Franklin HW-216 User Manual

Page 1
Electronic Publishers
Speller, Dictionary
& Calculator
USER’S GUIDE
HW-216
®
PLUS
Page 2

License Agreement

READ THIS LICENSE AGREEMENT BEFORE USING THE PRODUCT . YOUR USE OF THE PRODUCT DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MA Y RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED. PRODUCT means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE All rights in the PRODUCT remain the property of FRANKLIN. Through
your purchase, FRANKLIN grants you a personal and nonexclusive license to use this PRODUCT . You may not make any copies of the PRODUCT or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the PRODUCT . You may not export or reexport, directly or indirectly, the PRODUCT without compliance with appropriate governmental regulations. The PRODUCT contains Franklin’s confidential and proprietary information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
Cleaning, Storage, Problems
To clean this spelling corrector, spray a mild glass cleaner onto a cloth and wipe its surface. Don't spray liquids directly on the spelling corrector. Don't use or store this dictionary in extreme or prolonged heat, cold, humidity, or other adverse conditions. limited warranty.
For registration and sales call 1-800-266-5626 (U.S. only) or visit us at www.franklin.com. Please have your product number of purchase handy when you call to register. For customer service call 609-239-4333. For technical support call 609-386-8997.
If you have a problem with your unit, refer to the
Contacts
(HW-216)
and date
Page 3

Key Guide

abc
(red) Writes the selected word or words on the screen in cursive.
CALC
(green) Goes to the calculator and Math Tu­tor.
BACK
Erases a letter, takes you back one step, or stops the highlight.
CLEAR
Clears your entry.
ENTER
(dark purple) Enters words, starts a high­light, or selects items.
GAMES
(orange) Shows the games menu which in­cludes the Language Tutor.
HELP
(purple) Shows help messages.
LIST
(light blue) Shows the List menu. Lets you enter your name or see a demonstration.
ON/OFF
(blue) Turns your dictionary on or of f.
SHIFT
Shifts the keys to type capital letters. Types a ? to stand for an unknown letter in
?*
a word, or shows Confusables®. With
SHIFT
, types a to stand for one or more
unknown letters in a word. Moves up, or makes the screen darker at
the
Enter a word
Moves down, or makes the screen lighter at the
Enter a word
Moves the cursor or text to the left. Moves right, or types a space.
screen.
screen.
Page 4

Getting Started

This product uses four AAA batteries. You should change the batteries when the screen contrast is too light even after adjustment.
Note: When you remove the batteries, stored information is erased.
1. Remove the battery compartment cover on the back of the unit.
2. Install four AAA batteries.
ON/OFF
3. Press
The first time you turn your dictionary on, you will be asked to enter your name.
4. T ype your name or nickname as you want it to appear in this dictionary.
Or press to appear in this dictionary.
T o type a space, press ➤. The first letter of each word you type in your
name will automatically appear as a capital in this dictionary.
5. Press
6. Press screen lighter or darker.
Note: Y ou can make the screen lighter or darker only when
.
ENTER
if you do not want your name
ENTER
.
or ➤ repeatedly to make the
Enter a word
is on the screen.
Page 5
Getting Started
To See Y our Dictionary W ork
You can see a brief demonstration about your dictionary. Press use
until
See Me Work
ENTER
Press
to see the demonstration. To
stop the demonstration, press
LIST
(light blue) and
is on the screen.
CLEAR
To See Y our Name in This Dictionary
You can personalize your dictionary with your name or nickname. Then when you turn your dictionary on or win a game, it will greet you by name.
To enter or change a name, press (light blue) and use ➤ until
Name
is on the screen. Press
BACK
use
to erase letters. Type your name
Enter Your
or nickname as you want it to appear, and then press
ENTER
again.
Follow the Arrows
The flashing arrows at the right of the screen show you which arrow keys you can use to see more.
About Automatic Shutoff
If you forget to turn off your dictionary , it will automatically turn off in about two minutes.
ENTER
.
LIST
, and
Page 6

Looking Up a Word

It is easy to find the definitions of words with your Homework Wiz
1. Press
2. Type a word. For example, type
®
. Lets learn how.
CLEAR
.
apple
.
To make a correction, press ➤ and type your changes. To erase letters, use type a space, press
. You do not need to
BACK
. To
type capitals to find definitions, but if you want to, hold
3. Press
SHIFT
and type a letter.
ENTER
to find its definition.
4. Press ➤ repeatedly to see more of the word’s definition, if needed.
5. Press
CLEAR
when you are finished.
Help is Always at Hand
Y ou can view a help message at almost any screen by pressing back to the previous screen, press
HELP
(purple). To go
BACK
.
Page 7

Correcting Misspellings

If you misspell a word, this dictionary automati­cally gives you a list of corrections.
1. Press
2. Type a misspelled word. For example, type
CLEAR
pepel
.
.
3. Press
ENTER
.
Use ➤ to highlight a correction, if needed.
4. Press
ENTER
to see its definition.
5. To go back to the spelling corrections,
BACK
press
6. Press
.
CLEAR
when you are finished.
Page 8

Jumping to a Word

If you do not know the meaning of a word that you see in a definition, simply highlight the word and then jump to its definition.
1. Press
2. T ype a word. For example, type
3. Press
4. Press
5. Use the arrow keys to highlight a word.
CLEAR
.
ENTER
.
ENTER
again to start a highlight.
To turn off the highlight, press
For example, highlight
vehicle
BACK
.
truck
.
.
6. Press
ENTER
to jump to the definition of
the highlighted word.
7. T o go back, press
8. Press
CLEAR
when you are finished.
BACK
.
Page 9

Finding Letters in Words

If you are unsure about how to spell a word, type a question mark (?) in place of each unknown letter . Y ou can type more than one question mark in a word. Y ou can also use ?’s to help you solve crossword puzzles and other word games.
T o find prefixes, suf fixes, and other parts of words, type an asterisk () in a word. Each asterisk stands for a series of letters. Note: If you type an asterisk at the beginning of a word, it may take a little while to find the matching words. Try this ex­ample.
1. Press
2. T ype a word with ?’s and s. For example, type
CLEAR
p?rt
.
.
3. Press
ENTER
.
4. Use ➤ to highlight a word, if needed.
5. Press
ENTER
to see the definition of the high-
lighted word.
BACK
6. To go back, press
7. Press
CLEAR
when you are finished.
.
Page 10

Writing Letters and Words

Y our dictionary has a handwriting guide which can help you learn how to write letters and words in both cursive and manuscript printing. Note: While reading the definition of a word, you can see that word written in cursive or manuscript printing on the screen by pressing a key.
1. Press
2. Type one or more words. For example, type
3. Press
CLEAR
.
To type a space, press ➤.
abc
(red) to see your word(s) written on the
screen in cursive.
hot dog
.
To see the word(s) written in cursive again, press If the word is too long to fit on the screen, use ➤ or ➤ to see it.
4. Press
abc
(red) again to see your word(s) written
on the screen in manuscript printing.
To see the word(s) written in manuscript printing again, press
ENTER
.
Changing the W riting Speed
Y ou can change the speed of the handwriting by pressing
Handwriting Speed
LIST
(light blue), pressing ➤ until you see
, and then pressing ➤ or ➤.
ENTER
.
Page 11
Viewing Confusables
®
Confusables are words that are spelled alike or words that people often confuse. When you see a question mark flash to the right of a word, that word has Confusables. Try this example.
1. Press
2. Type
CLEAR
.
read
and then press
ENTER
.
Notice the flashing question mark.
3. Press
?*
.
Each Confusable is followed by a word that explains its meaning.
4. Use
to view more Confusables, if any.
5. To jump to the definition of a word, high­light it and press
ENTER
.
To learn how to highlight a word, read Jump­ing to a Word.
To go back, press
6. Press
CLEAR
BACK
.
when you are finished.
10
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Saving Words for Study

Y ou can create a personal list of up to 80 words for study and review. You can add words not in this dic­tionary , but they take up more space in your List.
To Add a Word
1. Press
2. Press
3. Use
4. Type a word and press
CLEAR
.
LIST
(light blue).
or
press
until you see
ENTER
.
Add a Word
ENTER
to add it to your List.
If the word is not in this dictionary, you will be asked if you want to add it anyway. Use to see your options and press
ENTER
to select one.
Other W ays to Add Words
You can add a word to your List when you are reading its definition. You can also add a word by typing it at the screen or highlighting it in text. T o add a word while you are reading its defi­nition, press press
LIST
ENTER
to add the word.
T o add a word at the first type a word and then press blue). Press
ENTER
T o add a word in text, press highlight and use the arrow keys to highlight
Enter a word
(light blue) and then
Enter a word
screen,
LIST
to add the word.
ENTER
to start the
11
(light
and
or
Page 13
Saving Words for Study
a word. Then press
ENTER
press
to add the word.
LIST
(light blue) and
To See Your Words
1. Press
2. Use ➤ or ➤ until you see and press
3. Use ➤ or
4. Press highlighted word, or press Confusables, if any .
LIST
(light blue).
See Your Words
ENTER
.
to highlight a word.
ENTER
to see the definition of the
?
to see its
To Erase a Word
1. Press LIST (light blue).
2. Use ➤ or ➤ until you see and press
3. Use ➤ or
4. Press
Or press
ENTER
.
to highlight a word.
ENTER
to erase the highlighted word.
BACK
to cancel.
Erase a Word
To Erase Your List
Note: When you erase your List, all words in your List are erased.
1. Press
2. Use ➤ or press
3.
Press Y to erase your List, or press N to cancel.
LIST (light blue).
until you see
ENTER
.
12
Erase List
and
Page 14
Having Fun with Spanish
and French
Have fun learning Spanish and French by read­ing the list of helpful phrases.
GAMES
1. Press
2. Press
Spanish
press
3. Press phrases and press you want is highlighted.
The English phrase will be shown followed by either the Spanish and French translation, depending on which list you picked.
4. Press
.
or ➤ until you see
or
Fun with French
ENTER
.
or
to scroll through the list of
ENTER
when the one
CLEAR
when finished.
Fun with
and then
13
Page 15

Changing Games Settings

Y ou can play six fun word games using your dictionary. Y ou can choose which Skill Level (Easy or Hard) to play and which Game Words (All or Your List) to use.
1. Press
2. To change the skill level, use
3. To change the game words, use
GAMES
(orange).
see
Skill Level
switch between settings.
The check marks your current setting.
to see
Game Words
to switch between settings.
and then use ➤ or ➤ to
and then use ➤ or
or ➤ to
Understanding the Skill Levels
The skill levels change the number of guesses in Hangman, the difficulty of the computer oppo­nent in Tic-Tac-Toe, and the number of letters in Jumble, Flashcards, and Guess That Word. Tic­Tac-Toe 2-Player is unaffected by the skill level.
Understanding the Game Words
If you choose to play with will be chosen at random from the dictionary. If you choose be chosen from the words in your List. Note: Words in your List that have capital let­ters, punctuation or spaces will not appear as game words.
Your List
All
, the game words
, the game words will
14
or
Page 16

Playing the Games

To Play Hangman
Hangman challenges you to guess a mystery word, indicated by ?s, one letter at a time.
1. Press
2. Use
3. T ype letters you think are in the word.
press
GAMES
, if needed.
or ➤ to see
ENTER
.
Hangman
and then
4. T o reveal a letter, press
Or you can hold down
ENTER
.
SHIFT
and press ?*.
5. T o give up and reveal the word, press
6. T o find the definition of the word, press
To go back to the game, press
7. Press
to play a new round.
BACK
To Play Jumble
Jumble scrambles the letters of a mystery word and you must unscramble all the letters to form a word.
Note: When you are playing Jumble using
List
, only words that are in this dictionary's word
list will appear as game words.
15
.
?*
ENTER
.
.
Your
Page 17
Playing the Games
1. Press
2. Use
3. To shuffle the letters, press
4. Type your guess and press
GAMES
, if needed.
ENTER
.
or ➤ to see
Jumble
Or you can hold down
and then press
ENTER
SHIFT
and press ?*.
ENTER
5. To give up and reveal the word, press
6. To find the definition of the word, press
To go back to the game, press
7. Press
to play a new round.
BACK
T o Play Flashcards
Flashcards flashes words for you to spell or say.
GAMES
or
ENTER
, if needed. to see
Flashcards
.
16
and then
1. Press
2. Use press
3. To see the word’s definition, press
.
.
?*
.
ENTER
.
.
ENTER
.
Page 18
Playing the Games
To go back to the game, press
4. Press
to play a new round.
BACK
To Play Guess That Word
In Guess That Word, you must type the missing letters in the mystery word.
1. Press
2. Use
GAMES
or ➤ to see
then press
, if needed.
Guess that Word
ENTER
.
To read the definition of the mystery word, press
3. Use
, if needed.
or ➤ to select a missing letter and
type the letter that you think goes there.
4. Continue typing letters until the word is complete, or press
to give up and re-
?*
veal the word.
To See Your Score
Your score appears after each round of most games until you change games or until you exit the game.
17
.
and
Page 19
Playing the Games
5. Press ➤ to play a new round.
T o Play T ic-Tac-T oe
In Tic-Tac-Toe, your challenge is to get three Xs in a row before your computer opponent can get three Os in a row .
1. Press
2. Use press
GAMES
or
ENTER
, if needed. to see
Tic-Tac-T oe
.
and then
3. Use the arrow keys to move your X to the spot that you want and press
ENTER
The computer will place its O.
4. Continue playing until one side wins or the round ends in a tie.
5. Press
to play a new round.
To Play Tic-T ac-Toe 2-Player
Tic-Tac-Toe 2-Player is the same as regu­lar Tic-Tac-Toe except that you play with a friend instead of against the computer. One player plays X and the other plays O.
18
.
Page 20

Using the Calculator

You can use the Homework Wiz calculator to check your arithmetic homework.
1. Press
2. T ype a number.
3. Press +, -, x or
4. T ype another number.
CALC
.
The keys Q-P will automatically type the number 1-10.
÷ to add, subtract, multiply
or divide.
5. Press
ENTER
to make your calculation.
To make another calculation, press
19
CLEAR
.
Page 21

Limited Warranty (U.S. only)

LIMITED WARRANTY, DISCLAIMER OF WARRANTIES AND LIMITED REMEDY (A) LIMITED WARRANTY. FRANKLIN WARRANTS TO THE ORIGINAL END USER THAT FOR A PERIOD OF ONE (1) YEAR FROM THE ORIGINAL DATE OF PURCHASE AS EVIDENCED BY A COPY OF YOUR RECEIPT, YOUR FRANKLIN PRODUCT SHALL BE FREE FROM DEFECTS IN MATERIALS AND WORKMANSHIP. THIS LIMITED WARRANTY DOES NOT INCLUDE DAMAGE DUE TO ACTS OF GOD, ACCIDENT, MISUSE, ABUSE, NEGLIGENCE, MODIFICATION, UNSUITABLE ENVIRONMENT OR IMPROPER MAINTENANCE. THE SOLE OBLIGATION AND LIABILITY OF FRANKLIN, AND YOUR EXCLUSIVE REMEDY UNDER THIS LIMITED WAR­RANTY, WILL BE REPAIR OR REPLACEMENT WITH THE SAME OR AN EQUIVALENT PRODUCT OF THE DEFECTIVE PORTION OF THE PRODUCT, AT THE SOLE OPTION OF FRANKLIN IF IT DETERMINES THAT THE PRODUCT WAS DEFECTIVE AND THE DEFECTS AROSE WITHIN THE DURATION OF THE LIMITED WARRANTY. THIS REMEDY IS YOUR EXCLUSIVE REMEDY FOR BREACH OF THIS WARRANTY. THIS WARRANTY GIVES YOU CERTAIN RIGHTS; YOU MAY ALSO HAVE OTHER LEGISLATED RIGHTS THAT MAY VARY FROM JURISDICTION TO JURISDICTION. (B) DISCLAIMER OF WARRANTIES AND LIMITATION OF LIABILITY. EXCEPT FOR THE LIMITED WARRAN­TIES EXPRESSLY RECITED ABOVE, THIS FRANKLIN IS PROVIDED ON AN AS IS BASIS, WITHOUT ANY OTHER WARRANTIES OR CONDITIONS, EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, WAR­RANTIES OF MERCHANTABLE QUALITY, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, OR THOSE ARISING BY LAW, STATUTE, USAGE OF TRADE, OR COURSE OF DEALING. THIS WARRANTY APPLIES ONLY TO PRODUCTS MANUFACTURED BY FRANKLIN AND DOES NOT INCLUDE BATTERIES, CORROSION OF BATTERY CONTACTS OR ANY OTHER DAMAGE CAUSED BY BATTERIES. NEITHER FRANKLIN NOR OUR DEALERS OR SUPPLIERS SHALL HAVE ANY LIABILITY TO YOU OR ANY OTHER PERSON OR ENTITY FOR ANY INDIRECT, INCIDENTAL, SPECIAL, OR CONSEQUENTIAL DAMAGES WHAT­SOEVER, INCLUDING, BUT NOT LIMITED TO, LOSS OF REVENUE OR PROFIT, LOST OR DAMAGED DATA OR OTHER COMMERCIAL OR ECONOMIC LOSS, EVEN IF WE HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, OR THEY ARE OTHERWISE FORESEEABLE. WE ARE ALSO NOT RESPONSIBLE FOR CLAIMS BY A THIRD PARTY. OUR MAXIMUM AGGREGATE LIABILITY TO YOU, AND THAT OF OUR DEALERS AND SUPPLIERS, SHALL NOT EXCEED THE AMOUNT PAID BY YOU FOR THE FRANKLIN PROD­UCT AS EVIDENCED BY YOUR PURCHASE RECEIPT. YOU ACKNOWLEDGE THAT THIS IS A REASON­ABLE ALLOCATION OF RISK. SOME STATES/COUNTRIES DO NOT ALLOW THE EXCLUSION OR LIMITA­TION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. IF THE LAWS OF THE RELEVANT JURISDICTION DO NOT PERMIT FULL WAIVER OF IMPLIED WARRANTIES, THEN THE DURATION OF IMPLIED WARRANTIES AND CONDITIONS ARE LIMITED TO THE DURATION OF THE EXPRESS WARRANTY GRANTED HEREIN. (C) WARRANTY SERVICE: UPON DISCOVERING A DEFECT, YOU MUST CALL FRANKLINS CUSTOMER SERVICE DESK, 1-800-266-5626, TO REQUEST A RETURN MERCHANDISE AUTHORIZATION (RMA) NUM­BER, BEFORE RETURNING THE PRODUCT (TRANSPORTATION CHARGES PREPAID) TO:
FRANKLIN ELECTRONIC PUBLISHERS, INC. ATTN: SERVICE DEPARTMENT ONE FRANKLIN PLAZA BURLINGTON, NJ 08016-4907
IF YOU RETURN A FRANKLIN PRODUCT, PLEASE INCLUDE A NOTE WITH THE RMA, YOUR NAME, AD­DRESS, TELEPHONE NUMBER, A BRIEF DESCRIPTION OF THE DEFECT AND A COPY OF YOUR SALES RECEIPT AS PROOF OF YOUR ORIGINAL DATE OF PURCHASE. YOU MUST ALSO WRITE THE RMA PROMI­NENTLY ON THE PACKAGE IF YOU RETURN THE PRODUCT, OTHERWISE THERE MAY BE A LENGTHY DELAY IN THE PROCESSING OF YOUR RETURN. WE STRONGLY RECOMMEND USING A TRACKABLE FORM OF DELIVERY TO FRANKLIN FOR YOUR RETURN.
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Page 22

Product Information

NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
-Reorient or relocate the receiving antenna.
-Increase the separation between the equipment and receiver.
-Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
-Consult the dealer or an experienced radio/TV technician for help. NOTE: This unit was tested with shielded cables on the peripheral devices. Shielded cables must be used with the unit to insure compliance. NOTE: The manufacturer is not responsible for any radio or TV interference caused by unauthorized modifications to this equipment. Such modifications could void the users authority to operate the equipment.
Model: HW-216 Dimensions: 14 x 9.5 x 2 cm Weight: 4 oz. © 2000 Franklin Electronic Publishers, Inc. Burlington, N.J. 08016-4907
USA. All rights reserved. U.S. Patents; 4,490,811; 4,830,618; 4,891,775; 5,113,340; 5,203,705; 5,218,536; 5,249,965; 5,333,313; 5,396,606. Euro. Pat. 0 136 379. Patents Pending. ISBN 1-56712-559-x
This unit may change operating modes due to electrostatic discharge. Normal operation of this unit can be reestablished by pressing
Copyrights, Patents, and Trademarks
ON/OFF
FCC Notice:
Specifications
.
21
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Your Notes
22
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Your Notes
IKD-28000-00 PN 7201226 Rev. B
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