Games Microsoft XBOX BLOOD WAKE User Manual

Page 1
Fire Primar y Weapon
Rudder/ Throttle
Fire Secondar y Weapon
Go Back Pause Game
Change Camera View
Menu Selection
Turbo
Toggle Game Screen
Map Zoom
Select Weapon
This diagram depicts the default Blood Wake controls. Use the Blood Wake Options screen to select other configurations for the controls.
1001 Part No. X08-38795
Page 2
Safety Information
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.
Other Important Health and Safety Information The Xbox Instruction Manual contains important health and safety information that you should read and understand before using this software.
Avoid Damage to Your Television
Do not use with certain televisions. Some televisions, especially front- or rear-projection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of game play may “burn in” to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner’s manual to determine if video games can be played safely on your set. If you are unable to find this information in the owner’s manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set.
Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.
Table of Contents
Using the Xbox Video Game System 2
Using the Xbox Controller 3
Game Controls 4
Prologue 5
Map of the World 6
The Story 8
The Main Screen 12
Creating and Loading Games 13
The Game Screen 14
Your Boats 16
Weapons 19
Power-ups 23
Battle Mode 24
Credits 27
Warranty 28
Customer Support 29
1
Page 3
Using the Xbox Video Game System
Using the Xbox Controller
1. Set up your Xbox™ video game system by following the instructions in the Xbox Instruction Manual.
2. Press the Power button and the status indicator light will light up.
3. Press the Eject button and the disc tray will open.
4. Place the Blood Wake label facing up and close the disc tray.
5. Follow the on-screen instructions and refer to this manual for more information about playing Blood Wake.
Disc tray
Controller port 1
Controller port 2
disc on the disc tray with the
Eject button
Power button
Controller port 4
Controller port 3
Avoiding Damage to Discs or the Disc Drive
To avoid damage to discs or the disc drive:
Insert only Xbox-compatible discs into the disc drive. Never use oddly shaped discs, such as star-shaped or heart-
shaped discs. Do not leave a disc in the Xbox console for extended periods
when not in use. Do not move the Xbox console while the power is on and
a disc is inserted. Do not apply labels, stickers, or other foreign objects
to discs.
1. Insert the Xbox Controller into any controller port on the front of the Xbox console. For multiple players, insert additional controllers into available controller ports.
2. Insert any expansion devices (for example, Xbox Memory Units) into controller expansion slots as appropriate.
3. Follow on-screen instructions and refer to this manual for more information about using the Xbox Controller to play Blood Wake.
Expansion slot A
Left trigger
Left thumbstick
Directional pad
BACK button
START button
Expansion slot B
Right trigger
White button
Black button
Y button B button
X button
A button
Right thumbstick
2
3
Page 4
Game Controls
Fire Primar y Weapon
Rudder/ Throttle
Go Back Pause Game
Change Camera View
Menu Selection
Toggle Game Screen
Map Zoom
Fire Secondary Weapon
Look Around
Prologue
Even here in the gulf, rescue is nowhere in sight. The wind hunts me with a long, cold-fingered reach that strangles lost words in my throat before they cross my lips. Rain falls from every direction, either straight down in torrents or whipped up from the waves. My energy and hope sapped, I don’t know how long I can hang on.
Patrolling the Gulf of the Moon is usually one of the best duties a young boat captain can draw—relative safety, warm waters, and plenty of small coastal villages to provide food, drink, and entertainment. The day we cast off was one of those days that beckon young men to a life at sea. As commander, I had stood proudly behind my helmsman while he guided our stout vessel out of the harbor and into the gulf.
I am still not sure where the attack came from because it was so fast and so final. I’ve been tossed about like a child’s wooden boat for as best as I can tell, six days and nights, but the line between sleep and wakefulness has become blurred save for one clear thought that keeps me clinging for life—that I must find out who is responsible for this devastating attack on my boat and crew. I draw small comfort from the knowledge that I am the only one who survived the onslaught, and that this one remaining chunk of hull is all that separates me from the sharks. The thought had just crossed my mind when I heard the distant hum of an engine through the driving rain.
Turbo
This diagram depicts the default Blood Wake controls. Use the Blood Wake Options screen to select other configurations for
the controls.
Select Weapon
4
5
Page 5
Map of the World
Black Moon
Mission 16, 19, 20
Nagau River
14
Mission 5, 8, 11, 12,
Salleh’s Village
Kerang
Mission 9, 10, 13, 17
Suei Pu
Mission 2 and 3
Mission 6
Mission 1 and 7
First Shadow Clan Base
6
Kun Bay
Mission 22, 24, 25
Mission 27
Secret Fortress
Emerald Straits
Mission 18, 21, 23
7
Page 6
The Story
Your name is Shao Kai. You were formerly a
lieutenant with the Northern League, but thanks
to Ped Zeng, leader and warlord of the Shadow
Clan, you have been rescued. Your rescue comes
with a price. In exchange for your life you have
been conscripted into the Shadow Clan for your
skippering expertise to fight against the
Shadow Clan’s enemies: the Jade Kingdom
and the Iron Empire.
Your new Shadow Clan allies, an informal
collective of young freedom-loving raiders, are
out to seek fortune and infamy. Many of them are exiles and refugees from parts of the mainland, having fled to the tropical archipelagos of the Shadow Islands along the Dragon Sea’s southern and eastern edges.
Though not malicious or bloodthirsty, the Shadow Clan lives a life of freedom through piracy, trading, and smuggling, especially by picking off Jade Kingdom freighters loaded with goods from the Jade Kingdom’s wealthy merchant class. This makes them a persistent thorn in the side of the Jade Kingdom’s leader, Lord Sri Brana.
Shadow Clan boats are swift and their captains bold—this is how they make up for their relatively light armament and weaponry, and lesser numbers. Ped Zeng has put to sea his entire Shadow Clan fleet and declared open season on any Jade Kingdom boats that threaten his livelihood. He is a wise and cavalier sea rogue, in love with the good life but intent on maintaining Clan sovereignty in the Dragon Sea. On the other hand, because of the increasing threat from the Iron Empire, Ped has instructed his men to fight or flee Iron Empire boats at their own discretion, and risk.
The Jade Kingdom
The Jade Kingdom is a traditional monarchy led by Lord Sri Brana, a charismatic and flamboyant king who for many years has ruled the many small groups living in the Gulf of the Moon. This area once was dominated by the opium trade but is now ruled by the aristocracy. The aristocrats maintain their country’s autonomy with trade agreements for some of their plentiful resources such as spice and hardwoods. It is a land of tall jungle-covered mountains stepping down to wide, rich river plains. Mysticism is deeply engrained here, including tales of magical empires long lost to the inroads of jungle and ocean.
The Jade Kingdom has declared war on the Shadow Clan in order to protect its shipping channels. At the same time, warlord Shao Lung was organizing the fractured states in the north into the Iron Empire. Lord Brana hopes to rid himself of the pesky Shadow Clan first and then turn his attention full force against the Iron Empire, rather than attempt to tackle both problems at once. He laughed at the first attempts of the Iron Empire. He is sure it will be a simple matter to put them back in their place. Unfortunately, Lord Brana may have underestimated the situation.
Jade Kingdom Boats
Jade Kingdom boats are adapted from junks and sampans and their weapons are haphazard at best. On the other hand, they do know their jungle rivers well and are more numerous than other factions. The sampans are relatively slow on the water but do carry some weapons that make them a threat. These include chain guns, rocket launchers, mine launchers, and torpedo launchers. The smaller-class sampans are easy to destroy with weapons or even by crashing your Shadow Clan boat right through their flimsy wooden hulls. The larger sampans can take more of a beating.
8
9
Page 7
The Iron Empire
Only recently, militaristic warlord Shao Lung has
pulled together small, splintered, and independent
feudal provinces located in the far northern lands
and declared himself a khan. These provinces
formerly lived in the Jade Kingdom’s shadow.
Separated by an impassable mountain chain and extensive river systems and gorges, this mysterious
group refers to itself as the Iron Empire. Before
Shao Lung Kahn, it was known as the Northern
League—a loose confederation of small feudal
provinces with linguistic and cultural similarities,
each ruled by its own prince, duke, or khan. It was
Lung who made alliances with some of the khans and
then destroyed the rest of them, dividing the lands between the warlords who cooperated with him. Silently and swiftly, Lung has equipped his new Iron Empire with boats conquered and commandeered on the high seas. He now plagues his Jade Kingdom neighbors and is a formidable enemy.
Shao Lung Khan has left a legacy of treachery, deceit and death in his wake and seems intent on destroying everyone in the Gulf of the Moon who has not been absorbed into the Iron Empire. Unlike the Jade Kingdom, the Iron Empire doesn’t seek to capture Shadow Clan men or loot their ships, but prefers to send them to the bottom of the sea with little warning. His ultimate goal remains a mystery. It is also rumored that the Iron Empire has somehow acquired a powerful mystical weapon.
Iron Empire Boats
Iron Empire boats are metal-hulled and powered by large engines that make them typically quicker on the water than Jade Kingdom sampans. The boats carry powerful weapons such as auto-cannons, rocket launchers, fixed cannons and mine launchers. Ped always advises Shadow Clan raiders like yourself to avoid the Iron Empire’s heavy weapons and instead outmaneuver them on the water, rather than fight them head-on. He also urges staying aware of areas in which they may have placed water mines. As a final note, the Shadow Clan recently seems to have figured out a way to come up with unpredictable and decisive victories, so Ped advises you to proceed with caution.
10
11
Page 8
The Main Screen
Creating and Loading Games
At this point you’ve already set up your system and properly inserted the Blood Wake disc. The Main screen includes the choices below.
Story Mode Play your way through story-based
1
Battle Mode Play in a variety of single and multiplayer
2
3
Options Adjust graphics, audio, and controller
missions.
battle scenarios.
schemes.
1
3
Creating and loading games in Blood Wake is easy. Once you create a game, it’s saved for you automatically so that you can return to play it any time.
To create a new single player game
1. After inserting the Blood Wake disc, press the START button.
2. Use the directional pad to select Story Mode, and then press the A button.
3. Select Create Game and then press the A button.
4. Use the directional pad to select where the game will be saved.
2
4
You can save your game directly to the Xbox hard disk or to an Xbox Memory Unit.
5. Press the A button to continue to the Mission Selection screen. Your progress is saved after each mission.
To load a saved game
1. After inserting the Blood Wake disc, press the START button.
2. Use the directional pad to choose Story Mode and then press the A button.
3. Select Load Game and then press the A button.
4. Use the directional pad to select where the game is saved.
5. Select a saved game from the list.
6. Press the A button to begin.
Game Demos View exciting demos of other Xbox games.
4
12
13
Page 9
The Game Screen
Keep in mind that depending on the mission you are playing, or whether you’re in Story Mode or Battle Mode, some of the elements may or may not be displayed on the Game screen.
1
Radar
1
The Radar includes a compass, waypoint, and a map with icons representing vessels and targets on water and land. The compass indicates your heading on the map. The map shows the location of enemy targets on both land and sea, ally boats, your player boat, and your mission objective. A yellow triangle on the inside ring of the compass indicates the direction to the next waypoint.
Next
Waypoint
32
Compass (North)
Enemy Boat
Friendly Boat
Player Boat
Shore Enemies
Objective
Target Indicators
2
Enemy targets are represented as red or yellow triangles or diamonds, depending on the status and type of target. A damage bar above each target shows the amount of damage the target has taken. The more black in the fill bar, the more damage you’ve inflicted.
In-range water-based
4
3
4
target.
Enemy targets that are out of range for secondary weapons, but in-range for primary weapons.
Friendly boats requiring protection.
Targeting Reticle
Helps you aim at enemy targets.
Status Indicator
The Status Indicator displays vital information about your boat using the Turbo Meter, Ammo Indicator, and the Health Meter. The Turbo Meter shows the amount of Turbo you have left. The Ammo Indicator displays the amount and type of ammunition remaining for your secondary weapon. The Health Meter shows the amount of damage you’ve taken to your boat by the color: red is critical, yellow is poor, green is good.
Turbo Meter
Selected
Secondary
Weapon
In-range land-based target.
Land-based targets that are out of range for secondary weapons, but in-range for primary weapons.
Damage Bar for a target.
Ammunition Remaining
Health Meter
14
15
Page 10
Your Boats
As you gain the trust of your fellow Shadow Clan raiders, and as boats are confiscated from the enemy, you are provided with better and better boats from the Shadow Clan fleet. Each boat type has characteristics unique to it with regard to armor and speed; boat classes within each type differ in the types of weapons they have mounted on them. Some of the boat classes listed here are only available in Battle Mode.
SPEEDBOAT
The Speedboat is a fast, 30-foot boat that turns and accelerates quickly due to its small size; unfortunately, this also makes it susceptible to strikes from heavy weapons. Still, it stands up to most challenges simply by outrunning the enemy and using evasive tactics.
Barracuda: 4 Chain Guns
Salamander: 4 Chain Guns, 1 Rocket Launcher
Pike: 4 Auto-Cannons, 1 Rocket Launcher
Stripped: No weapons
Lightning: 4 Auto-Cannons, 1 Stinger
CATAMARAN
The 40-foot Catamaran is a dual-hulled wooden boat—one of the fastest on the water. Not as fast as the speedboat, the Catamaran makes up for it with weapons and armor.
Hellcat: 2 Chain Guns,
1 Rocket Launcher, 2 Torpedoes
Guncat: 2 Auto-Cannons, 1 Rocket Launcher, 2 Fixed Cannons
Wraith: 2 Auto-Cannons, 1 Wave Gun, 2 Fixed Cannons
GUNBOAT
The 50-foot, wooden-hulled Gunboat is fast and sturdy. Due to its size it can carry heavy weapons and flaunt its dominant firepower in encounters with smaller vessels.
Gunshark: 2 Auto-Cannons,
1 Rocket Launcher, 1 Mine Launcher, 2 Fixed Cannons
Tigershark: 2 Chain Guns, 1 Stinger, 1 Mine Launcher, 2 Fixed Cannons
Fireshark: 2 Chain Guns, 1 Rocket Launcher, 1 Mine Launcher,
2 Torpedo Launchers
16
17
Page 11
Weapons
DEVIL BOAT
Giving up speed for firepower, the 75-foot Devil Boat is an ominous threat to the enemy. It is loaded with weapons that make it formidable in a firefight.
Razorback: 4 Auto-Cannons,
2 Rocket Launchers (homing), 1 Mine Launcher, 4 Torpedoes (homing)
Jackal: 4 Chain Guns,
2 Rocket Launchers, 1 Mine Launcher, 2 Fixed Cannons, 2 Torpedo Launchers
HYDROPLANE
The Hydroplane is one of the fastest and most maneuverable boats on the water. At 55 feet long with a wooden hull, it reaches speeds of over 100 mph. Its size allows mounting many weapons; its speed allows effective evasion of the enemy.
Stiletto: 2 Auto-Cannons,
1 Stinger, 2 Rocket Launchers (homing), 2 Torpedo Launchers (homing)
Switchblade: 2 Auto-Cannons, 1 Wave Gun, 2 Rocket Launchers
(homing), 2 Torpedo Launchers (homing)
Boats have both primary and secondary weapons. Primary weapons have unlimited ammunition and are the basic weapon on most boats. They overheat when fired continuously, so don’t drive your boat with one finger firmly planted on the trigger, or you might not live to regret it!
PRIMARY WEAPONS
CHAIN GUN
Description: Small-round, short-
range weapon.
Range: Short.
Pros: Rapid-fire; unlimited
ammo; partial auto­aiming capability.
Cons: Prone to overheating;
takes a while to do significant damage.
AUTO-CANNON
Description: Large-round, short-
range weapon.
Range: Short.
Pros: Unlimited ammo;
partial auto-aiming capability; inflicts more damage than chain guns.
Cons: Does not have good
armor-piercing capability.
18
19
Page 12
SECONDARY WEAPONS
Secondary weapons have limited ammunition that is replenished through re-arm power-ups. Boats can have zero, one, or multiple secondary weapons. Some of the secondary weapons damage your own boat if fired while partially submerged. Be careful in rough seas!
ROCKET LAUNCHER
There are two classes of rockets: homing and dumb-fire. Homing rockets sense the target and home in on it through the air with their built-in homing radar. Dumb-fire rockets don’t have homing capabilities and therefore depend on your accuracy as a gunner. It is best to “lead” the target with dumb­fire rockets, aiming slightly ahead of the enemy’s present location, and along the path in the direction they are heading.
DUMB-FIRE
Description: High-damage, dumb-
fire weapon.
Range: Medium.
Pros: Great for slow-
moving or stationary targets.
Cons: Not a precision
weapon at long distance.
HOMING
Description: High-damage weapon
with homing capability.
Range: Medium.
Pros: More successful on
fast-moving, short­range targets than the dumb-fire version due to its homing capability.
CANNON
There are two classes of torpedoes: homing and dumb-fire. Homing torpedoes sense the target and home in on it through the water with their built-in homing radar. Dumb-fire torpedoes don’t have homing capabilities and therefore depend on your accuracy as a gunner. It is best to “lead” the target with dumb-fire torpedoes, aiming slightly ahead of the enemy’s present location, and along the path in the direction they are heading.
DUMB-FIRE
Description: Powerful ship-to-ship
weapon.
Range: Long.
Pros: When they hit, they
hit hard.
Cons: Long reload time; difficult to
use especially against fast­moving targets due to its lack of tracking capability.
Description: Fast with
moderate damage capability.
Range: Medium to long.
Pros: Great for shore
targets or a fleet of ships.
Cons: Hard to use in
rough seas.
HOMING
Description: Powerful ship-to-ship
weapon.
Range: Long.
Pros: Can fire at targets
not directly in front of you because of its homing capability.
20
21
Page 13
Power-ups
MINE
STINGER
WAVE GUN
Description: High-damage
proximity weapon.
Range: N/A.
Pros: Great for slowing
down a persistent enemy.
Cons: You can run over
your own mines.
Description: Electrostatic shock
weapon.
Range: Very short.
Pros: Heavy hitting and
great for short-range combat.
Cons: The very short range
means you’ll have to maneuver close to your enemy.
Description: Sonic disruption
weapon.
Range: Very short.
Pros: Great for destroying
mines and torpedoes.
Cons: Causes only modest
damage.
REPAIR
Repairs
some of
the damage
your boat
has taken.
Battle Mode Power-Ups
FIREPOWER
Greatly
increases the
amount of
damage you
inflict.
SHIELD
Makes you
invulnerable
for a short
period of time.
RE-ARM
Partially
replenishes
the ammo for
secondary
weapons.
SPEED
Increases the
speed of your
boat and
weapons.
ACCURACY
Gives you
homing capability for rocket
and torpedo
launchers,
and improves
the accuracy of
your primary
weapons.
22
23
Page 14
Battle Mode
In Battle Mode, Blood Wake offers a number of high sea battle challenges for up to four players, in addition to the single-play missions provided in Story Mode.
To play Battle Mode connect an additional Xbox Controller to your console for each player. See the Xbox Instruction Manual provided with your Xbox video game system for information about connecting additional Xbox Controllers.
The Battle Mode Game screen differs slightly from Story Mode because it has a Kill Counter for displaying the number of kills accumulated
in the game you’re playing. This double-digit Kill Counter appears next to the skull and crossbones in your Battle Mode Game screen.
Battle Mode Game Types
There are five basic Battle Mode game types, described below. The games that are available depend on the number of players that are playing.
Survivor
The game ends when you reach the kill limit, die, or time expires.
Free-for-All
The game ends when a player reaches the kill limit, dies, or time expires.
Team Death Match
The game ends when a team reaches the kill limit or time expires.
Domination
The game ends when any team reaches the capture time limit.
Single-Player Battle Mode Games
A variety of single-player games pitting you against computer­controlled boats in different scenarios.
Two-Player Battle Mode Games
Player vs. Player: Head-to-head combat. Open Contest: A free-for-all.
Three-Player Battle Mode Games
Player vs. Player: A free-for-all among all three players. 2 vs. 1: Two-on-one team death match. Domination: Jump over the platform to capture the fort.
The first team to reach the time limit wins.
Four-Player Battle Mode Games
Player vs. Player: A free-for-all among all four players. 2 vs. 2: Two-on-two team death match. 3 vs. 1: Three-on-one team death match. Domination: Jump over the platform to capture the fort.
The first team to reach the time limit wins.
2524
Page 15
Credits
To Play a Battle Mode Game
1. From the Main screen use the directional pad to select
Battle Mode and then press the A button.
2. Select the number of players and then press the
A button.
3. From the Game Select screen scroll down the list and
select the type of game you want to play. Press the A button to continue.
4. Select the setting where you prefer to play the game.
5. Select the weather conditions.
6. Select the Kill Limit, Time Limit, and Difficulty Level.
7. Each player must select a boat and a configuration.
8. Press the A button to begin.
Stormfront Credits
Project Director
David Bunnett
Lead Programmer
Ralf Knoesel
Technical Director
Hai-Ping Kenneth Chao
Programming Team
Bob Alexander Michael Esposito Mohammed Khan Matthew Shores Richard Weeks
Lead Artists
Tim Dean Matt Small
Art Team
Fred Aquino Scott Foust Sally Ho JR Jones Jim Larson Lisa Lo Rob Pollock Ben Wanat David Clemons Martin Walker Josh Watson Jeff Weir
Design Lead
David Wessman
Design Team
Chris Ferriera David Hill
Audio Director
Andrew Boyd
Audio Team
Christopher Hegstrom Robb Mills
Script Writer
David Ackerman
Voice Talent
Sean Donnellen Scott McDonald Abigail Revasch Dwight Schultz Mendi Segal
Voice Casting
Susan Tyler Casting
Voice Recording/ Production
Bob Fagan, Bright Pictures
Voice Director
Gary B. Goldman
Microsoft Credits
Program Management
Rod Fergusson Andrew Silverman
Product Planning
Mike Geertsen
Marketing
Steve Fowler (Lead) Chad Ellman
Testing
John Hansen (Lead) Tom McDowell Paul Shinoda Greg Swanson Paul Grimes Jon Stanley Patrick Barker Tony Zander Hal Bryan Robert Adams
Blood Wake Manual
Writer, Lead: Keith Cirillo Editors: Kathy Osborne, Caitlin Sullivan Print Design: Jeannie Voirin, Doug Startzel
Art
Larry Ahern (Lead) Matt Brunner Eric Kruske
User Testing
Randy Pagulayan (Lead) Ben Babcock David Quiroz Mark Burdick Sonny Hoe
Development
Jim Napier (Lead)
Localization
Clare Brodie (PM)
Customer Support
Craig Stum (Lead)
Administrative Assistance
Natalie French
Deep Gameplay Team
Tony Balogh Chris Bryant Cory Cirrincione Dennis Cheng Carl Gausman Kevin Grace Dave Haws Amie Kim Wayne King Justin Leonard Rick Molloy Jonathan Northquist Erik Odenborg Rick Plant Vahan Salmasizadhe Jay Thaler Jacob Thomas Steve Whitford Matt Wood
26
Stormfront Special Thanks: Randy Angle, Kim Beyer, Steve Borstead, Gary Brubaker, Mark Buchignani, Marta Daglow, Mark Danks, Jim Hanson, Katie Kelly, Robin Joss, Tim Larkin, Hudson Piehl, Bart Presnell, Sarah Stocker, Jaia Sun-Childers.
Microsoft Special Thanks: Mike Pondsmith, Mark Verheiden, James Miller. We would like to express our gratitude and appreciation to our families and friends,
without whose support and understanding this project would not have been possible. =Volt =ArtSource = Siemens Business Services = Excell Data Corporation
27
Page 16
Warranty
Get an Edge on the Game!
Limited Warranty For Your Copy of Xbox Game Software (“Game”) Acquired in the United States or Canada Warranty
Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of first purchase. If you discover a problem with the Game covered by this warranty within the 90 day period, your retailer will repair or replace the Game at its option, free of charge, according to the process identified below. This limited warranty: (a) does not apply if the Game is used in a business or for a commercial purpose; and (b) is void if any difficulties with the Game are related to accident, abuse, virus or misapplication.
Returns within 90 day period
Warranty claims should be made to your retailer. Return the Game to your retailer along with a copy of the original sales receipt and an explanation of the difficulty you are experiencing with the Game. At its option, the retailer will either repair or replace the Game. Any replacement Game will be warranted for the remainder of the original warranty period or 30 days from receipt, whichever is longer. If for any reason the Game cannot be repaired or replaced, you will be entitled to receive your direct (but no other) damages incurred in reasonable reliance but only up to the amount of the price you paid for the Game. The foregoing (repair, replacement or limited damages) is your exclusive remedy.
Limitations
This limited warranty is in place of all other express or statutory warranties, conditions or duties and no others of any nature are made or shall be binding on Microsoft, its retailers or suppliers. Any implied warranties applicable to this Game or the media in which it is contained are limited to the 90 day period described above. TO THE FULL EXTENT ALLOWED BY LAW, NEITHER MICROSOFT, ITS RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING FROM THE POSSESSION, USE OR MALFUNCTION OF THIS GAME. THE FOREGOING APPLIES EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL PURPOSE. Some states/jurisdictions do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This limited warranty gives you specific rights, and you may also have other rights that vary from state/jurisdiction to state/jurisdiction.
For questions regarding this warranty contact your retailer or Microsoft at:
Xbox Product Registration Microsoft Corporation One Microsoft Way Redmond, WA 98052-9953 USA
In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.
Xbox Automated Game Tips: Available 7 days a week including holidays, 24 hours a day.
• In the U.S., call 1-900-933-TIPS. $.95 per minute.
• In Canada, call 1-900-561-HINT. $1.50 (Canadian) per minute.
Xbox Live Game Tips: Available 7 days a week including holidays, 6 A.M. to 10 P.M. Pacific time.
• In the U.S., call 1-900-933-TIPS. $1.40 per minute.
• In Canada, call 1-900-561-HINT. $1.50 (Canadian) per minute.
Important: Individuals under 18 years of age need a parent’s or guardian’s permission to call a pay-per-call number. Local and long distance telephone toll charges may apply. It is the customer’s responsibility to check with their telephone company to determine if additional telephone charges will apply. Permission required from the telephone bill payer. Prices subject to change without notice. May not be available in all areas. Requires a touch-tone telephone. Call length is determined by user. Messages subject to change without notice.
Games Technical Support: Available 7 days a week including holidays.
• In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX.
• In Mexico, call 001-866-745-83-12. TTY users: 001-866-251-26-21.
Note: Game tips are not available from 1-800-4MY-XBOX. You must call Xbox Automated Game Tips or Xbox Live Game Tips for tips, hints, or codes.
For more information, visit us on the Web at www.xbox.com
Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless other wise noted, the example companies, organizations, products, people and events depicted herein are fictitious and no association with any real company, organization, product, person or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation.
Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property.
© 2001 Microsoft Corporation. All rights reserved.
Microsoft, Blood Wake, DirectX, Xbox, and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
Manufactured under license from Dolby Laboratories.
© 2001 Stormfront Studios, Inc.
Uses Bink Video. © 1997-2001 by R AD Game Tools, Inc.
28
29
Loading...