READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN
BOOK CARD.
YOUR USE OF THE BOOKMAN BOOK CARD DEEMS THAT YOU ACCEPT
THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE
TERMS, YOU MAY RETURN THIS P ACKAGE WITH PURCHASE RECEIPT TO
THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN BOOK
CARD AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN
BOOK CARD means the software product and documentation found in this
package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN BOOK CARD remain the property of FRANKLIN.
Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use the BOOKMAN BOOK CARD on a single FRANKLIN BOOKMAN
at a time. Y ou may not make any copies of the BOOKMAN BOOK CARD or of
the data stored therein, whether in electronic or print format. Such copying would
be in violation of applicable copyright laws. Further , you may not modify , adapt,
disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the BOOKMAN BOOK CARD. You may not export or reexport,
directly or indirectly, the BOOKMAN BOOK CARD without compliance with appropriate governmental regulations. The BOOKMAN BOOK CARD contains
Franklin’ s confidential and propriety information which you agree to take adequate
steps to protect from unauthorized disclosure or use. This license is effective
until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
1
Page 3
Contents
Welcome to the world of BOOKMAN!
BOOKMAN is a powerful, portable electronic reference with a built-in book and
a slot in the back for more books. With
this
Dictionary & Thesaurus
and hear over 83,000 dictionary entries,
you can find
and 41,000 thesaurus entries with
496,000 synonyms. You can also correct misspellings, save words to your
User list, and play three fun, educational
word games. To lear n how to use other
books, read their User’s Guides.
Installing Batteries and Book Cards .............................. 4
Selecting a Book ........................................................... 5
Using the Color Keys ..................................................... 5
Hearing and Reviewing Words ....................................... 11
Using the User List ........................................................12
Sending Words .............................................................. 13
Playing the Games ......................................................... 14
2
Page 4
Key Guide
Function Keys
CLEAR
Clears to
MENU
Shows the main menus.
THES
(red) Shows a thesaurus entry.
(green) Says a word.
SAY
GAMES
(yellow) Shows the games list.
LIST
(blue) Shows the User list menu.
CARD
Exits the selected book.
ON/OFF
Turns BOOKMAN on or off.
Enter your word
.
➤ Understanding the Color Keys
The color keys (red, green, yellow,
and blue) perform the functions
listed above only for the book
described in this User’s Guide.
Other BOOKMAN books have their
own color key functions, which are
labelled on their book cards and
listed in their User’ s Guides. For
more information, read “Using the
Color Keys.”
Other Keys
BACK
Backs up, erases letters, or
stops a highlight.
CAP
Shifts keys to type punctuation.
ENTER
Enters a search, selects a
menu item, or starts a highlight.
HELP
Shows help messages.
✱
Types a ? to stand for an
?
unknown letter in a word.
Shows Confusables in text.
✻
Shifted, types an
to stand
for a series of unknown letters.
Direction Keys
Move in indicated direction.
SPACE
Types a space or pages down.
Star Key Combinations*
CARD
✩ +
✩ + DN Shows next entry or match.
✩ + UP
Sends a word between books.
Shows previous entry or match.
* Hold ✩ while pressing the other key.
3
Page 5
Installing Book CardsInstalling Batteries
BOOKMAN model 840 uses four
AAA batteries. Here is how to install
or replace them.
Warning: When the batteries lose
power or are removed from BOOKMAN, information that you entered in
its built-in book, and in an installed
book card, will be erased.
1. Turn your BOOKMAN over.
2. Slide off its battery cover in
the direction of the triangle.
3. Install the batteries following the diagram inside the
battery case.
4. Replace the battery cover.
➤ Resuming Where Y ou Left Of f
You can turn your BOOKMAN off
at any screen. When you turn it
on again, the screen that you last
viewed appears.
Warning: Never install or remove a
book card when your BOOKMAN is
on. If you do, information that you entered in its built-in book, and in an installed book card, will be erased.
1. Turn your BOOKMAN off.
2. Turn your BOOKMAN over.
3. Align the tabs on the book
card with the notches in the
slot.
4. Press the book card down
until it snaps into place.
➤ Removing Book Cards
Warning: When you remove a
book card to install another ,
information that you entered in the
removed book card will be erased.
4
Page 6
Selecting a BookUsing the Color Keys
Once you have installed a book card in
your BOOKMAN, you can select
which book you want to use.
1. Turn your BOOKMAN on.
2. Press
CARD
.
These are sample books.
3. Press or to highlight the
book you want to use.
4. Press
ENTER
to select it.
➤ About Screen Illustrations
Some screen illustrations in this
User’s Guide may differ from
what you see on screen. This
does not mean that your BOOKMAN is malfunctioning.
The red, green, yellow, and blue keys on
your BOOKMAN change functions according to which book is selected.
When the built-in book is selected, the
color keys function as labelled on the
BOOKMAN keyboard. When a book
card is selected, the color keys function as labelled on that card.
Remember, the color keys for BOOKMAN books in cards function as labelled on their cards, not as on the
keyboard.
5
Page 7
Changing Settings
Viewing a Demonstration
You can adjust the font size, shutoff
time, and screen contrast. Font size
changes the number of lines of text
that appear on screen. The shutoff
time is how long BOOKMAN stays on
if you forget to turn it off.
1. Press
2. Press
CLEAR
MENU
.
.
3. Press the arrow keys to
highlight the Setup menu.
4. Highlight Set Font, SetShutoff, or Set Contrast.
5. Press
ENTER
to select it.
6. Highlight a setting.
Or press or if you selected
Set Contrast
.
To exit without changing settings,
BACK
press
7. Press
.
ENTER
to select it.
Before you start using this book, you
can view a demonstration of what it
can do.
The demonstration automatically appears the first time that you press
ON/OFF
. If you want to stop the demon-
stration, press
MENU
press
and then select
CLEAR
. To disable it,
, highlight the Setup menu,
Disable Demo
.
➤ Help is Always at Hand
You can view a help message at virtually any screen by pressing
Press the Direction keys to read it.
BACK
T o exit help, press
or
HELP
If you want to read an overview
of this product and the key’s
functions, highlight
Tutorial
on the
Other menu and then press
➤ Follow the Arrows
The flashing arrows on the right
of the screen show which arrow
keys you can press to move
around menus or view more text.
6
HELP
.
ENTER
.
.
Page 8
Finding Definitions
Finding Words in Definitions
It’s easy to look up a wor d in the dictionary. Simply type it at the Entry screen
and press
1. Press
ENTER
. Try this example.
CLEAR
.
2. Type a word (e.g., knowl-edge).
To erase a letter, press
3. Press
ENTER
.
BACK
.
This is a dictionary entry.
4. Press or
SPACE
to read.
5. Hold ✩ and press DN to
browse the next dictionary
entry.
6. Press
CLEAR
when done.
Search for a Word
lets you find all of
the definitions in which a specific word
appears.
1. Press
2. Press
CLEAR
MENU
.
.
3. Select Search for a word from
the Other menu.
4. Type a word (e.g., legal).
5. Press
6. Press or
7. Hold
ENTER
.
SPACE
to read.
✩
and press DN to view
the next definition with your
word in it.
To see the previous one, hold
and press UP.
8. Press
CLEAR
when done.
7
✩
Page 9
Correcting Misspellings
Finding Synonyms
If you misspell a word, don’t worry. It
will be corrected automatically .
1. Type a misspelled word
(e.g., nolij).
To erase a letter, press
2. Press
ENTER
.
BACK
.
3. Press to highlight a
correction.
4. Press
ENTER
to view its dictio-
nary entry.
To go back to the correction list,
BACK
press
5. Press
.
CLEAR
when done.
When you see THES flash once in the
upper right of the screen, that word
has a thesaurus entry.
1. Press
CLEAR
.
2. Type a word (e.g., splendid).
THES
3. Press
.
This is the first thesaurus entry.
4. Press to view synonyms.
5. Hold ✩ and press DN to view
more thesaurus entries.
To retur n to the previous thesaurus entry , hold
6. Press
CLEAR
✩
and press UP.
when done.
8
Page 10
Finding Synonyms
Finding Spellings
➤ Understanding Thesaurus
Entries
Thesaurus entries consist of
thesaurus meanings and a
synonym list. A thesaurus
meaning is a definition shared by
a list of synonyms.
➤ Two Ways to Back Up
Pressing
BACK
takes you back to
the previous screen you viewed.
You can continue to back up until
you get to
Holding
Enter your word
and pressing UP
✩
.
takes you to the previous screen
of similar information. For
example, if you were viewing a
dictionary definition, you would go
to the previous definition.
If you are uncertain about how to spell
a word, type a question mark (
place of each unknown letter.
To find prefixes, suffixes, and other
parts of words, type an asterisk (
a word. Each asterisk stands for a series of letters or spaces.
NOTE: If you type an asterisk at the
beginning of a word, it may take awhile
to find the matching words.
1. Type a word with ?’s or an ✽.
To type an asterisk, hold
?
ENTER
✻
.
.
press
2. Press
CAP
3. Highlight a match.
ENTER
4. Press
5. Press
to define it.
CLEAR
when done.
9
?
) in
✽
) in
and
Page 11
Highlighting Wor ds
Finding Confusables
®
Another way to look up words is by
highlighting them in dictionary definitions, thesaurus entries, or word lists.
Then you can find their definitions, thesaurus entries, Confusables, or add
them to your User list.
1. At any text, press
ENTER
to
start the highlight.
To turn the highlight off, press
BACK
.
2. Press the arrow keys to
highlight a word.
3. Do one of the following:
T o...Press...
define the word
view a thesaurus entry
view Confusables
add word to User list
ENTER
THES
?
LIST
✻
Confusables are words that sound
alike, but are spelled differently. If a
word has Confusables, a question
mark will flash once in the upper right
of the screen.
1. Type a word (e.g., rein).
ENTER
2. Press
3. Press
4. Press
.
✻
.
?
ENTER
and then highlight
a word.
5. Do one of the following:
T o...Press...
define the word
view a thesaurus
ENTER
THES
entry
view Confusables
add word to User list
✻
?
LIST
10
Page 12
Hearing Words
Reviewing Words
You can hear a word pronounced at
the Entry screen, in text, or in a list.
NOTE: You can only hear words if you
have a speaking BOOKMAN unit.
At the Entry screen
▼▼▼
1. Type a word at the Entry screen.
2. Press
SAY
.
In Text
1. Go to a definition.
SAY
2. Press
.
The headword is pronounced.
3. Press
ENTER
to start the
highlight.
4. Press the arrow keys to highlight a word you want to hear.
You can highlight most words.
5. Press
SAY
.
In a List
1. Go to your User’s or Path list.
2. Press
word on the list.
3. Press
or to highlight a
SAY
to hear the word.
The Path list lets you review the last
15 words you looked up. Your Path
list is automatically saved between
sessions until the batteries lose
power.
1. Select View path list from the
Other menu.
This is a sample Path list. If you
haven’t looked up any words, you
see:
Path is empty
.
2. Highlight a word.
3. Do one of the following:
T o...Press...
define the word
view a thesaurus
ENTER
THES
entry
view Confusables
add word to User list
✻
?
LIST
11
Page 13
Using the User List
Using the User List
You can cr eate a User list of up to 40
words. Y ou can even add words to your
User list that are not in this dictionary.
Here’s how to add and to view a wor d.
1. Press
LIST
to view the User
list menu.
If you haven’t added any words
to your User list,
✽✽Empty✽✽
View list:
appears.
2. Highlight Add word.
ENTER
3. Press
.
4. Type a word (e.g., restive).
5. Press
ENTER
to add the word.
6. Select View list.
This is a User list of one word.
Adding Highlighted Words
▼
At any text, you can highlight a word
and add it to your User list.
1. At text, press
ENTER
to start
the highlight.
2. Highlight a word.
LIST
3. Press
.
4. Select Add “your word”.
➤ Adding Words Not Found in
This Dictionary
When you add a word not in this
dictionary, you’re given three
options:
Correction list
Cancel, Add anyway
. Select an option.
Caution: Adding words not in
this dictionary uses considerably
more memory than adding words
that are. If you add only words
that are not in this dictionary, your
User list may hold as few as 10
words.
12
, or
Page 14
Using the User List
Sending Words
You can delete one or all the wor ds in
your User list. Here’ s how.
Deleting One Word
▼
1. Press
LIST
.
2. Select Delete word.
3. Highlight a word on the list.
ENTER
4. Press
5. Press
Erasing Your User List
▼
1. Press
to delete it.
CLEAR
when done.
LIST
.
2. Select Erase list.
3. Press Y to erase the entire
list. Or press N to cancel.
This BOOKMAN dictionary can send
words to and receive words from certain other BOOKMAN books.
To send a word, you must first install a
book card in your BOOKMAN, and
that book card must be able to send or
receive words.
To learn if a book card can send or receive words, read its User’s Guide.
1. Highlight a word in this book.
To highlight a wor d in a list, press
the arrow keys. T o highlight a
word in text, press
ENTER
and then
press the arrow keys.
2. Hold ✩ and press
CARD
.
3. Highlight the other book.
4. Press
ENTER
.
The word that you highlighted
appears in the other book.
5. Press
ENTER
to look up the word.
13
Page 15
Changing Game Settings
Playing the Games
You can change the game settings at
any time. Each setting applies to all the
games.
Word list
lets you pick which words
you’ll play the games with. If you select
Type Them in
, you’ll need to type
in words after you select a game. Select
SAT test words
to practice for the
Scholastic Aptitude Test.
Word length
lets you pick how many
letters will be in the words (3-13).
Skill level
lets you select the level of
difficulty. Ther e are five levels.
1. Press
2. Press
MENU
.
to highlight the
Game menu.
3. Highlight a setting.
4. Press
ENTER
to select it.
Now that you have the games set,
let’s play.
1. Press
2. Press
GAMES
.
or to highlight a
game.
3. Press
➤
Keeping Score
ENTER
to start it.
In Hangman and Word Train, your
score briefly appears after each
round until you choose a new
game or press
CLEAR
.
14
Page 16
Playing the GamesPlaying the Games
?
✻
Hangman
Hangman challenges you to guess a
mystery word, indicated by ?’s, one
letter at a time. The number of wrong
guesses you can make appears to the
right of the #’s. For a hint hold
press
✻
Or press
?
✻
to end the
?
CAP
round. NOTE: If you ask for a hint, you
will lose the round. Press
the word. Press
man. Press
BACK
SPACE
to start a new round.
ENTER
to define
to return to Hang-
Anagrams
Anagrams challenges you to find all of
the words that can occur within a selected word. Each letter can only be
used as many times as it appears in
the selected word. Each anagram
must be a specified minimum length.
This will flash on the screen before each
game. The number of possible anagrams
is shown on the right side of the screen.
Type an anagram and then press
Use the arrows to view anagrams you’ve
already entered. Hold
✻
to shuffle the letters in the selected
?
word. Press
veal the remaining anagrams. Highlight a
and
to end a round and re-
word, and then press
dictionary definition. Press
to Anagrams.
Word Train
™
All aboard the Word Train spelling
game! You and the train take turns typing letters to form a word. Whoever
types the last letter wins. To view the
letters you can type at your turn, hold
CAP
and press
✻
. Or press
?
end a round and reveal the word.
ENTER
Press
to dictionary define the
word.
15
CAP
and press
ENTER
BACK
ENTER
to see its
to return
✻
to
?
.
Page 17
Book card Care
Resetting BOOKMAN
• Do not touch the metal
contacts on the book cards.
Caution: Touching these electrical
contacts with statically charged objects, including your fingers, could
erase information entered in a book
card or built-in book.
• Do not put excessive pressure
on the book cards.
LBS.
• Do not expose the book cards
to heat, cold, or liquids.
If the BOOKMAN keyboard fails to respond, or if its screen performs erratically, first press
CLEAR
and then press
ON/OFF twice. If nothing happens, follow the steps below to reset it.
Warning: Pressing the reset button with
more then very light pressure may permanently disable your BOOKMAN. In addition, resetting BOOKMAN erases settings
and information entered into its built-in
book, and in an installed book card.
1. Hold
CLEAR
and press
ON/OFF
If nothing happens, try Step 2.
2. Use a paper clip to gently press
BOOKMAN’ s reset button.
The reset button is recessed in a pinsized hole on the back of BOOKMAN. Look for it on the battery
cover or near the book card slot.
➤ Troubleshooting BOOKMAN
• Make sure your book card, if
any, is installed correctly.
• Check that the cartridge’s metal
contacts are dirt-and dust-free.
16
.
Page 18
Optional Features
Copyrights and Patents
AC adaptor
jack
Headphone
jack
AC adaptor jack: Your BOOKMAN may be equipped with a standard 3.5 mm jack for use with a 9-volt,
200-300 milliamp AC/DC adaptor .
This symbol indicates that the inner
core of the plug of an AC adaptor is
negative and that the outer part of the
plug is positive. If your AC/DC adaptor does not have this symbol, confirm
its compatibility at its place or purchase.
Headphone jack: Your BOOKMAN may also have a 3.5 mm stereo
headphone jack for use with a standard impedance 8 Ohm headset.
FCC Notice: Complies with the limits
for a Class B computing device pursuant
to Subpart B of part 15 of FCC Rules.
Operation is subject to the following two
conditions: (1) This device may not
cause harmful interference; and (2) This
device must accept any interference received, including interference that may
cause undesired operation.
FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and
workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT ,
FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from
which you made your purchase or Franklin Electronic Publishers, Inc., One Franklin Plaza, Burlington,
NJ 08016, within one year of purchase. Alternatively , FRANKLIN may , at its option, refund your purchase
price.
Data contained in the BOOKMAN PRODUCT may be provided under license to FRANKLIN. FRANKLIN
makes no warranty with respect to the accuracy of data in the BOOKMAN PRODUCT. No warranty is
made that the BOOKMAN PRODUCT will run uninterrupted or error free. You assume all risk of any
damage or loss from your use of the BOOKMAN PRODUCT.
This warranty does not apply if, in the sole discretion of FRANKLIN, the BOOKMAN PRODUCT has
been tampered with, damaged by accident, abused, misused, or misapplication, or as a result of service
or modification by any party, including any dealer, other than FRANKLIN. This warranty applies only
to products manufactured by or for FRANKLIN. Batteries, corrosion, or battery contacts and any
damage caused by batteries are not covered by this warranty. NO FRANKLIN DEALER, AGENT, OR
EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITIONAL WARRANTY IN THIS REGARD OR T O MAKE
ANY MODIFICATION OR EXTENSION OF THIS EXPRESS WARRANTY.
THE FOREGOING WARRANTY IS EXCLUSIVE AND IS IN LIEU OF ALL OTHER EXPRESS OR IMPLIED
WARRANTIES, WRITTEN OR ORAL, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. YOUR SOLE AND EXCLUSIVE
REMEDY SHALL BE FRANKLIN’S OBLIGATION T O REPLACE OR REFUND AS SET FORTH ABOVE IN
THIS WARRANTY . Some States do not allow the exclusion of implied warranties, or limitations on how
long a warranty lasts. This warranty gives you specific rights; you may also have additional rights
which vary from State to State. This warranty shall not be applicable to the extent that enforcement of
any provision may be prohibited by applicable law.
FRANKLIN SHALL IN NO EVENT BE LIABLE TO YOU OR TO ANY OTHER PERSON FOR ANY SPECIAL,
INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY OTHER INDIRECT LOSS OR DAMAGE,
ARISING OUT OF YOUR PURCHASE, THE MANUFACTURE OR SALE OF THE BOOKMAN PRODUCT,
THIS LICENSE, OR ANY OBLIGATION RESULTING THEREFROM OR THE USE OR PERFORMANCE OF
THE BOOKMAN PRODUCT UNDER ANY LEGAL THEORY, WHETHER BREACH OF CONTRACT, T ORT,
STRICT LIABILITY OR ANY OTHER CAUSE OF ACTION OR PROCEEDING, WHICH DAMAGES SHALL
INCLUDE, BUT NOT BE LIMITED TO, LOST PROFITS, DAMAGES TO PROPERTY , OR PERSONAL INJURY
(BUT ONLY TO THE EXTENT PERMITTED BY LAW). FRANKLIN’S ENTIRE LIABILITY FOR ANY CLAIM
OR LOSS, DAMAGE, OR EXPENSE FROM ANY SUCH CAUSE SHALL IN NO EVENT EXCEED THE
PRICE PAID FOR THE BOOKMAN PRODUCT. THIS CLAUSE SHALL SURVIVE FAILURE OF AN
EXCLUSIVE REMEDY . This license and warranty is governed by the laws of the United States and the
State of New Jersey.
18
Page 20
Index
?* key 3, 9, 15
Anagrams game 15
Asterisk key 3, 15
Asterisks 9
Auto resume feature 4
Backing up 9
Changing BOOKMAN's settings
6
Color keys
understanding 3
using 5
Confusables, finding 10
Correcting misspellings 8
Demonstration 6
Erasing a letter 7
Flashing messages
? 10
THES 8
Games
changing settings 14
playing 14
Hangman game 15
Hearing a word 11
Help, finding 6
FSB-28000-00
P/N 7201424Rev C
Highlighting words 10
Misspellings, correcting 8
Path list 11
Question mark key 9
Resetting BOOKMAN 16
Reviewing words 11
Searching for words 7
Shutoff
changing 6
setting 6
STAR key
combinations 3
with CARD 13
with DN 7
with UP 7
Thesaurus entries 9
Troubleshooting BOOKMAN
16
User list
adding words not in dictionary 12
deleting a word 13
erasing your list 13
viewing list 12
Warranty 18
Word Train game 15
19
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