Franklin CDS-240 User Manual

Page 1
Electronic Publishers
Talking
Children’s
Dictionary
USER’S GUIDE
CDS-240
24
Page 2

License Agreement

READ THIS LICENSE AGREEMENT BEFORE USING THE PRODUCT . YOUR USE OF THE PRODUCT DEEMS THAT YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MA Y RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED. PRODUCT means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc.
LIMITED USE LICENSE
All rights in the PRODUCT remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use this PRODUCT . You may not make any copies of the PRODUCT or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the PRODUCT . You may not export or reexport, directly or indirectly, the PRODUCT without compliance with appropriate governmental regulations. The PRODUCT contains Franklin’s confidential and proprietary information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
Page 3

Key Guide

(red) Writes words in cursive script.
abc
abc
(maroon) Writes words in manuscript printing.
BACK
Erases a letter, backs up to the previous screen, or turns off the highlight in definitions.
CLEAR
Clears the most recently entered word.
ENTER
(purple) Enters words, starts the high­light in definitions, or selects items.
GAMES
(purple) Shows the Games menu.
HELP
(light blue) Shows help messages.
LIST
(blue) Lets you use your word list, change settings, or view a demonstration.
ON/OFF
Turns the dictionary on or off.
SHIFT
Shifts the keys to type capital letters. (green) Pronounces words aloud.
SPEAK
?
Types a ? to stand for a missing in a word, or shows confusables
Moves up, or makes the screen darker
Enter a word
at the Moves down, or makes the screen
lighter at the Moves the cursor or text to the left. Moves right, or types a space.
screen.
Enter a word
®
.
screen.
Page 4

Getting Started

Before you start, you should install new batter­ies and adjust the screen contrast. Note: Re­place the batteries when the screen contrast is too light even after adjustment. When you re­move batteries, stored information is erased.
1. Remove the battery compartment cover on the back of the unit.
2. Install four AAA batteries.
3. Press
4. T ype your name as you want it to appear
5. Press
6. Press
ON/OFF
.
in this dictionary. Or press
ENTER
if you do
not want your name to appear.
To type a space, press
. The first letter of each word you type in your name will automati­cally appear as a capital in this dictionary.
ENTER
.
or repeatedly to make the
screen lighter or darker.
Note: Y ou can make the screen lighter or darker only when
RETAIN FOR FUTURE REFERENCE: Use batteries only of the same or equivalent type, inserted with the correct polar­ity, as recommended in this manual. Exhausted batteries should be removed. Do not mix old and new batteries or bat­teries of different types. In addition, the supply terminals should not be shorted.
Enter a word
is on the screen.
Page 5
Getting Started
Seeing a Demonstration
You can see a brief demonstration by first pressing until you see
ENTER
demonstration, press
LIST
(blue) and then pressing
See Me Work
. Then press
to see the demonstration. To stop the
CLEAR
.
Changing the Name
As you saw in “Getting Started,” you can enter your name or nickname so that it ap­pears when you turn on the dictionary or win a game.
To enter or change the name, first press
LIST
(blue) and then press until you
see
Enter Your Name
and use
BACK
. Then press
to erase the letters. Type
ENTER
your name or nickname as you want it to appear and then press
ENTER
again.
Help is Always at Hand
Y ou can view a help message at almost any screen by pressing
the help message, press turn off the speech, press to where you were, press
HELP
(light blue). T o hear
SPEAK
(green). To
BACK
. To go back
BACK
again.
Page 6

Looking up a Word

It’s easy to look up the definitions of words with your dictionary. Let’s learn how.
1. Press
2. Type a word. For example, type
CLEAR
.
apple
.
To erase letters, use press
3. Press
. To type a capital letter, hold down
SHIFT
while you type a letter.
ENTER
to see its definition.
BACK
. To type a space,
4. Press to read more of the definition.
SPEAK
5. To hear the definition, press T o turn off the speech, press
(green).
BACK
.
To learn more, read “Hearing Words.”
6. Press
CLEAR
when you are finished.
About the Automatic Shutoff
If you forget to turn off the dictionary, it will turn off automatically in about two minutes.
Page 7

Correcting Misspellings

If you misspell a word, the dictionary automati­cally shows you a list of spelling corrections.
type
CLEAR
jiraph
.
.
1. Press
2. Type a misspelled word. For example,
3. Press
ENTER
.
The “boing” sound indicates a misspelling.
4. Press
SPEAK
(green) to hear the word.
To highlight another correction, press
ENTER
5. Press
6. Press
7. Press
to see its definition.
BACK
to go back to the corrections.
CLEAR
when you are finished.
.
Page 8

Jumping to a Word

If you want to learn the meaning of a word that you see in a definition, you can highlight the word and then jump to its definition.
1. Press
2. T ype a word. For example, type
3. Press
4. Press
5. Press the arrow keys to highlight a word.
CLEAR
.
ENTER
.
ENTER
again to start the highlight.
To turn off the highlight, press
For example, highlight
vehicle
BACK
truck
.
.
.
6. Press
ENTER
highlighted word.
7. Press
SPEAK
Then press
8. Press
BACK
that you typed.
9. Press
CLEAR
to jump to the definition of the
(green) to hear the definition.
BACK
to stop the speech.
again to go back to the word
when you are finished.
Page 9

Finding Letters in Words

If you don’t know how to spell a word, type a question mark (?) in place of each letter that you are unsure about.
Y ou can type more than one question mark in a word. You can use ?’s to help you solve cross­word puzzles and other word games. Try this example.
1. Press
2. Type a word with ?’s in place of letters.
CLEAR
.
For example, type
p?rt
.
3. Press
ENTER
.
4. Use to highlight a word.
ENTER
5. Press
to see the definition of the
highlighted word.
6. Press
7. Press
BACK
to go back to the matches.
CLEAR
when you are finished.
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Writing Letters and Words

The dictionary can write letters and words in both cursive script and manuscript printing.
1. Press
2. Type or enter one or more words. For ex-
3. Press
CLEAR
.
ample, type or enter
hot dog
To type a space, press
abc
(red) to see the word(s) writ-
ten in cursive script.
.
.
To see the word(s) written again, press (red) again or fit on the screen, use
4. Press
ENTER
. If the word is too long to
to see it.
abc
(maroon) to see the word(s)
written in manuscript printing.
Changing the Writing Speed
You can change the speed of the handwrit­ing by pressing until you see pressing
LIST
(blue), pressing
Handwriting Speed
or .
, and then
abc
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Viewing Confusables
®
Confusables are words that are spelled or sound alike that people often confuse. When you see a question mark flashing to the right of a word, that word has confusables.
1. Press
2. Type
CLEAR
.
red
and then press
ENTER
.
Notice the flashing question mark.
3. Press
?
.
Each confusable is followed by a word that explains its meaning.
4. Press
to view more confusables, if any .
5. To jump to the definition of a word, high­light it and press
ENTER
.
To learn how to highlight a word, read “Jump­ing to a Word.”
6. Press
7. Press
BACK
to go back to the confusables.
CLEAR
when you are finished.
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Saving Words for Study

You can save as many as 80 words in your own word list for study and review. You can add words to the list that are not found in this dictio­nary , but they take up more space in your list.
To Add a Word to Your List
1. Press
2. Press
3. Press
4. T ype a word and then press
1. Press
2. T ype or enter a word.
3. Press
4. Press
CLEAR
.
LIST
(blue).
and then press
or until you see
ENTER
.
Add a Word
ENTER
.
If the word is not in this dictionary , press or to see your options and then press
ENTER
to select one.
- or -
CLEAR
.
If you entered a word, you can press again and then use the triangle keys to high­light a word in the definition. You can also add highlighted words from spelling correc­tion and confusables lists.
LIST
(blue).
ENTER
to add the word.
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ENTER
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Saving Words for Study
T o See and Hear Your Words
1. Press
2. Press and then press
3. Press
4. Press to see its definition, (maroon) to see it written, or ? to see its confusables, if any.
LIST
(blue).
or to see
See Your Words
ENTER
.
or to highlight a word.
SPEAK
(green) to hear a word,
abc
(red) or
ENTER
abc
T o Erase a W ord
1. Press
2. Press then press
3. Press
4. Press Or press
LIST
(blue).
or to see
ENTER
Erase a Word
.
or to highlight a word.
ENTER
to erase the highlighted word.
BACK
to cancel.
and
T o Erase Your Entire List
1. Press
2. Press press
3. Press Y to erase your list. Or press N to cancel.
LIST
(blue).
or to see
ENTER
.
Erase List
12
and then
Page 14

Hearing Words

The Talking Children’s Dictionary can pro­nounce the words that appear on almost any screen–in definitions, handwriting examples, spelling correction lists, your word list, confusables, games, menus, prompts, and even help messages. Just press the green SPEAK key whenever you want to hear words.
To adjust the volume, turn the volume control wheel on the side of the dictionary. You can plug headphones into the headphone jack on the other side to listen by yourself.
Try this example.
1. Press
2. T ype
3. Press
4. Press
CLEAR
.
elephant
and then press
SPEAK
(green) to hear the word.
If you press
SPEAK
for a misspelled word or a
word not in this dictionary , a “boing” sounds.
ENTER
and then press
SPEAK
(green)
to hear its definition.
A tone sounds at the end of the definition. To stop the speech, press
ENTER
and then use the arrow keys
BACK
.
to highlight a word in the definition.
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Hearing Words
5. Press
SPEAK
(green) to hear the high-
lighted word.
6. Press
abc
(red) or
abc
(maroon) to see
the highlighted word written.
7. Press
SPEAK
(green) to hear the written
word.
8. Press
CLEAR
when you are finished.
Turning the Sound Off or On
You can turn the sound on or off by press-
LIST
ing and then pressing
(blue), pressing to see
or .
Hearing the Menus
If the sound is turned on, you can press
SPEAK
(green) to hear the items on the List
or Games menu. Just press
GAMES
(purple) and then press
LIST
SPEAK
(blue) or
to try it.
Just Follow the Arrows
Do you see the flashing arrows at the right of the screen? They show you which arrow keys you can press to see more words in lists and definitions.
14
Sound
(green)
,
Page 16

Changing Games Settings

This dictionary has six fun word games. You can choose a skill level (easy or hard) and which game words (all or your list) to use.
1. Press
2. T o change the skill level, press
3. T o change the game words, press
GAMES
(purple).
to see
Skill Level
to switch between settings.
The check marks your current setting.
to see
or to switch between settings.
Game Words
and then press or
and then press
or
Understanding the Skill Levels
The skill levels change the number of guesses in Hangman, the difficulty of the computer opponent in Tic-Tac-Toe, and the number of letters in Jumble, Flashcards, and Guess That Word. Tic-Tac-Toe 2­Player is unaffected by the skill level.
Understanding the Game Words
If you choose chosen at random from the dictionary. If you choose be from the words in your list. Words in your list that have capitals, punctuation, or spaces will not appear in the games.
All
, the game words will be
Your List
, the game words will
15
or
Page 17

Playing the Games

Hangman
Hangman challenges you to guess a mystery word, indicated by ?’s, one letter at a time.
1. Press
2. Press
3. Type letters you think are in the word.
4. To give up and reveal the word, press ?.
5. To see the definition of the word, press
6. Press
Jumble
Jumble scrambles the letters of a mystery word. You must unscramble all the letters to form the word. Note: When you are playing Jumble using
Your List
word list will appear as game words.
1. Press
2. Press
GAMES
, if needed.
press
or to see
ENTER
.
Hangman
To go back to the game, press
to play a new round.
, only words that are in this dictionary's
GAMES
, if needed.
or to see
Jumble
16
and then
BACK
.
and then
ENTER
.
Page 18
Playing the Games
ENTER
press
.
3. T o shuffle the letters, press
ENTER
.
4. T ype your guess and press
5. T o give up and reveal the word, press
ENTER
6. Press
to see the definition of the word.
To go back to the game, press
7. Press
to play a new round.
ENTER
BACK
.
?
.
Flashcards
Flashcards flashes words for you to spell or say .
GAMES
1. Press
2. Use press
3. Press
4. Press
To go back to the game, press
5. Press
, if needed.
or to see
ENTER
.
SPEAK
(green) to hear the word.
ENTER
to see the definition of the word.
Flashcards
BACK
to play a new round.
17
and then
.
.
Page 19
Playing the Games
Guess That Word
In Guess That Word, you must type the missing letters in the mystery word.
1. Press
2. Press
GAMES
, if needed.
or to see
and then press
Guess that Word
ENTER
.
To read the definition of the mystery word, press
3. If needed, use
, if needed.
or to select a missing letter, and then type the letter that you think belongs there.
4. Continue typing letters until the word is complete or no more tries are left. Or
?
press
5. Press
to give up and reveal the word.
to play a new round.
Seeing Your Score
Your score appears after each round of most games until you change games or until you exit the game.
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Page 20
Playing the Games
Tic-Tac-T oe
In Tic-Tac-Toe, your challenge is to get three X’s in a row before your computer opponent can get three O’s in a row .
1. Press
2. Press
GAMES
or to see
then press
, if needed.
ENTER
.
Tic-Tac-T oe
and
3. Use the arrow keys to move your X to the spot that you want and then press
ENTER
The computer will place its O.
4. Continue playing until one side wins or the round ends in a tie.
5. Press
to play a new round.
Playing Tic-Tac-Toe 2-Player
Tic-Tac-Toe 2-Player is the same as regu­lar Tic-Tac-Toe except that you play with a friend instead of against the computer. One player plays X and the other plays O.
.
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Page 21

Limited Warranty (U.S. only)

LIMITED WARRANTY, DISCLAIMER OF WARRANTIES AND LIMITED REMEDY (A) LIMITED WARRANTY . FRANKLIN W ARRANTS TO THE ORIGINAL END USER THAT FOR
A PERIOD OF ONE (1) YEAR FROM THE ORIGINAL DATE OF PURCHASE AS EVIDENCED BY A COPY OF YOUR RECEIPT, YOUR FRANKLIN PRODUCT SHALL BE FREE FROM DEFECTS IN MATERIALS AND WORKMANSHIP. THIS LIMITED WARRANTY DOES NOT INCLUDE DAMAGE DUE TO ACTS OF GOD, ACCIDENT, MISUSE, ABUSE, NEGLIGENCE, MODIFICATION, UNSUITABLE ENVIRONMENT OR IMPROPER MAINTENANCE. THE SOLE OBLIGATION AND LIABILITY OF FRANKLIN, AND YOUR EXCLUSIVE REMEDY UNDER THIS LIMITED WARRANTY, WILL BE REPAIR OR REPLACEMENT WITH THE SAME OR AN EQUIVALENT PRODUCT OF THE DEFECTIVE PORTION OF THE PRODUCT, AT THE SOLE OPTION OF FRANKLIN IF IT DETERMINES THAT THE PRODUCT WAS DEFECTIVE AND THE DEFECTS AROSE WITHIN THE DURATION OF THE LIMITED W ARRANTY. THIS REMEDY IS YOUR EXCLUSIVE REMEDY FOR BREACH OF THIS WARRANTY. THIS WARRANTY GIVES YOU CERTAIN RIGHTS; YOU MA Y ALSO HAVE OTHER LEGISLATED RIGHTS THAT MAY VARY FROM JURISDICTION TO JURISDICTION. (B) DISCLAIMER OF WARRANTIES AND LIMITATION OF LIABILITY. EXCEPT FOR THE LIMITED WARRANTIES EXPRESSLY RECITED ABOVE, THIS FRANKLIN IS PROVIDED ON AN “AS IS” BASIS, WITHOUT ANY OTHER WARRANTIES OR CONDITIONS, EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, WARRANTIES OF MERCHANT ABLE QUALITY, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, OR THOSE ARISING BY LAW, ST ATUTE, USAGE OF TRADE, OR COURSE OF DEALING. THIS WARRANTY APPLIES ONLY TO PRODUCTS MANUF ACTURED BY FRANKLIN AND DOES NOT INCLUDE BATTERIES, CORROSION OF BA TTERY CONTACTS OR ANY OTHER DAMAGE CAUSED BY BATTERIES. NEITHER FRANKLIN NOR OUR DEALERS OR SUPPLIERS SHALL HA VE ANY LIABILITY TO YOU OR ANY OTHER PERSON OR ENTITY FOR ANY INDIRECT, INCIDENT AL, SPECIAL, OR CONSEQUENTIAL DAMAGES WHATSOEVER, INCLUDING, BUT NOT LIMITED TO, LOSS OF REVENUE OR PROFIT, LOST OR DAMAGED DATA OR OTHER COMMERCIAL OR ECONOMIC LOSS, EVEN IF WE HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, OR THEY ARE OTHERWISE FORESEEABLE. WE ARE ALSO NOT RESPONSIBLE FOR CLAIMS BY A THIRD PARTY. OUR MAXIMUM AGGREGATE LIABILITY TO YOU, AND THAT OF OUR DEALERS AND SUPPLIERS, SHALL NOT EXCEED THE AMOUNT PAID BY YOU FOR THE FRANKLIN PRODUCT AS EVIDENCED BY YOUR PURCHASE RECEIPT. YOU ACKNOWLEDGE THAT THIS IS A REASONABLE ALLOCATION OF RISK. SOME STATES/COUNTRIES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. IF THE LAWS OF THE RELEVANT JURISDICTION DO NOT PERMIT FULL WAIVER OF IMPLIED WARRANTIES, THEN THE DURATION OF IMPLIED WARRANTIES AND CONDITIONS ARE LIMITED TO THE DURATION OF THE EXPRESS WARRANTY GRANTED HEREIN. (C) WARRANTY SERVICE: UPON DISCOVERING A DEFECT, YOU MUST CALL FRANKLIN’S CUSTOMER SERVICE DESK, 1-800-266-5626, TO REQUEST A RETURN MERCHANDISE AUTHORIZATION (“RMA”) NUMBER, BEFORE RETURNING THE PRODUCT (TRANSPORTATION CHARGES PREPAID) TO:
FRANKLIN ELECTRONIC PUBLISHERS, INC. ATTN: SERVICE DEPARTMENT ONE FRANKLIN PLAZA BURLINGTON, NJ 08016-4907
IF YOU RETURN A FRANKLIN PRODUCT, PLEASE INCLUDE A NOTE WITH THE RMA, YOUR NAME, ADDRESS, TELEPHONE NUMBER, A BRIEF DESCRIPTION OF THE DEFECT AND A COPY OF YOUR SALES RECEIPT AS PROOF OF YOUR ORIGINAL DATE OF PURCHASE. YOU MUST ALSO WRITE THE RMA PROMINENTLY ON THE PACKAGE IF YOU RETURN THE PRODUCT, OTHERWISE THERE MAY BE A LENGTHY DELAY IN THE PROCESSING OF YOUR RETURN. WE STRONGLY RECOMMEND USING A TRACKABLE FORM OF DELIVERY TO FRANKLIN FOR YOUR RETURN.
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Page 22
Limited Warranty (outside U.S., EU
and Switzerland)
This product, excluding batteries and liquid crystal display (LCD), is guaranteed by Franklin for a period of one year from the date of purchase. It will be repaired or replaced with an equivalent product (at Franklin’s option) free of charge for any defect due to faulty workmanship or materials. Products purchased outside the United States, the European Union and Switzerland that are returned under warranty should be returned to the original vendor with proof of purchase and description of fault. Charges will be made for all repairs unless valid proof of purchase is provided. This warranty explicitly excludes defects due to misuse, accidental damage, or wear and tear. This guarantee does not affect the consumer’s statutory rights.
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Page 23

FCC Notice

This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) This device must accept any interference received, including interference that may cause undesired operation. Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communica­tions. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: –Reorient or relocate the receiving antenna. –Increase the separation between the equipment and receiver. –Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. –Consult the dealer or an experienced radio/TV technician for help. NOTE: This unit was tested with shielded cables on the peripheral devices. Shielded cables must be used with the unit to insure compliance. NOTE: The manufacturer is not responsible for any radio or TV interference caused by unauthorized modifications to this equipment. Such modifications could void the user’s authority to operate the equipment.
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Page 24

Product Information

Model: CDS-240
Dimensions: 2.3 x 10 x 16 cm
Weight: 7 oz
Batteries: 4 AAA
Screen size: 17 x 79 continuous pixel
To clean this spelling corrector, spray a mild glass cleaner onto a cloth and wipe its surface. Don't spray liquids directly on the spelling corrector. Don't use or store this dictionary in extreme or prolonged heat, cold, humidity, or other adverse conditions. have a problem with your unit, refer to the limited warranty. For sales and customer service, please call 1-800-266-5626.
© 1998-2004 Franklin Electronic Publishers, Inc., Burlington, N.J. 08016-4907 USA. All rights reserved. © 1993 First Byte. All rights reserved.
Confusables is a trademark of Franklin. U.S. Patents; 4,830,618; 4,891,775; 5,113,340; 5,203,705;
5,218,536; 5,396,606. ISBN 1-56712-414-3
Copyrights, Patents, and Trademarks
This unit may change operating modes due to Electro­static Discharge. Normal operation of this unit can be re­established by pressing the reset key, removing/replacing batteries.
Specifications
Talking Children’s Dictionary
Cleaning, Storage, Problems
ON/OFF
If you
or by
FSS-28006-00 Rev. A
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