Fusion PM0425-04, Megatouch FORCE Installation And Owner's Manual

FOR TECHNICAL ASSISTANCE:
CONTACT YOUR LOCAL DISTRIBUTOR
For a list of distributors, visit the Merit Industries, Inc. Web site
www.meritind.com
Installation & Owner’s
merit industries, inc.
PM0425-04
Table of Contents
Site Preparation .............................p. 1
Setting up your
Megatouch Game ......................... p. 1
Game Description .......................... p. 1
CPU Section............................... p. 1
Cash Box Section......................p. 2-3
General Care
and Maintenance ........................... p. 2
Screen Calibration ..................... p. 2
Monitor Color
Adjustment Procedures ............p. 2-3
General Circuit Board
Handling Information .................. p. 3
Cleaning the Cabinet .................p. 3
Cleaning the Touchscreen
Monitor .......................................p. 3
Cleaning the Fans and
Vent s ......................................... p. 3
Watch Dog Timer .......................p. 3
Linking Games ...........................p. 4
Hi Scores Menu ..............................p. 12
View/Clear Hi Scores ...............p. 12
Books Menu.................................... p. 13
Books Display............................p. 13
Cash Settlement ........................p. 14
System Menu ................................. p. 15
Diagnostics Menu .......................... p. 16
Presentation Menu .......................p. 17
Operator’s Presentation ............ p. 17
Sales Person’s Presentation..... p. 17
Operator Ad Screens ................p. 18
Promotion Menu ............................ p. 18
My Merit ..................................... p. 18-19
Merit Money ............................... p. 19
Promo Credits ............................p. 19
Megatouch FORCE Upright Hardware
Connecting a Printer
(German games only) ..................p. 20
Megatouch FORCE Software
Game Name and Score Needed
for Initial Replay .............................p. 5
Main Menu ....................................... p. 6-7
Credits Menu .................................p. 8
Coin-In Menu.............................. p. 9
Coinless Coin Op Menu .............p. 10-11
Games Menu .................................. p. 11
Game Setup............................... p. 11-12
Troubleshooting............................ p. 21-23
Parts List and Illustrations
Game Illustration ........................p. 24-25
Replacement Parts List .............p. 26
Connection Diagrams ................ p. 27-29
Warranty and Software License Agreements
Warranty............................................p. 30
Software License Agreement........... p. 31-36
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Site Preparation
In determining the location for your Megatouch FORCE™ video game, consid­eration must be given to a suitable, grounded electrical outlet. Since the game is a com­puterized device, it should have a separate circuit, if at all possible. If a separate circuit is not available, care should be taken to pro­vide a clean and constant voltage. As a basic guideline, never connect the unit to a circuit that also supplies power to freezers, coolers or other high power consuming and electrical noise generating equipment. Place the game in a location where nothing will interfere with proper ventilation. The game should not be exposed to any dripping or splashing liquids. Objects filled with liquid should not be placed on the unit.
The upright model should be located on a sturdy, level surface. The game will only remain stable when the leg levellers are ex­tended and level. Extend the leg levellers until they contact the floor and remove the weight of the game from the cabinet wheels. There are also two stabilizer rods in the back of the game to provide stability if the game is not placed against a wall (see Figure 25). Extend the threaded rods until they contact the floor. When the game is properly ad­justed, it should remain stable.
to be adjusted, however it is recom­mended that the screen be calibrated (see “Screen Calibration”) and the coin or bill acceptor(s) be tested.
4. There are many custom settings avail­able for the game. To customize the settings, follow the instructions begin­ning with the Main Menu section in this manual.
Game Description
The Megatouch Fusion™ comes housed in a 17” upright cabinet. This model has 3 key­locked compartments: the main bezel door, the rear door and the coin/bill door. It is equipped with a coin mech and/or bill stacker, and optional bill acceptors are also avail­able. This model also has couplers installed in the rear of the game. These are used for future hardware upgrades which include linking and modem capabilities. Enclosed in some games along with the keys and war­ranty card is an Ethernet cable and a cross­over connector which can be used to link games. For linking information see “Linking Games” in the next section.
Rear Door Compartment
The rear compartment of the Fusion allows access to storage space for add-on acces­sories.
Setting up your Megatouch Game
1. After removing the game from the car­ton, attach the power cord to the back of the game, near the on/off switch. Plug the game into a standard AC out­let.
2. Turn the power switch at the back of the game to ON and wait for it to go through its boot-up sequence. At the completion of the boot-up sequence, the game will display the Main Menu Screen.
3. The machine has been preset at the factory and therefore should not need
1 MEGATOUCH FUSION UPRIGHT OWNER’S MANUAL PM0425-04
CPU Section
The CPU section is accessible by opening the front bezel. The CPU section houses the monitor, motherboard, I/O board, power supply, hard drive, centronics connector , and the main harness.
Located in the CPU section on the I/O board are two internal switches, SETUP and CALI­BRATE. Pressing the SETUP button will bring you to the Megatouch Setup Screen. See the next section for calibration instructions.
NOTE: Additional “SET UP” and “CALI­BRATE” buttons are located on the con­trol board attached to the front bezel.
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
There is also a security key port on the control board, but in Fusion games, it is not operable.
Coin Mech/Bill Acceptor Cash Box
The coin mech and/or bill acceptor are ac­cessible by opening the front bezel of the cabinet (see Figure 24 for locations). The metal cash box door is key-locked for secu­rity purposes.
How To Calibrate the Touchscreen:
Find the “CALIBRATE” button located on the I/O board in the CPU section and press it to enter the screen calibration mode.
Touch the center of the first cross that appears on the screen. Once you re­lease your finger, a second cross will appear.
General Care and Maintenance
NOTE: THIS GAME SHOULD ONLY BE
SERVICED BY QUALIFIED SERVICE PERSONNEL.
CAUTION: THERE ARE HIGH VOLTAGE PARTS IN THIS GAME. BE CAREFUL WHEN SERVICING THE INSIDE OF THE GAME. GAME SHOULD ALWAYS BE UNPLUGGED BEFORE SERVICING.
Screen Calibration NOTE: If you are using MegaWeb™ or
connecting your game to TouchTunes® product, you must enable high resolu­tion calibration in order to properly view Web pages or activate all of TouchTunes® features. All FORCE ma­chines, except for the Classic, can sup­port this high resolution mode. To en­able high resolution:
1. Press the SETUP button inside the cabi­net.
2. Touch the “System Menu” icon on the first screen that appears.
3. Touch the “Options” icon on the Sys­tem Menu Screen.
4. Scroll through the options until you see “Enable Hi Resolution” and touch the box next to this option so that a check appears in the box.
5. A warning that it should not be enabled on Classic games will appear. If you have a Classic game, touch “No” to exit. If you have any other type of cabinet, touch “Yes” to continue.
6. The game will now have high resolu­tion enabled. Touch the “X“ icon in the upper corner of the screen to exit out of setup. Then continue with the fol-
NOTE: You must hold your finger on the cross for approximately 2 seconds for the calibration to be recognized.
Touch the center of the second cross that appears on the screen.
Once the second cross is touched and released, another cross will appear on the screen. To test the calibration of the screen, touch the cross with your finger and slowly drag your finger around the screen. The cross should follow your movement.
Touch the “EXIT” icon.
If you have high resolution enabled, the game will prompt you to go through the same steps again for high resolution mode.
Monitor Adjustment Procedure
For adjusting the settings on our monitors, we suggest following the procedures de­scribed below. The vertical/horizontal con­trols and brightness/contrast controls are located on the monitor control board, attached to the front bezel. Carefully release the cable clamp securing the board assembly to the bezel and lower the bezel so the board is accessible while viewing the monitor. Press­ing the button labeled “Menu” on the monitor control board will show the on-screen dis­play on the monitor. Adjust the monitor con­trols until the screens look as suggested in the following steps. When finished, replace the control board assemly securing it to the bezel with the cable clamp.
lowing screen calibration steps.
PM0425-04 MEGAT OUCH FORCE FUSION OWNER’S MANUAL 2
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
1. Set the game to the Checkerz game screen.
2. Adjust the vertical and horizontal size and vertical and horizontal position to make sure that the game screen fills the monitor screen and that the game screen is centered.
3. Adjust the brightness and contrast con­trols until the top sets of checkers are a rich red and the bottom set are a dark gray. The feet on the “Checkerz” character should be white. (Adjusting the brightness and contrast can also correct for a lack of sharpness.)
General Circuit Board Handling Information
Before handling any boards, observe the following procedures:
Prevent Electro-Static Discharge by:
1. Storing the boards in the anti­static bags in which they are shipped.
2. Removing any static charge from your body before handling the boards.
3. Using a ground strap when handling the boards.
When plugging in connectors to the board, make sure the connector is inserted straight onto the header and that the connector covers all header pins.
Do not connect any peripheral device to the board, if the power is still connected to the peripheral or if power is already applied to the board.
CAUTION: Be extremely careful when re­placing the lithium battery on the mother­board. There is a danger of explosion if the battery on the motherboard is incorrectly replaced. Only replace the battery with the same type recommended by the manufac­turer. Dispose of used batteries according to the manufacturer’s instructions.
3 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
Cleaning the Cabinet
The cabinet should be cleaned with a damp cloth and mild detergent. Always apply the cleaner to the cloth and not directly on the game. Liquids could enter the cabinet and damage electron­ics inside.
Cleaning the Touchscreen Monitor
The touchscreen glass should be cleaned with a damp cloth and isopro­pyl alcohol or a non-ammonia cleanser.
Do not use any abrasive or vinegar­based cleansers, as they will damage the touchscreen glass.
NOTE: DO NOT USE ANY ABRASIVE SOLVENTS, ACID OR VINEGAR-BASED CLEANSERS ON THE MONITOR OR SIDE DECALS. OVER TIME, SUCH CLEANSERS COULD HARM THE TOUCHSCREEN AND ERASE THE DE­CALS. BE CAREFUL NOT TO USE COM­MERCIAL CLEANERS CONTAINING ANY OF THESE SUBSTANCES.
Cleaning the Fans and Vents
The fans and vents should be cleaned of any dust on a regular basis to en­sure proper ventilation of the game.
To ensure proper operation of the game, it is important that all fans are operating correctly and that the airflow is unobstructed. Make sure nothing is placed inside the cabinet or next to the fan vents that would inhibit the flow of air. Also, if any fans are not operating, it is important that they be replaced.
Watch Dog Timer
This game has been equipped with a fea­ture that allows it to automatically reboot if it encounters a problem. When the watch dog timer is enabled, it will reboot the machine within 2 minutes after a failure, allowing the game to automatically reset itself if a prob­lem arises without needing a technician present. If you want to disable the watch dog timer, set DIP switch 3 on the I/O board to the open position and reboot the game.
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Linking Games
Some games include an Ethernet cable and a crossover connector used to link games together. By linking your games, players can play compete against one another in real-time interactive play. Follow the instructions below to link your games. The software will allow up to 8 games to be linked.
NOTE: One Ethernet cable is required for each game you are linking. Additional Cat­5 UTP RJ45 Ethernet cables can be pur­chased at your local computer store.
1. Turn off and unplug the games.
2. Connect one end of the supplied Ethernet cable to the Ethernet connec­tor on the outside of the game. The Ethernet connector is the one on the left if you are facing the back of the game. (If you are linking a Vibe or EVO, the Ethernet connector is the on the right.)
3. Connect the second Ethernet cable to the Ethernet connector on the outside of the second game.
NOTE: If you are linking games to a Combo Jukebox or a MegaTunes unit, the free ends of the Ethernet cables from the games will connect directly to the Ethernet ports on the jukebox or MegaTunes unit. If you are link­ing more than 2 games and a jukebox, or more than 3 games and a MegaTunes, you will need to connect an Ethernet cable to the hub connector on the jukebox or MegaTunes unit and plug the free ends of all of the cables into a hub.
MegaTunes: The Ethernet ports are located on the Ethernet hub mounted to the single board computer (SBC). The 4 ports on the right are all for Ethernet, the port on the left is for connecting a hub only. Loosen the 2 thumbnuts securing the front access panel. Connect the Ethernet cable to one of the Ethernet ports and replace the front access panel routing the cable through the slots at
4. Linking two games: Plug the free ends of both the Ethernet cables into the crossover coupler.
Linking more than two games: Pug the free ends of the Ethernet cables into a 10 BASE-T Ethernet hub (available from your distributor as a separate part num­ber (EC0030-01), or at your local com­puter store).
5. Plug in the games and turn on the power. If installation was successful, you will see a Mega-Link® button displayed on the screen after the menu appears.
NOTE: The Mega-Link® icon will appear on the game only when 2 or more games are linked.
NOTE: If a MegaTunes unit has been linked to a game, the music will be downloaded to the game. This download time will vary de­pending on the amount of music being down­loaded.
NOTE: Megatouch games that are con- nected using the Mega-Link™ system must have the same level of software for proper operation. The software is designed to de­tect other levels of software in linked games. If a different level is detected, you will re­ceive a screen that says, “MEGALINK MIS­MATCH CALL ATTENDANT.” This screen will be displayed approximately 5 minutes after you turn the games on. To clear the screen and continue playing the games, you must turn the power off, unlink the games, and turn the power back on again. If you want to link these games you must upgrade all games to the same software level.
the bottom of the access panel. Combo Jukebox: There are two available
Ethernet couplers, labeled “Mega-Link”, on the upper left if you are facing the back of
the jukebox.
PM0425-04 MEGATOUCH FORCE FUSION OWNER’S MANUAL 4
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Game Name and Score Needed for Initial Replay
Solitaire, Power Solitaire, Lone Star, and Super Lone Star will always offer a replay once the listed score is attained. The other games have to reach the score listed as well as attain the high score for the game in order to offer a replay.
11 Ball 125,000 11-Up 125,000 3 Blind Mice 150,000 3 Some 150,000 Air Shot No Replay Astro Joe 120,000 Backjammin 125,000 Battle 31 125,000 Big Time Roller 60,000 Boxglide 475,000 Boxxi 850,000 Card Bandits 200,000 Castle Bandits 200,000 Checkerz 28,000 Chip Away 125,000 Chug 21 250,000 Conquest 30,000 Crazy Hearts 65,000 Domino5 200,000 ESP Run 20 ESP War 125,000 Euchre Nights 5,000 Fast Lane 100,000 Flash 7 125,000 Four Play 1,500,000 Funky Monkey 110,000 Gender Bender 125,000 Gin Rummy 55,000 GO-O-O-AL No Replay Great Solitaire 45,000 H2H Gender Bender No Replay H2H Photohunt No Replay H2H Safari No Replay H2H Trivia No Replay Hoop Jones 125 Hooter No Replay Let It Ride Trivia 125,000 Lone Star 45,000 Lookout 400,000 Magic Charms 500,000 Match'Em Up 200,000 Mega Bowling 125 Megatouch Battle
No Replay Command Memoree 300,000
MGA Champ. Golf No Replay Monster Madness 400,000 Moon Drop 160,000 Mystery Phrase 325,000 Outer Spades 75,000 Pharaoh’s Fortune 45,000 Pharaoh’s Fortune Pro
45,000 Quiz Show Pharaoh's 9 No Replay Photo Hunt 400,000 Pile High No Replay Pix Mix 350,000 Power Solitaire 55,000 Power Trivia No Replay Puck Shot 3,000 QB Zone 65,000 Q-Shot 50,000 Quik Cell 100,000 Quik Chess 125,000 Quik Match 400,000 Quintzee 60,000 Quiz Show 45,000 Rack ‘em No Replay Royal Flash 300,000 Run 21 250,000 Snapshot 400,000 Speed Draw 125,000 Strip Club No Replay Super Lone Star 55,000 Super Snubbel No Replay Tai Play 240,000 Take 2 110,000 Tennis Ace No Replay Tri-Castles 125,000 Trip Flip 150,000 Tri-Towers 125,000 Trivia Treasure No Replay Trivia Whiz No Replay Wild 8's 400,000 Wild Apes 400,000 Word Dojo 375,000 Word Safari 125,000 Wordserve 200,000 Wordster 100,000 Zip 21 200,000
5 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Main Menu
The Main Menu can be accessed by pressing the SETUP button inside the game. Use the Main Menu to set up all game software options.
NOTE: For help with the Options in any menu section, touch the green “?” icons to bring up a help screen.
Figure 1 - Main Menu
A summary of the Main Menu functions appears in the following table. For more detail, see the corresponding sections of the manual.
Main Menu Available Options Information
CREDITS/ PRICING
GAMES
HI SCORES
BOOKS
SYSTEM
Quick Price Setup
Coin-In
Set Value of Credit
Coinless Coin Op
Options
Clear Credits
Free Credits
Game Setup
Options
View/Clear Hi
Scores
Options
Books Display
Cash Settlement
Setup
Cash Settlement Collection
Set Time
Security Setup
Set Game Serial
Number
Volume Control
Set 6 Star PIN
Data Transfer
Options
The Credits Screens allow the operator to set credit rules for all games, set up the Coin-In Menu, enable the Coinless Coin Op feature, select freeplay mode, and add or clear credits.
In the Games Screens, you can edit the game list (choose which games are available and in what category they appear on the Category Menu) and
select options for individual games. Touch “CLEAR ALL GAMES” to clear all high scores or select a particular game to edit high scores for that game.
The Books Screens display current and lifetime credits information as well as calculate and collect the location and operator fees.
Set the game clock, security PIN, serial number, game volume, 6 star PIN and features, and system options such as language control, 6 Star Enable, and theft deterrent. Also use this menu to transfer books data with a USB Pen or PCMCIA flash card.
PM0425-04 MEGAT OUCH FORCE FUSION OWNER’S MANUAL 6
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Main Menu Available Opti o ns Information
DIAGNOSTICS
TOURNAMAXX
CREDIT CARD
PRESENTATION
PROMOTION
MEGANET
Video Test
I/O Test
Touchscreen
Calibration
Touchscreen Test
View System Log
Checksum Test
System Info
Internet Setup
General Info
Connection Log
Set Update Time
Update From Server
Clear Database
Credit Card Setup
Dial-In Setup
Credit Card Test
Operator’s
Presentation
Sales Person’s Presentation
Operator Ad Screens
My Merit
Merit Money
Promo Credits
Options
Entertainment
Channel
Premium Erotic
Prize Zone
MegaWeb
Hot Topics
Options
Enters the Video Test to dis play the
test screens. Touch the screen to cycle through test.
Tests the function of the I/O board, DIP switches, coin meter, lockout (if applicable), and light (EVO only).
Allows the operator to calibrate the touchscreen. Follow the instructions on the screen.
Checks touchscreen calibration. Touch the crosshairs on the screen to make sure it is ac c u r a tely following your movement.
Displays operations performed by the game.
Checks the hard drive for missing or corrupted files.
Gives details about various hardware components in the game.
Enters the TouraMAXX Set-Up Screen if the game is registered for TournaMAXX play. For more information, see the TournaMAXX installation manual.
Enters the C redit Card Set-Up Scree n if a credit card swipe is installed in your game. For more information, see the Credit Card Kit Installation Instructions. Displays a slide show designed to be presented to location owners by the operator and another slide show to be presented to operators and distributors by the sales person. Also allows the operator to create ad screens and add custom screens created on a personal computer.
Enables a feature permitting players to create custom accounts. Also displays individual player data and allows the operator to back up or restore My Merit data.
Sets time periods in which location owners can use the 6 Stars f e ature to offer free credits to encourage game play.
Sets time periods in which the game offers a free credit while in Idle Mode.
Enables My Merit, Merit Money, and Promo Credits features.
Enters the MegaNet Set-Up Screen if the game is registered for TournaMAXX play. Features must be enabled for the corresponding button to appear. For more information, see the TournaMAXX installation manual.
7 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Credits/Pricing Menu
Quick Price Setup
Quick Price Setup allows the operator to make general pricing changes without entering the Games Menu.
Figure 2 - Quick Price Setup Screen
3 Credits for a Dollar: Sets each game to the following price settings:
COIN INPUT COIN VALUE COINS = CREDITS & METER PULSES
1A 25¢ 2 1 2 2B 25¢ 3 2 3 3C 25¢ 4 3 4
NOTE: If the game is set to 3 Credits for a Dollar, prices will be displayed in credits unless otherwise specified.
4 Credits for a Dollar: Sets each game to the following price settings:
COIN INPUT COIN VALUE COINS = CREDITS & METER PULSES
1A 25¢ 1 1 1 2B 25¢ 1 1 1 3C 25¢ 1 1 1 4D 25¢ 1 1 1
TouchTunes Bonus Credit Option: Sets jukebox credits to the following settings on the Megatouch Combo Jukebox or MegaTunes unit:
COIN INPUT COIN VALUE COINS = CREDITS & METER PULSES
1A 25¢ 1 1 1 2B 25¢ 2 2 2 3C 25¢ 4 4 4 4D 25¢ 8 10 8 5E 25¢ 20 26 20
T o see the TouchTunes credit settings, enter the Coin-In Menu after touching the TouchTunes Bonus Credit icon.
Most Games 1 Credit: Sets the cost of all games to 1 credit except games with a default setting of 2 credits, which will remain at 2 credits.
Most Games 2 Credits: Sets the cost of all games to 2 credits except games with a default setting of 2 credits, which are then set to 3 credits.
The operator can also use this screen to determine whether prices are displayed on-screen as credits or monetary amounts. Default values are restored with the Factory Settings icon. Touch the “?” icon for more information.
PM0425-04 MEGAT OUCH FORCE FUSION OWNER’S MANUAL 8
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Coin-In
To Enter The “Coin-In” Screen, Touch “Coin-In” on the Credits Menu
Game cost can be controlled two ways: by changing the number of credits required to play a game or by changing the cost of a credit. The Coin-In Menu allows you to adjust the cost of a credit, as well as providing a way to give players “bonus” credits for depositing a higher amount of money.
When programming the Coin-In Menu, Channel 1 is set for the lowest value coin, Channel 2 for the next highest value, etc. If all six coin inputs are not used, the unused inputs must be set to “N/A”. Adjust the coin/credit/meter pulse settings by touching the up and down arrows on the field you want to change.
COIN INPUT COIN VALUE COINS = CREDITS & METER PULSES
1A 10p 3 1 3 2B 20p 3 2 6 3C 50p 1 2 player premium 25p/credit 5 4D 1 5 player premium 20p/credit 10
In the above example (UK currency), each game costs one (1) credit and the cost for a single credit is 30p. This method is preferred if you want game cost to always be reflected as “1 credit.”
COIN INPUT COIN VALUE COINS = CREDITS & METER PULSES
1A 10p 1 1 1
2B 20p 1 2 2 3C 50p 1 6 1 bonus credit 5 4D 1 15 5 bonus credit s 10
In the above example (UK currency), the cost of a credit is set to 10p and each game costs 3 credits (for a total of 30p). This method allows game cost to be increased by the smallest unit of currency used (e.g. increasing the cost of Solitaire to four (4) credits would increase the game cost by 10p).
In both examples, note that meter pulses are independent of credits and only track the unit of currency (10p in the examples). Players are given an incentive to deposit more money by giving them “bonus” credits for depositing 50p or £1. Coins may be deposited in any combination of values and the game will automatically register the highest number of credits for the total amount of coins deposited. Once a game is played, any remaining fractional credits are erased.
Generally, most countries have a factory default setting. This setting can be adjusted (as described above), but will return if the game memory is cleared. Some programs, depending on the key used, have a currency default display located to the left of the coin inputs. It shows the currency value for each of the coin inputs. This display is used as a guide and is not used in any calculations. Touch the currency default display to hide/show the display.
9 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Coinless Coin Op Menu
(FORCE Games Only)
When enabled via the Options button on the Credits/Pricing Menu, the Coinless Coin Op feature allows the operator to charge on a per-game or per-time basis without players inserting money into the game. The total amount owed after gameplay is tallied by the machine and collected by the location owner. Location owners reset the game with a PIN after collection.
Figure 4 - Coinless Coin Op Menu -
Settings Screen
Setting the PIN
Touch the Set PIN button on the Coinless Coin Op Menu to program the PIN. The number can be from 1 to 5 digits.
NOTE: The Coinless Coin Op PIN can also be set from the Player Menu after touching the Options button, entering the 6 Star PIN, and touching the CCO Set PIN button.
Figure 3 - Player Menu in Coinless
Coin Op (Time and Per Game
modes both enabled)
Certain features will not apply when the game is in Coinless Coin Op mode:
MegaNet™ content is disabled.
Disabling the Money Inputs
It is recommended that the money inputs be disabled when the game is in Coinless Coin Op mode. Unplug the power and signal harness connected to the bill/note acceptor and the harness connected to the coin mech (if applicable) to disable the inputs.
Merit Money and Promo Credits are not
available.
Free credits cannot be offered.
Pricing can only be displayed in
currency values, not credits.
TouchTunes music is not available.
Settings
Touching the Settings icon allows the operator to choose whether players can play Per Game, Per Time, or both when the game is in Coinless Coin Op mode. Per Time pricing can be changed on this screen with the up and down arrows. The currency amount will apply to each 15­minute time block selected by the customer.
PM0425-04 MEGATOUCH FORCE FUSION OWNER’S MANUAL 10
Per-Game Mode
When players choose this mode, a running total of the amount owed is maintained and displayed in the CREDITS box on the screen. The total is incremented after each game or function. The location owner then collects the total amount owed at the end of gameplay. If there is no activity for 10 minutes, the machine will disable and the amount owed by the player will display on screen. No further gameplay can occur until the machine is reset by a location employee using the PIN.
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Figure 5 - Coinless Coin Op -
Time Expired Screen
Time Mode
The price per 15-minute time block will be
displayed before players choose this
mode. During gameplay, the time remaining
and amount owed by the player will be
displayed on screen. When the time block
runs out, players can purchase additional
time. Otherwise, the machine will disable
and the amount owed by the player will
display on screen. No further gameplay
Figure 6 -Player Menu in Coinless
can occur until the machine is reset using
the PIN.
Coin Op with Frozen Screen
Games Menu
Game Setup
To Enter This Screen, Touch
“Game Setup” on the Games
Menu and Select a Category
The game list and prices, as well as game
options, are programmed using these
screens. The first screen shows the vari-
ous game categories and allows access to
general settings for all games.
Enable All Games Into Menu: Turns on
all games (certain games which were pre-
viously displayed in the Game Setup have
been turned off in this software) and de-
faults the price settings.
Factory Default Games Into Menu: Re-
turns the Game Setup to its default settings.
If the player leaves the game before the purchased time block has ended, the game can be reset using the PIN.
Resetting or Freezing the Game
The game can be reset at any time using the pre-programmed PIN. Once gameplay totals have been tallied by the machine, the attendant can also choose to freeze the game to prevent more activity until the transaction is complete. The Reset or Freeze buttons are accessible through the Options icon on the Player Game Menu after touching the Coinless Coin Op button. An alarm will begin to sound after 3 failed attempts to enter the valid number when entering the PIN to reset the game. The alarm will terminate when the machine is rebooted, the operator SETUP button is pressed, or the correct PIN is entered.
11 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
Figure 7 - Games Menu: Game
Setup Screen
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