Franklin MWD2001 User Manual

Page 1
B
OO
ELECTRONIC BOOK CARD
K
MAN
Dictionary
and Thesaurus
USER’S GUIDE
MWD-2001
Page 2
License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN BOOK CARD.
YOUR USE OF THE BOOKMAN BOOK CARD DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN BOOK CARD AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN BOOK CARD means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN BOOK CARD remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use the BOOKMAN BOOK CARD on a single FRANKLIN BOOK­MAN at a time. You may not make any copies of the BOOKMAN BOOK CARD or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further , you may not modify, adapt, disassemble, decompile, translate, cr eate derivative works of, or in any way reverse engineer the BOOKMAN BOOK CARD. Y ou may not export or reexport, directly or indirectly , the BOOKMAN BOOK CARD without compliance with appropriate governmental regulations. The BOOK­MAN BOOK CARD contains Franklin’ s confidential and propriety information which you agree to take adequate steps to protect from unauthorized disclo­sure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any pro­vision of this license.
Page 3
Contents
Welcome to the world of BOOKMAN! With this can find over 83,000 dictionary entries; 41,000 thesaurus entries with 496,000 synonyms; as well as correct misspell-
Dictionary & Thesaurus
ings; save words to your User list; and play three fun, educational word games.
you
Use your BOOKMAN to read this book card. See “Installing Book Cards” to learn how.
Installing a Book Card & Selecting a Book ..................... 3
Using the Color Keys & Changing Settings .................... 4
Viewing a Demonstration .............................................. 5
Finding Definitions ........................................................5
Finding Words in Definitions.......................................... 6
Finding Synonyms ......................................................... 6
Finding Spellings........................................................... 7
Finding Parts of Words .................................................. 8
Correcting Misspellings................................................. 8
Highlighting Words ........................................................ 9
Finding Confusables™ ................................................... 9
Reviewing Words........................................................... 10
Saving Words ................................................................ 10
Sending a Word Between Books .................................... 12
Changing Game Settings ............................................... 12
Playing the Games......................................................... 13
Copyrights & Patents..................................................... 16
1
Page 4
Key Guide
Color Keys
THES
(red) Shows thesaurus entries.
CONF
(green) Shows Confusables
GAMES
(yellow) Shows the games list.
LIST
(blue) Shows the User list menu.
Function Keys
BACK
Backs up and erases letters.
CAP
Shifts keys to type punctua­tion.
CLEAR
Clears to
ENTER
Enters a search, selects a
Enter your word
menu item, or starts a highlight.
HELP
Shows help messages.
MENU
Shows the main menus.
CARD
Exits the selected book.
ON/OFF
Turns BOOKMAN on or off.
?
Types a ? to stand for an unknown letter in a word; shifted, types an a series of unknown letters.
to stand for
Direction Keys
Move in indicated direction.
SPACE
.
Types a space or pages down.
Star Key Combinations*
CARD
+
Sends a word between books.
+ DNShows next entry or match.
+ UPShows previous entry or
match.
+ CShows Confusables™.
.
+ PShows the Path list.
+ TShows thesaurus entries.
*Hold ✩ while pressing the other key.
Understanding the Color Keys
The color keys (red, green, yellow, and blue) perform the functions listed above only for the BOOKMAN book card described in this User’ s Guide.
Other books have their own color key functions, which are labelled on their book cards and listed in their User’s Guides. For more information, read “Using the Color Keys.”
2
Page 5
Installing a Book Card

Selecting a Book

Warning: Never install or remove a book card while your BOOKMAN is turned on. If you do, information that you entered in its built-in book and in an in­stalled book will be erased.
1. Turn your BOOKMAN off.
2. Turn your BOOKMAN over.
3. Align the tabs on the book card with the notches in the slot.
4. Press the book card down until it snaps into place.
Removing a Book Card
Warning: When you remove a book card to install another, information that you have entered in the removed book card will be erased.
Once you have installed a book card in your BOOKMAN, you must select which book you want to use.
1. Turn your BOOKMAN on.
2. Press
CARD
.
These are sample books.
3. Press
or to highlight the
book you want to use.
4. Press
ENTER
to select it.
About Scr een Illustrations
Some screen illustrations in this User’ s Guide may differ from what you see on the actual screen. This does not mean that your BOOK­MAN is malfunctioning
3
Page 6
Using the Color Keys

Changing Settings

The red, green, yellow, and blue keys on your BOOKMAN change functions ac­cording to which book is selected.
When the built-in book is selected, the color keys function as labelled on the BOOKMAN keyboard. When a book card is selected, the color keys function as labelled on that book card.
Resuming Wher e You Left Off
You can turn off BOOKMAN at any screen. When you turn BOOKMAN on again, the screen that you last viewed appears.
Using the Setup menu, you can adjust the font size, shutoff time, and screen contrast. The font size changes the number of lines of text that appear on screen. The shutoff time is how long BOOKMAN stays on if you forget to turn it off.
1. Press
2. Press
CLEAR
MENU
. .
3. Press the arrow keys to highlight the Setup menu.
4. Highlight Set Font, Set Shutoff, or Set Contrast.
5. Press
ENTER
.
6. Highlight a setting.
Or press or if you selected
Set Contrast
changing settings, press
7. Press
. To exit without
ENTER
to select it.
BACK
4
.
Page 7

Viewing a Demonstration

Finding Definitions

Before you begin playing the games, you may want to view a brief demonstration de­scribing how to use this book. Simply install the book card and then follow these steps.
1. Press
MENU
and highlight the
Setup menu, if necessary .
2. Press
3. Press
to highlight View Demo.
ENTER
to start the
demonstration.
4. To stop the demonstration at any time, press
CLEAR
.
Help is Always at Hand
You can view a help message at virtually any screen by pressing
HELP
. Press the direction keys to
read it. To exit help, press
BACK
.
If you need a reminder of what each key does, select
Tutorial
from the
CMDS menu.
Follow the Arrows
The flashing arrows on the right of the screen show which arrow keys you can press to move around menus or to view more text.
It’s easy to look up a word in this dictio­nary. Simply type it and pr ess
ENTER
this example.
CLEAR
1. Press
.
2. Type a word (e.g., knowledge).
You cannot type capitals. To erase a
ENTER
.
BACK
.
letter, press
3. Press
This is a dictionary entry .
4. Press
5. Hold
SPACE
or
to read.
and press DN to view the next dictionary entry alphabetically listed.
CLEAR
6. Press
when done.
5
. Try
Page 8

Finding Words in Definitions

Finding Synonyms

Search for a Word
lets you find all of the definitions in which a specific word ap­pears.
CLEAR
1. Press
2. Press
.
MENU .
3. Select Search for a word from
the CMDS menu.
4. Type a word (e.g., legal).
5. Press
6. Press or
7. Hold
ENTER
.
and press
SPACE
to read.
DN
repeatedly to view the next dictionary entry with your word.
T o see a previous one, hold
and press UP.
8. Press
CLEAR
when done.
When you see THES flash once in the upper right of the screen, that word has a thesaurus entry.
CLEAR
1. Press
.
2. Type a word (e.g., splendid).
Or hold
THES
(red).
and press T.
3. Press
This is its first thesaurus entry.
4. Press
5. Hold
to view synonyms.
and press DN to
view the next thesaurus entry.
To return to the previous thesaurus
entry, hold
6. Press
CLEAR
and press UP.
when done.
6
Page 9
Finding Synonyms

Finding Spellings

Understanding Thesaurus
Entries
A thesaurus entry consists of a thesaurus meaning and a synonym list. A thesaurus meaning is a definition shared by a list of synonyms.
Two Ways to Back Up
Pressing
BACK
takes you back to the previous screen you viewed. You can continue to back up until you get to
Enter your word
Holding
.
and pressing UP takes you to the previous screen of similar information. For example, if you were viewing a dictionary entry, you would go to the previous dictionary entry.
If you are uncertain how to spell a word, type a question mark in place of each un­known letter.
1. Type a word with ?’s.
2. Press
ENTER
.
3. Highlight a match.
ENTER
4. Press
5. Press
to define it.
CLEAR
when done.
Spelling Finding Tips
Y ou can also use ?’s to help solve crossword puzzles. For example, if the second letter of a five-letter word is and its last letter is w. Enter
?h??w
view possible answers.
7
h
to
Page 10

Finding Parts of Words

Correcting Misspellings

To find prefixes, suffixes, and other par ts of words, type an asterisk in a word. Asterisks stand for a series of letters. NOTE: If you type an asterisk at the be­ginning of a word, it may take a while to find the matching words.
1. Type a word with an .
T o type an asterisk, hold
?
ENTER
.
.
press
2. Press
CAP
and
3. Highlight a match.
ENTER
4. Press
to define it.
T o go back to the list of matches,
BACK
press
5. Press
.
CLEAR
when done.
If you misspell a word, don’t worry. It will be corrected automatically.
1. Type a misspelled word.
T o erase a letter, pr ess
2. Press
ENTER
.
BACK
.
3. Press to highlight a correction.
ENTER
4. Press
to view its dictio-
nary entry.
T o go back to the correction list,
BACK
press
5. Press
.
CLEAR
when done.
8
Page 11

Highlighting Words

Finding Confusables
Another way to look up words is by high­lighting them in dictionary entries, the­saurus entries, and word lists. Then you can find their definitions, thesaurus meanings, synonyms, Confus-ables, or save them in your User list.
1. At any text, press
ENTER
to
start the highlight.
T o turn the highlight off, press
BACK
.
2. Press the arrow keys to highlight a word.
3. Do one of the following:
To... Press...
define the word view a thesaurus
entry view Confusables add word to User list
ENTER
THES
(red)
CONF
(green)
LIST
(blue)
Confusables are words that sound alike but are spelled differently. If a word has Confusables, CONF will flash once in the upper right of the screen. Try this example.
1. Type a word (e.g., rein).
CONF
2. Press
Or hold
(green).
and press C.
Confusables come with identifying words.
3. Press
ENTER
and then highlight
a word.
4. Press press
ENTER
to define it, or
THES
(red) to view its
thesaurus entry.
9
Page 12

Reviewing Words

Saving Words

Use the Path list to review the last 15 words you looked up. Your Path list is automatically saved between ses­sions unless the batteries lose power or your BOOKMAN is reset.
1. Select Path list from the CMDS menu.
Or hold
and press P.
This is a sample Path list. If you haven’t looked up any words, you see:
Path is empty
.
2. Highlight a word.
3. Do one of the following:
To... Press...
define the word view a thesaurus
ENTER
THES
(red)
entry
view Confusables add word to User list
4. Press
5. Press
BACK
to go back to the list.
CLEAR
when done.
CONF
(green)
LIST (blue)
You can save up to 40 words in your User list for personal study or review. The User list is saved between sessions unless the batteries run out of power or your BOOKMAN is reset. Here is how to save your first word.
1. Press
LIST
(blue).
If you haven’t added words to your User list,
View list: ✽✽Empty✽✽
appears.
2. Highlight Add word.
3. Press
ENTER
.
4. Type a word (e.g., restive).
5. Press ENTER to add the word.
6. Select View list: 1 word.
10
Page 13
Saving Wor ds
Deleting Saved Words
Adding Highlighted Words
At any text, you can highlight a word and add it to your User list.
1. At text, press
ENTER
to start
the highlight.
2. Highlight a word.
3. Press
LIST (blue).
4. Select Add “your word”.
5. Press
CLEAR
when done.
Adding Words Not Found in
This Dictionary
When you try to add a word not in this dictionary, you’re given three options from which to choose:
Cancel, Add anyway list
. Caution: Adding words that
, and
Correction
are not in this dictionary uses considerably more memory than adding words that are. If you add only those words that are not in this dictionary , it is possible as few as 10 words can be added.
You can delete one or all the words in your User list. Here’s how.
Deleting One Word
1. Press
LIST
(blue).
2. Select Delete word.
3. Highlight a word on the list.
ENTER
4. Press
Deleting Your User List
1. Press
to delete it.
LIST
(blue).
2. Select Erase List.
3. Press list. Or press
Y
to erase the entire
to cancel.
N
Removing the Book Card
Warning: Your User list will be erased when you remove this book card from BOOKMAN.
11
Page 14
Sending a Word
Between Books

Changing Game Settings

This BOOKMAN book card can send words to and receive words from certain other BOOKMAN books.
To send or receive words between books, you must install at least one book card in your BOOKMAN unit. In addition, the installed book card(s) and/or its built­in book must be able to send or receive words. To learn if a book can send ore receive words, read its User’ s Guide
1. Highlight a wor d in this book.
T o highlight a word in text, press
ENTER
and then press the arrow keys. T o highlight a word in a list, use the arrow keys. (See “High­lighting Words” for more detail.)
2. Hold
and press
CARD
.
3. Highlight the other book.
4. Press
ENTER
.
The word that you highlighted appears in the other book.
5. Press
ENTER
to look up the word.
You can change the game settings at any time. Each setting applies to all the games.
MENU
1. Press
2. Press
.
to highlight the
Game menu.
3. Highlight an option.
4. Press
ENTER
.
5. Highlight a setting.
6. Press
ENTER
to select it.
Understanding Settings
Word List
lets you pick which words you’ll play the games with. If you select
Type Them In
, you’ll need to type in words once you select a game.
Word Length
lets you pick how
many letters will be in the words.
Skill Level
lets you select the level
of difficulty.
12
Page 15

Playing the Games

Playing the Games
Now that you have the games set, let’s play.
GAMES
1. Press
2. Press
(yellow).
or to highlight a
game.
3. Press
ENTER
to start it.
Keeping Score
Your score will appear after each round of a game.
Hangman
Hangman challenges you to guess a mystery word, indicated by ?’s, one let­ter at a time. The number of guesses you can make appears to right of the #’ s. For a hint hold press
?
CAP
to end the round. NOTE: If
and press
you ask for a hint, you will lose the round. Press Press
BACK
to exit a game and view the games
SPACE
ENTER
to start a new round.
to define the word. Press
list.
Anagrams
Anagrams challenges you to find all of the words that can occur within a se­lected word. Each letter can only be used as many times as it appears in the selected word. Each anagram must be a specified minimum length. This will flash on the screen before each game. The number of possible anagrams is shown on the right side of the screen.
13
. Or
?
Page 16
Playing the Games
LBS.
Book Card Care
Type an anagram and then press
ENTER
Use the arrows to view anagrams
to end a
?
CAP
and
you’ve already entered. Hold press
to shuffle the letters in the
?
selected word. Press round and reveal the remaining ana­grams. Highlight a word, and then press
ENTER
to see its dictionary entry. Press
BACK
to exit Anagrams.
Word Train
All aboard the Word Train spelling game! You and the train take turns typing let­ters to form a word. Whoever types the last letter wins. To view the letters you can type at your turn, hold press
. Or press
?
round and reveal the word. Press
to end a
?
CAP
and
ENTER
to define the word.
.
• Do not touch the metal contacts on the book cards.
Caution: Touching these electrical contacts with statically charged objects, including your fingers, could erase information entered in a book card or built-in book.
• Do not put excessive pressure on the book cards.
• Do not expose the book cards to heat, cold, or liquids.
14
Page 17
Limited War ranty (U.S. only)
FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT , FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publishers, Inc., One Franklin Plaza, Burlington, NJ 08016, within one year of purchase. Alternatively, FRANKLIN may, at its option, refund your purchase price. Data contained in the BOOKMAN PRODUCT may be provided under license to FRANKLIN. FRANKLIN makes no warranty with respect to the accuracy of data in the BOOKMAN PRODUCT. No warranty is made that the BOOKMAN PRODUCT will run uninterrupted or error free. You assume all risk of any damage or loss from your use of the BOOKMAN PRODUCT. This warranty does not apply if, in the sole discretion of FRANKLIN, the BOOKMAN PRODUCT has been tampered with, damaged by accident, abused, misused, or misapplication, or as a result of service or modification by any party, including any dealer, other than FRANKLIN. This warranty applies only to products manufactured by or for FRANKLIN. Batteries, corrosion, or battery contacts and any damage caused by batteries are not covered by this warranty. NO FRANKLIN DEALER, AGENT, OR EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITIONAL W ARRANTY IN THIS REGARD OR TO MAKE ANY MODIFICATION OR EXTENSION OF THIS EXPRESS WARRANTY. THE FOREGOING WARRANTY IS EXCLUSIVE AND IS IN LIEU OF ALL OTHER EXPRESS OR IMPLIED WARRANTIES, WRITTEN OR ORAL, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. YOUR SOLE AND EXCLUSIVE REMEDY SHALL BE FRANKLIN’S OBLIGATION TO REPLACE OR REFUND AS SET FORTH ABOVE IN THIS WARRANTY . Some States do not allow the exclusion of implied warranties, or limitations on how long a warranty lasts. This warranty gives you specific rights; you may also have additional rights which vary from State to State. This warranty shall not be applicable to the extent that enforcement of any provision may be prohibited by applicable law. FRANKLIN SHALL IN NO EVENT BE LIABLE TO YOU OR TO ANY OTHER PERSON FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY OTHER INDIRECT LOSS OR DAMAGE, ARISING OUT OF YOUR PURCHASE, THE MANUFACTURE OR SALE OF THE BOOKMAN PRODUCT, THIS LICENSE, OR ANY OBLIGA TION RESULTING THEREFROM OR THE USE OR PERFORMANCE OF THE BOOKMAN PRODUCT UNDER ANY LEGAL THEORY, WHETHER BREACH OF CONTRACT, T ORT, STRICT LIABILITY OR ANY OTHER CAUSE OF ACTION OR PROCEEDING, WHICH DAMAGES SHALL INCLUDE, BUT NOT BE LIMITED TO, LOST PROFITS, DAMAGES TO PROPERTY , OR PERSONAL INJUR Y (BUT ONLY TO THE EXTENT PERMITTED BY LAW). FRANKLIN’S ENTIRE LIABILITY FOR ANY CLAIM OR LOSS, DAMAGE, OR EXPENSE FROM ANY SUCH CAUSE SHALL IN NO EVENT EXCEED THE PRICE PAID FOR THE BOOKMAN PRODUCT. THIS CLAUSE SHALL SURVIVE FAILURE OF AN EXCLUSIVE REMEDY. This license and warranty is governed by the laws of the United States and the State of New Jersey.
15
Page 18
Resetting BOOKMAN

Copyrights & Patents

If the BOOKMAN keyboard fails to re­spond, or if its screen performs erratically,
first press
CLEAR
and then press
ON/OFF
twice. If nothing happens, follow the steps below to reset it.
Warning: Pressing the reset button with more than very light pressure may perma­nently disable your BOOKMAN. In addi­tion, resetting BOOKMAN erases settings and information entered into its built-in book, and in an installed book card.
1. Hold
CLEAR
and press
ON/OFF
.
If nothing happens, try Step 2.
2. Use a paper clip to gently press BOOKMAN’ s reset button.
This unit may change operating modes due to Electro-static Discharge. Normal operation of this unit can be re-estab­lished by pressing the reset key ,
ON/OFF
or by removing/replacing batteries.
Troubleshooting
• Make sure your book card, if any, is installed correctly.
• Check that the book card’s metal contacts are dirt-and dust-free.
Model MWD-2001
• size: 5.9 x 4.2 x 0.6 cm
• weight: 0.4 oz. © 1987-1996 Franklin Electronic
Publisher, Inc., Burlington, NJ 08016 USA. All rights reserved. © 1989 Merriam-Webster, Inc. All rights reserved.
FCC Notice: Complies with the limits for a Class B computing device pursuant to Subpart B of part 15 of FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference; and (2) This device must accept any interference re­ceived, including interference that may cause undesired operation.
U.S. Patents 4,490,811; 4,830,618; 4,891,775; 5,007,019; 5,113,340;
,
5,203,705; 5,218,536; 5,249,965; 5,333,313; 5, 396, 606; Deutsch Pats. No. M 9409743.7 and M 9409744.5 European Patent 0 136 379. Pat. Pend.
ISBN 1-56712-134-9
16
Page 19
Index
? key 7, 13 * key 8, 13 Anagrams game 13 Arrow keys 5 Asterisk key 8, 13 BACK key 7 Backing up 7 Book Cards
caring for 14 removing a book
cards 11
Changing settings 4 Color keys
using 4
CONF message 9 Confusables 9 Contrast, setting 4 Copyrights 16 FCC notice 16 Font, setting 4 Games
changing settings 12 playing 12 scoring 13
FRB-28000-00 Printed in U.S. P/N 7201388 Rev. B
Hangman game 13 Help, finding 5 Highlighting words 9 Installing a book card
3
Messages
add anyway 11 cancel 11 correction list 11 path is empty 10 type them in 12 view list: empty 10
Patents 16 Path list 10 Question mark key
7, 13
Resetting BOOKMAN
16 Reviewing words 10 Searching for words
6 Shutoff
changing 4 setting 4
Spelling, correcting 8 Spelling finding tips 7 STAR key
with C 9 with CARD 12 with DN 5, 6 with P 10 with T 6
THES message 6 Thesaurus entries 7 User List
adding highlighted
words 11
adding words not in
dictionary 11 saving words 10 viewing list 10
Warranty 15 Word Train game 14
Loading...