Games Microsoft XBOX COUNTER STRIKE User Manual

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Get the strategy guide
primagames.com®
1003 Part No. X09-80647
IF YOU... YOU GET...
KILL AN ENEMY $300
KILL ALL ENEMIES $3000 (HOSTAGE-RESCUE)
$3250 (DEMOLITION)
CONTACT A HOSTAGE $150
RESCUE A HOSTAGE
$1000
RESCUE ALL HOSTAGES
$2500
DEFUSE A BOMB $3250
Terrorist only
STOP HOSTAGE RESCUE $2000
DETONATE A BOMB
$3500
O N L I N E E N A B L E D
Crouch
Movement
(Click) Buy Menu
Look around
Reload/use
Fire weapon
Cycle weapons
Alternate  re
Jump
Cycle grenades
In-Game Menu
More controls on page 4
Drop weapon
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Safety Information
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including  ashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
Other Important Health and Safety Information
The Xbox Instruction Manual contains important health and safety information that you should read and understand before using this software.
Avoid Damage to Your Television
Do not use with certain televisions. Some televisions, especially front- or rear­projection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of gameplay may “burn in” to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner’s manual to determine if video games can be played safely on your set. If you are unable to  nd this information in the owner’s manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set.
Table of Contents
Your Mission 2
Lock and Load
2
Training
3
Controls
4
HUD 6
Single Player 8
Battle Operations 8
Rounds
8
Buy Menu
9
Spectator Mode
10
Scenarios
10
Multiplayer Games 12
System Link 12
Xbox
Live
13
Weapons and Gear
20
Warranty, Customer Support
32
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Your Mission
Welcome.
The global arena is rife with con ict. Underground terrorist organizations willing to risk their lives for political change are at war with national and international peacekeeping organizations in dozens of hot spots around the world.
Choose to defend the innocent as a counter-terrorist or wreak havoc as a terrorist. Read on to get the knowledge you need to be effective in the  eld.
Get ready to move out. Your team needs you.
Lock and Load
First, identify yourself. Create a player pro le. Once you create a pro le, you can access the Main Menu.
From the Main Menu, choose Training to learn how to play
Counter-Strike
™. Play a single-player game of
Counter-Strike
with computer-controlled players (bots), or play a multiplayer game of
Counter-Strike
with your friends over Xbox
Live™
or System Link. Choose options to adjust your controller scheme, audio, and online settings. You can also select a different player pro le or create a new one.
Counter-Strike
automatically signs in to Xbox
Live
with your last gamertag (account name) at the game’s start. Turn auto sign-in on or off from the Xbox Dashboard. To use auto sign-in, your account must not have a pass code.
Training
Training familiarizes you with being a terrorist or counter­terrorist, including tutorials on weapons purchase, hostage rescue, and bomb placement and defusing. Some additional tips follow.
Crouch Jump
Press A to jump. While in the air, hold the left trigger to crouch. This move lets you reach certain ledges not otherwise accessible.
Weapon Cycling
Pressing Y cycles among your primary and secondary weapons and knife. If you have purchased grenades, cycle through them by pressing b.
Alternate Fire
Some weapons have special features, such as a silencer, scope, or burst- re mode. To trigger these alternate  re functions, press the B button.
Weapon Dropping and Swapping
Killed players drop their weapons. To swap your weapon for one on the ground, look at the weapon while standing over it and press X. To drop your current weapon, press b.
Radio Commands
Radio your teammates basic commands, such as orders to back you up or hold position, using the D-pad. If you are playing with bots, they acknowledge your commands and follow them if they can.
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Controls
Default controls are shown. To modify, select Options from the Main Menu, select Control Options, and then press Y.
(Left) Report in.
(Right) Taking  re.
(Up) Follow me.
(Down) Hold position.
Crouch
Movement
(Click) Buy Menu
(Click+hold) Quiet movement
Current scores
In-Game Menu
Radio commands
(Click+hold) Fast look
Look around
Drop weapon
Cycle grenades
Jump
Alternate  re
Cycle weapons
Reload/use
Fire weapon
4
5
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HUD
Your heads-up display (HUD) is your primary means of keeping abreast of combat.
Radar dots show the positions of teammates
and objectives; T-shapes signify teammates who are higher or lower than you.
Weapon selection bar
shows the weapon chosen when you switch weapons.
Reticle represents your point of aim and your
accuracy; the larger the reticle, the larger your spray of bullets.
Rescue icon appears in a hostage-rescue zone, where counter-terrorists bring hostages for rescue.
Bomb-defuse kit icon appears when you carry a bomb-defuse kit.
Bomb icon appears when you carry the bomb and blinks when you can plant the bomb.
Shopping basket icon appears in a buy zone, where you can purchase weapons and equipment.
Money buys weapons and
equipment (see page 9).
Ammunition meter shows your current weapon’s
ammo, and the ammo left to reload with.
Time remaining meter
shows time left in the round.
Health and armor meters
track your vitals. Once your health hits zero, you’re dead. Armor helps reduce damage to your body in battle.
Rescue icon
Bomb-defuse kit icon
Bomb icon
Shopping basket icon
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9
Single Player
Play a single-player match to jump right into a battle with computer-controlled opponents and teammates.
TO START A SINGLE-PLAYER MATCH
1. From the Main Menu, select Single Player.
2. To play a match with preset rules, select Beginner,
Standard
, or Professional. Press A to select a map.
–or– To play a custom match, select
Custom, set your
match options, and then press A to select a map.
3. Press A to begin the match.
Battle Operations
When you begin a
Counter-Strike
match, you  rst select whether to join the counter-terrorist or terrorist team. You can also choose to be automatically assigned to a team or to watch the game rather than playing (see page 10).
Rounds
A
Counter-Strike
match is made up of timed rounds. The number of rounds is set by the game host. Each round represents a single attempt by terrorists and counter­terrorists to ful ll their objectives. One team usually emerges from a round with a victory. The team with the most round victories at the match’s end wins the match.
Terrorists and counter-terrorists start a round at different insertion points and get freeze time to safely buy weapons and equipment for the upcoming battle. Once freeze time is up, players begin combat.
Buy Menu
The Buy Menu appears at each round’s start. From it, you can buy primary weapons (ri es, heavy, and SMGs), pistols, and equipment, such as Kevlar armor. Each player starts with some cash to buy items and earns more by achieving objectives (see the back cover). To choose an item, move your left thumbstick to it and press A.
When you select a weapon on the Buy Menu, a chart shows how that weapon compares to others in  repower, rate of  re, accuracy, and reload speed. On this chart, the  rst number listed for Ammo shows how much the weapon’s ammo clip holds and the second shows how much ammo you can have in reserve. Under Special, you’ll  nd capabilities used by pressing the alternate  re button.
Buy primary weapon ammo by pulling the right trigger repeatedly, and pistol ammo by pulling the left trigger repeatedly. To close the Buy Menu, press
B. To reopen it,
stand in a buy zone and click the left thumbstick.
Be aware—the game’s host sets a limited time period to buy gear. You cannot buy items after this time has passed.
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Spectator Mode
If you are killed, you enter spectator mode, where you can observe the  ght from different players’ perspectives. Switch which player you watch by pressing B; switch between  rst-person and third-person view by pressing
A.
In third-person view, you can move the camera with the right thumbstick.
Scenarios
In
Counter-Strike
, you participate in two types of scenarios:
hostage-rescue and demolition.
Hostage-Rescue
In hostage-rescue scenarios, the terrorist team has taken a group of civilians hostage.
§ Counter-terrorists succeed by bringing all living hostages to the rescue zone or eliminating all of the terrorists.
§ Terrorists succeed by preventing the hostage rescue or eliminating all of the counter-terrorists.
As a counter-terrorist, you see hostages on your radar as blinking dots. Order hostages to follow you by approaching them and pressing X. Lead hostages to the hostage­rescue zone, which is marked and shows a rescue icon on your HUD when you reach it.
Be aware—hostages are worth money. Counter-terrorists gain money for contacting and extracting hostages, and both sides lose money for injuring or killing hostages.
Demolition
In demolition scenarios, the terrorist team must in ltrate a secure location with a high-powered bomb and detonate it.
§ Counter-terrorists succeed by defusing the bomb once it has been planted, preventing the terrorists from detonating the bomb until time runs out, or eliminating all of the terrorists before the bomb is planted.
§ Terrorists succeed by planting the bomb at a bomb site and preventing the counter-terrorists from defusing it before it explodes, or eliminating all of the counter­terrorists.
Each round, one of the terrorist team is randomly chosen to carry the bomb. That person has a bomb icon on the HUD. Teammates see the bomb as a red dot on their radar, which blinks if the bomb is dropped. If you are at a bomb site with the bomb, plant the bomb by pressing and holding X. The bomb detonates after a delay. Evacuate before it does—the blast radius is large.
As a counter-terrorist, you must defuse the bomb if you  nd it has been planted. Do this by pressing and holding X while you are near and looking down at the bomb. A bomb­defuse kit speeds the process (see page 30).
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Multiplayer Games
If you’re ready to challenge your friends,
Counter-Strike
provides two ways to get the battle started: System Link and Xbox
Live
.
System Link
With System Link play, you can connect two Xbox® consoles that are physically linked with an Xbox System Link cable, or up to 16 Xbox consoles using an Ethernet hub and standard Ethernet cables plugged into a 10Base-T or 100Base-TX network. For more information on how to do this, see your Xbox Instruction Manual.
TO CREATE AND HOST A SYSTEM LINK MATCH
1. From the Main Menu, select System Link, and then select Host a Match.
2. Select your match options, including whether you want to host a dedicated server, and press A.
3. Select the map you want to play from the list, and press A to begin the match.
When hosting either a System Link or Xbox
Live
match, you can set up a dedicated server. If you do, you can have up to 16 players in your match. However, if you set up a dedicated server you cannot join the game as a player on your own Xbox.
Without a dedicated server, you can have fewer players. However, you can join the game on your own Xbox.
TO JOIN A SYSTEM LINK MATCH
1. From the Main Menu, select System Link, and then select Join a Match.
2. From the list, select the match you want to play, and then press A.
Xbox
Live
Take
Counter-Strike
Beyond the Box
The world is your battle eld with Xbox
Live
—a high-speed or broadband Internet gaming community where you can create a permanent gamer identity, set up a Friends List with other players, see when they’re online, and join or host
Counter-Strike
matches where you and your friends can play and talk in real time. You can also check statistics on your operations to see how you stack up against other elite players online.
Downloadable
Counter-Strike
Content
If you are an Xbox
Live
subscriber, you can download the
latest content, such as new maps, to your Xbox console.
Connecting
Before you can play
Counter-Strike
online, you need to connect your Xbox console to a high-speed or broadband Internet connection and sign up for the Xbox
Live
service.
To determine if Xbox
Live
is available in your region
and for information about connecting to Xbox
Live
, see
www.xbox.com/connect
.
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Signing In
To get connected, select Xbox
Live
from the Main Menu.
Select or create a new Xbox
Live
account. Once you have an account selected, press A to enter your account pass code and reach the Xbox
Live
Menu.
Using Xbox
Live
From the Xbox
Live
Menu, you can join or host matches, manage your Friends List, download new content, and track your progress with worldwide leaderboards (scoreboards). Press B to return to the Main Menu but remain signed in to receive game invites.
Play on Xbox Live
Find and join a game with Quick Match or OptiMatch™, or host your own game.
Friends List
Change your Friend settings—for example, remove a Friend.
Recent Players List
Access a list of players you’ve recently played with, to leave feedback or add new Friends.
Leaderboards
Find out how you stack up against other
Counter-Strike
players around the globe.
Download Content
Download the latest content updates for
Counter-Strike
.
Sign Out
Sign out of Xbox
Live
and return to the Main Menu.
Playing Quick Match
If you want instant action, Quick Match  nds and places you in a game immediately.
TO USE QUICK MATCH TO JOIN A GAME
• From the Xbox
Live
Menu, select Play on Xbox Live,
and then select Quick Match.
You automatically join the  rst available game with an acceptable connection speed.
Using OptiMatch
If you want to specify search criteria for the type of game you want to join, use OptiMatch.
TO USE OPTIMATCH TO JOIN A MATCH
1. From the Xbox
Live
Menu, select Play on Xbox Live.
2. Select OptiMatch. The screen shown below appears.
3. Select the options you want the match to have, and press A. The screen displays the games that most closely match the options you selected.
4. Select the game you want to join, and press A to begin the game. –or– Press X to search again. –or– Press Y to create and host a match of your own. For more on hosting on Xbox
Live
, see page 16.
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17
Hosting Your Own Match on Xbox
Live
When you want to play by your own rules, start and host a match of your own on Xbox
Live.
TO CREATE AND HOST A MATCH ON XBOX
LIVE
1. From the Xbox
Live
Menu, select Play on Xbox Live.
2. Select Host a Match.
3. Select your match options, including whether you want to host a dedicated server, and press
A.
4. Select the map you want to play, and press A.
For more information on hosting a dedicated server, see page 12.
Keeping Track of Your Friends
Your Friends List can contain up to 100 other gamers who you have designated as Friends. With the Friends List, you can check on your Friends, invite them to join your game, and accept invitations to their games. Each Friend is listed with a pair of icons, showing their voice and Friend status.
Xbox
Live
Friends List Icons
Voice on Voice muted
Voice through TV speakers
Friend is online
Friend request sent Friend request
received
Game invitation sent Game invitation
received
Friends can be added either during a game or from the Recent Players List on the Xbox
Live
Menu. To add a Friend, send a request. Players who accept your requests are added to your Friends List, and you are added to theirs.
TO ADD A FRIEND DURING A MATCH
1. During a multiplayer match, press START.
2. From the In-Game Menu, select Players List.
3. Select the player you want to add to your Friends List, and press A.
4. Select Send Friend Request to send the request and return to the In-Game Menu.
TO ADD A FRIEND YOU’VE RECENTLY PLAYED AGAINST
1. From the Xbox
Live
Menu, select Recent Players List.
2. Select the player you want to add to your Friends List, and press A.
3. Select Send Friend Request to send the request and return to the Recent Players List.
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Inviting Friends to a Game
When the  re ght gets tough, call for backup. Send game invitations to your Friends from your Friends List.
TO INVITE A FRIEND TO YOUR MATCH
1. During a match, press START.
2. From the In-Game Menu, select Friends List.
3. Select a Friend, and press A.
4. Select Invite Friend to Game, and press A to send a
game invitation and return to the In-Game Menu.
Using the Leaderboards
There are the grunts, and then there are the elite. Do you stack up? Leaderboards help you  gure out which terrorists and counter-terrorists are the best of the best.
The leaderboard display can be customized to your personal preferences—choose from viewing your ranking among your Friends, the Xbox
Live
community, or your single-player pro les. Leaderboard displays can also be customized to only show statistics over the last week or month, or overall statistics.
TO FIND OUT YOUR RANKING ON THE LEADERBOARDS
1. From the Xbox
Live
Menu, select Leaderboards.
2. Select your leaderboard display options, and press A to see the leaderboards.
3. Press X to  nd your ranking in the list.
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WEAPONS KEY
TERRORIST ONLY
SHARED
COUNTER-TERRORIST ONLY
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21
Weapons and Gear
Counter-terrorists and terrorists alike have numerous weapons and piles of gear to choose from. These include a primary and a secondary weapon as well as other equipment necessary for success.
For a tutorial on purchasing weapons, see the in-game training. For more information on the Buy Menu, see page 9.
Abbreviation or term Meaning
ACP Automatic Colt Pistol; type of cartridge
ACTION EXPRESS
type of cartridge
FPS feet per second
G grams
G/PEL grams per pellet, for pellets in a shotgun shell
LAPUA MAG
Lapua Magnum; type of cartridge
MM millimeter
N/A not applicable
NATO North Atlantic Treaty Organization; type of cartridge
PARABELLUM type of cartridge
RPM rounds per minute
SIG Schweizerische Industrie-Gesellschaft; type of cartridge
WT weight
Primary Weapons
Primary weapons include submachine guns (SMGs), ri es, and heavy weapons (shotguns, machine guns, and the ballistic shield). The following information should help you decide what to use.
SMGs
ES C90
$2350 Belgium
CALIBER 5.7X28 MM PROJECTILE WT 2 G
CLIP CAPACITY
50 ROUNDS MUZZLE VELOCITY 2345 FPS
RATE OF FIRE
900 RPM MUZZLE ENERGY 465 JOULES
The ES C90 touts average accuracy but a high rate of  re. Its 50-round clip allows a 20-round or greater advantage over most enemies. That can make all the difference in the world.
K&M UMP45
$1700 Germany
CALIBER .45 ACP PROJECTILE WT 15.2 G
CLIP CAPACITY
25 ROUNDS MUZZLE VELOCITY 1005 FPS
RATE OF FIRE 600 RPM MUZZLE ENERGY 625 JOULES
A rugged SMG, the K&M UMP45 delivers a powerful punch for quick target takedowns but  res slowly and has a smaller clip than other SMGs.
K&M SMG
$1500 Germany
CALIBER 9 MM PARABELLUM PROJECTILE WT 8 G
CLIP CAPACITY 30 ROUNDS
MUZZLE VELOCITY 1132 FPS
RATE OF FIRE
800 RPM MUZZLE ENERGY 637 JOULES
A reliable, accurate close-quarters weapon, the K&M Sub­machinegun has a high degree of accuracy, a quick reload time, and a fast rate of  re.
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Schmidt MP
$1250 Austria
CALIBER 9 MM PARABELLUM PROJECTILE WT 8 G
CLIP CAPACITY 30 ROUNDS
MUZZLE VELOCITY 1280 FPS
RATE OF FIRE 857 RPM
MUZZLE ENERGY 606 JOULES
Favored by close-quarters counter-terrorist operators, the Schmidt Machine Pistol is  tted with a silencer to maintain a stealthy pro le and has a high rate of  re to shred close-up targets.
Mac-10
$1400 USA
CALIBER .45 ACP PROJECTILE WT 15.2 G
CLIP CAPACITY 30 ROUNDS
MUZZLE VELOCITY 919 FPS
RATE OF FIRE 857 RPM
MUZZLE ENERGY 584 JOULES
A powerful but inaccurate weapon, the Ingram Mac-10 is suited for close quarters, where its large-caliber round can hit its mark. The price makes it a popular terrorist weapon.
Ri es
Magnum
$4750 UK
CALIBER .338 LAPUA MAG PROJECTILE WT 16.2 G
CLIP CAPACITY
10 ROUNDS MUZZLE VELOCITY 3000 FPS
RATE OF FIRE
N/A MUZZLE ENERGY 7000 JOULES
Regarded as the ultimate sniper’s weapon, the Magnum Sniper Ri e delivers a round able to take down targets in a single shot. Press the alternate  re button to zoom in with your scope before  ring.
Schmidt
$2750 Austria
CALIBER 7.62 MM NATO PROJECTILE WT 8 G
CLIP CAPACITY
10 ROUNDS MUZZLE VELOCITY 2800 FPS
RATE OF FIRE
N/A MUZZLE ENERGY 2200 JOULES
For a mobile, cost-effective sniper weapon, the Schmidt Scout is the preferred choice. Press the alternate  re button to zoom in on the target’s head for the most effective takedown.
5.56
$2250 France
CALIBER 5.56 MM NATO PROJECTILE WT 4 G
CLIP CAPACITY
25 ROUNDS MUZZLE VELOCITY 2212 FPS
RATE OF FIRE
1100 RPM MUZZLE ENERGY 1712 JOULES
Available only to counter-terrorists, the Clarion 5.56 ri e is equipped with a burst- re selector, accessed by the alternate  re button, which can help conserve ammunition.
Bullpup
$3500 Austria
CALIBER 5.56 MM NATO PROJECTILE WT 4 G
CLIP CAPACITY 30 ROUNDS MUZZLE VELOCITY
2900 FPS
RATE OF FIRE
727 RPM MUZZLE ENERGY 1570 JOULES
A favored counter-terrorist ri e, the Bullpup is equipped with a compact scope to aid in long-range shots. Press the alternate  re button to zoom in and take precision shots.
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Krieg 550
$4200 Switzerland
CALIBER 7.62 MM NATO PROJECTILE WT 8 G
CLIP CAPACITY
20 ROUNDS MUZZLE VELOCITY 2800 FPS
RATE OF FIRE
N/A MUZZLE ENERGY 2200 JOULES
A semiautomatic sniper weapon, the Krieg 550 Commando can deliver rapid long-range  re but has the disadvantage of being inaccurate. Press the alternate  re button to zoom in with your scope.
M4A1
$3100 USA
CALIBER 5.56 MM NATO PROJECTILE WT 4 G
CLIP CAPACITY 30 ROUNDS MUZZLE VELOCITY
2900 FPS
RATE OF FIRE 685 RPM
MUZZLE ENERGY 1570 JOULES
A compact and deadly battle ri e, the Maverick M4A1 Carbine is considered the best overall counter-terrorist weapon. For stealth work, pressing the alternate  re button attaches a silencer.
CV-47
$2500 Russia
CALIBER 7.62 MM NATO PROJECTILE WT 7.9 G
CLIP CAPACITY 30 ROUNDS
MUZZLE VELOCITY 2329 FPS
RATE OF FIRE
600 RPM MUZZLE ENERGY 1992 JOULES
The ubiquitous terrorist ri e, the CV-47 packs a devastating punch but can be hard to control beyond a few fully automatic shots. Crouch when  ring to get the best results.
D3/AU-1
$5000 Germany
CALIBER 7.62 MM NATO PROJECTILE WT 8 G
CLIP CAPACITY
20 ROUNDS MUZZLE VELOCITY 2800 FPS
RATE OF FIRE
N/A MUZZLE ENERGY 2200 JOULES
An advanced precision weapon, the D3/AU-1 Semi-Auto Sniper Ri e takes a steady aim and more than one hit on targets to take them down. Pressing the alternate  re button activates the scope.
Defender
$2000 Israel
CALIBER 5.56 MM NATO PROJECTILE WT 4 G
CLIP CAPACITY
35 ROUNDS MUZZLE VELOCITY 2013 FPS
RATE OF FIRE 675 RPM
MUZZLE ENERGY 1712 JOULES
A cheap and durable ri e, the Defender can deliver accurate  re, but only in short bursts. Crouching and  ring slowly and deliberately is recommended when using this weapon.
Krieg 552
$3500 Switzerland
CALIBER 5.56 MM NATO PROJECTILE WT 4 G
CLIP CAPACITY 30 ROUNDS
MUZZLE VELOCITY 2900 FPS
RATE OF FIRE 727 RPM MUZZLE ENERGY 1570 JOULES
A versatile infantry weapon equipped with a compact scope, the Krieg 552 Commando is considered the best overall terrorist ri e. Use the scope by pressing the alternate  re button.
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SHARED
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Heavy
12 Gauge
$1700 Italy
CALIBER 12 GAUGE PROJECTILE WT 3.8 G/PEL
CLIP CAPACITY
8 ROUNDS MUZZLE VELOCITY 1250 FPS
RATE OF FIRE
N/A MUZZLE ENERGY 2429 JOULES
The Leone 12 Gauge Super shotgun delivers a tremendous knockdown at close range, though its pump action makes it slow.
Auto Shotgun
$3000 Italy
CALIBER 12 GAUGE PROJECTILE WT 3.8 G/PEL
CLIP CAPACITY
7 ROUNDS MUZZLE VELOCITY 1250 FPS
RATE OF FIRE
400 RPM MUZZLE ENERGY 2429 JOULES
A gas-operated gun, the Leone YG1265 Auto Shotgun automatically cocks between shots, providing close-range punch with a fast  ring rate. It depletes ammo quickly; reload often.
ES M249
$5750 Belgium
CALIBER 5.56 MM PARABELLUM PROJECTILE WT 4 G
CLIP CAPACITY
100 ROUNDS MUZZLE VELOCITY 3000 FPS
RATE OF FIRE 600 RPM MUZZLE ENERGY 1600 JOULES
A belt-fed machine gun, the ES M249 Para can lay down a spray of deadly  re, holding 100 rounds per clip. Extended  re with the weapon tends to be inaccurate, however.
Ballistic Shield
$2200
CALIBER 5.7X28 MM PROJECTILE WT 2 G
CLIP CAPACITY
20 ROUNDS MUZZLE VELOCITY 2345 FPS
RATE OF FIRE
N/A MUZZLE ENERGY 465 JOULES
Counter-terrorists can purchase the ballistic shield, which is combined with the ES Five-Seven pistol and deployed by pressing the alternate  re button. The shield’s bulk prohibits the use of another primary or secondary weapon. Its chart on screen and table above show information for the Five-Seven pistol.
Secondary Weapons
Secondary weapons include all the different pistols.
228
$600 Switzerland/Germany
CALIBER .357 SIG PROJECTILE WT 8.1 G
CLIP CAPACITY
13 ROUNDS MUZZLE VELOCITY 1400 FPS
RATE OF FIRE
N/A MUZZLE ENERGY 600 JOULES
The 228 Compact is a rugged backup weapon. Chambered for a high-powered round, the 228 can quickly take down targets at close range but cannot deliver precise  re.
9x19 mm
$400 Austria
CALIBER 9 MM PARABELLUM PROJECTILE WT 8 G
CLIP CAPACITY
20 ROUNDS MUZZLE VELOCITY 1132 FPS
RATE OF FIRE
N/A MUZZLE ENERGY 475 JOULES
A compact pistol with an advantage, the 9x19 mm Sidearm shifts from semiautomatic to a deadly three-round burst mode when you press the alternate  re button.
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SHARED
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K&M .45
$500 Germany
CALIBER .45 ACP PROJECTILE WT 15.2 G
CLIP CAPACITY
12 ROUNDS MUZZLE VELOCITY 886 FPS
RATE OF FIRE
N/A MUZZLE ENERGY 553 JOULES
A reliable backup weapon, the K&M .45 Tactical pistol comes with a detachable silencer for quiet takedowns. Press the alternate  re button to attach it.
Night Hawk
$650 Israel
CALIBER .50 ACTION EXPRESS PROJECTILE WT 19.4 G
CLIP CAPACITY
7 ROUNDS MUZZLE VELOCITY 1380 FPS
RATE OF FIRE
N/A MUZZLE ENERGY 1650 JOULES
An intimidating weapon, the Night Hawk .50C  res a half-inch slug that can penetrate walls much as ri e rounds do. Low clip capacity makes it a last-ditch weapon.
Five-Seven
$750 Belgium
CALIBER 5.7X28 MM PROJECTILE WT 2 G
CLIP CAPACITY
20 ROUNDS MUZZLE VELOCITY 2345 FPS
RATE OF FIRE
N/A MUZZLE ENERGY 465 JOULES
Available only to counter-terrorist forces, the ES Five-Seven is a formidable handheld weapon, holding 20 rounds and capable of devastatingly accurate shots.
.40 Dual
$1000 Italy
CALIBER 9 MM PARABELLUM PROJECTILE WT 8 G
CLIP CAPACITY
15 ROUNDS MUZZLE VELOCITY 1280 FPS
RATE OF FIRE
N/A MUZZLE ENERGY 606 JOULES
The .40 Dual Elites make a lethal pair of pistols for any terrorist. The two guns hold an impressive round count together but take time to reload, often requiring cover.
Melee Weapon
The only melee weapon is the knife—but every operator, terrorist or counter-terrorist, has one by default. Far from inadequate, it can be used to slash, or by pressing the alternate  re button it can be used to stab deeply.
Equipment
Your equipment includes grenades and other tools you’ll need to complete your objectives.
Flashbang Grenade
$200
The  ashbang is used to temporarily blind and deafen targets and is often used in hostage rescue. Don’t look at it when it goes off, or you may be blinded yourself.
High-Explosive Grenade
$300
The high-explosive grenade causes damage in a wide radius, and it can damage you if you stray too close when it goes off. Get distance between yourself and one of these.
Page 17
TERRORIST ONLY
SHARED
COUNTER-TERRORIST ONLY
30
31
Credits
Valve
Management
Gabe Newell Scott Lynch
Producers
Doug Lombardi Jess Cliffe
Artists
Quintin Doroquez Greg Coomer Kristin Perry
Level Design
Ido Magal Marc Schroeder
Sound
Tawm Perkowski—
ArtSource
Manual
Eric Twelker
Turtle Rock Studios
Programming
Michael S. Booth Matthew Campbell Bryan Cleveland Michael M. Morrison
Level Design
Chris Ashton
Ritual Entertainment
Management
Robert M. Atkins Tom Mustaine Levelord™ Steve Nix Jay Halderman Ken Harward Steve Maines Steven Peeler Jerry Keehan
Programming
Joe Waters
(Project Lead) Squirrel Eiserloh Doug Service Bill Scho eld Josh Martel Scott Inglis Eric Fowler Shawn Ketcherside
Level Designers
Todd Rose Thearrel McKinney Russell Meakim Chris Voss Adam Bellefeiul
Jared Hefty Richard Heath Gary Buchanan Reid Kimball
Artists
Rungy Singhal Jay Hosfelt Jason Sallenbach Charles Tinney Nick Pappas Steven Hornback Rich Fleider Wyeth Johnson Kendall Tucker
Composer, Sound
Zak Belica
Microsoft
Program Management
Rod Fergusson
Development
Michael Saladino (Lead) Glenn Doren Jesse Janosov Juan Carlos Arevalo Baeza
(JCAB) Craig Link Andrew Farrier Peter Burzynski Fang Wang XBOX ATG
Core Test Team
Keith Harris (Lead) Cory E. Alexander, M.S. Paul Gradwohl Chris Lee Domenic Koeplin Ron Propst Jon Burns Seth Broman—Volt Dean Frost—Volt Kevin Frost—Volt Matt Edington—Volt Tim Wong—Volt Aaron Denke—Volt Ryan Erickson—Volt Jared Lasater—Volt Paul Stibbe—Volt Robin Vincent—Volt Wally Barger—Volt Dylan Eddy—Volt Jon Heeren—Volt Ty Roberts—Volt
Additional Test Support
Rob Lamb Bill Metters Marwan Jubran
Jeff Stephens David Alenick—Volt Matt Coggan—Volt David Eim—Volt Kinu Garrity—Volt Michael McManus—Volt Valerie Miller—Volt Chris Mosconi—Volt John Twomey Sheldon Bono—Volt TJ Duez Ryan Malgren—Volt
Art
Kory Kuriel (Lead) Kevin Brown Bruce Sharp
Marketing
John Dongelmans
User Testing
Keith Steury Derek Diaz—Excell
Audio
Matthew Lee Johnston Mary Shokes—ArtSource
Manual, User Experience
Melanie Henry—S&T
Onsite (UX Lead) Dana Ludwig (Print Lead) Charles Cox—Volt Keith Cirillo Dana Fos
Content Coordination
LouAn Williams Jason Groce
PPO
Liz Corcoran Ernst Janson Darin Stumme—ArtSource
Localization
Victoria Olson Dafna Tarlowe—Volt Kazuyuki Shibuya
Business Development
Jim Veevaert Todd Stevens Alfred Tan
Customer Support
Steve Kastner
Microsoft Special Thanks
Family and friends for their support; Michael Austin; Dave McCoy; Mark Subotnick; Bill Fulton; Xbox
Live
Team; James Miller; Clinton Fowler; MS Studios; Black Ops; Recon; Deep Gameplay
Smoke Grenade
$300
A smoke grenade is a slow-burning distraction device, designed to produce a screen of smoke to mask a team’s position. Such a grenade is best used when moving from one location to another.
Kevlar
$650
Kevlar is a high-strength woven material that can help reduce damage from bullets. This Kevlar vest, which covers the torso, is considered an essential item to survival on the  eld.
Kevlar Vest and Ballistic Helmet
$1000
In order to further protect yourself in a  re ght, you can buy a Kevlar vest and ballistic helmet, which will aid in protecting both your torso and your head.
Bomb-Defuse Kit
$200
All counter-terrorists are trained in defusing bombs, but this kit can cut down the time needed to defuse a bomb considerably. Many teams consider this item essential on defuse operations.
Page 18
32
33
Limited Warranty For Your Copy of Xbox Game Software (“Game”) Acquired in the United States or Canada
Warranty
Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of  rst purchase. If you discover a problem with the Game covered by this warranty within the 90-day period, your retailer will repair or replace the Game at its option, free of charge, according to the process identi ed below. This limited warranty: (a) does not apply if the Game is used in a business or for a commercial purpose; and (b) is void if any dif culties with the Game are related to accident, abuse, virus or misapplication.
Returns within 90-day period
Warranty claims should be made to your retailer. Return the Game to your retailer along with a copy of the original sales receipt and an explanation of the dif culty you are experiencing with the Game. At its option, the retailer will either repair or replace the Game. Any replacement Game will be warranted for the remainder of the original warranty period or 30 days from receipt, whichever is longer. If for any reason the Game cannot be repaired or replaced, you will be entitled to receive your direct (but no other) damages incurred in reasonable reliance but only up to the amount of the price you paid for the Game. The foregoing (repair, replacement or limited damages) is your exclusive remedy.
Limitations
This limited warranty is in place of all other express or statutory warranties, conditions or duties and no others of any nature are made or shall be binding on Microsoft, its retailers or suppliers. Any implied warranties applicable to this Game or the media in which it is contained are limited to the 90-day period described above. TO THE FULL EXTENT ALLOWED BY LAW, NEITHER MICROSOFT, ITS RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING FROM THE POSSESSION, USE OR MALFUNCTION OF THIS GAME. THE FOREGOING APPLIES EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL PURPOSE.
Some states/ jurisdictions do not allow limitations as to how long an implied warranty lasts and/ or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This limited warranty gives you speci c rights, and you may also have other rights that vary from state/ jurisdiction to state/jurisdiction.
For questions regarding this warranty contact your retailer or Microsoft at:
Xbox Product Registration Microsoft Corporation One Microsoft Way Redmond, WA 98052-9953 USA
In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.
Get an Edge on the Game!
Xbox Game Tips (Automated): Available 7 days a week including holidays, 24 hours a day.
• In the U.S., call 1-900-933-TIPS. $.95 per minute.
• In Canada, call 1-900-561-HINT. $1.50 (Canadian) per minute.
Xbox Game Tips (Support Representative): Available 7 days a week including holidays.
• In the U.S., call 1-900-933-TIPS. $1.40 per minute.
• In Canada, call 1-900-561-HINT. $1.50 (Canadian) per minute.
Important: Individuals under 18 years of age need a parent’s or guardian’s permission to call a pay-per-call number. Local and long distance telephone toll charges may apply. It is the customer’s responsibility to check with their telephone company to determine if additional telephone charges will apply. Permission required from the telephone bill payer. Prices subject to change without notice. May not be available in all areas. Requires a touch-tone telephone. Call length is determined by user. Messages subject to change without notice.
Games Technical Support: Available 7 days a week including holidays.
• In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.
• In Mexico, call 001-866-745-83-12. TTY users: 001-866-251-26-21.
• In Colombia, call 01-800-912-1830.
Note:
Xbox game tips are not available from 1-800-4MY-XBOX. You must call Xbox Game Tips (Automated) or Xbox Game Tips (Support Representative) for tips, hints, or codes.
For more information, visit us on the Web at
www.xbox.com
Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted herein are  ctitious, and no association with any real company, organization, product, domain name, e-mail address, logo, person, place, or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Valve Corporation.
Valve may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Valve, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property.
Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.
© 2003 Valve Corporation. Portions © & p 2003 Microsoft Corporation. All rights reserved.
Microsoft, the Microsoft Game Studios logo, OptiMatch, Xbox, the Xbox logos, Xbox
Live,
and the Xbox
Live
logo are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
Counter-Strike
, the
Counter-Strike
logo, Valve, and the Valve logo are either registered trademarks or trademarks of Valve Corporation in the United States and/or other countries. Ritual Entertainment and the Ritual Entertainment logo are trademarks of Ritual Entertainment Inc. Turtle Rock Studios and the Turtle Rock Studios logo are trademarks of Turtle Rock Studios, Inc. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.
Manufactured under license from Dolby Laboratories.
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