Furuno USA 9ZWRTR122 User Manual

Page 1
6. PLOTTER OPERATION (C-TYPES)
6.1.8 How to set tracks recording method and interval
In order to display tracks for your own ship, as well as other vessels, the system re­cords the position of your ship and other ships. A shorter recording interval gives clear­er, smoother track lines, however the total time available for recording is reduced. On the other hand, a longer interval gives rougher tracks with longer recording time. When the track memory becomes full, the oldest tracks are deleted to make room for new tracks.
How to change the recording method for own ship’s track
1. Right-click within the radar effective radius to show the [CURSOR] menu.
2. Select [TRACK ON-OFF].
3. Left-click within the radar effective radius to cycle through the recording methods, indicated at the top-left of the screen. The indication cycles through the recording methods in the following order:
[TRACK INTERVAL 1] ( ) [TRACK INTERVAL 2] ( ) [HALT] ( )
[TRACK INTERVAL 1] ( )....
4. Right-click to complete the procedure.
To change the settings for [TRACK INTERVAL 1] or [TRACK INTERVAL 2], follow the procedure outlined in "How to change the recording interval for own ship’s track" on page 6-13.
How to change the recording interval for own ship’s track
You can change the settings for the track recording interval to suit your requirements.
1. Open the menu.
2. Select [MARKS•PLOTTER].
3. Select [TRACK].
4. Select [OWN TRACK SETTINGS].
5. Select [TRACK INTERVAL 1] or [TRACK INTERVAL 2] as appropriate.
6. Select [TIME] or [RANGE]. The cursor moves to the associated setting.
7. Spin the scrollwheel to change the time or range, then left-click.
8. Close the menu.
How to change the recording interval for other ship’s track
You can change the settings for the track recording interval to suit your requirements.
1. Open the menu.
2. Select [MARKS•PLOTTER].
3. Select [TRACK].
4. Select [OTHER TRACK SETTINGS].
5. Select [OTHER TRK REC INTVL].
6. Select [TIME] or [RANGE]. The cursor moves to the associated setting.
7. Spin the scrollwheel to change the time or range, then left-click. Time and range are set to [0], the system records tracks at 1 second intervals.
8. Close the menu.
6-13
Page 2
6. PLOTTER OPERATION (C-TYPES)
Own ship
Magenta
Cyan
Yellow
Red
Red
Yellow
The own ship’s track is set to “WATER DEPTH” at [CHANGE TRACK COLOR] mindow.
The own ship’s track is set to “Red” at [CHANGE TRACK COLOR] window.
Delete the track color “Red”
The track shown in broken line deleted.
6.1.9 How to delete own ship tracks
You can delete the color or line type of the own ship’s track. The area to be deleted can be selected with one of the following five methods.
• [BTWN 2PTS]: deletes the track line between the points specified with the cursor.
• [SET RNG]: deletes the track lines by color or line type within the specified area.
• [WITHIN RNG]: deletes the track lines displayed on the screen by color or line type.
• [OUT OF RNG]: deletes all track lines not displayed on the screen by color or line type.
• [ALL]: deletes all track lines by color or line type.
Note 1: Use this function with care. Erased tracks cannot be restored.
Note 2: Recorded tracks which are selected at [ADD] from [PLAY OWN TRK] in the
[INT. MEMORY PLAYBACK] menu (see section 1.59.2) cannot be deleted. Note 3: When tracks are recorded and colored according to temperature or depth, and
the color in use immediately before selecting the method to delete tracks is the same color, all temperature and depth tracks of that color will also be deleted.
1. Open the menu.
2. Select [MARKS•PLOTTER].
3. Select [TRACK].
4. Select [DELETE OWN TRACK]. The [DELETE OWN SHIP’S TRACK] window ap-
5. Select [SEL. METH.].
6. Select a the method you want to use.
6-14
pears.
If you selected [BTWN 2PTS] or [SET RNG], go to step 7. For all other selections, go to step 8.
Page 3
6. PLOTTER OPERATION (C-TYPES)
Own ship
Recorded point
7. Depending on your selection, do one of the following:
• [BTWN 2PTS]: Select start point and terminal point on the track with trackball. The track line between the two points will be deleted. Proceed to step 13.
Note: Both current track and playback track cannot be erased at the same time.
• [SET RNG]: Select start point and terminal point of the area to erase. The track points surrounded by the white frame are deleted. Proceed to step 13.
8. Select [COLOR].
9. Select the one or more track colors you want to de­lete. If you select ALL, all tracks with the specified colors will be deleted.
10. Select [LINE].
11. Select the one or more line types you want to delete. If you select [ALL], all tracks with the specified line types will be deleted.
12. Select [RUN]. The selected tracks are deleted.
13. Close the menu.
6.1.10 How to edit own ship’s tracks
You can edit tracks after you reach port with one of the four methods listed below. Both current track and playback track cannot be edited at the same time.
• [BTWN 2PTS]: edit the track line between the points specified with the cursor.
• [SET RNG]: edit the track lines by color or line type within the specified area.
Start point
Terminal point (cursor)
White frame (effective area)
• [WITHIN RNG]: edit the track lines displayed on the screen by color or line type.
• [OUT OF RNG]: edit all track lines not displayed on the screen by color or line type.
Note 1: Recorded tracks which are selected at [ADD] from [PLAY OWN TRK] in the [INT. MEMORY PLAYBACK] menu cannot be deleted.
Note 2: When tracks are recorded and colored according to temperature or depth, and the color in use immediately before selecting the method to delete tracks is the same color, all temperature and depth tracks of that color will also be deleted.
1. Open the menu.
2. Select [MARKS•PLOTTER].
3. Select [TRACK].
4. Select [EDIT TRACK]. The [EDIT TRACK] window ap­pears.
5. Select [SEL. METH.].
6. Select a the method you want to use. If you selected [BTWN 2PTS] or [SET RNG], go to step 7. For all other selections, go to step 8.
6-15
Page 4
6. PLOTTER OPERATION (C-TYPES)
Target symbol
Cursor
Other ship’s information
㻜㻝
Target number
7. Depending on your selection, do one of the following:
• [BTWN 2PTS]: Select start point and terminal point on the track with trackball.
• [SET RNG]: Select start point and terminal point of the area to edit.
8. Select [COLOR].
9. Select the color you want to change the selected tracks to. If you select [NO CHG.], the tracks retain their original color.
10. Select [LINE].
11. Select the line type you want to change the selected tracks to. If you select [NO CHG.], the tracks retain their original line type.
12. Select [RUN]. The selected changes are applied to the selected tracks.
13. Close the menu.
6.1.11 How to view information for consorts and GPS buoys
You can display GPS buoy and other ship’s information on the screen.
Basic information
1. Press the CURSOR DISP key when the cursor is not shown.
2. Place the cursor on the target whose information you want to view. The information for the selected target appears. If there is no data, [- -] appears.
Note: If the target information is not shown, do the following procedure.
1) Open the menu.
2) Select [TT•AIS].
3) Select [CONSORT•GPS BUOY].
4) Select [TARGET POP UP INFO.].
5) Select [ON].
6) Close menu.
6-16
Page 5
6. PLOTTER OPERATION (C-TYPES)
Detailed information
1. Place the cursor on the target whose information you want to view, then press the right button. The target information box appears at the bottom of the screen.
2. Press the right button to close the information box.
Consort list
1. Open the menu.
2. Select [TT•AIS].
3. Select [CONSORT•GPS BUOY].
4. Select [CONSORT LIST]. The [CONSORT LIST] appears.
The following operations are available from the [CONSORT LIST].
• Change the selected consort ship’s track color: press F1. For procedure details,
see section 6.1.5 and section 6.1.7.
• View a consort ship’s details: select the consort, then press the left button.
• Start/stop track recording for the selected consort ship: press F2.
• Take a screenshot of the consort list: press and hold F4.
This requires a SD Card inserted in the card slot of the processor unit.
• Change the selected page (when more than one page of the list is available):
press the desired page number on the control unit, or press F3 to go back one page, F4 to go forward one page.
• Close the list: press the right button.
6-17
Page 6
6. PLOTTER OPERATION (C-TYPES)
GPS buoy
1. Open the menu.
2. Select [TT•AIS].
3. Select [CONSORT•GPS BUOY].
4. Select [GPS BUOY LIST], then press the left button. The GPS buoy list appears.
The following operations are available from the [CONSORT LIST].
• Change the selected buoy’s track color: press F1. For procedure details, see
section 6.1.5 and section 6.1.7.
• View a buoy’s details: select the buoy, then press the left button.
• Start/stop track recording for the selected buoy: press F2.
• Take a screenshot of the list: press and hold F4.
This requires a SD Card inserted in the card slot of the processor unit.
• Change the selected page (when more than one page of the list is available):
press the desired page number on the control unit, or press F3 to go back one page, F4 to go forward one page.
• Close the list: press the right button.
6-18
Page 7
6.1.12 How to delete other ship’s tracks
1. Open the menu.
2. Select [MARKS•PLOTTER].
3. Select [TRACK].
4. Select [DELETE OTHER TRACK]. The [DELETE OTHER SHIP’S TRACK] window appears.
5. Select [SEL. METH.].
6. Select a the method you want to use.
• [SPECIFY TARGET]: delete only the tracks of the specified target. Go to step 7.
6. PLOTTER OPERATION (C-TYPES)
• [ALL]: delete all target tracks that match the specified color and line type. Go to
step 8.
7. If you selected [SPECIFY TARGET], place the cursor on the target whose tracks you want to delete, then left-click.
8. Select [COLOR].
9. Select the color you want to change the selected tracks to. If you select [NO CHG.], the tracks retain their original color.
10. Select [LINE].
11. Select the line type you want to change the selected tracks to. If you select [NO CHG.], the tracks retain their original line type.
12. Select [RUN]. The selected changes are applied to the selected tracks.
13. Close the menu.
6-19
Page 8
6. PLOTTER OPERATION (C-TYPES)
The currently selected mark’s shape appears in the [MARK] box at the bottom-left corner of the screen.
6.2 Marks
Up to 30,000 marks can be used to indicate the location of fish schools, shallows, buoys and other points of interest. You can connect marks with a line or place square/ circular marks over a designated area.
6.2.1 How to set up marks
You can set the color, shape, line type, size and fish type to use as marks.
Mark color, shape and line type
You can set up to mark with the following procedure.
1. Open the menu.
2. Select [MARKS•PLOTTER].
3. Select [MARK]. The [MARK] menu appears.
6-20
Note: You can also access the [MARK] menu from the [MARK] box. Place the cur-
sor on the [MARK] box, then right-click.
4. Select [MARK SELECT]. The [MARK COLOR/SHAPE] window appears.
Note: When [MARK TYPE] is set to [ORIGIN MARK or AREA MARK], [SHAPE] and [FISH TYPE] cannot be changed.
5. Select [COLOR].
6. Select the color you want to use.
7. Select [SHAPE].
8. Select the shape you want to use.
Page 9
6. PLOTTER OPERATION (C-TYPES)
Mark type
Place the cursor on the item you want to change. The indication changes to show a blue highlight. Spin the scrollwheel or left-click to change the setting.
Mark shape
Mark color
Line type
9. Select [LINE TYPE].
10. Select the type of line you want to use for connected marks. The line type selected here is used for the lines between connected marks and as the boundary for area marks.
For connected marks: The line appears when the procedure outlined at "En-
tering connected marks" on page 6-24 is followed.
For area marks: The boundary shape appears when the procedure outline at
"Entering area marks" on page 6-24 is followed.
11. Select [MARK TYPE].
12. Select [MARK] to use connected marks and normal marks, select [AREA MARK] to use area marks. The indications in the [MARK] box change according to your selection.
13. Close the window.
Note: You can also change the mark attributes directly from the [MARK] box. Place the cursor on the item you want to change, then spin the scrollwheel or left-click to cy­cle through the options. Changes made in this manner are also reflected on the [MARK COLOR/SHAPE] window.
Mark size
You can set the mark sizes as [LARGE], [LARGE DOT] or [SMALL].
1. Open the menu.
2. Select [MARKS•PLOTTER].
3. Select [MARK].
4. Select [MARK SIZE].
5. Select the desired mark size.
LARGE LARGE DOT
SMALL
6. Close the menu.
6-21
Page 10
6. PLOTTER OPERATION (C-TYPES)
Fish marks
You can assign a fish type to a mark and also hide the fish mark with the mark filter. For how to use the mark filter, see section 6.2.6.
1. Open the menu.
2. Select [MARKS•PLOTTER].
3. Select [MARK].
4. Select [MARK SIZE].
5. Select [MARK SELECT].
6. Select [FISH TYPE].
7. Select the type of fish you want to assign to the mark. If you select [WITHOUT], no fish type is assigned to the mark. Note: You can change the names listed under [FISH TYPE]. Select the name you want to change, then press F3. Referring to section 1.5.3, assign a new name to the fish type (max. 10 characters). This name change is applied to all other loca­tions where fish type appears.
8. Close the menu.
6.2.2 How to enter marks and lines
You can enter marks with one of the following methods:
• Enter a mark, connected mark (line) or area mark at the cursor location
• Enter the latitude/longitude for the mark location (not available for connected marks
and area marks)
Note: If marks do no appear on-screen, check the following:
• Is [MARK DISPLAY] turned on? Check [MAIN MENU] [MARKS•PLOTTER]
[MARK] menu. If the setting is [OFF], set to [ON].
• Is the MAP button on the InstantAccess bar
OFF], left-click the button to show [MAP ON].
• Is the mark filtered? Check the filter settings, referring to section 6.2.6. If the mark
is filtered, disable the filter.
Entering a mark at the cursor location
You can enter marks at the cursor location with one of the following methods:
• Method 1: Using the keys on the control unit.
1) Place the cursor on the location you want to mark.
set to [ON]? If the button shows [MAP
6-22
2) Press the ENTER MARK key. The mark selected at section 6.2.1 appears at the cursor location.
• Method 2: Using the on-screen boxes and menus.
1) Place the cursor on the mark type in the [MARK] box.
2) Spin the scrollwheel or left-click to select [MARK].
3) Place the cursor on the mark shape.
Page 11
6. PLOTTER OPERATION (C-TYPES)
Press the ENTER MARK
key to toggle the marks
shown in the guide.
How to use the [INPUT MARK GUIDE] window
The control unit’s numeric keys, CANCEL TRAILS, BRILL and ENTER MARK keys are used with the [
INPUT MARK GUIDE
] window
.
1 key through to 9 key: Enter the corresponding mark at the cursor location.
CANCEL TRAILS key: Delete the mark highlighted with the cursor.
BRILL key: Toggle the window display to show color selections for marks. If a mark is highlighted with the cursor when you press the BRILL key, the [EDIT MARK] window appears.
ENTER MARK key: Toggles the marks shown in the [INPUT MARK GUIDE] window. This button has no function if the [INPUT MARK GUIDE] window shows the color selections.
4) Spin the scrollwheel to select a mark. Note: If you use method 1 after selecting a mark in the [MARK] box using meth-
od 2, the mark that appears on-screen is the mark selected in the [MARK] box.
5) Left-click the [MARK] box. The cursor color changes and the [INPUT MARK GUIDE] window appears.
6) Do one of the following:
• Place the cursor on the location you want to mark, then left-click. The mark
shown in the [MARK] box appears.
• Place the cursor on the location you want to mark, then press the numeric key,
on the control unit, that corresponds to the mark you want to enter. The se­lected mark appears.
7) Right-click to close the [INPUT MARK GUIDE] window.
6-23
Page 12
6. PLOTTER OPERATION (C-TYPES)
Cursor pop up information shows bearing and range from previous mark.
Cursor
Mark
Line currently being set
Circular area mark details
Current selection is higlighted in blue. Spin the scrollwheel to change the setting. To move the selection, press the scrollwheel.
Square area mark details
Entering connected marks
Connected marks show each mark symbol, connected with a line. This feature can be used to mark areas, potential routes or net drop locations.
1. Place the cursor on the mark type in the [MARK] box.
2. Spin the scrollwheel or left-click to select [MARK].
3. Place the cursor on the mark shape.
4. Spin the scrollwheel to select the connected mark symbol ( ), then left-click. The cursor changes color.
5. Place the cursor on the location you want to mark, then left-click. If one or more marks already exist, a line appears between the last mark and the new mark. The cursor pop up information shows the range and bearing from the last mark.
6. Repeat step 3 as required until the line of marks is completed.
7. Right-click to complete the procedure.
Entering area marks
1. Place the cursor on the mark type in the [MARK] box.
2. Spin the scrollwheel or left-click to select [AREA MARK].
3. Place the cursor on the mark shape.
4. Spin the scrollwheel to select the area mark.
Square area mark
Circular area mark
5. Left-click to confirm the selection. The area mark details pop up window appears. The contents of the window de­pend on the area mark selected, as shown below.
6-24
Page 13
6. PLOTTER OPERATION (C-TYPES)
Width
Range
Height
Angle
Square area mark
Circular area mark
Angle
Direction
6. Spin the scrollwheel to set the [HEIGHT] or [RANGE] as required, then press the scrollwheel to move to the next setting. The area mark changes dynamically to re­flect each change in the settings.
7. Set the other details in the same manner as in step 6.
8. Move the cursor to the location where you want to insert the mark, then left-click.
Entering marks at a specified latitude/longitude
1. Open the menu.
2. Select [MARKS•PLOTTER].
3. Select [MARK].
4. Select [INSCRIBE MARK]. The [INPUT MARK] window appears.
5. Select [LATITUDE].
6. Enter the latitude at which you want to enter the mark. You can spin the scrollwheel, then left­click to enter a numeral, or press the corresponding number key on the control unit.
7. Set the longitude in a similar manner.
8. Select [COLOR].
9. Select the color you want to use.
10. Select [SHAPE].
11. Select the shape you want to use.
12. Select [LINE TYPE].
13. Select the type of line you want to use for connected marks.
14. Select [FISH TYPE].
15. Select the type of fish you want to assign to the mark.
If you select [WITHOUT], no fish type is assigned to the mark. Note: You can change the names listed under [FISH TYPE]. Select the name you
want to change, then press F3. Referring to section 1.5.3, assign a new name to the fish type (max. 10 characters). This name change is applied to all other loca­tions where fish type appears.
16. Close the window.
6-25
Page 14
6. PLOTTER OPERATION (C-TYPES)
6.2.3 How to delete marks and lines
You can delete marks and lines from the menu or on the screen.
When you use the menu to delete marks, you can specify the mark color, shape or fish type to delete.
Note: Recorded tracks which are selected at [ADD] from [PLAY OWN TRK] in the [INT. MEMORY PLAYBACK] menu (see section 1.59.2) cannot be deleted.
Deleting marks on-screen
You can delete marks on the screen with one of the following methods.
Note: If a marks is not deleted when you complete one of the following procedures, it is possible that there are multiple marks on the same location. Repeat the procedure.
• Method 1: Use the TARGET CANCEL key.
1. Place the cursor on the mark you want to delete, then press the TARGET CAN- CEL key.
When the cursor is placed on a mark, the cursor shape changes as shown in the figure to the right.
2. Repeat as required.
• Method 2: Use the [CURSOR] menu.
1. Right-click within the radar effective radius to show the [CURSOR] menu.
2. Select [MARK DELETE].
3. Place the cursor on the mark you want to delete, then left-click.
4. Repeat as required.
• Method 3: Use the [INPUT MARK GUIDE] window. Note: Connected marks (lines) and area marks cannot be deleted with this method.
1. Left-click the [MARK] box to show the [INPUT MARK GUIDE] window.
2. Place the cursor on the mark you want to delete.
3. Press the CANCEL TRAILS key.
4. Repeat as required.
5. Right-click to close the window.
• Method 4: Use the [DELETE MARK] window.
6-26
1. Open the menu.
2. Select [MARKS•PLOTTER].
3. Select [MARK].
Page 15
6. PLOTTER OPERATION (C-TYPES)
4. Select [DELETE MARK]. The [DELETE MARK] window appears.
5. Select [SEL. METHOD].
6. Select the method you want to use to delete marks.
• [CURSOR]: deletes the mark or line selected with the cursor.
• [SET RNG]: deletes all marks and lines by color or line type within the specified area.
• [WITHIN RNG]: deletes the marks and lines displayed on the screen by color or line type.
• [OUT OF RNG]: deletes all marks and lines not displayed on the screen by col­or or line type.
• [ALL]
: deletes all marks and lines by color or line type.
If you selected [CURSOR] or [SET RNG], go to step 7. For all other options, go to step 8.
7. Depending on your selection, do one of the following:
• [CURSOR]: Place the cursor on the mark to delete, then left-click. Repeat as required, then close the window.
• [SET RNG]: Set the area in which you want to delete marks. Left-click the starting point of the area, then left-click the end point of the area.
8. Select [COLOR].
9. Select the color of the mark(s) you want to delete. If you select [ALL], all marks which match the other criteria are deleted, regard­less of color.
10. Select [SHAPE].
11. Select the shape of the marks you want to delete. If you select [ALL], all marks which match the other criteria are deleted, regard­less of shape.
12. Select [FISH TYPE].
13. Select the fish type for the marks you want to delete. If you select [WITHOUT], only marks which are not assigned a fish type, and meet the other criteria, are deleted. If you select [ALL], all marks which match the other criteria are deleted, regard­less of fish type.
14. Select [RUN]. Marks that meet your criteria are deleted and the window closes automatically.
6-27
Page 16
6. PLOTTER OPERATION (C-TYPES)
6.2.4 How to edit marks and lines
1. Open the menu.
2. Select [MARKS•PLOTTER].
3. Select [MARK].
4. Select [EDIT MARK]. The [EDIT MARK] window appears.
Note: When [MARK TYPE] is set to [ORIGIN MARK or AREA MARK], [SHAPE] and [FISH TYPE] cannot be changed.
5. Select [SEL. METH.].
6. Select the method you want to use to delete marks.
• [CURSOR]: edits the mark or line selected with the cursor.
• [SET RNG]: edits all marks and lines by color or line type within the specified
area.
• [WITHIN RNG]: edits the marks and lines displayed on the screen by color or
line type.
• [OUT OF RNG]: edits all marks and lines not displayed on the screen by color
or line type.
If you selected [CURSOR] or [SET RNG], go to step 7. For all other options, go to step 8.
7. Depending on your selection, do one of the following:
• [CURSOR]: Place the cursor on the mark to edit, then left-click. Repeat as re-
quired, then close the window.
• [SET RNG]: Set the area in which you want to delete edit. Left-click the starting
point of the area, then left-click the end point of the area.
6-28
8. Select [COLOR].
9. Select the color you want to change the selected marks to. If you select [NO CHG.], the marks retain their original color.
10. Select [SHAPE].
11. Select the mark shape you want to change the selected marks to. If you select [NO CHG.], the marks retain their original shape.
12. Select [LINE TYPE].
Page 17
6. PLOTTER OPERATION (C-TYPES)
13. Select the line type you want to change the selected marks to. If you select [NO CHG.], the marks retain their original line type.
14. Select [FISH TYPE].
15. Select the type of fish you want to assign to the mark. If you select [NO CHG.], the marks retain their original fish type. If you select [WITHOUT], marks with no fish type assigned are edited.
Note: You can change the names listed under [FISH TYPE]. Select the name you want to change, then press F3. Referring to section 1.5.3, assign a new name to the fish type (max. 10 characters). This name change is applied to all other loca­tions where fish type appears.
16. Select [COMMENT].
17. Referring to section 1.5.3, edit the comment as required. If you select [NO CHG.], the marks retain their original comment.
18. Select [RUN]. The selected changes are applied to the selected marks.
19. Close the menu.
6.2.5 How to view mark and line information
You can view the information for marks in either pop up or detailed format.
Viewing mark information in pop up format
The pop up window shows basic mark information (latitude, longitude, water tempera­ture, depth and comment).
Place the cursor on a mark to view its basic information.
• When data is not available for an indication, the indication appears with hyphens (- -).
• Temperature and depth appear
Mark
Cursor
only if the mark was entered at the own ship location.
For area marks, the basic information also shows the coordinates, comment and di­mensions of the area.
Square area mark pop-up Circle area mark pop-up
Note 1: The mark comment only appears in pop up information with the following menu settings: [MAIN] menu [MARKS•PLOTTER] [MARK] [NEXT] [SHOW MARK COMMENTS] [ON CHART] or [IN POP UP INFO].
Note 2: The pop up information only appears with the following menu setting: [MAIN] menu [MARKS•PLOTTER] [MARK] [NEXT] [MARK CURSOR INFO.] [ON].
6-29
Page 18
6. PLOTTER OPERATION (C-TYPES)
• When data is not available for an indication, the indication appears with hyphens (- -).
• Temperature and depth appear only if the mark was entered at the own ship location.
Viewing detailed mark information
Place the cursor on the mark whose information you want to view, then right-click. The mark’s detailed information appears at the bottom of the screen.
Note: Detailed mark information using this method is not available for area marks.
With the detailed information displayed, press the F1 key to edit the mark, or press F4 to take a screenshot.
To close the information, press the right button.
Methods for comment display
You can set how to show mark comments with the following procedure.
[MAIN] menu [MARKS•PLOTTER] [MARK] [NEXT] [SHOW MARK COM­MENTS] [ON CHART] or [IN POP UP INFO]
1. Open the menu.
2. Select [MARKS•PLOTTER].
3. Select [MARK].
4. Select [NEXT].
5. Select [SHOW MARK COMMENTS].
6. Select the desired display method.
• [ON CHART]: mark comment is always visible, directly above the mark
• [IN POP UP INFO]: mark comment appears in a pop up window when the cur­sor is placed on the mark.
6-30
• [IN INFORMATION]: mark comment is displayed in the information area, at the right-hand side of the screen, when you right-click the mark.
7. Close the menu.
Page 19
6.2.6 Mark filter
The mark filter lets you show and hide marks based on your settings.
Note: The mark filter in not available under the following circumstances:
• The [MAP ON/OFF] button shows "MAP OFF".
• Heading data is not input.
• Position data is not input.
How to activate the mark filter
1. Open the menu.
2. Select [MARKS•PLOTTER].
3. Select [MARK].
4. Select [MARK FILTER]. The mark filter settings appear at the mid-left side of the screen, below the [ACE] button.
Filter type
6. PLOTTER OPERATION (C-TYPES)
Filter setting
5. Press the left button to cycle through the filter types and select the required filter. The filter types cycle in the following order: [DISP. ALL] [TYPE] [COLOR] [SHAPE] [DATE] [COMP] [TEMP] [DEPTH] [L.AGE] [TIDE] [C.DIR] [C.SPD] [MULTI] [DISP.ALL]… You can hide filter types (and their settings) from the menu, removing them from the above cycle. To hide filter types, see the "How to show/hide filter settings from the display cycle" on page 6-34 which follows directly after this topic.
6. Spin the scrollwheel to select the filter setting you want to use. Only marks that match the filter settings appear on the screen.
Filter: Bottom composition (COMP) Filtered composition: SAND
Filter: Water temperature (TEMP) Filtered temperature: 1.1°C
Filter type Filter settings Description
Blank indication. [DISP ALL] No filter. All marks are shown. [TYPE] [DISP ALL], fish types set to ON
in the [MARK FILTERS(FISH)] menu.
[COLOR] [DISP ALL], [RED], [YELLOW],
[GREEN], [LIGHT BLUE], [PUR­PLE], [BLUE], [WHITE]
Marks that match the selected fish type are shown.
Marks that match the selected color are shown.
6-31
Page 20
6. PLOTTER OPERATION (C-TYPES)
,, ,, ,,
,, ,, ,
Filter type Filter settings Description
[SHAPE] [DISP ALL], the following sym-
bols ( ), [1],
[2], [3], [4], [5], [6], [7], [8], [9], [0]
[DATE] [DISP. ALL], [THE PAST
WEEK], [THE PAST MONTH], [THE PAST YEAR], [THIS PERI­OD], [THIS TIME], mm/dd to mm/dd, mm/dd to [CURR.] (cur­rent)
[COMP] [DISP. ALL], [MUD], [SAND],
[GRAVEL], [ROCK]
[TEMP] [DISP. ALL], [0.0 °C] to [30.0 °C]
in 0.1 °C steps
[DEPTH] [DISP. ALL], [0.0 m] to [200 m] in
5 m steps below 100 m, 10 m steps over 100 m
[L.AGE] [DISP. ALL], [0] to [30] If the mark has moon age data,
[TIDE] [DISP. ALL], [LOW TIDE], [30%
UP], [50% UP], [70% UP], [HIGH TIDE], [30% LOW], [50% LOW], [70% LOW]
[C.DIR] [DISP. ALL], [0.0 °T] to [350.0
°T] in 10° steps
[C.SPD] [DISP. ALL], [0.0 kn] to [5.0 kn]
in 0.2 kn steps
[MULTI] [MULTI DISP] Combines all the filter settings
Marks that match the selected shape are shown.
Marks that match the selected date filter are shown.
Marks that match the selected seabed composition are shown.
Marks that match the are within ±0.5°C of the filter setting are shown. When 0.0°C (minimum) is set, marks with a temperature below 0.0°C are shown, and when 30.0°C (maximum) is set, marks with a temperature above
30.0°C are shown. If the mark has depth informa-
tion, and the depth is 100 m or less, depth marks are shown within a ±2.5 m deviation from the filter setting. Marks with a depth of over 100 m marks are shown with a ±5 m deviation. Where the filter is set to mini­mum/maximum, only depths the match, or are less/more respec­tively, are shown.
marks within ±1 of the filter set­ting are shown.
If the mark has a tide data, marks with the specified tide lev­el marks are shown.
Marks with a tidal current direc­tion within ±10° of the filter set­ting are shown.
Marks with a tidal current speed that match the filter setting ex­actly are shown. If the maximum speed is set, only marks that ex­ceed the filter setting are shown.
into a multi-filter. Marks that match all the above criteria are shown.
6-32
Note: Filter settings are not applied to marks entered after the filters are set.
7. Right-click to complete the procedure.
Page 21
6. PLOTTER OPERATION (C-TYPES)
Note: You can disable the filters, and hide the filter settings, by using above proce­dure, then selecting [DISP ALL] as the filter type. The [DISP. ALL] indication disap­pears after a few seconds.
6-33
Page 22
6. PLOTTER OPERATION (C-TYPES)
How to show/hide filter settings from the display cycle
You can remove, or add filter types to the filter type display cycle. Items removed from the cycle do not appear at the mid-left side of the screen when you access the filter types.
1. Open the menu.
2. Select [MARKS•PLOTTER].
3. Select [MARK].
4. Select [NEXT].
5. Select [MARK FILTERS]. The [MARK FILTERS] menu appears. This menu has two pages, as shown in the following figure.
Page 1 Page 2
6. Select the item you want to show or hide from the filters types.
7. Select [OFF] to hide the item, [ON] to show the item in the filter types. Only the items set to [ON] will appear in the filter types cycle.
8. Close the menu.
6-34
Page 23
6. PLOTTER OPERATION (C-TYPES)
How to show/hide fish filter types
You can remove, or add, fish filter types. These filter types appear in the [EDIT MARK] and [MARK COLOR/SHAPE] windows.
1. Open the menu.
2. Select [MARKS•PLOTTER].
3. Select [MARK].
4. Select [NEXT].
5. Select [MARK FILTERS(FISH)]. The [MARK FILTERS(FISH)] menu appears. This menu has two pages, as shown in the following figure.
Page 1 Page 2
6. Select the item you want to show or hide from the filters types.
7. Select [OFF] to hide the item, [ON] to show the item in the filter types. Only the items set to [ON] will appear in the [EDIT MARK] and [MARK COLOR/ SHAPE] windows.
8. Close the menu.
6-35
Page 24
6. PLOTTER OPERATION (C-TYPES)
How to set up the date/time filter
If you select DATE as the filter type, the filter settings appear in the following cyclic order:
[DISP. ALL] [THIS PERIOD] [THIS TIME] mm/dd to mm/dd mm/dd to [CURR.] (current) [DISP. ALL]
Note 1: Selecting [THIS PERIOD] will filter the marks to show only marks inserted with one month before or after the current date, regardless of the year.
Note 2: Selecting [THIS TIME] will filter the marks to show only marks inserted with three hours before or after the current time, regardless of the year.
In the above cycle, “mm” means “month”, in 2-digit format, and “dd” means “day” in 2­digit format. For example, July 4 would appears as “07/04”.
You can set the start and end dates you want to use for the filters with the following procedure:
1. Open the menu.
2. Select [MARKS•PLOTTER].
3. Select [MARK].
4. Select [NEXT].
5. Select [MARK FILTERS(DATE)]. The [MARK FILTERS(DATE)] menu appears.
[THE PAST WEEK] [THE PAST MONTH] [THE PAST YEAR]
6. Select [START DATE].
7. Spin the scrollwheel to set the year, then left­click. Set the month and day in the same manner.
8. Select [END DATE].
9. Spin the scrollwheel to set the year, then left-click. Set the month and day in the same manner.
10. Close the menu.
The selected dates appear in the filter settings at the mid-left side of the screen when [DATE] is selected as the filter type.
6-36
Page 25
6.3 Origin Marks
6. PLOTTER OPERATION (C-TYPES)
You can enter up to 40 origin marks. When you enter an origin mark, the bearing and range from the cursor loca­tion to the mark appears in the [ORIGIN MARK LIST]. This make origin marks handy for marking reefs and po­tential hazards.
6.3.1 How to set up an origin mark
Setting the mark type and color
Before you enter an origin mark, set the mark type and the color of the origin mark.
1. Open the menu.
2. Select [MARKS•PLOTTER].
3. Select [MARK].
4. Select [MARK SELECT]. The [MARK COLOR/SHAPE] window appears.
5. Select [COLOR].
6. Select the color you want to assign to the origin mark.
7. Select [MARK TYPE].
8. Select [ORIGIN MARK]. The mark shown in the [MARK] box changes to the origin mark.
Origin mark
1
Mark no. (
1 to 40
)
9. Close the window.
Note: You can also change the mark type directly from the [MARK] box. Place the cursor on the type indication in the [MARK] box, then spin the scrollwheel or left-click to cycle through the options. Changes made in this manner are also reflected on the [MARK COLOR/SHAPE] window.
Origin mark stabilization
You can change the stabilization for the origin mark.
1. Open the menu.
2. Select [MARKS•PLOTTER].
3. Select [MARK].
4. Select [ORIGIN MARK STAB].
5. Select the group of origin marks you want to stabilize. The groups are: [No.01-10], [No.11-20], [No.21-30], [No.31-40].
6. Select [GND] for ground stabilization, or [SEA] for sea stabilization.
• [GND]: referenced to a fixed geographical location. Marks referenced in this
manner appear in green color.
• [SEA]: referenced to a moving nautical object. Marks referenced in this manner
appear in blue color. Note: [SEA] stabilized marks are automatically removed when the power is
turned off.
7. Close the menu.
6-37
Page 26
6. PLOTTER OPERATION (C-TYPES)
How to use the [INPUT MARK GUIDE]:
• Press the numeric keys on the control unit to enter the corresponding origin mark.
• Press the [CANCEL TRAILS] key to delete a mark highlighted with the cursor.
• Press the ENTER MARK key to change the origin mark numbers displayed in the [INPUT MARK GUIDE].
How to use the [ORIGIN MARK LIST]:
• Press the ENTER MARK key to change pages.
• Press and hold the F1 key to delete all origin marks.
6.3.2 How to enter an origin mark
Valid heading and position data is required to enter an origin mark.
Note: If the origin mark is not shown on the screen when you enter it, check the fol­lowing settings:
• [MAIN MENU]  [MARKS•PLOTTER]  [MARK]  [MARK DISPLAY] must be set to [ON].
• The [MAP] button on the InstantAccess bar
1. Place the cursor on the [MARK] box at the bottom-left of the screen.
2. Spin the scrollwheel to select the origin mark number you want to use, then left-
click. The [ORIGIN MARK LIST] window and the [INPUT MARK GUIDE] window appear.
must be set to [ON].
Note: Origin mark stabilization reference ("GND"/"SEA") appears at the top-right of the [ORIGIN MARK LIST]. You can change the reference for each group of 10 marks, as outlined in section 6.3.1.
3. Place the cursor on the location you want to mark, then left-click. The selected or-
igin mark appears and the list shows the new mark and the range/bearing to the mark from the cursor. You can also move the origin mark by clicking a different location on the screen.
4. To enter more origin marks, spin the scrollwheel to select the desired origin mark
number, then left-click the location you want to enter the mark.
5. Right-click to close the windows and complete the procedure.
6-38
Page 27
6.3.3 How to delete origin marks
There are three methods you can use to delete origin marks.
Method 1: Use the TARGET CANCEL key.
1. Place the cursor on the mark you want to delete, then press the TARGET CAN- CEL key.
When the cursor is placed on a mark, the cursor shape changes as shown in the figure to the right.
2. Repeat as required.
Method 2: Use the [CURSOR] menu.
1. Right-click within the radar effective radius to show the [CURSOR] menu.
2. Select [MARK DELETE].
3. Place the cursor on the mark you want to delete, then left-click.
4. Repeat as required.
Method 3: Use the [INPUT MARK GUIDE] window.
1. Left-click the [MARK] box to show the [INPUT MARK GUIDE] window.
6. PLOTTER OPERATION (C-TYPES)
2. Place the cursor on the mark you want to delete.
3. Press the CANCEL TRAILS key.
4. Repeat as required.
5. Right-click to close the window.
6.3.4 How to set a comment for origin marks
You can set a comment for an origin mark with the following procedure.
1. Place the cursor on the [MARK] box at the bottom-left of the screen, then left-click. The cursor changes color, and the [ORIGIN MARK LIST] and [INPUT MARK GUIDE] windows appear.
2. Place the cursor on the mark to which you want to add a comment. The cursor shape changes as shown in the figure to the right.
3. Press F2.
4. Referring to section 1.5.3, enter the desired comment. Comments appear in the upper-left section of the mark details in the [ORIGIN MARK LIST].
5. Right-click to complete the procedure and close the windows.
6-39
Page 28
6. PLOTTER OPERATION (C-TYPES)
6.4 Waypoints
The term “waypoints” is sued to describe points of departure/arrival, turning points and other special points that can be used for navigation. Using waypoint information, you can find the shortest route to your destination.
6.4.1 How to create a waypoint
There are seven methods you can use to registers a waypoint.
• Enter a waypoint at the current own ship’s location.
• Enter a waypoint at the cursor location.
• Enter a waypoint at the location specified latitude/longitude.
• Enter a waypoint at the location specified bearing and distance.
• Enter a waypoint from Loran-C time deviation.
• Enter a waypoint from Loran-A time deviation.
• Enter a waypoint from Decca phase difference.
Note: This feature requires [ROUTE DATA SOURCE] in the [ROUTE•WAYPOINTS] menu to be set to [INTERNAL]. If the setting is [EXTERNAL], the above methods are not available and any waypoints entered previously are not displayed.
Entering a waypoint at your current location
1. Place the cursor on the MOB button on InstantAccess bar™, then left-click. The MOB mark appears at your current location as a GOTO waypoint. This way­point is automatically assigned the name MOB and appears in the waypoints list. A pop up message appears asking if you want to go to the MOB location.
2. To navigate to the waypoint, spin the scrollwheel to select [RUN], then left-click. To keep the waypoint but not navigate to it, select [CANCEL].
You can also enter a waypoint at your current location if the cursor is hidden. Right­click within the radar effective radius, then select [WPT] from the [CURSOR] menu.
Entering a waypoint at the cursor location
1. Place the cursor on the [WPT MARK] button on the InstantAccess bar™.
6-40
[
WPT MARK] button
2. Spin the scrollwheel to select the symbol (icon) you want to use for the waypoint.
Page 29
6. PLOTTER OPERATION (C-TYPES)
3. Left-click the [WPT MARK] button to confirm the selection. The cursor changes color and the guidance box reads "ENTER WPT/EXIT".
4. Place the cursor on the location you want to enter the waypoint, then left-click. The [WAYPOINT ENTRY] window appears.
5. You can now set a name for the waypoint (max. six characters). Waypoints are assigned the lowest available waypoint number as their name by default. If you want to keep the default, go to step 7. You can move the cursor in the [WAYPOINT ENTRY] window; press F2 to move right, press F1 to move left. To reset the name to default, press and hold F3.
6. To change the waypoint color, press F3. The icon at the [WPT MARK] button changes color with each press.
7. Place the cursor on the location you want to enter the waypoint, then left-click. The selected waypoint appears.
Note 1: If you do the above procedure while the cursor is hidden, the waypoint ap­pears at the own ship location.
Note 2: At step 6, if you assign a name that is already in use, an error message ap­pears.
Select [RUN] to overwrite the existing waypoint, or [CANCEL] to rename the new way­point. This message only appears when [CONFIRM OVERWRITE] in the [WAYPOINT SETTINGS] menu is set to [ON].
6-41
Page 30
6. PLOTTER OPERATION (C-TYPES)
Entering a waypoint at specific coordinates
1. Open the menu.
2. Select [ROUTES•WAYPOINTS].
3. Select [SHOW WAYPOINTS LIST]. The [WAYPOINTS LIST] appears.
4. Press and hold F1 to show the [EDIT WAYPOINT NAME] window.
6-42
Page 31
6. PLOTTER OPERATION (C-TYPES)
[
DISTANCE] and [BEARING] appear here when [RNG./BRG.] is selected at [COORDINATE].
5. Select [NAME OF WPT].
6. Referring to section 1.5.3, enter a name for the waypoint.
7. Select [LATITUDE].
8. Spin the scrollwheel to select the desired numeral, then left-click to move the cur­sor to the next numeral.
9. Set [LONGITUDE] in the same manner.
10. Select [COLOR].
11. Select the color you want to use for this waypoint.
12. Select [SHAPE].
13. Select the shape you want to use for this waypoint.
14. Select [MARK DISPLAY].
15. Depending on your requirements, do one of the following:
• Select [YES] to show the waypoints on-screen.
• Select [NO] to hide the waypoints on-screen.
16. Select [INT. BAN].
17. Spin the scrollwheel to set the radius of the intrusion alert area. The waypoint symbol is replaced with a red colored “ ” symbol. When a way-
point enters the area, an alert is released. The waypoint also appears in red color in the waypoints list. For how to activate/deactivate this alert, see section 6.7.4.
18. Select [COMMENT].
19. Referring to section 1.5.3, enter a comment for the waypoint.
20. Select [RUN]. The settings are applied to the selected waypoint.
Entering a waypoint with specific bearing/range
1. Open the menu.
2. Select [ROUTES•WAYPOINT].
3. Select [SHOW WAYPOINTS LIST]. The [WAYPOINTS LIST] appears.
4. Press and hold F1 to show the [EDIT WAYPOINT NAME] window.
5. Select [COORDINATE].
6. Select [RNG./BRG].
6-43
Page 32
6. PLOTTER OPERATION (C-TYPES)
[
TIME OFFSET 1]/[TIME OFFSET 2] appear here when [TIME DIFF.] is selected at [COORDINATE]. (Requires [LORAN/DECCA SELECT] in the [LORAN•DECCA
]
menu to be set as either [LORAN A] or LORAN C].)
7. Select [DISTANCE].
8. Enter the distance from Own Ship to the waypoint.
9. Select [BEARING].
10. Enter the bearing from Own Ship to the waypoint.
11. Referring to "Entering a waypoint at specific coordinates" on page 6-42, set the other attributes for the waypoint (name, color, etc).
Entering a waypoint using LORAN A/C
1. Open the menu.
2. Select [INTIAL SETTINGS].
3. Select [LORAN•DECCA].
4. Select [LORAN•DECCA SELECT].
5. Select [LORAN A] or [LORAN C] as required.
6. Select [BACK] twice.
7. Select [ROUTES•WAYPOINTS].
8. Select [SHOW WAYPOINTS LIST]. The [WAYPOINTS LIST] appears.
9. Press and hold F1 to show the [EDIT WAYPOINT NAME] window.
10. Select [COORDINATES].
11. Select [TIME DIFF.].
12. Select [TIME OFFSET1].
13. Set the first time offset.
14. Select [TIME OFFSET2].
15. Set the second time offset.
16. Referring to "Entering a waypoint at specific coordinates" on page 6-42, set the other attributes for the waypoint (name, color, etc).
6-44
Page 33
6. PLOTTER OPERATION (C-TYPES)
[
LANE 1]/[LANE 2] appear here
when [TIME DIFF.] is selected at [
COORDINATE]. (Requires [LORAN/DECCA SELECT] in the [LORAN•DECCA
]
menu to be set as [DECCA].)
Entering a waypoint using DECCA
1. Open the menu.
2. Select [INTIAL SETTINGS].
3. Select [LORAN•DECCA].
4. Select [LORAN•DECCA SELECT].
5. Select [DECCA].
6. Select [BACK] twice.
7. Select [ROUTES•WAYPOINTS].
8. Select [SHOW WAYPOINTS LIST]. The [WAYPOINTS LIST] appears.
9. Press and hold F1 to show the [EDIT WAYPOINT NAME] window.
10. Select [COORDINATES].
11. Select [TIME DIFF.].
12. Select [LANE1].
13. Set the first lane offset.
14. Select [LANE2].
15. Set the second lane offset.
16. Referring to "Entering a waypoint at specific coordinates" on page 6-42, set the other attributes for the waypoint (name, color, etc).
6-45
Page 34
6. PLOTTER OPERATION (C-TYPES)
6.4.2 How to edit a waypoint
You can edit the waypoint information for all saved waypoints from the waypoints list.
Note: This procedure requires [ROUTE DATA SOURCE] in the [ROUTE•WAY­POINTS] menu to be set to [INTERNAL].
1. Open the menu.
2. Select [ROUTES•WAYPOINTS].
3. Select [SHOW WAYPOINTS LIST]. The [WAYPOINTS LIST] appears.
4. Place the cursor on the waypoint you want to edit, then left-click. the [EDIT WAY­POINT NAME] window appears.
Note 1: You can sort the waypoint list in alphabetical order, by range from own ship, by mark shape, or by order in which they were saved (see section 6.4.4). Note 2: Mark color and shape for waypoints whose setting for [INT. BAN] is other than [0.00NM] cannot be edited.
Note 3: Mark name, color and shape for MOB waypoints cannot be edited. Note 4: Changes made to mark attribute from the EDIT WAYPOINT NAME window
are applied to all future mark entered at the Own Ship position or cursor location.
5. Edit the waypoint attributes as required.
6. Select [RUN]. A confirmation window appears.
7. Select [RUN] again to overwrite the waypoint. Select [CANCEL] to cancel the changes. If you selected [RUN], the window closes automatically.
Note: If the waypoint is registered as part of a route, another confirmation window appears. Select the appropriate option.
6.4.3 How to delete a waypoint
You can delete a waypoint either from on the screen, or from the [WAYPOINTS LIST].
Note: This procedure requires [ROUTE DATA SOURCE] in the [ROUTE•WAY­POINTS] menu to be set to [INTERNAL].
Deleting a waypoint on-screen
1. Place the cursor on the waypoint you want to delete.
2. Press the TARGET CANCEL key. A confirmation window appears.
3. Select [RUN] to delete the selected waypoint, or select [CANCEL] to keep the waypoint. If you selected [RUN], the waypoint is deleted from the screen, and is also re­moved from the [WAYPOINTS LIST].
6-46
Deleting a waypoint from the [WAYPOINTS LIST]
1. Open the menu.
2. Select [ROUTES•WAYPOINTS].
3. Select [SHOW WAYPOINTS LIST]. The [WAYPOINTS LIST] appears.
4. Select the waypoint you want to delete, then press the CANCEL TRAILS key. A confirmation message appears.
5. Select [RUN] again to delete the waypoint. Select [CANCEL] to keep the way­point. If you selected [RUN], the window closes automatically.
Page 35
6.4.4 How to search for a waypoint
You can search for waypoints with one of the following methods:
• Sort the list.
• Search for a waypoint by name.
Sorting the [WAYPOINTS LIST]
1. Open the menu.
2. Select [ROUTES•WAYPOINTS].
3. Select [SHOW WAYPOINTS LIST]. The [WAYPOINTS LIST] appears.
4. Select [SORT].
5. Select the sorting method.
• [ALPHA. ORD]: sort the list in order of MOBNumericalAlphabet.
• [RNG ORDER]: sort the list in order of range from own vessel.
• [MARK SHAPE]: sort the list in order of MOBIntrusion Ban markmarks in the order in which they appear in the [EDIT WAYPOINT NAME] window.
6. PLOTTER OPERATION (C-TYPES)
• [REG. ORDER]: sort the list from oldest waypoint to newest waypoint.
6. Right-click to close the window.
Searching for waypoints by name
1. Open the menu.
2. Select [ROUTES•WAYPOINTS].
3. Select [SHOW WAYPOINTS LIST]. The [WAYPOINTS LIST] appears.
4. Select [SEARCH]. The software keyboard appears.
5. Referring to section 1.5.3, enter the name you want to search for (max. six char­acters).
6. Select [CONFIRM]. Waypoints which match your search appear at the top of the list.
7. Right-click to close the window.
6-47
Page 36
6. PLOTTER OPERATION (C-TYPES)
6.4.5 How to set the voyage speed for calculations
Voyage calculations such as ETA require a speed value in order to display an esti­mate. You can set a speed for these calculations either manually, or allow the system to automatically make calculation based on your speed at the time the calculation is made.
1. Open the menu.
2. Select [ROUTES•WAYPOINTS].
3. Select [SHOW WAYPOINTS LIST]. The [WAYPOINTS LIST] appears.
4. Select [SPD FOR TTG CALC].
5. Select the appropriate calculation method.
• [T.SHP SPD]: calculation are based on your actual speed.
• [ENT VALUE]: calculations are based on the entered speed. If you selected [T.SHP SPD], go to step 7.
If you selected [ENT VALUE], go to step 6.
6. Spin the scrollwheel to set the speed.
7. Select the waypoint you want to travel to, from the [WAYPOINTS LIST]. The indications "EST TIME OF ARR." and "TIME TO GO" show the updated esti­mated time of arrival and time to go.
8. Close the window.
6.4.6 How to view waypoint information
Place the cursor on the waypoint whose information you want to view. A pop up win­dow appears with the waypoint’s latitude, longitude and comment.
㻟㻡㼻㻝㻤㻚㻟㻜㻤㻡䈓 㻝㻟㻡㼻㻟㻜㻚㻟㻡㻞㻥䈓 㻝㻜
Cursor
000002
㻞㻜㻌㻝㻢㻜㻝㻚㻜㻝
Waypoint mark
Note: If the pop up information does not appear, check the following menu is set to [ON]: [MAIN MENU] [ROUTES•WAYPOINTS] [WPT POP UP INFO.].
Waypoint latitude, longitude and comment
6-48
Page 37
6. PLOTTER OPERATION (C-TYPES)
[
SMALL
][
LARGE
]
[
SMALL
][
OFF
][
LARGE
]
6.4.7 How to change the on-screen size of waypoint indications
You can change the size of the waypoint indications to suit your requirements.
1. Open the menu.
2. Select [ROUTES•WAYPOINTS].
3. Select [WPT MARK DISPLAY].
4. Select [OFF], [SMALL] or [LARGE] as required.
• [LARGE]: Waypoint mark symbols appear in a larger size.
• [SMALL]: Waypoint mark symbols appear as “”, regardless of the symbol se­lected.
• [OFF]: All waypoints, except active route waypoints and routes, are hidden.
5. Select [WPT NAME DISPLAY].
6. Select [OFF], [SMALL] or [LARGE] as required.
• [LARGE]: Waypoint mark names appear in a larger size.
• [SMALL]: Waypoint mark names appear in a smaller size.
• [OFF]: All waypoint mark names are hidden.
7. Close the menu.
6.4.8 How to change the way waypoint names are displayed
By default, waypoints appear with one or more “0”s at the front of their name. You can hide these unnecessary zeros.
1. Open the menu.
2. Select [ROUTES•WAYPOINTS].
3. Select [WAYPOINT SETTINGS].
4. Select [WPT NAME ZERO DISPLAY].
5. Select [HIDE “0”] or [ALL “0”] as required.
6. Close the menu.
[HIDE “0”] [ALL “0”]
6-49
Page 38
6. PLOTTER OPERATION (C-TYPES)
6.4.9 How to use external waypoints
You can show waypoints and routes from a connected GPS navigator on the radar screen. You can also set these external waypoints and routes as destinations from the radar. A total of 100 external waypoints/routes can be stored and displayed at one time.
Note: This feature requires either the WPL sentence or the RTE sentence to be input from the GPS navigator.
1. Open the menu.
2. Select [ROUTES•WAYPOINTS].
3. Select [ROUTE DATA SOURCE].
4. Select the appropriate setting.
• [INTERNAL]: External waypoints and routes are not used. This is the default setting.
• [EXTERNAL]: External waypoints appear on the screen and in the [WAY­POINTS LIST]. External waypoint marks are automatically assigned the mark
symbol which is selected at the [MARK] button, on the InstantAccess bar the time which the external waypoint was received.
, at
5. Close the menu.
Note: The route data source is automatically changed to [INTERNAL] if a MOB mark is entered. Further, if the data source is changed to [EXTERNAL] while a MOB mark is displayed, the MOB mark is hidden.
6-50
Page 39
6.5 Routes
Often a trip from one place to another involves several course changes, requiring a series of route points (waypoints) which you navigate to, one after another. The se­quence of waypoints leading to the ultimate destination is called a route.
6.5.1 How to create a route
You can create a route with one of the three following methods.
• Use existing waypoints.
• Start a route from your current position.
• Use an existing track (own or other ship).
Note: The above methods require [ROUTE DATA SOURCE] in the [ROUTE•WAY­POINTS] menu to be set to [INTERNAL].
Creating a route from existing waypoints
1. Open the menu.
6. PLOTTER OPERATION (C-TYPES)
2. Select [ROUTES•WAYPOINTS].
3. Select [SHOW ROUTES LIST]. The [ROUTE LIST] appears.
4. Press the ENTER MARK key. The [ROUTE NAME/ENTER COMMENT] window appears. The system automatically assigns routes a default name (number). To keep the default route name, go to step 7. To change the name, go to step 5.
5. Select [ROUTE NAME].
6. Referring to section 1.5.3, enter a name for the new route.
7. Select [COMMENT].
8. Referring to section 1.5.3, enter a comment for the new route.
6-51
Page 40
6. PLOTTER OPERATION (C-TYPES)
9. Select [RUN]. The [ROUTE TURN POINTS LIST] appears.
10. Press the left button to move the cursor into the [WAYPOINTS LIST] in the lower half of the window.
11. Select the waypoints you want to use for the new route. Selected waypoints are moved into the upper half of the window.
Note 1: Waypoints appear in the sort order selected at the [WAYPOINTS LIST] window. You can re-sort the waypoints from the [ROUTE TURN POINTS LIST].
Note 2: If your route has more than six waypoints, the sixth waypoint and onwards appear on the next page(s). Press F3 or F4 to change pages.
12. Repeat step 11 as required.
13. Press the right button twice to go back to the [ROUTE LIST]. The new route ap­pears in the list.
6-52
The total distance, time to go and ETA for the route also appear in the list.
To use the route for navigation, press and hold the F2 key. To navigate the route waypoints in reverse order, press and hold the F1 key.
14. Close the menu.
Page 41
6. PLOTTER OPERATION (C-TYPES)
Creating a route from your current position
You can create a route by recording a section of your voyage, based either on dis­tance or time. The [BACKTRACK] feature can store a total of 100 waypoints, including waypoints entered manually while recording, to a route in this manner.
While [BACKTRACK] is active, the “save” icon ( ) appears in the upper-right section of the screen.
1. Open the menu.
2. Select [ROUTES•WAYPOINTS].
3. Select [SHOW ROUTES LIST].
4. Select [BACKTRACK].
5. Select the appropriate saving method.
• [DIST.]: save a preset distance of your voyage as a route.
• [TIME]: save a preset time (portion) of your voyage as a route.
• [NO]: deactivate the BACKTRACK feature.
6. Set the time or distance intervals which the [BACKTRACK] feature creates a way­point automatically.
• [RNG LOG]: create a waypoint at this distance interval. For example, if setting
is [000.100 NM], a waypoint is created every 000.100 NM.
• [TIME LOG]: create a waypoint at this time interval. For example, if the setting
is 00H01M, a waypoint is created every minute.
7. Close the window. Your route is now automatically recorded and waypoints ap­pear on the screen at the set intervals.
8. To add a waypoint manually, do the following:
1) Referring to section 1.7.1, hide the cursor.
2) Right-click within the radar effective radius to show the [CURSOR] menu.
3) Select [WPT]. An pop up message similar to the one
shown to the right appears to inform you that a new waypoint was successfully entered.
To deactivate the [BACKTRACK] feature, repeat steps 1 to 5 in the above proce­dure, then select [NO]. The feature is also deactivated automatically when the record­ed route reaches 100 waypoints.
6-53
Page 42
6. PLOTTER OPERATION (C-TYPES)
Creating a route from existing tracks
You can covert your tracks, or the tracks of other vessels, to routes.
1. Open the menu.
2. Select [MARKS•PLOTTER].
3. Select [TRACK].
4. Select [CONV. TRACK TO RTE]. The [TRACK ROUTE CONVERSION] window appears and tracks points are shown with small box-shaped icons ()at regular in­tervals along the track.
5. Select the track point at which you want to start the conversion.
6. Select the track point at which you want to end the conversion. The [FILTER SET] is now active and you can set the finer details of the conversion.
Tracks have a large number of points, you can filter which points will be converted from track points to route points (waypoints). The filter lets you select a distance interval and a bearing difference. Track points that meet both criteria are convert­ed.
7. Select [DISTANCE].
8. Set the distance interval as required. Only track points at this distance interval are converted to route points (way­points). Track points which are within the distance range are ignored. For exam­ple, if you set [DISTANCE] as [010.00NM], the track points at 10NM intervals, from the start point to the end point, are converted. However, any track points lo­cated in between are ignored.
6-54
9. Select [ANGLE].
10. Set the bearing minimum. Only track points which are outside this angle, either to port or starboard, are con­verted. For example, if you set [ANGLE] as [005.0°], only track points with a bear­ing of more than 5° from the previous convertable track point are converted.
Page 43
11. Select [RUN CONV.]. The number of track points which will be converted appears in the window at [NO. OF DST TO CONV]. You can also remove add or track points from the conversion manually at this point.
To cancel conversion for a point, select the point, then press F3. To add a point for conversion, select the point, then press F4.
12. Press the left button. A confirmation message appears.
13. Select [RUN] to convert the selected track points to waypoints. Select [CANCEL] to stop the conversion and go back to the [TRACK ROUTE CONVERSION] window. If you selected [RUN], the new route appears on the screen and also in the [ROUTES LIST]. The new route is automatically assigned the earliest available route number as a name.
6.5.2 How to edit a route
Note: The following procedures require [ROUTE DATA SOURCE] in the
[ROUTE•WAYPOINTS] menu to be set to [INTERNAL].
6. PLOTTER OPERATION (C-TYPES)
Inserting a waypoint into an existing route
You can insert waypoint into existing routes with the following procedure.
1. Open the menu.
2. Select [ROUTES•WAYPOINTS].
3. Select [SHOW ROUTES LIST].
4. Select the route to which you want to insert a waypoint. The [ROUTE NAME/EN­TER COMMENT] window appears.
5. Select [RUN]. The [ROUTE TURN POINTS LIST] appears.
6. Select the waypoint where you want to insert a new waypoint. The cursor moves to the lower half of the window.
7. Select the waypoint you want to insert. The newly inserted waypoint appears im­mediately before the waypoint selected at step 6.
Note: If you have incorrectly inserted a waypoint, press the right button to go back to the [ROUTE TURN POINTS LIST], select the incorrect waypoint, then press and hold F1.
8. Close the menu.
Removing a waypoint from a route
1. Open the menu.
2. Select [ROUTES•WAYPOINTS].
3. Select [SHOW ROUTES LIST].
4. Select the route to which you want to insert a waypoint. The [ROUTE NAME/EN­TER COMMENT] window appears.
5. Select [RUN]. The [ROUTE TURN POINTS LIST] appears.
6. Select the waypoint you want to remove, then press and hold F1. The selected waypoint is removed from the route.
7. Close the menu.
6-55
Page 44
6. PLOTTER OPERATION (C-TYPES)
6.5.3 How to delete a route
Note: The following procedures require [ROUTE DATA SOURCE] in the
[ROUTE•WAYPOINTS] menu to be set to [INTERNAL].
1. Open the menu.
2. Select [ROUTES•WAYPOINTS].
3. Select [SHOW ROUTES LIST].
4. Select the route you want to delete, then press the CANCEL TRAILS key. A con­firmation window appears.
5. Select [RUN] to delete the route, or select [CANCEL] to go back to the [ROUTES LIST].
6. Close the window.
6.5.4 How to search for a route
You can search for a route in the [ROUTES LIST] with one of the two following meth­ods; sort the list, or search by name.
Sorting the [ROUTES LIST]
1. Open the menu.
2. Select [ROUTES•WAYPOINTS].
3. Select [SHOW ROUTES LIST].
4. Select [SORT].
5. Select the sorting method.
• [ALPHA. ORD]: sort the routes in order of NumericalAlphabet.
• [RNG ORDER]: sort the routes in order of total route range (distance).
• [REG. ORDER]: sort the routes from oldest route to newest route.
6. Right-click to close the window.
Searching for routes by name
6-56
1. Open the menu.
2. Select [ROUTES•WAYPOINTS].
3. Select [SHOW ROUTES LIST]. The [ROUTES LIST] appears.
4. Select [SEARCH]. The software keyboard appears.
5. Referring to section 1.5.3, enter the name you want to search for (max. six char­acters).
6. Select [CONFIRM]. Routes which match your search appear at the top of the list.
7. Right-click to close the window.
Page 45
6. PLOTTER OPERATION (C-TYPES)
6.5.5 How to set the voyage speed for calculations
Voyage calculations such as ETA require a speed value in order to display an esti­mate. You can set a speed for these calculations either manually, or allow the system to automatically make calculation based on your speed at the time the calculation is made.
1. Open the menu.
2. Select [ROUTES•WAYPOINTS].
3. Select [SHOW ROUTES LIST]. The [ROUTE LIST] appears.
4. Select [SPD FOR TTG CALC].
5. Select the appropriate calculation method.
• [T.SHP SPD]: calculation are based on your actual speed.
• [ENT VALUE]: calculations are based on the entered speed. If you selected [T.SHP SPD], go to step 7.
If you selected [ENT VALUE], go to step 6.
6. Spin the scrollwheel to set the speed.
7. Select the route you want to navigate, from the [ROUTES LIST]. The indications "EST TIME OF ARR." and "TIME TO GO" show the updated esti­mated time of arrival and time to go.
8. Close the window.
6.5.6 How to use external routes
You can show waypoints and routes from a connected GPS navigator on the radar screen. You can also set these external waypoints and routes as destinations from the radar. A total of 100 external waypoints/routes can be stored and displayed at one time.
Note: This feature requires the RTE sentence to be input from the GPS navigator.
1. Open the menu.
2. Select [ROUTES•WAYPOINTS].
3. Select [ROUTE DATA SOURCE].
4. Select the appropriate setting.
• [INTERNAL]: External routes are not used. This is the default setting.
• [EXTERNAL]: External routes appear on the screen and in the [ROUTES LIST].
5. Close the menu.
Note: The route data source is automatically changed to [INTERNAL] if a MOB mark is entered. Further, if the data source is changed to [EXTERNAL] while a MOB mark is displayed, the MOB mark is hidden.
6-57
Page 46
6. PLOTTER OPERATION (C-TYPES)
Own shipOwn ship
Shortest route to GOTO point
Shortest route to GOTO point
GOTO pointGOTO point
6.6 Destinations
In navigation terminology, a destination point is a particular geographical location on a voyage whether it be a starting, intermediate or destination point. By setting a way­point, information to get you to the waypoint with the shortest distance and time can be displayed.
6.6.1 How to set up GOTO points
GOTO points are temporary waypoints which are used in quick route functions. GOTO points and quick routes are retained after turning the power off, however old GOTO points and quick routes are replaced when a new GOTO point or quick route is saved.
Setting the GOTO method
The GOTO function can use one of two methods to create a quick route, a single des­tination, or a series of waypoints.
1. Open the menu.
2. Select [ROUTES•WAYPOINTS].
3. Select [SELECT GOTO METHOD].
4. Select the required method.
• [1POINT]: create a single GOTO point as the destination.
• [100POINTS]: create up to 100 GOTO way­points as a quick route.
5. Close the menu.
Setting a single GOTO destination
Note: The following procedure requires [ROUTE DATA SOURCE] in the
[ROUTE•WAYPOINTS] menu to be set to [INTERNAL].
1. Set the GOTO method as [1POINT], referring to "Setting the GOTO method" on page 6-58.
2. Do one of the following:
• For RCU-031 users only: Place the cursor on the location you want to go to,
then press the GOTO key.
• Use the cursor menu:
1) Right-click within the radar effective radius to show the [CURSOR] menu.
2) Select [GOTO].
3) Place the cursor on the location you want to go to, then left-click. A GOTO point appears at the selected location, and a route line appears from your current location to the GOTO point, with arrows indicating the direction of travel.
6-58
Loading...