Game PC Resident Evil User Manual

Epilepsy Warning
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain light patterns on backgrounds on a television screen or while playing computer games may induce an epileptic seizure in these individuals. Certain conditions may induce undetected epileptic symptoms in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your doctor prior to playing. If you experience any of the following symptoms while playing a computer game: dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions, immediately discontinue use and consult your doctor before resuming play.
C CAPCOM CO., LTD.1996 ALL RIGHTS RESERVED C CAPCOM U.S.A., INC.1996 ALL RIGHTS RESERVED. RESIDENT EVIL is a trademark of CAPCOM CO.
LTD. CAPCOM is a registered trademark of CAPCOM CO., LTD. C 1996 Virgin Interactive Entertainment (Europe) Limited. All rights reserved. For home use only. Unauthorised copying, adaptation, rental, lending, re-sale, arcade use, charging for use, broadcast, cable transmission, public performance, distribution or extraction of this product or any trademark or copyright work that forms part of this product are prohibited. Distributed by Virgin Interactive Entertainment (Europe) Limited. Virgin is a registered trademark of Virgin Enterprises Limited.
DOSSIER CONTENTS
Mission Set-Up 2
Installation 3
Mission Controls 7
S.T.A.R.S. MISSION: RACCOON FOREST 9
Starting a Mission 11
Saving/Loading 11
Status Screen 12
Item Box 13
Control Options 14
Weapons 14
S.T.A.R.S. Bios 15
Troubleshooting 18
Technical Support 20
Warranty 23
1
MISSION SET-UP
Before attempting to play please ensure that your system meets the following requirements:
Operating System: Windows¤ 95 Only Minimum
3D Card 4MB CPU Pentium 90 RAM 16 Megabytes Sound DirectX 3a compatible soundcard Video DirectX 3a compatible videocard Control Keyboard
Recommended
3D Card 4MB CPU Pentium 133 RAM 32 Megabytes Sound DirectX 3a compatible soundcard Video DirectX 3a compatible videocard Control Joypad
Free Hard Drive Space Required: Minimum 5 MB Recommended 290 MB Maximum 400 MB
Please note: If your system has only 16Mb of RAM, Resident Evil will require to create a SWAP file. Therefore, an additional 100Mb of free hard drive space will be needed to run the game.
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Accelerator Cards
Resident Evil supports the following 3D accelerator cards:
Matrox Mystique“ 4MB Diamond Monster 3D“ Orchid Righteous 3D Creative 3D Blaster“ Canopus Total 3D Intense 3D 100 by Intergraph
The 3D card must have a minimum of 4MB RAM on board. Please see the Troubleshooting section of this manual for further information.
INSTALLATION
Before proceeding, ensure that you close as many programs and functions as possible before you installing and running the game.
Insert the Resident Evil CD into your CD-ROM drive. Resident Evil uses the Autorun feature of Windows¤ 95 and the installation program will appear.
If the Autorun feature is disabled on your computer then click on the [ START] button then [ RUN] , type D:\CHECKER.EXE (where D: is the letter of your CD-ROM drive) then click on [ OK] . Once the program starts you’ll first be asked which 3D card you have installed from the following list:
Matrox Mystique“ 4MB Diamond Monster 3D“ Orchid Righteous 3D Canopus Total 3D Creative 3D Blaster“
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Intense 3D 100 by Intergraph Many 3D accelerator cards share the same chipset and are therefore compatible, as a result it’s possible that Resident Evil could work on other cards not stated above. To try this select the card with a similar chipset, e.g. 3Dfx or Rendition. However, there are no guarantees that Resident Evil will run correctly.
Resident Evil should automatically detect which 3D card you have installed in the system, however if the game fails to do so you may manually select it by clicking on the name of the card.
Once the hardware selection has been made click on [ OK] to proceed, the next screen will be a ‘README’ document which should be read for last minute updates and important notes.
After you’ve read the README file click on [ OK] to continue onto the next screen where the destination path is displayed, or [ CANCEL] to quit the installation process. If you’re happy with the default path of ‘Resident Evil’ in the root directory then simply click on [ OK] , if however you would like to alter the path then choose [ BROWSE] .
If [ BROWSE] is selected another window will pop up with the following options:
OK - Go back to the previous menu when you’re happy with the current path line.
CANCEL - Go back to the previous menu and cancel any changes made.
CREATE DIR - Create a new directory on the hard drive.
CHANGE PATH - Change the current destination directory name.
Once you’re satisfied with the path name select [ OK] and you’ll go back to the previous menu, once here you should select [ OK] to proceed with the installation process.
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On the next screen you get to choose the level of installation, this is where you decide how much data is stored on your hard drive. The more data copied onto your hard drive the faster Resident Evil will run because generally it’s quicker to access information on the hard drive than it is to read it directly off the CD-ROM.
To view the options we recommend you install to the hard drive click on the RECOMMENDED] button.
Although you don’t have to install any files if you don’t want to, you will notice delays loading while passing between rooms unless you have a really fast CD-ROM drive.
After the selection is made choose [ OK] to install the files, this will take between a few seconds and several minutes depending on the level of installation selected.
Resident Evil requires DirectX 3a or later to be installed before it can be ran, if you do not have this installed please choose to do so after the game installation is complete.
Important DirectX note:
If you already have DirectX 5 or later installed on your machine we recommend that you don’t install DirectX 3a. Resident Evil has been designed to run with Direct X3a but will also work using DirectX 5. However, when using DirectX 5 should you find that Resident Evil doesn’t correctly recognise your card then you must update the drivers for your 3D card.
After the DirectX install is finished the installation process is complete and a small window will appear telling you the installation has been successful. Click [ OK] and a new window will appear with the following options:
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PLAY RESIDENT EVIL - Runs Resident Evil. UNINSTALL RESIDENT EVIL - Will uninstall Resident Evil. OPTIONS - Choose the 3D card and resolution, use the drop down lists to make your selection. QUIT - Exit the Resident Evil requester box.
While the game is installed on your system, inserting the Resident Evil CD into the drive whilst in Windows will automatically run this requester box (assuming you have the Windows autorun feature enabled).
Windows Start Bar
The installation will place a Resident Evil option under PROGRAMS in the Windows Start Bar, it can be found under the label CAPCOM then RESIDENT EVIL. From here the game can be ran, uninstalled or the setup program selected.
Uninstalling Resident Evil
Uninstall will remove Resident Evil from your hard drive and can be selected from either the requester box or chosen from the Windows Start Bar menu under PROGRAMS, CAPCOM then RESIDENT EVIL.
Please note: Uninstalling will remove all Resident Evil files from the hard drive, except for any save game files that may have been created.
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MISSION CONTROLS (Default)
KEY SIDEWINDER FUNCTION
Arrow Keys Directional Pad Select Mode (Title Screen)
C key A button Action Z key Opens Doors Attack (Uses weapon) C button Cancel Previous Action Status / Inventory X key Right shoulder button Draws Weapon V key B button Runs
Additional
F4 key C button Status / Inventory F5 key X button Control Options F8 key N/A Change screen resolution F9 key N/A Pauses / Aborts game
Some keyboards are unable to register multiple key inputs simultaneously so it is possible that some character actions in Resident Evil may seem difficult to perform. It is therefore recommended that a joypad is used. Throughout the rest of the manual any control references made are for the default keyboard setup as listed previously. When using an altered configuration or a joypad please substitute the controls accordingly.
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Moves Character
SPECIAL CONTROLS (Default)
CHECK ITEM
Same as ACTION (C key). If you press C during game play, your character will check the object in front of him/her. A message will appear to let you know what you found. If there is nothing there, no message appears. This control also opens doors and talks to other characters.
RUN
Hold the V key, then press Directional Arrow to run forward . Hold or with
to run left or right. You cannot run backwards.
USE WEAPON
Hold X to draw your weapon, then use the arrow keys to aim. Press C key to use the weapon.
PUSH ITEM
Some items can be moved by pushing them. Stand next to the item and press
Directional arrow. If the object cannot be moved, your character will not try to push it.
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S.T.A.R.S. MISSION: RACCOON FOREST
Force: S.T.A.R.S. Unit: Alpha Team Location: Raccoon Forest
TOP SECRET
Alpha Team to mobilise:
Barry Burton, weapons specialist Joseph Frost, vehicle specialist Chris Redfield, marksman Jill Valentine, machine expert Brad Vickers, pilot Albert Wesker, Mission Leader
Mission Background:
New members of Alpha Team arrive in Raccoon City late in day. Earlier, strange reports come in from locals about missing people and unusual sightings of dog-like monsters. The mangled remains of a woman hiker are fished out of river. The police report notes that something powerful had rotten a hold of her, judging by the depth of teeth marks. Most likely a grizzly or wolf attack.
Public demands police action. Police actions:
a) Entrance to mountain road barricaded b) S.T.A.R.S. contacted c) S.T.A.R.S. informed that hiker was part of tourist group that had gone into the mountains a few days earlier S.T.A.R.S. will join mountainside search for more hikers.
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Bravo Team mobilises:
Richard Aiken, communications Rebecca Chambers, medical Edward Dewey, pilot Enrico Marini, Mission Leader Forest Speyer, vehicle specialist Kenneth J. Sullivan, field scout
Helicopter discovers a mansion. Engine fails. Helicopter goes down. Contact lost with Bravo Team over mountains.
Mission Objectives:
a) Investigate Raccoon Forest area b) Locate Bravo Team helicopter c) Locate and rescue Bravo Team members d) Bring situation under control
BBEE SSAAFFEE..
TOP SECRET
EENNDD
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STARTING A MISSION
To bypass the opening sequence, hit the [ Enter] key. You will be presented with the RESIDENT EVIL title screen. There are 2 options here: NEW GAME or LOAD GAME. Use the arrow keys to highlight an option, then press the Action key (defaulted as C) or the Enter] key to select it.
NEW GAME
Select this option when you want to start a mission from the beginning.
LOAD GAME
Select LOAD GAME if you have a previously saved game. See following section for more information.
You take command of either Chris Redfield or Jill Valentine, two top members of Alpha Team. Using Jill will be easier than playing as Chris whose game is set at a harder difficulty level.
SAVING
To save a game you must place an ink ribbon into a typewriter, which you will find in many different places throughout the game. Find a ribbon, then stand in front of the typewriter. Press the C key. You will be asked if you want to save your progress. Choose YES or NO.
Note: You’ll need to find an ink ribbon each time you want to save, so use your ink ribbons wisely.
LOADING
If you have previously saved progress highlight LOAD GAME from the title screen and press the C key (Action). Your file(s) will appear. Use the arrow keys to highlight the file you want to re-start, then press the C key.
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STATUS SCREEN
When you press the Z or F4 key during game play, you will pause the game and may also use the STATUS screen. This screen shows your character’s condition and the items you are carrying. Use the arrow keys to highlight an item or function, then press the C key to activate the options.
ITEMS
After highlighting the item you want to use, press the C key. The item will appear on the view screen. You then have 3 options in the command window: USE/EQUIP, CHECK or COMBINE.
USE/EQUIP
For most items, the USE option will appear after selecting it. To use the item, highlight USE and press the C key. For weapons, EQUIP will appear instead of USE. If you select EQUIP, you’ll be equipped with that weapon. You cannot use a weapon until you have equipped it. You can only use 1 weapon at a time.
CHECK
This option allows you to examine an item or weapon you have acquired. By using the arrow keys after selecting the item or weapon, you can rotate it and examine it in 3-D. If you want to examine a specific part of the item, press the C key.
COMBINE
Some items have a different effect when you combine them with other items, particularly weapons. When you want to re-load a clip of ammo for a gun, select the clip then select COMBINE from the command window. Use the arrow keys to move the cursor onto the gun you want to put the clip in. Try combining other items to discover new effects of those items.
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MAP/FILE/RADIO
There are 3 other functions you can perform from the STATUS SCREEN:
MAP
Select this option to view the rooms and areas you have already visited. This feature helps you keep track of where you need to go.
FILE
As you explore, you will discover notes, messages or other information that will automatically be filed in your character’s notebook. Select this to view the contents of messages filed. Hints may develop from these notes.
RADIO
You have a radio at your command, but cannot use it unless you hear it beeping at you. If you hear it beeping, quickly open the STATUS SCREEN and select RADIO to receive the transmission. If you’re too late, you could miss an important message!
ITEM BOX
As you will begin to notice, you are limited in the number of items you can carry at once (Chris carries 6 items, while Jill carries 8). You cannot lose an item once you find it, but you can use it up (like ammo, for example). In order to carry only the items you need at a certain time, you can store other items in an Item Box. These are located in strategic places, and you must use them wisely because they are limited in space. Stand in front of the Item Box and press the C key. The Item Select Screen will then appear. You can exchange, keep or take out items from the box. To place an item in the box, use the arrow keys to highlight the item, then press the C key. Now select a slot that reads “NOTHING” and press the C key. This is a blank slot. If there are no slots that read “NOTHING,” the Item Box is full. To take an item out of the box, you must have an empty slot available to carry the item. Select the item from the box first, then press the C key to take the item out of the box.
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CONTROL OPTIONS
This mode can be activated by pressing the F5 key (except during a movie sequence or while the STATUS SCREEN appears) and is used to adjust the control configuration for the Sidewinder pad, a regular joypad and the keyboard. Choose which one you’d like to alter by highlighting its icon and pressing the ACTION button.
SIDEWINDER
Highlight the button and press the ACTION button on the pad (defaulted as A) then use left/right on the directional pad to cycle through the options. Press the action button again once you’re happy with your selection.
JOYPAD
A list of five options are listed on right hand side of the screen, select the one you wish to change and press the new button you want assigned to that action.
KEYBOARD
Highlight the key you want to change and press the action key (defaulted as C), then press the new key you would like to be use for this action. Select EXIT to quit back to the game.
WEAPONS
Your standard equipment includes a 9mm semi-automatic hand gun and a combat knife. There are many other weapons to acquire through your search. Some weapons are more difficult to handle, so try them before taking them into combat (but don’t waste too many rounds).
A good weapon for a close fight, but not nearly as powerful or protective as a firearm.
Combat Knife
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9mm Hand Gun
Popular, common hand gun used by many public organisations and armed forces for its high level of reliability. Your gun can hold a clip of 15 bullets maximum. When the clip runs out, and you have another, your character will automatically reload.
Shotgun
An excellent hunting gun. It sprays the ammo and is powerful enough to take down fast-moving enemies. It is extremely handy when used at close range. One of the most reliable weapons you can find.
S.T.A.R.S. Bios
Alpha Team
Barry Burton
Chris Redfield’s old friend and partner. Former SWAT team member, Barry maintains and supplies weapons for all S.T.A.R.S. members. He has over 16 years of experience, and has lead many projects to success. Barry is a trusty ally, but has had some trouble with his wife and 2 daughters recently. He may look or sound depressed at times.
Joseph Frost
Previous member of S.T.A.R.S. Bravo Team, and already stationed in Raccoon City, Joseph was recently promoted to serve as vehicle specialist for Alpha Team. Many members of Bravo Team are jealous of his promotion, but he was moved up by Wesker himself. Joseph is young, enthusiastic and very curious.
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Chris Redfield
After being kicked out of the Air Force, Chris became a drifter until he met Barry Burton. Barry recruited him for the newly-formed S.T.A.R.S. Now Chris has been reassigned to a smaller unit at Raccoon City headquarters to prove himself quickly. A tough guy who possesses both a strong mentality and great vitality, Chris has a great advantage with weapons when surrounded by many enemies.
Jill Valentine
An intelligent soldier that has saved many S.T.A.R.S. members from danger in the past, Jill has been reassigned to Raccoon City just like Chris. She is excellent at using special mechanical devices like lockpicks. Jill has strong moral convictions and fights for what she believes in. While she has a great capacity for holding items, her small vitality puts her at an immediate disadvantage.
Brad Vickers
Brad is a computer expert and excels in information gathering. Unfortunately, his fear of dying draws much heat from his fellow soldiers. His lack of enthusiasm for rushing into danger has earned him the nickname “Chickenheart.” While Chris is a qualified pilot, Brad has become the helicopter flier for Alpha Team.
Albert Wesker
Wesker has risen quickly inside the S.T.A.R.S. organisation and currently leads the Alpha Team. Viewed by many as a “cool guy,” from his snappy haircut to his perpetual shades, Wesker was recruited by a head-hunter for his sharp insight and eventually founded the S.T.A.R.S. unit in Raccoon City.
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Bravo Team
Richard Aiken
A very important member of S.T.A.R.S. serving as Bravo’s communications expert. The only link back to headquarters for teams out in the field, Richard actually has to pull double duty as radioman for both units since Alpha Team really has no trained operator, except for Jill (who has a knack for technology). A very positive person, Richard greets new members warmly.
Rebecca Chambers
The youngest member of the group, Rebecca has been recruited for her knowledge of field medicine and First Aid. She is nervous around other members, both because of her age (18) and due to her lack of experience. Rebecca is eager to please and will take on any task assigned to her without hesitation.
Enrico Marini
Bravo Team’s leader, and Wesker’s second in command for the S.T.A.R.S. unit. Enrico feels threatened by the arrival of the Alpha Team, thinking that Chris or Barry may end up replacing him as #2 to Wesker. Nonetheless, Enrico is a dedicated S.T.A.R.S. operative and is always proud to lead the unit when Wesker lets him.
Forest Speyer
Forest is a great sniper in addition to his duties as Bravo’s vehicle specialist. He is a consummate professional, and his work earns him great respect from the other members. He instantly clicks with Chris, and it seems they’ll end up good team­mates.
Kenneth J. Sullivan
A quiet but very talented field scouting officer. Also is an expert in chemistry. He wonders why his chemical experience would be necessary in Raccoon City but quickly discounts his hesitancy since Wesker himself sought him for enlisting in S.T.A.R.S.
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TROUBLESHOOTING
Keyboard Problems
so it’s possible that some character actions in Resident Evil may seem difficult to perform. It is therefore recommended that a joypad is used.
you experience any problems with DirectX we suggest you obtain updated DirectX drivers for your sound and video card from your system supplier or the hardware manufacturer.
Resident Evil may prompt the user to overwrite the drivers. If this is done the game may experience a corrupted video display. This can be quickly remedied by restoring the original video drivers.
panel. Simply select DirectX in Add/Remove programs and click on the Add/Remove button. This will bring the you to a screen that shows what drivers are certified and gives two button choices that will allow you to restore the original video and/or audio drivers.
may discover Resident Evil doesn’t function properly it may be due to the drivers currently installed on your system. We have included the versions used during the development of Resident Evil in a directory on the game CD called ‘Drivers’. However, more recent drivers may have become available.
following WWW sites...
Matrox Mystique“ 4MB
The Matrox Mystique drivers on this CD were the latest available drivers at the time of the release of Resident Evil. They have been tested with Resident Evil and are known to work. However, more recent drivers may have become available since that time.
Some keyboards are unable to register multiple key inputs simultaneously
Resident Evil requires and uses Microsoft¤ ’s DirectX 3a technology. Should
If you are using video card drivers that are not DirectX certified
This is most easily done by using the Add/Remove programs in the control
If when using either a 3Dfx based card or the Matrox Mystique“ card you
The latest versions of the drivers for all the cards are available at the
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The latest Matrox Mystique drivers are available at the Matrox web site at http://www.matrox.com.
3Dfx
http://www.3dfx.com
Diamond Monster 3D“
http://www.diamondmm.com
Orchid Righteous
http://www.orchid.com
There are two Orchid Righteous drivers on the Resident Evil CD, in the ‘Drivers’ directory: Domestic, for use in the United States. International, for use everywhere else.
Rendition
http://www.rendition.com
Creative 3D Blaster“
http://www.creaf.com
Intense 3D 100 by Intergraph
http://www.intergraph.com/ics/i3d100/
Canopus Total 3D
http://www.canopuscorp.com
DirectX
Resident Evil has been designed to run with DirectX3a and the drivers located on the disks have been tested with this version of DirectX. Resident Evil will run if you have DirectX 5 or later but you may find that you need to install newer versions of the 3D card drivers. Failing to do so could result in Resident Evil not recognising your 3D card.
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Gamma Control
need to adjust the brightness you should use the gamma control option within the videocard setup program.
(Advanced Power Management) may become confused and think you’re no longer using the your system. The result is the monitor shutting down or other power saving features starting up.
installing and running the game.
Resident Evil doesn’t have a screen adjustment facility. Therefore if you
It’s possible, however unlikely in most Windows¤ based games that APM
Please close as many programs and functions as possible before you
TECHNICAL SUPPORT
Thank you for purchasing Resident Evil. If you are experiencing difficulties with this title, please take advantage of the following product support. Please note that all our operators only speak English and that we are unable to give game play hints through our Technical Support number.
Technical Support : 0171 368 2266 BBS : 0171 468 2022 Fax : 0171 468 2003 Internet : customer_support@ vie.co.uk WorldWide Web : http://www.vie.co.uk
Address : Customer Services Department
As mentioned above the Technical Support number is for technical assistance only,
Virgin Interactive Entertainment (Europe) Ltd. 2 Kensington Square London W8 5RB England
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however, if you find yourself experiencing game play difficulties, then you may want to send a large self-addressed envelope to address below:
Resident Evil Hints
In the unlikely event of a software fault please return the complete package, with your receipt, to the original place of purchase. If you do telephone, please be sitting in front of your computer (if possible) and be sure to provide us with as much information as possible. Make sure to note the exact type of hardware that you are using in your system, including:
Speed and Manufacturer of your Processor. Make & Model of your Sound Card and Video Card. Make & Model of your CD-ROM drive. Amount of RAM present. Any additional Hardware and Peripherals. Information contained in your Config.Sys & Autoexec.Bat files.
Note: If you have any problems in obtaining any System Information please consult your System supplier.
When contacting us by post, ensure you include the Title & Version of the game, a detailed description of the problem you are experiencing and the exact type of hardware that you are using.
When sending us a fax, please remember to include your name, a return Fax number with the area code and a Voice number so we can contact you if we experience problems when trying to Fax you back.
Virgin Interactive Entertainment (Europe) Ltd. 2 Kensington Square London W8 5RB England
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CAPCO M O N-LI NE
WorldWideWeb http://www.capcom.com Compuserve 76702.2710@ compuserve.com Visit our website to see all the great new CAPCOM products! Or just e-mail us for help or find out what’s new at CAPCOM!
CAPCOM ENTERTAINMENT, INC. 475 Oakmead Parkway, Sunnyvale, CA 94086
WARRANTY
This product is guaranteed for a period determined by the law of the country of manufacture or purchase. Virgin Interactive Entertainment (Europe) Limited reserves the right at all times to make improvements in the product described in this manual, at any time and without notice. Other than as required under English law, Virgin Interactive Entertainment (Europe) Limited makes no warranties expressed or implied, with respect to this product or this manual, their quality or their fitness for any particular purpose. This does not affect your statutory rights.
C CAPCOM CO., LTD. 1996 ALL RIGHTS RESERVED C CAPCOM U.S.A., INC. 1996 ALL RIGHTS RESERVED. RESIDENT EVIL is a trademark of
CAPCOM CO. LTD. CAPCOM is a registered trademark of CAPCOM CO., LTD.
C 1997 Matrox Mystique“ is a registered trademark of Matrox Graphics Inc.
3D Blaster Total3D display drivers, utilities and accompanying documentation are Copyright 1997 Canopus Corporation. Total3D display drivers are licensed only for use on the Total3D graphics accelerator card. No part of the software or documentation may be duplicated, redistributed, or modified without the expressed written permission of Canopus Corporation. Intergraph and the Intergraph logo are registered trademarks and Intense 3D and the Intense 3D logo are trademarks of Intergraph Corporation.
is a registered trademark of Creative Technology Ltd.
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Credits
Capcom PC Division
Producer: Masayuki Akahori
Director: Takashi Nakaya
System Programmer: Kazuki Yoshida
Application Programmer: Kazunori Inoue,
Akira Kazaoka, Yoichi Kodama
Character Designer: Kazuo Tomoda
Development Assistant: Kaori Funakoshi
Virgin Interactive UK
Executive Producer: Michael Merren
Producer: Tony Byus
Product Manager: David Miller
Quality Assurance: Llewellyn Ligas
Technical Services Manager: Matthew Shanley
Lead Software Analysts: David Isherwood, Nigel Bragg
Software Analysts: David Corles, Ronald Festejo,
Steve Frazer, Matthew Howles, Nano Penemo, Dave Casey
Test Manager: Gary Foley
Virgin Interactive America
Producer: Lou Rios
Virgin Interactive France
Product Manager: Stephan Gonizzi
Virgin Interactive Germany
Product Manager: Kai Fiebig
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