Games Microsoft XBOX INSIDE PITCH 2003 User Manual

2.65 Mb

Hitting & Running

Pull to have all runners steal or advance

Tap to lead off

Move for precision batting

Press to display Pause Menu

Pull to return all runners to previous base

Tap to reduce lead

Press to bunt

Press to swing

Press to power swing


Fielding & Pitching

Pull to switch

Press A,B,

active fielder

X, orYto


make pitch



Move to




active fielder


Move to make a throw (Right to first base, Up to second base, Left to third base, and Down to home plate), or click to throw to cutoff man; move while pulling Left trigger for pickoffs

0403 Part No. X08-66616

online enabled




A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that

can cause these “photosensitive epileptic seizures” while watching video games.

These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.

Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—childrenand teenagers are more likely than adults to experience these seizures.

The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-litroom, and not playing when you are drowsy

or fatigued.

If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.

Other Important Health and Safety Information The Xbox Instruction Manual contains important health and safety information that you should read and understand before using this software.


Do not use with certain televisions. Some televisions, especially frontor rear-projection types, can be damaged if any video games, including Xbox games, are played on them. Static images presented during the normal course of game play may “burn in” to the screen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner’s manual to determine if video games can be played safely on your set. If you are unable to find this information in the owner’s manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set.


Introducing Nomar >

> >

> > > > > > > > > > > > > > > > > > > > > >

> > > > > > >






Main Menu > > > > > >

> >

> >

> > > > > > > > > > > > > > > > > > > > > >

> > > > > > >






A quick overview of what Inside Pitch has to offer







Batter Up! Quick Start > > > > > > > > > > > > > > > > > > > > >

> > > > > > >






Get right into a game and learn the basics of the HUD







Xbox Controls > > > >

> >

> > > > > > > > > > > > > > > > > > > > > > > >

> > > > > > >






Pitching Coach > > >

> > > > > > > > > > > > > > > > > > > > > > > > > >

> > > > > > > >

> >



Get tips on pitch types, variations, control, pitchouts, pickoffs,






and more










Hitting Coach > > > >

> >

> >

> > > > > > > > > > > > > > > > > > > > > >

> > > > > > >




> 10

Learn the finer points of bat control, bunting, situational hitting,





power hitting, using a pinch hitter, and more







Base Coach > > > > > >

> >

> >

> > > > > > > > > > > > > > > > > > > > > >

> > > > > > >






Get up to speed with base stealing, hit & run, tagging up, and more



Fielding Coach > > >

> >

> >

> > > > > > > > > > > > > > > > > > > > > >

> > > > > > >




> 14

Get the lowdown on catching, throwing, defensive alignments and




strategies, and more









Team Manager > > >

> >

> >

> > > > > > > > > > > > > > > > > > > > > >

> > > > > > >




> 16

Create lineups, change your roster, make trades, set pitching rotations, make a call to the bullpen, learn to use Pause Menu options, save, exit, and so on

Seasons & Playoffs > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >21

Create a season (full or abbreviated), and then lead your team into the postseason

Special Features > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >23

Host or replay an All-StarGame®or Home Run Derby™, take on Championship Challenges, or rip your own soundtrack

Xbox Live & System Link > > > > > > > > > > > > > > > > > > > > > > > > > > > > >26

It’s a whole new ball game when you play online using the Xbox Live™ service, or connect to other Xbox consoles with System Link

Create/Train Player > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >29

Develop a prospect using Training Tracks and turn him into a Major League®superstar!

Credits > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >31

Warranty > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >32

Customer Support> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >33




Nomar Garciaparra, the star shortstop of the Boston Red Sox®, is one of the most talented and popular players in Major League Baseball®. He was a member of the 1992 U.S. Olympic Baseball Team, earned Rookie of the Year honors in 1997 (only the sixth unanimous selection ever), was the MVPrunner-upin 1998, American League™ batting champion in 1999 and 2000, and is afour-timeAll-Star.


Being part of the Inside Pitch team has been a great experience and I’m proud to endorse this game. And while I don’t know how to write code or create graphics, I know baseball. Throughout this manual you’ll find gameplay tips and observations (“Nomar Says”), as well as answers to questions (“Ask

Nomar”) that I hope will help you become an All-Starplayer. Thanks for choosing our

game ... and let’s play ball!



menu main

The Main Menu appears each time you start the game and offers a variety of great options:

Single Game: Play a standard oneortwo-playergame.

Season: Create and play in a customized season.

Playoffs: Go straight to the postseason and customize the playoff teams and format.

Network Play: Compete against players anywhere in the world using XboxLive or System Link.

Home Run Derby: Put your top sluggers to the test in the most exciting competition ofAll-StarWeekend.

Championship Challenges: Replay classic moments in historic games from the 2002 baseball season.

Create/Train Player: Create your own prospect and then turn him into a ballplayer using Training Tracks.

Tutorials: Learn to hit in Fenway Park™, play the field at Shea Stadium, or toe the rubber in the Hubert H. Humphrey Metrodome!

Team Manager: Create lineups, make trades, and upgrade your roster for a run at a World Championship!

Options: Customize settings, sounds, music, and so on.



quick start


Can’t wait to throw out the first pitch? No problem. Enter your name (to create your profile), select teams, a ballpark, and controllers, and you’ll be on the field in less than a minute!

To quick start (Single Game mode)

1.From the Main Menu, select Single Game.

2.From the Team Select screen, use the Left thumbstick to select a Visiting Team and a HomeTeam, and then pressA.


My favorite team changed its lineup during the offseason. How can I get it updated?

The teams’ rosters, batting orders, and number one starting pitchers are accurate as of Spring Training™ 2003, but personnel moves are a big part of the game, so Inside Pitch makes it

easy to update your team’s roster, or even make trades. Find out how from the “Team Manager.” Rosters can also be updated via Xbox Live™.

3.From the Single Game Setup screen, select a Stadium and other gameplay options. Up and/or Down Arrow icons indicate that you can scroll up/down to view additional options. When you’re done, press A.

4.From the Controller Select screen, assign the Xbox controller(s).

5.When you’re finished,

press Aand you’re ready to play!


Single Games are like exhibition games: fast, easy, and played just for fun. The displayed stats are from the 2002 season, and won’t change as you play. For a more in-depthexperience, create and play a Season.


The Batting View is the primary in-gamescreen. You can choose from several batting views when selecting options prior to starting a Single Game.

Base Runner




















































































Visiting Team




























































































































Strikes, Outs















Home Team















Pitcher Name,


















































Earned Run Avg.
































































































Pitch Speed



















Stamina Bar




































Pitch Selection













































































Best Pitch


























































Position, Name,































Batting Average
















start quick





Left Trigger l


r Right Trigger



b Black






b White




Start >



Left Thumbstick L

Right Thumbstick R







Swing the Bat



Precision Batting



Position Batter in Batter’s Box


Bunt Attempt



Base Running



Lead Off All Runners



All Runners Steal/Advance


Advance Runner to a Specific Base (Up for


second, Left for third, and Down for home)

Reduce Lead Off for All Runners


All Runners Return to Previous Base


Return Runner to a Specific Base (Up for


second, Left for third, and Down for home)

Stop All Runners




Pitch Selection

Select the Fastball


Select the Second Pitch (if available)


Select the Third Pitch (if available)


Select the Fourth Pitch (if available)


NOTE: Pitches designated with a star next to the button denote the pitcher’s most effective pitch.

Pickoff Throw to a Base (Right for first, Up


for second, Left for third)*



Move Fielder


Throw Ball to a Base (Right for first, Up for


second, Left for third, Down for home; click

the Right thumbstick for the cutoff man)*


Dive for a Ball in the Air or Directly Above the


Fielder (fielders automatically dive or leap in

the direction of the ball)



Change Fielder (if you do not have the ball; if


you have the ball, you cannot change fielders)

Pause Menu


Enter/Exit Pause Menu


Move Highlight within Pause Menu


Move Highlight within Pause Menu


*You can set alternate throwing controls from the Pause Menu.






Each pitcher has up to four types of pitches, which correspond to the A,B,X, and/orYbuttons. After selecting a pitch type, press theD-padto aim the throw, and then pressA

to try to make it a strike, Bto keep it off the plate, orX for a pitchout (which the hitter cannot make contact with). These and other pitching options are listed in thePost-PitchSelection table.


What does it mean if there’s a star next to one of a pitcher’s pitch selection buttons?

It means that’s his best, most effective pitch.





Attempt to Throw a Strike


Attempt to Throw a Strike to a Selected



Attempt to Throw a Ball


Attempt to Throw a Ball to a Selected Location


Pickoff Throw to a Base (while pulling


Left trigger move Right thumbstick Right to

first, Up to second, Left to third)*




Intentional Walk


Brushback Pitch


*Or, while pulling Left trigger, press B(first base),Y(second base), orX(third base).


Pitching accuracy depends on the pitcher’s rating, overall accuracy, and current stamina, as well as where he’s trying to throw.


As in the real game, pitchers are not machines. The Pitcher Stamina Bar displays how the pitcher is holding up: green means he’s at full strength; yellow indicates that he’s starting to tire and may not have as much snap on his curve or juice on his fastball; red shows that the pitcher is tired (and

very hittable!).


Inducing Ground Balls/Fly Balls: No secret here— it’s just like in the actual game: batters tend to hit under high pitches (creating pop-ups and fly balls), and on top of low pitches (causing ground balls).

Pitch Sequence: Batters usually anticipate a fastball when they’re ahead in the count(2-0,3-1,and so on) and the pitcher needs to throw a strike. Conversely, batters expect a ball thrown out of the strike zone if the pitcher is ahead in the count. Another way to keep a hitter off balance is by throwing a different first pitch each time you face him.

Hitters’ Strengths/Weaknesses: Most Big League pitchers keep a “diary” on each hitter—over time, this helps them figure out which pitches, locations, and pitch sequences are most effective against that player.






Anyone can press Ato swing the bat, but great hitters learn pitch recognition, bat control, and how to make solid contact.


The first rule of hitting is, “Don’t swing unless it’s a strike.” Curves, sliders, and splitters that look like strikes at first will usually end up out of the strike zone, or may look like balls (especially if they’re coming in high) and end up strikes.


Any tips on guessing what the pitcher’s gonna throw?

If you’re ahead in the count, you’ll probably get something over the plate; if you’re behind, hope for something hittable. Another

tactic is to wait for a particular pitch. If you’re looking for a fastball and see junk, you might let the breaking ball go and look for heat on the next pitch. All

pitchers have a best pitch (the button with a star next to it)— expect it whenever the pitcher is in a jam.


To try to pull the ball, hit the other way, or slap one through the infield, press the D-padto adjust the bat position as you pressAto swing.


“Sacrifice” to advance base runners or try to bunt for a base hit by pressing and holding Y.


Moving in the Batter’s Box: Before each pitch, press theD-padto move the hitter within the batter’s box.

Hitting for Power: Pressbto take a big cut. Your odds of popping up and striking out are higher, but, hey, what’s more satisfying than crushing the long ball?

Situational Hitting: Sacrifice flys/bunts, hit & runs, opposite field hitting, and so on, are referred to assituational hitting. Develop these skills using the Create/Train Player feature in the Situational Hitting Training Track.

Exploiting Pitcher Fatigue: Keep an eye on the Pitcher Stamina Bar: if it’s yellow, the pitcher is getting tired; if it’s red, the pitcher is throwing meatballs.


A pinch hitter comes off the bench to replace another player in the batting order. Most commonly, pinch hitters are used to bat for weak-hittingpitchers (if the DH Rule is not in effect) when it’s more important to try to generate some offense than keep the current pitcher in the game. Pinch hitters are also

used to create favorable matchups, such as a left-handedhitter against aright-handedpitcher, or a power hitter against a power pitcher.

To use a pinch hitter

1.When the player you want to pinch-hitfor is next in the lineup, press START.

2.From the Pause Menu, select (Your Team’s) Lineup.

3.From the Lineup screen, select a player to pinch-hit,and

then press A. The pinch hitter takes the previous player’s place both in the batting orderand in the field. For this reason, afterpinch-hittingfor a pitcher, you’ll need to replace the pinch hitter with a relief pitcher.







Hitters automatically run to first base, but after that, you take control. Pull the Left trigger to send all runners to the next base, Right trigger to return all runners to their previous bases, both triggers to freeze the runners. For an individual runner, pressXto advance (orBto return) and then press theD-padin the direction of the desired base (Up for second base, Left for third base, Down for home).


Base runners can lead off base before each pitch by pulling the Left trigger, or by pressing Xand theD-pad.


Unless you’re about to attempt a steal, don’t risk getting picked off by taking too big a lead! If a pitcher catches you too far off the bag, your only hope will be to break for the next base ... and you better hope your runner is really fast or getsreally lucky!


Steal bases by using the same commands as running the bases. To execute a double steal with runners on first and third, press Xand then press theD-padUp (to send the runner from first base); when the catcher throws to second base, pressX and then press theD-padDown (to send the runner home from third base).


After a fly ball out, runners can tag up and try to advance to the next base using the same controls used for running the bases. A runner must stay on the original base—untilthe catch ismade—beforetrying to advance to the next base.


Player Speed: Runners safely on base appear asblack dots in the Base Runner Display. When off base, the dots are colored and indicate players’ speed—green is fast,yellow is average,red is the slowest.

Smart Baserunning: When a ball is hit, runners should start moving toward the next base. If the ball has a chance of being caught, advance the runners only to the point where they can still safely beat the throw back to the base. If the ball falls in for a base hit, the runners will have a head start.

Aggressive Baserunning: The element of surprise may be enough to get you that extra base, so don’t be afraid to challenge slow fielders or outfielders’ arms.

Hit & Run: In a hit & run, runners take off with the pitch and trust the batter to make

contact with the ball. If the batter whiffs, a runner could get thrown out easily by the catcher. And if the batter lines out, it’s a sure double play. But a well-executedhit & run gives runners a head start, helping to avoid double plays, putting runners in scoring position, and

maybe even getting a runner home from first base

on an extra base hit.






When a ball enters the field of play, the view switches and a yellow target indicates the ball’s destination. For ground balls, the ball’s shadow is the best indicator of speed and direction.


The player in the best position to field the ball is automatically activated and highlighted with a red circle (his name also appears). You can change the activefielder—aslong as he isn’t holding theball—bypulling the Left or Right trigger.


Move the Right thumbstick to throw to a base: Right (to first base), Up (to second), Left (to third), or Down (to home), or click the Right thumbstick to throw to the cutoff man. Move the Right thumbstick while pulling the Left trigger for pickoffs.


What’s the purpose of the cutoff man?

If an outfielder makes a play deep in the outfield and the ball needs to get thrown back in quickly, the infielder closest to the outfielder—thecutoffman—willcome out to catch the outfielder’s throw and then relay it. This will get the ball where it needs to be much faster (and more accurately) than if the outfielder tried to make the long throw himself.


Some plays are only made if you sacrifice your body! For a diving stop or leap at the wall, make sure the correct fielder is activated, time your move, and then press A. To jump straight up, don’t use the directional controls.


In some situations, you may want to use special defensive alignments such as these:

Infield/Outfield Shift: Move the infielders to crowd the left or right side of the infield.

Infield Deep: Move the infieldersback—oftenused in conjunction with Outfield Deep.

Infield In: Move the infielders in to try to prevent a runner from scoring from third base on a ground ball.

Infield Double Play Depth: With a runner on third base, keep the infielders back to try and turn a double play.

Charge Bunts: Move the third baseman and first baseman closer to home plate (to give them a head start in case of a bunt), and move the shortstop left and the second baseman right (to cover more area).

Guard Lines: Move the third baseman and first baseman close to the foul lines to prevent extra base hits.

Outfield Deep: Play deep against power hitters.

Outfield In: Move the outfielders closer to the infield. Used with weaker hitters, or to guard against bloop hits.

To change the defensive positioning

1.During a game, press START.

2.From the Pause Menu, select Defensive Positioning.

3.From the Defensive Positioning screen, select a new alignment.

4.When you’re finished, press STARTto return to the game.






As your team’s manager, you’re responsible for creating lineups and pitching rotations, as well as controlling the team roster, making trades, and so on.


You can pencil in four different default batting lineups (DH Rule on or off, and facing a leftor right-handedpitcher). To set up the default lineups, select Team Manager from the Main Menu, and then Lineups. Pull the Left or Right trigger to cycle through the four lineups.


I think the Designated Hitter Rule should be banned. Can I get rid of it while

I’m playing?

It’s totally up to you! When choosing game options, highlight DHRule, and then select On, Off, or MLB

Rules (to use the DH Rule in all games played in American League parks). Briefly, the DH Rule allows a

designated hitter to hit in place of the pitcher in the batting order. Using a DH will give you more offensive production, but you also

lose the strategic decisionmaking involving weakhitting pitchers and clutch pinch-hitting.


On the Lineup screen, press Ato select a player, highlight another player (starter or bench), and then pressAagain to swap the two players. When you leave the screen, all changes are saved.


For Single Games, each team’s ace pitcher is automatically selected to start. Choosing a starting rotation isn’t necessary until you play a Season.


Press STARTduring a game to display the Pause Menu.

Home Team/Visiting Team Lineup: Make substitutions.

Bullpen: Bring in a relief pitcher.

Select Controller: Assign an Xbox controller.

Defensive Positioning: Change your fielder alignments.

Pitching/Batting Camera: Change the camera view.

Throwing Controls: ActivateD-pad+AorA,B,X,Y for throwing controls (Right thumbstick isalways active).

Audio Settings: Set volume of PA, music, sound, and f/x.

Quit: End the current game.






Is your starting pitcher getting tired? Facing a certain batter or situation and want someone else on the mound? All you need to do is make a call to the bullpen.

To change pitchers

1.During the game, press START.

2.From the Pause Menu, select Bullpen.

3.From the Bullpen screen, move the Left thumbstick to highlight a pitcher. His stats and pitches are displayed.

4.To start warming up a pitcher, press X.

5.To send the highlighted pitcher into the game, press A.


If the Relief Pitcher option isn’t set to Always Warm, you’ll need to give your relievers time to warm up or they’re likely to get pounded.


Single games cannot be saved. Seasons are automatically updated and saved each time you exit the Season. You can maintain up to three unique Seasons.


To exit a game, press START, select Quit from the Pause Menu, and then Yes. To exit Inside Pitch, turn off your Xbox console.


My favorite team has lousy stats. Are we doomed to keep getting spanked by the high payroll teams, or can I turn these chumps into winners?

There’s nothing you can do about their stats, but you can upgrade your team via good trades and the Create/Train Player feature, which lets you develop prospects and add talented rookies to your team.


All trades are straight across, involving an equal number of players from each team. You make the initial offer, the other team’s GM will either accept or reject the trade. To keep your roster current with the MLB™ team, you can override a rejected trade.


My favorite team buys all the best players. Can I do the same?

You can’t buy players, but you can try to trade up. As long as your team has 15 position players and 10 pitchers, you can go nuts. And you don’t have to worry about revenue sharing!

To make a trade

1.From the Main Menu, select Team Manager, and then Trades.

2.In your team’s roster, highlight a player you want to trade,

and then press A. Repeat for multiplayer trades.

3.Pull the Left or Right trigger until the team you want to trade with appears.

4.Highlight a player you want to trade

for, and then press A. Repeat for multiplayer trades.

5.The players to be traded are displayed at the bottom of the screen. There must be an equal number from each

team! Press Yto offer the trade. Unfair trades will usually be rejected, but you have the option to override.






Inside Pitch has a cool feature for fans who love the wheeling and dealing that goes on every year around the trade deadline. Teams that are out of playoff contention may offer to trade their star players to contenders (such as your team, hopefully!). Pulling the trigger on a blockbuster deal can make all the difference in the stretch run to the playoffs.


You can use the Create/Train Player feature to create a new player and then put him on your team using the Trade function.

To add a created player to a team

1.From the Main Menu, select Team Manager, and then Trades.

2.When you create a new player, he is saved in your profile. Pull the Left

or Right trigger until the created player’s profile is displayed, and then select him.

3.Follow the steps to trade one of the players on your team roster (who will be released to the free agent list) for the created player.


For baseball purists, the 162-gameseason is a vital element of the game. No other sport puts such emphasis on the long haul or the importance of statistical trends, multigame series, and winning streaks. Winning or losing a single game is less important than, say, taking three of four on the opposing team’s home turf. Of course, 162 games is a hefty schedule, which is whyInside Pitch allows you to create abbreviated seasons of varying lengths.

Seasons, which can be played by up to four players, capture the full Major League experience, complete with trades, injuries, roster changes, player releases/pickups, the All-StarGame, and a full postseason.

To start a season

1.From the Main Menu, select Season, and then Season 1.

2.From the Season Setup screen, select season options, and then press A.

3.Select a Team, press A, specify a profile, and then pressAagain. Repeat to add other teams.

4.When you’re finished, press Xto start the season.

To play a season game

1.From the Main Menu, select Season, and then a Season.

2.From the Season Center screen, select Today’s Games, and then press A.

3.Choose a date when your team has a game scheduled, select your team, and then press A.

4.Under Sim Game, select All, and then press A.

5.Press Aagain. Under Play Game, select Yes, and then pressA.

6.Select controllers and lineups and you’re ready to play!






Difficulty: Set the level of difficulty (AAA, MLB,All-Star).

Innings: Set the length of games to be from1to 9 innings.

Season Length: Play15, 29, 81, or all162 games.

Playoff Length: (1-1-1,1-1-3,3-3-5,5-7-7)The postseason consists of three rounds: Semis, League

Championship Series (LCS), and the World Series®.

A 1-1-1format is a single game in each round;5-7-7is the Major League format, the first round is best of five (the first team to win three games advances); and the LCS and World Series are best of seven.

DH Rule: Turn On to have designated hitters bat for the pitchers. Turn Off to have pitchers bat for themselves. In MLB rules, the DH is used when games are played in American League parks, but never in National League™ parks.

Errors: Add the human element by allowing errors, and track error stats.

Injuries: Dealing with injuries over the course of a season will test your managerial talents.

Player Fatigue: Allow pitchers to get tired, placing more importance on how you use your bullpen.

Relief Pitchers: With this option, pitchers who enter the game without warming up first will have poor control, speed, and ball movement.

Draft: Delete all team rosters and conduct afull-scale,expansion-styledraft to restock each roster with 15 position players and 10 pitchers. Created players are excluded from the draft, though they may be added to rosters later.

Pitching View: Select a view from behind the pitcher.

Batting View: Select one of various views from the catcher’s perspective.



Select this option from the Main Menu and put yourself right into the middle of some of the most thrilling moments of the 2002 season, including:

Derek Lowe’s No-Hitter: Take over for Derek and try to complete the final three innings of his historicno-hitter.

Shawn Green’s Total Base Explosion: Try to tie or break Shawn Green’s record of19 total bases in

a single game.

2002 All-Star Game: Try to score in the bottom of the 11th inning to avoid the infamous tie game.


Championship Challenges allow you to earn special points you can use to upgrade the skills of a player created using the Create/Train Player feature.


Midway through each full season you play, Inside Pitch hosts anAll-StarGame featuring the most popular players with the best stats from that particular season. The game appears automatically on your season schedule and cannot be customized.


AL All-Starsand NLAll-Starsare two teams available from the Team Select screen and feature the 2002All-Stars.These rosters cannot be changed.

To play with the All-Stars

1.From the Main Menu, select Single Game.

2.Select NL and AL All-Stars,and then pressA.

3.The default stadium is All-Star2003, a special edition of Comiskey Park (site of the 2003All-StarGame). Follow the usual steps to set up a Single Game.






The Home Run Derby is always a highlight of All-StarWeekend.

To play the Home Run Derby

1.From the Main Menu, select HomeRun Derby.

2.On the Home Run Derby screen, four National League players and four American League players from the 2002 Home Run Derby are preselected, but you can choose any four players from each league to compete. When the lineups are set, press X.

3.From the Home Run Setup screen, select your options for the Home Run Derby, and then press A.

4.From the Controller Select screen, select your profile(s) or allow the CPU to control the player(s). When you’re done, press A.

5.Get ready for some long ball fireworks!


Inside Pitch features a selection of great music tracks that play randomly while you’re in the game. You can also create your own unique game soundtrack by importing your own music.


For instructions on importing your own music to the Xbox console, go to, or refer to the “Soundtracks” section of the Xbox manual.


The default soundtrack will automatically play until you rip your own tracks, load them, and then change the setting.

To change the game soundtrack

1.From the Main Menu, select Options, and then User Music.

2.Select Available Tracks to view a list of the tracks you’ve imported.

3.Select the tracks you want to be played in the game,

and then press A. To display the list of selected tracks, pressXto toggle between the Available Tracks screen and the Inside Pitch Soundtrack screen.

4.When you’re done, press Bto save the settings and go back.

5.From the Options screen, select Sound.

6.At the bottom of the Sound screen, highlight User Music and set it to On. The next time you play, so will your customized soundtrack!






With the Xbox Live service, you can play online against your buddy down the street, your crazy uncle in North Dakota, or a new rival halfway around the globe. To determine if the XboxLive service is available in your region, go to


Your Xbox console must be connected to a direct or shared broadband connection. Then you have to sign up for the Xbox Live service. For more information on these steps, see the XboxLive service Quick Start card that came with this game, or visit If you need more help, call1-800-4MY-XBOX(1-800-469-9269).


When you’re ready to sign into the Xbox Live service, select Network Play from the Main Menu, and

then select Online With Xbox Live. Select a user profile, and then press A. Select (or create) a Live Account, and then pressA. This will take you to the Online Game Lobby.


In the Lobby, you can select a number of options. If you press Bwhile in the Lobby, you will be signed out of the XboxLive service.

Quick Match

Find an opponent immediately, without

specifying game criteria.




Friends List

View your current Friends List, see the

online status of a friend, and invite a


friend to play.




Create and host a game, or specify

settings for a game you would like to join.





Set your Online Status, and decide

whether or not to change the sound of

User Status

your voice.





See where you rank, and view stats on

other players.





View users you have recently played

Player List

against in Inside Pitch 2003.




Check for downloadable content.





Sign Out

Quit your game session, and sign out of

the Xbox Live service.





Want to find out where you rank among all other Inside Pitch players? Move the Left thumbstick to scroll through the names on the screen; or to find your name, pressY.


Not only can you challenge your buddy to an online game, with an Xbox Communicator, you can chat with him at the same time. Just follow the instructions that come with the Communicator, and you’ll be trash talking in no time.


Your Friends List can contain up to 100 other gamers whom you’ve designated as friends. The list allows you to send invitations, be invited to a game with your friends, and check to see if they are signed in, currently playing, what game they are playing, and more.






You can invite friends to play by highlighting a name in your Friends List, pressing A, and then selecting Send Game Invitationfrom the Friends Options Menu.


In an online game, if a pitch is not thrown within one minute, a pitchout is automatically thrown (for a ball). After three consecutive automatic pitchouts, the other player will be given the option to end the game (and win by forfeit), or give the first player more time. This also happens if either player pauses the game or has the Xbox controller unplugged for overthree minutes.


Voice On

Voice Muted

Game Invitation Sent

Game Invitation Received

Friend Is Online

Friend Request Sent

Friend Request Received


You can physically connect two Xbox video game systems using Xbox System Link Cables. Or, use Ethernet cables to plug the consoles into a 10Base-Tnetwork. Refer to your Xbox Instruction Manual for instructions and additional information. To use System Link, select Network Play from the Main Menu, and then System Link. Instructions are similar to those used for XboxLive.


To create your own player, select Create/Train Player from the Main Menu, choose a profile, and then press A. Select Create-A-Player,and then pressA. Specify a name, position, and physical traits, and then pressA. Assign player accessories, pressA, and then finish creating your player by giving him attributes (or skills).


In the final phase of creating a player, you get 75 points (for pitchers) or 50 points (for all other players) to use to increase the player’s attributes. When you select an attribute,

a message will tell you how many points it will cost to improve that attribute. If you decide to spend the points, it’s similar to buying a spin on a roulette wheel, and you’ll end up with a randomly generated number (from 1 to 50), which will then be added to the current total for the selected attribute. Certain special attributes are not available until they are unlocked.


How do I get more points to build up my created player’s attributes? And just how good can he get?

Player attributes max out at 99, and as the attribute rating rises, the more points you’ll need to increase it. The points necessary to increase attributes are earned by winning games, putting on outstanding individual hitting and pitching performances, participating in the Championship Challenges, and so on. To get the most improvement out of your player, take him through the Training Tracks. His ratings will go up every time he performs well in the

Training Tracks.






Develop your created player with a variety of specialized pitching, hitting, and/or fielding drills. Each drill consists of 10 challenges of increasing difficulty. From the Main Menu, select Create/Train Player and then Train Player.

Pitching: Train in five skill categories (Target Practice, Bunting,Mix-It-Up,Fielding & Pickoffs, and Situational Pitching) to improve skills and add new pitches.

Hitting: Go through six drills (Bunting, Timing vs. Right[-handedpitchers], Timing vs. Left[-handedpitchers], Pitch Recognition, Pull/Spray/Go the Other Way, and Ducks on the Pond) to improve batting ability.

Fielding: Complete three sets of drills to learn a specific position or become an effective utility player. Skill ratings earned by players determine their range, speed, and ability to field the ball cleanly without making an error.


As you develop your player, look for new, higher-levelattributes to be unlocked and made available.


Before creating a player, you are required to select a profile. This is where the player is saved after he’s created. To add him to a team, you have to conduct a trade, exchanging a player currently on a team roster for the created player—inthe same way you make regular trades. For instructions, see “Trades” under “Team Manager.”


Program Manager

Richard Reagan

Art Lead

Brian Johnson


Tom Angus

Paul Johnson Fraser Sunderlund

Brandon Voeller (Volt) Neil Yamamoto (Volt) Karl Hepworth (Volt) Ryan Neider (Volt)

Glenn Hammer (Volt) Ben Jarvis (Volt) Randy Stuart (Volt)

Stephanie Welch (TruGolf)

Additional Art

Roger Chamberlain

Steve Cotton

Richard Taylor (Volt)


Development Lead

Tom Carbone

Graphics Engine Lead

Pete Ivey

Software Developers

Chandler Holbrook

Dave Lang

Jim Young

Chris Braymen (Volt)

Dan Silver (Volt)

John Woznack (Volt)

Product Planner

Mark Yamada

Lead Product Manager

John Rodman

Associate Product


Brandon Stander

Test Lead

Russ Jenkins


Mike Burge

Craig Abo (Volt)

Dan Aird (Volt)

Seth Behunin

Matthew Griffith (Volt)

Devon Hargraves (Volt)

Jason Humphrey (Volt)

Ron Jenkins

Ian Morris (Volt)

Chris Okelberry

Ricardo Godina (Volt)

Brandon Himes (Volt)

Jon Yurth (Volt)

Audio Lead

Brad Beck

Audio Development

Kelly Peterson

Additional Audio Support

Jon Clark

Jerry Schroeder

Heather Sowards

Scott Turner

Front End Music

Michael Cozzi

User Testing Lead

Jun Kim

User Testing

Eric Schuh

User Experience Manager

Alan Theurer

User Experience Lead

Aaron Conners


Brent Metcalfe

Shannon Topalovich (Volt)


Jeannie Voirin

Doug Startzel (ArtSource)

Amy Farrington (Volt)

Release Program Manager

Thorsten Moeckel

MGS Motion

Capture Services

Bruce Gil—StudioDirector

Steve Wynn—Production


Bill Biggs—Shoot


Dave Brown—Technical


James Slade—Studio


Brandon Woolsey—Mocap


Salt Lake Games


Dave Curtin—Studio


Chris Jones—LeadPlanner

Nate Larsen—ArtDirector

Steven ZoBell—Group

Program Manager

Carl Schnurr—Design


Daryl Welsh—Test


Russ Almond—

Development Manager

Heather Sowards—Audio


Commentary Script

David McLean (Volt)

Special Thanks

Declan McMullen

(Cincinnati Reds)

Chip Pedersen

Kevin Verboort

Tom Youtsey

Karen Wadsworth

Angela Blue

Josh Moore

John Butkus

Bonnie Chong

Jon Dean

Dustin Hansen

Mark Henrichsen

Dennis Miller

Dave Murrant

Mary Qian

Ken Rogers

Kevin Snider

Don Waller

Kevin Kralian

Mike Burton

Robin Huff

Chris Sehy






Limited Warranty For Your Copy of Xbox Game Software (“Game”) Acquired in the United States or Canada


Microsoft Corporation (“Microsoft”) warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of first purchase. If you discover a problem with the Game covered by this warranty within the 90-dayperiod, your retailer will repair or replace the Game at its option, free of

charge, according to the process identified below. This limited warranty: (a) does not apply if the Game is used in a business or for a commercial purpose; and (b) is void if any difficulties with the Game are related to accident, abuse, virus or misapplication.

Returns within 90-dayperiod

Warranty claims should be made to your retailer. Return the Game to your retailer along with a copy of the original sales receipt and an explanation of the difficulty you are experiencing with the Game. At its option, the retailer will either repair or replace the Game. Any replacement Game will be warranted for the remainder of the original warranty period or 30 days from receipt, whichever is longer. If for any reason the Game cannot be repaired or replaced, you will be entitled to receive your direct (but no other) damages incurred in reasonable reliance but only up to the amount of the price you paid for the Game. The foregoing (repair, replacement or limited damages) is your exclusive remedy.


This limited warranty is in place of all other express or statutory warranties, conditions or duties and no others of any nature are made or shall be binding on Microsoft, its retailers or suppliers. Any implied warranties applicable

to this Game or the media in which it is contained are limited to the 90-dayperiod described above. TO THE FULL EXTENT ALLOWED BY LAW, NEITHER MICROSOFT, ITS RETAILERS OR SUPPLIERS ARE LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE, INDIRECT OR CONSEQUENTIAL DAMAGES ARISING FROM THE POSSESSION, USE OR MALFUNCTION OF THIS GAME. THE FOREGOING APPLIES EVEN IF ANY REMEDY FAILS OF ITS ESSENTIAL PURPOSE. Some states/jurisdictions do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This limited warranty gives you specific rights, and you may also have other rights that vary from state/jurisdiction to state/ jurisdiction.

For questions regarding this warranty contact your retailer or Microsoft at:

Xbox Product Registration Microsoft Corporation One Microsoft Way

Redmond, WA 98052-9953USA

In the U.S. or Canada, call 1-800-4MY-XBOX.TTY users:1-866-740-XBOX.


Get an Edge on the Game!

Xbox Game Tips (Automated): Available 7 days a week including holidays, 24 hours a day.

In the U.S., call 1-900-933-TIPS.$.95 per minute.

In Canada, call 1-900-561-HINT.$1.50 (Canadian) per minute.

Xbox Game Tips (Support Representative): Available 7 days a week including holidays.

In the U.S., call 1-900-933-TIPS.$1.40 per minute.

In Canada, call 1-900-561-HINT.$1.50 (Canadian) per minute.

Important: Individuals under 18 years of age need a parent’s or guardian’s permission to call apay-per-callnumber. Local and long distance telephone toll charges may apply. It is the customer’s responsibility to check with their telephone company to determine if additional telephone charges will apply. Permission required from the telephone bill payer. Prices subject to change without notice. May not be available in all areas. Requires atouch-tonetelephone. Call length is determined by user. Messages subject to change without notice.

Games Technical Support: Available 7 days a week including holidays.

In the U.S. or Canada, call 1-800-4MY-XBOX.TTY users:1-866-740-XBOX.

In Mexico, call 001-866-745-83-12.TTY users:001-866-251-26-21.

Note:Xbox game tips are not available from1-800-4MY-XBOX.You must call Xbox Game Tips (Automated) or Xbox Game Tips (Support Representative) for tips, hints, or codes.

For more information, visit us on the Web at

Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, people and events depicted herein are fi ctitious and no association with any real company, organization, product, person or event is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into

a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft Corporation.

Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property.

Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.

© & p 2003 Microsoft Corporation. All rights reserved.

Microsoft, Inside Pitch, the Microsoft logo, the Microsoft Game Studios logo, OptiMatch, Xbox, the Xbox logo, XboxLive, the XboxLive logo are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

Manufactured under license from Dolby Laboratories.

Major League Baseball trademarks and copyrights are used with permission of Major League Baseball Properties, Inc. Visit the offi cial Web site at

© MLBPA Offi cial Licensee—MajorLeague Baseball Players Association. Visit the Players Choice Web site at

Data Source: © 2003 Stats, Inc.