Franklin IC-110 User Manual

License Agreement

READ THIS LICENSE AGREEMENT BEFORE USING THE DIGITAL BOOK. YOUR USE OF THE DIGITAL BOOK DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE DIGITAL BOOK AND YOUR PURCHASE PRICE WILL BE REFUNDED. DIGITAL BOOK means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE All rights in the DIGITAL BOOK remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use the DIGITAL BOOK on a single FRANKLIN Digital Book System at a time. You may not make any copies of the DIGITAL BOOK or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the DIGITAL BOOK. You may not export or re-export, directly or indirectly, the DIGITAL BOOK without compliance with appropriate governmental regulations. The DIGITAL BOOK contains Franklin’s confidential and propriety information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
1

Contents

Getting Started .............................................. 5
Install the Digital Book ............................. 6
Adjust the Contrast .................................. 7
See a Demonstration ................................ 8
Select Setup Options................................ 9
Learn the Keys ......................................... 10
Pre-game Decisions..................................... 12
Selecting Teams ...................................... 13
Viewing Player’s Stats............................. 17
Picking Starters ....................................... 18
Creating Line-ups .................................... 20
Changing Line-ups .................................. 24
Play Ball! ....................................................... 26
Starting the Game.................................... 27
Managerial Moves.................................... 29
Managerial Strategy................................. 32
Using with the Baseball Encyclopedia ...... 41
Setting Up a Game................................... 42
Using Team Mode .................................... 43
2
Contents
Using All-Star Mode................................. 44
Using GOLD + CARD............................... 49
Reference...................................................... 56
Offensive & Defensive Moves................. 57
Digital Book System ................................ 58
Specifications .......................................... 62
Limited Warranty (USA only) .................. 63
Index ......................................................... 64
3

Introduction

With
All-Time Baseball Manager
TM
you can manage a Major League ball game. You can manage both teams or play against a friend.
All-Time Baseball Manager
allows you to make offensive and defensive managerial moves, such as pinch hitting or running, bunting, stealing bases, or sending in a relief pitcher.
All-Time Baseball Manager
or with the
Big League Baseball Encyclopedia
can be used by itself
TM
card. When used alone all games are played in team mode. When used with the
,
Baseball Encyclopedia
you can play in Team
Big League
Mode or All-star mode. Team mode lets you choose a team in a specific
year and use their roster to play the game. You can choose from 12 notable teams in the history of big league baseball.
All-star Mode lets you create a team using any player in the history of baseball that is in the Franklin
Big League Baseball Encyclopedia
. You can make the ultimate teams, and play them against each other.
4

Getting Started

If you’re using the
Manager
TM
for the first time, read this section.
All-Time Baseball
5

Install the Digital Book

You must install the digital book before you can use it.
1. Turn the Digital Book System off.
2. Insert the
slot on the back.
Line up the digital book’s tabs with the notches in the slot. Then snap the digital book in place.
3. Press .
All-Time Baseball Manager
ON/OFF
All-Time Baseball Manager
Protect Your Digital Books
Never install or remove a digital book while the Digital Book System is on. If you do, you may erase information that you entered in the other installed digital book.
TM
in a
6

Adjust the Contrast

You can adjust the Digital Book System’s screen contrast at any time. Here’s how.
1. Turn the contrast wheel.
contrast wheel
2. If the screen is blank, check the batteries.
See “Replacing the Batteries” in Reference.
Help is Always at Hand
To... Press...
See a help message at any time
Move down the message Exit the message
HELP
BACK
7

See a Demonstration

Here’s how to see a demonstration of what the
All-Time Baseball Manager
1. Press
CARD .
2. Press or to select the
Baseball Manager
3. Press
4. Press
ENTER . MENU .
symbol.
5. Press to highlight
Demo . Then press
6. To stop the demonstration, press
can do.
All-Time
Run Demo under
ENTER .
CLEAR .
Using with the Encyclopedia
If you installed the Big League Baseball Ency­clopedia, see “Using with the Encylopedia” before continuing.
8

Select Setup Options

Under the Setup menu, you can decide to play with or without a designated hitter (DH), turn the animated graphics on or off, or set the automatic shutoff time.
1. Press
2. Use to highlight an option. Then press
3. If setting Automatic Shutoff, use to select a number from 1-8. Then press
MENU .
ENTER .
ENTER .
Understanding Setup Options
Playing without DH-- If you pick a team that
used a DH, this setting will be disregarded. Turn graphics on or off--Turn the animated
graphics on or off with this option. Setting Automatic Shutoff--The
Baseball Manager
automatically after 2 minutes of nonuse.
is preset to shutoff
All-Time
9

Learn the Keys

Function Keys
CLEAR
MENU MORE
SPEC
LIST CARD ENTER
BACK
HELP
Direction Keys
DN
UP
Gold Key Combinations
+ +
CARD
+
numbers Type numbers.
Clear to the menu. See the menus. See list of base runners. See players’ stats. View player or team lists. Switch between digital books. Enter request or make a batter
swing at the ball.
Back up or erase letters.
See a help message.
Move the cursor left or right. Move up or down. Page up or down.
Go to the top or bottom of a list. Bring information over from the
other cards.
10
Learn the Keys
Offensive Move Keys
Use the offensive move keys during a game to manage the team at bat. You can make moves from the menu until you memorize the keys.
B S
Make batter bunt. Make base runner attempt to
steal a base.
H P R
ENTER
L
Put hit and run into effect. Pinch hit for batter. Pinch run for base runner. Make batter swing away. Go for the long ball.
Defensive Move Keys
Use the defensive move keys during a game to manage the team in the field. You can make moves from the menu until you learn the keys.
I C
Issue an intentional walk. Change the pitcher.
Understanding Clear
CLEAR
will never erase teams or line-ups that you have selected.
11

Pre-game Decisions

This section shows you how to select teams, and create line-ups.
12

Selecting Teams

You must select the visiting team first. Pick a team by selecting a team from the list or by entering one of the 12 team names and years.
Use the Menus
1. At the Visiting Team request line, press
LIST
. Then highlight a team and year.
2. Press
ENTER .
3. At the Home Team request line, press
LIST
. Then highlight a team and year.
4. Press
ENTER .
13
Selecting Teams
Or Type a Team Name and Year
1. At the Visiting Team request line, type a team name and year. Then press
If you type in a team name and year that isn’t one of the 12 available, you’ll see a message stating the team doesn’t exist in the
Baseball Manager
. Press to see the
LIST
available teams.
2. At the Home Team request line, type in a team name and year. Then press
Once you pick both teams, you’ll see the following menu:
At this point you can continue on and select the line-ups, or go back and change teams.
ENTER .
All-Time
ENTER .
Typing Numbers
To type numbers, hold down the key. Then press the number keys.
14
Team Choices
Selecting Teams
When you press you’ll see the following teams. These are the teams you can play a game with in
Manager
.
Team Name Year
New York Mets 1986 Philadelphia Phillies 1980 Cincinnati Reds 1975 Oakland Athletics 1973 Baltimore Orioles 1970 Los Angeles Dodgers 1963 Pittsburgh Pirates 1960 Milwaukee Braves 1957 Boston Red Sox 1946 St. Louis Cardinals 1942 New York Yankees 1927 Chicago White Sox 1917
LIST
,
All-Time Baseball
15
Selecting Teams
Changing Teams
You can change teams at any time before you start a game. It’s easier to change a team before creating a line-up.
1. Under the Team Mode menu, use to highlight the team you want to change.
2. Then press
ENTER .
3. Type in a new team and year. Or press
LIST
to select a new team from the list.
4. Press
ENTER .
16

Viewing Players Stats

Any time a player’s name is highlighted, press to see that player’s stats.
SPEC
You’ll see a player’s stats for the year you specified when you picked the teams. For example, if you picked the 27 Yankees, you can see Waite Hoyt’s season stats.
1. Highlight a players name.
2. Then press
3. Press again to leave the stats
SPEC .
SPEC
screen.
17

Picking Starters

There are two ways to pick starters: Automatic where one is selected for you, or you can pick your own. Once you select Pick Line-ups, you must pick starters and create line-ups before you can change anything.
1. Under highlight
2. Press
Team Mode , use the arrow keys to
Pick Lineups .
ENTER .
Automatic Starters
3. Under Visiting Starter , highlight
Automatic . Then Press
4. Under Home Starter , highlight Automatic . Then press
ENTER .
5. Next, move to Creating Line-ups.
18
ENTER .
Picking Starters
Or Pick Your Own Starters
1. Under Team Mode , use the arrow keys to highlight
ENTER .
2. Under pitcher. Then press
3. Under Home Starter , highlight a pitcher. Then press
4. Next, move to Creating Line-ups.
You must create your line-ups before you can change pitchers. See “Changing Line-ups” for more details.
Pick Lineups . Then press
Visiting Starter , highlight a
ENTER .
ENTER .
Changing Pitchers
19

Creating Line-ups

You can create line-ups in two ways: automatically or on your own.
Automatic Line-ups
1. Under Create Visiting Lineup , use to highlight
Automatic .
2. Press
The line-up for you.
3. Under Create Home Lineup , use to highlight
ENTER .
All-Time Baseball Manager
Automatic . Then press
will generate a
ENTER .
Or Create Your Own Line-up
1. Under Create Visiting Lineup , use the arrows to highlight batting position
20
1.--- .
Loading...
+ 45 hidden pages