Games Microsoft XBOX BLOOD OMEN 2 User Manual

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TM
FPO
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CONTENTS
USING THE XBOX
VIDEO GAME SYSTEM 2
USING THE XBOX
CONTROLLER 3
CONTROLS 4
GAME BASICS 6
IN A WORLD ... 8
HEAD UP DISPLAY 10
KAIN IN ACTION 11
USING WEAPONS 13
DARK GIFTS 14
USING OBJECTS 16
DENIZENS 18
BLOOD OMEN
STRATEGY GUIDE 22
2
CREDITS 23
GAME HELL?
Call the EIDOS Interactive Hint Line
U.S.: 1-900-773-4367
Canada: 1-900-643-4367
Cost of call: $0.99-$1.49/minute
Must be 18 years old or have parent’s permission
Touch-tone phone required
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USING TH E XBOX
USING TH E XBOX
VIDEO GAME SYSTEM
1. Set up your Xbox video game system by following the instructions in the Xbox Instruction Manual.
2. Press the power button and the status indicator light will light up.
3. Press the eject button and the disc tray will open.
4. Place the BLOOD OMEN facing up and close the disc tray.
5. Follow on-screen instructions and refer to this manual for more information about playing BLOOD OMEN
AVOIDING DAMAGE TO THE DISCS OR DISC DRIVE
To avoid damage to discs or the disc drive:
• Insert only Xbox-compatible discs into the disc drive.
• Never use oddly shaped discs, such as star-shaped
or heart-shaped discs.
• Do not leave a disc in the Xbox console for extended periods
when not in use.
• Do not move the Xbox console while the power is on and a disc
is inserted.
• Do not apply labels, stickers, or other foreign objects to discs.
2 disc on the disc tray with the label
2.
CONTROLLER
1. Insert the Xbox Controller into any controller port of the Xbox console. For multiple players, insert additional controllers.
2. Insert any peripherals (for example, Xbox Memory Units) into controller expansion slots as appropriate.
3. Follow on-screen instructions and refer to this manual for more information about using the Xbox Controller
to play BLOOD OMEN
2.
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CONTROLS
L
R
– move KAIN – select DARK GIFT
Directional pad
– select menu item – toggle
$/^
– move camera
g
– start game
– pause / resume
between enemies in Combat mode
right trigger
– autoface (pull and hold)
j
– press and hold to display DARK GIFT menu
i
– not used
d
– BLOOD SUCK (press and hold) – grab enemy in Combat mode – open Lore and Weapon Chests (press and hold)
b
– cancel menu selections / return to previous screen – use DARK GIFT
c
– action*
A
– confirm menu selections – jump
A+ A
– hold second button press in midair to glide
* attack with claws or weapon; attack combos
(multiple taps); pick up weapon; open door; activate switch; grab object
left trigger
– block
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GAME BASICS
STARTING A GAME
1. From the Main Menu, select START
a
GAME and press
2. The game will scan for saved games and check the data on it.
Note: BLOOD OMEN support the Xbox Memory Unit. Games are saved directly to the Xbox video game system’s hard disk.
3. Highlight NEW GAME for a new game or highlight the saved game you want to play and press
4. On the Choose Blocking Type screen, select your preferred blocking controls and press
.
2 does not
a
.
a
to start your game.
SAVING A GAME
As you explore the world of Nosgoth, you will notice ancient symbols on the ground that light up when Kain steps over them. These are called checkpoints. Once Kain activates a checkpoint, you will be able to save all your progress up to that point.
To save a game:
g
1. Press
2. Use the directional pad to select SAVE GAME and press a.
3. Highlight NEW SAVE GAME for a new game or highlight a saved game you want to overwrite and press
to pause the game.
a
.
4. Your saved game will appear. Select EXIT and press ato resume gameplay.
5. To resume a saved game, use the steps in “Starting a Game.” When you resume a saved game, all Kain’s progress is restored up to the last activated checkpoint.
SETTING OPTIONS
Use the Options menu to adjust game settings either before or during play. On the menu, move the directional pad to highlight options and press $/^to change the setting.
To open the Options menu, either select OPTIONS from the Main Menu or press
G
to pause during a game, highlight
a
OPTIONS and press
VIBRATION – Toggle the controller’s vibration function ON or OFF.
BLOCKING – Toggle between ASSISTED and SKILLED blocking
modes. (See page 12 for details.)
SOUND – Adjust the volume level of the game’s sound effects.
MUSIC – Adjust the volume level of the game’s music.
.
*/@
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IN A WORLD ...
My armies are all slain.
My castle lies in ruins.
My enemies have taken everything from me, all my wealth and power.
But they could not kill me.
I still walk the earth, weak but alive.
They have taken everything but the beating of my undead heart.
Now they will learn of fear, these mewing babies who thought they could destroy me.
I shall regain my powers, and I shall come to them in the night.
And my visits shall not be kind.
The story of BLOOD OMEN
LEGACY OF KAIN
the events of LEGACY OF KAIN awakens in a strange city with almost no memory of his former self. Another vampire, Umah, has taken him in and revived him to health after a deadly battle that Kain barely remembers. He is weak, and has lost most of his former powers. Worse still, his weapon, the Soul Reaver, is missing. Umah begins to fill Kain in on the recent past, and pieces of Kain’s shattered memory return.
: BLOOD OMEN™, and several centuries before
2 takes place two hundred years after
: SOUL REAVER™. The vampire Kain
Since the events of LEGACY OF KAIN™: BLOOD OMEN™, Kain had become a commander of an army of vampires bent on ruling the land of Nosgoth. In response to his rise to power, another faction appeared in the land: The Sarafan, a group of militant humans led by a mysterious and powerful figure, the Sarafan Lord. Determined to wipe out the vampire threat, The Sarafan clashed with Kain’s army for years. This war ended with The Sarafan finally triumphant over Kain’s army, and with Kain and the Sarafan Lord locked in mortal combat. The Sarafan Lord won this battle, stripped the Soul Reaver from Kain, and threw him off a cliff to his apparent death.
Umah tells Kain that his body was found and revived, and he has been brought to the capital of Nosgoth, the city of Meridian. Kain has been unconscious for over two hundred years, and in this time, The Sarafan have taken fascist control of most of Nosgoth. Vampires have formed a small resistance, called The Cabal, in Meridian to undermine The Sarafan. It is this resistance that Kain is now a part of. The goal of the resistance is simple: Kill the Sarafan Lord, and The Sarafan will crumble. Because The Sarafan do not know of Kain’s existence, he becomes the perfect agent to find and kill the Sarafan Lord. Kain agrees to help The Cabal for the time being, but he fully intends to follow his
own agenda, and seek revenge however possible ....
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Dark Gift
Indicator
Weapon Icon
Blood Meter/ Life Force
Lore Meter
The Head-Up Display (HUD) appears in the upper left corner of the screen. This is where you can monitor Kain’s current life force, his vampiric Lore, and his Rage Meter.
DARK GIFT INDICATOR – This circular gauge shows which Dark
Gift Kain has currently selected.
BLOOD METER/LIFE FORCE – As Kain takes damage, his blood
decreases and conversely, as Kain drinks blood, his life force increases. When the Blood Meter is empty, Kain dies and restarts at the last activated checkpoint. Please note that blood is constantly being used and the Blood Meter gradually decreases over time.
LORE METER – This vial fills with purple as Kain increases his Lore.
If Kain is able to fill his Lore Meter by collecting magical energy from Coffers and by sucking the blood of his victims, his Blood Meter will increase in size, thus making him stronger.
RAGE METER – This meter fills with blue as Kain’s Rage increases.
Every time Kain blocks an enemy attack, his Rage grows.
WEAPON ICON – This icon shows the weapon Kain is using.
The icon glows red when it is close to breaking.
Rage Meter
KA IN IN ACTIONH EAD UP DISPLAY
When an enemy or non-aggressive character is near, Kain can engage it in battle by entering Combat mode. By autofacing the enemy in Combat mode, Kain can not only strike but move more easily and laterally around enemies, making it possible to dodge blows and swiftly counter-attack.
TO AUTOFACE:
Stand next to an enemy or non-aggressive character and pull and hold the right trigger. As long as you pull and hold the right trigger, Kain will autoface the closest enemy. All the following actions can be performed while autofacing.
TO FACE A DIFFERENT ENEMY:
$/^
Press the directional pad
TO STRIKE AN ENEMY:
1. Press
2. Tap
TO GRAB AN ENEMY:
1. Press
2. Once Kain has the enemy by the throat, pressing
3. Also while grabbing an opponent, pressing
c
to deliver a light attack with Kain’s claws
or with the weapon he’s holding.
c
repeatedly to execute a combination of claw strikes
or weapon attacks.
d
to lunge at the opponent. If the lunge is successful, Kain will grab the enemy and pick it up by its throat. (Note that when an enemy is tired and breathing heavily, it is a perfect opportunity for a grab.)
thumbstick strike attacks while he holds the enemy.
throw the enemy.
*+ c
allows Kain to perform primary and secondary
to toggle between enemies.
c
or left
d
again will make Kain
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USING WEA PONS
TO BLOCK AN ENEMY’S ATTACK:
Note: You can set the BLOCKING option in Options mode. See page 7 for details.
1. If the ASSISTED blocking option is selected, pull and hold the left trigger to block all attacks
2. If the SKILLED blocking option is selected, tap the left trigger to block each attack individually.
3. Some enemies have attacks that cannot be blocked. Watch out for these!
TO QUICKLY SIDESTEP AN ENEMY’S ATTACK:
Press the left thumbstick If this technique is used properly to dodge an attack, the enemy will instantly be vulnerable to a quick claw/weapon strike.
TO HIT AN ENEMY WHILE IT’S DOWN:
Sometimes when an enemy is almost dead it will crawl around on the ground. During this time, Kain can deliver one final blow. Stand close to the enemy and press If he is holding a weapon, he will finish the enemy off with a final stab.
$/^+ a
a
. If Kain is unarmed, he will kick the enemy.
to quickly sidestep left or right.
Throughout the game, Kain will encounter a variety of enemies with a variety of different weapons. After dispatching these enemies, Kain can pick up their weapon and use it in battle. He can only hold one weapon at a time and, after an amount of usage, weapons will eventually break.
TO PICK UP A WEAPON:
1. Stand directly over the weapon. When the weapon turns white,
c
press or strap it behind his shoulder. Once in Combat mode, Kain will pull out the weapon.
2. If Kain is holding a weapon but stands over another available weapon, press up the new weapon.
TO ATTACK WITH A WEAPON:
1. In Combat/Autoface mode, press with whatever weapon he’s holding. There is no way to attack with claws while Kain is holding a weapon.
. Kain will pick the weapon up and attach it to his belt
c
to have Kain can drop his current weapon and pick
c
to have Kain attack
TO DRAIN THE BLOOD OF A DEAD ENEMY:
Stand near the fallen enemy. Once the enemy turns red, press
d
and hold
.
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DARK GIFTS
In addition to physical superiority, vampires also possess Dark Gifts. These are their supernatural abilities, with each vampire having unique powers. At the beginning of the game, much of Kain’s former power has been weakened during his long hibernation. But he does begin with two Dark Gifts: Mist form and Fury Power.
Since only vampires possess Dark Gifts, draining their life force allows Kain to absorb their Dark Gift. As he advances through the game, Kain will gain five more Dark Gifts.
TO SELECT AND USE A DARK GIFT:
i
1. Press and hold
2. Use the left thumbstick to highlight the Dark Gift you want to use.
3. Release
4. Press bto enable Dark Gift mode.
5. Once a Dark Gift has been enabled, press ato cancel Dark Gift mode and return to normal gameplay.
i
DARK GIFTS
MIST – Kain has the ability to assume a Mist form and become
nearly invisible. While standing in a low level of mist fog, press to enter Mist form and sneak up on your enemies from behind. You can also use Mist form to escape a group of pursuing enemies. However, if you move Kain in front of an enemy, it will sense Kain and attack.
To execute a special Stealth Kill in Mist form, sneak up behind an enemy while in Autoface mode. If Kain is in the right position, a Skull graphic appears above the enemy's head. Now, press
c
or left thumbstick *+ cto deliver a Stealth Kill. Kain has two different Stealth Kills for each weapon (including his claws). Note that Kain will not deliver a Stealth Kill if the Skull graphic is not visible over the enemy's head.
to bring up the Dark Gift menu.
to return to gameplay.
b
JUMP – Kain can use this to jump great distances. Press bto enter
Jump mode. Translucent after-images of Kain will appear showing where you can jump to. Use the left thumbstick to move the curser around. If the cursor turns purple, the jump is possible; red means that Kain can jump attack an enemy; and white indicates that a
b
jump is not possible. Press the jump. Use Jump mode when you see a ledge that is too far to reach by normal means. You can also use Jump for a sneak attack on an enemy that does not see Kain.
CHARM – All non-aggressive characters can be charmed with this
power. In Charm mode, Kain is able to take complete control of another character and move him or her around up to a certain
b
distance. Press to aim the cursor at the character you want to control. Once a character is selected, press power to make characters do things Kain himself is unable to do.
TELEKINESIS – Kain can activate certain switches using only his
mind. Press thumbstick to aim the cursor at what you want to activate. Once a switch is selected, press
The following three gifts can only be used when a certain percentage of Kain’s Rage meter is full.
FURY – This allows Kain to perform a stronger and more powerful
attack using claws or weapons. Once Fury has been selected from the Dark Gift menu, begin blocking enemy attacks until Kain begins to glow. Then, while still in Autoface mode, press perform the Fury attack.
BERSERK – This allows Kain to perform a speed attack. Once Berserk
has been selected from the Dark Gift menu and Kain enters Autoface mode, he will begin to glow. Then, press attack in Autoface mode.
IMMOLATE – Kain can destroy some enemies without touching them.
The Immolate power, when cast upon an enemy, will cause it to light on fire. With Immolate selected and the Rage Meter fully powered up, autoface an enemy and press
to enter Charm mode and use the left thumbstick
b
to enter Telekinesis mode and then use the left
again when you are ready to execute
b
again to charm. Kain can use this
b
again to activate the switch.
b
b
to perform the Berserk
b
to immolate it.
to
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USING OBJ ECTS
FLIPPING SWITCHES
Switches activate doors and many other things. Some switches can be turned on and off by a lever, some can simply be pressed, and some are activated by turning a wheel. To activate a switch, stand in front of the
c
switch and press
c
several times to have Kain turn the wheel the correct amount of times. Remember, not all switches can instantly be activated. Sometimes you need to do something else before Kain can activate a given switch.
Glyph switches are levers that, when activated, send a glowing green energy along a Glyph line to make something turn on or off. If you follow the green energy traveling along the Glyph line, you can trace it to what the switch has activated.
Some switches are in places that Kain cannot reach. Consider using one of Kain’s Dark Gifts to activate these switches.
. In the case of wheel switch, you may need to press
OPENING DOORS
Some doors can be opened easily by Kain, without the help of switches. To find out if a door can be opened, stand in front of it. If the door glows
c
a whitish color, it can be opened. Press
to open the door.
CLIMBING LADDERS
All ladders can be climbed. Use the left thumbstick to maneuver Kain so that he walks into the front of the ladder. Once Kain grabs onto
*
the ladder, press the left thumbstick
to climb up.
GLYPH BATTERIES
These are egg-shaped Glyph energy containers that can be used for completing a circuit or blowing something up. Glyph Batteries explode rather easily and can be moved like blocks.
OBTAINABLE OBJECTS
Besides weapons, Kain can collect other useful objects throughout the game. The objects are:
LORE CHESTS/COFFERS – These are ancient vampire artifacts that
Kain can collect to increase his own Lore. To open a Lore Chest,
d
stand in front of it and press and hold
VAMPIRE WEAPON POWER-UP CHEST – These increase the
power of whatever weapon Kain is holding. To open a Vampire Weapon Power-Up Chest, stand in front of it and press and
d
.
hold
NEXUS STONE – Found in the Industrial Quarter level, the Nexus
Stone gives its wearer a special power.
.
MOVEABLE BLOCKS
Some blocks can be moved around to allow Kain access to something previously unavailable. Stand on one side of a block. If it is moveable,
c
it will turn white. Press and hold
*
thumbstick
and @to move the block backward and forward.
to grab the block, then press the left
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DENIZENS
KAIN
This nobleman turned vampire is seeking to regain control of the land of
Nosgoth. This is his story ....
SARAFAN LORD
Kain’s most powerful nemesis is the evil warlord who controls Nosgoth’s capital city, Meridian. It was Sarafan Lord himself who, 200 years ago, resurrected the Sarafan armies and defeated Kain.
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UMAH
This sensuous vampire is a lieutenant in The Cabal, the vampire resistance in Meridian. She acts as both guide and friend to Kain.
VORADOR
This old “friend” of Kain’s leads the vampire resistance. Kain doesn’t completely trust Vorador and reluctantly accepts his help. Throughout the quest, Vorador will offer Kain aid and direction, sometimes using The Whisper, a natural ability of vampires to speak to each other across great distances.
SEBASTIAN
An old vampire acquaintance of Kain’s, Sebastian is now helping The Sarafan. Seek him out in the Industrial Quarter.
THE SEER
No one knows the origins of this mysterious witch living in the Canyons.
MARCUS
Another of the traitorous vampires working with The Sarafan, Marcus can be found in the Upper City. Beware his psychic abilities.
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MAGNUS
Being held forever inside the Eternal Prison, Magnus has gone mad. Kain must defeat him before he can escape.
FAUSTUS
The first of the enemy vampires Kain meets, Faustus dwells in the Smuggler’s Den.
GUARDS
The basic guards of The Sarafan attack Kain on sight.
KNIGHTS
Sarafan Knights are a step up on the food chain from the Sarafan Guards, being more heavily armored and outfitted with better weapons.
GLYPH GUARDS
More advanced than regular Guards, these beings are protected with armor made of Glyph magic that alerts them to Kain’s presence. Kain can never defeat them in Mist form.
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BEAST DEMONS
As Kain progresses through his quest, unfriendly supernatural creatures begin to show up. Curiously, there seems to be a connection between the visitations of these creatures and the presence of more Glyph energy!
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PRIMA’S OFFICIAL
STRATEGY GUIDE
Thorough step-by-step walkthrough for all 11 levels
Combat strategies for
all enemies and
mini-bosses
Detailed
explanation
of the 7 Dark
Gift powers
Cheat codes
and secrets
revealed
Prima Strategy
Guides available
where you buy
guides and games.
© 2002 Crystal Dynamics. Blood
Omen 2, Crystal Dynamics and the
Crystal Dynamics logo are
registered trademarks of Crystal
Dynamics. Crystal Dynamics is a
wholly owned subsidiary of Eidos
Interactive, Inc. Eidos, Eidos
Interactive, and the Eidos
Interactive logo are all
registered trademarks
of Eidos Interactive, Inc. All Rights Reserved.
primagames.com
®
CRYSTAL DYNAMICS
DIRECTOR
Glen A. Schofield
PRODUCER
Sam Newman
LEAD PROGRAMMER
Tom Desmarais
PROGRAMMERS
David Miles Frank Hickman David Modiano Stanislav Baranov John Lawrie
LEAD DESIGNER
Mike Ellis
DESIGNERS
Bret Robbins Jeff Gregg Rolef Conlan Paul Cazarez
BOSS DESIGNER
Dell Siefert
LEAD ARTIST/ART DIRECTOR
Steve Ross
ARTISTS
Trevor Grimshaw Charlie Lapp Meagan Carabetta Isabelle Lemay Stephane Gaudette
KAIN ANIMATOR
James Houska
LEAD ANIMATOR
Tyrone Depts
SENIOR ANIMATOR
Tro i
CREDITS
XBOX CONVERSION
Nixxes Software
XBOX PROGRAMMER
Jurjen Katsman
XBOX PRODUCER
Alex Ness
ANIMATORS
Terri Selting Jeff Wilcox Chris Stone
CINEMATICS ANIMATORS
Eric Elliott Jake Hughes Chris Stone Colin O’Connor Spencer Hale Scott Baker Conant Fong
SPECIAL EFFECTS
Charlie Lapp Ross Harris
ADDITIONAL ART
Phroilan Gardner
LEAD ENGINE PROGRAMMER
David Minogue
ENGINE PROGRAMMERS
John Pursey Marc Hodges
ADDITIONAL PROGRAMMING
Tim Van Klooster Jurjen Katsman Dom Regan Paul Taylor Davor Mrkoci Anne-Lise Hassenklover Andrei Pokrovsky Meilin Wong Patrick den Bekker
STORY
Bret Robbins Steve Ross
SCRIPT
Bret Robbins Carol Wolf
AUDIO/VISUAL MANAGER
Greg Shaw
MUSIC COMPOSITION & ADAPTIVE AUDIO PROGRAMMING
Jim Hedges
SAMPLE FLAVORS FROM PANDORA’S TOOLBOX – Q-UP ARTS
David Torn
SOUND EFFECTS
Mike Peaslee Greg Shaw
CINEMATIC SOUND
Kurt Harland Kristoffer Larson
SOUND EFFECT SCRIPTING
Samuel Villanueva Mike Peaslee
POST PRODUCTION ASSISTANCE
Alex Ness
TEST MANAGER
Billy Mitchell
XBOX LEAD TESTER
Mark Medeiros
TESTERS
Christopher Bruno Brian Burke Kip Ernst Nick Glory Joseph Greer Winston Ishigo Mathew Kutaka Reid Manchester Christopher Pappalardo Joe Quadara Jacob Rohrer Gregg Stephens Benny Ventura
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Page 14
HERO
Rob Dyer
PRESIDENT
John Kavanagh
IT MANAGER
Brian Venturi
IT GUYS
David Rhea Andre Rodriguez Phil Deering Rob Fitzpatrick
SPECIAL THANKS
Ben Walker Rita Fovenyessy Steve "Big D" Goebel April Schilling Mike Khoury Chris Thompson Jeremy Bredow Suzanne Cooper Shaw Kristin Willis David Watkins Xander Homan Riek Apol Willem Alexander Queen Beatrix of the Netherlands
EIDOS INTERACTIVE
V.P. OF MARKETING
Paul Baldwin
MARKETING DIRECTOR
Sean Amann
PRODUCT MANAGER
Matt Gorman
PR MANAGER
Michelle Seebach
PR SPECIALIST
Kjell Vistad
WEB MASTER
Kim Pendleton
WEB DESIGNER
Frankie Palmer
VOICE ACTORS
Kain: Simon Templeman Sarafan Lord: Earl Boen Umah: Liz Ward-Land Vorador: Paul Lukather Sebastian: Nick Jameson Marcus: Nick Guest Faustus: Philip Proctor Magnus: Rodger Bumpass Janos Audron: René Auberjonois The Seer: Liz Ward-Land The Bishop: Al Laurie The Beast: René Auberjonois
ADDITIONAL VOICES
Al Laurie BJ Ward Earl Boen Frank Welker Jane Carr Liz Ward-Land Nick Guest Nick Jameson Paul Lukathor Philip Proctor Rodger Bumpass Simon Templeman
RECORDING DIRECTOR
Gordon Hunt
CASTING DIRECTOR
Kris Zimmerman
MANUAL DESIGN
Carol Ann Hanshaw
SPECIAL THANKS
Rob Dyer John Kavanaugh Christian Chatterjee Michael Minson Greg Wu Kevin Gill Matt Knoles Renee Pletka Li Shen Denny Chiu Randy Stukes
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