1. Set up your Xbox video game system by following the instructions
in the Xbox Instruction Manual.
2. Press the power button and the status indicator light will light up.
3. Press the eject button and the disc tray will open.
4. Place the BLOOD OMEN
facing up and close the disc tray.
5. Follow on-screen instructions and refer to this manual for more
information about playing BLOOD OMEN
AVOIDING DAMAGE TO THE DISCS OR DISC DRIVE
To avoid damage to discs or the disc drive:
• Insert only Xbox-compatible discs into the disc drive.
• Never use oddly shaped discs, such as star-shaped
or heart-shaped discs.
• Do not leave a disc in the Xbox console for extended periods
when not in use.
• Do not move the Xbox console while the power is on and a disc
is inserted.
• Do not apply labels, stickers, or other foreign objects to discs.
™
2 disc on the disc tray with the label
™
2.
CONTROLLER
1. Insert the Xbox Controller into any controller port of the Xbox
console. For multiple players, insert additional controllers.
2. Insert any peripherals (for example, Xbox Memory Units)
into controller expansion slots as appropriate.
3. Follow on-screen instructions and refer to this manual
for more information about using the Xbox Controller
™
to play BLOOD OMEN
2.
2
3
Page 4
CONTROLS
L
R
– move KAIN
– select DARK GIFT
Directional pad
– select menu item
– toggle
$/^
– move camera
g
– start game
– pause / resume
between enemies in Combat mode
right trigger
– autoface (pull and hold)
j
– press and hold to display DARK GIFT menu
i
– not used
d
– BLOOD SUCK (press and hold)
– grab enemy in Combat mode
– open Lore and Weapon Chests (press and hold)
b
– cancel menu selections / return to previous screen
– use DARK GIFT
c
– action*
A
– confirm menu selections
– jump
A+ A
– hold second button press in midair to glide
* attack with claws or weapon; attack combos
(multiple taps); pick up weapon; open door;
activate switch; grab object
left trigger
– block
4
5
Page 5
GAME BASICS
STARTING A GAME
1. From the Main Menu, select START
a
GAME and press
2. The game will scan for saved games
and check the data on it.
Note: BLOOD OMEN
support the Xbox Memory Unit. Games
are saved directly to the Xbox video
game system’s hard disk.
3. Highlight NEW GAME for a new game or highlight the saved game
you want to play and press
4. On the Choose Blocking Type screen, select your preferred blocking
controls and press
.
™
2 does not
a
.
a
to start your game.
SAVING A GAME
As you explore the world of Nosgoth, you
will notice ancient symbols on the ground
that light up when Kain steps over them.
These are called checkpoints. Once Kain
activates a checkpoint, you will be able
to save all your progress up to that point.
To save a game:
g
1. Press
2. Use the directional pad to select SAVE GAME and press a.
3. Highlight NEW SAVE GAME for a new game or highlight a saved
game you want to overwrite and press
to pause the game.
a
.
4. Your saved game will appear. Select EXIT and press ato resume
gameplay.
5. To resume a saved game, use the steps in “Starting a Game.” When
you resume a saved game, all Kain’s progress is restored up to the last
activated checkpoint.
SETTING OPTIONS
Use the Options menu to adjust game
settings either before or during play. On
the menu, move the directional pad
to highlight options and press $/^to
change the setting.
To open the Options menu, either select
OPTIONS from the Main Menu or press
G
to pause during a game, highlight
a
OPTIONS and press
VIBRATION – Toggle the controller’s vibration function ON or OFF.
BLOCKING – Toggle between ASSISTED and SKILLED blocking
modes. (See page 12 for details.)
SOUND – Adjust the volume level of the game’s sound effects.
MUSIC – Adjust the volume level of the game’s music.
.
*/@
6
7
Page 6
INAWORLD...
My armies are all slain.
My castle lies in ruins.
My enemies have taken everything from me,
all my wealth and power.
But they could not kill me.
I still walk the earth, weak but alive.
They have taken everything but the beating
of my undead heart.
Now they will learn of fear, these mewing babies
who thought they could destroy me.
I shall regain my powers, and I shall come
to them in the night.
And my visits shall not be kind.
™
The story of BLOOD OMEN
™
LEGACY OF KAIN
the events of LEGACY OF KAIN
awakens in a strange city with almost no memory of his former self.
Another vampire, Umah, has taken him in and revived him to health
after a deadly battle that Kain barely remembers. He is weak, and has
lost most of his former powers. Worse still, his weapon, the Soul Reaver,
is missing. Umah begins to fill Kain in on the recent past, and pieces
of Kain’s shattered memory return.
: BLOOD OMEN™, and several centuries before
2 takes place two hundred years after
™
: SOUL REAVER™. The vampire Kain
Since the events of LEGACY OF KAIN™: BLOOD OMEN™, Kain had
become a commander of an army of vampires bent on ruling the land
of Nosgoth. In response to his rise to power, another faction appeared
in the land: The Sarafan, a group of militant humans led by a mysterious
and powerful figure, the Sarafan Lord. Determined to wipe out the
vampire threat, The Sarafan clashed with Kain’s army for years. This war
ended with The Sarafan finally triumphant over Kain’s army, and with
Kain and the Sarafan Lord locked in mortal combat. The Sarafan Lord
won this battle, stripped the Soul Reaver from Kain, and threw him off
a cliff to his apparent death.
Umah tells Kain that his body was found and revived, and he has been
brought to the capital of Nosgoth, the city of Meridian. Kain has been
unconscious for over two hundred years, and in this time, The Sarafan
have taken fascist control of most of Nosgoth. Vampires have formed
a small resistance, called The Cabal, in Meridian to undermine The
Sarafan. It is this resistance that Kain is now a part of. The goal of the
resistance is simple: Kill the Sarafan Lord, and The Sarafan will
crumble. Because The Sarafan do not know of Kain’s existence, he
becomes the perfect agent to find and kill the Sarafan Lord. Kain agrees
to help The Cabal for the time being, but he fully intends to follow his
own agenda, and seek revenge however possible ....
8
9
Page 7
Dark Gift
Indicator
Weapon Icon
Blood Meter/
Life Force
Lore Meter
The Head-Up Display (HUD) appears in the upper left corner
of the screen. This is where you can monitor Kain’s current life force,
his vampiric Lore, and his Rage Meter.
DARK GIFT INDICATOR – This circular gauge shows which Dark
Gift Kain has currently selected.
BLOOD METER/LIFE FORCE – As Kain takes damage, his blood
decreases and conversely, as Kain drinks blood, his life force
increases. When the Blood Meter is empty, Kain dies and restarts
at the last activated checkpoint. Please note that blood is
constantly being used and the Blood Meter gradually decreases
over time.
LORE METER – This vial fills with purple as Kain increases his Lore.
If Kain is able to fill his Lore Meter by collecting magical energy
from Coffers and by sucking the blood of his victims, his Blood
Meter will increase in size, thus making him stronger.
RAGE METER – This meter fills with blue as Kain’s Rage increases.
Every time Kain blocks an enemy attack, his Rage grows.
WEAPON ICON – This icon shows the weapon Kain is using.
The icon glows red when it is close to breaking.
Rage Meter
KA ININACTIONH EADUPDISPLAY
When an enemy or non-aggressive character is near, Kain can engage it
in battle by entering Combat mode. By autofacing the enemy in Combat
mode, Kain can not only strike but move more easily and laterally
around enemies, making it possible to dodge blows and swiftly
counter-attack.
TO AUTOFACE:
Stand next to an enemy or non-aggressive character and pull and hold
the right trigger. As long as you pull and hold the right trigger, Kain will
autoface the closest enemy. All the following actions can be performed
while autofacing.
TO FACE A DIFFERENT ENEMY:
$/^
Press the directional pad
TO STRIKE AN ENEMY:
1. Press
2. Tap
TO GRAB AN ENEMY:
1. Press
2. Once Kain has the enemy by the throat, pressing
3. Also while grabbing an opponent, pressing
c
to deliver a light attack with Kain’s claws
or with the weapon he’s holding.
c
repeatedly to execute a combination of claw strikes
or weapon attacks.
d
to lunge at the opponent. If the lunge is successful, Kain will
grab the enemy and pick it up by its throat. (Note that when
an enemy is tired and breathing heavily, it is a perfect opportunity
for a grab.)
thumbstick
strike attacks while he holds the enemy.
throw the enemy.
*+ c
allows Kain to perform primary and secondary
to toggle between enemies.
c
or left
d
again will make Kain
10
11
Page 8
USINGWEA PONS
TO BLOCK AN ENEMY’S ATTACK:
Note: You can set the BLOCKING
option in Options mode. See page 7
for details.
1. If the ASSISTED blocking option is
selected, pull and hold the left trigger
to block all attacks
2. If the SKILLED blocking option is
selected, tap the left trigger to block
each attack individually.
3. Some enemies have attacks that cannot be blocked.
Watch out for these!
TO QUICKLY SIDESTEP AN ENEMY’S ATTACK:
Press the left thumbstick
If this technique is used properly to dodge an attack, the enemy will
instantly be vulnerable to a quick claw/weapon strike.
TO HIT AN ENEMY WHILE IT’S DOWN:
Sometimes when an enemy is almost dead it will crawl around on the
ground. During this time, Kain can deliver one final blow. Stand close
to the enemy and press
If he is holding a weapon, he will finish the enemy off with a final stab.
$/^+ a
a
. If Kain is unarmed, he will kick the enemy.
to quickly sidestep left or right.
Throughout the game, Kain will encounter a variety of enemies with a
variety of different weapons. After dispatching these enemies, Kain can
pick up their weapon and use it in battle. He can only hold one weapon
at a time and, after an amount of usage, weapons will eventually break.
TO PICK UP A WEAPON:
1. Stand directly over the weapon. When the weapon turns white,
c
press
or strap it behind his shoulder. Once in Combat mode, Kain will pull
out the weapon.
2. If Kain is holding a weapon but stands over another available
weapon, press
up the new weapon.
TO ATTACK WITH A WEAPON:
1. In Combat/Autoface mode, press
with whatever weapon he’s holding. There is no way to attack
with claws while Kain is holding a weapon.
. Kain will pick the weapon up and attach it to his belt
c
to have Kain can drop his current weapon and pick
c
to have Kain attack
TO DRAIN THE BLOOD OF A DEAD ENEMY:
Stand near the fallen enemy. Once the enemy turns red, press
d
and hold
.
12
13
Page 9
DARKGIFTS
In addition to physical superiority, vampires also possess Dark Gifts.
These are their supernatural abilities, with each vampire having unique
powers. At the beginning of the game, much of Kain’s former power has
been weakened during his long hibernation. But he does begin with two
Dark Gifts: Mist form and Fury Power.
Since only vampires possess Dark Gifts, draining their life force allows
Kain to absorb their Dark Gift. As he advances through the game, Kain
will gain five more Dark Gifts.
TO SELECT AND USE A DARK GIFT:
i
1. Press and hold
2. Use the left thumbstick to highlight the Dark Gift you want to use.
3. Release
4. Press bto enable Dark Gift mode.
5. Once a Dark Gift has been enabled, press ato cancel Dark Gift
mode and return to normal gameplay.
i
DARK GIFTS
MIST – Kain has the ability to assume a Mist form and become
nearly invisible. While standing in a low level of mist fog, press
to enter Mist form and sneak up on your enemies from behind.
You can also use Mist form to escape a group of pursuing enemies.
However, if you move Kain in front of an enemy, it will sense Kain
and attack.
To execute a special Stealth Kill in Mist form, sneak up behind
an enemy while in Autoface mode. If Kain is in the right position,
a Skull graphic appears above the enemy's head. Now, press
c
or left thumbstick *+ cto deliver a Stealth Kill. Kain has
two different Stealth Kills for each weapon (including his claws).
Note that Kain will not deliver a Stealth Kill if the Skull graphic is
not visible over the enemy's head.
to bring up the Dark Gift menu.
to return to gameplay.
b
JUMP – Kain can use this to jump great distances. Press bto enter
Jump mode. Translucent after-images of Kain will appear showing
where you can jump to. Use the left thumbstick to move the curser
around. If the cursor turns purple, the jump is possible; red means
that Kain can jump attack an enemy; and white indicates that a
b
jump is not possible. Press
the jump. Use Jump mode when you see a ledge that is too far to
reach by normal means. You can also use Jump for a sneak attack
on an enemy that does not see Kain.
CHARM – All non-aggressive characters can be charmed with this
power. In Charm mode, Kain is able to take complete control
of another character and move him or her around up to a certain
b
distance. Press
to aim the cursor at the character you want to control. Once
a character is selected, press
power to make characters do things Kain himself is unable to do.
TELEKINESIS – Kain can activate certain switches using only his
mind. Press
thumbstick to aim the cursor at what you want to activate. Once
a switch is selected, press
The following three gifts can only be used when a certain percentage
of Kain’s Rage meter is full.
FURY – This allows Kain to perform a stronger and more powerful
attack using claws or weapons. Once Fury has been selected
from the Dark Gift menu, begin blocking enemy attacks until Kain
begins to glow. Then, while still in Autoface mode, press
perform the Fury attack.
BERSERK – This allows Kain to perform a speed attack. Once Berserk
has been selected from the Dark Gift menu and Kain enters Autoface
mode, he will begin to glow. Then, press
attack in Autoface mode.
IMMOLATE – Kain can destroy some enemies without touching them.
The Immolate power, when cast upon an enemy, will cause it to light
on fire. With Immolate selected and the Rage Meter fully powered
up, autoface an enemy and press
to enter Charm mode and use the left thumbstick
b
to enter Telekinesis mode and then use the left
again when you are ready to execute
b
again to charm. Kain can use this
b
again to activate the switch.
b
b
to perform the Berserk
b
to immolate it.
to
14
15
Page 10
USINGOBJ ECTS
FLIPPING SWITCHES
Switches activate doors and many other things. Some switches can be
turned on and off by a lever, some can simply be pressed, and some are
activated by turning a wheel. To activate a switch, stand in front of the
c
switch and press
c
several times to have Kain turn the wheel the correct amount of
times. Remember, not all switches can instantly be activated. Sometimes
you need to do something else before Kain can activate a given switch.
Glyph switches are levers that, when activated, send a glowing green
energy along a Glyph line to make something turn on or off. If you follow
the green energy traveling along the Glyph line, you can trace it to what
the switch has activated.
Some switches are in places that Kain cannot reach. Consider using one
of Kain’s Dark Gifts to activate these switches.
. In the case of wheel switch, you may need to press
OPENING DOORS
Some doors can be opened easily by Kain, without the help of switches.
To find out if a door can be opened, stand in front of it. If the door glows
c
a whitish color, it can be opened. Press
to open the door.
CLIMBING LADDERS
All ladders can be climbed. Use the left thumbstick to maneuver Kain
so that he walks into the front of the ladder. Once Kain grabs onto
*
the ladder, press the left thumbstick
to climb up.
GLYPH BATTERIES
These are egg-shaped Glyph energy containers that can be used for
completing a circuit or blowing something up. Glyph Batteries explode
rather easily and can be moved like blocks.
OBTAINABLE OBJECTS
Besides weapons, Kain can collect other useful objects throughout
the game. The objects are:
LORE CHESTS/COFFERS – These are ancient vampire artifacts that
Kain can collect to increase his own Lore. To open a Lore Chest,
d
stand in front of it and press and hold
VAMPIRE WEAPON POWER-UP CHEST – These increase the
power of whatever weapon Kain is holding. To open a Vampire
Weapon Power-Up Chest, stand in front of it and press and
d
.
hold
NEXUS STONE – Found in the Industrial Quarter level, the Nexus
Stone gives its wearer a special power.
.
MOVEABLE BLOCKS
Some blocks can be moved around to allow Kain access to something
previously unavailable. Stand on one side of a block. If it is moveable,
c
it will turn white. Press and hold
*
thumbstick
and @to move the block backward and forward.
to grab the block, then press the left
16
17
Page 11
DENIZENS
KAIN
This nobleman turned
vampire is seeking to regain
control of the land of
Nosgoth. This is his story ....
SARAFAN LORD
Kain’s most powerful nemesis
is the evil warlord who
controls Nosgoth’s capital
city, Meridian. It was Sarafan
Lord himself who, 200 years
ago, resurrected the Sarafan
armies and defeated Kain.
18
UMAH
This sensuous vampire is a
lieutenant in The Cabal, the
vampire resistance in Meridian.
She acts as both guide and
friend to Kain.
VORADOR
This old “friend” of Kain’s leads
the vampire resistance. Kain
doesn’t completely trust Vorador
and reluctantly accepts his help.
Throughout the quest, Vorador
will offer Kain aid and direction,
sometimes using The Whisper,
a natural ability of vampires
to speak to each other across
great distances.
SEBASTIAN
An old vampire
acquaintance of Kain’s,
Sebastian is now helping
The Sarafan. Seek him out
in the Industrial Quarter.
THE SEER
No one knows the origins
of this mysterious witch
living in the Canyons.
MARCUS
Another of the traitorous
vampires working with The
Sarafan, Marcus can be found
in the Upper City. Beware his
psychic abilities.
19
Page 12
MAGNUS
Being held forever inside the
Eternal Prison, Magnus has
gone mad. Kain must defeat
him before he can escape.
FAUSTUS
The first of the enemy vampires
Kain meets, Faustus dwells in
the Smuggler’s Den.
GUARDS
The basic guards of
The Sarafan attack Kain on sight.
KNIGHTS
Sarafan Knights are a step up on the
food chain from the Sarafan Guards,
being more heavily armored and
outfitted with better weapons.
GLYPH GUARDS
More advanced than regular
Guards, these beings are protected
with armor made of Glyph magic
that alerts them to Kain’s presence.
Kain can never defeat them
in Mist form.
20
BEAST DEMONS
As Kain progresses through his quest, unfriendly supernatural
creatures begin to show up. Curiously, there seems to be
a connection between the visitations of these creatures
and the presence of more Glyph energy!
21
Page 13
PRIMA’S OFFICIAL
STRATEGY GUIDE
Thorough step-by-step
walkthrough for all 11 levels
David Miles
Frank Hickman
David Modiano
Stanislav Baranov
John Lawrie
LEAD DESIGNER
Mike Ellis
DESIGNERS
Bret Robbins
Jeff Gregg
Rolef Conlan
Paul Cazarez
BOSS DESIGNER
Dell Siefert
LEAD ARTIST/ART DIRECTOR
Steve Ross
ARTISTS
Trevor Grimshaw
Charlie Lapp
Meagan Carabetta
Isabelle Lemay
Stephane Gaudette
KAIN ANIMATOR
James Houska
LEAD ANIMATOR
Tyrone Depts
SENIOR ANIMATOR
Tro i
CREDITS
XBOX CONVERSION
Nixxes Software
XBOX PROGRAMMER
Jurjen Katsman
XBOX PRODUCER
Alex Ness
ANIMATORS
Terri Selting
Jeff Wilcox
Chris Stone
CINEMATICS ANIMATORS
Eric Elliott
Jake Hughes
Chris Stone
Colin O’Connor
Spencer Hale
Scott Baker
Conant Fong
SPECIAL EFFECTS
Charlie Lapp
Ross Harris
ADDITIONAL ART
Phroilan Gardner
LEAD ENGINE PROGRAMMER
David Minogue
ENGINE PROGRAMMERS
John Pursey
Marc Hodges
ADDITIONAL PROGRAMMING
Tim Van Klooster
Jurjen Katsman
Dom Regan
Paul Taylor
Davor Mrkoci
Anne-Lise Hassenklover
Andrei Pokrovsky
Meilin Wong
Patrick den Bekker
STORY
Bret Robbins
Steve Ross
SCRIPT
Bret Robbins
Carol Wolf
AUDIO/VISUAL MANAGER
Greg Shaw
MUSIC COMPOSITION &
ADAPTIVE AUDIO PROGRAMMING
Jim Hedges
SAMPLE FLAVORS FROM
PANDORA’S TOOLBOX – Q-UP ARTS
David Torn
SOUND EFFECTS
Mike Peaslee
Greg Shaw
CINEMATIC SOUND
Kurt Harland
Kristoffer Larson
SOUND EFFECT SCRIPTING
Samuel Villanueva
Mike Peaslee
POST PRODUCTION ASSISTANCE
Alex Ness
TEST MANAGER
Billy Mitchell
XBOX LEAD TESTER
Mark Medeiros
TESTERS
Christopher Bruno
Brian Burke
Kip Ernst
Nick Glory
Joseph Greer
Winston Ishigo
Mathew Kutaka
Reid Manchester
Christopher Pappalardo
Joe Quadara
Jacob Rohrer
Gregg Stephens
Benny Ventura
23
Page 14
HERO
Rob Dyer
PRESIDENT
John Kavanagh
IT MANAGER
Brian Venturi
IT GUYS
David Rhea
Andre Rodriguez
Phil Deering
Rob Fitzpatrick
SPECIAL THANKS
Ben Walker
Rita Fovenyessy
Steve "Big D" Goebel
April Schilling
Mike Khoury
Chris Thompson
Jeremy Bredow
Suzanne Cooper Shaw
Kristin Willis
David Watkins
Xander Homan
Riek Apol
Willem Alexander
Queen Beatrix of the Netherlands
EIDOS INTERACTIVE
V.P. OF MARKETING
Paul Baldwin
MARKETING DIRECTOR
Sean Amann
PRODUCT MANAGER
Matt Gorman
PR MANAGER
Michelle Seebach
PR SPECIALIST
Kjell Vistad
WEB MASTER
Kim Pendleton
WEB DESIGNER
Frankie Palmer
VOICE ACTORS
Kain: Simon Templeman
Sarafan Lord: Earl Boen
Umah: Liz Ward-Land
Vorador: Paul Lukather
Sebastian: Nick Jameson
Marcus: Nick Guest
Faustus: Philip Proctor
Magnus: Rodger Bumpass
Janos Audron: René Auberjonois
The Seer: Liz Ward-Land
The Bishop: Al Laurie
The Beast: René Auberjonois
ADDITIONAL VOICES
Al Laurie
BJ Ward
Earl Boen
Frank Welker
Jane Carr
Liz Ward-Land
Nick Guest
Nick Jameson
Paul Lukathor
Philip Proctor
Rodger Bumpass
Simon Templeman
RECORDING DIRECTOR
Gordon Hunt
CASTING DIRECTOR
Kris Zimmerman
MANUAL DESIGN
Carol Ann Hanshaw
SPECIAL THANKS
Rob Dyer
John Kavanaugh
Christian Chatterjee
Michael Minson
Greg Wu
Kevin Gill
Matt Knoles
Renee Pletka
Li Shen
Denny Chiu
Randy Stukes
24
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