READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN
BOOK CARD.
YOUR USE OF THE BOOKMAN BOOK CARD DEEMS THAT YOU ACCEPT
THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS,
YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE
DEALER FROM WHICH YOU PURCHASED THE BOOKMAN BOOK CARD
AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN BOOK
CARD means the software product and documentation found in this package and
FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the BOOKMAN BOOK CARD remain the property of FRANKLIN.
Through your purchase, FRANKLIN grants you a personal and nonexclusive
license to use the BOOKMAN BOOK CARD on a single FRANKLIN BOOKMAN at a time. You may not make any copies of the BOOKMAN BOOK
CARD or of the data stored therein, whether in electronic or print format.
Such copying would be in violation of applicable copyright laws. Further , you
may not modify, adapt, disassemble, decompile, translate, cr eate derivative
works of, or in any way reverse engineer the BOOKMAN BOOK CARD. Y ou
may not export or reexport, directly or indirectly , the BOOKMAN BOOK CARD
without compliance with appropriate governmental regulations. The BOOKMAN BOOK CARD contains Franklin’ s confidential and propriety information
which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates
immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
Page 3
Contents
Welcome to the world of BOOKMAN!
With this
can find over 83,000 dictionary entries;
41,000 thesaurus entries with 496,000
synonyms; as well as correct misspell-
Dictionary & Thesaurus
ings; save words to your User list; and
play three fun, educational word games.
you
Use your BOOKMAN to read this book
card. See “Installing Book Cards” to
learn how.
Installing a Book Card & Selecting a Book ..................... 3
Using the Color Keys & Changing Settings .................... 4
Viewing a Demonstration .............................................. 5
Types a ? to stand for an
unknown letter in a word;
shifted, types an
a series of unknown letters.
✽
to stand for
Direction Keys
Move in indicated direction.
™
SPACE
.
Types a space or pages down.
Star Key Combinations*
CARD
✩
+
Sends a word between books.
✩
+ DNShows next entry or match.
✩
+ UPShows previous entry or
match.
+ CShows Confusables™.
✩
.
✩
+ PShows the Path list.
✩
+ TShows thesaurus entries.
*Hold ✩ while pressing the other key.
➤ Understanding the Color Keys
The color keys (red, green, yellow, and
blue) perform the functions listed
above only for the BOOKMAN book
card described in this User’ s Guide.
Other books have their own color key
functions, which are labelled on their
book cards and listed in their User’s
Guides. For more information, read
“Using the Color Keys.”
2
Page 5
Installing a Book Card
Selecting a Book
Warning: Never install or remove a
book card while your BOOKMAN is
turned on. If you do, information that you
entered in its built-in book and in an installed book will be erased.
1. Turn your BOOKMAN off.
2. Turn your BOOKMAN over.
3. Align the tabs on the book
card with the notches in the
slot.
4. Press the book card down
until it snaps into place.
➤ Removing a Book Card
Warning: When you remove a book
card to install another, information
that you have entered in the removed
book card will be erased.
Once you have installed a book card in
your BOOKMAN, you must select
which book you want to use.
1. Turn your BOOKMAN on.
2. Press
CARD
.
These are sample books.
3. Press
or to highlight the
book you want to use.
4. Press
ENTER
to select it.
➤ About Scr een Illustrations
Some screen illustrations in this
User’ s Guide may differ from what
you see on the actual screen. This
does not mean that your BOOKMAN is malfunctioning
3
Page 6
Using the Color Keys
Changing Settings
The red, green, yellow, and blue keys on
your BOOKMAN change functions according to which book is selected.
When the built-in book is selected, the
color keys function as labelled on the
BOOKMAN keyboard. When a book
card is selected, the color keys function
as labelled on that book card.
➤ Resuming Wher e You Left Off
You can turn off BOOKMAN at any
screen. When you turn BOOKMAN
on again, the screen that you last
viewed appears.
Using the Setup menu, you can adjust the
font size, shutoff time, and screen contrast.
The font size changes the number of lines
of text that appear on screen. The shutoff
time is how long BOOKMAN stays on if
you forget to turn it off.
1. Press
2. Press
CLEAR
MENU
.
.
3. Press the arrow keys to
highlight the Setup menu.
4. Highlight Set Font, SetShutoff, or Set Contrast.
5. Press
ENTER
.
6. Highlight a setting.
Or press or if you selected
Set Contrast
changing settings, press
7. Press
. To exit without
ENTER
to select it.
BACK
4
.
Page 7
Viewing a Demonstration
Finding Definitions
Before you begin playing the games, you
may want to view a brief demonstration describing how to use this book. Simply install
the book card and then follow these steps.
1. Press
MENU
and highlight the
Setup menu, if necessary .
2. Press
3. Press
to highlight View Demo.
ENTER
to start the
demonstration.
4. To stop the demonstration at
any time, press
CLEAR
.
➤ Help is Always at Hand
You can view a help message at
virtually any screen by pressing
HELP
. Press the direction keys to
read it. To exit help, press
BACK
.
If you need a reminder of what each
key does, select
Tutorial
from the
CMDS menu.
➤ Follow the Arrows
The flashing arrows on the right of
the screen show which arrow keys
you can press to move around
menus or to view more text.
It’s easy to look up a word in this dictionary. Simply type it and pr ess
ENTER
this example.
CLEAR
1. Press
.
2. Type a word
(e.g., knowledge).
You cannot type capitals. To erase a
ENTER
.
BACK
.
letter, press
3. Press
This is a dictionary entry .
4. Press
5. Hold
SPACE
or
✩
to read.
and press DN to
view the next dictionary
entry alphabetically listed.
CLEAR
6. Press
when done.
5
. Try
Page 8
Finding Words in Definitions
Finding Synonyms
Search for a Word
lets you find all of the
definitions in which a specific word appears.
CLEAR
1. Press
2. Press
.
MENU .
3. Select Search for a word from
the CMDS menu.
4. Type a word (e.g., legal).
5. Press
6. Press or
7. Hold
ENTER
.
✩
and press
SPACE
to read.
DN
repeatedly to view the next
dictionary entry with your
word.
T o see a previous one, hold
✩
and press UP.
8. Press
CLEAR
when done.
When you see THES flash once in the
upper right of the screen, that word has
a thesaurus entry.
CLEAR
1. Press
.
2. Type a word (e.g., splendid).
Or hold
THES
(red).
✩
and press T.
3. Press
This is its first thesaurus entry.
4. Press
5. Hold
to view synonyms.
✩
and press DN to
view the next thesaurus entry.
To return to the previous thesaurus
✩
entry, hold
6. Press
CLEAR
and press UP.
when done.
6
Page 9
Finding Synonyms
Finding Spellings
➤ Understanding Thesaurus
Entries
A thesaurus entry consists of a
thesaurus meaning and a synonym
list. A thesaurus meaning is a
definition shared by a list of
synonyms.
➤ Two Ways to Back Up
Pressing
BACK
takes you back to the
previous screen you viewed. You
can continue to back up until you get
to
Enter your word
Holding
✩
.
and pressing UP takes
you to the previous screen of similar
information. For example, if you
were viewing a dictionary entry, you
would go to the previous dictionary
entry.
If you are uncertain how to spell a word,
type a question mark in place of each unknown letter.
1. Type a word with ?’s.
2. Press
ENTER
.
3. Highlight a match.
ENTER
4. Press
5. Press
to define it.
CLEAR
when done.
➤ Spelling Finding Tips
Y ou can also use ?’s to help solve
crossword puzzles. For example, if the
second letter of a five-letter word is
and its last letter is w. Enter
?h??w
view possible answers.
7
h
to
Page 10
Finding Parts of Words
Correcting Misspellings
To find prefixes, suffixes, and other par ts
of words, type an asterisk in a word.
Asterisks stand for a series of letters.
NOTE: If you type an asterisk at the beginning of a word, it may take a while to
find the matching words.
1. Type a word with an ✽.
T o type an asterisk, hold
?
ENTER
✻
.
.
press
2. Press
CAP
and
3. Highlight a match.
ENTER
4. Press
to define it.
T o go back to the list of matches,
BACK
press
5. Press
.
CLEAR
when done.
If you misspell a word, don’t worry. It will
be corrected automatically.
1. Type a misspelled word.
T o erase a letter, pr ess
2. Press
ENTER
.
BACK
.
3. Press to highlight a
correction.
ENTER
4. Press
to view its dictio-
nary entry.
T o go back to the correction list,
BACK
press
5. Press
.
CLEAR
when done.
8
Page 11
Highlighting Words
Finding Confusables
™
Another way to look up words is by highlighting them in dictionary entries, thesaurus entries, and word lists. Then you
can find their definitions, thesaurus
meanings, synonyms, Confus-ables, or
save them in your User list.
1. At any text, press
ENTER
to
start the highlight.
T o turn the highlight off, press
BACK
.
2. Press the arrow keys to
highlight a word.
3. Do one of the following:
To...Press...
define the word
view a thesaurus
entry
view Confusables
add word to User list
ENTER
THES
(red)
™
CONF
(green)
LIST
(blue)
Confusables are words that sound alike
but are spelled differently. If a word has
Confusables, CONF will flash once in
the upper right of the screen. Try this
example.
1. Type a word (e.g., rein).
CONF
2. Press
Or hold
(green).
✩
and press C.
Confusables come with identifying
words.
3. Press
ENTER
and then highlight
a word.
4. Press
press
ENTER
to define it, or
THES
(red) to view its
thesaurus entry.
9
Page 12
Reviewing Words
Saving Words
Use the Path list to review the last 15
words you looked up. Your Path list
is automatically saved between sessions unless the batteries lose power
or your BOOKMAN is reset.
1. Select Path list from the
CMDS menu.
Or hold
✩
and press P.
This is a sample Path list. If you
haven’t looked up any words, you
see:
Path is empty
.
2. Highlight a word.
3. Do one of the following:
To...Press...
define the word
view a thesaurus
ENTER
THES
(red)
entry
™
view Confusables
add word to User list
4. Press
5. Press
BACK
to go back to the list.
CLEAR
when done.
CONF
(green)
LIST (blue)
You can save up to 40 words in your
User list for personal study or review.
The User list is saved between sessions
unless the batteries run out of power or
your BOOKMAN is reset. Here is how
to save your first word.
1. Press
LIST
(blue).
If you haven’t added words to your
User list,
View list: ✽✽Empty✽✽
appears.
2. Highlight Add word.
3. Press
ENTER
.
4. Type a word (e.g., restive).
5. Press ENTER to add the word.
6. Select View list: 1 word.
10
Page 13
Saving Wor ds
Deleting Saved Words
▼
Adding Highlighted Words
At any text, you can highlight a word and
add it to your User list.
1. At text, press
ENTER
to start
the highlight.
2. Highlight a word.
3. Press
LIST (blue).
4. Select Add “your word”.
5. Press
CLEAR
when done.
➤ Adding Words Not Found in
This Dictionary
When you try to add a word not in
this dictionary, you’re given three
options from which to choose:
Cancel, Add anyway
list
. Caution: Adding words that
, and
Correction
are not in this dictionary uses
considerably more memory than
adding words that are. If you add
only those words that are not in this
dictionary , it is possible as few as 10
words can be added.
You can delete one or all the words in
your User list. Here’s how.
▼
Deleting One Word
1. Press
LIST
(blue).
2. Select Delete word.
3. Highlight a word on the list.
ENTER
4. Press
Deleting Your User List
▼
1. Press
to delete it.
LIST
(blue).
2. Select Erase List.
3. Press
list. Or press
Y
to erase the entire
to cancel.
N
➤ Removing the Book Card
Warning: Your User list will be
erased when you remove this book
card from BOOKMAN.
11
Page 14
Sending a Word
Between Books
Changing Game Settings
This BOOKMAN book card can send
words to and receive words from certain
other BOOKMAN books.
To send or receive words between
books, you must install at least one book
card in your BOOKMAN unit. In addition,
the installed book card(s) and/or its builtin book must be able to send or receive
words. To learn if a book can send ore
receive words, read its User’ s Guide
1. Highlight a wor d in this book.
T o highlight a word in text, press
ENTER
and then press the arrow
keys. T o highlight a word in a list,
use the arrow keys. (See “Highlighting Words” for more detail.)
2. Hold
✩
and press
CARD
.
3. Highlight the other book.
4. Press
ENTER
.
The word that you highlighted
appears in the other book.
5. Press
ENTER
to look up the word.
You can change the game settings at
any time. Each setting applies to all the
games.
MENU
1. Press
2. Press
.
to highlight the
Game menu.
3. Highlight an option.
4. Press
ENTER
.
5. Highlight a setting.
6. Press
ENTER
to select it.
➤ Understanding Settings
Word List
lets you pick which words
you’ll play the games with.
If you select
Type Them In
, you’ll
need to type in words once you
select a game.
Word Length
lets you pick how
many letters will be in the words.
Skill Level
lets you select the level
of difficulty.
12
Page 15
Playing the Games
Playing the Games
Now that you have the games set, let’s
play.
GAMES
1. Press
2. Press
(yellow).
or to highlight a
game.
3. Press
ENTER
to start it.
➤ Keeping Score
Your score will appear after each
round of a game.
Hangman
▼▼
Hangman challenges you to guess a
mystery word, indicated by ?’s, one letter at a time. The number of guesses
you can make appears to right of the #’ s.
For a hint hold
press
?
CAP
✻
to end the round. NOTE: If
and press
you ask for a hint, you will lose the
round. Press
Press
BACK
to exit a game and view the games
SPACE
ENTER
to start a new round.
to define the word. Press
list.
Anagrams
Anagrams challenges you to find all of
the words that can occur within a selected word. Each letter can only be
used as many times as it appears in the
selected word. Each anagram must be a
specified minimum length. This will flash
on the screen before each game. The
number of possible anagrams is shown
on the right side of the screen.
13
✻
. Or
?
Page 16
Playing the Games
LBS.
Book Card Care
Type an anagram and then press
ENTER
Use the arrows to view anagrams
✻
to end a
?
CAP
and
you’ve already entered. Hold
press
✻
to shuffle the letters in the
?
selected word. Press
round and reveal the remaining anagrams. Highlight a word, and then press
ENTER
to see its dictionary entry. Press
BACK
to exit Anagrams.
Word Train
▼
All aboard the Word Train spelling game!
You and the train take turns typing letters to form a word. Whoever types the
last letter wins. To view the letters you
can type at your turn, hold
press
✻
. Or press
?
round and reveal the word. Press
✻
to end a
?
CAP
and
ENTER
to define the word.
.
• Do not touch the metal
contacts on the book cards.
Caution: Touching these electrical
contacts with statically charged
objects, including your fingers,
could erase information entered in a
book card or built-in book.
• Do not put excessive pressure
on the book cards.
• Do not expose the book cards
to heat, cold, or liquids.
14
Page 17
Limited War ranty (U.S. only)
FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and
workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT ,
FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from
which you made your purchase or Franklin Electronic Publishers, Inc., One Franklin Plaza, Burlington,
NJ 08016, within one year of purchase. Alternatively, FRANKLIN may, at its option, refund your purchase
price.
Data contained in the BOOKMAN PRODUCT may be provided under license to FRANKLIN. FRANKLIN
makes no warranty with respect to the accuracy of data in the BOOKMAN PRODUCT. No warranty is
made that the BOOKMAN PRODUCT will run uninterrupted or error free. You assume all risk of any
damage or loss from your use of the BOOKMAN PRODUCT.
This warranty does not apply if, in the sole discretion of FRANKLIN, the BOOKMAN PRODUCT has
been tampered with, damaged by accident, abused, misused, or misapplication, or as a result of service
or modification by any party, including any dealer, other than FRANKLIN. This warranty applies only
to products manufactured by or for FRANKLIN. Batteries, corrosion, or battery contacts and any
damage caused by batteries are not covered by this warranty. NO FRANKLIN DEALER, AGENT, OR
EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITIONAL W ARRANTY IN THIS REGARD OR TO MAKE
ANY MODIFICATION OR EXTENSION OF THIS EXPRESS WARRANTY.
THE FOREGOING WARRANTY IS EXCLUSIVE AND IS IN LIEU OF ALL OTHER EXPRESS OR IMPLIED
WARRANTIES, WRITTEN OR ORAL, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. YOUR SOLE AND EXCLUSIVE
REMEDY SHALL BE FRANKLIN’S OBLIGATION TO REPLACE OR REFUND AS SET FORTH ABOVE IN
THIS WARRANTY . Some States do not allow the exclusion of implied warranties, or limitations on how
long a warranty lasts. This warranty gives you specific rights; you may also have additional rights
which vary from State to State. This warranty shall not be applicable to the extent that enforcement of
any provision may be prohibited by applicable law.
FRANKLIN SHALL IN NO EVENT BE LIABLE TO YOU OR TO ANY OTHER PERSON FOR ANY SPECIAL,
INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY OTHER INDIRECT LOSS OR DAMAGE,
ARISING OUT OF YOUR PURCHASE, THE MANUFACTURE OR SALE OF THE BOOKMAN PRODUCT,
THIS LICENSE, OR ANY OBLIGA TION RESULTING THEREFROM OR THE USE OR PERFORMANCE OF
THE BOOKMAN PRODUCT UNDER ANY LEGAL THEORY, WHETHER BREACH OF CONTRACT, T ORT,
STRICT LIABILITY OR ANY OTHER CAUSE OF ACTION OR PROCEEDING, WHICH DAMAGES SHALL
INCLUDE, BUT NOT BE LIMITED TO, LOST PROFITS, DAMAGES TO PROPERTY , OR PERSONAL INJUR Y
(BUT ONLY TO THE EXTENT PERMITTED BY LAW). FRANKLIN’S ENTIRE LIABILITY FOR ANY CLAIM
OR LOSS, DAMAGE, OR EXPENSE FROM ANY SUCH CAUSE SHALL IN NO EVENT EXCEED THE
PRICE PAID FOR THE BOOKMAN PRODUCT. THIS CLAUSE SHALL SURVIVE FAILURE OF AN
EXCLUSIVE REMEDY. This license and warranty is governed by the laws of the United States and the
State of New Jersey.
15
Page 18
Resetting BOOKMAN
Copyrights & Patents
If the BOOKMAN keyboard fails to respond, or if its screen performs erratically,
first press
CLEAR
and then press
ON/OFF
twice. If nothing happens, follow the steps
below to reset it.
Warning: Pressing the reset button with
more than very light pressure may permanently disable your BOOKMAN. In addition, resetting BOOKMAN erases settings
and information entered into its built-in
book, and in an installed book card.
1. Hold
CLEAR
and press
ON/OFF
.
If nothing happens, try Step 2.
2. Use a paper clip to gently press
BOOKMAN’ s reset button.
This unit may change operating modes
due to Electro-static Discharge. Normal
operation of this unit can be re-established by pressing the reset key ,
ON/OFF
or by removing/replacing batteries.
➤ Troubleshooting
• Make sure your book card, if any,
is installed correctly.
• Check that the book card’s metal
contacts are dirt-and dust-free.
FCC Notice: Complies with the limits
for a Class B computing device pursuant
to Subpart B of part 15 of FCC Rules.
Operation is subject to the following two
conditions: (1) This device may not
cause harmful interference; and (2) This
device must accept any interference received, including interference that may
cause undesired operation.
U.S. Patents 4,490,811; 4,830,618;
4,891,775; 5,007,019; 5,113,340;
,
5,203,705; 5,218,536; 5,249,965;
5,333,313; 5, 396, 606;
Deutsch Pats. No. M 9409743.7 and
M 9409744.5
European Patent 0 136 379. Pat. Pend.
ISBN 1-56712-134-9
16
Page 19
Index
? key 7, 13
* key 8, 13
Anagrams game 13
Arrow keys 5
Asterisk key 8, 13
BACK key 7
Backing up 7
Book Cards