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For Use with the Franklin |
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Digital Book System |
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IC-115 |
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DIGITAL BOOK
GAME
GALLERY
User’s Manual
READ THIS LICENSE AGREEMENT BEFORE USING THE DIGITAL
BOOK. YOUR USE OF THE DIGITAL BOOK DEEMS THAT
YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN
THIS PACKAGE WITH PURCHASE RECEIPT TO THE
DEALER FROM WHICH YOU PURCHASED THE DIGITAL BOOK AND YOUR PURCHASE PRICE WILL BE REFUNDED. DIGITAL BOOK means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the DIGITAL BOOK remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use the DIGITAL BOOK on a single FRANKLIN Digital Book System at a time. You may not make any copies of the DIGITAL BOOK or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the DIGITAL BOOK. You may not export or re-export, directly or indirectly, the DIGITAL BOOK without compliance with appropriate governmental regulations. The DIGITAL BOOK contains Franklin’s confidential and propriety information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
1
Contents |
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Getting Started ............................................... |
3 |
Install the Digital Book .............................. |
4 |
Select Game Gallery I ................................ |
5 |
Adjust the Contrast ................................... |
6 |
Choose a Game .......................................... |
7 |
Learn the Keys ........................................... |
8 |
Brick OutTM ...................................................... |
9 |
Brick Walls ................................................ |
10 |
Falling Walls .............................................. |
12 |
Puzzle Walls .............................................. |
13 |
ShapeShifterTM ............................................... |
16 |
Reference ....................................................... |
20 |
Digital Book System ................................. |
21 |
Specifications ........................................... |
25 |
Limited Warranty (U.S. only) .................... |
26 |
2
If you’re using
Game Gallery I for the first time, read this section.
3
You must install the Game Gallery I before you can use it. WARNING: If you install or remove a digital book while the Digital Book System is on, information that you entered in the other installed digital book may be erased.
1.Turn the Digital Book System off.
2.Insert the digital book in a slot on the back.
Line up the digital book’s tabs with the notches in the slot. Then snap the digital book in place.
3.Press ON/OFF .
4.To adjust the screen contrast, turn the
wheel on the side of the Digital Book System.
5.If the screen is still blank, check the batteries.
Read “Replacing the Batteries” in Reference.
4
Once Game Gallery I is installed, here’s how to select and start using it.
1. Press CARD .
2.Press or
to highlight the Game Gallery I symbol.
3.Press ENTER .
This is the main menu. You can always return to it by pressing
See a Demonstration
To see a brief demonstration of Game Gallery I, use to highlight the DEMO icon. Then press
To stop the demo press
5
Once you’ve selected Game Gallery I, choose a game from the main menu.
1. Use to highlight a game.
2. Press ENTER .
If you choose BrickOut, you see this screen.
Use or
to highlight a BrickOut game.
Then press ENTER
.
If you choose Shape Shifter, you see this screen.
Use or
to highlight a game level. Then press ENTER
.
6
Choose a Game
If you choose Puzzle Walls,
You’ll see the following menu:
Use the |
or |
to highlight a level. Then |
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press |
ENTER |
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Help is Always at Hand |
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To... |
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Press... |
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See a help message |
HELP |
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at any time |
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Move down the message |
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Exit the message |
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BACK |
7
Function Keys
CLEAR
MENU
CARD
ENTER
BACK
HELP
BrickOut Keys
or
SHIFT +
SHIFT + |
or |
SPEC |
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Clear to the main menu.
Clear to the main menu or end a game.
Switch to another digital book.
Select a game icon or menu item.
End a game.
See a help message.
Move the paddle right.
Move the paddle left.
Increase paddle speed to right. Increase paddle speed to left. See brick descriptions.
Shape Shifter Keys
or UP
or DN
ENTER or SPACE
Move a block up. Move a block down. Rotate a block.
Drop a block into place.
8