Franklin IC-110 User Manual

License Agreement

READTHISLICENSEAGREEMENTBEFOREUSINGTHEDIGITAL

BOOK. YOUR USE OF THE DIGITAL BOOK DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU

DO NOT AGREE WITH THESE TERMS, YOU MAY

RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE

DIGITAL BOOK AND YOUR PURCHASE PRICE WILL BE

REFUNDED. DIGITAL BOOK means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.

LIMITED USE LICENSE

All rights in the DIGITAL BOOK remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use the DIGITAL BOOK on a single FRANKLIN Digital Book System at a time. You may not make any copies of the DIGITAL BOOK or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the DIGITAL BOOK. You may not export or re-export, directly or indirectly, the DIGITAL BOOK without compliance with appropriate governmental regulations. The DIGITAL BOOK contains Franklin’s confidential and propriety information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.

1

Contents

Getting Started ..............................................

5

Install the Digital Book .............................

6

Adjust the Contrast ..................................

7

See a Demonstration ................................

8

Select Setup Options ................................

9

Learn the Keys .........................................

10

Pre-game Decisions .....................................

12

Selecting Teams ......................................

13

Viewing Player’s Stats .............................

17

Picking Starters .......................................

18

Creating Line-ups ....................................

20

Changing Line-ups ..................................

24

Play Ball! .......................................................

26

Starting the Game ....................................

27

Managerial Moves ....................................

29

Managerial Strategy .................................

32

Using with the Baseball Encyclopedia ......

41

Setting Up a Game ...................................

42

Using Team Mode ....................................

43

2

 

Contents

Using All-Star Mode .................................

44

Using GOLD + CARD ...............................

49

Reference ......................................................

56

Offensive & Defensive Moves .................

57

Digital Book System ................................

58

Specifications ..........................................

62

Limited Warranty (USA only) ..................

63

Index .........................................................

64

3

Introduction

With All-Time Baseball Manager TM you can manage a Major League ball game. You can manage both teams or play against a friend.

All-Time Baseball Manager allows you to make offensive and defensive managerial moves, such as pinch hitting or running, bunting, stealing bases, or sending in a relief pitcher.

All-Time Baseball Manager can be used by itself or with the Big League Baseball EncyclopediaTM card. When used alone all games are played in team mode. When used with the Big League Baseball Encyclopedia , you can play in Team Mode or All-star mode.

Team mode lets you choose a team in a specific year and use their roster to play the game. You can choose from 12 notable teams in

the history of big league baseball.

All-star Mode lets you create a team using any player in the history of baseball that is in the Franklin Big League Baseball Encyclopedia. You can make the ultimate teams, and play them against each other.

4

Franklin IC-110 User Manual

Getting Started

If you’re using the All-Time Baseball ManagerTM for the first time, read this section.

5

Install the Digital Book

You must install the All-Time Baseball ManagerTM digital book before you can use it.

1.Turn the Digital Book System off.

2.Insert the All-Time Baseball Manager in a slot on the back.

Line up the digital book’s tabs with the notches in the slot. Then snap the digital book in place.

3.Press ON/OFF .

Protect Your Digital Books

Never install or remove a digital book while the Digital Book System is on. If you do, you may erase information that you entered in the other installed digital book.

6

Adjust the Contrast

You can adjust the Digital Book System’s screen contrast at any time. Here’s how.

1. Turn the contrast wheel.

contrast wheel

2.If the screen is blank, check the batteries.

See “Replacing the Batteries” in Reference.

Help is Always at Hand

To...

Press...

See a help message

HELP

at any time

 

Move down the message

 

Exit the message

BACK

7

See a Demonstration

Here’s how to see a demonstration of what the

All-Time Baseball Manager can do.

1. Press CARD .

2. Press or to select the All-Time Baseball Manager symbol.

3. Press

ENTER .

 

4. Press

MENU .

 

5. Press

to highlight Run Demo

under

Demo . Then press ENTER .

6. To stop the demonstration, press CLEAR .

Using with the Encyclopedia

If you installed the Big League Baseball Encyclopedia, see “Using with the Encylopedia” before continuing.

8

Select Setup Options

Under the Setup menu, you can decide to play with or without a designated hitter (DH), turn the animated graphics on or off, or set the automatic shutoff time.

1. Press MENU .

2.Use to highlight an option. Then press ENTER .

3.If setting Automatic Shutoff, use to select a number from 1-8.

Then press ENTER .

Understanding Setup Options

Playing without DH-- If you pick a team that used a DH, this setting will be disregarded.

Turn graphics on or off--Turn the animated graphics on or off with this option.

Setting Automatic Shutoff--The All-Time Baseball Manager is preset to shutoff automatically after 2 minutes of nonuse.

9

 

Learn the Keys

Function Keys

CLEAR

Clear to the menu.

MENU

See the menus.

MORE

See list of base runners.

SPEC

See players’ stats.

LIST

View player or team lists.

CARD

Switch between digital books.

ENTER

Enter request or make a batter

 

swing at the ball.

BACK

Back up or erase letters.

HELP

See a help message.

Direction Keys

DN

UP

Move the cursor left or right. Move up or down.

Page up or down.

Gold Key Combinations

+

Go to the top or bottom of a list.

+ CARD

Bring information over from the

 

other cards.

+ numbers

Type numbers.

10

Learn the Keys

Offensive Move Keys

Use the offensive move keys during a game to manage the team at bat. You can make moves from the menu until you memorize the keys.

B

Make batter bunt.

S

Make base runner attempt to

 

steal a base.

H

Put hit and run into effect.

P

Pinch hit for batter.

R

Pinch run for base runner.

ENTER

Make batter swing away.

L

Go for the long ball.

Defensive Move Keys

Use the defensive move keys during a game to manage the team in the field. You can make moves from the menu until you learn the keys.

I

Issue an intentional walk.

C

Change the pitcher.

 

Understanding Clear

CLEAR will never erase teams or line-ups that you have selected.

11

Pre-game Decisions

This section shows you how to select teams, and create line-ups.

12

Selecting Teams

You must select the visiting team first. Pick a team by selecting a team from the list or by entering one of the 12 team names and years.

Use the Menus

1.At the Visiting Team request line, press LIST . Then highlight a team and year.

2.Press ENTER .

3.At the Home Team request line, press LIST . Then highlight a team and year.

4.Press ENTER .

13

Selecting Teams

Or Type a Team Name and Year

1. At the Visiting Team request line, type a team name and year. Then press ENTER .

If you type in a team name and year that isn’t one of the 12 available, you’ll see a message stating the team doesn’t exist in the All-Time Baseball Manager. Press LIST to see the available teams.

2. At the Home Team request line, type in a team name and year. Then press ENTER .

Once you pick both teams, you’ll see the following menu:

At this point you can continue on and select the line-ups, or go back and change teams.

Typing Numbers

To type numbers, hold down the key. Then press the number keys.

14

 

Selecting Teams

Team Choices

 

When you press LIST

you’ll see the

following teams. These, are the teams you can play a game with in All-Time Baseball Manager.

Team Name

Year

New York Mets

1986

Philadelphia Phillies

1980

Cincinnati Reds

1975

Oakland Athletics

1973

Baltimore Orioles

1970

Los Angeles Dodgers

1963

Pittsburgh Pirates

1960

Milwaukee Braves

1957

Boston Red Sox

1946

St. Louis Cardinals

1942

New York Yankees

1927

Chicago White Sox

1917

15

Selecting Teams

Changing Teams

You can change teams at any time before you start a game. It’s easier to change a team before creating a line-up.

1.Under the Team Mode menu, use to highlight the team you want to change.

2. Then press ENTER .

3.Type in a new team and year. Or press LIST to select a new team from the list.

4.Press ENTER .

16

Viewing Player’s Stats

Any time a player’s name is highlighted, press SPEC to see that player’s stats.

You’ll see a player’s stats for the year you specified when you picked the teams. For example, if you picked the 27 Yankees, you can see Waite Hoyt’s season stats.

1. Highlight a player’s name.

2. Then press SPEC .

3. Press SPEC again to leave the stats screen.

17

Picking Starters

There are two ways to pick starters: Automatic where one is selected for you, or you can pick your own. Once you select Pick Line-ups, you must pick starters and create line-ups before you can change anything.

1. Under Team Mode , use the arrow keys to

highlight Pick Lineups .

2.

Press ENTER .

 

Automatic Starters

 

3.

Under Visiting Starter

, highlight

 

Automatic . Then Press

ENTER .

4. Under Home Starter , highlight Automatic . Then press ENTER .

5. Next, move to Creating Line-ups.

18

Picking Starters

Or Pick Your Own Starters

1.

Under Team Mode , use the arrow keys to

 

highlight Pick Lineups

. Then press

 

ENTER .

 

2.

Under Visiting Starter

, highlight a

pitcher. Then press ENTER .

3. Under Home Starter , highlight a pitcher. Then press ENTER .

4. Next, move to Creating Line-ups.

Changing Pitchers

You must create your line-ups before you can change pitchers. See “Changing Line-ups” for more details.

19

Creating Line-ups

You can create line-ups in two ways: automatically or on your own.

Automatic Line-ups

1. Under Create Visiting Lineup

, use

to highlight Automatic .

 

2.Press ENTER .

The All-Time Baseball Manager will generate a line-up for you.

3. Under Create Home Lineup , use

to highlight Automatic . Then press ENTER .

Or Create Your Own Line-up

1. Under Create Visiting Lineup , use the

arrows to highlight batting position 1.--- .

20

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