Franklin IC-115 User Manual

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Electronic Publishers
For Use with the Franklin
Digital Book System
IC-115
F
DIGITAL BOOK
GAME
GALLERY
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License Agreement

READ THIS LICENSE AGREEMENT BEFORE USING THE DIGITAL BOOK. YOUR USE OF THE DIGITAL BOOK DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE DIGITAL BOOK AND YOUR PURCHASE PRICE WILL BE REFUNDED. DIGITAL BOOK means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE All rights in the DIGITAL BOOK remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use the DIGITAL BOOK on a single FRANKLIN Digital Book System at a time. You may not make any copies of the DIGITAL BOOK or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the DIGITAL BOOK. You may not export or re-export, directly or indirectly, the DIGITAL BOOK without compliance with appropriate governmental regulations. The DIGITAL BOOK contains Franklin’s confidential and propriety information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
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Contents

Getting Started ...............................................3
Install the Digital Book .............................. 4
Select Game Gallery I ................................ 5
Adjust the Contrast ................................... 6
Choose a Game.......................................... 7
Learn the Keys ........................................... 8
Brick Out
Brick Walls ................................................ 10
Falling Walls..............................................12
Puzzle Walls .............................................. 13
ShapeShifter
Reference....................................................... 20
Digital Book System ................................. 21
Specifications ........................................... 25
Limited Warranty (U.S. only).................... 26
TM
......................................................9
TM
............................................... 16
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Getting Started

If you’re using
Game Gallery
for the first time,
read this section.
I
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Install the Digital Book

You must install the can use it. WARNING: If you install or remove a digital book while the Digital Book System is on, information that you entered in the other installed digital book may be erased.
1. Turn the Digital Book System off.
2. Insert the
3. Press
4. To adjust the screen contrast, turn the wheel on the side of the Digital Book System.
5. If the screen is still blank, check the batteries.
Read “Replacing the Batteries” in Reference.
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digital book in a slot on the back.
Line up the digital book’s tabs with the notches in the slot. Then snap the digital book in place.
ON/OFF .
Game Gallery
I before you
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Select Game Gallery I

Once
Game Gallery
select and start using it.
I is installed, here’s how to
1. Press
2. Press or to highlight the
Gallery
3. Press
This is the main menu. You can always return to it by pressing
CARD .
Game
I symbol.
ENTER .
CLEAR .
See a Demonstration
To see a brief demonstration of
Gallery
icon. Then press To stop the demo press
I, use to highlight the DEMO
ENTER .
CLEAR .
Game
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Choose a Game

Once you’ve selected
Game Gallery
I, choose a
game from the main menu.
1. Use to highlight a game.
2. Press
ENTER .
If you choose BrickOut, you see this screen.
Use or to highlight a BrickOut game. Then press
ENTER
.
If you choose Shape Shifter, you see this screen.
Use or to highlight a game level. Then press
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ENTER
.
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Choose a Game
If you choose Puzzle Walls,
You’ll see the following menu:
Use the or to highlight a level. Then press
ENTER
.
Help is Always at Hand
To... Press...
See a help message at any time
Move down the message
HELP
Exit the message
BACK
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Learn the Keys

Function Keys
CLEAR
MENU
CARD ENTER
BACK
HELP
BrickOut Keys
or
SHIFT
+
SHIFT
+
SPEC
Shape Shifter Keys
UP
or
DN
or
or
ENTER SPACE
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End a game.
or
Clear to the main menu. Clear to the main menu or
end a game. Switch to another digital book. Select a game icon or menu
item.
See a help message.
Move the paddle right. Move the paddle left. Increase paddle speed to right. Increase paddle speed to left. See brick descriptions.
Move a block up. Move a block down. Rotate a block. Drop a block into place.
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BrickOut

This section shows
how to play the three
BrickOut games:
Puzzle Walls, Brick Walls,
and Falling Walls.
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Brick Walls

The Goal
Brick Walls is the easiest of the three BrickOut games. The goal of Brick Walls is to hit all of the bricks in the wall with the ball to make them disappear. A game is over when you lose all ten balls.
The Game
The score is based on the number of bricks hit. You’ll need to keep the ball in play as long as
possible to hit all of the bricks. Use the paddle to keep the ball in play. Use the arrow keys to move the paddle. Hold down and one of the arrow keys to move the paddle faster. Remember you can use or to move the paddle left.
Tips
Try to guess where the ball will land and move
your paddle to that spot.
SHIFT
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Brick Walls
Try to clear a path through the wall then hit the ball through the hole. The ball will then bounce between the top of the screen and the bricks. You’ll hit a lot of bricks and increase your score.
The End of a Game
Press at any time during a game to
BACK
end your game. When a game is over, you’ll see a screen
similar to the one below:
First, you’ll see your score. Then if the game has levels, you’ll see the level at which you played the game.
The Game Over screen appears after Brick Walls, Falling Walls, Puzzle Walls and Shape Shifter. You’ll see it when you end a game by pressing or when you finish a game.
Press to leave this screen and go to
BACK
ENTER
the main menu.
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Falling Walls

The Goal
Falling Walls is the middle level BrickOut game. The goal of Falling Walls is to hit as many bricks as possible as the wall falls. A game is over when you lose all 10 balls.
The Game
The score is based on the number of bricks hit. The wall of bricks will move down one row after
the ball hits your paddle 12 times. As the level of the game increases, the wall will drop more often.
Occasionally, a new line of bricks appear at the top of the screen.
Tips
Keep the ball in play as long as possible.
Hit as many bricks as you can before the wall
falls.
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Puzzle Walls

The Goal
Puzzle Walls is the most challenging BrickOut game. To succeed, you’ll need to learn the bricks and use strategy. The goal of Puzzle Walls is to beat all 15 screens of a level. A game is over when you lose 10 balls.
The Game
To exit a screen, you must hit a tunnel brick ( ). A tunnel brick is surrounded by a variety of special bricks. The brick pattern is different in each screen of each level.
Certain special bricks increase the difficulty of the game. See p.15 for a description of the bricks. At higher levels, the tunnel brick is surrounded by an increasingly complex pattern of special bricks.
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Puzzle Walls
The Levels
Each level has 15 screens for a total of 60 screens. No two screens are the same. Level 1 (Easy) includes the screens numbered 1-15. Level 2 (Medium) begins at 16, Level 3 (Hard) begins at 31, and Level 4 (Impossible) begins at 46.
Tips
Use the special effects bricks to clear a path to
the tunnel brick.
Don’t try to save all of the balls when there is
more than one on the screen. Only one ball is necessary to complete the game.
Any balls on the screen will stay in play when
you move to another screen. So be ready to move the paddle to hit the falling ball(s).
Ball-eater bricks will never eat the last ball on
the screen.
Multiplier bricks in the bottom row will not
multiply. This means the wall can never fall on your paddle.
When you hit a brick, it will add 1 ball to
your remaining balls.
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Puzzle Walls
Viewing Brick Descriptions
During a game, press to see a list and description of the bricks. Press
SPEC
ENTER
at the last help screen to resume your game where you left off.
Understanding the Bricks
Brick Description
Tunnel--goes to next screen. One way, up only. One way, down only. Adds 1 ball to remaining balls. Eats extra balls off screen. Normal brick. This brick never goes away. This brick multiplies when hit. This brick moves when hit. Speeds up ball. Slows down ball. Explodes into 4 balls. Makes paddle longer. Makes paddle shorter.
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Shape Shifter

This section shows
how to play Shape Shifter.
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Shape Shifter
The Goal
The goal of Shape Shifter is to direct the falling blocks so they fit together to form a complete row.
Horizontal play
Shape Shifter can be played by holding the Digital Book horizontally or by turning it to play vertically so and point left and right.
Vertical play
DN
The Rules
You direct the falling blocks using these keys:
To... Press...
Move up or left Move down or right Rotate block
UP
or
UP
DN
or
or
ENTER
SPACE
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Shape Shifter
Each time you drop a block to form a row, the completed row will disappear. This will increase your score.
There are five different types of easy-to-fit blocks and a variety of harder-to-fit blocks. The more challenging blocks fall intermittently.
Blocks fall faster as more rows are completed. Challenging blocks appear more often as you complete more rows.
Your score increases when a block drops and when a row disappears.
A game is over when no more blocks will fit on the screen.
The Levels
The level of difficulty increases as rows vanish. At the Easy Level, the blocks fall faster after every
24 rows completed. After you’ve completed 72 rows, you’ll move to the Medium Level.
At the Medium Level, the blocks fall faster every time 12 rows disappear. You’ll move to the Hard Level after 24 rows disappear.
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Shape Shifter
Before starting a game, pick the level you want to start at in the Choose a Level menu.
Tips
Drop blocks from higher up for more points. However, once you drop a block you can’t rotate or move it.
Look for a miniature version of the next block in the top portion of the screen.
Be prepared for speed changes and more challenging blocks.
Viewing the Blocks
You can view the possible blocks that you may see during a game.
Press and select Shape Shifter under the Help Menu. Then press
ENTER
ENTER .
Then under Shape Shifter select Block Descriptions. Press
ENTER .
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Reference

This section reviews
how to use
the Digital Book System.
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Digital Book System

Installing & Removing Digital Books

To install a digital book, first turn off your Digital Book System. Then align the digital book’s tabs with the notches in either book slot on the back and snap the book into the slot. If you install only one book, it doesn’t matter which slot you use. But make sure that the book’s metal contacts are facing down.
To remove a book, first turn off the Digital Book System. Then compress the book’s tab and lift the book from the slot.

Restarting the Digital Book System

If the keyboard fails to respond or the screen performs erratically, first press and then press . If nothing happens, hold and press . If nothing happens still, press the recessed reset button on the back of your Digital Book System using a paper clip.
ON/OFF
ON/OFF
If you install or remove digital books when the Digital Book System is on, or
when you reset the Digital Book System, you may erase information that you entered in the installed digital books.
CLEAR
CLEAR
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Digital Book System

Switching Between Digital Books

1. With two digital books installed, press
CARD
.
2. Highlight a symbol by pressing or . Then press
To return to the first book, repeat these steps.
ENTER .

Sending Words Between Books

Some digital books can send and receive words from other digital books.
1. Highlight a word in a digital book.
Read its User's Manual to learn how.
2. Hold and press .
3. Highlight the other digital book’s symbol. Then press .
You see its main display. You may have to press
ENTER
again to look up the word.
ENTER
CARD
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Digital Book System

Replacing the Batteries

Your Digital Book System uses CR2032 lithium batteries. Have four new batteries ready before following these steps.
1. Turn the Digital Book System off.
2. Press and slide the battery cover off the back of the unit. Then remove all batteries.
3. Place a battery, with its plus (+) sign up, at the bottom of each battery cavity.
4. Place a battery, plus sign up, at the top of each cavity. The metal clip must contact the top battery.
5. Replace the battery cover.
To prevent deleting information from installed digital books:
• Always replace the batteries before they lose all power, and never remove the batteries while the Digital Book System is on.
• Never mix old and new batteries. And, once batteries have been removed, install new ones within two minutes.
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Digital Book System

Protecting the Digital Book System

• Don't touch the metal contacts on the back of your digital books or the rubber contacts in the book slots of the Digital Book System. CAUTION: Touching the contacts with statically charged objects, including your fingers, could erase informa­ tion that you entered in your installed digital books.
• Don't put excessive pressure or weight on your digital books or Digital Book System.
• Don't expose your digital books to extreme or prolonged heat, cold, or other adverse conditions.
When you're not using your Digital Book System, keep two digital books or dummy books in its slots to prevent dust build-up.

Cleaning the Digital Book System

To clean the digital books, apply isopropyl alcohol with cotton swab.
To clean the Digital Book System, apply a mild household cleaner onto a soft cloth. CAUTION: Spraying liquids directly on your Digital Book System could damage its circuitry.
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Specifications

IC-115 Product Features
• 2 graphics games
• Shape Shifter: Increasing difficulty levels; Variable Skills
levels (Easy, Medium, Hard); Next block preview,; Strategy suggestion information; built-in key instructions; and game scoring.
• BrickOut: three game versions (Puzzle Walls, Brick Walls,
Falling Walls); Variable skill levels for Puzzle Walls; 15 screens for each skill level in Puzzle Walls; strategy suggestion information; built-in key instructions; full brick descriptions (via SPEC key); and game scoring
• context-sensitive help information
• self-demonstration
• ROM size: 4 megabits
Copyrights, Trademarks and Patents
© 1993 Franklin Electronic Publishers, Inc. Mt. Holly N.J. U.S.A. All rights reserved. Patents Pending. ISBN 1-56712-026-1
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Limited Warranty (U.S. only)

FRANKLIN warrants to you that the DIGITAL BOOK will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your DIGITAL BOOK, FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publishers, Inc., 122 Burrs Road, Mt. Holly, NJ 08060, within one year of purchase. Alternatively, FRANKLIN may, at its option, refund your purchase price. Data contained in the DIGITAL BOOK may be provided under license to FRANKLIN. FRANKLIN makes no warranty with respect to the accuracy of data in the DIGITAL BOOK. No warranty is made that the DIGITAL BOOK will run uninterrupted or error free. You assume all risk of any damage or loss from your use of the DIGITAL BOOK. This warranty does not apply if, in the sole discretion of FRANKLIN, the DIGITAL BOOK has been tampered with, damaged by accident, abuse, misuse, or misapplication, or as a result of service or modification by any party, including any dealer, other than FRANKLIN. This warranty applies only to products manufactured by or for FRANKLIN. Batteries, corrosion or battery contacts and any damage caused by batteries are not covered by this warranty. NO FRANKLIN DEALER, AGENT, OR EMPLOYEE IS AUTHORIZED TO MAKE ANY ADDITIONAL WARRANTY IN THIS REGARD OR TO MAKE ANY MODIFICATION OR EXTENSION OF THIS EXPRESS WARRANTY. THE FOREGOING WARRANTY IS EXCLUSIVE AND IS IN LIEU OF ALL OTHER EXPRESS OR IMPLIED WARRANTIES, WRITTEN OR ORAL, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. YOUR SOLE AND EXCLUSIVE REMEDY SHALL BE FRANKLIN’S OBLIGATION TO REPLACE OR REFUND AS SET FORTH ABOVE IN THIS WARRANTY. Some States do not allow the exclusion of implied warranties, or limitations on how long a warranty lasts. This warranty gives you specific rights; you may also have additional rights which vary from State to State. This warranty shall not be applicable to the extent that enforcement of any provision may be prohibited by applicable law. FRANKLIN SHALL IN NO EVENT BE LIABLE TO YOU OR TO ANY OTHER PERSON FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY OTHER INDIRECT LOSS OR DAMAGE, ARISING OUT OF YOUR PURCHASE, THE MANUFACTURE OR SALE OF THE DIGITAL BOOK, THIS LICENSE, OR ANY OBLIGATION RESULTING THEREFROM OR THE USE OR PERFORMANCE OF THE DIGITAL BOOK UNDER ANY LEGAL THEORY, WHETHER BREACH OF CONTRACT, TORT, STRICT LIABILITY OR ANY OTHER CAUSE OF ACTION OR PROCEEDING, WHICH DAMAGES SHALL INCLUDE, BUT NOT BE LIMITED TO, LOST PROFITS, DAMAGES TO PROPERTY, OR PERSONAL INJURY (BUT ONLY TO THE EXTENT PERMITTED BY LAW). FRANKLIN’S ENTIRE LIABILITY FOR ANY CLAIM OR LOSS, DAMAGE, OR EXPENSE FROM ANY SUCH CAUSE SHALL IN NO EVENT EXCEED THE PRICE PAID FOR THE DIGITAL BOOK. THIS CLAUSE SHALL SURVIVE FAILURE OF AN EXCLUSIVE REMEDY. This license and warranty is governed by the laws of the United States and the State of New Jersey.
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Electronic Publishers
Mt. Holly, NJ 08060
FCR-28015-00 A P/N 7201745 Printed in China
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