Franklin MWD-440 User Manual

Page 1
License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN CARTRIDGE.
YOUR USE OF THE BOOKMAN CARTRIDGE DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN CARTRIDGE AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN CAR­TRIDGE means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
1
Page 2
Contents
Welcome to the world of BOOKMAN! BOOKMAN is a powerful, portable electronic reference with a built-in book and a slot in the back for more books. With this can find over 83,000 dictionary entries,
Dictionary & Thesaurus
41,000 thesaurus entries with 496,000 synonyms, correct misspellings, save words to your User list, and play three fun, educational word games. T o learn
you
how to use other books, read their User’s Guides.
Installing Batteries and Cartridges ................................ 4
Selecting Books............................................................. 5
Using the Color Keys .....................................................5
Changing Settings ......................................................... 6
Finding Definitions ........................................................ 7
Finding Words in Definitions..........................................7
Finding Synonyms ......................................................... 8
Finding a Letter or a Series of Letters ........................... 9
Correcting Misspellings................................................. 10
Finding Confusables™.................................................... 10
Highlighting Words ........................................................ 11
Reviewing Words ...........................................................11
Using the User List ........................................................ 12
Changing Game Settings ............................................... 14
Playing the Games .........................................................14
2
Page 3
Key Guide
Function Keys
CLEAR
Clears to
MENU
Shows the main menus.
THES
(red) Shows a thesaurus entry.
CONF
(green) Shows Confusables
GAMES
(yellow) Shows the games list.
LIST
(blue) Shows the User list menu.
CARD
Exits the slelected book.
ON/OFF
Turns BOOKMAN on or off.
Enter your word
.
.
Understanding the Color Keys
The color keys (red, green, yellow, and blue) perform the functions listed above only for the BOOKMAN book described in this User’ s Guide.
Other books have their own color key functions, which are labelled on their cartridges and listed in their User’ s Guides. For more informa­tion, read “Using the Color Keys.”
* Hold ✩ while pressing the other key.
Other Keys
BACK
Backs up, erases letters, or stops a highlight.
CAP
Shifts keys to type punctuation.
ENTER
Enters a search, selects a menu item, or starts a highlight.
HELP
Shows help messages.
Types a ? to stand for an
?
unknown letter in a word; shifted types an ✻ to stand for a series of unknown letters.
Direction Keys
Move in indicated direction.
SPACE
Types a space or pages down.
Star Key Combinations*
CARD
+
+ DN Shows next entry or match.
+ UP
+ P Shows the Path list.
+ T Shows a thesaurus entry.
Sends a word between books.
Shows previous entry or match.
3
Page 4
Installing CartridgesInstalling Batteries
BOOKMAN model 440 uses two CR2032, 3-volt batteries. Here is how to install or replace them.
Warning: When the batteries lose power or are removed from BOOK­MAN, information that you entered in its built-in book, and in an installed car­tridge, will be erased.
1. Turn BOOKMAN over.
2. Slide off its battery cover in the direction of the triangle.
3. Install the batteries with their plus signs facing you.
4. Replace the battery cover .
Resuming Wher e You Left Off
Y ou can turn off BOOKMAN at any screen. When you turn BOOKMAN on again, the screen that you last viewed appears.
Warning: Never install or remove a cartridge when BOOKMAN is on. If you do, information that you entered in its built-in book, and in an installed cartridge, will be erased.
1. T urn BOOKMAN off.
2. Turn BOOKMAN over.
3. Align the tabs on the car­tridge with the notches in the slot.
4. Press the cartridge down until it snaps into place.
Removing Cartridges
Warning: When you remove a cartridge to install another, informa­tion that you entered into the removed cartridge will be erased.
4
Page 5
Selecting Books Using the Color Keys
Once you have installed a cartridge in your BOOKMAN, you must select which book you want to use.
1. T urn BOOKMAN on.
2. Press CARD.
These are sample books.
3. Press or to highlight the book you want to use.
4. Press ENTER to select it.
About Screen Illustrations
Some screen illustrations in this User’s Guide may differ from what you see on screen. This does not mean that your BOOKMAN is malfunctioning.
The red, green, yellow, and blue keys on your BOOKMAN change functions ac­cording to which book is selected.
When the built-in book is selected, the color keys function as labelled on the BOOKMAN keyboard. When a car­tridge book is selected, the color keys function as labelled on that cartridge.
Remember, the color keys for BOOK­MAN books in cartridges function as labelled on their cartridges, not as on the keyboard.
5
Page 6
Changing Settings
Viewing a Demonstration
You can adjust the font size, shutoff time, and screen contrast.
Font size
changes the number of lines of text that appear on screen. The shutoff time is how long BOOKMAN stays on if you forget to turn it off.
1. Press CLEAR.
2. Press MENU.
3. Press the arrow keys to highlight the Setup menu.
4. Highlight Set Font, Set Shutoff, or Set Contrast.
5. Press ENTER.
6. Highlight a setting.
Or press or if you selected
Set Contrast
. T o exit without changing settings, press BACK.
7. Press ENTER to select it.
Before you start using a book, you should view a demonstration of what it can do.
If the book is built-in, the demonstra­tion automatically appears the first time that you select it. T o stop the demon­stration, press CLEAR. To disable it, press MENU, highlight the Setup menu, and then select
Disable Demo
If the book is in a cartridge, select View Demo from the Setup menu to view its demonstration.
Help is Always at Hand
Y ou can view a help message at virtually any screen by pressing HELP. Press the direction keys to read it. T o exit help, press BACK or HELP.
Follow the Arrows
The flashing arrows on the right of the screen show which arrow keys you can press to move around menus or view more text.
6
.
Page 7
Finding Definitions
Finding Words in Definitions
It’s easy to look up a word in the dic­tionary. Simply type it at the Entry screen and press ENTER. T ry this ex­ample.
1. Press CLEAR.
2. Type a word (e.g., knowl- edge).
3. Press ENTER.
This is a dictionary entry.
4. Press or SPACE to move down.
5. Hold ✩ and press DN to view the next dictionary entry alphabetically listed.
6. Press CLEAR when done.
Search for a Word
lets you find all of the definitions in which a specific word appears.
1. Press CLEAR.
2. Press MENU.
3. Select Search for a word from
the CMDS menu.
4. Type a word (e.g., legal).
5. Press ENTER.
6. Hold ✩ and press DN to view
the next definition with your word in it.
T o see the previous one, hold and press UP.
7. Press or SPACE to read.
8. Press CLEAR when done.
7
Page 8
Finding Synonyms
Finding Synonyms
When you see THES flash once in the upper right of the screen, that word has a thesaurus entry .
1. Press CLEAR.
2. Type a word (e.g., splendid).
3. Press THES.
Or hold ✩ and press T.
This is the first thesaurus entry .
4. Press to view synonyms.
5. Hold ✩ and press DN to view more thesaurus entries.
T o return to the previous thesau­rus entry , hold
6. Press CLEAR when done.
and press UP.
Understanding Thesaurus
Entries
Thesaurus entries consist of thesaurus meanings and a synonym list. A thesaurus meaning is a definition shared by a list of synonyms.
Two Ways to Back Up
Pressing BACK takes you back to the previous screen you viewed. Y ou can continue to back up until you get to
Holding
Enter your word
and pressing UP takes
you to the previous screen of similar information. For example, if you were viewing a dictionary definition, you would go to the previous definition.
8
.
Page 9
Finding a Letter
Finding a Series of Letters
If you are uncertain about a letter in a word, type a question mark in place of each unknown letter .
1. Type a word with ?’s.
2. Press ENTER.
3. Highlight a match.
4. Press ENTER to define it.
5. Press CLEAR when done.
Spelling Finding Tips
Y ou can also use ?’s to help solve crossword puzzles. For example, if the second letter of a five-letter word
h
and its last letter is w. Enter
is
?h??w
to see possible answers.
To find prefixes, suffixes, and other parts of words, type an asterisk in a word. Asterisks stand for a series of letters. NOTE: If you type an asterisk at the beginning of a word, it may take a while to find the matching words.
1. Type a word with an .
To type an asterisk, hold CAP and press
2. Press ENTER.
3. Highlight a match.
4. Press ENTER to define it.
5. Press CLEAR when done.
9
.
?
Page 10
Correcting Misspellings Finding Confusables
If you misspell a word, don’t worry. It will be corrected automatically.
1. T ype a misspelled wor d.
T o erase a letter, press BACK.
2. Press ENTER.
3. Press to highlight a correction.
4. Press ENTER to view its dictionary entry.
T o go back to the correction list, press BACK.
5. Press CLEAR when done.
Confusables are homonyms and spell­ing variants that are easy to confuse. If a word has Confusables, CONF will flash once in the upper right of the screen.
1. Type a word (e.g., rein).
2. Press CONF.
Confusables come with identify­ing words.
3. Press ENTER and then high­light a word.
4. Press ENTER to define it, or press THES to view its thesau­rus meaning.
5. Press CLEAR when done.
10
Page 11
Highlighting Words
Reviewing Words
Another way to look up words is by highlighting them in dictionary defini­tions, thesaurus entries, or word lists. Then you can find their definitions, the­saurus entries, Confusables, or add them to your User list.
1. At any text, press ENTER to start the highlight.
To turn the highlight off, press BACK.
2. Press the arrow keys to highlight a word.
3. Do one of the following:
To... Press...
define the word ENTER view a thesaurus THES entry view Confusables CONF add word to User list LIST
The Path list lets you review the last 15 words you looked up. Your Path list is automatically saved between sessions until the batteries lose power.
1. Select Path list from the CMDS menu.
Or hold ✩ and press P.
This is a sample Path list. If you haven’t looked up any words, you
Path is empty
see:
2. Highlight a word.
3. Press ENTER to define it.
4. Press THES to view a thesau­rus entry or CONF to view its Confusables, if any.
11
.
Page 12
Using the User List
Using the User List
You can create a User list of up to 40 words. Y ou can even add words to your User list that are not in this dictionary. Here’ s how to add and to view a word.
1. Press LIST to view the User list menu.
If you haven’t added words to your User list,
View list: **Empty**
appears.
2. Highlight Add word. Then press ENTER.
3. Type a word (e.g., restive).
4. Press ENTER to add the word.
5. Select View list: 1 word.
This is a User list of one word.
Adding Highlighted Words
At any text, you can highlight a word and add it to your User list.
1. At text, press ENTER to start the highlight.
2. Highlight a word.
3. Press LIST.
4. Select Add “your word”.
Adding Words Not Found in
This Dictionary
When you add a word not in this dictionary , you’re given three options:
Correction list
Cancel, Add anyway
. Select an option. Caution: Adding words not in this dictionary uses considerably more memory than adding words that are. If you add only words that are not in the dictionary , your User list may hold as few as 10 words.
12
, or
Page 13
Using the User List
Sending Words
Y ou can delete one or all the words in your User list. Here’s how.
Deleting One Word
1. Press LIST.
2. Select Delete word.
3. Highlight a word on the list.
4. Press ENTER to delete it.
Deleting Your User List
1. Press LIST.
2. Select Erase list.
3. Press Y to erase the entire list. Or press N to cancel.
This BOOKMAN dictionary can send words to and receive words from cer­tain other BOOKMAN books.
To send a wor d, you must first install a cartridge in your BOOKMAN, and that cartridge must be able to send or re­ceive words. To learn if a car tridge can send or receive words, read its User’ s Guide.
1. Highlight a word in this book.
T o highlight a word in a list, press the arrow keys. T o highlight a word in text, press ENTER and then press the arrow keys.
2. Hold ✩ and press CARD.
3. Highlight the other book.
4. Press ENTER.
The word that you highlighted appears in the other book.
5. Press ENTER to look up the word.
13
Page 14
Changing Game Settings
Playing the Games
Y ou can change the game settings at any time. Each setting applies to all the games.
Word List
lets you pick which words
you’ll play the games with. If you se-
Type Them in
lect
, you’ll need to type
in words after you select a game.
Word Length
lets you pick how many
letters will be in the words (3-13).
Skill Level
lets you select the level of
difficulty.
1. Press MENU.
2. Press Game menu.
3. Highlight a setting.
4. Press ENTER to select it.
to highlight the
Now that you have the games set, let’ s play .
1. Press GAMES.
2. Press game.
3. Press ENTER to start it.
Keeping Score
or to highlight a
In Hangman and Word Train, your score appears after each round of a game.
14
Page 15
Playing the Games Playing the Games
Hangman
Hangman challenges you to guess a mystery word, indicated by ?’s, one letter at a time. The number of guesses you can make appears to right of the
#’ s. For a hint hold CAP and press Or press
to end the round. NOTE:
?
?
If you ask for a hint, you will lose the round. Press SPACE to start a new round. Press ENTER to view the defi­nition of the word. Press BACK to exit a game and view the games list.
Anagrams
Anagrams challenges you to find all of the words that can occur within a se­lected word. Each letter can only be used as many times as it appears in the selected word. Each anagram must be a specified minimum length. This will flash on the screen before each game. The number of possible ana­grams is shown on the right side of the screen.
Type an anagram and then press EN­TER. Use the arrows to view anagrams you’ve already entered. Hold CAP and
press selected word. Press
round and reveal the remaining ana-
to shuffle the letters in the
?
?
grams. Highlight a word, and then press ENTER to see its dictionary defi­nition. Press BACK to exit Anagrams.
Word Train
All aboard the Word Train spelling game! Y ou and the train take turns typ­ing letters to form a word. Whoever types the last letter wins. To view the letters you can type at your turn, hold
CAP and press
. Or press
?
end a round and reveal the word. Press ENTER to view the dictionary defini­tion of the word.
15
to end a
to
?
Page 16
Cartridge Care
Resetting BOOKMAN
• Do not touch the metal contacts on the cartridges.
Caution: Touching these electrical contacts with statically charged ob­jects, including your fingers, could erase information entered in a car­tridge or built-in book.
• Do not put excessive pressure on the cartridges.
LBS.
• Do not expose the cartridges to heat, cold, or liquids.
If the BOOKMAN keyboard fails to re­spond, or if its screen performs errati­cally , first press CLEAR and then press ON/OFF twice. If nothing happens, fol­low the steps below to reset it.
Warning: Pressing the reset button with more then very light pressure may permanently disable your BOOKMAN. In addition, resetting BOOKMAN erases settings and information entered into its built-in book, and in an installed cartridge.
1. Hold CLEAR and press ON/OFF.
If nothing happens, try Step 2.
2. Use a paperclip to gently press BOOKMAN’s r eset button.
The reset button is recessed in a pin­sized hole on the back of BOOK­MAN. Look for it on the battery cover or near the cartridge slot.
Troubleshooting BOOKMAN
• Make sure your cartridge, if any ,
is installed correctly.
• Check that the cartridge’s metal
contacts are dirt-and dust-free.
16
Page 17
Limited Warranty (US only)
Copyrights & Patents
FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT, FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publishers, Inc., 122 Burrs Road, Mt. Holly, NJ 08060, within one year of purchase. Alternatively, FRANKLIN may, at its option, refund your purchase price. Data contained in the BOOKMAN PRODUCT may be provided under license to FRANKLIN. FRANKLIN makes no warranty with respect to the accuracy of data in the BOOKMAN PRODUCT. No warranty is made that the BOOKMAN PRODUCT will run uninterrupted or error free. You assume all risk of any damage or loss from your use of the BOOKMAN PRODUCT. This warranty does not apply if, in the sole discretion of FRANKLIN, the BOOKMAN PRODUCT has been tampered with, damaged by accident, abused, misused, or misapplication, or as a result of service or modification by any party, including any dealer, other than FRANKLIN. This warranty applies only to products manufactured by or for FRANKLIN. Batteries, corrosion, or battery contacts and any damage caused by batteries are not covered by this warranty. NO FRANKLIN DEALER, AGENT, OR EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITIONAL WARRANTY IN THIS REGARD OR TO MAKE ANY MODIFICATION OR EXTENSION OF THIS EXPRESS W ARRANTY. THE FOREGOING WARRANTY IS EXCLUSIVE AND IS IN LIEU OF ALL OTHER EXPRESS OR IMPLIED WARRANTIES, WRITTEN OR ORAL, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. YOUR SOLE AND EXCLUSIVE REMEDY SHALL BE FRANKLIN’S OBLIGATION TO REPLACE OR REFUND AS SET FORTH ABOVE IN THIS WARRANTY. Some States do not allow the exclusion of implied warranties, or limitations on how long a warranty lasts. This warranty gives you specific rights; you may also have additional rights which vary from State to State. This warranty shall not be applicable to the extent that enforcement of any provision may be prohibited by applicable law. FRANKLIN SHALL IN NO EVENT BE LIABLE TO YOU OR TO ANY OTHER PERSON FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY OTHER INDIRECT LOSS OR DAMAGE, ARISING OUT OF YOUR PURCHASE, THE MANUFACTURE OR SALE OF THE BOOKMAN PRODUCT, THIS LICENSE, OR ANY OBLIGATION RESULTING THEREFROM OR THE USE OR PERFORMANCE OF THE BOOKMAN PRODUCT UNDER ANY LEGAL THEORY, WHETHER BREACH OF CONTRACT, TORT , STRICT LIABILITY OR ANY OTHER CAUSE OF ACTION OR PROCEEDING, WHICH DAMAGES SHALL INCLUDE, BUT NOT BE LIMITED TO, LOST PROFITS, DAMAGES TO PROPERTY, OR PERSONAL INJUR Y (BUT ONL Y TO THE EXTENT PERMITTED BY LAW). FRANKLIN’S ENTIRE LIABILITY FOR ANY CLAIM OR LOSS, DAMAGE, OR EXPENSE FROM ANY SUCH CAUSE SHALL IN NO EVENT EXCEED THE PRICE PAID FOR THE BOOKMAN PRODUCT. THIS CLAUSE SHALL SURVIVE FAILURE OF AN EXCLUSIVE REMEDY. This license and warranty is governed by the laws of the United States and the State of New Jersey.
Model: MWD-440
• batteries: 2 CR2032, 3-volt lithium
• size: 12 x 1.4 x 8.3 cm
• weight: 3.5 oz. (without batteries)
© 1987-1994 Franklin Electronic Publisher, Inc., Mount Holly, NJ 08060 USA. All rights reserved. © 1989 Merriam-Webster, Inc. All rights reserved. BOOKMAN is a trademark of Sherwin M. Borsuk. Used under license.
FCC Notice: Complies with the limits for a Class B computing device pursu­ant to Subpart B of part 15 of FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference; and (2) This device must accept any interference received, including interference that may cause un­desired operation.
U.S. Patents: 4,490,811; 4,830,618; 4,891,775; 5,007,019; 5,113,340; 5,203,705; 5,218,536; 5,249,965; 5,333,313; European Patent 0 136
379. Pat. Pend.
ISBN 1-56712-132-2
17
Page 18
Index
Index
? key 9, 15 key 3, 9, 15 Arrow keys 6 BACK key 8 Backing up 8 Changing Bookman's settings 6 CONF message 10 Confusables, finding 10 Correcting misspellings 10 Demonstration 6 DN key 3, 7, 8 Games
changing settings 14 playing 14
Help, finding 6 Highlighting words 11 Messages
add anyway 12 cancel 12 correction list 12 path is empty 1 1
type them in 14 view list: empty 12
Misspellings, correcting 10 Path list 11 Reviewing words 11 Searching for words 7 Shutoff
changing 6 setting 6
Spelling finding tips 9 ST AR key
combinations 3 with CARD 13 with DN 7 with P 11
THES message 8 Thesaurus entries 8 UP key 3, 8 User List
adding words not in dictionary 12 viewing list 12
FPB-28000-00 P/N 7201383 Rev C
18
Loading...