markers in a row with perfect timing to score a Beat Bonus and fill up the Elite-o-meter.
Bonus: High Bonus: Low
There are two types of Beat Bonuses—Beat and Elite Beat. Bonuses fill the Elite-o-meter more than standard hits, so score as many as possible.
Elite Phrase Markers
Phrase Markers are two markers connected by a path and a rolling ball. Slide your stylus along the Touch Screen to follow the ball’s path. If you see , keep following the ball as it returns back along the path. Don’t take the stylus off of the screen!
Elite Spin Marker
This is a giant spinning wheel that you rotate either clockwise or counterclockwise. Spin the wheel until the meter in the background is full to clear the event. Keep
spinning the wheel
once the meter is
full to receive
bonus points.
Spin for the
WIN!
Touch the first marker and the ball will appear.
Keep pace with the ball by sliding the stylus along the screen.
Lift the stylus when the ball reaches the second marker.
METER
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Single-Player Rocking
Go!
Go!
Rock the
HOUSE!
Elite Difficulty Selection
When you begin playing, there are two difficulty levels to choose from—Cruisin’ and Breezin’. First—time players may want to start with Breezin’.
Elite Map Screen
Scan the world for people in need of Elite Beat assistance by sliding the stylus to spin the globe. When you find someone yelling “HELP!”, tap the location to pull up stage and character info. Tap OK to enter the stage. Check the top screen to see how many stages you’ve cleared on the currently selected difficulty level.
Elite Action Screen
Once you pick a person in need, you’ll see a quick sequence showing the character’s dilemma, then move automatically to the action. Each episode is broken into sections, and the results of each section are shown on the top screen. The “O” means success and the “X” means failure.
Elite Results Screen and Rankings
Clear a song to get to the results screen. The results screen shows how many of each type of hit you scored, your max combo, and your ranking for that song. Your rank may rise depending on your total score. Tap “Replay” at the bottom of the results screen to watch a replay of your performance.
About :
SHOWS THAT YOU HAVE GOTTEN AN " " IN EVERY BRANCH SECTION.
Pause Menu
Press while you play to stop the action and bring up the pause menu. Tap “Continue” to get back to the game, “Retry” to start the current mission over from the beginning, or “Abort” to quit and return to the map screen.
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Multiplayer Rocking
Go!
Go!
Cut it up
For information on wireless play, see p. 21.
Elite Host Agent (Get Ready to Rock)
Select “Multiplayer” from the menu, then follow the steps below.
1. Choosing a Game Mode
To start, you’ll need to choose a game mode. Select either Co-op vs. player or vs. ghost (p. 19).
2. Wait Screen
This screen will appear while you’re waiting for other agents to join. When agents join, their names will be displayed on the screen. Once there is an agent for each part, or there is more than one agent per team, tap “Start” to continue.
3. Difficulty and Song Selection
Choose a song and a difficulty level to begin playing.
with your
PEEPS!
Co-op and Versus Play
Co-op Play
In Co-op Play (AVAILABLE ONLY IN MULTICARD PLAY), a song will be broken up into individual parts. You’ll tap the colored Hit Markers when they display, and wait while your partner agents’ grey Hit Markers are on-screen. The Elite-o-meter monitors all the agents, so it’s important to work together and keep your misses to a minimum.
Versus Play
In Versus Play, you either play against your own save data (ghosts) or split into two teams. When a vs. player game begins, the Elite-o-meter will be empty, but it fills up with each successful tap of a marker. The team whose Elite-o-meter is the fullest when the song ends wins, regardless of point totals. You’ll also score a when you get a Beat Bonus. Get two Beat Bonuses (or three when playing with two-agent teams) to launch an automatic attack on your foes. When playing with two-agent teams, the Elite-o-meter reflects the average of both agents.
About :
Elite beat = gain 1 star, beat = gain 1/2 star, nothing = no change
Failure
is not an
option!
Elite Guest Agent (Join the Rocking)
Select Join from the menu to search for a nearby host agent. If a host agent is found, you will join that game. If you’re playing Co-op, choose a part to play. If you’re playing Versus, select a team to join. If you’re playing with only two agents, simply choose a different part or team from the other agent.
1918
Open as many original
Open as many original
versus-play stages as
versus-play stages as
you can for white-hot
you can for white-hot
Rocking
Rocking
The more stages the host agent has cleared,
The more stages the host agent has cleared,
the more stages that’ll be available for play!
the more stages that’ll be available for play!
UNIVERSAL IDOL BATTLE OF THE ACES
RENAISSANCE KITCHEN TRIPLE-DRIBBLE BASKETBALL
Only maps cleared on the same difficulty setting in Single Player by
the host system are available in multiplayer games.
TO PLAY "HARD ROCK" DIFFICULTY IN VS. MODE, ALL PLAYERS MUST SELECT
THE ELITE BEAT DIVAS OR COMMANDER KAHN
ction!
ction!
A
A
AXEMASTER OLYMPICS
Establishing the DS Wireless Link (DS Wireless Play)
This section explains how to establish your DS wireless link for DS Wireless Play.
What you will need to play Elite Beat Agents:
• Nintendo DS or Nintendo DS Lite Game Systems – One for each player
• Elite Beat Agents Game Cards – One for each player
Steps
1. Make sure all DS systems are turned off, then insert an Elite Beat Agents Game Card into each system.
2. Turn on the power of all systems. The DS Menu Screen will appear.
3. Tap the Elite Beat Agents panel.
4. Follow the instructions on page 11.
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Establishing the DS Wireless Link (DS Download Play)
This section explains how to establish the link for DS Download Play.
What you will need to play Elite Beat Agents:
• Nintendo DS or Nintendo DS Lite Game Systems – One for each player
• Elite Beat Agent Game Cards – One
Steps for the Host
1. Make sure all DS systems are turned off, then insert the Elite Beat Agents Game Card into the system.
2. Turn on the power of all game systems. The DS Menu Screen will appear.
3. Tap the Elite Beat Agents panel.
4. follow the instructions on page 11.
Game-Selection Screen
Steps for Guests
1. Turn on the power of all game systems. The DS Menu Screen will appear.
2. Tap the DS Download Play panel. The game­selection screen will appear.
3. Tap the Elite Beat Agents panel. The game­confirmation screen will appear.
4. When the correct software appears, select Yes. Player one will start the download process.
5. Follow the instructions on page 18.
22
Game-Confirmation Screen
Important Wireless Communication Guidelines
• The DS Wireless icon indicates compatibility with DS Wireless play. This icon appears on the DS menu screen, in-game menus, and other places. Selecting any menu items that have this icon will turn on the wireless communication system, so be aware of and comply with rules and regulations regarding the use of wireless devices in locations such as hospitals, airports, andaircraft, etc.
• During wireless game play, an icon appears on-screen showing the strength of the wireless signal. The icon displays four levels of signal strength. The stronger the signal, the smoother game play will be.
Number of ba rs
Signal Strength Weak S trong
The power light blinks when the wireless function is working.
For optimum wireless communications, please follow these guidelines.
• Begin with the distance between systems at about 30 feet or less and move closer or farther apart as desired, keeping the signal strength at two or more bars for best results.
• The systems should face each other as directly as possible without having people or other obstructions between them.
• Avoid interference from other devices. If communication seems to be affected by other devices (wireless LAN, microwave ovens, cordless devices, computers), move to another location or turn off the interfering devices.
(5) 30 fee t
(10 m) or le ss.
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Page 5
E.B.A. Credits
Producers
Masako Harada Shinya Saito
Director / Game Design
Keiichi Yano
Supervisor
Masahiko Mashimo
Storyboard / Character Concept
Kotaro Umeji
Scenario
Koji Ito Kishiko Miyagi
Character Design / Illustration
Atsushi Saito
Art Director
Risako Watanabe
Animation Director
Kazuyuki Suzuki
Pre-Visualization
Masahiro Shiraishi
Layout
Yoko Ogasawara Digital Zero Inc
Planning
Takashi Fuji Tomoya Hariguchi Shinya Matsumoto Katsuhiro Nagae
Main Program
Norihide Okada
Interface Program
Robert Ota Dieterich
Tools Program
David Ventura Yuji Mori Tatsuo Onaka
Illustration / Digital Paint
Yoko Ogasawara Aya Nakai Tomoyuki Nakane Satomi Onodera
Additional Illustration
MEDIA. VISION Design Room Seieisya Digital Zero Inc STUDIO PEACOCK CORPORATION HIGHWAYSTAR Co., Ltd PAP Studio TRIA Inc.
Additional Digital Paint
MEDIA. VISION Design Room STUDIO PEACOCK CORPORATION HIGHWAYSTAR Co., Ltd PAP Studio TRIA Inc.
Animation Authoring
Kazuo Kubota Kenji Sakai Kuniaki Suzuki
Additional Animation Authoring
MBA INTERNATIONAL CORPORATION MEDIA. VISION Design Room Digital Zero Inc
Chart Authoring
Masashi Miyata Tomohito Matsuo
3D Animation
Wilfried Ayel Akinori Ozawa
3D Modeling
Yuta Watanabe
Interface Design
Kentaro Fujimoto Akinori Ozawa
Sound Design
Satoshi Tani
Track Direction
Taiyo Asari
Track Coordination and Production
Milphy
ADDITIONAL TRACK PRODUCTION
Toshiki Kato Makoto Tako
Mixing / Mastering
Tsuyoshi Yamanaka Tomohiro Harada
LA Vocal Coordination
Tak Uchida
Voice Acting
Ike Nelson Helen Morrison Justin Berti Bianca Allen Jonathan Sherr Marcus J. Pittman Charles Glover Steven Haynes Miwa Gardner Iain Gibb Will Krahn Brooke Stephenson carolyn miller katie adler
Voice Actor Coordination
Free Wave Co., Ltd.
Localization Assistance
Oli Chance
Development Support
Takahide Hoshino
Project Management
Hiroshi Sato
North American Localization Management
Jeff Miller Leslie Swan Bill Trinen
North American Localization
Nate Bihldorff
North American Music Licensing
Tim Bechtel Marc Doyal
NOA Product Testing Special Thanks
Yu Fukaya Tasuku Machida
Executive producer
satoru iwata
2524
Music Credits
“Walkie Talkie Man”
Written by Jacob Adams; Brad Carter; Jared Wrennall; Tim Youngson; Tyson Kennedy Used by Permission of EMI April Music Inc. All rights reserved.
“Makes No Difference”
By Sum 41 and Greig Nori (c) 2000 EMI April Music (Canada) Ltd., Rectum Renovator Music and Greig Nori Publishing Designee All Rights for EMI April Music (Canada) Ltd. and Rectum Renovator Music Controlled and Administered by EMI April Music Inc. (ASCAP) All Rights Reserved. International Copyright Secured. Used by Permission.
“Makes No Difference”
Written by Deryck Whibley, Rectum Renovator Inc/EMI Music Publishing and Greig Nori, Nettwerk One Music (Canada) Limited. Copyright 2001.
“Sk8er Boi”
(Lauren Christy, Scott Spock, Graham Edwards, Avril Lavinge) (C) 2002 Warner-Tamerlane Publishing Corp. (BMI), Hollylodge Music (BMI), Rainbow Fish Publishing (BMI), Mr. Spock Music (BMI), WB Music Corp. (ASCAP), Tix Music (ASCAP), Ferry Hill Songs (ASCAP) and Almo Music Corporation (ASCAP). All rights on behalf of itself, Hollylodge Music, Rainbow Fish Publishing and Mr. Spock Music Administered by Warner-Tamerlane publishing Corp. All rights on behalf of itself, Tix Music and Ferry Hill Songs administered by WB Music Corp. All Rights Reserved. Used by permission.
“Sk8er Boi”
Words and Music by Avril Lavigne, Lauren Christy, Scott Alspach and Graham Edwards © 2002 Almo Music Corp. on behalf of itself and Avril Lavigne Publ. Ltd. (ASCAP) International Rights Secured. Not for broadcast transmission. All rights reserved. Do not duplicate.
“You’re the Inspiration”
“I Was Born to Love You”
Written by Freddie Mercury Used by Permission of Beechwood Music Corporation. All rights reserved.
“Rock This Town”
Written by Brian Setzer Used by Permission of EMI Longitude Music All rights reserved.
“Highway Star”
Written by Ritchie Blackmore; Roger D Glover; Ian Gillan; Ian Paice; Jon Lord Used by Permission of Glenwood Music Corp. All rights reserved.
“Y.M.C.A.”
© Can't Stop Music. Used by Permission All Rights Reserved
“September”
Written by Maurice White; Verdine Adams White; Eddie Del Barrio. Used by Permission of EMI April Music Inc.; Criga Music. All rights reserved.
“Canned Heat”
Written by Sola Akingbola; Simon Katz; Jason Kay; Toby Smith; Derrick Mckenzie; Wallis Buchanan. used by Permission of EMI Blackwood Music Inc. All rights reserved.
“Material Girl”
Written by Peter H. Brown; Robert S. Rans Used by Permission of EMI Blackwood Music Inc. All rights reserved.
“La La”
Written by Ashlee Simpson; Kara Dioguardi; John M Shanks. All rights reserved.
“La La”
(John Shanks, Kara Dioguardi, Ashlee Simpson) Used by permission of EMI April Music Inc. (C) 2004 WB Music Corp. (ASCAP), John Shanks Pub Designee (ASCAP), K'Stuff Publishing (BMI), EMI April Music Inc. (ASCAP) and Big A Nickey (ASCAP) All rights on behalf of itself and John Shanks Pub Designee Administered by WB Music Corp. All rights reserved. Used by permission.
“La La”
Written by Ashlee Simpson; Kara Dioguardi; John M Shanks K-Stuff Publishing Inc, USA EMI Music Publishing Ltd
(David Foster, Peter Cetera) (C) 1984 Warner-Tamerlane Publishing Corp. (BMI) and Double Virgo Music (ASCAP) All rights reserved. Used by permission.
“You’re the Inspiration”
Written by: Peter Cetera/ David Foster (c)1984 BMG Songs (ASCAP)/ Foster Frees Music Inc. All rights for the World administered by BMG Songs (ASCAP). BMG claims 55%
“Let’s Dance”
Written By David Bowie Published by Jones Music America (ASCAP) administered by ARZO Publishing.
“The Anthem”
By Benji Madden, Joel Madden and John Feldmann. (c) 2002 EMI April Music Inc., 21:1 Music and Vegan Boy Music. All Rights Controlled and Administered by EMI April Music Inc (ASCAP). All Rights Reserved. International Copyright Secured. Used by Permission.
“Without a Fight”
(Douglas Robb, Daniel Estrin) (C) 2006 WB Music Corp. (ASCAP) and Spread Your Cheeks and Push Out the Music (ASCAP) All rights administered by WB Music Corp. All rights reserved. Used by permission.
“Jumpin’ Jack Flash”
Written by Mick Jagger and Keith Richards Published by ABKCO Music Inc. www.abkco.com
“Believe”
(Brian Higgins, Paul Barry, Stephen Torch) (C) Xenomania Music (NS) and Rive Droite Music Ltd (PRS) All rights on behalf of Xenomania Music administered by Warner/Chappell Music Ltd. All rights reserved. Used by permission.
“Believe”
(Brian Higgins, Paul Barry, Stephen Torch) Right Bank Music Inc. (ASCAP). ALL RIGHTS RESERVED. USED BY PERMISSION. Percentage Controlled by Publisher and licensed hereunder: 35.0%
“ABC”
By Alphonso Mizell, Freddie Perren, Deke Richards, and Berry Gordy, Jr. (c) 1970 Renewed 1998 Jobete Music Co., Inc. All Rights Controlled and Administered by EMI April Music Inc. (ASCAP). All Rights Reserved. International Copyright Secured. Used by Permission.
“Survivor”
Sony/ATV Tunes LLC (ASCAP) o/b/o Beyonce Publishing
“Survivor”
(Beyonce Knowles, Mathew Knowles, Anthony Dent) Music World Entertainment Publishing (ASCAP) ALL RIGHTS RESERVED. USED BY PERMISSION. Percentage Controlled by Publisher and licensed hereunder: 3%
“Survivor”
(Beyonce Knowles, Mathew Knowles, Anthony Dent) Windswept Pacific Entertainment (ASCAP) ALL RIGHTS RESERVED. USED BY PERMISSION. Percentage Controlled by Publisher and licensed hereunder: 50%
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Important Legal Information
REV–E
This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
Warranty & Service Information
REV–P
You may need only simple instructions to correct a problem with your product. Try our website at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific
Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first.
HARDWARE WARRANTY
Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months.
GAME & ACCESSORY WARRANTY
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge.
SERVICE AFTER EXPIRATION OF WARRANTY
Please try our website at www.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first.
WARRANTY LIMITATIONS
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province.
Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
This warranty is only valid in the United States and Canada.
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