Franklin KID-240 Speaking Homework Wiz User Manual

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READ THIS LICENSE AGREEMENT BEFORE USING THE PRODUCT. YOUR USE OF THE PRODUCT DEEMS THA T YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED. PRODUCT means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE All rights in the PRODUCT remain the property of
FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use this PRODUCT. You may not make any copies of the PRODUCT or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further , you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the PRODUCT. You may not export or reexport, directly or indirectly, the PRODUCT without compliance with appropriate governmental regulations. The PRODUCT contains Franklin’ s confidential and proprietary information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
License Agreement
2
Key Guide
abc
(red) Writes words in cursive script.
abc
(maroon) Writes words in manuscript printing.
BACK
Erases a letter, backs up to the previous screen, or turns off the highlight in definitions.
CLEAR
Clears the most recently entered word.
ENTER
(purple) Enters words, starts the high­light in definitions, or selects items.
GAMES
(purple) Shows the Games menu.
HELP
(light blue) Shows help messages.
LIST
(blue) Lets you use your word list, change settings, or view a demonstration.
ON/OFF
T urns the Homework Wiz™ on or off.
SHIFT
Shifts the keys to type capital letters.
SPEAK
(green) Pronounces words aloud.
?
Types a ? to stand for a missing in a word, or shows confusables
®
.
Moves up, or makes the screen darker at the
Enter a word
screen.
Moves down, or makes the screen lighter at the
Enter a word
screen. Moves the cursor or text to the left. Moves right, or types a space.
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Getting Started
Before you start, you should install new batter­ies and adjust the screen contrast. Note: Re­place the batteries when the screen contrast is too light even after adjustment. When you re­move batteries, stored information is erased.
1. Remove the battery compartment cover on the back of the unit.
2. Install four AAA batteries.
3. Press
ON/OFF
.
4. Type your name as you want it to appear in this dictionary. Or press
ENTER
if you do
not want your name to appear.
To type a space, press
. The first letter of each word you type in your name will automati­cally appear as a capital in this dictionary.
5. Press
ENTER
.
6. Press
or repeatedly to make the
screen lighter or darker.
Note: You can make the screen lighter or darker only when
Enter a word
is on the screen.
RETAIN FOR FUTURE REFERENCE: Use batteries only of the same or equivalent type, inserted with the correct polar­ity, as recommended in this manual. Exhausted batteries should be removed. Do not mix old and new batteries or bat­teries of different types. In addition, the supply terminals should not be shorted.
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Getting Started
Seeing a Demonstration
You can see a brief demonstration by first pressing
LIST
(blue) and then pressing
until you see
See Me Work
. Then press
ENTER
to see the demonstration. To stop the
demonstration, press
CLEAR
.
Changing the Name
As you saw in “Getting Started,” you can enter your name or nickname so that it ap­pears when you turn on the Homework Wiz or win a game.
To enter or change the name, first press
LIST
(blue) and then press until you
see
Enter Y our Name
. Then press
ENTER
and use
BACK
to erase the letters. Type your name or nickname as you want it to appear and then press
ENTER
again.
Help is Always at Hand
You can view a help message at almost any screen by pressing
HELP
(light blue). To hear
the help message, press
SPEAK
(green). To
turn off the speech, press
BACK
. To go back
to where you were, press
BACK
again.
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Looking up a W ord
It’s easy to look up the definitions of words with your Homework Wiz. Let’s learn how.
1. Press
CLEAR
.
2. Type a word. For example, type
apple
.
To erase letters, use
BACK
. To type a space,
press
. To type a capital letter, hold down
SHIFT
while you type a letter.
3. Press
ENTER
to see its definition.
4. Press to read more of the definition.
5. To hear the definition, press
SPEAK
(green).
To turn off the speech, press
BACK
.
To learn more, read “Hearing Words.”
6. Press
CLEAR
when you are finished.
About the Automatic Shutoff
If you forget to turn off the Homework Wiz, it will turn off automatically in about two minutes.
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Correcting Misspellings
If you misspell a word, the Homework Wiz auto­matically shows you a list of spelling correc­tions.
1. Press
CLEAR
.
2. Type a misspelled word. For example, type
jiraph
.
3. Press
ENTER
.
The “boing” sound indicates a misspelling.
4. Press
SPEAK
(green) to hear the word.
To highlight another correction, press
.
5. Press
ENTER
to see its definition.
6. Press
BACK
to go back to the corrections.
7. Press
CLEAR
when you are finished.
7
Jumping to a Word
If you want to learn the meaning of a word that you see in a definition, you can highlight the word and then jump to its definition.
1. Press
CLEAR
.
2. Type a word. For example, type
truck
.
3. Press
ENTER
.
4. Press
ENTER
again to start the highlight.
To turn off the highlight, press
BACK
.
5. Press the arrow keys to highlight a word. For example, highlight
vehicle
.
6. Press
ENTER
to jump to the definition of the
highlighted word.
7. Press
SPEAK
(green) to hear the definition.
Then press
BACK
to stop the speech.
8. Press
BACK
again to go back to the word
that you typed.
9. Press
CLEAR
when you are finished.
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Finding Letters in Words
If you don’t know how to spell a word, type a question mark (?) in place of each letter that you are unsure about.
You can type more than one question mark in a word. You can use ?’s to help you solve cross­word puzzles and other word games. Try this example.
1. Press
CLEAR
.
2. Type a word with ?’ s in place of letters. For example, type
p?rt
.
3. Press
ENTER
.
4. Use to highlight a word.
5. Press
ENTER
to see the definition of the
highlighted word.
6. Press
BACK
to go back to the matches.
7. Press
CLEAR
when you are finished.
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W riting Letters and Words
The Homework Wiz can write letters and words in both cursive script and manuscript printing.
1. Press
CLEAR
.
2. T ype or enter one or more words. For ex­ample, type or enter
hot dog
.
To type a space, press
.
3. Press
abc
(red) to see the word(s) writ-
ten in cursive script.
To see the word(s) written again, press
abc
(red) again or
ENTER
. If the word is too long to
fit on the screen, use
to see it.
4. Press
abc
(maroon) to see the word(s)
written in manuscript printing.
Changing the Writing Speed
You can change the speed of the handwrit­ing by pressing
LIST
(blue), pressing
until you see
Handwriting Speed
, and then
pressing
or .
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Confusables are words that are spelled or sound alike that people often confuse. When you see a question mark flashing to the right of a word, that word has confusables.
1. Press
CLEAR
.
2. Type
red
and then press
ENTER
.
Notice the flashing question mark.
3. Press
?
.
Each confusable is followed by a word that explains its meaning.
4. Press
to view more confusables, if any.
5. To jump to the definition of a word, high­light it and press
ENTER
.
To learn how to highlight a word, read “Jump­ing to a Word.”
6. Press
BACK
to go back to the confusables.
7. Press
CLEAR
when you are finished.
Viewing Confusables
®
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Saving W ords for Study
You can save as many as 80 words in your own word list for study and review. You can add words to the list that are not found in this dictio­nary, but they take up more space in your list.
To Add a W ord to Your List
1. Press
CLEAR
.
2. Press
LIST
(blue).
3. Press
or until you see
Add a Word
and then press
ENTER
.
4. Type a word and then press
ENTER
.
If the word is not in this dictionary, press or to see your options and then press
ENTER
to select one.
- or -
1. Press
CLEAR
.
2. Type or enter a word.
If you entered a word, you can press
ENTER
again and then use the triangle keys to high­light a word in the definition. You can also add highlighted words from spelling correc­tion and confusables lists.
3. Press
LIST
(blue).
4. Press
ENTER
to add the word.
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To See and Hear Your Words
1. Press
LIST
(blue).
2. Press
or to see
See Y our Words
and then press
ENTER
.
3. Press
or to highlight a word.
4. Press
SPEAK
(green) to hear a word,
ENTER
to see its definition,
abc
(red) or
abc
(maroon) to see it written, or
?
to see its
confusables, if any.
To Erase a Word
1. Press
LIST
(blue).
2. Press
or to see
Erase a Word
and
then press
ENTER
.
3. Press
or to highlight a word.
4. Press
ENTER
to erase the highlighted word.
Or press
BACK
to cancel.
To Erase Your Entire List
1. Press
LIST
(blue).
2. Press
or to see
Erase List
and then
press
ENTER
.
3. Press Y to erase your list. Or press N to cancel.
Saving Words for Study
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Hearing Words
The Speaking Homework Wiz can pronounce the words that appear on almost any screen–in definitions, handwriting examples, spelling cor­rection lists, your word list, confusables, games, menus, prompts, and even help messages. Just press the green SPEAK key whenever you want to hear words.
To adjust the volume, turn the volume control wheel on the side of the Homework Wiz. You can plug headphones into the headphone jack on the other side to listen by yourself.
T ry this example.
1. Press
CLEAR
.
2. Type
elephant
and then press
SPEAK
(green) to hear the word.
If you press
SPEAK
for a misspelled word or a
word not in this dictionary, a “boing” sounds.
3. Press
ENTER
and then press
SPEAK
(green)
to hear its definition.
A tone sounds at the end of the definition. To stop the speech, press
BACK
.
4. Press
ENTER
and then use the arrow keys
to highlight a word in the definition.
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5. Press
SPEAK
(green) to hear the high-
lighted word.
6. Press
abc
(red) or
abc
(maroon) to see
the highlighted word written.
7. Press
SPEAK
(green) to hear the written
word.
8. Press
CLEAR
when you are finished.
Hearing Words
Turning the Sound Off or On
You can turn the sound on or off by press­ing
LIST
(blue), pressing to see
Sound
,
and then pressing
or .
Hearing the Menus
If the sound is turned on, you can press
SPEAK
(green) to hear the items on the List
or Games menu. Just press
LIST
(blue) or
GAMES
(purple) and then press
SPEAK
(green)
to try it.
Just Follow the Arrows
Do you see the flashing arrows at the right of the screen? They show you which arrow keys you can press to see more words in lists and definitions.
15
Changing Games Settings
Homework Wiz has six fun word games. You can choose a skill level (easy or hard) and which game words (all or your list) to use.
1. Press
GAMES
(purple).
2. To change the skill level, press
or
to see
Skill Level
and then press or
to switch between settings.
The check marks your current setting.
3. To change the game words, press
or
to see
Game Words
and then press
or to switch between settings.
Understanding the Skill Levels
The skill levels change the number of guesses in Hangman, the difficulty of the computer opponent in Tic-Tac-Toe, and the number of letters in Jumble, Flashcards, and Guess That W ord. Tic-Tac-Toe 2­Player is unaffected by the skill level.
Understanding the Game Words
If you choose
All
, the game words will be chosen at random from the dictionary. If you choose
Your List
, the game words will be from the words in your list. Words in your list that have capitals, punctuation, or spaces will not appear in the games.
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Playing the Games
Hangman
Hangman challenges you to guess a mystery word, indicated by ?’s, one letter at a time.
1. Press
GAMES
, if needed.
2. Press
or to see
Hangman
and then
press
ENTER
.
3. Type letters you think are in the word.
4. To give up and reveal the word, press
?
.
5. T o see the definition of the word, press
ENTER
.
To go back to the game, press
BACK
.
6. Press
to play a new round.
Jumble
Jumble scrambles the letters of a mystery word. You must unscramble all the letters to form the word. Note: When you are playing Jumble using
Your List
, only words that are in this dictionary's
word list will appear as game words.
1. Press
GAMES
, if needed.
2. Press
or to see
Jumble
and then
17
press
ENTER
.
3. To shuffle the letters, press
ENTER
.
4. Type your guess and press
ENTER
.
5. To give up and reveal the word, press
?
.
6. Press
ENTER
to see the definition of the word.
To go back to the game, press
BACK
.
7. Press
to play a new round.
Flashcards
Flashcards flashes words for you to spell or say.
1. Press
GAMES
, if needed.
2. Use
or to see
Flashcards
and then
press
ENTER
.
3. Press
SPEAK
(green) to hear the word.
4. Press
ENTER
to see the definition of the word.
To go back to the game, press
BACK
.
5. Press
to play a new round.
Playing the Games
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Guess That Word
In Guess That W ord, you must type the missing letters in the mystery word.
1. Press
GAMES
, if needed.
2. Press
or to see
Guess that Word
and then press
ENTER
.
To read the definition of the mystery word, press
, if needed.
3. If needed, use
or to select a missing letter, and then type the letter that you think belongs there.
4. Continue typing letters until the word is complete or no more tries are left. Or press
?
to give up and reveal the word.
5. Press
to play a new round.
Playing the Games
Seeing Your Score
Your score appears after each round of most games until you change games or until you exit the game.
19
Tic-Tac-Toe
In Tic-Tac-Toe, your challenge is to get three X’s in a row before your computer opponent can get three O’s in a row.
1. Press
GAMES
, if needed.
2. Press
or to see
Tic-Tac-Toe
and
then press
ENTER
.
3. Use the arrow keys to move your X to the spot that you want and then press
ENTER
.
The computer will place its O.
4. Continue playing until one side wins or the round ends in a tie.
5. Press
to play a new round.
Playing Tic-Tac-Toe 2-Player
T ic-Tac-Toe 2-Player is the same as regu­lar Tic-Tac-Toe except that you play with a friend instead of against the computer. One player plays X and the other plays O.
Playing the Games
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Limited Warranty (U.S. only)
Franklin Electronic Publishers, Inc. (“Franklin”) warrants to the end user that this product will be free from defects in material and workmanship for a period of ONE YEAR from the date of original retail purchase, as evidenced by sales receipt. On discovery of a defect, the end user must return this product (transportation charges prepaid) either to the dealer from whom it was purchased or directly to Franklin at the address given below. Each product returned must include the user’s name, address, and telephone number, as well as a brief description of the nature of the defect and a copy of the sales receipt as proof of the date of the original retail purchase. Franklin will, at its option, repair or replace any product at no further charge to the end user on determination by Franklin, in its sole discretion, that the product was defective and that such defect arose within the duration of this limited warranty . Enclose $3.00 check or money order for shipping and handling to Franklin Electronic Publishers, Inc. This warranty does not apply if, in the sole discretion of Franklin, the product has been tam­pered with, damaged by accident, abuse, misuse, or misapplication, or as a result of service or modification by any party , including any dealer , other than Franklin. FRANKLIN SHALL NOT BE RESPONSIBLE IN ANY WAY FOR ANY SERVICE OR MODIFICA TION TO THIS PROD­UCT BY ANY PARTY , INCLUDING ANY DEALER, OTHER THAN FRANKLIN. This warranty applies only to products manufactured by or for Franklin. Batteries, corrosion of battery contacts and any damage caused by batteries are not covered by this warranty . ALL IMPLIED W ARRANTIES, INCLUDING ANY IMPLIED WARRANTIES OF MERCHANT­ABILITY OR FITNESS FOR A PARTICULAR PURPOSE, SHALL BE STRICTL Y LIMITED IN DURA TION TO THA T OF THE EXPRESS W ARRANTY SET FORTH ABOVE, THA T IS, ONE YEAR FROM THE DATE OF ORIGINAL RET AIL PURCHASE. THE WARRANTY AND REMEDY SET FORTH ABOVE ARE THE EXCLUSIVE REMEDY OF THE RET AIL BUYER AND END USER IN CONNECTION WITH THE MANUF ACTURE, SALE, OR USE OF THIS PRODUCT AND ARE IN LIEU OF ANY AND ALL OTHER WAR­RANTIES OR REMEDIES, WRITTEN OR ORAL, EXPRESS OR IMPLIED. NO FRANKLIN DEALER, AGENT, OR EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITIONAL WAR­RANTY IN THIS REGARD OR TO MAKE ANY MODIFICATION OR EXTENSION OF THIS EXPRESS WARRANTY. FRANKLIN SHALL NOT BE RESPONSIBLE FOR SPECIAL, INCIDENTAL, OR CONSE­QUENTIAL DAMAGES RESUL TING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTY OR IN CONNECTION WITH THE MANUFACTURE, SALE, OR USE OF THIS PRODUCT UNDER ANY LEGAL THEOR Y , WHICH DAMAGES SHALL INCLUDE, BUT NOT BE LIMITED TO, LOST PROFITS, DAMAGES TO PROPERTY OR DAMAGES FOR PER­SONAL INJURY (BUT ONLY TO THE EXTENT PERMITTED BY LAW). UNLESS OTHER­WISE CONTRARY TO APPLICABLE LAW, FRANKLIN’S LIABILITY SHALL IN NO CASE EXCEED THE PRICE P AID FOR THE PRODUCT CLAIMED T O BE DEFECTIVE. This warranty shall not be applicable to the extent that the enforcement of any provision may be prohibited by applicable law. This warranty gives you specific rights, and you may also have other rights which vary from state to state. Some states do not allow the exclusion or limitation of incidental or consequential damages or limitation on how long an implied warranty may last so the above limitation or exclusion may not apply to you. Enclose $3.00 check or money order for shipping and handling to:
FRANKLIN ELECTRONIC PUBLISHERS, INC.
A TTENTION: SERVICE DEPARTMENT
ONE FRANKLIN PLAZA
BURLINGTON, NEW JERSEY 08016-4907
21
Limited W arranty (outside U.S.)
This product, excluding batteries, is guaranteed by Franklin for a period of one year from the date of purchase. It will be repaired or replaced (at Franklin’s option) free of charge for any de­fect due to faulty workmanship or materials.
Products purchased outside the United States that are returned under warranty should be re­turned to the original vendor with proof of pur­chase and description of fault. Charges will be made for all repairs unless valid proof of pur­chase is provided.
This warranty explicitly excludes defects due to misuse, accidental damage, or wear and tear. This guarantee does not affect the consumer’s statutory rights.
22
Product Information
KID-240 Specifications
Dimensions: 2.3 x 10 x 16 cm • Weight: 7 oz • Batteries: 4 AAA,
1.5-volt • Screen size: 17 x 79 continuous pixel
Cleaning, Storage, Problems
To clean this spelling corrector , spray a mild glass cleaner onto a cloth and wipe its surface. Don't spray liquids directly on the spelling corrector . Don't use or store this dictionary in extreme or prolonged heat, cold, humidity , or other adverse conditions.
If you have a problem with your unit, refer to the limited warranty. For sales and customer service, please call 1-800-266-5626.
FCC Notice
Complies with the limits for a Class B computing device pur­suant to Subpart B of Part 15 of FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference; and (2) this device must ac­cept any interference received, including interference that may cause undesirable operation.
Copyrights, Patents, and Trademarks
© 1998 Franklin Electronic Publishers, Inc., Burlington, N.J. 08016-4907 USA. All rights reserved. © 1993 First Byte. All rights reserved.
Homework Wiz and Confusables are trademarks of Franklin. U.S. Patents; 4,490,811; 4,830,618; 4,891,775; 5,113,340;
5,203,705; 5,218,536; 5,249,965; 5,333,313; 5,396,606. Euro. Pat. 0 136 379. Patents Pending. ISBN 1-56712-414-3
This unit may change operating modes due to electrostatic discharge. Normal operation of this unit can be reestablished by pressing
ON/OFF
.
23
FSS-28000-00 Printed in the U.S. PN 7201216 Rev. B
Your Notes
24
Electronic Publishers
KID-240
USER’S GUIDE
SPELLING
CORRECTOR
& DICTIONARY
SPELLING
CORRECTOR
& DICTIONARY
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