READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN® PRODUCT.
YOUR USE OF THE BOOKMAN PRODUCT DEEMS THAT YOU ACCEPT THE
TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU
MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER
FROM WHICH YOU PURCHASED THE BOOKMAN PRODUCT AND YOUR
PURCHASE PRICE WILL BE REFUNDED. BOOKMAN PRODUCT means the
software product and documentation found in this package and FRANKLIN means
Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN PRODUCT remain the property of FRANKLIN.
Through your purchase, FRANKLIN grants you a personal and nonexclusive
license to use the BOOKMAN PRODUCT on a single FRANKLIN BOOKMAN at a
time. You may not make any copies of the BOOKMAN PRODUCT or of the data
stored therein, whether in electronic or print format. Such copying would be in
violation of applicable copyright laws. Further, you may not modify, adapt,
disassemble, decompile, translate, create derivative works of, or in any way
reverse engineer the BOOKMAN PRODUCT. You may not export or reexport,
directly or indirectly, the BOOKMAN PRODUCT without compliance with
appropriate governmental regulations. The BOOKMAN PRODUCT contains
Franklin’s confidential and proprietary information which you agree to take
adequate steps to protect from unauthorized disclosure or use. This license is
effective until terminated. This license terminates immediately without notice from
FRANKLIN if you fail to comply with any provision of this license.
Welcome to the world of Franklin. This Franklin model is a powerful, electronic
reference with a built-in book, plus one slot in the back for a book card. With
Merriam-Webster’s Speaking Dictionary and Thesaurus
• find over 120,000 words, with comprehensive definitions, most of which
contain parts of speech and usage examples;
• see a word’s synonyms, antonyms, and other related words using the built-in
thesaurus;
• let state-of-the-art spell correction help you find the word you’re looking for;
• hear the pronunciations of headwords and definitions;
• use the
includes fun quizzes and lessons;
• learn a new word every time you turn the unit on;
• use the MatchMaker function to find words of whose spelling you’re unsure, or
to help solve crossword puzzles;
• browse the
the Scholastic Assessment Tests;
• improve your spelling and vocabulary using the Learning Exercises;
• create your own list of study words in
• play ten fun and educational games, including
Grammar Guide
SAT* Word List,
Word Builder, Word Train, Letter Poker
Your Franklin model also comes with a calculator and a metric and currency
converter. To lear n more, read this User’s Guide.
, a comprehensive outline of English grammar that
which contains words most commonly found on
My Word List
and
Link Four.
* SAT is a registered trademark of the College Entrance Examination Board,
which was not involved in the production of, and does not endorse, this product.
3
, you can:
;
Hangman, Anagrams, Jumble,
Key Guide
Key Guide
dict
thes
games
learn
help
menu
enter
clear
say
?*
back
Color Keys
Goes to the dictionary.
Goes to the thesaurus.
Goes to the Games menu.
Goes to the Exercises menu (for
Learning Exercises).
Function Keys
Turns the unit on or off.
Displays a help message.
Displays the main menus for the
dictionary.
Enters a word, selects an item,
or begins a highlight in an entry.
Goes to the Word Entry screen
in the dictionary. Clears the
calculator.
Says a word.
At the Word Entry screen, types
a ? to stand for a letter in a word.
At a menu, displays a menu item.
At a dictionary entry, displays the
headword.
Backs up, erases a letter, or
turns off the highlight at an entry.
cap
Shifts to type capital letters and
punctuation marks.
card
Exits the book you were
reading.
T oggles between the calculator
and converter.
Direction Keys
Moves in the indicated direction.
space
At menus and dictionary entries,
pages down. At the Word Entry
screen, types a space.
Combination Keys*
+
fn
Speaks a definition.
say
+
fn
card
or
cap
or
T ransfers a word between books.
fn
+
At a dictionary entry, pages up or
down.
+
At a menu, goes to the first or last
item. At a dictionary entry, goes to
the start or end of the entry.
*
Hold the first key while pressing the second.
4
Key Guide
AAA
+
-
AAA
+
-
Installing Batteries
fn
or
fn
cap
a (1/x)
s (√x)
d (x
f (%)
g (.)
z (+/-)
x (M+)
c (M-)
v (MR)
b (MC)
clear
+
At a dictionary entry,
displays the next or previous
entry.
T ypes a hyphen.
+j
At the Word Entry screen,
+
?*
types an asterisk to stand for
a series of letters in a word. In
games, gives a hint.
Calculator Keys
Calculates a reciprocal.
Calculates a square root.
2
)
Squares a number .
Calculates a percentage.
Inserts a decimal point.
Changes the number on the
screen to a negative or positive
number .
Adds the number to the number
stored in the memory.
Subtracts the number from the
number stored in the memory .
Recalls the number stored in the
memory .
Clears the memory .
Clears the calculation(s).
Your unit is powered by four AAA batteries.
Follow these easy instructions to install or
replace them.
1. Lift the battery cover on the
top right of your unit by
pushing up the tab.
-
-
AAA
AAA
AAA
+
+
AAA
AAA
+
_
AAA
Follow the illustration on the back of the unit
when installing the batteries.
2. Insert the two top batteries
with the positive terminal
facing out and the two bottom
batteries with the negative
terminal facing out.
Note: If the battery door does not shut,
please check the position of the batteries.
3. Replace the battery cover.
Warning: If the batteries wear-out completely,
or if you take more than approximately a minute
while changing the batteries, any information
that was entered in the built-in book or book
card will be erased. You should always keep
written copies of your important information.
5
Installing Book CardsSelecting a Book
1. Turn your unit off.
2. T urn your unit over.
3. Align the tabs on the book card
with the notches in the slot.
4. Press the book card down until
it snaps into place.
➤
Removing Book Cards
Warning: Never install or remove a
book card while your unit is on. Any
information that was entered in the built-in
book or book card will be erased.
➤ About Screen Illustrations
Some screen illustrations in this
User’ s Guide may differ slightly from
what you see on screen. This does
not mean that your unit is malfunctioning.
Once a book card is installed in the unit,
you can select which book you want to
use.
1. Turn your unit on.
2. Press
card
.
These are sample books.
3. Press
or to highlight your
selection.
For information on available Franklin
BOOKMAN products, select
4. Press
to select it.
enter
➤ Help is Always at Hand
Y ou can view a help message at any
screen by pressing
help
. Use the
direction keys to read the message. To
exit help, press
6
back
.
.
Using the Special Features
▲
Headphone Jack
▲
Volume Control
Your unit is equipped with several
special features that many, but not all
BOOKMAN book cards use. To learn if
you can use the special features with a
particular book card, read its User’s
Guide.
Headphone Jack: The headphone
jack is designed for 3.5 mm, 35 ohm
impedance stereo headphones.
Caution: Monophonic headphones
will not work with this unit.
Volume Control: The dial, located
under the headphone jack, controls the
volume of the speaker or headphones.
▲
A/C Adaptor Jack
AC Adaptor Jack: The AC/DC
adaptor is in the 9 volt range within a
current range of 200 to 300 milliamperes.
–
+
This symbol indicates that the inner
core of the plug of an AC adaptor is
negative and that the outer part of the
plug is positive. If the symbol on your
AC/DC adaptor does not match the
above symbol, confirm its compatibility
at its place of purchase.
Speaker: The speaker is located on
the back of your unit, above the book
card slot. For best results, do not
cover the speaker with your hand.
7
Book Card Color Keys
Using the Dictionary Menu
The red, green, yellow, and blue keys on
your unit change functions according to the
book card you select. Their functions are
labelled on individual cards.
RED
GREEN
YELLOW
BLUE
When in your book card:
For ...
the red key
the green key
the yellow key
the blue key
To learn how the color keys on your
correspond to the main keys on your
card
unit
,
press fn
and wait a few seconds.
Press ...
dict
thes
games
learn
book
When you press
, you will see seven
menu
icons. Use these to quickly take you to
different parts of the dictionary.
➤ Understanding the Menu
Goes to the dictionary Word Entry
screen.
Goes to the thesaurus Word Entry
screen.
Goes to the Exercises menu (for
Learning Exercises).
Goes to the Games menu.
Goes to the Grammar Guide.
Goes to My Word List.
Goes to the T ools menu.
1. Press
menu
.
will be highlighted the first time
you press
menu
.
2. Use the arrow keys to highlight
the icon you want and press
.
enter
8
Viewing a Demonstration or
Tutorial
Changing the Settings
You can view a demonstration or tutorial of
this dictionary any time you want.
1. Press
menu
.
2. Use the arrow keys to highlight
and press
3. Use
to highlight either T utorial
or View Demo and press
enter
.
.
enter
To stop the demonstration or exit from
the Tutorial and go to the dictionary
Word Entry screen, press
clear
.
When a book card is installed in your
Franklin platform, select
View Demo
from
the Setup menu to see the demonstration
for that card.
➤ Learn a New Word
Your dictionary comes with a
feature to help you increase your
Word
Learn a
vocabulary. Each time you turn your
dictionary on, you can see a different
headword and definition. If you wish to
turn this feature on, press
Highlight
enter
and press
again to select Settings. Use
menu
enter
.
. Press
or to turn the feature on and press
when done.
clear
When using this dictionary, you can
activate the
Learn a Word
feature, adjust
the type size, the shutoff time, and the
screen contrast. The shutoff time is how
long your unit stays on if you forget to
turn it off.
1. Press
in the dictionary, the-
menu
saurus, calculator, or converter.
2. Use the arrow keys to highlight
and press
enter
.
3. Settings will be highlighted.
Press
to select it.
enter
4. Use or to move to Learn
a Word, Contrast, Shutoff or
Type Size.
5. Use
or to change the
setting(s) you want.
Your changes are automatically saved.
6. Press
to return to the Word
clear
Entry screen.
9
Finding Dictionary Entries
Finding Dictionary Entries
It’s easy to look up a word in this dictionary.
Simply type it in at the dictionary Word
Entry screen.
1. Press
dict
.
2. Type a word (e.g., elicit).
This is the Word Entry screen.
T o erase a letter, press
T o type a capital, hold
back
.
cap
and press a
letter key.
To type a hyphen, hold
To type a number, hold fn and press
3. Press
Press
Press
to view the definition.
enter
to view the thesaurus entry .
thes
to hear the word pronounced.
say
and press j.
fn
q-p
Note: Franklin authored data is marked
with
.
4. Press
or
space
to read the
definition.
5. Hold
and press or to
fn
view the next or previous
definition.
6. Press
when done.
clear
➤
Using MatchMaker
MatchMaker is a useful tool for finding
words and groups of words. If you are
uncertain about how to spell a word,
?
type a question mark (
) in place of each
unknown letter. T o find prefixes,
suffixes, and other parts of words,
type an asterisk (✳) in a word. Each
asterisk stands for a series of letters.
Note
: If you type an asterisk at the
beginning of a word, it may take a little
while to find the matching words.
1. Press
dict
.
2. Type a word with ?s and ✳s.
.
To type an asterisk, hold down
and press ?*.
3. Press
enter
.
10
cap
Finding Dictionary Entries
Finding Dictionary Entries
4. Pr ess to move the highlight to
the word you want and press
to view its definition.
enter
5. Press
➤
Choosing Multiple Forms
when done.
clear
Some words in this dictionary have
more than one form (e.g. resume,
resumé). When the word you are
looking up has multiple forms, the
different forms appear in a list. Simply
highlight the form you want and press
to see its dictionary entry. For
enter
example, enter
dutch
at the Word
Entry screen. Highlight the form you
want and press
enter
to see its
dictionary entry . To go back to the
back
multiple forms list, press
.
➤
Correcting Misspellings
The dictionary has a spell corrector
that helps you if you misspell a word.
If you enter a misspelled word, you
will see a list of possible corrections.
For example, enter
noledge
Word Entry screen.
Use or to highlight the word you
want and press
enter
to see its
dictionary entry . To go back to the
correction list, press
➤
Follow the Arrows
back
The flashing arrows on the right of the
screen show which arrow keys you
can press to move around the screen.
11
at the
.
Hearing Words
The Merriam-Webster speaking
dictionary and thesaurus can pronounce
the words that appear on almost any
screen - in definitions, thesaurus entries,
spell correction lists,
confusables and games. When you want
to hear how a word is pronounced, just
highlight it and press
To adjust the volume, turn the volume
control on the side of the unit. You can
plug headphones into the headphone
jack which is just above the volume
control. T ry this example.
1. T ype a word at the Word Entry
screen. For example, type
ptarmigan.
My Word List
.
say
,
Hearing Words
4. Press
word pronounced or hold
and press
to hear the head-
say
to hear the
say
fn
definition read.
5. Press
for a highlight.
enter
6. Move the highlight to a word
you want to hear.
2. Press
nounced.
3. Press
to hear it pro-
say
to see its definition.
enter
7. Press
to hear the high-
say
lighted word pronounced.
Note: If you have a word highlighted,
you will not be able to hear the definition
read by holding
12
and pressing
fn
say
.
Using the Thesaurus
Using the Thesaurus
Thesaurus entries consist of synonyms,
antonyms, classmates and words to
compare. Many words have more than one
thesaurus entry.
1. Press
thes
.
2. Type a word (e.g., splendid).
To erase a letter, press
T o type a capital, hold
back
.
cap
and press a
letter key.
To type a hyphen, hold
3. Press
to view the thesaurus
enter
and press j.
fn
entry.
4. Press or
space
to read the
entry.
5. Hold fn and press or to
view the next or previous
thesaurus entry.
6. Press
when done.
clear
➤ Understanding Thesaurus Entries
A thesaurus meaning is a definition
shared by a group of synonyms.
Synonyms are words that have similar
meanings, e.g.
happy/joyous
Antonyms are words that have the
opposite meaning of the word being
defined, e.g.
happy/unhappy
.
Classmates are words that are related
in some way to the word being
defined, e.g. octagon/polygon,
triangle, rectangle, pentagon ….
➤ Understanding Flashing Messages
When you first see a definition, notice
the upper right corner of the screen.
Often either
will flash briefly.
THES or CONF (or both)
THESmeans the
word you looked up has a thesaurus
entry.
If you see
THES flash, press
view the thesaurus entry.
CONF means the word you looked up
has a confusable. To learn more about
confusables, please see “Viewing
Confusables” on page 14.
13
.
thes
to
Viewing ConfusablesHighlighting Words
Confusables are homonyms and spelling
variants that are easy to confuse. If the
word you looked up is a confusable,
CONF will flash once in the upper right of
the screen. To view confusables, do the
following:
1. Press
dict
.
2. T ype a word (e.g., rein) and
press
Y ou will see
3. Press
.
enter
CONF flash briefly.
?* to view the confus-
ables.
Confusables include identifying words.
4. Press
for a highlight. Use
enter
the arrow keys to move the
highlight to the word you
want.
5. Press
tion, or press
to find the defini-
enter
to see the
thes
thesaurus entry (if any).
Another way to look up words is by
highlighting them in dictionary entries,
thesaurus entries, or word lists. Y ou can
their
then find
entries or add them to
1. At any text, press
definitions, thesaurus
My Word List
to start
enter
the highlight.
To turn the highlight off, press
2. Use the arrow keys to move
the highlight to the word you
want.
To …
define the word
view the thesaurus entry
add word to
3. Press
14
My Word List
when done.
clear
Press …
enter
thes
learn
back
.
.
Saving and Deleting Words
Saving and Deleting Words
YOU can save up to 40 words in
Word List
for personal study or review.
My
This list is saved unless the batteries run
out of power or your unit is reset. To add
words, do the following:
1. Press
Or you can press
2. Press
.
learn
, press
enter
to select My Word
enter
, highlight
menu
, and skip to step 3.
List.
If you haven’t added words to your
word list,
3. Press
View List: Empty
to select Add a
enter
appears.
word.
4. T ype a wor d you want to
remember or use later.
5. Press
to add the word.
enter
▲
Adding Highlighted Words
At any text, you can highlight a word and
add it to
My Word List
1. At text, press
.
to start a
enter
highlight.
2. Move the highlight to the
word you want and press
3. Press
learn
.
Add …
will be highlighted.
4. Press
to add the word to
enter
My Word List.
15
enter
.
Saving and Deleting Words
Saving and Deleting Words
▲
Viewing Saved Words
1. Press
You can also press
2. Press
.
learn
, press
enter
to select My Word
enter
, highlight
menu
, and skip to step 3.
List.
View List: …
3. Press
. is highlighted.
again to view the
enter
list of words you have saved.
➤
Adding Words Not in This
Dictionary
When you add a word not in this
dictionary, you’re given three options:
Add Anyway, Cancel
. Highlight the option you want and
List
press
enter
.
, and
Correction
Caution: Adding words that are not
in this dictionary uses considerably
more memory than adding words that
are. If you add only words that are not
in this dictionary,
My Word List
contain as few as 10 words.
may
▲
Deleting One Word from My
Word List
You can delete one or all the words in
My Word List
1. Press
You can also press
2. Press
List.
3. Use
Word and press
4. Use
you want to remove and press
enter
▲
Erasing My Word List
1. Press
You can also press
2. Press
List.
3. Use
List and press
4. Press Y if you want to erase the
entire list. Press N to cancel.
16
. To delete one word:
.
learn
, highlight
, press
enter
menu
, and skip to step 3.
enter
to select My Word
to highlight Delete a
.
enter
to highlight the word
to remove it.
.
learn
, highlight
, press
enter
menu
, and skip to step 3.
enter
to select My Word
to highlight Erase the
.
enter
Using Learning Exercises
Using Learning Exercises
Using Learning Exercises, you can get
grammar guidance, test your spelling,
and improve your vocabulary. You can
also view a list of words that commonly
appear on the Scholastic Assessment
Test.
▲
Speaking Spelling Bee
1. Press
or if you are in the
learn
Main menu, highlight and
press
enter
.
2. Use to highlight SpeakingSpelling Bee and press
enter
.
My Speaking Spelling Bee
on
My Word List. SAT Speaking
Spelling Bee
Word List
uses words on the
.
uses words
SAT
Note: Because you cannot enter
accents, accented words in
List
will not appear in
Spelling Bee
.
My Word
My Speaking
3. Select the list you want and
press
enter
.
A word will be pronounced for you to
spell. To hear the word again, press
.
say
4. Type in the word you just heard
and press
to see if you
enter
spelled it right.
5. Press
of the word or press
to see the definition
enter
thes
the thesaurus entry.
6. Press
7. Press
for a new word.
space
when done.
clear
17
to see
Using Learning Exercises
▲
Flashcards
1. Press
Main menu, highlight and
press
2. Use to highlight Flashcards and
press
or if you are in the
learn
.
enter
.
enter
Using Learning Exercises
4. Press
5. Press
▲
SAT Word List
1. Press
2. Use to highlight SAT Word List
and press
to see a new word.
space
when done.
clear
.
learn
to view the list.
enter
My Flashcards
List. SAT Flashcards
SAT Word List
uses words on
uses words on the
.
My Word
3. Select the list you want and
press
enter
.
A word will appear on the screen for you
to study or define. If needed, press
to see the definition. Press
enter
to return to
Flashcards
.
back
Press or to scroll through the
Word List
. You can also type a letter to
go to the first word beginning with that
letter. For example, type
Press
nounced. Press
to hear the word pro-
say
enter
or
word to view its definition or thesaurus
back
entry. Press
to return to the list.
18
SAT
t
.
at any
thes
Using Learning ExercisesUsing Learning Exercises
▲
Viewing the Grammar Guide
Your dictionary is equipped with a
Grammar Guide which contains an
outline of English grammar topics such
as parts of speech, phrases, clauses, the
correct usage of punctuation, words
often confused and so on. Many of the
topics have fun quizzes and lessons. To
Press or
Press
fn
+ to see the next topic.
space
to read.
view any grammar topic, do the
following.
1. Press
2. Use
and press
.
learn
to highlight Grammar Guide
to select it.
enter
Press fn+ to see the previous
topic.
3. Press or to scroll through the
5. Press
6. Press
topics.
screen.
back
to return to the list of
to go the Word Entry
clear
list of topics.
Press
to move down one
space
screen at a time.
4. When the topic you want is
highlighted, press
enter
to select
it.
19
Playing the Games
Playing the Games
You have ten fun games to choose from.
➤
Changing Game Settings
You can choose the source and size
of the words, the skill level, and
whether or not to have win/lose
graphics.
games
1. Press
Main menu, highlight
press
2. Use
and press
You can also press
Game Settings
or if you are in the
and
.
enter
to highlight Game Settings
.
enter
cap
+ to highlight
which is at the bottom
of the Games menu.
3. Use or to move to
Words, Skill, or Graphics.
4. Use
or to change the
setting(s) you want.
5. Press
when done.
enter
➤
Selecting a Game
In the Games list, use
the highlight to the game of your
choice and press
➤
Getting Help in the Games
enter
During any game you can read
instructions by pressing
In all the games except T ic Tac Toe
and Link Four , you can get a hint by
cap
holding
and pressing ?* or reveal
the game word by pressing
Note: If you reveal the game word,
you lose the round.
20
or to move
.
.
help
.
?*
Playing the Games
Playing the Games
Hangman
Hangman selects a mystery word and
challenges you to guess it letter by letter.
The letters of the mystery word are
hidden by question marks. The number
of guesses remaining is indicated by #’s.
Type letters that you think are in the
mystery word. If you are correct, the
letter appears in place of the corresponding question mark(s).
Anagrams
Type an anagram and then press
enter
.
Use the arrow keys to view anagrams
cap
you’ve already entered. Hold
press
selected word. Press
to shuffle the letters in the
?*
?*
and reveal the word(s). Press
and
to end a round
to
enter
see the definition of the word or press
to see the thesaurus entry. Press
thes
back
to return to Anagrams.
Word Train™
In Word Train, you and the train take turns
typing letters to form a word. Whoever
types the last letter of the word wins. To
view the letters you can type at your turn,
cap
and press
hold
round and reveal the word. Press
. Press ?* to end a
?*
enter
to see the definition of the word or press
to see the thesaurus entry. Press
thes
back
to return to Word Train.
Word Builder
Word Builder makes anagrams for you.
Before you play, type letters you want
Word Builder to build words from and press
. Word Builder shows the anagrams it
enter
has built.
like Scrabble.
This could help you in games
To see the definition or
thesaurus entry of a particular anagram,
or to move the highlight to the
use
anagram you want
. Press
thes
and press
back
to return to Word
enter
Builder.
Letter Poker
Letter Poker challenges you to make longer
words with the letters you’re dealt than the
house does with its letters. You and the
house take turns betting and discarding,
but you don’t see the house’ s letters till the
end
of the game. The scoring is similar to
21
or
Playing the GamesPlaying the Games
normal poker: one four-letter word is better
than a three and two-letter word (in normal
poker four of a kind is better than a full
house). The longer your word, the better
your chances of winning.
T o play, type a word from your letter cards
and press
by typing a
. You can make two words
enter
between them. Watch
space
for the dealer’s moves.
You need to know the following poker
terms before you begin to play, as they
appear as prompts on the screen. Just
press the initial letter to make your choice.
For example, to Bet, press b, to Raise,
press r and so on.
Betmeans you want to bet on your
hand. You can bet up to $100.
Passmeans you’ll pass the bet to the
dealer.
Foldmeans that you want to end, and
lose, the hand.
Seemeans you’ll match the dealer’s
bet.
Raisemeans you’ll increase the
dealer’s bet. You can raise it up
to $100.
Note: To type a bet, press
q-p
for numbers.
The pot starts at $1000, with a $10 ante
(the initial bet to start the game). If you’re
unable to make a word at the time, type
letters that you’re likely to use later from
those you’re dealt. To erase a letter, press
back
. To type a space, press
space
continue without typing letters, press
.
enter
If you’re betting before the house does,
you see a prompt to Pass, Bet or Fold. If
the house bets first, you see a prompt to
See, Raise, or Fold.
You can discard up to three letters. After
discarding, you see a message showing
how many cards, if any, the house
discarded. If the hand ends in a tie, you do
not lose your money. The pot carries on to
the next hand.
Jumble
Jumble tests your ability to unscramble letters
and form words. Before you play, select a
word list. You can also type a word to play by
selecting “Enter Your Own”.
Jumble shows
a series of letters. Type words made
22
. To
Playing the Games
Playing the Games
from these letters and then press
cap
Hold
and press
to shuffle the
?*
enter
letters in the root word. To see the
definition or thesaurus entry of a
. Press
or to move the
back
to return to
particular word, use
highlight to the word you want and press
thes
or
enter
Jumble.
Link Four
Link Four challenges you to connect four
game pieces in any direction. You can
play alone or with a friend. Use
or
to move your game piece to the position
you want, then press
enter
. The game
pieces are displayed to the right of the
screen to show whose turn it is. The first
player to link four game pieces wins.
Word Deduction
In Word Deduction, you try to guess the
puzzle word, by guessing the sequence
of its letters. You can only use letters
within the given range, and you’re limited
.
to a certain number of guesses. You’ll
see each guess along with its score. The
number of letters that are found in the
puzzle exactly as you typed them are
Perfect
listed under
. The number of
letters that are found in the puzzle, but
not where you typed them are listed
under
Misplaced
.
You can use the arrow keys to view
previous guesses along with their score.
cap
Hold
letter in the puzzle. Press
and press ?* to reveal a single
?*
to end the
game reveal the puzzle word. Press
to return to the Games List.
Word Blaster
In Word Blaster, you try to guess the
mystery word before all of the letters are
filled in on the screen. One letter at a
time is revealed. When you know the
mystery word, press
the answer. Press
, and type in
enter
at any time to give
?*
up the round and reveal the hidden word.
23
back
Using the Calculator
Using the Calculator
▲
Making Calculations
1. Press till you see the
calculator.
2. T ype a number.
Note: q-p
will type numbers
0-9
automatically.
You can type up to 10 digits. To type a
decimal, press
g (.)
.
To change the sign of a number, press
z
(+/-).
3. Press a math function key.
4. T ype another number.
5. Press
enter
.
T o repeat the calculation, press
again.
6. Press
to clear the current
clear
calculations.
enter
To Calculate ...
reciprocals
squares
percentages
square roots
negative numbers
▲
Using the Calculator Memory
1. In the Calculator, make a
calculation or type a number.
2. T o add the number on the
screen to the number stored in
memory, press x
(M+). To
subtract the number on the
screen from the number stored
in memory, press c
(M-).
M indicates the number is stored in
memory .
3. T o retrieve the number from
memory, press v
(MR).
4. T o clear the memor y , press b
24
Use ...
a
(1/x)
2
d
(x
)
f (%)
s
(
√
x
)
y
(+/-)
(MC).
Using the Converter
Using the Converter
The converter allows you to convert
measurements and currency.
▲
Making Metric Conversions
1. Press till you see the
Conversions menu.
2. Use to select a conversion
category (for e.g., Weights).
3. Select a conversion (for e.g.,
grams/ounces).
4. T ype a number after one of the
units.
Note: q-p
will type numbers
0-9
automatically.
or to move between the
Use
lines.
5. Press
to convert it.
enter
back
6. Use
▲
Making Currency Conversions
to delete a number.
1. Press till you see the
Conversions menu.
2. Use
to select Currency
Converter and press
You can also press
Currency Converter
cap
which is at the
enter
+ to highlight
bottom of the Conversions menu.
3. Enter a conversion rate.
The rate should be in units of the
other currency per one unit of the
home currency (n other/1 home).
4. Enter an amount for the home
or other currency.
or to move between the
Use
lines. Use
5. Press
25
back
to delete a number.
to convert it.
enter
.
Transfer ring W ords
Between Books
Resetting Your Unit
This dictionary can transfer words with
certain other BOOKMAN book cards.
To send a word to another book, you
must first install a book card in your
unit, and that book card must be able
to send or receive words. To learn if a
book card can send or receive words,
read its User’s Guide.
1. Highlight a word in this
dictionary.
To highlight a word in a dictionary
entry, press
to start the
enter
highlight, and use the arrow keys to
move the highlight to the word you
want.
2. Hold
and press
card
.
fn
3. Highlight the icon of the
other book.
4. Press
enter
.
The word you highlighted appears in
the other book.
5. Press
again if needed to
enter
search for that word.
If the keyboard fails to respond, or if the
screen performs erratically, follow the
steps below.
1. Hold
and press (on/off).
clear
If nothing happens, try Step 2.
2. Use a paper clip to gently press
the reset button on your unit.
The reset button is recessed in a pinsized hole to the right of the book
card slot.
Warning! Pressing the reset button
with more than light pressure may per manently disable your unit. In addition,
resetting your unit erases settings and
information entered in its built-in book,
and in an installed book card.
FOR HOME OR OFFICE USE.
U.S. Patents: 4,490,811; 4,830,618;
4,891,775; 5,113,340; 5,203,705; 5,218,536;
5,153,831; 5,497,474; 5,295,070; 5,333,313;
5,627,726.
German Patent: M940744.5;
Euro. Pat.: 0 136 379
PATENTS PENDING.
ISBN 1-56712-524-7
This unit may change operating modes due to Electrostatic Discharge.
Normal operation of this unit can be re-established by pressing the
reset key,
(on/off), or by removing/replacing batteries.
This product, excluding batteries, is
guaranteed by Franklin for a period of one
year from the date of purchase. It will be
repaired or replaced with an equivalent
product (at Franklin’ s option) free of charge
for any defect due to faulty workmanship or
materials.
Products purchased outside the United
States that are returned under warranty
should be returned to the original vendor
with proof of purchase and description of
fault. Charges will be made for all repairs
unless valid proof of purchase is
provided.
This warranty explicitly excludes defects
due to misuse, accidental damage, or
wear and tear. This guarantee does not
affect the consumer’s statutory rights.
27
Limited Warranty (U.S. only)
LIMITED WARRANTY, DISCLAIMER OF WARRANTIES AND LIMITED REMEDY
(A) LIMITED WARRANTY. FRANKLIN WARRANTS TO THE ORIGINAL END USER THAT FOR A PERIOD OF ONE (1) YEAR
FROM THE ORIGINAL DATE OF PURCHASE AS EVIDENCED BY A COPY OF YOUR RECEIPT, YOUR FRANKLIN PRODUCT
SHALL BE FREE FROM DEFECTS IN MATERIALS AND WORKMANSHIP . THIS LIMITED WARRANTY DOES NOT INCLUDE
DAMAGE DUE TO ACTS OF GOD, ACCIDENT, MISUSE, ABUSE, NEGLIGENCE, MODIFICA TION, UNSUITABLE
ENVIRONMENT OR IMPROPER MAINTENANCE. THE SOLE OBLIGATION AND LIABILITY OF FRANKLIN, AND YOUR
EXCLUSIVE REMEDY UNDER THIS LIMITED WARRANTY, WILL BE REP AIR OR REPLACEMENT WITH THE SAME OR AN
EQUIVALENT PRODUCT OF THE DEFECTIVE PORTION OF THE PRODUCT, AT THE SOLE OPTION OF FRANKLIN IF IT
DETERMINES THAT THE PRODUCT WAS DEFECTIVE AND THE DEFECTS AROSE WITHIN THE DURATION OF THE LIMITED
WARRANTY. THIS REMEDY IS YOUR EXCLUSIVE REMEDY FOR BREACH OF THIS WARRANTY . THIS WARRANTY GIVES
YOU CERTAIN RIGHTS; YOU MAY ALSO HAVE OTHER LEGISLATED RIGHTS THAT MAY V AR Y FROM JURISDICTION TO
JURISDICTION.
(B) DISCLAIMER OF WARRANTIES AND LIMITA TION OF LIABILITY. EXCEPT FOR THE LIMITED WARRANTIES EXPRESSLY
RECITED ABOVE, THIS FRANKLIN IS PROVIDED ON AN “AS IS” BASIS, WITHOUT ANY OTHER WARRANTIES OR
CONDITIONS, EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABLE QUALITY,
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, OR THOSE ARISING BY LAW, STATUTE, USAGE OF
TRADE, OR COURSE OF DEALING. THIS WARRANTY APPLIES ONLY TO PRODUCTS MANUFACTURED BY FRANKLIN AND
DOES NOT INCLUDE BATTERIES, CORROSION OF BATTERY CONT ACTS OR ANY OTHER DAMAGE CAUSED BY
BATTERIES. NEITHER FRANKLIN NOR OUR DEALERS OR SUPPLIERS SHALL HAVE ANY LIABILITY TO YOU OR ANY OTHER
PERSON OR ENTITY FOR ANY INDIRECT, INCIDENTAL, SPECIAL, OR CONSEQUENTIAL DAMAGES WHA TSOEVER,
INCLUDING, BUT NOT LIMITED TO, LOSS OF REVENUE OR PROFIT, LOST OR DAMAGED DATA OR OTHER COMMERCIAL
OR ECONOMIC LOSS, EVEN IF WE HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, OR THEY ARE
OTHERWISE FORESEEABLE. WE ARE ALSO NOT RESPONSIBLE FOR CLAIMS BY A THIRD PARTY. OUR MAXIMUM
AGGREGATE LIABILITY TO YOU, AND THAT OF OUR DEALERS AND SUPPLIERS, SHALL NOT EXCEED THE AMOUNT PAID
BY YOU FOR THE FRANKLIN PRODUCT AS EVIDENCED BY YOUR PURCHASE RECEIPT. YOU ACKNOWLEDGE THAT THIS
IS A REASONABLE ALLOCATION OF RISK. SOME STA TES/COUNTRIES DO NOT ALLOW THE EXCLUSION OR LIMITATION
OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION MA Y NOT APPLY TO YOU. IF
THE LAWS OF THE RELEVANT JURISDICTION DO NOT PERMIT FULL WAIVER OF IMPLIED WARRANTIES, THEN THE
DURATION OF IMPLIED WARRANTIES AND CONDITIONS ARE LIMITED TO THE DURATION OF THE EXPRESS WARRANTY
GRANTED HEREIN.
(C) WARRANTY SERVICE: UPON DISCOVERING A DEFECT, YOU MUST CALL FRANKLIN’S CUSTOMER SERVICE DESK, 1800-266-5626, TO REQUEST A RETURN MERCHANDISE AUTHORIZATION (“RMA”) NUMBER, BEFORE RETURNING THE
PRODUCT (TRANSPORTA TION CHARGES PREPAID) TO:
FRANKLIN ELECTRONIC PUBLISHERS, INC.
ATTN: SERVICE DEPARTMENT
ONE FRANKLIN PLAZA
BURLINGTON, NJ 08016-4907
IF YOU RETURN A FRANKLIN PRODUCT, PLEASE INCLUDE A NOTE WITH THE RMA, YOUR NAME, ADDRESS, TELEPHONE
NUMBER, A BRIEF DESCRIPTION OF THE DEFECT AND A COPY OF YOUR SALES RECEIPT AS PROOF OF YOUR
ORIGINAL DATE OF PURCHASE. YOU MUST ALSO WRITE THE RMA PROMINENTLY ON THE P ACKAGE IF YOU RETURN
THE PRODUCT, OTHERWISE THERE MAY BE A LENGTHY DELA Y IN THE PROCESSING OF YOUR RETURN. WE STRONGLY
RECOMMEND USING A TRACKABLE FORM OF DELIVERY TO FRANKLIN FOR YOUR RETURN.
28
FCC Notice
NOTE: This equipment has been tested and found to comply with the limits for a
Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are
designed to provide reasonable protection against harmful interference in a residential
installation. This equipment generates, uses and can radiate radio frequency energy
and, if not installed and used in accordance with the instructions, may cause harmful
interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful
interference to radio or television reception, which can be determined by turning the
equipment off and on, the user is encouraged to try to correct the interference by
one or more of the following measures:
–Reorient or relocate the receiving antenna.
–Increase the separation between the equipment and receiver .
–Connect the equipment into an outlet on a circuit different from that to which the
receiver is connected.
–Consult the dealer or an experienced radio/TV technician for help.
NOTE: This unit was tested with shielded cables on the peripheral devices. Shielded
cables must be used with the unit to insure compliance.
NOTE: The manufacturer is not responsible for any radio or TV interference caused
by unauthorized modifications to this equipment. Such modifications could void the
user’s authority to operate the equipment.
29
Loading...
+ hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.