Franklin Next Century QC-10 User Manual

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MODEL QC-10
USER’S
GUIDE
Spelling Ace
Electronic
NEXT CENTURY
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Congratulations. You now own a powerful and portable electronic reference that you can use at home, work, or school. Using your Ne xt Century Spelling Ace, y ou can. . .
• correct and check spellings
• find missing letters in words
• find prefix es, suffix es, and parts of words
• find words that sound similar
• build words from letters, and
• play exciting and educational word games, with scoring
You can follo w the steps in this User’s Guide us­ing the examples shown or using words that inter­est you. Also look for chec k-marked tips lik e the one below that help you get the most from your Spelling Ace.
A uto-Shutoff and Auto-Resume
If you forget to turn off the Spelling Ace, it will automatically shut off in two minutes . And if the demonstration is disabled, when you turn on Spelling Ace again, it resumes at the screen you last viewed.
Introduction
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Key Guide
BACK BUILD
CLEAR
CONF
ENTER
GAMES
HELP
SKILL
?
Backs up (e.g., erases a letter). Builds words from letters .
Clears to
Ready f or w ord
.
Shows Confusab les
®
. Enters a word or selects an item. Shows the games menu. Shows help messages . Shows the game skill lev els . Erases typed letters. Scrolls up; types an apostrophe. Scrolls down; types a full stop.
Types a space. Stands f or a letter in a word.
In games, reveals a word. Stands f or a series of letters.
In games, gives a hint.
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Getting Started
The Spelling Ace comes with the battery al­ready installed, so all you have to do is turn it on to start.
1. Press ON/OFF.
A brief demonstration appears.
2. Press CLEAR to stop the demonstration.
3. Press
or repeatedly to adjust the
screen contrast.
NOTE: You can adjust the screen contrast only when
Ready f or word
is in vie w.
Disabling the Demonstration
You probably do not want to vie w the demonstration e very time you turn on your Spelling Ace . To disable the demon­stration, type
✽✽
d
and then press
ENTER. To enable it again, do the same.
Help is Al wa ys at Hand
While using Spelling Ace, y ou can view a help message at virtually any screen b y pressing HELP. To exit help , press BACK.
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When you enter a misspelled word, a list of corrections appears. When you enter a cor­rectly spelled word,
Correct Word
appears with a list of similar words. When you enter a word not in Spelling Ace,
Sorry Can’t Help
appears.
1. Type a word.
To erase a letter, press . You cannot type capital letters, b ut Spelling Ace displays capitals in corrections.
2. Press ENTER.
3. Press repeatedly to view more words.
4. Press CLEAR when done.
Correcting Misspellings
Finding More Corrections
If you do not find the word that you want in a correction list, select a correction and press ENTER twice. A list of more correc­tions appears.
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If you are uncertain about a few letters in a word, type a question mark in place of each unknown letter.
You can also type question marks in words to help solve crossword puzzles and similar games.
1. Type a word with ?’s for unknown letters.
2. Press ENTER.
3. Press to view more matching words.
4. Press CLEAR.
Finding Letters in Words
Just Follow the Arrows
The flashing arrows at the right of the screen show which arrow keys you can press to view more words.
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To find prefixes, suffixes, and other parts of words, type asterisks (*) in a word. Each as­terisk stands for any series of letters.
NOTE: When you type an asterisk at the be­ginning of a word, Spelling Ace ma y take a while to find matching words.
1. Type a word with one or more ✻’s.
2. Press ENTER.
3. Press to view more matching words.
4. Press CLEAR.
Finding Parts of Words
More Ways to Use Asterisks
You can use ’s to find lists of unusual words. For example, enter
x
to find words that end with an x. In addition, you can type both ?’ s and ✽’s in a word, but there is no reason to type them consecutiv ely.
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Finding Confusables
®
Confusables are words that sound alike but are spelled differently. When a question mark flashes to the right of a word, that word has Confusables.
1. T ype
air
.
2. Press CONF.
3. Press repeatedly to view more Confusables.
4. Press CLEAR.
A Quick Wa y to Find Confusables
If you kno w a w ord has Confusab les , sim­ply type the word and then press CONF.
Viewing Long Words
Some words are too long to fit on the screen. To see all the letters of such long words, press ENTER when the w ord is in view. It will automatically scroll to the right.
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roux
To help solve anagrams and similar word games, you can build words from letters by us­ing the BUILD key.
1. T ype letters.
2. Press BUILD.
3. Press
to view more words.
4. Press CLEAR.
Building Words from Letters
Typing Punctuation Marks
You do not have to type punctuation marks to find spellings. But if you want to type an apostrophe in a word, press
. To type a
full stop, press
. Note, however, that
punctuation marks cannot begin words.
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Selecting Games
Spelling Ace has two word games. Before you play, you may w ant to select a skill le vel and then select a game. (If the skill level is not ad­justed, the game will play at the Beginner level.)
1. Press SKILL.
2. Press
to select a skill level from
Beginner
to
Wizard
.
3. Press ENTER to select it.
4. Press to select a game.
5. Press ENTER to select the game and start playing.
Understanding Skill Levels
The skill levels change the number of guesses in Hangman and the minimum word length in Anagrams .
When you select a skill level, that level applies to all the games until you change it. You can star t playing a game at the cur­rent skill level by pressing GAME and then following Steps 4 and 5 above.
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Playing Hangman
Hangman challenges you to discover the letters of a mystery word by typing its letters.
1. Press GAMES.
2. Select
Hangman
.
mystery word guesses left
3. T ype letters.
4. Press ENTER or to re veal a letter.
Revealing a letter will cause the game to
count as a loss when scored.
5. Press ? to reveal the word.
6. Press ENTER to play a new round.
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Pla ying Anagrams
Anagrams challenges you to guess the ana­grams of a w ord. An anagram is a word formed from some or all the letters of a word.
1. Press GAMES.
2. Select
Anagrams
.
NOTE:
Min size
is the minimum number of letters from which anagrams can be made at the currently selected skill level.
word anagrams to guess
3. Type an anagram. (e.g.,
pit
in the
example)
4. Press ENTER.
If the anagram is correct,
OK
appears.
5. Enter more anagrams.
6. Press to jumble the letters.
7. Press
to review used anagrams.
8. Press ? and then repeatedly
to view all the anagrams.
9. Press ENTER to play a new round.
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Product Information
Model QC-10
• 80,000 words with SpellBlaster II™ spelling correction
• Confusables
®
• MatchMaker™ crossword solver and wild card keys
• Hangman and Anagrams word games with scoring
• self-demonstration • screen contrast adjustment
• battery: 1 CR2032 3-volt lithium
• size: 6.9 x 10.1 x 0.8 cm. • weight: 1.6 oz. Replacing the Battery:
This product uses one CR2032 3-volt lithium battery . Should y ou need to replace the battery, unscrew the screws on the back with a very fine screwdriver and carefully remove the back cover. Then install a new battery,with the plus sign facing y ou, and replace the co v er.
Product Care and Customer Service To clean Spelling Ace, spray a mild glass cleaner onto a cloth and wipe its
surface. Don’t spray liquids directly onto the unit.
Don’t use or store your unit in e xtreme or prolonged heat, cold, humidity,
or other adverse conditions.
If you have a problem with your unit, refer to the warranty.
If you purchased your unit outside the United Kingdom, contact the place of purchase to obtain warranty or repair information.
Copyrights, Trademarks, Patents, and ISBN © 1995 Franklin Electronic Publishers, Inc.
Mt. Holly, N.J. 08060 USA. All rights reserved.
Complies with the limits for a Class B computing device pursuant to
Subpart B of Part 15 of FCC Rules. Operation is subject to the following two conditions (1) This device ma y not cause harmful interference; and (2) This device must accept any interference received, including interference that may cause undesirable operation Confusables, MatchMak er, and SpellBlaster II are trademarks of Franklin. U.S. PATENTS; 4, 490,811; 4,830,618; 4,891,775; 5,113,340; 5,218,536 EURO. PAT. 0 136 379 PAT. PEND. ISBN 1-56712-193-4
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FPS-28052-00 P/N 7201705 Rev. B
Warranty (U.K. only)
This product, excluding batteries, is guaranteed by Franklin for a period of one year from the date of purchase. It will be repaired or replaced (at Franklin’s option) free of charge for any defect due to faulty workmanship or materials.
Products returned under warranty should be sent to the original vendor with proof of purchase and description of fault. Charges will be made for all repairs unless valid proof of purchase is provided.
This warranty explicitly excludes defects due to misuse, accidental damage, or wear and tear. This guarantee does not affect the consumer’s statutory rights.
FCC Notice: Complies with the limits for a Class B computing device pursuant to Subpart B of Part 15 of FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference; and (2) This device must accept any interference received, including interference that may cause undesired operation.
This unit ma y change operating modes due to Electro-static Discharge. Normal operation of this unit can be re-established b y pressing the reset key,
ON/OFF
, or by remo ving/replacing batteries.
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