Before playing this game, read the Xbox 360 Instruction
Manual and any peripheral manuals for important safety and
health information. Keep all manuals for future reference. For
replacement manuals, see www.xbox.com/support or call Xbox
Customer Support (see inside of back cover).
The Story So Far
2
Important Health Warning About
Playing Video Games
Photosensitive Seizures
A very small percentage of people may experience a seizure
when exposed to certain visual images, including flashing lights
or patterns that may appear in video games. Even people
who have no history of seizures or epilepsy may have an
undiagnosed condition that can cause these “photosensitive
epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including
lightheadedness, altered vision, eye or face twitching,
jerking or shaking of arms or legs, disorientation, confusion,
or momentary loss of awareness. Seizures may also cause
loss of consciousness or convulsions that can lead to injury
from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you
experience any of these symptoms. Parents should watch
for or ask their children about the above symptoms—
children and teenagers are more likely than adults to
experience these seizures. The risk of photosensitive
epileptic seizures may be reduced by taking the following
precautions:
• Sit farther from the television screen.
• Use a smaller television screen.
• Play in a well-lit room.
• Do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or
epilepsy, consult a doctor before playing.
Friends and Foes
4
Meet the Warriors
6
Assume Control
8
The Journey Begins
10
Co-Operative Questing
12
A View of the Action
14
All That Lies Ahead
16
The Lay of the Land
24
Ortho’s Hints
26
Credits
27
Warranty
28
technical support
29
1
2
The Story
So Far
Trolls, as everyone knows, are
nothing but trouble.
Long ago, so the tribal elders say, they
were welcome inside Elfin borders. But
while other tribes respected the leadership
of King Solon and his Elves, the Trolls decided
that there was more to be said for sheer physical size and
aggression than wisdom and magical trickery. And so it
was that Thorn, by far the strongest of his generation, rose
quickly through the Troll ranks to become their own King.
Nobody suspected that behind Thorn’s impressive size was
a mind to match, and he took advantage of this blindness
to begin conquering the other tribes. Perhaps King Solon
could have seen what was happening, but as fate would
have it, he was away on the traditional quest of the Elfin
Royal line—the search for the Elemental Warriors, living
natural forces gifted to the Elves in a time long past.
Since the day that those Warriors were seized
by a higher power and scattered to the winds,
the Elves had been duty-bound to seek
out and return them to the pages of the
fabled Wotnot Book. Solon was even
more determined than most since he
had inherited the Element of Power,
which granted its wielder the
ability to take on the forms of the
Elemental Warriors themselves.
In time Solon returned to his Kingdom in
triumph, where he discovered Thorn’s actions
and used the power of the Warriors to vanquish
the Troll King, sending his treacherous race into
exile. Sadly that day would bring curses and
blessings in equal measure, as King Solon also
vanished in the wake of battle. His fate would
be anxiously disputed for years, but nobody
could ever say for sure what had happened.
History moved on, and Solon’s wife Theena
was left to rule the Kingdom with what
remained of her family. At least there was
peace once more in the tribal lands, and while
some said that Thorn had not been killed,
merely somehow confined, these doubts were
not enough to keep folk from falling back into
the simple pleasures of everyday life.
Eventually attention turned to Kameo and
Kalus, blossoming daughters of the Elfin
Royal Family. All in the Kingdom knew that
when they reached adulthood, one of these
two Princesses would claim the throne, the
Kingdom itself and the Element of Power,
that which once commanded the Elemental
Warriors and tamed the most infamous Troll of
all. Surely such things could only bring joy...
3
5
Friends and Foes
Kameo
The younger of the Queen’s heirs,
Kameo’s confidence, competence and
honesty have sealed her destiny as
successor to the throne. Even with her
morphing powers still in their infancy,
Kameo’s determination and courage
are second to none.
Kalus
From a selfish child to a spiteful
adult, Kalus burns with resentment
at Kameo’s popularity and charm.
Overlooked as the rightful heir to
the Element of Power, rage has led
her to dedicate all her malice and
magic to the quest for retribution.
The Mystic
Although her attitude and appearance
may be a little rough around the edges,
the Mystic’s Sight makes her a useful ally
in Kameo’s quest. The Princess and the
crone may seem an unlikely partnership,
but they’ll both have to learn to adapt...
Ortho
Kameo stands to learn a great deal from
Ortho (if she can bear his pompousness)
as her path winds into distant and
unfamiliar lands. Firmly enchanted into
the Wotnot Book, the irritable wizard
will always be on hand to offer advice.
4
The Ancestors
Boisterous Lenya, courageous Halis
and wizened old Yeros—Kameo’s
three Ancestors have fallen under
Thorn’s control, along with Queen
Theena herself. Will her mother’s
decision to favor Kameo tragically
prove the undoing of them all?
Warrior Trainer
Although his principal duty is to train the
elite Elfin fighters, this calm, commanding
figure will also test Kameo’s resolve for the
quest ahead. Palace gossip suggests that
he may be financing himself with secret
enterprises out on the Badlands.
Farron
The masked stranger’s identity and
motives are unknown, though the
soldiers speak in awe of his Trollslaying skills. As he steps up to
lead the Elves in place of Kameo’s
kin, this man of mystery’s place
in history will soon be revealed.
Thorn
Sealed in stone at the end of an historic life-or-death struggle,
Thorn—self-appointed King of the Trolls—now finds himself free
to cause havoc once more. This time, only the annihilation of
magic and total mastery of the tribes will satisfy him!
6
7
Meet the
Warriors
Pummel Weed
7
A hot-headed boxer with a long
reach and a short temper. Any Troll
still standing after a combo should
watch out as Pummel Weed rears up
from the earth for the knockout blow.
Rubble
With strong magical bonds ensuring
that all body parts return after an
attack, Rubble can hurl rocks to stun
targets from a distance or simply selfdetonate in a tight spot.
Ash
A hot-blooded and hungry dragon,
Ash’s fireball blasts will drive off all
but the most fearless foes—in
particular anyone raising the touchy
subject of those undersized wings!
40 Below
When 40 Below gets worked into a
spin, entire hordes of Trolls can be
mopped up with ease. Stragglers are
considered fair game for a snowball
flung with bone-breaking force.
Snare
Few things are big or fast enough
to escape these mighty jaws, and
once caught, enemies make good
ammunition—if Snare can resist the
temptation of a good hard bite.
Chilla
Not one for subtle methods, Chilla
is a born brawler. This single-minded
yeti is equally happy launching spears
into the fray from afar or clubbing
one Troll unconscious with another.
Deep Blue
While tentacles may not be best
suited to movement on land, Deep
Blue’s twin jet streams pack similar
stopping power to the torpedoes
that can be fired underwater.
Major Ruin
Passed down to Kameo along with
the Element of Power, the heavily
armored Major Ruin is keen to
stretch those muscles and
prove that there’s life in
the old warhorse yet.
Flex
The most agile of the Warriors, Flex’s
versatile form can make light work
of seemingly impossible feats, such
as clearing wide ravines or skating
unaided across bodies of water.
Thermite
Don’t be discouraged by Thermite’s
size, as the lava bombs launched
from this Warrior’s fiery cauldron
can destroy some of the toughest
obstacles in Kameo’s path.
Assume
Control
Xbox Guide
Preferences established in
the Xbox Guide may override
individual game settings.
If changes made through the
Game Options menu do not
take effect, check that there
is no conflict with your
Xbox Guide settings.
Character-specific
attacks and abilities
Morph into Warriors
(hold down for Warrior Wheel)
Move Kameo; Aim projectile;
Click to toggle map on/off
Access Options menu;
Resume game
8
Adjust camera distance
(up/down); Navigate menus
Action (context sensitive);
Morph back to Kameo; Scroll text;
Confirm menu option
Check Wotnot Book;
Resume game
Rotate and pitch camera;
Click to enter/exit
first-person view
9
10
11
The Journey
Begins
Creating a Quest
From the main title screen, press to delve into the Wotnot
Book. After making your choice between Solo and Co-Op
play, you’ll move on to the Quest Selection Page.
This is where records of ongoing Quests are stored if you’ve
already begun an adventure with Kameo. First time? Use
to highlight New Quest, and press to enter the Name Entry
Screen. Skipping the Name Entry process will result in a default
name being recorded.
You do have the option of beginning a game without choosing
a Quest file, but this makes saving your progress impossible.
Resuming a Quest
If you have at least one named Quest on the list, highlight
it with to display a summary of progress including game
time, location and Warriors retrieved.
to select a Quest, and then choose Play to pick up
Press
where you left off, at the beginning of your most recent task.
If you can’t remember what you were trying to achieve at
that point, check the Quest Status or Current Objective in the
Wotnot Book for a reminder!
You can also adjust your Game Options before playing, or
revisit an area in Score Attack mode as a diversion from the
main adventure (the areas available are determined by your
progress in the current Quest file).
game options
At any time during your Quest,
press to bring up the Options
menu, press to select Game
Options, and then choose an
option to adjust its settings.
CAMERA LEFT-RIGHT/
UP-DOWN
When Inverted, the camera
rotates/pitches in the opposite
direction to movement.
CONTROL DISPLAY
On Normal setting,
abilities are displayed only
when transforming.
SCORE DISPLAY
If set to Normal, score changes
are displayed only when points
are received.
MAP DISPLAY
Determines whether or not the
map is toggled by clicking
SPLIT-SCREEN
Choose Horizontal or Vertical
split-screen for Co-Op play.
ORTHO HINTS
Default setting is Adaptive.
Very Helpful gives direct
instruction; Off disables advice.
BRIGHTNESS
Select monitor type, and
optimize your visual display
with the scroll bar.
and
Saving
a Quest
Looking for the “save
game” option?
Hah, what do you
take me for? Just
let me deal with the
automatic saving
of your Quest while
you concentrate on
bringing down Thorn
and his mangy Trolls.
.
Ortho cannot record
your progress if there
is no free memory
location or a Quest
file was not chosen.
12
13
Co-Operative
Questing
Xbox Live
Build your profile (your gamer card). Chat with your friends.
Download content at Xbox Live Marketplace. Send and
receive voice and video messages. Get connected and
join the revolution.
CONNECTING
Before you can use Xbox Live, connect your Xbox console
to a high-speed Internet connection and sign up to become
an Xbox Live member. For more information about
connecting, and to determine whether Xbox Live is
available in your region, go to www.xbox.com/live.
FAMILY SETTINGS
These easy and flexible tools enable parents
and caregivers to decide which games young game
players can access based on the content rating. For
more information, go to www.xbox.com/familysettings.
The Quest
Kameo would never shy from facing up to her destiny
alone, and she’s certainly got all the grit and determination
she’ll ever need—but all the same, it’s sometimes good to
have an element of companionship and camaraderie when
you’re breezing into battle with those rampaging Trolls. This is
where the Co-Operative side of the adventure comes in.
For the purposes of Co-Operative
play, available on split screen, Player
1 is responsible for all game settings.
Whether Player 2 is a newcomer
to the world of Kameo or an expert
gamer called in for support is entirely
up to you! Regardless, each player will
be granted their very own regiment of
Elemental Warriors and an incarnation
of Kameo with which to control them.
Use the Change Level option to
choose from the Co-Operative
battlegrounds on offer. These have
been carefully selected from some
of Kameo’s most intense struggles
against the Troll forces. But, you must
have completed the adventures in
single player before they are available
to you in Co-Operative split screen
play. A brief word of caution, however:
rushing headlong into a dangerous
situation, backed up only by Warriors
that you’ve yet to master in a Solo
Quest, may all too quickly prove your
undoing. Practice makes perfect…
I I don’t want
the two of you
squabbling
over the Wotnot,
so I’ve decided to
make an executive
decision: Player 1
will be wholly
responsible for the
Book during
Co-Operative play.
That includes
everything from
reading up on the
Elemental Warriors
to pestering me for
hints. And before
you start fighting
over the Player
1 controller, just
remember that the
name of the game is
co-operation!
14
15
A View of the
Action
Total Score
Total of all Battle Points
earned so far.
Energy Bar
Shared between
Kameo and the
Elemental Warriors.
When it’s empty,
the Quest ends.
Spirit Bar
Unique to each Warrior.
Drained by using powerful
attacks but recharges
over time.
Crystal Eye
Shows which Crystal Eye
(if any) is active.
Runes
Tribal currency
collected so far.
Battle Bonuses
Extra points earned for skillfully
defeating enemies.
Focus Meter
Fills up during combat until
Warrior Focus mode
is activated.
Warriors
Elemental Warriors assigned
to morph buttons.
Camera Lock
Indicates restricted camera
movement in close quarters.
World Map
An overhead view of
the current area.
Destination
Indicates where Kameo
should head next.
Hotspot
An important battle
is occurring here.
Position
Kameo’s location and
direction (as shown
by arrow).
Abilities
Commands relevant
to your current Warrior
and situation.
Ortho Icon
Displayed when a
new hint or tactic
is available.
Elemental
Fruit
Shows amount of Warriorenhancing Fruit gathered.
16
17
All That Lies
Ahead
Main Goals
Elemental Warriors
Kameo sets out with three Warriors at her command. While
this alone makes her more than a match for most situations,
it will not be enough to overcome an entire Troll army and
save the Kingdom.
So Kameo must tread the path of King Solon and those before
him, seeking more Warriors to fill the pages of the Wotnot
Book. Only with the combined strength of a full ten Warriors at
her back is she guaranteed a fighting chance!
The Ancestors
Kameo’s royal relatives, Lenya, Halis and Yeros each have their
own stories to tell and secrets to share. But Thorn, knowing
this, has them under heavy guard in dark and distant Temples.
Even when the paths are teeming with danger, Kameo must
not let her family down.
Thorn and Kalus
Queen Theena remains in Thorn’s clutches,
and with Kalus at his side, it’s only a matter
of time before the Troll King becomes unstoppable.
For the sake of the land and all its people,
their evil alliance must be shattered—
and Kameo must steel herself
to do whatever it takes.
The Wotnot Book
Front Cover
On the cover of the Wotnot Book
you’ll find Ortho, and if you’re
struggling with a particular situation,
press to see if he has a hint or
tactic to share. In tricky situations
he may even supply his wisdom
without being asked...
Warrior Page
Here you’ll see icons representing
your Elemental Warriors. Use to
highlight one, and press ,
or
to assign it to a morph button.
Press for detailed information
on each Warrior’s abilities.
Status Page
This contains a summary of items,
Ancestors and Crystal Eyes retrieved
so far. A reminder of your objective
and the Game Options screen can
be reached from here, along with the
option to quit and return to the
Quest Selection screen.
Upgrading Your Warriors
When you’ve gathered a good supply of Elemental Fruit,
turn to the Warrior Page, highlight one of your Warriors,
and press
advanced techniques). Those not yet earned are marked
with the amount of fruit required. Press for details
on a technique and, if you have enough fruit, the
opportunity to unlock it!
to see a list of possible upgrades (known as
Once retrieved, the
Wotnot Book will
prove invaluable,
storing the Elemental
Warriors and keeping
a record of your
travels. Pressing
opens the Book at
the page last read,
while and
will flip the pages.
I’m also sitting in
the blasted thing, of
course, but let’s not
get into that.
18
19
Rescuing Warriors
The Art of Battle
When Elemental Warriors are separated from the Wotnot Book,
they become vulnerable Elemental Sprites. Unfortunately,
the Trolls have taken full advantage of this weakness and
now many of these Sprites are held captive by Shadow Trolls,
twisted servants of Thorn who will seek to lure Kameo into the
Shadow Realm where their powers are strongest.
Portals to the Shadow Realm look like covered wells and can
be found in many places, but are rarely unguarded. Only by
going in and beating the Shadow Trolls at their own game can
Kameo restore the lost Warriors to her Wotnot Book...
Commanding Warriors
Success against Thorn’s forces means getting to know the skills
of each and every Elemental Warrior. Use combinations of
and to pull off moves based on a Warrior’s abilities—
punches, dodges, projectiles and a whole lot more.
Up to three Warriors can be assigned to the morph buttons
at any one time, allowing Kameo to shift quickly from one
form to another. Chains of transformations, linking together
the powers of many different Warriors for maximum effect,
are vital to success. An example is shown below.
Warrior Focus
The Warrior Focus meter begins to fill whenever Kameo (in any
form) lands a blow on a Troll, though it will quickly drain unless
further attacks follow. When the meter is filled to a certain
level, Warrior Focus mode becomes active.
Only those truly skilled in the ways of combat may enter
this intense state in which a fighter can move at superhuman
speeds. Battle Points are easily racked up this way, but don’t
dawdle—if the meter is allowed to drain, Warrior Focus will
fade and you’ll lose your advantage.
Scoring Battle Points
As you slug your way through enemy-infested areas, you’ll
find that Battle Points are added to your Score Bank each
time you take out a Troll. Several factors affect the Battle
Points awarded, and learning what these factors are can
result in some truly massive scores being achieved.
At the end of each major event, all Battle Points in your
Score Bank are added to your Total Score. As soon as
this happens, they’re yours to keep.
But if Kameo is defeated (or flees)
before that point, you’ll earn
nothing from the encounter.
Kameo morphs
into Major Ruin...
builds up
some spin...
hurtles off a ledge
at high speed...
and then
shifts to
Chilla in
mid-air...
to latch onto
a distant
ice wall!
20
21
In addition, skillful enemy takedowns can earn you up to three
Battle Bonuses to further multiply your Battle Points.
CARNAGE
For each Troll that you put out of action, your Carnage Bonus
is increased. Hunting down every last Troll is essential to those
wishing to rack up a record-breaking score.
BRUTAL
Earned when a Troll is dispatched with a single inventive
attack. Knocking a Troll off a cliff or into something nasty are
just two of the ways to claim a Brutal Bonus.
FRENZY
A string of enemy defeats in quick succession will fire up your
Frenzy Bonus and further boost the available Battle Points.
Not all Battle Points come from feats of outright strength in
combat. You may also be rewarded for thorough exploration
and other activities that benefit your Elemental Warriors...
Places to Visit
Temples
These are the prisons of Kameo’s Ancestors, so
expect to face some fearsome guardians. Basic
attacks will prove next to useless against these
monstrosities. Study their movements and strike
when they seem vulnerable, watching their energy
bar to see if you’re on the right track. If you find
yourself at a loss, remember Ortho’s there to help.
Shops
There will always be those among the tribes willing to indulge
in some friendly barter. While the trinkets offered are usually
not vital to the success of your Quest, some of them certainly
have their uses if you find yourself with funds to spare.
Chamber of
Living Portraits
At the heart of the Elfin palace
lies this shrine to the Great War,
its mysterious Magic Mirror
allowing the viewer to revisit their
past... or so the legend goes.
While the Elves generally ignore
such superstition, the mirror is
a crucial doorway to previous
stages of the Quest for players
wishing to improve on a score.
The Score Attack
stages within the
Magic Mirror can also
be accessed from
your Quest file at the
start of the game,
if you don’t wish to
travel to the Chamber.
Why bother with
Score Attack, you
Side Quests
The Trolls aren’t just interested in
making Kameo’s life miserable;
they’ve been wreaking havoc in
the homelands of other tribes too.
Take the time to help out Kameo’s
future subjects, and they’ll repay
you however they can. If you’re not
in a position to help when you first
pass through, try to remember their
plight and return at a later date with
Warriors more suited to the task.
ask? Well, who knows
what rewards lie in
wait for those able to
reach certain totals?
Maybe a new look
for your Warriors
would appeal
to you,
and that’s
just for
starters...
22
23
Collectible Items
The Warrior Wheel
Such a rich and varied world is bound to contain a wealth of
valuable items, just don’t expect them all to be easy to find!
Hearts
Usually found at the spot where a Troll is put
out of its misery, these appropriate pick-ups
will restore some of Kameo’s energy.
Runes
The closest thing to a common currency
amongst the tribes. Should Kameo be unable
to talk others into helping her, she may have
to resort to some old-fashioned shopping.
Elixir of Life
One of the Mystic’s more exotic potions, this
Elixir actually increases the maximum energy
levels of Kameo and her Elemental Warriors.
Elemental Fruit
Kameo can use this Elfin delicacy to unlock
dormant techniques within the Warriors.
But choices must be made carefully, as
Elemental Fruit is extremely rare!
Although the Wotnot Book lets you
have up to three Warriors assigned
to morph buttons at any given time,
you can also switch forms freely
in the heat of battle by using the
Warrior Wheel.
Hold down , or to bring
up the Wheel. Tilt towards a
Warrior, and then release the morph
button. You’ll immediately transform
into that Warrior and allocate it to
the chosen button.
To dismiss the Wheel without
making changes, release the morph
button while
Bear in mind that it may not
always be possible to access the
Warrior Wheel through a particular
morph button—trying to remove
Deep Blue from your line-up while
underwater, for example, is never
likely to be a good idea.
is still centered.
During a
Co-Operative
game, Player 2
cannot see the
Wotnot Book.
This means that
any changes to
their line-up must
be made with the
Warrior Wheel.
Player 1 can
reorganize Warriors
using the Wotnot
Book if they wish,
but this will
cause delays in a
Co-Operative game
and is considered
dreadful manners.
The best way to
keep things running
smoothly is for both
players to stick to
the Warrior Wheel.
Crystal Eyes
The power of these relics lies in the
enhancement of natural abilities.
Kameo can use them to boost her
combat prowess, at a cost. Legend
states that Crystal Eyes are hidden in
and around the Enchanted Kingdom...
24
The Lay
of the
Land
PATH TO Mountain Falls
Behind this popular relaxation spot lies the
hidden Water Temple, a labyrinth of underwater
passageways and age-old sunken treasures.
Shrines, this vast palace was created by
the Royals as a home for their bloodline.
PATH TO Snow
Top Village
Life is tough for the frontier settlers
of the Snow Top Tribe, but not as
tough as the route to the
Snow Temple looming
over the Great Ravine...
Water
Shrine
Enchanted
Kingdom
Floating high above the Badlands,
buoyed by the power of the Elemental
Fire
Shrine
Forgotten Forest
PATH TO
This deep, mysterious woodland is bristling
with secrets as dark as they are ancient.
Who knows what creatures lurk in the
Forest Temple at its heart?
Forest
Shrine
PATH TO
Thorn’s Castle
Kameo’s final goal has fallen into disrepair
during Thorn’s imprisonment. Trolls, traps
and other perils lie in wait at every turn
throughout this desolate fortress.
25
26
27
1
2
3
4
5
6
7
8
Ortho’s Hints
I simply cannot overstate this: combining the
abilities of Warriors while on the move is essential
to overcoming enemy forces and barriers.
As each Elemental Warrior has a unique spirit
bar, morphing into another form when spirit is low
gives your previous Warrior a chance to recharge.
If you can’t seem to move on, chances are there’s
either a puzzle to solve or Trolls that need to be
dealt with. Scour the area for anything unusual.
Although Kameo’s wings are generally fine for
hovering, you shouldn’t stretch their capabilities.
Any attempt to launch yourself over a chasm is
liable to result in a very nasty fall...
Watch out for Elemental Trolls, creatures whose
appearance and skills differ greatly from normal
Trolls. Approach with extreme caution!
Always aim for the highest possible score.
Various rewards await those with the skill to
unlock them. Make full use of the Magic Mirror!
Try to identify environmental features that you
can use to your advantage in battle. Brutal
Bonuses and other score boosters can arise from
clever use of your surroundings.
Bonus combinations are the key to earning those
Battle Points—you’ll need to keep your Brutal,
Frenzy and Carnage counters nice and high if
you’re planning to join the heroes of legend...
Credits
KAMEO TEAM
Game Director
George Andreas
Producer
Lee Schuneman
Lead Software
Engineer
Phil Tossell
Lead Artist
Mark Stevenson
Lead Animator
Mike Cawood
Lead Background
Artist
Phil Dunne
Assistant Designers
Matt Carter
Chris Allcock
Software Engineers
David Allmond
Nicola Bhalerao
Nick Burton
Simon Craddick
Simon Gerges
Charles Goatley
Brendan Gunn
Matt Hill
Steve Horsburgh
Mark Lucas
Nic Makin
Andy Patrick
Rob Ware
Artists
Lee Burns
Ryan Firchau
Matt Grover
Jay Howse
Saehoon Lee
Donnchadh Murphy
Matt Perry
David Rose
Eddie Sharam
Dean Smith
Dean Wilson
Chris Woods
Animators
Ellen Holland
Rhiannon Nicholas
Richie Prado
Louise Ridgeway
Katherine Sellar
Music
Steve Burke
Sound FX
Steve Burke
Eveline Novakovic
Additional Live
Performances by
Robin Beanland
Jamie Hughes
Dave Clynick
John Silke
Ben Cullum
Aisling Duddy
Eveline Novakovic
Louise Ridgeway
Additional Cut Scene
SFX & Mixing
Martin Penny
Robin Beanland
Head Of Software R&D
Richard Gale
Kameo R&D Directs
Claude Marais
Special Thanks: Peter Moore, Greg B. Jones, Jeff Goetz, Jimmy Bischoff, Josh Atkins, Harold Ryan, Scott
Murray, Greg Murphy, Kiki Wolfkill, Chenelle Bremont, Muffy Bryan, Jennifer Breckette
Shaw, Patrick O’Kelley, Jerry Johnson, Stacey Law, Michael Maston, Mike Fischer, Genevieve Waldman,
Jim Vu
, Sunmin Park, Hiroyuki Kitazume Kameo Team Thanks: Richard Cousins, Raymond Kerr,
•
Stephen McFarlane, The Stampede Team and Declan Doyle
VOLT •EXCELL DATA CORPORATION•S&T ONSITE•KELLY SERVICES, INC.
•
David Meen
Software R&D Leads
Jim Horth
Tom Grove
Software R&D Team
Andrew Grieve
Ben Miller
Cliff Ramshaw
Eike Umlauf
Kostas Anagnostou
Nicola Bhalerao
Nikolay Stefanov
Paul Mikell
Simona Tassinari
Stuart Hill
Tom Kuhn
Urban Lassi
Localization
Production
Andy Wilson
Manual Content
Leigh Loveday
Chris Allcock
Additional Promo
Material
Jon Severn
Rare Management
Chris Stamper
Simon Farmer
Lee Schuneman
Mark Betteridge
Lee Musgrave
Gregg Mayles
Stephen Stamper
Rare Hardware &
Support
Pete Cox
Doug Crouch
Mark Green
Head Of Rare Test
Huw Ward
Kameo Test Leads
David Wong
Richard Cousins
Rare Test Team
Luke Munton
Scott MacDowall
Christian Leech
Simon Chang
Matthew Smalley
Gary Phelps
Anthony Salway
Hinesh Patel
Liam Davey
Gareth Stevenson
Volt Europe
Richard Edmondson
Laura Fox
VMC
Kieron Clarke
Andy Wetherell
Lead Tester
Simon Kemp
Testers
John Davies
Sean Dudley
Mike Bunning
Matthew Feeney
Drew Stevens
Asim Ahmed
Keith Turner
Kelvin Moore
Andrew Preston
Paul Michael
Carl Mitchell
Daniel Coles
Sultan Ul Haq
Andy Davies
Dave Hopley
Anthony Abruzzi
Simon Holmes
Michael Biggs
Steve Faulkner
Jason Leckie
Mike Barrett
Tom Longdon
Jagdip Sandhu
Edwin Davies
Tim Mitchell
Matt Parker
Ian Bradford
Outsource Media
Voice Director
Mark Estdale
Engineer
Jeremy Taylor
Post Production
Dean Gregory
Trevor Bent
James Lynch
Voice Talent–English
Emma Tate, Kameo
Sarah Mennell, Kalus
Nicolette Mckenzie,
Mystic
Gareth Armstrong,
Ortho
Richard Ridings, Thorn
Bill Hope, Halis
Adjoa Andoh, Lenya
Richard Tate, Yeros
John Geurassio,
Warrior Trainer
John Kay Steel, Farron
Laurence Bouvard
Rupert Farley
Candida Gubbins
Kenneth Jay
Jonathan Keeble
Peter Marinker
Kayvan Novak
Rachel Rodgers
Martin T. Sherman
Mandy Western
Andrew Wincott
Rupert Degas
Steve Burke
Eveline Novakovic
Jamie Hughes
John Silke
Ben Cullum
Duncan Botwood
Chris Peil
Louise Ridgeway
Louise Tilston
Chris Sutherland
Steve Malpass
Sean Kellogg
Dave Johnson
Paul Shinoda
Miho Horiuchi
Matt Richenburg
Mike Jones
Isaac Hunt
Abby Lin
Patrick Hui
Greg Swanson
Joshua Dolan
Mori Marchany
Aaron Giddings
George Townsend
Tim Zoch
Toby Normoyle
Seth Elder
James Sweet
Test Manager
Tom Arnold
Reserves Team
Dustan Gourlie
Chad Jessup
Vicente Lujan
Darryl Shack
David Foster
Robert Genzale
Joseph Dunavant
Mike Su
Mike Zadorojny
Kyle Derrick
James Costello
Henry Kessay
Anton Marthaller
Jason Donald
Michael Racioppi
Robert Vafa
Andrea Phillips
Wesley Gittens
Craig Marshall
Recon Teams
Cavalry Test Teams
Black Ops Team
Automation & Test
Tool Engineers
Mark Harrington
David Rieman
Ian Latham
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
, Tian Lim, David
•
Luis Villegas
Rich Bonny
Anna Sweet
Andy Arizpe
Jennifer Boespflug
Ben Steenbock
Sean Jenkin
Steve Dolan
TnT Testers
TJ Duez
Patrick Ascolese
John Thomas
Joseph Ezell
Theodore Lankford
Demo Test Lead
Andrew Franklin
User Testing
Marcos Nunes-Ueno
Jerome Hagen
Tom Fuller
User Experience
Keith Cirillo
Beth Demetrescu
Manual Design
Dana Ludwig
Story Develoment
Alex Sabeti
Global Product
Manager
Michael Johnson
Global Group Product
Manager
Peter Kingsley
Public Relations
Jen Martin
Michelle Jacob
Visual ID
Catherine Haller
Justin Kirby
Localization
•
Virginia Spencer
The Loc Teams in
Ireland, Japan, Korea,
and Taiwan
Dev Support
Mark Terrano
Matt Hansen
Ian Lewis
Glenn Doren
Jason Strayer
Matt Lee
Scott Selfon
Licensing
Sandy Ting
Eric Trautmann
Christy Cowan
Alison Stroll
Ed Ventura
Community Web Site
Dave Pierot
John Peoples
Angela McCoy
Eric Haddock
Account Managers
Oliver Miyashita
Mike Minahan
Business
Jim Hawk
Tim Stuart
Management
Ken Lobb
Phil Spencer
Shane Kim
•
•
•
•
•
•
•
29
Limited Warranty For Your Copy of
Xbox Game Software (“Game”) Acquired
in the United States or Canada
Warranty
Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game,
that this Game will perform substantially as described in the accompanying manual
for a period of 90 days from the date of first purchase. If you discover a problem with
the Game covered by this warranty within the 90-day period, your retailer will repair
or replace the Game at its option, free of charge, according to the process identified
below. This limited warranty: (a) does not apply if the Game is used in a business or for
a commercial purpose; and (b) is void if any difficulties with the Game are related to
accident, abuse, virus or misapplication.
Returns within 90-day period
Warranty claims should be made to your retailer. Return the Game to your retailer
along with a copy of the original sales receipt and an explanation of the difficulty
you are experiencing with the Game. At its option, the retailer will either repair or
replace the Game. Any replacement Game will be warranted for the remainder of
the original warranty period or 30 days from receipt, whichever is longer. If for any
reason the Game cannot be repaired or replaced, you will be entitled to receive your
direct (but no other) damages incurred in reasonable reliance but only up to the
amount of the price you paid for the Game. The foregoing (repair, replacement or
limited damages) is your exclusive remedy.
Limitations
This limited warranty is in place of all other express or statutory warranties,
conditions or duties and no others of any nature are made or shall be binding on
Microsoft, its retailers or suppliers. Any implied warranties applicable to this Game
or the media in which it is contained are limited to the 90- day period described
above. TO THE FULL EXTENT ALLOWED BY LAW, NEITHER MICROSOFT, ITS
RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE,
INDIRECT OR CONSEQUENTIAL DAMAGES ARISING FROM THE POSSESSION,
USE OR MALFUNCTION OF THIS GAME. THE FOREGOING APPLIES EVEN IF ANY
REMEDY FAILS OF ITS ESSENTIAL PURPOSE. Some states/jurisdictions do not allow
limitations as to how long an implied warranty lasts and/or exclusions or limitations
of incidental or consequential damages so the above limitations and/or exclusions
of liability may not apply to you. This limited warranty gives you specific rights, and
you may also have other rights that vary from state/jurisdiction to state/ jurisdiction.
For questions regarding this warranty contact your retailer or Microsoft at:
Xbox Product Registration
Microsoft Corporation
One Microsoft Way
Redmond, WA 98052-9953 USA
In the U.S. or Canada, call 1-800 -4MY-XBOX. TTY users: 1-866-740-XBOX.
28
Technical Support
Technical support is available 7 days a week including holidays.
• In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.
• In Mexico, call 001-866-745-83-12. TTY users: 001-866-251-26-21.
• In Colombia, call 01-800-912-1830.
For more information, visit us on the Web at www.xbox.com.
Information in this document, including URL and other Internet Web site references,
is subject to change without notice. Unless otherwise noted, the example
people, places, and events depicted herein are fictitious, and no association with
any real company, organization, product, domain name, e-mail address, logo,
person, place, or event is intended or should be inferred. Complying with all
applicable copyright laws is the responsibility of the user. Without limiting the
rights under copyright, no part of this document may be reproduced, stored in or
introduced into a retrieval system, or transmitted in any form or by any means
(electronic, mechanical, photocopying, recording, or otherwise), or for any
purpose, without the express written permission of Microsoft Corporation.
Microsoft may have patents, patent applications, trademarks, copyrights, or
other intellectual property rights covering subject matter in this document.
Except as expressly provided in any written license agreement from Microsoft,
the furnishing of this document does not give you any license to these
patents, trademarks, copyrights, or other intellectual property.
The names of actual companies and products mentioned herein may be the
trademarks of their respective owners.
Unauthorized copying, reverse engineering, transmission, public performance,
rental, pay for play, or circumvention of copy protection is strictly prohibited.
the Rare logo, Xbox, Xbox 360, Xbox Live, the Xbox logos, and the Xbox Live
logo are either registered trademarks or trademarks of Microsoft Corporation
or Rare Limited in the United States and/or other countries. Rare Limited is a
subsidiary of Microsoft Corporation.
Manufactured under license from Dolby Laboratories.
Orchestrated Music: All Music Composed by Steve Burke. Performed by
The City of Prague Philharmonic Orchestra & Kings Choir. Conducted and
Orchestrated by Nic Raine. Choir Master - Mario Klemens.
Recorded at Barrandov Studios, Smecky Soundstage, Prague – July 28th to
31st, 2005. Recording Engineer - Jan Holzner. Orchestral Contractor and Session
Producer - James Fitzpatrick. Music Mixed and Mastered by Gareth Williams.
Voice recording by Outsource Media Ltd.
Learn more about Kameo
at www.kameo.com.
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