Franklin eBook Reader User Manual

License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN ELEC­TRONIC BOOK.
YOUR USE OF THE BOOKMAN ELECTRONIC BOOK DEEMS THAT YOU AC­CEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN ELECTRONIC BOOK AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN ELEC­TRONIC BOOK means the software product, hardware, and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE All rights in the BOOKMAN ELECTRONIC BOOK remain the property of FRANK­LIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use the BOOKMAN ELECTRONIC BOOK on a single FRANKLIN BOOK­MAN at a time. You may not make any copies of the BOOKMAN ELECTRONIC BOOK or of the preprogrammed data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further , you may not modify , adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the BOOKMAN ELECTRONIC BOOK. Y ou may not export or reexport, directly or indirectly , the BOOKMAN ELECTRONIC BOOK without compliance with appropriate governmental regulations. The BOOKMAN ELECTRONIC BOOK contains Franklin’ s confidential and propriety information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately with­out notice from FRANKLIN if you fail to comply with any provision of this license.
1
Contents
Welcome to the world of BOOKMAN! BOOKMAN is a powerful, portable elec­tronic reference with a built-in book, plus a slot in the back for more book cards. With this
Speaking Spelling Ace
, you can
check spellings, hear pronunciations of letters and words, learn how to write let­ters, and play 11 fun word games. It’s fun and easy to use. T o learn how, read this User’s Guide.
Installing Batteries and Installing a Book Card..............4
Selecting a Book and Using the Color Keys ..................5
Changing the Settings ...................................................6
Viewing a Demonstration ..............................................6
Hearing Letters and Words ............................................7
Checking Spellings ........................................................7
Finding a Letter in a Word .............................................8
Finding a Series of Letters ............................................9
Learning to Write Letters and Words .............................9
Saving Words for Study...............................................10
It’s Time to Rhyme .......................................................11
Learning Confusable Words.........................................12
Changing Game Settings .............................................12
Playing the Games .......................................................13
Sending a Word Between Books..................................16
Special Features and Specifications............................17
Limited Warranty .........................................................18
2
Key Guide
DN
Color Keys
SPELL
(red) Pronounces a letter,
number, or punctuation mark.
SAY
(green) Pronounces a word.
GAMES
RHYME
(yellow) (blue)
Shows the games list.
Shows a list of rhyming
words.
Direction Keys
Moves through text or menus, or moves the cursor or highlight.
DN
UPPages down or up.
Understanding the Color Keys
The color keys (red, green, yellow, and blue) perform the functions listed above only for the book described in this User’ s Guide.
Other BOOKMAN books have their own color key functions, which are labeled on their keyboards or book cards. T o learn more, read “Using the Color Keys.”
Other Keys
BACK
Erases a letter or backs up.
CAP
Shifts the keys to type capitals or punctuation.
CARD
Exits the book you are reading.
CLEAR
Clears your entry.
ENTER
Enters a word, selects a menu item, or starts a highlight.
HELP
Displays help messages.
MENU
Displays the main menu.
ON/OFF
Turns BOOKMAN on or off.
?
Shows Confusables, types a ? to stand for an unknown letter in a word; with
CAP
, types an to stand for a series of letters in a word.
SPACE
Types a space or pages down.
Key Combinations*
+ Q-PTypes numbers.
or
+
UP
Goes to the next or previ­ous handwritten letter or number.
CAP
+ Goes to the top or bottom
or
* Hold the first key while pressing the other key.
3
of a word list or menu.
Installing Batteries Installing a Book Card
Your BOOKMAN model 840 is powered by four AAA batteries. Here is how to install or replace them.
Warning: When the batteries lose power or are removed from your BOOK­MAN, information that you have entered in its built-in book, as well as in any in­stalled book card, will be erased.
1. Turn your BOOKMAN over.
2. Slide off its battery cover in the direction of the triangle.
3. Install the batteries as shown on the diagram in the bat­tery compartment.
4. Replace the battery cover .
Resuming Where You Left Off
You can turn off BOOKMAN at any screen. When you turn BOOK­MAN on again, the screen that you last viewed appears.
Warning: Never install or remove a book card while your BOOKMAN is turned on. If you do, information that you entered in its built-in book, as well as in any other installed book cards, will be erased.
1. Turn your BOOKMAN of f.
2. T urn your BOOKMAN over.
3. Align the tabs on the book card with the notches in the slot.
4. Press the book card down until it snaps into place.
➤ Removing Book Cards
Warning: When you remove a book card to install another , information that you entered into the removed book card will be erased.
4
Selecting a Book
Using the Color Keys
Once you have installed a book card in your BOOKMAN, you can select which book you want to use. Here’s an ex­ample.
1. Turn your BOOKMAN on.
CARD
2. Press
.
3. Press or to highlight the book you want to use.
4. Press
ENTER
to select it.
About Screen Illustrations
Some screen illustrations in this User’s Guide may differ from what you see on screen. This does not mean that your BOOKMAN is malfunctioning.
The red, green, yellow, and blue keys on the top row of your BOOKMAN change their functions according to which book you have selected.
If you have selected the built-in book, the color keys function as labeled on the BOOKMAN keyboard. If you have se­lected a book card, the color keys func­tion as labeled on that card.
Remember , when you’ve selected a book card, the color keys function as labeled on that card, not as on the keyboard.
5
Changing the Settings
Viewing a Demonstration
You can adjust the keyboard echo, shut­off time, and screen contrast of this book. You can also change all the let­ters to capitals.
Turning the keyboard echo off stops the pronunciation after each symbol is typed and lets you type letters faster.
The shutoff time is how long your BOOK­MAN stays on if you forget to turn it off. Contrast refers to how light or dark the screen is.
MENU
1. Press
2. Use
3. Press
4. Use
5. Press
If you select
.
to highlight Setup.
ENTER
.
to highlight a setting.
ENTER
to select it.
Set Contrast
, press or repeatedly to make the screen darker or lighter. To leave the settings unchanged,
BACK
press
6. Press
.
CLEAR
when finished.
Before you start using your new BOOKMAN, you may want to see a brief demonstration of what it can do.
When no book card is installed in your BOOKMAN, the demonstration will au­tomatically appear after you turn the unit on. To stop the demonstration, press
CLEAR
. T o disable it, press to highlight light
Setup
and press
Disable Demo
re-enable it, select
MENU
, use
ENTER
and press
ENTER
Enable Demo
. High-
the Setup menu. When a book card is installed in your
MENU
BOOKMAN, press to highlight Setup and press select it. Then select
. Then use
View Demo
ENTER
.
Help is Always at Hand
You can view a help message at virtually any time by pressing Press Press
or DN to read the help.
BACK
to exit the message.
To read about how to use the keys,
Tutorial
select
from the Setup menu.
6
. T o
from
to
HELP
.
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