READ THIS LICENSE AGREEMENT BEFORE USING
THE ELECTRONIC REFERENCE. YOUR USE OF THE
ELECTRONIC REFERENCE DEEMS THA T YOU ACCEPT
THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE
WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER
FROM WHICH YOU PURCHASED THE ELECTRONIC
REFERENCE AND YOUR PURCHASE PRICE WILL BE
REFUNDED. ELECTRONIC REFERENCE means the
software product and documentation found in this package
and FRANKLIN means Franklin Electronic Publishers, Inc.
Limited Use License
All rights in the ELECTRONIC REFERENCE remain the
property of FRANKLIN. Through your purchase,
FRANKLIN grants you a personal and nonexclusive license
to use this ELECTRONIC REFERENCE. You may not
make any copies of the ELECTRONIC REFERENCE or of
the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt,
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1
Key Guide
Function Keys
BACK
Backs up (e.g., erases typed letters).
CALC
Selects the calculator mode.
CLEAR
Clears to the start of selected mode.
=
ENTER
Enters words or numbers, or selects items.
GAMES
Selects the game mode.
HELP
Displays help messages.
PHONE
Selects the phone list mode.
ON/OFF
Turns the unit on or off.
SPELL
Selects the spelling corrector mode.
Calculator Keys
+
Lets you add numbers.
A
√
C
Calculates square roots.
x
D
Lets you multiply numbers.
=
ENTER
Performs calculations (i.e., acts as =).
/
F
Lets you divide numbers.
MC
Clears the calculator memory .
H
MR
J
Retrieves total from the memory.
M-
K
Subtracts a number from the memory.
M+
L
Adds a number to the memory .
2
Key Guide
-
Lets you subtract numbers. (In the phone
S
list, types a hyphen.)
%
V
Calculates percentages.
+/-
X
Changes the sign (+/-) of a number.
CONV
Lets you convert measures and currencies.
Z
Other Keys
In the phone list, deletes an entry. When
✽
entering a spelling word, types an asterisk to stand for a series of letters in a
word. During a game, provides a hint.
?
When entering a spelling word, types a
question mark to stand for any letter.
When a question mark flashes next to a
spelling correction word, displays its Confusables®. During a game, reveals the
answer(s) and ends the round.
Direction Keys
In lists, scrolls up or down. At entry
screens, types apostrophes or periods. At
ENTER a word
the
screen, adjusts the
screen contrast.
At entry screens, moves the cursor right
or left.
3
Getting Started
Turn the device over and gently pull the battery
ON/OFF
insulation tab to remove it. Press
to turn
the product on. Use a paper clip to gently press
the Reset button on the back of the device.
To View the Demo
When you first use this product, you will see a
demonstration of what it can do.
ON/OFF
1. Press
.
The demonstration automatically appears.
2. To stop the demonstration, press
CLEAR
.
To Disable or Reenable the Demo
You probably do not want to view the demonstration every time you use this product. Here is how
to disable and reenable the demonstration.
Press
SPELL
.
CLEAR
first if the demo is still active.
d
.
ENTER
.
1. Press
2. Type
3. Press
4. To reenable the demonstration,
repeat the above steps.
To Adjust the Screen Contrast
1. Press
2. At
SPELL
.
ENTER a word
, use or to darken
or lighten the screen contrast.
4
Correcting Spellings
1. Press
SPELL
.
2. T ype a word.
To erase letters, use
trophe, press
To type a space, press
press
and then retype letters.
BACK
. To type an apos-
. To type a period, press .
. To edit a word,
You cannot type capital letters, but the spelling
corrections may include capitals. Also, you
cannot begin a word with a punctuation mark.
3. Press
ENTER
.
The flashing arrow indicates that more corrections are available. If you enter a correctly
spelled word,
Correct word
appears and then
the word appears on the main word list. If you
enter a word that has more than one form,
Multiple forms
4. Use
appears.
and to view more words.
Note: If a word is too long to fit on the screen,
press
5. Press
or to see it all.
ENTER
CLEAR
when finished.
5
Viewing Confusables
®
Confusables are words such as homonyms and
spelling variants that people often confuse. When
you see a flashing question mark to the right of a
word, that word has Confusables. Try this example.
SPELL
1. Press
2. Type
.
ere
and then press
ENTER
.
Notice the flashing question mark.
3. Press
?
.
Each Confusable is followed by a word that
explains its meaning.
4. Use
and to view the Confusables.
5. Press
CLEAR
when finished.
✓Follow the Arrows
Remember, the flashing arrows at the right
of the screen show you which arrow keys
you can use to view more words.
6
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