PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY
PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE
USING YOUR NINTENDO
®
HARDWARE SYSTEM, GAME CARD OR
ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND
SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING
WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING - Seizures
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns,
such as while watching TV or playing video games, even if they have never had a seizure before.
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition
should consult a doctor before playing a video game.
• Parents should watch when their children play video games. Stop playing and consult a doctor if you or
your child have any of the following symptoms:
Convulsions Eye or muscle twitching Loss of awareness
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
WARNING - Radio Frequency Interference
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including
cardiac pacemakers.
• Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature.
• If you have a pacemaker or other implanted medical device, do not use the wireless feature of the
Nintendo DS without first consulting your doctor or the manufacturer of your medical device.
• Observe and follow all regulations and rules regarding use of wireless devices in locations such as
hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause
malfunctions of equipment, with resulting injuries to persons or damage to property.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these
instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
• Take a 10 to 15 minute break every hour, even if you don't think you need it.
• When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so
may cause fatigue or discomfort.
• If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several
hours before playing again.
•
If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the
battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your
Nintendo DS.
If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and
water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with
water and see a doctor.
To avoid battery leakage:
• Do not expose battery to excessive physical shock, vibration, or liquids.
• Do not disassemble, attempt to repair or deform the battery.
• Do not dispose of battery pack in a fire.
• Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.
• Do not peel or damage the battery label.
Page 3
THIS GAME CARD WILL WORK
The official seal is your assurance
that this product is licensed or
manufactured by Nintendo. Always
look for this seal when buying
video game systems,
accessories, games
and related
products.
Nintendo does not license the sale or use of products
without the Official Nintendo Seal.
Nintendo's game pages, at www.nintendo.com/games, feature
walkthroughs, frequently-asked questions, and codes for many of our
games. If your answer isn't there, check out our forums where you can
If you don't have access to the web-site, recorded tips for many titles are
available on Nintendo's Power Line at
distance call, so please ask permission from whoever pays the phone bill.
Home room............................................................
The Cla sse s.......................................................
Categories and Activities...
Game Settings .........................................
How to Begin
Make sure that the Nintendo DS is turned off. (To turn the power
on or off, press and hold .) Insert your Big Brain Academy
DS Card into the top slot of your DS system, then press until you
hear a click..
Touch the Big Brain Academy panel on the DS Menu Screen.
If your system has been set to Auto Mode, you can skip this step.
See the Nintendo DS instruction booklet for more information.
Both Screens
In this manual, a screenshot with a blue frame
shows the top screen, while one with a red
frame shows the Touch Screen.
Top Screen
Touch Screen
Page 4
ControlsHomeroom
The game is controlled with the Touch Screen and a stylus.
(See the “Categories and Activities” section on Pgs. 10-15 for more information.)
Touch the timer to
move it from the
left to the right
side of the screen.
Close the Nintendo DS to activate Sleep Mode. This will reduce your battery consumption.. If you
activate sleep mode while answering a question, the game will return to the Select Class screen.
Press START to quit
the game.
Touch the title screen to enter the Homeroom – where you can create save files. Touch
an empty slot to start a new file, or touch a name to continue a previously saved game.
Continuing a Game
Starting a New File
If you touch the button
marked “Register”, you
can enter your name
and create a new file.
You’ll return to the
Homeroom screen when
registration is complete.
Touching a name will take you to the Select
Class screen (Pg. 6).
.......
Options
.......
Return to the previous screen.
....
See page 16.
Touch this icon to scroll through
text. It will only appear when
there is more text to see.
Playing and Sending Demos
• Demo lets you take a sample test (Pg. 6).
• You don't need to register to play a demo.
• Each category (Pg. 10) of the test will take 30 seconds.
• Test results will not be saved.
• Use Send Demo to give a demo to a friend wirelessly.
Page 5
The Classes
Big Brain Academy has three classes. Each one is designed to
help you increase the weight of your mighty brain and also
have fun along the way! Simply touch a class to access it.
See page 8 for information about Versus.
Playing
Solo
Test!
When you have finished the test, you will see your
brain weight, brain type, and a letter grade.
(How Big Is YOUR Brain?)
When you take the test, it gives you a score that represents
your brain’s weight. Tests consist of one activity from each
category, and each activity takes sixty seconds. Touch "Start"
to begin a test.
Average score (white line)
High score (yellow line)
Playing
Solo
Practice!
Practice mode lets you work on activities at your own pace. Use it to improve at
activities that are giving you trouble, or to get even better at ones where you excel.
Each activity has three difficulty levels: Easy, Normal, and Hard.
Choose a categoryChoose an activityChoose a difficulty level
When you finish, the percentage of correct answers will
appear, as well as your brain weight and actual score. You
will be awarded a gold, silver, or bronze medal based on your
performance.
Continue Return to category selection
Try Again Play same activity again
Review questions that you missed.
(Work on Activities)
Medal
Page 6
2 -8
Players
Versus!
(Challenge Your Friends with One DS Card)
Compete against friends to see who has the biggest brain!
Versu s rule s
The first player to answer correctly earns ten grams. If another person answers
correctly before the timer reaches zero, he or she will get a slightly lower score
(depending on how many players are participating). If you miss a question, the game
subtracts grams from your score.
The first person to reach 300 grams is the winner.
If you want a shorter game, you can set a different target weight.
You can turn the timer on or off. Turning it on lets all players answer a question, while
turning it off ends a question as soon as one person gets the correct answer.
A results screen that shows the total score of each player will
appear after each activity. The player with the lowest score
will choose the next activity from the following screen.
Starting Versus
P1 (Parent Unit)
Touch “Form a Group.”
Player entry screen
When you see the names of all
players, touch “OK.”
P2 – P8 (Child Units)
DS Wireless Play
(with multiple DS Cards)
Touch the name of the player
who formed the group.
Wait until P1 touches “OK.”
* You can play Versus with a combination of DS Download and DS Wireless Play.
DS Download Play
(with one DS Card)
Touch “DS Download Play” on the
DS Menu Screen.
Touch “Big Brain Academy.”
(Downloading may take up to
one minute.)
Note that you can’t quit out of a Versus class.
When the download is finished, select a question and begin!
Page 7
Categories and Activities
The Big Brain Academy will work your brain in five
categories. This section explains the activities in each
category.
Get Ready!!
Each category contains three different activities. The five categories are as follows:
Think
Memorize
Analyze
Think Think Think
(Logic-themed questions)
A.
A. Heavyweight
Examine the pictures on the top screen, then tap the heaviest
character on the Touch Screen.
Compute
The Test class automatically selects one activity from each category.
You can choose your category and activity in Practice and Versus classes.
The icon on the Touch Screen indicates the
difficulty level of a question. The more you see,
the more difficult a question is.
Identify
B.B. Pathfinder
The animals move from the top to the bottom of the screen and
make a turn each time they reach a corner. Draw a line on the Touch
Screen to help them meet up.
C.C. Bone Yard
The arrows on the top screen show how objects on the Touch
Screen will move. Examine the arrows, then drop a bone on
the square where the dog will land. Sometimes blocks will
move and push the dog,
Page 8
Memorize Memorize Memorize
(Memory-themed questions)
A. Sound Bites
A.
Listen to the sounds that the characters make, then touch their
pictures in the order that they made noise.
B.
B. Flash Memory
Memorize the numbers and symbols that flash
on the top screen, then tap the same sequence
into the number pad on the Touch Screen.
AnalyzeAnalyzeAnalyze
(Reason-based questions)
A. Missing Link
A.
Examine the picture on the top screen, then draw lines to
connect the dots in the marked locations.
B. Cube Game
CubeGame
B.
Count the number of blocks on the top screen, then tap the
Touch Screen to input your answer.
C.C. Memo-random
Examine the cards on the top screen, then tap
“Memorized” when you are confident you know them.
When some of the cards flip over, tap the Touch Screen
to identify them.
C.C. Animal Lines
Examine the pattern on the top screen, then trace through the
pattern on the Touch Screen.
Page 9
ComputeComputeCompute
(Math-themed questions)
A.
A. Coin-parison
The two panels on the Touch Screen show a variety of coins.
Touch the panel with the greater dollar amount. You can press
the A Button to turn the numerical values on or off.
B. Add Agency
B.
Count the number of figures on the top screen, then touch the
two panels that add up to the same amount.
C.C. Written Math
Solve the math problem and input your answer on the Touch
Screen.
IdentifyIdentifyIdentify
(Visual-themed questions)
A. Shadow Shift
A.
Examine the moving silhouettes on the top screen, then tap
the corresponding shapes on the Touch Screen. If you answer
correctly, the silhouettes will reveal themselves.
B. Get in Shape
B.
Examine the shape on the top screen, then select the pieces used
to build it on the Touch Screen. If you tap a matching piece, it
will appear in the shape. You must locate every matching piece
to pass.
C.C. Matchmaker
Examine the pictures on the Touch Screen and tap the
matching pairs. Some puzzles have more than one match.
Page 10
Game Settings
Sound
Touch (<) or (>) to switch between
“Surround,” “Stereo,” and “Headphones”
settings.
This game uses an auto-save feature. Any time you make progress, the
game automatically saves it to the file that you are using. (See the
Homeroom section on Pg. 5 for more details.)
You can erase all data by pressing + + + + +
at the same time while the screen to the right is displayed. Be careful!
Once you erase data, it is gone forever!
If you want to erase a
single save file, touch
Erase Data, then the
name on the homeroom
screen.
Once data is erased,
it is gone forever.
Erase Data
Establishing the DS Wireless Link (DS Wireless Play)
This section explains how to establish your DS wireless link for DS Wireless Play.
What You Will Need:
Nintendo DS One for each player
Big Brain Academy Game Card One for each player
Steps
1. Make sure that all DS systems are turned off, then insert a Big Brain Academy Game
Card into each system.
2. Turn on the power of all the systems. The DS Menu Screen will appear.
3. Touch the “Big Brain Academy” panel.
4. Follow the instructions on page 9.
Page 11
Establishing DS Wireless Link (DS Download Play)
Important Wireless Communication Guidelines:
This section explains how to establish the link for DS Download Play.
What You Will Need:
Nintendo DS systems One for each player
Big Brain Academy Game Cards One
You can enjoy Big Brain Academy even if you do not have enough DS
Game Cards for all players.
Steps for the host
1. Make sure that all DS systems are turned off, then insert a Big Brain
Academy Game Card into the system.
2. Turn on the power of all the systems. The DS Menu Screen will appear.
3. Touch the “Big Brain Academy” panel.
4. Now follow the instructions on page 9.
Steps for guests
1. Turn on the power of all the systems. The DS Menu Screen will appear.
2.
Touch the “DS Download Play” panel. The game-selection screen will appear
3. Touch the “Big Brain Academy” panel. The game-confirmation screen
will appear.
4. When the correct software appears, touch “Yes”. P1 will start the
download process.
5. Please follow the instructions on page 9.
Game-Selection Screen
.
Game-Confirmation Screen
Please be aware of the following concerning wireless link play:
•
Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature.
• Observe and follow all regulations and rules regarding use of wireless devices in locations such
as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or
cause malfunctions of equipment, with resulting injuries to persons or damage to property.
During wireless game play, an icon will appear on either the upper or lower displays showing
the signal strength of the wireless signal. The icon has four
modes depending on the signal strength, as shown below.
No. of Bars
Weaker
Strength
• Begin with the distance between systems at about
30 feet or less and move closer or farther apart as
desired, keeping the signal strength at two or more bars
for best results.
• Keep the maximum distance between systems at 65 feet or less.
• The systems should face each other as directly as possible.
• Avoid having people or other obstructions between the DS systems.
• Avoid interference from other devices. If communication seems to be affected by other devices
(wireless LAN, microwave ovens, cordless devices, computers), move to another location or turn
off the interfering device.
Jeff Miller
Leslie Swan
Bill Trinen
Nate Bihldorff
Package/Manual
Ross Hirai
Marsha Rollinger
Hao-ni Hsieh
Hitomi Ross
Debug
Naofumi Terazono
Yuuki Tanikawa
Super Mario Club
NOA Product Testing
Artwork
Fumiyoshi Suetake
Yumiyos hi Mi bu
Special Thanks
Tomoko Ichikawa
Nahoko Ishida
Nintendo EAD
Executive Producer
Satoru Iwata
All Rights, including the
copyrights of Game, Scenario,
Music and Program, reserved
by NINTENDO.
Notes
Page 13
NotesNotes
Page 14
Important Legal Information
REV–D
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic
and international intellectual property laws. “Back-up” or “archival” copies are not authorized and
are not necessary to protect your software. Violators will be prosecuted.
This video game is not designed for use with any unauthorized copying device or any unlicensed
accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or
any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of
any such device. If use of such device causes your game to stop operating, disconnect the device
carefully to avoid damage and resume normal game play.
If your game ceases to operate and you have no device attached to it, please contact Nintendo
Customer Service (see below).
The contents of this notice do not interfere with your statutory rights.
This booklet and other printed materials accompanying this game are protected by domestic and
international intellectual property laws.
For further information or assistance, please contact:
Nintendo Consumer Service
www.nintendo.com
or call 1-800-255-3700
(U.S. and Canada)
Warranty & Service Information
You may need only simple instructions to correct a problem with your product. Try our website at www.nintendo.com or call
our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m.,
Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or
over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting
us first.
HARDWARE WARRANTY
Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and
workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo
will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date
of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last
12 months.
GAME & ACCESSORY WARRANTY
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a
period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period,
Nintendo will repair or replace the defective product, free of charge.
SERVICE AFTER EXPIRATION OF WARRANTY
Please try our website at www.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or
replacement options and pricing. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR
LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first.
WARRANTY LIMITATIONS
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT
LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES
(INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES
UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL
NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES.
SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL
DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province.
Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
This warranty is only valid in the United States and Canada.
REV–P
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