Game PC Marathon 2 User Manual

The Adventure Continues...
© 1995 Bungie Software Products Corporation. All Rights Reserved.
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Thank you for purchasing Marathon 2: Durandal. It is because of your support, as our customer, that we are able to continue to develop cutting-edge products. If you also bought the first Marathon, then we think you’re extra special.
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As our customer, you are our most important asset. If you have any questions about how to use or install this software, please get in touch with us through one of the channels listed below. We are more than happy to help you out. Many questions (especially hints) can be answered online in our AOL forum (keyword BUNGIE) or on our web site (www.bungie.com).
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Wherever possible, additional attitude was liberally applied to all text in this manual.
Remember The Marathon....................................................................................3
Introduction ....................................................................................................4
Getting Started ...............................................................................................6
Main Screen .....................................................................................................7
Preferences .....................................................................................................8
Controls .......................................................................................................10
Game Interface ...............................................................................................12
Playing Marathon 2 ........................................................................................13
Weapons.........................................................................................................16
Network Play .................................................................................................17
Replays ........................................................................................20
Troubleshooting .....................................................................21
table. of.c ontents
License Agreement ................................................................22
Credits .....................................................................................23
Serial Numbers .............................................................................24
Remember the Marathon .....
Those of you who played the original Marathon might think you’ve got this game all figured out. You survived the assault of thousands of Pfhor warriors on the starship Marathon, and reasoned your way past deck after deck of traps and obstacles—not easy things to do. Now the hero of Tau Ceti and a living legend, you might think the Pfhor and their minions hold no more terrors for you.
Think again. While there is a lot that you will recognize—green Fighters, no problem, blue Fighters, problem; the time-honored “grenade hop” will still get you onto a troublesome ledge; you probably want to waste the last three bullets in the clip before entering Super Mega Carnage Room—you’ll soon learn this is a new world with new rules.
You’ll find it’s often sink or swim, and the winds and waters of the S’pht homeworld might lead you toward your goal, or mask the sound of approaching threats. The harmless and hapless BOBs you used to shoot offhandedly any time they got in the way (“we’re everywhere!”) are now just as happy to shoot you if your aim gets too careless.
And network games have been brought to another level. If you’re having trouble with any level, go in with a couple of friends and see if teamwork doesn’t get you through. If you’re expert at the Every Man for Himself scenario, try playing King of the Hill or Kill the Guy with the Ball, where the different victory conditions require strategies more complex than just running and shooting.
remem be r.the.
marathon.. .
There are other surprises as well—you might find yourself in an entirely different reality than the one of the starship Marathon.
So, steel your nerves, dive in and take risks—another life is only a TAB key away.
Happy Happy Carnage Carnage!
3
introduction
Pfhor Battle Group Three, Central Arm, hung motionless above the dusty ball of rock that was Lh’owon, the second planet of a dim star ninety-seven light-years from the gravitational center of the Milky Way. The gigantic battleship, three smaller destroyers and twenty auxiliary craft had not left the system for nearly six years. They were not to be relieved for another two.
Lh’owon had once been a marsh world; now it was a nearly waterless desert. It had been populated, a thousand years ago, by a race of highly intelligent creatures who had already landed on their own moons and would soon have headed to other stars. Below, their cities stood empty and ruined.
In its glory years, Battle Group Three had been known throughout the Empire; decorated in every battle anyone remembered from the Wars of Imperium, for turning back the loyalists at Tahrm’s Gap and holding the approaches to the Pfhor homeworld itself during the slave revolt of the Nakh.
Undefeated in battle, it was finally politics that splintered Battle Group Three; by sending a few ships to suppress subservient races here, a few more to garrison the fringes of Pfhor influence there, the nobility had slowly broken the power of the old Navy.
What was left of Battle Group Three had been assigned to this dead world in the Galactic Core. To defend the system against a single enemy no one expected would ever arrive, and who had last been seen thousands of light-years away.
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The tedium of blockade duty had destroyed morale and discipline.
In the dark between the orbits of the sixth and seventh planets, slightly above the ecliptic, a ship vanished, folding soundlessly in on itself in impossible ways. As the long craft twisted and faded in one place, it began simultaneously to appear in another.
The stolen ship had been in the system for days, keeping its distance from Lh’owon and the Pfhor fleet surrounding it; dodging among asteroids and moons, testing and measuring. Looking for something. Waiting.
Alarms sounded throughout Battle Group Three, screaming that a vessel had folded into existence less than thirty kilometers away from the battleship. Computer operators throughout the fleet stared in disbelief at their tactical screens— no ship could jump this close to a gravity source. For three seconds, no warning was passed, no word spoken, no action taken.
The invader erupted in a hundred thin lines of green fire, striking out toward the Pfhor ships, phasing through their shielding, destroying weapons or engines or communications gear. In seconds Battle Group Three had been disabled, and their ships began exploding. In two minutes only one ship remained among the
debris in orbit above Lh’owon.
Down on the planet, as the orbital bombardment began, the Pfhor garrison was only just beginning to understand how hard their life would become over the next few days.
* * *
I stared through the window of transparent metal alloy and out into space. For a
moment I’d thought we were still at the
colony, still on the alien ship in orbit around
Tau Ceti. But there were too many stars here,
and the sun was too red and the planet too big.
The ship felt different, too. Cleaner, but older. The scars of the battle which had nearly consumed it had been erased. Most of them, anyway: I thought
that I remembered firing the grenade which
had buckled the armor plating in the hallway outside the
room where I awoke. The dent
was still there, if you looked
close enough. Painted over and
smoothed out, but still there.
introduction
When it turned out that Durandal had
brought me here, instead of leaving me to be
the hero on Tau Ceti like I deserved, I wasn’t
surprised. Durandal was the rogue personality
construct who had been the brains behind the defense of the
colony ship Marathon. I’d been the brawn. Durandal had always
been unpredictable, even when he was just opening doors and managing food processors three hundred years ago on Mars. Together we had fought off the Pfhor invasion of Tau Ceti. I don’t think a single one of the three-eyed creatures survived, but we’d taken their ship.
Now Durandal said that we were in the Galactic Core, thousands of light-years from Tau Ceti or Earth, and that seventeen years had passed since we left Tau Ceti. He had ignored my questions, mostly, telling me that I wouldn’t have wanted to stay on Tau Ceti anyway.
Seventeen years in an alien stasis chamber, in a space a little too tall and too thin for human comfort, unconscious and dreamless within a few degrees of absolute zero. Seventeen years, while Durandal had raced about the galactic core in a stolen Pfhor attack ship. He’s probably right when he said those years were boring, but nobody asked me what I wanted.
Now he says there’s fighting to be done, and that I’ve got fifteen minutes to prepare for transport down to the planet. I guess I’ll figure things out as I go along. Just like last time.
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