READ THIS LICENSE AGREEMENT BEFORE USING THE DIGITAL
BOOK. YOUR USE OF THE DIGITAL BOOK DEEMS THAT
YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO
NOT AGREE WITH THESE TERMS, YOU MAY RETURN
THIS PACKAGE WITH PURCHASE RECEIPT TO THE
DEALER FROM WHICH YOU PURCHASED THE DIGITAL
BOOK AND YOUR PURCHASE PRICE WILL BE
REFUNDED. DIGITAL BOOK means the software product
and documentation found in this package and FRANKLIN
means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the DIGITAL BOOK remain the property of
FRANKLIN. Through your purchase, FRANKLIN grants you
a personal and nonexclusive license to use the DIGITAL
BOOK on a single FRANKLIN Digital Book System at a time.
You may not make any copies of the DIGITAL BOOK or of the
data stored therein, whether in electronic or print format.
Such copying would be in violation of applicable copyright
laws. Further, you may not modify, adapt, disassemble,
decompile, translate, create derivative works of, or in any
way reverse engineer the DIGITAL BOOK. You may not
export or re-export, directly or indirectly, the DIGITAL BOOK
without compliance with appropriate governmental
regulations. The DIGITAL BOOK contains Franklin’s
confidential and propriety information which you agree to
take adequate steps to protect from unauthorized disclosure
or use. This license is effective until terminated. This license
terminates immediately without notice from FRANKLIN if you
fail to comply with any provision of this license.
1
Contents
Getting Started ...............................................3
Install the Digital Book .............................. 4
Select Game Gallery I ................................ 5
Adjust the Contrast ................................... 6
Choose a Game.......................................... 7
Learn the Keys ........................................... 8
You must install the
can use it. WARNING: If you install or remove a
digital book while the Digital Book System is on,
information that you entered in the other installed
digital book may be erased.
1. Turn the Digital Book System off.
2. Insert the
3. Press
4. To adjust the screen contrast, turn the
wheel on the side of the Digital Book System.
5. If the screen is still blank, check the batteries.
Read “Replacing the Batteries” in Reference.
4
digital book in a slot on the back.
Line up the digital book’s tabs with the notches
in the slot. Then snap the digital book in place.
ON/OFF .
Game Gallery
I before you
Select Game Gallery I
Once
Game Gallery
select and start using it.
I is installed, here’s how to
1. Press
2. Press or to highlight the
Gallery
3. Press
This is the main menu. You can always return
to it by pressing
CARD .
Game
I symbol.
ENTER .
CLEAR .
See a Demonstration
To see a brief demonstration of
Gallery
icon. Then press To stop the demo
press
I, use to highlight the DEMO
ENTER .
CLEAR .
Game
5
Choose a Game
Once you’ve selected
Game Gallery
I, choose a
game from the main menu.
1. Use to highlight a game.
2. Press
ENTER .
If you choose BrickOut, you see this screen.
Use or to highlight a BrickOut game.
Then press
ENTER
.
If you choose Shape Shifter, you see this screen.
Use or to highlight a game level.
Then press
6
ENTER
.
Choose a Game
If you choose Puzzle Walls,
You’ll see the following menu:
Use the or to highlight a level. Then
press
ENTER
.
Help is Always at Hand
To...Press...
See a help message
at any time
Move down the message
HELP
Exit the message
BACK
7
Learn the Keys
Function Keys
CLEAR
MENU
CARD
ENTER
BACK
HELP
BrickOut Keys
or
SHIFT
+
SHIFT
+
SPEC
Shape Shifter Keys
UP
or
DN
or
or
ENTERSPACE
8
End a game.
or
Clear to the main menu.
Clear to the main menu or
end a game.
Switch to another digital book.
Select a game icon or menu
item.
See a help message.
Move the paddle right.
Move the paddle left.
Increase paddle speed to right.
Increase paddle speed to left.
See brick descriptions.
Move a block up.
Move a block down.
Rotate a block.
Drop a block into place.
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