Franklin CWM-108 User Manual

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CWM-108
User’s Guide
www.franklin.com/uk
CROSSWORD
PUZZLE
SOLVER
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Limited Use License
All rights in the ELECTRONIC REFERENCE remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use this ELECTRONIC REFERENCE. You may not make any copies of the ELECTRONIC REFERENCE or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decom­pile, translate, create derivative works of, or in any way reverse engineer the ELECTRONIC REFERENCE. You may not export or reexport, directly or indirectly, the ELEC­TRONIC REFERENCE without compliance with appropri­ate governmental regulations. The ELECTRONIC REFER­ENCE contains Franklin’s confidential and proprietary infor­mation which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effec­tive until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
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License Agreement

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With your new Crossword Puzzle Solver you can …
• find possible crossword answers when you know only a few letters
• find synonyms, antonyms and Classmates
TM
, at the
touch of a key
• check the spelling of thousands of words
• play ten fun word games
• look up Confusables
TM
• save words for study
• store names and numbers in the databank
• use the handy calculator and metric and currency converters
Getting Started
Turn the device over and gently pull the battery insulation sheet to remove it. Press to turn the product on. Use a paper clip to gently press the Reset button on the back of the device.
Viewing the Demo
When you first use this product you will see a demon­stration of what it can do. To stop the demo, press
CLEAR. To disable or re-enable the demo, first press SPELL, then press ✽✽D and finally press ENTER.
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Introduction

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Function Keys
XWORD In the spelling corrector, types a ? to
stand for one unknown letter. Use this to help solve Crossword Puzzles. Shows Confusables
TM
for words marked with a flashing . In games, reveals the game word and ends the round.
In the spelling corrector, types a to stand
for a series of letters. In the databank, deletes an entry. In games, gives a hint.
THES Displays a thesaurus entry, a list of
alternative words with the same meaning. In a thesaurus entry, goes to the next entry, if any.
SPELL Goes to the spelling corrector mode and
displays the “ENTER a word” screen.
LIST Goes to the User List. GAMES Goes to the Games menu.
Toggles between the calculator and the databank (phone list). Press Z in the calculator to go to the converter.
CLEAR Clears to the start of the selected mode. ENTER Enters words or numbers, selects
items or scrolls text to the left.
BACK Goes back one step or erases a letter.
Turns Crossword Puzzle Solver on or off.
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Key Guide

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Direction Keys
Moves left or lets you edit a word. Moves right or types a space. Enters a capital or adds an accent to
a letter. Scrolls up a list or darkens the screen contrast at the “ENTER a word” screen.
Scrolls down a list or lightens the screen contrast at the “ENTER a word” screen. Enters a period in the databank.
Resuming Where You Left Off
To extend battery life, Crossword Puzzle Solver will automatically shut off within two minutes if you forget to turn it off. When you turn it on again, you return to the last screen you viewed.
Adjusting Screen Contrast
You can make the screen lighter or darker when “ENTER a word” is on the screen. Press SPELL. Use or to make the screen darker or lighter. You can do this at this screen only.
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Key Guide
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The Crossword Puzzle Solver uses question marks (entered via XWORD) and asterisks () to find parts of words. Each question mark stands for any single letter. Each asterisk stands for any series of letters.
You can use question marks to help solve crossword puzzles and similar word games by typing them in place of missing letters.
1. Press SPELL.
2. Type a word with ?s and s in it. For example,
type sc?o
.
Press XWORD to enter a ?.
3. Press ENTER.
A list of words matching the pattern you entered appears.
If Crossword Puzzle Solver cannot find words that match the pattern you entered, Sorry can’t help appears.
4. Press and to move up and down the list of matches (if any).
5. Press CLEAR when finished.
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Solving Crossword Puzzles

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Most thesaurus entries include a brief definition and a related list of available synonyms, antonyms, Classmates
TM
(words related by subject) and idioms. If a word has no thesaurus entry, Not in thesaurus appears. Note: A flashing marks words with the­saurus entries in the spell corrector mode and in lists.
1. Press CLEAR or SPELL.
SPELL returns you to the “ENTER a word” screen
from any mode.
2. Type a word. For example, type forte.
To erase a letter, press BACK. To type a space, press . To edit a word, press and then type to insert
characters. To type a capital or an accent, type the letter first
and then press .
3. Press THES to search.
Note: If the text is too long to fit on the screen,
press ENTER to start autoscrolling or press to scroll manually.
4. Press to view synonyms, antonyms,
Classmates and idioms (if any).

Finding Thesaurus Entries

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5. To go to the next thesaurus entry, if any, press THES.
6. Press CLEAR to return to the “ENTER a word” screen.
Follow the Arrows
The flashing arrows show which arrow keys you can press to view more.
The Flashing
The flashing to the right of the screen indicates the word on the screen has a thesaurus entry. Press THES to view the entry. Press SPELL to return to the “ENTER a word” screen.
The Flashing
The flashing to the right of the screen indicates the word on the screen has ConfusablesTM, which are homonyms and spelling variants that people often confuse. Press XWORD to view Confusables. Press SPELL to return to the “ENTER a word” screen.
Finding Thesaurus Entries
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You can use your Crossword Puzzle Solver as a spelling corrector. To learn how, follow the steps below.
1. Press SPELL.
2. Type a word whose spelling you are unsure of.
To erase a letter, press BACK. To type a space, press . To edit a word, press and then type to insert
characters. To type a capital or an accent, type the letter first
and then press . To enter a full stop, press .
3. Press ENTER.
If the word you typed is spelt incorrectly, Correction list flashes on the screen and the first correction appears.
The flashing arrow to the right of the screen indi­cates that more corrections are available.
If you enter a correctly spelt word, Correct word flashes on the screen.
4. Press and to move up and down the list (if any).
5. Press CLEAR when finished.

Correcting Misspellings

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You can save words in the User List for personal study or review. You can also use the words in this list as game words. Follow the steps below to add words to the User List.
1. Press LIST.
2. Press or to see Add a word and press ENTER.
3. Type a word to add and press ENTER.
You can also add a word from any screen by pressing LIST. The word appears next to Add: …. Press ENTER to add the word.
To view the list, press ENTER when View list is on the screen. Use and to scroll the list.
To delete a word, press ENTER when Delete a word is on the screen. Use and to scroll the list. When the word to delete is on the screen, press ENTER to remove it from the list. Press CLEAR to exit.
To erase the list, press ENTER when Erase list is on the screen. Press Y to erase the list. Press N to exit without erasing.
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Saving Words for Study

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You can play ten word games at five skill levels rang­ing from Beginner to Wizard.
You can also select the source of the game words: All words, User List, Enter your own. User List words can be used in all games except Anagram Solver, Word Deduction and Word Train. Enter your own can be used in Anagrams, Hangman, Jumble, and Word Blaster. Where User List and Enter your own cannot be used, Crossword Pocket Solver will choose the game word.
After each round, press ENTER to play again.

Using the Games Menu

1. Press GAMES.
2. Use to view Set Skill Level (if necessary) and press ENTER.
The message Pick Skill Level flashes and you go to the top of the Skill Level menu.
3. Use or to find the skill level you want and press ENTER.
The message Select a game flashes.
4. Use or (if necessary) to find Set Game Words and press ENTER.
5. Use or to find the setting you want and press ENTER.

Playing the Games

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The message Select a game flashes again. Then the first game option, appears.
6. Use or to find the game you want.
7. Press ENTER to select it.

Anagrams

Type an anagram and press ENTER. Use and to view the anagrams already entered. Press ✽ to shuffle the letters.
Press XWORD to give up.

Anagram Solver

Anagram Solver builds words using all the letters you enter.
Enter the letters you want to build a word with and press ENTER.

Hangman

Hangman selects a mystery word and challenges you to guess it letter by letter. The letters of the mys­tery word are hidden by question marks. Type letters you think are in the mystery word and press ENTER.
Press for a hint. Press XWORD to give up.
Playing the Games
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Jumble

A jumbled word is displayed on the screen. Unscramble the letters to form a word and press ENTER.
Press to shuffle the letters. Press XWORD to give up.

Spelling Bee

A word flashes on the screen briefly. Enter the word you saw and press ENTER.

Flashcards

A word appears on the screen for you to study. A flashing to the right indicates the word has a
thesaurus entry. Press THES to view it.

Memory Challenge

A list of words are displayed in numbered order. Enter the words in the order you see them and press
ENTER. You must remember each word, it’s spelling and
correct order.
Playing the Games
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Word Blaster

You must guess the mystery word before it appears fully on the screen.
When there are enough letters filled in for you to guess the word, press ENTER and type your guess.

Word Deduction

This is a decoder game. You have a limited number of tries (the number is displayed to the left of the screen) to guess the word.
Type a word with the required number of letters and press ENTER.
You see P and M with numbers next to them. The number next to P stands for the number of letters in the correct position. The number next to M stands for the number of matching letters entered but in the wrong position. Continue typing words and pressing
ENTER using the information from P and M.

Word Train

You and the train take turns typing letters to form a word.
Whoever types the last letter of the word wins.
Playing the Games
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You can enter 100 names and phone numbers in the databank. Warning! If the battery loses power, your phone list information will be permanently lost. Warning! If you forget your password, you must reset the unit and all user information will be lost. Please keep written copies of your information. To add an entry, follow the steps below.
1. Press until you see Add a new entry, and then press ENTER.
2. Add a name and press ENTER.
3. Add a number and press ENTER to store the entry.
To view the list, press ENTER when View phone list is on the screen. Use and to scroll the list.
To delete an entry, find the entry and press . Press Y to delete. Press N to exit without deleting. To delete all data, press ENTER when Erase all data is on the screen. Press Y to erase. Press N to exit with­out erasing.
To view remaining memory in phone list, scroll down to Space: XX% free.
To set a password, press ENTER when Set the Password is on the screen. Type your password (limit 8 characters) and press ENTER to store it.

Using the Databank

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To Perform a Calculation
1. Press until you see the calculator.
2. Use the numbered keys to type a number.
To enter a negative number, use K(+/-). To type a decimal point, press N(.).
3. Press a key for the math function you want:
B(+), H(-), U(x), I(÷), O(√).
4. Type another number.
5. Press ENTER(=) to do the calculation.
Or press M(%) to calculate the percentage.
6. Press CLEAR to clear the calculator.
Using the Calculator Memory
Press S(M+) to add the number to the number stored in memory. Press W(
M
-) to subtract the
number from the number stored in memory. Press A(MR) to retrieve the number from the memory. To clear the calculator memory, press Q(MC).
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Using the Calculator

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You can convert temperatures, weights, liquid measures, and lengths, to and from imperial and metric measurements. You can also convert curren­cies using an exchange rate you set.
1. Press until you see the calculator.
2. Press Z(Conv).
3. Use and to find the conversion category you want, and press ENTER.
4. Use and to select a conversion and then press ENTER.
If you select Money, you must set the exchange rate.
Important! The exchange rate should be the num­ber of units of the other currency per one unit of the home currency (e.g., 2.0=2 other/1 home). The exchange rate is saved until you change it.
To type a decimal, press N(.).
5. Type an amount and press ENTER.
6. To make another conversion, press BACK.
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Using the Converters

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The CWM-108 uses one CR2032 Lithium battery that comes pre-installed. The battery should be changed when the screen contrast is too light even after adjustment. Please have a small Phillips screwdriver at hand before you follow the steps below.
1. Turn the unit off and turn it over.
2. Unscrew the back cover and slide it off in the indicated direction.
3. Install a new battery, with its plus sign (+) facing you.
4. Replace the back cover.
Important Notes
• Different types of batteries or new and used bat­teries are not to be mixed.
• Only batteries of the same or equivalent type as recommended are to be used.
• Batteries are to be inserted with the correct polarity.
• Exhausted batteries should be removed.
• The supply terminals are not to be short-circuited.
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About the Batteries

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Model CWM-108 Crossword Puzzle Solver
• Size: 10.6 x 7 x 1.5 cm • LCD: 1 x 16 characters
• Battery: 1 CR2032 Lithium • Weight: 65 g
Product Care and Customer Service
To clean this product, spray a mild glass cleaner onto a cloth and wipe its surface. Don’t spray liquids directly onto the unit. Don’t use or store your unit in extreme or prolonged heat, cold, humidity, or other adverse condi­tions. If you have a problem with your unit, refer to the warranty. If you purchased your unit outside the United Kingdom, contact the place of purchase to obtain warran­ty or repair information.
Copyrights, Trademarks, Patents, and ISBN
© 2004 Franklin Electronic Publishers, Inc. Burlington, NJ 08016-4907 U.S.A. All rights reserved. U.S. Patents: 4,830,618; 4,891,775; 5,113,340; 5,203,705; 5,218,536; 5,396,606; 5,249,965 ISBN 1-59074-257-5
Comply With FCC Standards
Complies with the limits for a Class B computing device pursuant to Part 15 of FCC Rules. FCC Tested to Comply with FCC Standards FOR HOME OR OFFICE USE Operation is subject to the following two conditions: (1) This device may not cause harmful interference; and (2) this device must accept any interference received, including interference that may cause undesired operation.
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Product Care

This unit may change operating modes due to Electro-static Discharge. Normal operation of this unit can be re-established by pressing the reset key, or by removing/replacing batteries.
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This product, excluding batteries and liquid crystal display (LCD), is guaranteed by Franklin for a period of two years from the date of purchase. It will be repaired or replaced with an equivalent product (at Franklin’s option) free of charge for any defect due to faulty workmanship or materials. Products purchased outside the European Union and Switzerland that are returned under warranty should be returned to the original vendor with proof of purchase and description of fault. Charges will be made for all repairs unless valid proof of purchase is provided. This warranty explicitly excludes defects due to misuse, accidental damage, or wear and tear. This guarantee does not affect the consumer’s statutory rights.
Limited Warranty
(outside U.S., EU and Switzerland)
This product, excluding batteries and liquid crystal display (LCD), is guaranteed by Franklin for a period of one year from the date of purchase. It will be repaired or replaced with an equivalent product (at Franklin’s option) free of charge for any defect due to faulty workmanship or materials. Products purchased outside the United States, the European Union and Switzerland that are returned under warranty should be returned to the original vendor with proof of pur­chase and description of fault. Charges will be made for all repairs unless valid proof of purchase is provided. This warranty explicitly excludes defects due to misuse, accidental damage, or wear and tear. This guarantee does not affect the consumer’s statutory rights.

Limited Warranty (EU and Switzerland)

MPS-28015-00 Rev. B
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