A very small percentage of people may experience a seizure when exposed to
certain visual images, including flashing lights or patterns that may appear in
video games. Even people who have no history of seizures or epilepsy may
have an undiagnosed condition that can cause these “photosensitive
epileptic seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness,
altered vision, eye or face twitching, jerking or shaking of arms or legs,
disorientation, confusion, or momentary loss of awareness. Seizures may also
cause loss of consciousness or convulsions that can lead to injury from
falling down or striking nearby objects.
Immediately stop playing and consult a doctor if you experience any of these
symptoms. Parents should watch for or ask their children about the above
symptoms—children and teenagers are more likely than adults to experience
these seizures.
The risk of photosensitive epileptic seizures may be reduced by sitting farther
from the television screen, using a smaller television screen, playing in a
well-lit room, and not playing when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a
doctor before playing.
Other Important Health and Safety Information Other Important Health and Safety Information
Other Important Health and Safety Information The Xbox Instruction
Other Important Health and Safety Information Other Important Health and Safety Information
Manual contains important health and safety information that you should
read and understand before using this software.
Avoid Damage to Your Television
Do not use with certain televisionsDo not use with certain televisions
Do not use with certain televisions
Do not use with certain televisionsDo not use with certain televisions
rear-projection types, can be damaged if any video games, including Xbox
games, are played on them. Static images presented during the normal course
of game play may “burn in” to the screen, causing a permanent shadow of
the static image to appear at all times, even when video games are not being
played. Similar damage may occur from static images created when placing a
video game on hold or pause. Consult your television owner’s manual to
determine if video games can be played safely on your set. If you are unable
to find this information in the owner’s manual, contact your television dealer
or the manufacturer to determine if video games can be played safely on
your set.
Unauthorized copying, reverse engineering, transmission, public
perofrmance, rental, pay for play, or circumvention of copy protection is
strictly prohibited.
..
. Some televisions, especially front- or
..
Contents
of
Eldwyn’s Journal
Using the Xbox Video Game System 2
Using the Xbox Controller 3
I, Eldwyn ... 5
The Realms of Perathia 6
Onscreen Information 8
Inventory Screen 9
What has Come Before ... 10
Prophesy of the Elements 11
Translation of Elemental Symbols 12‘
Characters 14
Combat Primer 16
Axion: the Staff of the Elements 17
Items of Interest 19
Locations of Interest 20
Creatures 23
Credits 27
Warranty 28
Customer Support 29
1
Page 3
Using the Xbox
Video Game System
1. Set up your Xbox™ video game system by following the
instructions in the Xbox Instruction Manual.
2. Press the power button and the status indicator light will
light up.
3. Press the eject button and the disc tray will open.
4. Place the
with the label facing up and close the disc tray.
5. Follow the on-screen instructions and refer to this manual
for more information about playing
PP
erathia.erathia.
P
erathia.
PP
erathia.erathia.
Azurik™:Azurik™:
Azurik™:
Azurik™:Azurik™:
Rise of P Rise of P
Rise of P
Rise of P Rise of P
Disc tray
erathia™erathia™
erathia™ disc on the disc tray
erathia™erathia™
Azurik:Azurik:
Rise of Rise of
Azurik:
Rise of
Azurik:Azurik:
Rise of Rise of
Expansion slot A
Left trigger
Left thumbstick
Using the Xbox Controller
Expansion slot B
White button
Right trigger
Black button
Y button
B button
X button
A button
Controller port 1
Controller port 2
Eject button
Power button
Controller port 4
Controller port 3
AVOIDING DAMAGE TO DISCS OR THE DISC DRIVE
To avoid damage to discs or the disc drive:
• Insert only Xbox-compatible discs into the disc drive.
• Never use oddly shaped discs, such as star-shaped or heartshaped discs.
• Do not leave a disc in the Xbox console for extended
periods when not in use.
• Do not move the Xbox console while the power is on and a
disc is inserted.
• Do not apply labels, stickers, or other foreign objects to
discs.
2
BACK
Directional pad
1. Insert the Xbox Controller into any controller port on the
front of the Xbox console. For multiple players, insert
additional controllers into available controller ports.
2. Insert any expansion devices (for example, Xbox Memory
Units) into controller expansion slots as appropriate.
3. Follow the on-screen instructions and refer to this manual
for more information about using the Xbox Controller to
Azurik:Azurik:
Azurik:
Azurik:Azurik:
Rise of P Rise of P
Rise of P
Rise of P Rise of P
play
button
erathiaerathia
erathia.
erathiaerathia
START
button
Right thumbstick
3
Page 4
Recenter Camera
Activate
Powers
Zoom/
Rotate
Camera
Move Azurik
TT
o o
Activate PActivate P
T
o
Activate P
TT
o o
Activate PActivate P
Pull and hold
left trigger
Press colored
Elemental buttons
Release left
trigger
Inventory
Screen
owersowers
owers
owersowers
Jump/
Swim Up
Game MenuStatus/
Elemental ButtonsElemental Buttons
Elemental Buttons
Elemental ButtonsElemental Buttons
Air
Water
TT
o Deactivate Po Deactivate P
T
o Deactivate P
TT
o Deactivate Po Deactivate P
Pull and release left
trigger once to
deactivate Attack power
Pull and release left
trigger twice to
deactivate Shield power
Roll/
Dodge
Sweep
Attack
Jab Attack/
Swim Down
Action
Move
Camera
Earth
owersowers
owers
owersowers
Fire
I, Eldwyn, Master Lore Guardian and leader of the
guild of Lore Guardians, do hereby set stylus to
parchment and begin what will undoubtedly be my
final journal. I am old. I have no illusions that my
remaining days are few. It is my hope that my
successor will read this journal, preserving the odd
bits of wisdom I have accumulated on our world …
and the worlds beyond.
Most entries herein come from my 150 years of
experience as Lore Master of Perathia. Several items,
however, originate from other Lore Masters and
adventurous travelers who have explored more
exotic and perilous realms. I shall note the
appropriate sources where applicable — and
whether any degree of skepticism should be
allocated to them.
One word of caution as you read: Knowledge is a
dangerous instrument. The old ways and the tools of
the Ancients should never be used lightly. There are
perils and delights that we Perathians were never
meant to fathom. And yet, who but the Lore
Guardians are fit to study and protect our people
from these dangers? Our mission is a double-edged
blade: To understand and yet not be seduced by the
old ways.
I have experienced so many wonders in the world ...
waterfalls of lava, floating castles, ethereal creatures.
Whoever reads my words I wish you as long and
fruitful an existence as I have had. I wish you luck.
Eldwyn
Prime Guardian of Knowledge
and Master Lore Guardian
4
5
Page 5
The Realms of Perathia
Half myth and half rumor, the
Elemental Realms are nearly impossible
for mortals to reach because of the
barriers erected by their guardians.
6
7
Page 6
Onscreen Information
The interface allows you to assess your health and combat
readiness via the onscreen indicators.
Inventory Screen
TT
O O
ACCESS the inventory screen,ACCESS the inventory screen,
T
O
ACCESS the inventory screen,
TT
O O
ACCESS the inventory screen,ACCESS the inventory screen,
BACKBACK
button on the controller button on the controller
BACK
button on the controller
BACKBACK
button on the controller button on the controller
press the press the
press the
press the press the
..
.
..
Do remember that you must
possess at least
power to use a particular
elemental power.
Health
Your health may be replenished with health packs. If your
health is exhausted you will die.
If you have an elemental shield active, the bar next to the
health indicator displays the time or the uses of the shield that
remain—depending on the shield type.
The power in your Staff of the Elements is indicated by four
elemental ammunition bars: red represents Fire, blue Water,
green Earth, and yellow Air. These fuel levels may be
replenished by collecting fuel cells, and the maximum fuel
capacity of the staff may be increased by collecting elemental
gems.
Three levels of increasing elemental power are possible, and
these are noted by the three bubble indicators on each bar. As
you attain each level of power, the bubble indicators for that
element fill.
one level of
Shield Bar
Fuel
Power level
Obsidians ... total number
of obsidians collected
Elemental gems ... total
number of gems collected
Disc fragments - As you collect pieces
of the shattered elemental discs, they
are reassembled here. Each
elemental disc has four pieces.
Elemental powers - If you have the proper elements
activated in your staff, you may toggle the
elemental buttons on the controller and test
various elemental combinations on this screen
or in the training room.
Keys ... those you
have discovered
8
9
Page 7
What has Come Before ...
… my historical account of Perathia collected from the
fragmented historical records discovered and translated over
the last millennia.
Before there was Time, the Ancients set the elements apart
from the void in their own realms. Where there was once
nothing, now were Earth, Air, Water, and Fire. The Ancients then
molded the world from clay, they raised the sky, they drew up
the oceans, they set the sun burning among the stars.
The Ancients then parted the veil of darkness and placed
humans on their world, Perathia. Within the separate Elemental
Realms, the Ancients tasked their servants, the Elemental
Guardians, to watch over the Perathians and allow no harm to
befall them.
But the Ancients began to war among themselves for reasons
we do not understand. In the ensuing chaos, their elemental
servants rose up against their masters. Before the final
cataclysmic battle that destroyed the Ancients, they captured
the souls of the Elemental Guardians and placed each upon a
disc.
The last of the Ancients gave the discs to Selden the Wise for
safekeeping. Selden founded the Lore Guardians a millennium
ago to protect these elemental discs. As long as the Lore
Guardians safeguard the discs, the guardians of the elements
are compelled to fulfill the wishes of the Ancients and protect
Perathia.
Five hundred years ago, however, the disc for the element of
death was lost. Although many strange occurrences have
befallen our people, the full meaning of the loss of the death
disc has yet to be properly interpreted by the Lore Guardians.
Today, we Lore Guardians still watch over the remaining discs
left to us by the Ancients.
Past Lore Guardians have included Life
and Death with the traditional elements.
Prophesy of the Elements
This fragment of text remains one of the few complete
translations we have from ancient times. Some say that Selden
himself wrote it — a warning for all Lore Guardians.
Lamentation and calamity to those who
lose the sacred discs! If gone is Air, then
none shall breathe and noxious vapours
shall foul the land. If gone is Earth, then
fissures shall open and swallow faithful
and heretic alike. If gone is Water, then
the oceans and streams shall turn to
dust. If gone is Fire, then the stars shall
extinguish and all shall grow cold. If
gone is Life, then beast and flower shall
become barren. If gone is Death, then the
shadows shall move of their own accord
and swallow the world.
Although pure conjecture, I believe that
calamity will befall any elemental realm
that has lost a disc. What this means for the
Realm of Death and what eventual effect
this will have on our world, I cannot fathom.
Many Lore Guardians have scoffed at this prophecy because
when the death disc vanished so many years ago ... our world
remained intact. I have my suspicions, however, that we may
yet suffer misfortunes because of the one missing disc. Indeed,
I cannot look too deeply into the shadows without feeling a
chill creep up my spine.
Should any discs ever vanish, I would certainly make every
effort to recover them and replace them in their right place in
the Temple of the Elements!
10
11
Page 8
Translation of Elemental Symbols
In the language of the Ancients, these symbols convey
meaning both literal and abstract. Combinations of these
symbols compose new symbols much the way blue, red, and
yellow can be mixed to produce the secondary colors purple,
orange, and green.
But Be Warned! — The ancient language and its grammar
have never been fully decoded. Haphazard assumptions will
produce translation errors.
EARTHEARTH
EARTH
— Literally, represents stone and metal. A
EARTHEARTH
more subtle translation means “strength and
defense.” The most benign aspect of this symbol
means stability, and at its lowest incarnation it
translates as “crushing doom.” Typical coloration of
this symbol is brown, red, or dull green.
WAWA
TERTER
WA
WAWA
A more abstract translation is “change.” This
symbol’s noblest meaning is purification,
while its lowest aspect represents stagnation.
It is rarely associated with the death symbol in the form of a
whirlpool. Colors associated with this symbol are blue, green,
and gray.
FIREFIRE
FIRE — In the ancient language,
FIREFIRE
represented motion and energy.
In its highest form it represents
the stars, while its lowest aspect
translates as “chaos.” Colors
associated with this symbol are red, orange,
yellow, and black.
TER
— Rivers, lakes, streams, and ocean.
TERTER
AIRAIR
AIR — Represents the sky, and more
AIRAIR
abstractly translates as “that which cannot be
seen.” The highest form of the symbol
means clarity, while its lowest aspect
means violence. Colors associated with
this symbol are blue, yellow, and white.
LIFELIFE
LIFE — Represents light and living plants and
LIFELIFE
animals. Contrary to the beliefs of the
uneducated it does not mean “good.” In its
highest aspect this symbol translates as
“perfection,” and in its lowest form it means
unchecked growth. Colors associated with this
symbol are white and silver.
DEADEA
THTH
DEA
TH — Represents the end of life,
DEADEA
THTH
destruction, and decay. It does not mean
“evil.” In its most benevolent aspect, it means
reclamation. In its most dreaded aspect, it
represents the void. Colors associated with
this symbol are purple, gray, and black.
Combine Water and Earth
to make the acid glyph.
Fire and Water are
steam.
The symbols of Fire and
Air combined
become lightning.
12
13
Page 9
Characters
Here, I attempt to sketch and capture the personalities of my
junior Lore Guardians.
AZURIK
Azurik’s mother, the Lore Guardian Nayfa, undertook a
pilgrimage to the Periphery to learn more of the Elemental
Realms and perished there. Azurik came to the Order following
her death and petitioned to join us. I refused him, fearing that
his recent loss would cloud his ability to focus on scholarly
matters.
Undaunted, Azurik set off for the Periphery, retraced his
mother’s footsteps, and found her body. Using her Lore
Guardian staff, Azurik cremated her worldly shell, releasing her
spirit. He returned to the colony, staff in hand, and I was so
impressed with Azurik’s courage that I made him my
apprentice.
In the last five years, Azurik has learned much. He is a bright
pupil and a quick learner. Although he is primarily a scholar,
Azurik is capable of running long distances, swimming, and
jumping far and high. His fighting prowess with the staff is
formidable and not to be underestimated.
BALTHAZAR
Balthazar’s parents were Lore Guardians and
they taught him well. He is an adequate scholar,
but his true passion is his martial abilities, which
he has honed to a razor’s edge. I find his
fascination with power and combat distressing,
and I can only ponder the origins of his inner
rage. We would all be better suited if he would
divert his physical energies toward more
scholarly pursuits.
I also question if his professed wish to become
Lore Master is not for noble purposes but
rather to satisfy his thirst for power. When I
stare into Balthazar’s eyes I feel a certain
apprehension … the same uneasiness I feel,
in fact, when I stare into the shadows.
I believe the proportion of the nose
in this sketch is incorrect
ELDWYN
I add myself here as an exercise in selfportrait. I am Master Lore Guardian and
have led the guild of Lore Guardians for
the last twenty-five years. I try never to
answer my student’s questions directly
— rather I give them cryptic replies.
The answers that one discovers for
oneself are understood far better
than those that are merely told.
... and unflattering.
14
15
Page 10
Combat Primer
There are two combat maneuvers with the
staff — the jab and the sweep attack.
jab attack is swift and directed.
The
TT
O JABO JAB
,,
T
TT
Press the Press the
Press the
Press the Press the
controller and you will execute acontroller and you will execute a
controller and you will execute a
controller and you will execute acontroller and you will execute a
quick thrust at your enemyquick thrust at your enemy
quick thrust at your enemy
quick thrust at your enemyquick thrust at your enemy
If you perform repeated jabs at the same
enemy, you may execute a short sequence
of attacks that may stun your opponent. You will have the
opportunity to attack several times before your opponent can
recover. But you’ll be vulnerable to attacks from other
opponents.
You can alter the style of this sequence by attacking while
running or jumping or by attacking with an elemental power
(see my next section of notes on the Staff of the Elements).
sweep attack clears a full circle around you. It is
The
somewhat slower than a jab, but it can hit more enemies. You
do not have to be facing your opponent to execute this
maneuver.
TT
T
TT
first face your opponent. first face your opponent.
O JAB
,
first face your opponent.
O JABO JAB
,,
first face your opponent. first face your opponent.
button on thebutton on the
button on the
button on thebutton on the
O PERFORM a sweepO PERFORM a sweep
O PERFORM a sweep
O PERFORM a sweepO PERFORM a sweep
..
.
..
,,
press the press the
,
press the
,,
press the press the
button. button.
button.
button. button.
Axion: the Staff of the Elements
Although we still cannot comprehend many of the tools of the
Ancients, there is one notable exception: Axion, the Staff of the
Elements. This weapon draws upon the power of the Elemental
Realms for a variety of offensive and defensive capabilities.
To defend themselves while exploring the periphery realms, all
Lore Guardians have received combat training from an early
age so they may wield this impressive weapon.
The staff is composed of a solid metal shaft with retractable
recurved axe blades affixed at either end. The metal may be
cold or warm contrary to the ambient temperature. Do these
curious mutable properties originate from the weapon’s direct
link to the elements?
To use this staff’s legendary elemental powers, each power
must first be activated. Scattered throughout the periphery
realms are blazing sigils (images with magical powers) that
trigger this staff’s elemental powers. Apprentice Lore
Guardians, however, may test all the Axion’s capabilities within
the confines of the training room.
Along the weapon’s shaft are several button-like cabochon
jewels. Inside each jewel are the runes for Fire, Water, Air, and
Earth. When a staff’s elemental powers have been activated,
pressing these buttons in any order gives the fighting staff
dazzling elemental properties.
FOR EXAMPLE, pull and hold the left trigger onFOR EXAMPLE, pull and hold the left trigger on
FOR EXAMPLE, pull and hold the left trigger on
FOR EXAMPLE, pull and hold the left trigger onFOR EXAMPLE, pull and hold the left trigger on
the controllerthe controller
the controller
the controllerthe controller
WW
ater button,ater button,
W
ater button,
WW
ater button,ater button,
to activate the to activate the
to activate the
to activate the to activate the
,,
press the Fire button, press the Fire button,
,
press the Fire button,
,,
press the Fire button, press the Fire button,
and then release the left trigger and then release the left trigger
and then release the left trigger
and then release the left trigger and then release the left trigger
Steam bladeSteam blade
Steam blade
Steam bladeSteam blade
..
.
..
then the then the
then the
then the then the
16
There are three levels of increasing elemental
powers. Additional upgrades require
additional elemental activations.
17
Page 11
The Staff of the Elements has defensive
capabilities as well.
FOR EXAMPLE, pull and hold the leftFOR EXAMPLE, pull and hold the left
FOR EXAMPLE, pull and hold the left
FOR EXAMPLE, pull and hold the leftFOR EXAMPLE, pull and hold the left
triggertrigger
,,
trigger
triggertrigger
then release the left trigger to activatethen release the left trigger to activate
then release the left trigger to activate
then release the left trigger to activatethen release the left trigger to activate
the earth armorthe earth armor
the earth armor
the earth armorthe earth armor
around the wielder’around the wielder’
around the wielder’
around the wielder’around the wielder’
physical attacksphysical attacks
physical attacks
physical attacksphysical attacks
These elemental powers, however, require energy.
The wielder must collect elemental fuel cells
scattered throughout the realms.
TO COLLECT a fuel cell, pass over it, and itTO COLLECT a fuel cell, pass over it, and it
TO COLLECT a fuel cell, pass over it, and it
TO COLLECT a fuel cell, pass over it, and itTO COLLECT a fuel cell, pass over it, and it
is automatically added to your elementalis automatically added to your elemental
is automatically added to your elemental
is automatically added to your elementalis automatically added to your elemental
fuel supplyfuel supply
fuel supply
fuel supplyfuel supply
Activating an offensive power does not require any
expenditure of energy. Only when the attack is used on an
enemy is energy consumed. Armor and shields, however, drain
energy when they are activated.
And a final note … Some elements are more effective against
certain opponents. For example, use a lava blade on a creature
of water to inflict more damage. Conversely, some elemental
attacks and defenses are weak against certain creatures. Indeed
— using fire on a fire elemental may heal it!
The Axion may not operate
press the Earth button, press the Earth button,
,
press the Earth button,
,,
press the Earth button, press the Earth button,
..
Stone and steel form Stone and steel form
.
Stone and steel form
..
Stone and steel form Stone and steel form
s body to blocks body to block
s body to block
s body to blocks body to block
..
.
..
..
.
..
properly underwater.
and and
and
and and
Items of Interest
Where these objects are manufactured we do not yet know.
Some say they were left behind from the war between the
Ancients. I favor the theory that they are by-products of the
elemental forces that affect our world.
TO PICK UP any item, walk through it,TO PICK UP any item, walk through it,
TO PICK UP any item, walk through it,
TO PICK UP any item, walk through it,TO PICK UP any item, walk through it,
and it will be added to your inventoryand it will be added to your inventory
and it will be added to your inventory
and it will be added to your inventoryand it will be added to your inventory
..
.
..
HEALTH PACKS
Health packs are fairly common. When picked up,
they automatically replenish your health.
They come in large and small sizes.
ELEMENTAL FUEL CELLS
Fuel cells replenish the powers of the Axion. There are
different fuel cells for each element. A chromatic fuel cell
restores power to all four elements simultaneously. Fuel
cells have been found in small and large sizes.
ELEMENTAL REALM GEMS
Rumors exist of gems found in the Elemental Realms:
fire rubies, water sapphires, earth emeralds, and air
diamonds. When you have collected several of a
particular gem, it is said that the fuel capacity of the
Axion increases.
OBSIDIAN GEMS
Obsidian gems are rare artifacts left by the Ancients
throughout the realms. When enough of these gems have
been accumu-lated, legends say they imbue the collector
with special powers or reveal hidden locations.
KEYS
All keys are placed in keyholders. Each key will
display a hologram of the key lock it matches.
If the correct key is in your
inventory it will open the lock.
18
TT
O USE a keyO USE a key
T
O USE a key
TT
O USE a keyO USE a key
you wish to use it on, and then pressyou wish to use it on, and then press
you wish to use it on, and then press
you wish to use it on, and then pressyou wish to use it on, and then press
the the
Action button on the controllerAction button on the controller
the
Action button on the controller
the the
Action button on the controllerAction button on the controller
,,
stand near the object stand near the object
,
stand near the object
,,
stand near the object stand near the object
..
.
..
19
Page 12
Locations of Interest
Save Platform
Stepping onto this ancient device saves your
current state in the realm. Should you fall during
your quest, you may restart your adventure from
this point
Deluvian Oracle
Approaching one of these curious fountains of light
wakes a mysterious, invisible presence that will
impart useful information to you. Deluvian Oracles
never lie.
Teleporter
Crafted by the ancients, these platforms
transport objects to a matched platform many
leagues distant. In most instances, the
opposite pair of the platforms must be
activated first (by stepping on the platform)
before two-way travel is permitted.
Gold Teleporter
Identical to normal teleporter platforms
except two-way travel is always
activated.
The Temple of the Elements
According to legend, the Ancients
built this edifice. It is a tall, spired
building made of an impregnable
stonelike material. Within we have
found many fragments of the
Ancient’s history in their runic
language. This is where the sacred
elemental discs reside, each
in its own protective holder within
the central chamber.
THE ELEMENTAL REALMS
Half myth and half rumor, the Elemental Realms are nearly
impossible for mortals to reach because of the barriers erected
by their guardians. These reports have been accumulated from
far-ranging travelers and the ancient records. They must be
treated with skepticism.
The Realm of Water
This realm has been described
as tropical lagoons, sandy
beaches, fields of ice, and a
vast churning ocean. It is
said that there is a great
whirlpool in its center.
The Realm of Earth
This realm has regions aboveground
and underground. Above, it is lush
and full of life that thrives in the
rich soil. The underground
region is filled with enormous
machines with scoops, gears,
crushers, and drills.
20
21
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The Realm of Fire
This place has been
described as caverns
with fire and lava, an
atmosphere of smoke,
and huge craters with
magma pulsing within. I
cannot fathom how any
living thing could
survive there.
The Realm of Life
According to the ancient texts, this
realm is suffused with a presence
of pure light—little else is known.
The Realm of Death
No one has ever returned from this
mysterious, perilous place. BEWARE!
The Realm of Air
This realm is composed of
enormous floating cloud
stations. Travel between clouds
is accomplished primarily via a
floating airship.
Creatures
For the Lore Guardians that dare to explore the Elemental
Realms, I have documented the creatures they may encounter.
Most of these accounts come from the ancient texts. They are
certainly incomplete. Some creatures encountered in the
distant realms may appear harmless, but all should be
considered hostile and approached, if at all, with great care.
CREATURES COMMON TO ALL
ELEMENTAL REALMS
Bots
Bots are the minions of the Elemental
Guardians. We believe they perform
mechanical maintenance on the ancient
machines, but they have also been known to
attack intruders.
Elementals
These creatures can be found wherever raw elements are
abundant. Elementals have been reported to have a nearly
invisible female form—all elementals move very fast. When
attacking, they close, strike, and then quickly retreat — only to
repeat this tactic from a different angle.
CREATURES OF THE REALM OF WATER
Barnacle
The barnacle has a conical base and
a retracting tentacle, like a frog
tongue, to suck in nutrient waste. A
barnacle will attack whatever strays
too close to it.
Sleeth
The sleeth is a sleek lizard with powerful legs.
Some accounts say these creatures breathe an
acid spittle.
22
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CREATURES OF THE REALM OF EARTH
Golem
The golem is a lumbering humanoid
with blocky appendages. It is slow
but determined. It will attack
when provoked with powerful
crushing fists. It is resistant to
most attacks.
Rock Shard Monsters
The rock shard monster is a large
humanoid creature composed of rock
boulders. They can lay in wait for prey,
then stand up, unfolding into their
natural giant humanoid form. They
usually appear in groups and attack
collectively.
Very dangerous - try hit-and-run
tactics to wear down the
Norehts
Norehts are gentle herd animals during
the day. At night, however, they sprout
claws, fangs, and spikes, and become
ravenous hunters. When in this state
they will not break off an attack,
fighting until dead.
rock shard monster.
Lavalar
The lavalar lies dormant within a pool of lava
until it perceives a threat. At that point, it
rises up out of the lava and hurls balls of its
own magma toward its enemies.
Fire Drake
The fire drake is a flying dragon-
lizard. It has sharp teeth as
well as spikes running
along its dorsal plane. It
can
breathe fire,
making it
extremely dangerous. It lives
upon high volcanic ridges and flies in
large lazy circles on the heated air currents. It
will pursue if it locks onto a target.
CREATURES OF
THE REALM OF AIR
Shards
Shards have conical bodies and central
fanged mouths. They fly in great numbers
and, although individually weak, they can collectively swarm
over and kill more powerful enemies.
I do not believe these can
be effectively hit with the
staff. Think defense!
CREATURES OF THE REALM OF FIRE
Blaze Sentinel
The sentinel has the upper body of a mechanical man,
while the lower half is aflame. It will attack and pursue
its prey a great distance.
24
Tacula
The tacula has a buoyant gasfilled center, a large fanged
mouth, and tentacles with
hooks for snagging prey. It floats
through the atmosphere searching
for food, rising on thermals. It
possesses a special attack/defense
mechanism — an ink jet.
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Page 15
CREATURES OF THE REALM OF DEATH
Overlord
The overlord is a little goblin creature. It is quick
and nimble. It has long arms and claws. The
overlord will focus on escape rather than battle,
but if provoked or cornered it will fight by
running in quickly and scratching wildly at an
enemy.
Catilisk
The catilisk is a large,
reptilian cat with six legs and four
eyes. It will attempt to camouflage
itself and then attack its prey from
behind. The only warning you may have
is a telltale growl before its strike.
Harvester
The harvester is an insect-like creature
with two large scooping fore-claws and a
pouch on its back. Harvesters will not attack
until several are present.
If you see a harvester,
kill it before
more appear!
Deluvian Stalker
The Deluvian Stalker is a semi-transparent
shadow with glowing red eyes. It tends to
haunt dark areas and is virtually invisible.
Legends tell of these shadow demons firing
“bolts of death.” It may also fade away and
reappear in a random location.
ELEMENTAL GUARDIANS
I include in this section a mere mention of these beings for the
sake of completeness. Certainly, no Lore Guardian has ever had
contact with these wondrous and dangerous entities. And if
they did, they none have survived the encounter!
Credits
Developed by Adrenium Games®, A Division of Amaze Entertainment, Inc.
AdreniumAdrenium
Adrenium: Producer-Director: Stephen Clarke-Willson; Executive Producers:
AdreniumAdrenium
Dan Elenbaas, David Mann; Game System Architect: Jeff Petkau; Graphics
System Architect: Jonathan Mavor; Lead Designer: Matthew Stipes; Design
Architect: Paul Knutzen; Creative Director: Phil Trumbo; Art Director: Clay
Corbisier; Music composed by Jeremy Soule (www.jeremysoule.com); Sound
Design: Drew Cady, Mark Yeend; Test Lead / Associate Producer: Jeff Clinton;
Programming & Development: Jeff Petkau, Jonathan Mavor, William Lott, Josh
Taylor; Game Designers: Paul Knutzen, Dominick Meissner, Matthew Stipes;
Level Designers: Paul Knutzen, Dominick Meissner, Bradley Rebh, Ben Coleman,
Matthew Stipes; Level Artists: Mike Christian, Wes Griswold, Colin Tennery,
Priscilla Prentice, Cory Hamilton, Chance Rowe, Douglas Albright; Character
Artists: Chance Rowe, Mike Christian, Nghia Lam; Character Animation Artists:
Alberto Eufrasio, Edmon Carreon; Cinematics: David Hunt (Director), Jason
Ilano; Special Visual Effects: Bradley Rebh (Staff Effects), Jeremy Tinkey
(Environmental & Cinematic Effects); Interface Artist: Michael Ingrassia;
Concept Artists: Mike Christian, Clay Corbisier, Nghia Lam, Chance Rowe, David
Hunt, Wes Griswold; 3D Environmental Sound Design & Development: Drew
Cady; Test & Production: Jeff Clinton, Allen Freese, Michelle Gingrich, Lars
Grevstad; Additional Cinematic Animation: Alberto Eufrasio, Additional
Cinematic Support: Theron Benson, Seonsuk Oh; Additional 3D Models: Cory
Allen; Additional Concept Art: Stan Gorman, Jarred Holderby; Voice Talent:
Azurik, Eldwyn, Balthazar, Death Guardian, & Male Townspeople: David Scully;
Dialog: Michael Humes, Stephen Clarke-Willson, Matthew Stipes, Clay
Corbisier, Alberto Eufrasio, David Hunt, Jason Ilano; Additional Music Composed
by Julian Soule; Orchestrations: Larry Kenton; Music Performed by the
Musicians of the City of Prague Philharmonic, Adam Klemens, Conductor;
Orchestra Coordination: Audrey DeRoche; Music Mixing Engineer: Steve Smith;
Synth Programming: Soule Media; Additional music equipment provided by
Audio Affects, Los Angeles; Combat Consultant: Shelby Shearer; Storyboards:
Rick Hoberg; Marketing: Curtis Asplund; Promotional Trailers: Phil Trumbo
(Director), Eric Gingrich (Editor), Stephen Clarke-Willson (Prototypes &
Camera); Network & System Support: Mike Dean (Manager), Aaron Rice, Kevin
Burdick
MicrosoftMicrosoft
Microsoft
MicrosoftMicrosoft
Designer: Matthew Stipes; Product Marketing Lead: Eric Duehring; Test
Manager: Harold Ryan; Test Lead: Tim Duzmal; Test Engineers: Morgan Akers,
Lester Bloom, Brad Catlin, Ron Mallery, Peter Stephens, Marty Wright; User
Experience Lead: Eric Nylund; User Experience Editors: Dana Fos, Caitlin
Sullivan; Print Layout & Design: Chris Lassen; Usability Lead: Michael Medlock;
Usability Specialist: Jerome Hagen; Localization Program Manager: Lief
Thompson; International Localization Program Manager: Peter Fitzpatrick;
Documentation Coordinator: Fionnuala Keegan; Lead Localization Engineer:
Cosmo Greco; Lead Localization Tester: John O’Sullivan; Localization Tester: John
Pritchard; Localization Audio Engineers: Jason Shirley, Steve Bolton; KKX
Localization Producer/Product Planner: Shigeru Okada, Producer/Product
Planner: Hiroyuki Tamura, Producer/Product Planner: Tom Nakatsubo, Producer/
Product Planner: Monika Hudgins, Producer: Jonah M Nagai; Xbox Support Lead
Support Engineer: Craig Stum
: :
: Studio Manager: Russell Sanchez; Group Program Manager & Lead
: :
26
27
Page 16
Limited Warranty For Your Copy of
Xbox Game Software (“Game”)
Acquired in the United States or Canada
WW
arrantyarranty
W
arranty. Microsoft Corporation (“Microsoft”) warrants to you, the original
WW
arrantyarranty
purchaser of the Game, that this Game will perform substantially as described
in the accompanying manual for a period of 90 days from the date of first
purchase. If you discover a problem with the Game covered by this warranty
within the 90 day period, your retailer will repair or replace the Game at its
option, free of charge, according to the process identified below. This limited
warranty: (a) does not apply if the Game is used in a business or for a
commercial purpose; and (b) is void if any difficulties with the Game are
related to accident, abuse, virus or misapplication.
Returns within 90 day periodReturns within 90 day period
Returns within 90 day period. Warranty claims should be made to your
Returns within 90 day periodReturns within 90 day period
retailer. Return the Game to your retailer along with a copy of the original sales
receipt and an explanation of the difficulty you are experiencing with the
Game. At its option, the retailer will either repair or replace the Game. Any
replacement Game will be warranted for the remainder of the original warranty
period or 30 days from receipt, whichever is longer. If for any reason the Game
cannot be repaired or replaced, you will be entitled to receive your direct (but
no other) damages incurred in reasonable reliance but only up to the amount
of the price you paid for the Game. The foregoing (repair, replacement or
limited damages) is your exclusive remedy.
LimitationsLimitations
Limitations. This limited warranty is in place of all other express or statutory
LimitationsLimitations
warranties, conditions or duties and no others of any nature are made or shall
be binding on Microsoft, its retailers or suppliers. Any implied warranties
applicable to this Game or the media in which it is contained are limited to the
90 day period described above. TO THE FULL EXTENT ALLOWED BY LAW,
NEITHER MICROSOFT, ITS RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY
SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES
ARISING FROM THE POSSESSION, USE OR MALFUNCTION OF THIS GAME. THE
FOREGOING APPLIES EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL PURPOSE.
Some states/jurisdictions do not allow limitations as to how long an implied
warranty lasts and/or exclusions or limitations of incidental or consequential
damages so the above limitations and/or exclusions of liability may not apply
to you. This limited warranty gives you specific rights, and you may also have
other rights that vary from state/jurisdiction to state/jurisdiction.
For questions regarding this warranty contact your retailer or Microsoft at:
Xbox Product Registration
Microsoft Corporation
One Microsoft Way
Redmond, WA 98052-9953 USA
In the U.S. or Canada, call 1-800-4MY-XBOX. TTY users: 1-866-740-XBOX
Get an Edge on the Game!
Xbox Xbox
Automated Game Automated Game
Xbox
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Xbox Xbox
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••
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Note:Note:
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For more information, visit us on the Web at: www.xbox.com
Original music composed by Jeremy Soule, www.musicfortheplanet.com
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