
Safety Information
Contents
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to
certain visual images, including ashing lights or patterns that may appear
in video games. Even people who have no history of seizures or epilepsy may
have an undiagnosed condition that can cause these “photosensitive epileptic
seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness,
altered vision, eye or face twitching, jerking or shaking of arms or legs,
disorientation, confusion, or momentary loss of awareness. Seizures may also
cause loss of consciousness or convulsions that can lead to injury from falling
down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these
symptoms. Parents should watch for or ask their children about the above
symptoms—children and teenagers are more likely than adults to experience
these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting farther
from the television screen, using a smaller television screen, playing in a well-lit
room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a
doctor before playing.
Other Important Health and Safety Information The Xbox Instruction Manual
contains important health and safety information that you should read and
understand before using this software.
Avoid Damage to Your Television
Do not use with certain televisions. Some televisions, especially front- or
rear-projection types, can be damaged if any video games, including Xbox
games, are played on them. Static images presented during the normal course
of gameplay may “burn in” to the screen, causing a permanent shadow of
the static image to appear at all times, even when video games are not being
played. Similar damage may occur from static images created when placing
a video game on hold or pause. Consult your television owner’s manual to
determine if video games can be played safely on your set. If you are unable to
nd this information in the owner’s manual, contact your television dealer or the
manufacturer to determine if video games can be played safely on your set.
No More USA ............................................................ 2
Pirate Time
It’s Good to Have Friends
Jokers to Watch Out For
................................................................. 3
............................................ 4
.............................................. 6
Our Mission ................................................................ 8
Rethink, Reload
Where to Find Loot
........................................................... 9
................................................... 10
Planes....................................................................... 14
Dogghters............................................................ 14
Interceptors ........................................................... 15
Zep Killers............................................................. 16
How to Fly ................................................................ 18
Quick Tips ................................................................ 18
Secondary Weapons
.................................................. 19
Xbox Live!................................................................. 22
Multiplayer! .............................................................. 23
Where to Fly .......................................................... 26
Xbox Controller Map ................................................. 28
Heads Up Display (HUD) .......................................... 30
Credits ...................................................................... 31
Warranty
................................................................... 32
Customer Support ..................................................... 33
1

No More USA
I miss the United States.
I remember when you could
drive from state to state…
before Texas seceded from
the Union and when the
U.S. was whole.
But America no longer
exists. She’s split into
regional nation-states; the
militias that formed to defend
each nation haven’t stopped
ghting each other. As they
isolate themselves from their
neighbors by demolishing roads and bridges, the
airplane and the zeppelin
have replaced the car and the train as the only reliable way to
move passengers and cargo from one nation to another.
As the nations make war in the air, so too have air militias
and air pirates taken to the skies to seek—and steal—their
fortunes. There is no federal law anymore; whoever can
protect him- or herself wins—which, looking on the bright
side, makes it great for me and my gang, the Fortune Hunters.
Newspapers and magazines write about me—they seem
to think I’m some kind of hero. “Fighting for the sense of individual freedom and adventure that was lost during the Great
Depression and the collapse of central government,” blah blah
blah. I don’t know about all that—I’m just trying to even the
odds for the underdog and make a little money along the way.
Pirate Time
Money. People like mega-millionaire William Harriman
have a lot of it, and my air pirates need some of it. We’re not
greedy—we only take from those who can afford it. Sure, it’s
not an entirely honest living, but since the stock market crash
and the Great Depression, you have to do what you can to
make it, and what we do best is y rings around other pirates,
militia, cops, and private security in our souped-up planes.
Anyway, rich people just love to tool around in those big,
lush zeppelins. Zeps y along in stately procession, providing
a great aerial platform for operations, or for plundering. Our
Pandora is one of ‘em. It’s got everything our pirate band
needs: shelter, sustenance, and space to plan the next caper.
But I still catch myself eying all those other zeps ying around.
Most of them look like they’re holding some tempting loot…

It’s Good to Have Friends
That’s my life, but no pirate operates alone. To get the big
payoffs, you have to have some help—which means nding
people you can trust. These days, that can be hard to do. I’m
lucky, though. I found some people who are hungry like me,
can y straight, and won’t stab me in the back. I call them the
Fortune Hunters.
Every gang needs a leader though.
That’s where I come in….
Nathan Zachary
My name was “Natan Zingari”
before I changed it. After growing
up wandering from place to place
in the southwestern United States,
I joined the Escadrille Lafayette
(a French air war squadron in the
Great War) at 16 and fought in
Europe under the legendary ace
Eddie Rickenbacker. My military
career was brief as my plane was
brought down by a lucky shot.
Then the Germans stuck me in
a POW camp to rot. While I was
there, I met Dr. Fassenbiender, who
became a dear and lasting friend.
I didn’t want to wait until the war ended to leave the
place, so I escaped. The only place to go was Russia. From
there, I managed to nesse my way into Oxford, and after
graduating, I returned to the good ol’ USA. I put what I learned
into action and made a fortune on Wall Street. The crash of
’29 hit me hard—almost knocked me all the way down to the
street. There was no way I could rejoin the legit world, so I
formed the gang. Together, we put the hurt on some fat cats
and slowly but surely I’ve been getting back the fortune I lost.
“Brooklyn” Betty Charles
Betty is our newest member;
she has a crush on me, I’m sure
of it. I can’t say I don’t give some
of that back—she’s quite a looker.
Betty grew up in a rough neighborhood in Brooklyn, then her mother
sent her to her aunt and uncle’s
in Minnesota. That’s where she
learned how to y her uncle’s crop
dusting plane. After a stint as a
wing walker in the circus, Betty
left to become a commercial pilot,
which is when I met her. I could
tell she was longing for adventure,
so I offered her a position in the
Fortune Hunters.
Big John
Big John is a natural pilot, and
even better, a trustworthy friend.
He’s a gentle giant, but he grew up
in a tough world and is nobody’s
fool. He honed his skills rst with
the Rangers in Texas; now he tends
to identify with the underdog in
any situation. He’s a man of few
words: Some think that makes him
mysterious; I think he just does his
talking with his ying.

Dr. Fassenbiender
Dr. Fassenbiender is a scientist
who was forced to work on rocket
planes for those bloody fascists in
Europe during the war. His refusal
to develop new technology for
them eventually landed him in
the German POW camp where
we met. We became fast friends,
and hooked up again after we
had eventually found our separate
ways back to North America. He
resumed his work—this time on
new technology for the Fortune
Hunters. His best development is a
new fuel injection system, which promises to make our planes
more powerful and ef cient. I can’t wait to use it to soup up
my Devastator.
Jokers to Watch Out For
These are just a few folks to watch out for...
Jonathan “Genghis” Kahn
Kahn used to be a friend—now
he stands in the way of what
the Fortune Hunters want. He’s
Chicago’s kingpin, and heads up
our rivals, the Red Skull Legion.
He stops at nothing to get what he
wants. I’ve heard rumors that he’s
hiding a huge zep right in Chicago
somewhere, and his thugs are just
waiting to take us all out. I have a
feeling we’re not done with each
other... yet.
Louis “Wild Card” Thibodeaux
Thibodeaux is a complex man
guided by one force: the urge to
become very rich, even richer than
me. We’re alike in that we know the
quickest way to it: air piracy. That’s
why he formed yet another rival airpirate gang, the Ragin’ Cajuns. To his
friends, Thibodeaux is a calculating
mastermind of the Big Plan. To his
enemies, he’s a deadly and merciless
adversary. Thibodeaux began his
career as a gambler in the Louisiana
bayou and has proven himself to be
extraordinarily good at it, even today.
He’s also the luckiest man I’ve ever met—he can draw just the
right card at the right time, which is how he got his call sign
“Wild Card.” Thibodeaux even became the leader of the Ragin’
Cajuns through shrewd gambling and complete luck. Now he’s
busily occupied with smuggling, bootlegging, and straight-up
piracy.
Maria “Bloody Mar y” Sanchez
The raven-haired beauty Maria
is a complete mystery. All we
know is that she owns a repair
shop out in the Arixo desert. She’s
an incurable thrill seeker and not
above using her looks to get what
she wants. She’s known to live a
dangerous, reckless life. I wouldn’t
mind getting a little reckless with
her myself. But she’s nobody’s fool;
I’d have to earn her respect—I’m not
used to that! Heck, it’d probably do
me good, though.

Our Mission
Our mission as Fortune Hunters started out pretty simple:
Get back the loot we lost. But then things started getting crazy
and now I’m just trying to make things right. I mean, a person
can only take so much before the need for revenge takes over.
This is where you come in—you can help us. Here are some
things you can do:
Steal planes
Blow away rivals with an anti-aircraft gun
Rob some of those tasty big zeps hovering everywhere
Remember, everything comes with a price. The harder we
try to capture the loot, the more enemies show up. Fly a fast
plane, need frequent repairs. Lose touch with comrades, and
be forced to go it alone. That’s why we have a home base.
Rethink, Reload
Pandora is what we call home. This is where we retreat to
swap planes, swap stories, take a breather. It’s where I go to
gure out what to do next. I can always count on Pandora as a
place where I can…
Hook up with my Fortune Hunters to gure out
our next mission
Check out our inventory of planes
Upgrade the planes in our arsenal

Where to Find Loot
Air pirates know all the best places to nd riches to take
and resources to plunder. Here are the areas where we operate,
and here’s what I know about them.
Sea Haven
This gem is in the Nation of Hollywood. It’s a beautiful place
to moor a boat, and a lot of rich people come and go. Take a
look at the lush landscape, and the beautiful waves lapping up
on the beach...
So of course Sea Haven’s a juicy target for pirates and other
thugs. And look for those cargo and passenger zeps passing
through. Take this down; you’ve got to know a few other things
about Sea Haven...
Pirates
I’m always running into some of the Ragin’ Cajuns, or other
louts like them. They think nothing of harassing innocent businessmen. Or lifting cargo that’s not theirs. (Hey, it’s different
when I do it. Finders keepers.) So keep your wits about you—
look for loot and who you might have to ght for it! Either you’ll
escape with the goods, or you’ll earn some cold, hard cash.
AA guns
All those pirates, all that loot. Some of that loot has to be
protected, some has to be pilfered. You might nd it, well,
advantageous, to man an anti-aircraft gun to shoot away your
rivals. So look around Sea Haven for the AA guns. (
Hint: Some
are high in the mountains; some are down oating on the
water.)
Service stations
Even planes need a little
R&R. If you’ve got the cash,
stop in at your friendly local
service station. You can get xed
up in no time, and be ready to
take on the world again.
You’ll nd the Sea Haven
service station down in the basin,
inside the mountains.
Zeppelins
Whether it’s our own Pandora or some other behemoth in
the sky, big zeps get my attention. I like to circle around them,
because you can always nd something useful. You’ll see what
I mean.
Stationary targets
Those Ragin’ Cajuns are a crafty bunch. They even have
guard towers, where they can keep an eye on intruders. Who
do they think they are, anyway?
Well, with a well-placed shot or two, I can take out those
targets. Whether it’s in Sea Haven or somewhere else, you
have to be ready for those silent, deadly structures.
Volcanoes
What would a paradise be without some ery volcanic
action? And what do you suppose we might nd underneath
that hot magma?
Take note, my fellow pirate. Life is full of opportunities
and challenges. Wherever you are—mountains, desert, sea, or
sky—keep a lookout for your friends and enemies. How you get
the job done is up to you, and the tools you choose.

Planes
Seems like everyone in North America ies now. With no
roads and no railways, planes are the best way to get around,
especially from one nation to another.
Every pirate gang, militia, and nation tends to favor one
plane over another. The Red Skull Legion likes the Brigand,
the Nation of Hollywood ies the Firebrand, the Navajo go for
the Fury and the Desert Fox. If you see one of these planes in
the sky, you can guess who’s at the controls.
There are three types of aircraft out there: dog ghters, interceptors, and zep-killers. Each type does a speci c job really
well, and you’ve got a lot of models to choose from. Here’s my
basic advice on the planes. They’re not all here, but you get
the general idea. You’ll have to discover more as you y.
Dogfighters
My Fortune Hunters prefer these planes for aerial combat.
They’re great for mixing it up with the bad guys. Dog ghter
planes are good all-purpose aircraft. As you get to be a better
pirate, you’ll have more dog ghting planes to y. These are
just a taste.
Devastator
My Devastator is a
ghter-bomber manufactured by Hughes Aviation,
and it was a radical
design when it came out
in 1932. Its propeller is
at the back of the plane
(called a “pusher”) and its
elevators are located at
the front. It doesn’t have a
tail, so it uses rudders, located
under the wings instead, to help crank it around in turns.
Looks weird but ies great.
Primary weapon: Four machine guns
Secondary weapon: Magnetic rockets
Characteristics of Dogfighters
Plane Speed Agility Firepower Strengths / Weaknesses
Devastator
Good Good Good Great all-purpose ghter bomber. Equipped for
primary & secondary
weapons only.
Characteristics of Interceptors
Plane Speed Agility Firepower Strengths / Weaknesses
Desert Fox
Excellent Fair Good Fast, fast, fast!
Goes fast, but turns slow.
Characteristics of Zep-Killers
Plane Speed Agility Firepower Strengths / Weaknesses
Brigand Fair Fair Excellent Guns in front and back
make this plane double the
trouble! If you’re ghting
with a Brigand, watch out
for those guns!
Interceptors
The fastest planes in the sky. May lose a bit in repower and
maneuverability, but they make up for it in speed.
Desert Fox
The Desert Fox is both fast
and heavily armed. It can
skim across the dunes at
lightning speed, so you
can take out opponents
before they know what’s
hit ‘em.
Primary weapon: Four machine guns
Secondary weapon: Mini-rockets

Zep-Killers
These babies are the heavy iron. They might not move
very fast or turn very sharp, but let me tell you, zep-killers
are nearly impossible to bring down, and they’re loaded with
repower. They really bag those zeppelins.
Brigand
The Brigand is very
popular because of its reliability and rugged construction. It’s small but heavy
and well-built. Guns in front
and a turret in back make
chasing Brigands a bit of a
problem. If you’re chasing
one, just keep yourself at the
Brigand’s 5 o’clock position,
and you’ll do OK. If you’re ying one, those big guns in the
back give you an advantage.
Primary weapon: Quad cannons
Secondary weapon: Concussion rocket
Specialty Planes
Some planes defy categorization because of their specialized functions. Here are two of my favorites.
Mini-Gyro
These little guys are more of a
threat than most pirates give them
credit for. Their repower is weak,
but they can turn on a dime.
They’re slow, so they‘re easy
to catch, but once you catch
a mini-gyro, it’s tough to
get a good aim on it. It’s got great
sniper capabilities, too. While you’re trying to
get a bead, it’ll y around you in circles, nickel-and-diming
you to death. But if you can get your guns on one, it falls
apart after a few good shots.
Primary weapon: Twin machine guns
Secondary weapon: Sniper cannon
Seaplane
The Seaplane is a versatile
machine—Thibodeaux likes it. It’s
really handy for water operations,
like boarding ships or taking out
coastal guards. The Seaplane
is rugged enough for the high
seas, but nimble enough to
engage in some air-to-air
combat, too. And, it’s been
known to down a Zep or two…
Primary weapon: Twin cannons
Secondary weapon: Triple missile
But What About the Other Planes?!
In the course of a quest, you’ll nd you can upgrade your
plane, or nd other aircraft to um... liberate.
Stealing a plane’s pretty easy. Look around for a
blinking icon of an airplane parked somewhere. Fly
close enough to the plane, press the X button, and
jump into your new ride!
Upgrading is pretty easy, too. Look for the upgrade
tokens (you see ‘em everywhere), or get them awarded
to you for completing missions. Take those tokens
and your cash to the Pandora, and buy yourself an
upgraded plane.

How to Fly
All of my Fortune Hunters are expert aviators—you’ve gotta
be when you y at high speeds through canyon gaps no wider
than a doorway. But it’s really instinct that makes a great pilot.
Controlling the plane is easy: Just steer where you want to
go, and you’re there. You can also speed up for a short time
by pressing the Y button, or slow it down with air brakes by
pressing the B button. If bad guys are bearing down on you, try
some special moves (see how below). That’s all there is to it.
You still need the guts to sit in the cockpit and take the big risks
for big money—but that’s what being a pirate is all about.
Showing Off with Special Moves
So, you want to y with the best? Try some special moves.
Pull off death-defying rolls, the famous Immelmann, and other
tricks designed to get you out of trouble. Just click the Right
thumbstick, then move it to one side or the other. You’ll get a
different move depending on the combination. Go ahead, give
it a try!
Quick Tips
• In a dog ght, press B to make a tighter turn. But don’t sit
on the brakes! Tap B once or twice, and then zero in.
• If the enemy is behind you, slam out an Immelmann
to turn around on him. (Click and move your right
thumbstick.)
• Don’t be afraid to roll your airplane to get through tight
spots, like canyons, in between buildings, or around other
airplanes. Use the Right thumbstick to roll your plane.
Boost your Health by ying into this icon.
Service station Fly to this icon to get your plane xed or
tuned up.
Secondary Weapons
No pirate is satis ed with a stock plane. You have to soup it
up. Luckily, Dr. Fassenbiender developed something very tasty:
Each plane has its own, unique secondary weapon. Find out
all its characteristics when you choose your plane. Don’t have
enough ammo? There are balloons suspended in out-of-theway areas, with crates dangling from them. Fly to one and your
ammo increases automatically. You can tell what a secondary
weapon does by its shape and color. Each one can only be used
a few times, so we’ve learned to use ’em carefully.
Fireball cannon Burns enemy planes with a big blast
of re. The enemy plane catches re and burns for a few
seconds, causing damage.
Tesla Cannon A sneaky weapon that shoots an arc of
electricity, which latches onto a plane, overloading its
electrical system and causing damage.
Rocket Swarm
A small bunch of tiny rockets that can
damage several enemy planes at once (if your aim is
good enough).
Concussion Rockets Not terribly maneuverable, but
they have a powerful warhead capable of damaging
multiple targets in one huge explosion.
Re-arm Boost your ammo by ying into this icon.

Xbox Live!
Take Crimson Skies Beyond the Box with Xbox
Live!
Xbox LiveTM is a high-speed or broadband Internet gaming
community where you can create a permanent gamer identity,
setup a Friends List with other players, see when they’re
online, invite them to play, and talk to them in real-time as
you play.
Connecting
Before you can download the latest content for Crimson
SkiesTM, you need to connect your Xbox console to a direct or
shared high-speed/broadband Internet connection and sign up
for the Xbox Live service. To determine if Xbox Live is available
in your region and for information about connecting to Xbox
Live, see www.xbox.com/connect and select your country. If
you need more help go to http://www.xbox.com/live or call
1-800-4MY-XBOX.
Downloadable Crimson Skies Content
If you are an Xbox Live subscriber, you can download the
very latest content (such as new levels, missions, weapons,
planes, and more) to your Xbox console.
Multiplayer!
Flying on your own is great, but ying with (or against?!)
friends is even better. You can wreak all kinds of havoc with
Crimson Skies: High Road to Revenge multiplayer games!
Three ways to go...
There’s nothing like getting into it with a bunch of other
pirates—er, pilots—and you can do that in a few ways:
Xbox Live! 1 or 2 players on your Xbox for a maximum
of 16 players on 16 Xboxes total. Broadband
connection and Xbox Live account needed.
System link Fly with other players using a System Link
or crossover Ethernet cable that connects 2
Xboxes directly to each other.
Split screen Up to four players, side by side, split screen.
Get the command from the Multiplayer menu.
Signing in to Xbox Live
When you’re ready to sign in to Xbox Live, select Multiplayer from the Main Menu, and then select Live. Then select
a user prole and an Xbox Live ID for each player signing in.
At least one player must select a valid account with Xbox Live;
then, an additional player can sign in as Guest. (Guests cannot
use any voice capabilities.) When every player has selected a
prole and an account, press the A button to sign in and enter
the Crimson Skies Lobby.
Entering the Lobby
From the Crimson Skies Lobby, you’ll see a number of
options. Note: If you press the B button while in the Crimson
Skies Lobby, you will quit the game. For players who are
playing on one Xbox, pressing the Black button removes all
players on that Xbox from the game.
Quick Match Find an opponent immediately by specifying
the game type.

OptiMatch™ Find the perfect game by specifying the
options you want to play.
Create Game
Create and host a game.
Friends List View your current Friends List, see the
online status of a friend, and invite a friend
to play.
Stats See statistics for the games you’ve played.
Downloa d Download new content such as new
planes or maps.
Sign Out Quit your game session and sign out of
Xbox Live
.
Online Options Set your player state and other options.
Voice Capabilities
Using an Xbox Communicator, you can chat with other
players while you play online. See the instructions that came
with your Xbox Communicator for more information.
Friends List
You can add up to 100 other gamers to your Friends List.
You can send and receive invitations from those friends, see if
they’re signed in, see which game they’re playing, and more.
To add a player to your Friends List
1.
From the Main Menu, go to the Game Lobby.
2. Press the Y button to bring up the Player Options menu.
3. Highlight the person you want to add and press the
A button.
4. Select Send Friend Request from the list of options.
To mute a player
1. From the list of players, select the player you wish to mute.
2. Press the A button for options.
3. Change the Voice setting to Mute.
To invite a friend to join a game
1.
Press X to go to the Friends menu.
2. Press A to go to the Options menu.
3. Select Invite Friend to a Game, then press A.
4. Highlight the friend’s name and press X to invite.
5. Select all the friends you’ve invited, then press A.
6. Press B to return to the Friends menu.
7. Press B again to return to the Lobby.
Pick a Match...
Choose the match you like best. Shoot other planes down,
steal the goods, team up with other yers, whatever is your
cup of joe.
Dog ght: It’s a free-for-all battle for the skies! If you
shoot someone down, you get a point, but if you plow into
the ground, you lose a point. The player to hit the point limit
rst—or with the most points at the end of the time limit—wins!
Team Dog ght: Shoot down the enemy pilots, but be
careful you don’t shoot your buddies in the back! If you shoot
an enemy down, you get a point for the team, but if you
commit suicide or shoot down a teammate, you lose a point.
The team to hit the point limit rst—or with more points at the
end of the time limit—wins!

Flag Heist: Capture the enemy team’s ag and return it to
your base—capturing the enemy ag is the only way to score.
First team to hit the point limit or with more points at the end
of the time limit wins!
Keep Away:
Grab the artifact you want and the clock starts
ticking, but watch out—everyone else wants it, too! Every
second you have the artifact, you accumulate time. If your total
time hits the required time limit, or if you have the most time
at the end of the game’s time limit, you win!
Team Accumulate:
Grab the artifact you want for your
team and the team clock starts ticking, and this time you’ve
got your friends to protect you! If your team’s combined time
hits the required time limit or if your team has accumulated the
most time at the end of the time limit, you win!
Wild Chicken: There’s a wild chicken on the loose, and
you’ve got to get it! Why? Because the other team wants it too,
that’s why! Shoot down planes from the other team for points,
or capture the chicken for big points! Get that bird by running
into it and returning it to your base. The team with the most
points at the end of game time wins the game!
Where to Fly
You can’t just y off into the wild blue yonder without a
clue—or a map. There’s a map for every nation-state you’ll
y into, and once there, you and your pals will nd lots to do!
Here are some suggestions…
Sea Haven
Fly around the giant caldera surrounded by smaller islands
during a moonlit night.
Recommended game: Wild Chicken!
Arixo
A giant winged statue dominates the landscape in this large
map marked by deep and intertwined canyons.
Recommended game: Dog ghting!
Lost City
Fly inside the massive caverns of the Lost City, where you’ll
nd giant statues, dinosaur bones, carved heads, lost temples,
and secret passageways.
Recommended game: Flag Heist!
Chicago
Fly among and through the skyscrapers; keep an eye
behind you for enemies, but keep the other eye out front so you
don’t y straight into a wall!
Recommended game: Keep Away!
Windy City
It’s a dark and stormy night—and you’re ying right
through it. Watch out for thick fog, enemy bullets, and the freak
lightning bolt!
Recommended game: Flag Heist!
Take Off!
Consider yourself pre- ighted and ready for takeoff. You’re
gonna love being an air pirate! Just keep your eyes peeled,
your guns ready, and your airplane in sharp condition. Don’t be
shy about visiting the Pandora or the service station if you need
some help or advice. The adventure is just beginning…

Credits
Project Leads
Group Lead: Jim Deal
Producer/Program Manager:
Sean Gilmour
Design Lead: Bill Morrison
Art Director: Robert Olson
Cinematics/Story Lead: Matt Brunner
Development Lead: Jim Napier
Audio Lead: David Henry
Test Lead:
Doug Jelen
User Testing Lead:
Jason Schklar
User Experience Lead: Caitlin Sullivan
Marketing PM: Darren Trencher
Studio Leads
FASA Studio Manager: Dave Luehmann
Group Program Manager:
Mitch Gitelman
Development Manager: John Yovin
Test Manager:
James Mayo
Group Art Director: Heinz Schuller
Product Planning:
Jon Kimmich
Lead Marketing PM: David Reid
Admin. Ass’ts.: Natalie French, O’Mara Alexander
Art
Mike Barrette
Lawrence Brown
•
David Choi
•
Stephen Daniele
Elijah Evenson
•
Allen Freeman
•
Irvin Gee
Kevin Hanna
John Hermanowski
Eric Kruske
Derrick Moore
•
Gordon Nealy
Mark Nelson
•
Mark Selander
Patrick Shettlesworth
Fahmi Sjarief
•
Robert Standlee
•
Robert Stein
Taylor Stewart
•
Judy Tallant
•
Marvin Washington
•
Cinematics/Animation
Charles Anderson
Kasey Quevedo
•
Randy Reeves
Pre-rendered Cinematics
Blur Studio Inc.
Effects
Michael Bray
•
Jef Johnstone
Script/Story
Jeff Howell
•
Designers
David Abzug
David Bennett
•
Christopher Blohm
Dan Carver
Tim Huntsman
Paolo Malabuyo
Sage Merrill
Kevin Myers
•
Jose Perez
Brian Yeung
•
Development
John Anderson
Dan Foy
Nicolas Gauvin
Peter Giokaris
Patrick Schreiber
Testing
Paul Grimes
Matt Kellner
•
Brian Moore
•
Jeff Palmer
•
Paul Shinoda
Pete Stephens
•
Matt Alderman
Sid Patel
User Testing
Group Lead: Michael Medlock
Project Lead: Keith Steury
Localization
Localization Product
Managers:
Clare Brodie
•
Jason Olson
•
Lief Thompson
User Experience
Writers: Eric Haddock
•
Jack Turk, Kit War eld
Editor: Laura Hamilton
Manual Design:
Todd Lubsen, Carol Walter
•
Audio
Composer: Stan LePard
Voice Casting:
Blindlight LLC
Talent:
Nathan - Tim Omundson
Betty - Tasia Valenza
Maria - Nika Futterman
Big John - Wally Wingert
Kahn - Keith Szarabajka
VonEssen - Charles Dennis
Doc Fassenbeinder - Neil Ross
Thibodeaux - Jimmie Woods
Project Support
Scott Hirnle
Steve Kastner
•
=ArtSource
•
=Volt
•
=S&T OnSite
•
=Kelly Services, Inc.
Special Thanks:
Marty Blaker, Vic Bonilla, Rob Brown, Hal Bryan, Jacky Chan, Sam Charchian, Craig Cook, Tim Duzmal, Shawn
Firminger, Michelle Gamboa, Richard Gardner, John Hansen, Christine Hill, Steve Lacey, James Miller
•
, Ray
Patrick, Mike Pondsmith, Marcus Pregent
•
, Michelle Schultz-Schroud, Andrew Silverman, Todd Squire, Keith
Steury, Greg Swanson, Eric Trautmann, Jo Tyo, Jim Veevaert, Jeannie Voirin, Jordan Weisman, Matt Whiting,
WizKids, Carla Woo
•, Tony Zander, Zygote, and the Localization teams in Dublin, Tokyo, Seoul,
and Taipei.
Heads Up Display (HUD)
Target brackets
Highlights enemies
you can shoot down.
Objective
Displays your
current objective.
Crosshairs
Helps aim your
guns. If you’re
not supposed to
shoot someone,
it glows blue.
Armor
Indicates how
much of your plane
is undamaged. When
armor runs out, your
plane explodes.
Secondary weapon
Indicates which kind
you have, and how
many uses are left.

Limited Warranty For Your Copy of Xbox Game Software
(“Game”) Acquired in the United States or Canada
Warranty
Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser
of the Game, that this Game will perform substantially as described in the
accompanying manual for a period of 90 days from the date of rst purchase.
If you discover a problem with the Game covered by this warranty within the
90-day period, your retailer will repair or replace the Game at its option, free
of charge, according to the process identied below. This limited warranty: (a)
does not apply if the Game is used in a business or for a commercial purpose;
and (b) is void if any difculties with the Game are related to accident, abuse,
virus or misapplication.
Returns within 90-day period
Warranty claims should be made to your retailer. Return the Game to your
retailer along with a copy of the original sales receipt and an explanation of
the difculty you are experiencing with the Game. At its option, the retailer
will either repair or replace the Game. Any replacement Game will be
warranted for the remainder of the original warranty period or 30 days from
receipt, whichever is longer. If for any reason the Game cannot be repaired
or replaced, you will be entitled to receive your direct (but no other) damages
incurred in reasonable reliance but only up to the amount of the price you paid
for the Game. The foregoing (repair, replacement or limited damages) is your
exclusive remedy.
Limitations
This limited warranty is in place of all other express or statutory warranties,
conditions or duties and no others of any nature are made or shall be binding
on Microsoft, its retailers or suppliers. Any implied warranties applicable
to this Game or the media in which it is contained are limited to the 90-day
period described above. TO THE FULL EXTENT ALLOWED BY LAW, NEITHER
MICROSOFT, ITS RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL,
INCIDENTAL, PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES
ARISING FROM THE POSSESSION, USE OR MALFUNCTION OF THIS GAME.
THE FOREGOING APPLIES EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL
PURPOSE. Some states/jurisdictions do not allow limitations as to how long
an implied warranty lasts and/or exclusions or limitations of incidental or
consequential damages so the above limitations and/or exclusions of liability
may not apply to you. This limited warranty gives you specic rights, and you
may also have other rights that vary from state/jurisdiction to state/jurisdiction.
For questions regarding this warranty contact your retailer or Microsoft at:
Xbox Product Registration
Microsoft Corporation
One Microsoft Way
Redmond, WA 98052-9953 USA
In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.
Get an Edge on the Game!
Xbox Game Tips (Automated): Available 7 days a week including holidays, 24
hours a day.
• In the U.S., call 1-900-933-TIPS. $.95 per minute.
• In Canada, call 1-900-561-HINT. $1.50 (Canadian) per minute.
Xbox Game Tips (Support Representative): Available 7 days a week including
holidays.
• In the U.S., call 1-900-933-TIPS. $1.40 per minute.
• In Canada, call 1-900-561-HINT. $1.50 (Canadian) per minute.
Important: Individuals under 18 years of age need a parent’s or guardian’s
permission to call a pay-per-call number. Local and long distance telephone
toll charges may apply. It is the customer’s responsibility to check with their
telephone company to determine if additional telephone charges will apply.
Permission required from the telephone bill payer. Prices subject to change
without notice. May not be available in all areas. Requires a touch-tone
telephone. Call length is determined by user. Messages subject to change
without notice.
Games Technical Support: Available 7 days a week including holidays.
• In the U.S. or Canada, call 1-800-4MY-XBOX.
TTY users: 1-866-740-XBOX.
• In Mexico, call 001-866-745-83-12.
TTY users: 001-866-251-26-21.
Note: Xbox game tips are not available from 1-800-4MY-XBOX. You must call
Xbox Game Tips (Automated) or Xbox Game Tips (Support Representative) for
tips, hints, or codes.
For more information, visit us on the Web at www.xbox.com
Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless
otherwise noted, the example companies, organizations, products, people and events depicted herein are ctitious and no
association with any real company, organization, product, person or event is intended or should be inferred. Complying with all
applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document
may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic,
mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft
Corporation.
Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject
matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this
document does not give you any license to these patents, trademarks, copyrights, or other intellectual property.
Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy
protection is strictly prohibited.
© & p 2003 Microsoft Corporation. All rights reserved.
Microsoft, the Microsoft Game Studios logo, OptiMatch, Xbox Live, Xbox, and the Xbox and Xbox Live logos are either registered
trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
Manufactured under license from Dolby Laboratories.
Uses Bink Video. © Copyright 1997-2003 by RAD Game Tools, Inc.