Franklin DCQ-210 User Manual

DCQ-210
User’s Guide
Retain for future reference.
License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING THE PRODUCT . YOUR USE OF THE PRODUCT DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MA Y RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED. PRODUCT means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE All rights in the PRODUCT remain the property of
FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use this PRODUCT . You may not make any copies of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the PRODUCT . You may not export or reexport, directly or indirectly, the PRODUCT without compliance with appropriate governmental regulations. The PRODUCT contains Franklin’s confidential and proprietary information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
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Key Guide
abc
Writes the selected word or words on the screen in cursive.
abc
Writes the selected word or words on the screen in manuscript printing.
BACK
Deletes a letter, takes you back one step, or stops the highlight.
CLEAR
Clears your entry .
ENTER
Enters words, starts a highlight, or se­lects items.
GAMES
Shows the games menu.
HELP
Shows help messages.
LIST
Shows the List menu. Lets you enter your name, or see a demonstration.
ON/OFF
Turns your Wordwizard™ on or off.
SHIFT
Shifts the keys to type capital letters.
?
Types a ? to stand for an unknown letter in a word, or shows Confusables
Moves up, or makes the screen darker
Enter a word
at the Moves down, or makes the screen
lighter at the Moves left, or deletes typed letters. Moves right, or types a space.
screen.
Enter a word
2
screen.
®
.
Getting Started
This product uses four AAA batteries. You should change the batteries when the screen contrast is too light even after adjustment.
Note: When you remove the batteries, stored information is deleted.
1. Remove the battery compartment cover on the back of the unit.
2. Install four AAA batteries.
ON/OFF
3. Press
The first time you turn your Wordwizard on, you will be asked to enter your name.
4. T ype your name or nickname as you want it to appear in Wordwizard.
Or press to appear.
To type a space, press . The first letter of each word you type in your
name will automatically appear as a capital in Wordwizard.
5. Press
6. Press screen lighter or darker.
Note: Y ou can make the screen lighter or darker only when
.
ENTER
if you do not want your name
ENTER
.
or repeatedly to make the
Enter a word
is on the screen.
3
Getting Started
To See Y our W ordwizard W ork
You can see a brief demonstration about your Wordwizard. Press until
See Me Work
ENTER
to see the demonstration. To stop the
demonstration, press
LIST
and use
is on the screen. Press
CLEAR
.
To See Y our Name in Wordwizard
You can personalize your Wordwizard with your name or nickname. Then when you turn Wordwizard on or win a game, it will greet you by name. To enter or change a name, press and use until the screen. Press
Enter Your Name
ENTER
, and use
LIST
is on
BACK
to delete letters. Type your name or nick­name as you want it to appear, and then
ENTER
press
again.
Follow the Arrows
The flashing arrows at the right of the screen show you which arrow keys you can use to see more.
About Automatic Shutoff
If you forget to turn off your Wordwizard, it will automatically turn off in about two minutes.
4
Finding a Word
It is easy to find the definitions of words with your Wordwizard. Let’s learn how.
CLEAR
1. Press
2. Type a word. For example, type
.
apple
.
To delete letters, use space, press
BACK
or . To type a
. You do not need to type
capitals to find definitions, but if you want to,
SHIFT
hold
3. Press
and type a letter.
ENTER
to find its definition.
4. Press repeatedly to see more of the word’s definition, if needed.
5. Press
CLEAR
when you are finished.
Help is Always at Hand
You can view a help message at almost any screen by pressing to the previous screen, press
HELP
. To go back
BACK
.
5
Correcting Misspellings
If you misspell a word, Wordwizard automati­cally gives you a list of corrections.
CLEAR
jiraph
.
.
1. Press
2. Type a misspelled word. For example, type
3. Press
4. Use
5. Press
ENTER
.
to highlight a correction, if needed.
ENTER
to see its definition.
6. To go back to the spelling corrections,
BACK
press
7. Press
.
CLEAR
when you are finished.
6
Jumping to a Word
If you do not know the meaning of a word that you see in a definition, simply highlight the word and then jump to its definition.
CLEAR
1. Press
2. T ype a word. For example, type
3. Press
4. Press
To turn off the highlight, press
5. Use the arrow keys to highlight a word. For example, highlight
.
ENTER
.
ENTER
again to start a highlight.
vehicle
BACK
truck
.
.
.
6. Press
ENTER
to jump to the definition of the
highlighted word.
7. T o go back, press
CLEAR
8. Press
when you are finished.
BACK
7
.
Finding a Letter in a Word
If you are unsure about how to spell a word, type a question mark (?) in place of each un­known letter. You can type more than one ques­tion mark in a word. You can also use ?’s to help you solve crossword puzzles and other word games. Try this example.
CLEAR
1. Press
2. Type a word with ?’s. For example, type
p?rt
.
.
3. Press
ENTER
.
4. Use to highlight a word, if needed.
ENTER
5. Press
to see the definition of the
highlighted word.
BACK
6. To go back, press
7. Press
CLEAR
when you are finished.
.
8
Writing Letters and Words
Y our Wordwizard has a handwriting guide which can help you learn how to write letters and words in both cursive and manuscript printing. Note: While reading the definition of a word, you can see that word written in cursive or manuscript printing on the screen by pressing the appropriate key .
1. Press
2. Type one or more words. For example,
3. Press
CLEAR
.
type
hot dog
.
To type a space, press
abc
to see your word(s) written on
the screen in cursive.
.
To see the word(s) written again, press again or
ENTER
.
If the word is too long to fit on the screen,
or to see it.
use
4. Press
abc
to see your word(s) written on
the screen in manuscript printing.
To see the word(s) written again, press again or
ENTER
.
9
abc
abc
Viewing Confusables
®
Confusables are words that are spelled alike or words that people often confuse. When you see a question mark flash to the right of a word, that word has Confusables. Try this example.
CLEAR
1. Press
2. Type
.
red
and then press
ENTER
.
Notice the flashing question mark.
?
3. Press
.
Each Confusable is followed by a word that helps explain its meaning.
4. Use
to view more Confusables, if any.
5. To jump to the definition of a word, high-
ENTER
light it and press
.
To learn how to highlight a word, read “Jump­ing to a Word.”
BACK
To go back, press
6. Press
CLEAR
when you are finished.
.
10
Saving Words for Study
Y ou can create a personal list of up to 50 words for study and review. You can add words not in Wordwizard, but they take up more space in your List.
To Add a Word
1. Press
2. Press
3. Use
4. Type a word and press
CLEAR
.
LIST
.
or until you see
and press
ENTER
.
Add a Word
ENTER
to add it to your List.
If the word is not in Wordwizard, you will be asked if you want to add it anyway . Use your options and press
ENTER
or to see
to select one.
Other Ways to Add W ords
You can add a word to your List when you are reading its definition. You can also add a word by typing it at the screen or highlighting it in text. To add a word while you are reading its definition, press
ENTER
to add the word. To add a word at the first type a word and then press
ENTER
Press
to add the word.
To add a word in text, press the highlight and use the arrow keys to
Enter a word
LIST
and then press
Enter a word
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ENTER
screen,
LIST
.
to start
Saving Words for Study
highlight a word. Then press
ENTER
press
to add the word.
LIST
and
To See Your Words
1. Press
2. Use or until you see
Words
3. Use or to highlight a word.
4. Press highlighted word, or press Confusables, if any.
LIST
.
See Your
and press
ENTER
to see the definition of the
ENTER
.
?
to see its
To Delete a Word
1. Press
2. Use or until you see and press
3. Use or to highlight a word.
4. Press
Or press
LIST
.
Delete a Word
ENTER
.
ENTER
to delete the highlighted word.
BACK
to cancel.
To Delete Y our List
Note: When you delete your List, all words in your List are deleted.
1. Press
2. Use or until you see and press
3.
Press Y to delete your List, or press N to cancel.
LIST
.
ENTER
.
Delete List
12
Changing Games Settings
Y ou can play five fun word games using Wordwizard. Y ou can choose which Skill Level (Easy or Hard) to play and which Game Words (All or Your List) to use.
1. Press
2. T o change the skill level, use
3. T o change the game words, use
GAMES
.
Skill Level
see switch between settings.
The tick shows your current setting.
to see
Game Words
to switch between settings.
and then use or to
and then use or
or to
or
Understanding the Skill Levels
The skill levels change the number of guesses in Hangman, the difficulty of the computer op­ponent in Noughts & Crosses, and the number of letters in Jumble, Flashcards, and Guess That Word. Noughts & Crosses For 2 is unaf­fected by the skill level.
Understanding the Game Words
If you choose to play with will be chosen at random from Wordwizard. If you choose chosen from the words in your List.
Note: Words in your List that have capital letters, punctuation or spaces will not appear as game words.
Your List
All
, the game words
, the game words will be
13
Playing the Games
T o Play Hangman
Hangman challenges you to guess a mystery word, indicated by ?’s, one letter at a time.
1. Press
2. Use
3. Type letters you think are in the word.
4. To give up and reveal the word, press ?.
5. To find the definition of the word, press
6. Press
T o Play Jumble
Jumble scrambles the letters of a mystery word and you must unscramble all the letters to form a word.
1. Press
2. Use
GAMES
, if needed.
press
or to see
ENTER
.
Hangman
To go back to the game, press
to play a new round.
GAMES
, if needed.
press
or to see
ENTER
.
Jumble
14
and then
BACK
.
and then
ENTER
.
Playing the Games
3. T o shuffle the letters, press
4. T ype your guess and press
5. T o give up and reveal the word, press
6. T o find the definition of the word, press
To go back to the game, press
7. Press
to play a new round.
ENTER
ENTER
BACK
.
.
?
ENTER
.
To Play Flashcards
Flashcards flashes words for you to spell or say .
press
GAMES
, if needed.
or to see
ENTER
.
Flashcards
to play a new round.
15
and then
ENTER
.
1. Press
2. Use
3. T o see the word’s definition, press
4. Press
.
.
Playing the Games
T o Play Guess That W ord
In Guess That Word, you must type the missing letters in the mystery word.
GAMES
1. Press
2. Use then press
, if needed.
or to see
ENTER
.
Guess that Word
and
To read the definition of the mystery word, press
3. Use
, if needed.
or to select a missing letter and
type the letter that you think goes there.
4. Continue typing letters until the word is
?
complete, or press
to give up and re-
veal the word.
5. Press
to play a new round.
To See Y our Score
Your score appears after each round of most games until you change games or until you exit the game.
16
Playing the Games
To Play Noughts & Crosses
In Noughts & Crosses, your challenge is to get three X’s in a row before your computer oppo­nent can get three O’s in a row .
GAMES
1. Press
2. Use and then press
, if needed.
or to see
ENTER
Noughts & Crosses
.
3. Use the arrow keys to move your X to the
ENTER
spot that you want and press
.
The computer will place its O.
4. Continue playing until one side wins or the round ends in a tie.
5. Press
to play a new round.
To Play Noughts & Crosses For 2
Noughts & Crosses For 2 is the same as regular Noughts & Crosses except that you play with a friend instead of against the computer. One player plays X and the other plays O.
17
Limited Warranty (outside U.S.)
This product, excluding batteries, is guaranteed by Franklin for a period of one year from the date of pur­chase. It will be repaired or replaced with an equiva­lent product (at Franklin’s option) free of charge for any defect due to faulty workmanship or materials. Products purchased outside the United States that are returned under warranty should be returned to the original vendor with proof of purchase and description of fault. Charges will be made for all repairs unless valid proof of purchase is provided. This warranty explicitly excludes defects due to mis­use, accidental damage, or wear and tear. This guar­antee does not affect the consumer’s statutory rights.
This unit may change operating modes due to electrostatic discharge. Normal operation of this unit can be reestablished by pressing
ON/OFF
.
18
Product Information
Specifications
Model: DCQ-210 Wordwizard Dimensions: 13.6 x 9.2 x 2 cm Weight: 6.8 oz.
Cleaning, Storage, Problems
T o clean the product, spray a mild glass cleaner onto a cloth and wipe its surface. Don't spray liquids directly on the product. Don't use or store the product in extreme or prolonged heat, cold, humidity, or other adverse conditions. If you have a prob­lem with the product, refer to the limited warranty. For sales and
customer service, please call 01932 891025.
This device complies with part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) this device may not cause harmful interference; and (2) this device must accept any interfer­ence received, including interference that may cause undesirable op­eration.
Copyrights, Patents, and Trademarks
©1997 Franklin Electronic Publishers, Inc. Burlington, N.J. 08016-4907 USA. All rights reserved. U.S. Patents; 4,490,811; 4,830,618; 4,891,775; 5,113,340; 5,203,705; 5,218,536; 5,249,965; 5,333,313; 5,396,606. Euro. Pat. 0 136 379. Patents Pending. ISBN 1-56712-388-0
1. Different types of batteries or new and used batteries are not to be mixed.
2. Only batteries of the same or equivalent type as recom­mended are to be used.
3. Batteries are to be inserted with the correct polarity.
4. Exhausted batteries should be removed.
5. The supply terminals are not to be short-circuited.
FDS-28026-00 PN 7201604 Rev. B
FCC Notice
Battery Instructions
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