Fractal Axe-Fx, Axe-Fx ULTRA User Manual

Pre-Amp / Effects Processor
User’s Manual
For Firmware 9.xx and up
Axe-Fx & Axe-Fx ULTRA
Table of Contents .............................................................................. 1
Foreword............................................................................................ 3
About the Ultra Model................................................................................ 4
Introduction ........................................................................................ 5
What is the Axe-Fx?.................................................................................. 5
Concept..................................................................................................... 8
Getting Set Up ................................................................................. 11
Rear Panel .............................................................................................. 11
Front Panel.............................................................................................. 12
Example Connections ............................................................................. 14
I/O Configuration ..................................................................................... 17
Editing.............................................................................................. 22
Placing Effects......................................................................................... 22
Routing.................................................................................................... 22
Moving Effects......................................................................................... 23
Editing Effects ......................................................................................... 23
Effect Mixer ............................................................................................. 23
Output Mixer............................................................................................ 25
Attaching Controllers............................................................................... 25
Saving Presets ........................................................................................ 25
Recalling Presets .................................................................................... 26
The Effects....................................................................................... 27
Noise Gate .............................................................................................. 27
Compressor............................................................................................. 27
Gate / Expander (Ultra Only)................................................................... 29
Multi-Band Compressor (Ultra Only) ....................................................... 30
Filter ........................................................................................................ 31
Graphic Equalizer.................................................................................... 32
Parametric Equalizer ............................................................................... 32
Crossover (Ultra Only)............................................................................. 33
Resonator (Ultra Only) ............................................................................ 34
Chorus..................................................................................................... 35
Quad Chorus (Ultra Only)........................................................................ 37
Flanger .................................................................................................... 39
Phaser..................................................................................................... 41
Rotary Cabinet ........................................................................................ 42
Wah-Wah ................................................................................................ 43
Formant Filter .......................................................................................... 44
Vocoder (Ultra Only)................................................................................ 45
Pan / Tremolo.......................................................................................... 47
Delay ....................................................................................................... 48
Multi Delay............................................................................................... 53
MegaTap Delay (Ultra Only).................................................................... 59
Reverb..................................................................................................... 60
Amp Simulator......................................................................................... 63
Cabinet Simulator.................................................................................... 72
Drive ........................................................................................................ 75
Pitch Shifter............................................................................................. 76
Synth (Ultra Only).................................................................................... 83
Ring Modulator (Ultra Only)..................................................................... 84
Stereo Enhancer ..................................................................................... 84
Effects Loop / Aux. Out ........................................................................... 84
Mixer........................................................................................................ 85
Volume / Pan........................................................................................... 86
Feedback Send / Return ......................................................................... 86
Controllers and Modifiers................................................................. 88
Tempo ..................................................................................................... 88
LFO's....................................................................................................... 89
ADSR's.................................................................................................... 89
Sequencer............................................................................................... 90
Envelope ................................................................................................. 90
Pitch ........................................................................................................ 91
External Controllers................................................................................. 91
Modifiers.................................................................................................. 91
Global Parameters........................................................................... 94
Tuner ............................................................................................... 96
Utilities ............................................................................................. 97
LCD ......................................................................................................... 97
Preset...................................................................................................... 97
Status ...................................................................................................... 98
Reset....................................................................................................... 98
Firmware ................................................................................................. 98
Tips and Tricks ................................................................................ 99
Achieving ultimate tone ........................................................................... 99
Using Your Axe-Fx with a Guitar Amp..................................................... 99
Using Your Axe-Fx Live......................................................................... 100
Computer Editing................................................................................... 101
Interference ........................................................................................... 101
Maintenance.......................................................................................... 101
Warranty Information ..................................................................... 102
Specifications................................................................................. 103
1
PORTANT SAFETY INSTRUCTIONS
WARNING:
To reduce the risk of fire or electric shock, do not expose this appliance to rain or moisture.
CAUTION:
To reduce the risk of fire or electric shock, do not remove screws. No user­serviceable parts inside. Refer servicing to qualified service personnel.
1. Obey all warnings on the Axe-Fx and in this User’s Guide.
2. Keep away from sources of heat such as heat registers or appliances which produce
heat.
3. Connect only to a proper AC outlet of 100 - 240 V, 47 - 63 Hz.
4. Keep power cord in good condition. Do not kink, bend or pinch. If power cord
becomes damaged discard and replace.
5. If not using your Axe-Fx for extended periods of time disconnect from AC mains.
6. Protect the unit from rain and excessive moisture.
7. Refer servicing to qualified personnel only.
8. Do not operate the unit and obtain service if:
liquids or excessive moisture enter the unit
the unit operates incorrectly or performance is inconsistent or erratic
the unit has been dropped and/or the enclosure damaged
9. Prolonged exposure to high volume levels can cause hearing loss and/or damage.
Use of hearing protection in high volume situations is recommended.
IMPORTANT SAFETY INSTRUCTIONS
2
EN60065 (IEC 60065)
Safety requirement for mains operated electronic and related apparatus for household and similar use.
EN 55103-1 Product family standard for audio, video, audio-visual and
entertainment lighting control apparatus for professional use. Part 1: Emission.
EN 55103-2 Product family standard for audio, video, audio-visual and
entertainment lighting control apparatus for professional use. Part 2: Immunity.
With reference to regulations in following directives: 73/23/EEC, 89/336/EEC
Issued in June 2007
Clifford Chase
President
EMC / EMI
This equipment has been tested and found to comply with the limits for a Class B Digital device, pursuant to part 15 of the FCC rules.
These limits are designed to provide reasonable protection against harmful interference in residential installations. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on. The user is encouraged to try to correct the interference by one or more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment into an outlet on a circuit different from that to which the receiver is
connected.
Consult the dealer or an experienced radio/TV technician for help.
Certificate of Conformity
Fractal Audio Systems, USA, hereby declares on own responsibility that the following product
Axe-Fx - Digital Guitar Preamp / Effects Processor
That is covered by this certificate and marked with CE label conforms with following standards:
Foreword
3
Foreword
Shortly after the advent of the electric guitar and the amplifier, guitar players began to experiment with altering the basic sound of their instruments. Amplifiers soon began to incorporate spring reverb units and then tremolos and overdrive circuitry. Never satisfied, guitarists yearned for even more sonic possibilities and the effect pedal was born. These early pedals were based on discrete semiconductors and consisted of wah-wah, distortion and other simple effects. Although crude, folklore has exalted these early pedals to the point where some feel they were endowed with almost mystical properties due to their germanium transistors or the particular manufacturer of inductors.
With the introduction of the integrated circuit (IC) in the late 1960's designers could now realize more complicated effects. Notable among these were the operational amplifier and later on the bucket-brigade delay line, the latter allowing compact time-based effects to become a reality. By the 1970's a myriad of effect pedals were available to the musician from many different manufacturers. Chorus, phaser and flanger effects became ubiquitous and pervaded the recordings of the time. Many of these pedals were noisy and lacked fidelity, the analog delay lines contributing to significant signal degradation.
As technology marched on and IC's became ever denser, a new paradigm was thrust into the spotlight: digital. Digital effects, it was promised, would offer far superior performance: zero noise, nearly infinite delay times, pristine reverbs, etc. Soon the multi-effect was born. In a single rack­mounted unit the guitarist could have the equivalent of a dozen different effect pedals. Competition was fierce with each manufacturer trying to one-up the other by cramming more and more into their boxes. Ultimately, and unfortunately, this has led to digital's demise.
As engineering gave way to marketing, many soon began to question the Emperor's new clothes. Pricing pressures and cost cutting forced engineers to use low-grade components and inferior algorithms, and the quality of the effects suffered. Grainy, cheesy, noisy. No doubt many have heard these terms when referring to digital effects. Soon, many guitarists rebelled against digital effects and analog pedals have now enjoyed a renaissance. Old analog pedals are prized and sought among vintage collectors. Musicians have ditched their rack processors in favor of a board full of individual effect pedals.
But this is a pity. For digital does not have to carry the stigma that it does. Digital is, in fact, quite capable of delivering the benefits that were originally touted. And now, more than ever, can this be realized, as modern Digital Signal Processors (DSP's) are not only incredibly powerful but relatively inexpensive. The quality of digital audio is hard to refute. Just witness CD and DVD players, MP3 devices and computer audio in general all of which use digital processing. Furthermore, digital offers the convenience of multiple simultaneous effects, programmability and superior control.
With the Fractal Audio Systems Axe-Fx we have hopefully restored digital to its rightful place as the superior solution to musical effects processing. Every aspect of the Axe-Fx has been designed to deliver the ultimate in sonic quality. The converters are of the highest quality offering low-noise, high linearity and uncolored performance. The DSP has more raw compute power than many desktop computers allowing uncompromised processing algorithms. All processing is done at 32­bit precision yielding uncolored, transparent sound.
Foreword
4
We hope you enjoy using the Axe-Fx as much as we enjoyed designing it. Over five years of development have gone into making what we hope is the quintessential effects processor.
About the Ultra Model
The Axe-Fx UltraTM is a “souped-up” version of the Axe-Fx. All the same great sounds but with a faster DSP and more memory. The Ultra
TM
contains a large selection of effects and sub-algorithms not present in the regular Axe-Fx and is geared toward serious studio and live use. The Ultra is equally at home in a FOH or studio effects rack as it is in a guitar rig. Features exclusive to the Ultra model are indicated as such.
NOTE:
Fractal Audio Systems, Axe-Fx, Ultra and Dynamic Response Technology are trademarks of Fractal Audio Systems. All other product names, trademarks, and artists’ names are the property of their respective owners, which are in no way associated or affiliated with Fractal Audio Systems.
Introduction
5
Introduction
Thank you for purchasing an Axe-FxTM Pre-Amp / Effects Processor. You’re now the owner of one of the most powerful musical instrument processors ever produced. By familiarizing yourself with this manual you’ll be able to reap the full benefits of your unit. Please take a moment to read through the sections that follow and acquaint yourself with the usage of your Axe-Fx
TM
.
What is the Axe-Fx?
What is the Axe-Fx? Well, let's start by telling you what it isn't.
It's not a modeler in the strict sense. Although it has cabinet emulation and different amplifier "types" it does not attempt to model any effect exactly. Rather the Axe-Fx was designed to simply provide the effect as originally intended and with the utmost quality. All effects can be described in terms of their desired sonic manipulation. All effect processors, whether "stomp boxes" or otherwise, process the input signal to get an output signal, simple as that. However, some processors obviously do better than others. The Axe-Fx approaches effects processing as a strict set of specifications and implements those specifications.
For example, the wah effect in the Axe-Fx is not intended to model any of the classic wah-wahs. Instead the input-output relationship of a wah was distilled into a set of specifications. From there the effect was designed to exactly meet these specifications. There is no "black magic" or obfuscation. The effect does exactly what it should do. Inherent in this approach is a degree of flexibility that you do not get with other processors. In our wah example this allows you to set the sweep range, "Q" and other parameters. Most modeling processors do not allow this level of control.
The Axe-Fx’s amp, drive and cabinet simulations, however, are very faithful reproductions of the originals, but without the drawbacks of the originals. What this means is that they sound like the originals but are easier to adjust and provide more flexibility and a wider range of tones. For example, the Brownface amp sim sounds remarkably like a particular classic amp however the Axe­Fx contains working midrange and presence controls. Also the tone controls are much more responsive providing all the tones of the original plus new tones that the original could not achieve. Once again the philosophy is practicality and presenting the “effect” as it was originally intended.
The Axe-Fx does not use any analog processing or any tubes. If you look inside
1
the Axe-Fx you will not see any glowing tubes or any of the revered op-amps that the analog pundits claim offer mystical sonic properties. What you will see are modern, high-quality components that offer specifications and performance far exceeding any of the aforementioned devices.
The Axe-Fx does contain, however, very accurate digital replicas of actual vacuum tubes. We gathered up some classic tubes and measured their transfer functions and then stored these transfer functions in the Axe-Fx’s massive brain. Our replicas are so exact that we can reproduce the harmonic spectrum of a real tube amp with amazing accuracy. Most modelers don’t even come close.
1. Please do not open your Axe-Fx as damage may occur. Refer all servicing to qualified personnel.
Introduction
6
OK, so what does it do? Well, the Axe-Fx is fully routable, fully programmable, real-time controllable, multi-effects processor. Whew, that's a mouthful. Let's examine each of these attributes:
Routability:
The Axe-Fx allows you to place effects in any order and in series or parallel. Also, the effects loop is routable as well so if you use your Axe-Fx with a preamplifier you can place the preamplifier in the effects loop and run effects both before and after your preamp. Some effects work better when placed before distortion (which your preamp would provide) and others work better after. By providing a routable effects loop the Axe-Fx allows unrivaled flexibility.
Programmability:
The Axe-Fx allows extensive programmability of each effects parameters. You are not constrained by the limitations of "one-knob" processors where little if any editing of parameters is offered. In addition, many effects offer advanced editing capability allowing in-depth programming. Usability has not been sacrificed though as most effects have a basic setup page allowing quick access to the most used parameters.
Controllability:
Many of the parameters in the Axe-Fx are controllable in real-time. Both internal and external controllers can be attached to various parameters offering dynamic control of an effect. Additionally these controllers allow mapping the control value to the effect parameter through a transform so even greater control is afforded.
Multiple Effects:
The Axe-Fx has all the classic effects plus a few new ones. And for most effects you get two instances so you can really create some huge sounds. The Axe-Fx works on the principle of an "effects inventory". You take an effect out of inventory and place it in the routing grid and then connect it to other effects and connect controllers to it (if desired). If an effect has multiple instances you can withdraw another instance of that same effect from the inventory and place it at another location in the grid. The effects inventory is listed below along with the number of instances available:
Noise Gate (1)
Compressor (2)
Graphic Equalizer (2, 4 for the Ultra)
Parametric Equalizer (2, 4 for the Ultra)
Amplifier Emulator (2)
Cabinet Emulator (2)
Reverb (2)
Chorus (2)
Flanger (2)
Phaser (2)
Rotary Cabinet (2)
Wah-Wah (2)
Introduction
7
Formant Synthesizer (1)
Tremolo/Panner (2)
Delay (2)
Multi-Delay (2)
Filter (2, 4 for the Ultra)
Pitch Shifter (1, 2 for the Ultra)
Drive (2)
Stereo Enhancer (1)
Mixer (2)
Effects Loop (1)
Feedback Send (1)
Feedback Return (1)
Two-Voice Synthesizer (2, Ultra only)
16-band Classic Vocoder (1, Ultra only)
Multiband Compressor (2, Ultra only)
Crossover (2, Ultra only)
Expander / Gate (2, Ultra only)
40-tap “MegaTap” Delay (1, Ultra only)
Quad-Stereo Chorus (2, Ultra only)
Resonator (2, Ultra only)
Ring Modulator (1, Ultra only)
Volume / Pan (1, 4 for the Ultra)
Despite the huge arsenal of effects at your disposal, the Axe-Fx first-and-foremost emphasizes sound quality. Unique to the processing in the Axe-Fx is our proprietary natural processing algorithms. Many of the algorithms in the Axe-Fx replicate patterns that occur in nature (this is where our company name was derived from). The reverb algorithm replicates the sound of a real room, the chorus and flanger use special variable delay algorithms that are more natural and smooth that any pedal (analog or digital) could ever achieve and the amp simulations use unique, dynamic, non-linearity generators that produce smooth, even-ordered harmonics giving a depth to the sound that other processors lack. Almost all the effects in the Axe-Fx are full stereo (except for the Amp, Drive, Pitch and Multi-Delay effects) allowing for rich, full-sounding signal chains. And by using two Amp blocks you can achieve a true stereo, dual-amp rig for really huge sounds.
Introduction
8
Along with our superior algorithms the Axe-Fx uses the finest quality components available. The op-amps, A/D and D/A converters and passive components are all of the highest quality. The converters are the same converters used in high-end studio equipment costing many thousands of dollars. A single op-amp in the Axe-Fx costs more than all the op-amps combined in many “budget” processors. Additionally our unique analog topology eliminates any electrolytic capacitors from the signal path. Only high-quality film capacitors and precision metal-film resistors are used in the signal path assuring low-noise and low-distortion performance. These features also allow the Axe­Fx to excel as a general purpose outboard processor for studio and live use.
Concept
The Axe-Fx works on the concept of an effects inventory and an effects grid.
Figure 1. Axe-Fx Concept
The effects inventory is a virtual stockroom of effects. Effects are removed from the inventory and placed into the effects grid. The grid is a four row by twelve column matrix. Once an effect has been placed in the grid it can be connected to any other effect in an adjacent column. Routing beyond the
Introduction
9
adjacent columns is not permitted. Figure 1 shows the conceptual model along with a somewhat simple routing. The input feeds the “WAH” block which feeds an “AMP” block which in turn feeds the “CAB” block, etc. A second series path has another amp and cab and this path is added to the first path at the input to the chorus (CHO). Signal flow is always left-to-right. We’ll cover routing in more detail later.
Every effect has a common input-output structure. The input sums the outputs of the effects that feed into the effect. Each effect can have up to four inputs from the previous column. In turn each effect can feed its output to up to four effects in the subsequent column.
Figure 2. Effect Block I/O Structure
The Output Mixer (the block labeled “OUTPUT” in Figure 1) sums the signals from the four rows. The Output Mixer allows mixing and balancing of the four rows and overall level control.
Introduction
10
Figure 3. Output Mixer
Getting Set Up
11
Getting Set Up
Rear Panel
Figure 4. shows the rear panel of the Axe-Fx.
Figure 4. Rear Panel
1. Input1 -
Connect line-level input sources to these jacks. If using the Axe-Fx as an effects processor
use these jacks and be sure to set the
INPUT SOURCE
to
ANALOG REAR
in the
I/O
menu.
NOTE: The front panel
INSTR
input is defeated whenever a plug is inserted into this input.
2. Input2 / Eff. Return -
If using the effects loop the output of the effect(s) in the loop are connected here. You can also use this as a generic input by placing the effects loop block in the grid but not connecting anything to the block’s input.
3. Output1 -
Main outputs. There are two sets of outputs, unbalanced and balanced. The balanced outputs are intended for use with a mixing board and balanced cables (mic cables). The unbalanced outputs are intended for connecting to a power amp or other unbalanced equipment. The
GND
LIFT
switch lifts the shield ground on the balanced outputs. If you get hum using the balanced
outputs flip this switch to isolate the ground.
4. Output2 / Eff. Send -
Connect this to the input of the effect(s) in your effects loop. You can also
use this as an auxiliary output for on-stage monitoring or other uses.
5. Digital I/O -
The IN connector provides 24-bit / 48 kHz digital input to the Axe-Fx. When
configured to use the digital input,
INPUT1
is defeated and the effects loop is not active (see I/O
Configuration). The
OUT
connectors provide a digital version of the audio from
OUTPUT1
. The
format is 24-bit / 48 kHz.
Digital audio output is provided on both RCA and XLR connectors. Digital in is provided on an RCA connector. You can connect and AES digital source (XLR connector) to the RCA digital input jack using commonly available AES to SPDIF adaptor cables.
Getting Set Up
12
6. MIDI -
MIDI interface. Connect your MIDI controller to
MIDI IN
. The
POWER
jack provides
power on pins 6 and 7 of
MIDI IN
allowing phantom powering of pedal boards that support this.
7. Pedal / Footswitch -
Pedal / footswitch inputs. Connect your expression pedals and/or footswitches here. Each jack is a ¼" stereo jack capable of supporting an expression pedal or a footswitch (either momentary or latching).
When connecting an expression pedal the pedal data can be used to control various parameters continuously such as volume, rate, drive, etc. A footswitch would normally be used to control bypass or preset recall. See the I/O Configuration section for more information on pedal types and configuration.
8. A/C In -
Mains power. Connect to a grounded AC receptacle.
Front Panel
Figure 5 shows the front panel of an Axe-Fx Ultra.
Figure 5. Front Panel
1. Status / Warning Indicators -
These four LED's consist of:
EDITED
- Lit if the current preset has been edited, reminding you to save your changes.
MIDI IN -
Lights whenever MIDI data is received.
OUT1 CLIP -
Lights whenever the digital signal level at
OUTPUT1
has exceeded that which is representable by 24-bits. Internally the Axe-Fx uses 32-bit floating-point numbers so clipping is virtually impossible. These values are then converted to 24-bit fixed-point numbers prior to being output. If the converted value is greater than that which can be represented by a 24-bit fixed-point number, this will cause clipping of the D/A converter and clipping of the digital output. If the clipping is severe audible distortion may result. Reduce the output level by either turning down the level in one or more of the effect blocks or by turning the master output level down in the layout mixer.
Getting Set Up
13
OUT2 CLIP -
Lights whenever the signal level at
OUTPUT2
has exceeded that which is representable by 24-bits. Reduce the output level by either turning down the level in one or more of the effect blocks or by turning the master output level down in the effects loop mixer.
2. Value / Enter / Exit -
The value dial is used to adjust values of various parameters. The
ENTER
button is used to commit effects to a block, attach controllers and various other activities. The
EXIT
button cancels dialogs and escapes from various states
3. Navigation -
The four navigation buttons allow movement within a page. The
PAGE
buttons
switch between pages.
4. Menu -
Pressing a menu button brings you to that menu instantly:
LAYOUT -
This is the effects grid placement and routing menu. There are four pages:
EDIT, MOVE,
GATE
and
MIX
. The
EDIT
page is used to place and route effects. The
MOVE
page allows moving an
effect once it's been placed. The
GATE
page contains the adjustable parameters for the Noise Gate.
The
MIX
page allows overall mixing and balancing of the four rows in the grid as well as overall
output level adjustment.
EDIT -
To edit an individual effect, highlight that effect in the
LAYOUT>EDIT
menu and press
EDIT
. This brings up the edit pages for that effect. Pressing
EDIT
again switches to the next effect
in the grid.
CONTROL -
Pressing
CONTROL
brings up the menu pages for the internal controllers. These are
TEMPO, LFO1, LFO2, ADSR1, ADSR2, ENV
and
MODS
. These are discussed in more detail in the
controllers section.
EFF. BYP -
To bypass and individual effect, highlight the effect and press
EFF. BYP.
The outline of the effect in the grid will change to a dotted line indicating the effect has been bypassed. Pressing the button again will restore the effect.
GLOBAL -
This brings up the Global parameters menu. There are three pages:
OUT1, OUT2,
and
MIX
. These are discussed in more detail in the Global section.
TUNER -
Pressing this button brings up the tuner display.
I/O -
This button brings up the I/O Setup menu. This menu allows you to configure the various
audio and control options of the Axe-Fx. See the I/O Section for more details.
UTILITY -
This menu contains various utility functions. See the Utility section for more details.
RECALL -
Brings up the Recall display and allows you to recall presets using the value dial.
STORE -
Enters the Store menu allowing naming and saving of the current preset.
BYPASS -
Pressing this button bypasses the Axe-Fx. The LED on the button is lit indicating the bypass state. Press the button again to defeat the bypass. Pressing this button twice in rapid succession restores all parameters of the selected effect to their default values.
Getting Set Up
14
TEMPO -
Tap the song tempo using this button. The LED on the button flashes at the tempo that was tapped in. The tempo is saved with the preset but may be overridden at any time. Recalling a preset loads the tempo of that preset. Any effects set to use tempo will adjust their dependent parameters to the current tempo.
5. Level Controls
INPUT1/2 -
These controls set the input levels to the A/D converters. For best signal-to-noise ratio
adjust the levels until the top red LED just barely lights on the strongest peaks. For example, adjust
INPUT1
so that when you strum your guitar loudly with its volume all the way up the red LED should light only occasionally. Setting the level controls too high may result in clipping of the input causing audible distortion. For guitars with humbucking pickups the
INPUT1
control will normally
be around the 2:00 position. For single coils you may wish to set this control slightly higher.
For best results when plugging line-level devices into an input set the controls at midpoint and adjust the output level of the device so that the red LED barely lights on the strongest signal peaks.
The LED’s indicate the signal level at the A/D converter. When the red LED lights the signal into the A/D is 6 dB below full-scale (6 dB headroom).
OUTPUT1/2 -
These controls set the output level of the Axe-Fx. Adjust these to suit the equipment connected to the outputs. Setting the levels too high may result in clipping of the attached equipment. The Axe-Fx is capable of delivering about +18 dBu maximum with level controls at full.
6. Instr -
Plug your guitar into this jack. This input is conditioned especially for use with your guitar. Plugging a line-level device into this input is not recommended as this may cause clipping of the input amplifier. Be sure to set the
INPUT SOURCE
to
ANALOG FRONT
in the
I/O
menu. If a plug is
inserted into the
INPUT1 LEFT/MONO
jack on the rear panel this input is defeated.
Example Connections
Below are examples of the Axe-Fx in various configurations along with explanations and tips on usage.
As an Effects Unit with Separate Preamp and Power Amp
The Axe-Fx can be used as an effects processor along with a dedicated preamp and power amp. In this configuration the preamp provides the primary distortion and tone shaping while the Axe-Fx provides effects. By using the preamp in the Axe-Fx’s effects loop you can place effects both before and after the preamp. Certain effects, like wah and phaser, tend to work better before distortion, whereas time-based effects such as delay, chorus, reverb, etc. sound best after distortion.
This configuration also allows you to use the Axe-Fx amp simulations as well. In this way you can use the outboard preamp for certain sounds, and the Axe-Fx for others. Be warned, however, after using the Axe-Fx’s amp sims you may find your preamp redundant and just adding unnecessary weight to your rack!
Of course you can always use the Axe-Fx between the preamp and power amp, if desired, in the classic post-distortion configuration.
Getting Set Up
15
As an Effects Unit with a Combo Amp (or Head and Cab)
Below are two possible configurations for using the Axe-Fx with a combo amp (or head and cabinet). In the first configuration the Axe-Fx is simply used in the effects loop of the amp. The second configuration is more complicated but allows effects both before and after the amp’s preamp stage. In this configuration you are using the amp in the Axe-Fx’s effects loop.
Getting Set Up
16
As a Preamp / Processor Into a Power Amp and Guitar Cabinet(s)
In this configuration the Axe-Fx is providing all distortion and tone-shaping. The output of the Axe­Fx is connected to a power amp and cabinets equipped with guitar speakers. Since the cabinets are not full-range, the cabinet simulation in the Axe-Fx should be defeated. This can be done globally via the
GLOBAL
menu, or per-preset by bypassing the cabinet block or removing it from the signal chain. If the power amp is a tube amp you may want to bypass the Axe-Fx power amp simulations as well. This can be done via the
GLOBAL
menu, or per-preset by turning the SAG control fully
counter-clockwise.
As a Preamp / Processor Into a Full-Range System
In this configuration the Axe-Fx is providing all distortion and tone-shaping. The output of the Axe­Fx is connected to a full-range sound reinforcement system. Since the system is full-range the Axe­Fx’s cabinet simulation should be active.
The configuration shown would be typical of using the Axe-Fx straight into a FOH mixer. Your sound man would then send you your sound back into your stage monitor(s).
You can also use this configuration without the mixer as a stage rig. Simply connect the Axe-Fx into a power amp and full-range speakers for the ultimate in tonal flexibility.
Getting Set Up
17
Recording
Using the Axe-Fx in the studio is straightforward. Simply connect the main outputs (analog or digital) to a mixer, computer, etc.
I/O Configuration
Press the
I/O
button to access the
I/O
configuration menus. These menus allow you to configure the
audio, MIDI and pedals of the Axe-Fx.
Mode Configuration
The first page of the
I/O
menu configures the primary input source. Setting the INPUT SOURCE to
ANALOG FRONT
or
ANALOG REAR
configures the unit to slave all clocks to the internal 48 kHz
word clock. Setting to
DIGITAL
selects the
DIGITAL
input as the main input and slaves all clocks
to this bit stream.
The Axe-Fx can only run at 48 kHz. If you connect a digital source to the unit be sure that its sample rate is 48 kHz.
Getting Set Up
18
Set the INPUT SOURCE to
ANALOG FRONT
when using the front-panel input. This input is
conditioned to provide optimum noise performance for use with an electric guitar.
Set the
INPUT SOURCE to
ANALOG REAR
when using the rear-panel input. This input is a generic
line-level input and works with any line-level source.
Audio Configuration
The next page of the
I/O
menu configures the inputs and main output of the Axe-Fx. Select the
desired mode for each of the inputs as follows:
LEFT - Use for monophonic input sources. For
INPUT 1
use the front panel
INSTR
jack or the
rear panel
INPUT1 - LEFT / MONO
jack (set INPUT SOURCE as described above). For
INPUT 2
use the rear panel
INPUT2 - LEFT / MONO
jack. In this mode the left input signal
is copied to the right channel.
L+R SUM - Use when you wish to sum two sources using the
LEFT
and
RIGHT
input jacks.
STEREO - Select this if your input source is stereo.
OUTPUT1 MODE
configures the stereo/mono operation of the main outputs as follows:
STEREO - Selecting this routes the left and right output signals to their respective output
connectors. This is the normal configuration for stereo use.
L+R SUM - Selecting this sums the left and right and sends the summed signal to both output
connectors.
L->R - Selecting this copies the left data to the right channel and outputs this to both connectors.
The
OUTPUT 1/2 PHASE parameters allow you to invert the phase of the signal through the Axe-
Fx to compensate for signal inversion elsewhere in your signal chain.
COPY OUT1 TO OUT2
- Setting this to ON will copy the data from the main outputs (Output 1) to Output 2. The copy is done before the global EQ so that you can EQ the two outputs separately. This can be used to run one set of outputs to the FOH and the other set to on-stage monitors. If the effects loop block is in the grid then this setting is ignored.
MIDI Configuration
The
MIDI
page configures the MIDI parameters and preset mapping of the Axe-Fx. The Axe-Fx contains memory for 384 presets. From a MIDI standpoint these presets are arranged in 3 banks of 128 each. To recall presets above 127 your MIDI device must be capable of transmitting a MIDI Bank Select Coarse controller message (controller #0). The value of this message selects the bank (0 - 2). Subsequent MIDI Program Change messages access programs from the selected bank.
MIDI CHANNEL - Selects the MIDI channel to which the Axe-Fx will respond. If set to OMNI the
Axe-Fx will respond to MIDI messages on all channels.
Getting Set Up
19
PROG CHANGE - When set to ON the Axe-Fx will respond to MIDI Program Change messages.
When set to
OFF it will ignore them.
MAPPING MODE - When set to OFF the Axe-Fx will recall the preset given in the Program
Change message. When set to
CUSTOM you can set up a custom map where an incoming number
is mapped to a desired preset
MAP FROM -
Sets the input MIDI Program Change number that is mapped.
MAP TO -
The actual preset that is recalled when the MAP FROM number is received.
NOTE: Mapping is only supported within Bank A (presets 0 - 127).
SYSEX ID -
Sets the System Exclusive ID of the unit.
Control Configuration
The
CTRL
page configures the external control capabilities of the Axe-Fx. Each item in the list can be controlled by either of the pedals or by a MIDI continuous controller. To set up the control for an item simply turn the value dial to select the MIDI continuous controller number (or desired pedal) that will control that item. The Axe-Fx has a “learn” feature that allows it to detect the controller. Simply select the desired item to control and press
ENTER
. Now move the controller
and the Axe-Fx will learn the controller number.
Example
To set the main output volume to be controlled by Pedal1 select OUT1 VOLUME with the navigation buttons. Then turn the value dial to select
PEDAL1. Alternatively press
ENTER
and then move your pedal connected to the
PEDAL1
jack until the Axe-Fx learns the
source.
In the list there are eight external controllers labeled
EXTERNAL 1, EXTERNAL 2, etc. These are
the external sources that can be attached to controllable parameters. The actual source can be either of the
PEDAL
inputs or any MIDI continuos controller.
Example
Manual control of effects like Wah requires an external controller to be attached to the Wah’s
CTRL knob. In this example we’ll assume an expression pedal is connected to the
PEDAL 2
input jack. The first step is to assign
PEDAL 2
to an external controller. In this
case we’ll use
EXTERNAL 1. To do this select EXTERNAL 1 with the navigation buttons
and turn the value dial until
PEDAL 2 is displayed (or use the Auto-Learn function). Now
when you attach a modifier to the Wah’s
CTRL knob simply select EXTRN 1 as the control
source.
In this example we could have used any of the eight external controllers or any MIDI continuous controller. The main point to understand here is that there are eight logical external control sources. Each source is assigned to a physical source via the
CTRL
menu page. This source can be the
PEDAL
inputs or a MIDI continuos controller. The logical source is then attached to an effects
parameter (via the
MODIFIER
menu, see the Controllers and Modifiers chapter).
Getting Set Up
20
GLOBAL BYPASS -
The Global Bypass controller is a special type of bypass control. Whenever the Axe-Fx receives a Global Bypass controller message it toggles the state of any effects that were bypassed in the current preset. For example, if a preset has a Wah in it and that preset is saved with the Wah in a bypassed state the Global Bypass message would un-bypass it. This controller can be used as a universal master bypass control that toggles the bypassed blocks for each preset. Normally you would have to remember what effect is bypassed in a preset and then send the appropriate controller for that effect. With the Global Bypass, however, you can use a single controller to toggle effects for each preset on and off. For some presets you may have a Drive block that you wish to toggle on|off to switch between rhythm and lead work. For others you may have a Wah or Flanger or whatever that you wish to toggle. So instead of having to use a different controller for each preset you can simplify and just use one.
When a preset is recalled the effects are in the bypass state that they were stored in. Any that are bypassed may then by activated using either their individual bypass controllers or all may be activated by using the Global Bypass.
EFFECT BYPASS -
Each effect in the Axe-Fx can be toggled in and out of bypass using a MIDI continuous controller. Following the Global Bypass item are the individual bypass controllers. Simply set the value to the desired controller number (or pedal number).
Example
To control the bypass state of Flanger 1 use the navigation buttons to select FLANGER 1 BYP. Then turn the value knob (or press ENTER to automatically learn) to select the desired controller number. In this example we’ll use CC# 12. Now whenever the Axe-Fx receives a CC# 12 message the bypass state of Flanger 1 will be set to the value of the controller.
Note that the Axe-Fx uses negative logic for the bypass state. A controller value of zero bypasses the effect and non-zero the effect is active. So if the controller value equals zero, effect off, controller value greater than zero, effect on.
Pedal Configuration
The
PEDAL
page configures the pedals. The pedals can be used for parameter control, volume control, effect bypass, preset switching and other purposes. When used for preset switching the Axe-Fx can change presets without the use of a MIDI controller.
The two pedal jacks on the back of the Axe-Fx support continuous, momentary or latching pedals. Continuous pedals are normally used for real-time continuous control of effect or global parameters (i.e. volume). The other types are normally used for bypass control or preset switching. It is important to understand how the various pedal modes operate to use them to the ultimate capability.
To use the pedal for switching operations such as bypass or preset change be sure to set the pedal type to match the type of footswitch. Momentary footswitches close a contact while the pedal is depressed. They typically do not "click" when pressed. Latching footswitches alternate between contacts closed and opened each time the switch is depressed, they usually click.
Getting Set Up
21
Internally the Axe-Fx stores a state for the pedal. For momentary footswitches depressing the switch toggles the internal state between 0 and 1. When set to latching the state of the contacts sets the internal state: contacts closed = 0, contacts open = 1.
Footswitches are normally used to control an effects bypass state or for preset increment/decrement. Of course one can still assign a footswitch as an external controller but the "value" from the switch will be either 0 or 1. This may be used, for example, to change the rate of a Rotary simulator between two speeds, when the controller is at value 0 the rate would be slow and when at 1 the rate would be fast. This would be setup using a modifier on the Rotary simulator rate control.
When using a footswitch to control preset recall, a change of state causes a preset change. For example, if a momentary footswitch is connected depressing the switch toggles the internal state. This in turn would increment/decrement the current preset if configured as such. However, if a latching footswitch were connected but the type is incorrectly set to momentary then the preset would only change every other time the pedal was depressed as it would interpret the first press as the pedal being depressed and the second press as the pedal being released.
If the pedal type is set to continuous it CANNOT be used to control bypass or preset change. This prevents unwanted behavior in the event the I/O setup is not exact.
Pedal Setup Parameters
PEDAL1 TYPE -
Chooses the type of pedal: continuous, momentary or latching.
PEDAL2 TYPE -
Chooses the type of pedal: continuous, momentary or latching.
PRESET INCR -
Chooses which pedal to use to increment the preset. When the selected pedal is
depressed the next preset will be recalled.
PRESET DECR -
Chooses which pedal to use to decrement the preset.
PRESET START/END -
When using a footswitch to control preset increment/decrement the preset recalled will range between these values, wrapping around at the limits. For example if you wish to use a single footswitch to change presets you could plug it into
PEDAL 2
and set PRESET INCR
to
PEDAL2. Each time you press the footswitch the preset will increment by one until the PRESET
END
value is exceed in which case it will jump to the PRESET START value. If you wish to cycle
through presets 10 through 14 you would set
PRESET START to 10 and PRESET END to 14.
PEDAL1 CAL -
To calibrate a continuos pedal connected to
PEDAL 1
press
ENTER
and move the
pedal through its full range several times. Press
ENTER
again when finished.
PEDAL2 CAL -
To calibrate a continuos pedal connected to
PEDAL 2
press
ENTER
and move the
pedal through its full range several times. Press
ENTER
again when finished.
Editing
22
Editing
Eventually you’ll probably want to build your own presets. With the Axe-Fx this is easy and straightforward. There are three basic steps: placement, routing and effect editing.
Placing Effects
Press the
LAYOUT
button. Use the
PAGE
buttons to get to the
EDIT
page. This page shows you a portion of the routing grid. The complete grid is 4 rows by 12 columns. Effects can be placed at any position in the grid. Move the cursor using the navigation buttons until the desired block is highlighted.
To change the effect at this grid position use the value dial. As you turn the dial the effect type is displayed in an overlay box. When you reach the desired effect press
ENTER
to place the effect.
For this example let's place a compressor. Turn the value dial until
COMPRESSOR 1 is displayed.
Then press
ENTER
to place the effect. The block should now display CMP indicating that a
compressor is in this position
You may be asking what those blocks with the lines through them are. These are called shunts and allow routing through grid positions. Additionally, shunts sum up to four inputs allowing hybrid serial/parallel routings. When no effect (or shunt) is present the grid block is represented by a dotted outline with an empty interior.
Let's place another effect in the block to the right of the compressor. Move to that position using the navigation buttons and the using the dial wheel select
CHORUS 1. Press
ENTER
to place the effect.
Quick Edit - To change an existing block to a shunt simply select the block and press
EXIT
. To
change a shunt block to a blank block select the block and press
EXIT
. In both cases pressing
ENTER
commits the change and pressing
EXIT
cancels the change.
Routing
The lines between blocks are routing indicators. Any effect in a column can be connected to any other effect in the adjacent columns. To create or delete a route, highlight the source effect using the navigation buttons and then press
ENTER
. The adjacent block in the next column will blink. Move the blinking cursor to the desired destination block and press enter. If no route was present a route will be added. If a route was present then it will be deleted. Movement is only allowed vertically in routing mode. To cancel routing press
EXIT
. Note that effects in the first column are automatically connected to the input and effects in the last column are automatically connected to the output. An effect can have multiple inputs and outputs. Inputs are summed prior to processing. An empty block can not be routed from/to. Removing an effect and replacing it with an empty block will delete all routes to that block.
Editing
23
Auto Routing
Instead of having to manually set empty blocks to shunts to complete an effects chain the Axe-Fx contains an auto routing feature. By pressing and holding
ENTER
the Axe-Fx will automatically
change an empty block to a shunt and place a route. Simply hold
ENTER
down until the chain
completes routing to the output.
Moving Effects
Effects can be moved once placed. To do this select the
MOVE
page using the
PAGE
buttons. Highlight the desired block (or row or column) to be moved and then select the appropriate move function using the value dial. Press
ENTER
to execute the function. When moving a block in a complex routing the routing to that block may be destroyed. In this case you will need to restore the routing. Simply use the
ENTER
button as usual to reroute the block.
Editing Effects
To edit the effect press the
EDIT
button. This brings up the edit display for that effect. If more than
one effect is present in a preset successive presses of the
EDIT
button will bring up the next effect's
edit display. Try it.
Bring up the Chorus edit display. There are three pages in this display. The first page is the
BASIC
page. Most effects have a basic editing page allowing quick access to the most frequently used parameters. Use the navigation buttons to move around in the page. Change the parameter values using the value dial. To access the other pages in the display use the
PAGE
buttons. The chorus
also has an
ADV
(advanced) page. This offers in-depth editing of all the parameters available in the
chorus effect.
NOTE: To reset an effect to the default parameters double-click the
BYPASS
button.
Effect Mixer
Each effect has an output mixer. The controls are usually on the
MIX
page. Use the
PAGE
buttons
to access the
MIX
page. Most effects have a
MIX
page like this. The
MIX
page allows you to control the mix, level, balancing and bypass mode of the effect. On some effects these controls may be duplicated on other pages as they are frequently used. Not all effects have a
MIX or GLBL MIX
control. These are effects that don’t mix wet and dry but just output processed (100% wet) signals. Examples are the equalizers and the Amp Simulator.
The
MIX control controls the ratio of wet and dry signals. With the control fully clockwise the output
signal of the effect is 100% wet meaning that only the effected signal is present. For effects like chorus, reverb, delay etc. adjust the
MIX control to achieve the desired effect amount. When routing
effects in parallel you'll often want to set the mix to 100% and use the
LEVEL control to control the
mix of that effect.
Editing
24
The LEVEL control controls the output level of the block. The mixed signal is increased or decreased according to this control. The proper way to set the level is to bypass the effect using the
EFF BYP
button and compare the levels. Adjust the level until the volume is the same with the effect active. You may desire some boost with a particular effect active (distortion for example) so you can also increase the level to achieve this.
The
BAL control controls the balance of the output signals. Every effect in the Axe-Fx has stereo
outputs. With the control at 12:00 the signal is equal in both the left and right channels. The
BAL
control allows you to adjust the relative volumes of the left and right channels.
The
BYPASS mode controls the operation of the effect when the block is bypassed. Effects may
contain any or all of the following modes depending upon the effect type:
MIX = 0% : In this mode the MIX control is effectively turned to 0 and the LEVEL control to
0 dB. The block is effectively the same as a shunt in this case.
MUTE FX OUT : In this mode the wet signal is muted and the dry signal is preserved at the
level set by the MIX and LEVEL controls.
MUTE OUT : In this mode the output of the block is shut off (both wet and dry muted).
MUTE FX IN : In this mode the effects input of the block is muted and the dry signal is
preserved at the level set by the MIX and LEVEL controls. Only the Reverb, Delay and Pitch blocks have this mode. This allows the effect to continue after the effect has been bypassed. This mode can be used, for example, to allow a delay to continue after the block is bypassed without abruptly cutting off.
MUTE IN : In this mode the input of the block is muted. You can use this mode to bypass an
effect but still have the effect sound continue, i.e. the delay repeats continue to sound.
For effects like Chorus, Flanger, etc.
MIX = 0% is the most effective mode when used in a series
configuration. Use the Level control to balance the effect volume between normal and bypassed states.
For effects like Delay and Reverb, the
MUTE FX OUT, MUTE FX IN and MUTE IN modes may be
more effective as the dry level is unaltered allowing the effect to be turned on or off without changing the direct signal level.
For non-mixable effects such as equalization (Graphic EQ, Wah), distortion (Amplifier) and Cabinet Emulation the bypass mode is one of two states:
THRU : In this mode bypassing the effect effectively turns the effect into a shunt.
MUTE : Mutes the output of the effect.
Editing
25
To bypass an effect press the
EFF BYP
button. Press it again to activate the effect. Effects can also be bypassed remotely using external controllers (i.e. MIDI continuous controllers). If an effect doesn't seem to be doing anything make sure it hasn't been bypassed accidentally. A bypassed effect will have a dotted outline in the layout
EDIT
page and in the effect page the effect name will
alternate with the word “BYPASSED”
NOTE
: Many effects allow you to bypass an effect via a modifier (see Modifiers section). This allows you to bypass an effect using any controller, not just a MIDI CC (continuos controller). For example, you can use an LFO to toggle the bypass state on and off at a desired rate. Or you could use the envelope follower to toggle the bypass state depending upon the level of the input signal.
To use this feature select the
BYP MODE
parameter and press
ENTER
. This will allow you to attach a modifier to the bypass state. When the modifier value is greater than 50% the effect will be engaged, when less than 50% the effect will be bypassed.
The rightmost switch on the
MIX
page is labeled GLBL MIX. This is the global mix control enable for the block. When on, the mix for this block will be altered by the Global Mix control. This is used to allow overall mixing of effects to compensate for venue differences. For example, you've tweaked your patch "MY MONSTER SOUND" in your rehearsal studio and everyone thinks it sounds great. You then get out to the gig and the effects are too prominent because the room has hard floors and tin ceilings. What do you do? One solution is to frantically edit the patch going through each block and adjusting the mixes. OR… since you previously turned on
GLBL MIX on
the desired effects blocks you have a "master" effects control at your disposal. We'll talk more about the Global Parameters later.
Output Mixer
The main output has a four channel mixer for fine-tuning a preset’s mix. It is accessed from the
LAYOUT
menu on the
MIX
page. Each row in the layout has its own individual level and balance
control. The overall level of the preset can be controlled using the
MAIN slider.
Attaching Controllers
To attach a controller select the knob that you would like to control and press
ENTER
. If that
parameter is capable of being controlled (indicated by the
-[ ]-
icon below the knob) you will be
taken to the
MODIFIER
menu to select the control parameters. See the Controllers and Modifiers
chapter for more details.
Saving Presets
All editing in the Axe-Fx modifies data in what’s known as the “edit buffer”. Upon saving, the contents of the edit buffer are written to a memory location. If a new preset is recalled prior to saving all the edits are lost. Recalling a preset loads the data from that preset into the edit buffer.
Editing
26
To save a preset press the
STORE
button. This brings up the
STORE
menu. The
LOCATION
box contains the preset location at which the edit buffer will be stored. Next to that is the name of the preset currently at that location (if any). If the preset is empty the name will say “
EMPTY”. To save
at a different location turn the value daily to modify the location number. To save your changes press the
ENTER
button.
The
NAME box contains the name of the preset as stored in the edit buffer. To change the name
select the character you wish to change with the navigation buttons and turn the value dial to alter the character. The Axe-Fx has a shortcut feature to help you name presets faster. Pressing the
PAGE
buttons cycles through a short list of convenient starting characters to help you find the character you desire more easily.
Recalling Presets
Recalling a preset on the Axe-Fx is done simply by pressing the
RECALL
button and turning the
dial until the desired preset is selected.
The Axe-Fx features and “Effects Recall” function. This allows the parameters of an effect in a preset to copied into the edit buffer. To use this feature simply navigate to the
EFFECT tab under
the
RECALL menu. Select the preset that you wish to load from and the effect in that preset that you
wish to load, and then press
ENTER
. The parameters of that effect will be loaded into the same
effect in the edit buffer.
This is useful when you have an effect set up just the way you like it and only want to copy that effect into a preset you are building. Also note that any modifiers that are connected to the effect will be copied as well greatly simplifying preset construction.
The Effects
27
The Effects
The following sections describe the individual effects and their adjustable parameters.
Noise Gate
The Noise Gate is not a routable effect. It is always connected directly to the main inputs. To edit the effect go to the
GATE
page in the
LAYOUT
menu. The Noise Gate is always active but can be
defeated by simply turning the
THRESH control fully counter-clockwise.
The Noise Gate is a downward expander. Any signal below the threshold is reduced by the expansion ratio. This provides smooth transitions rather than abrupt open/close style gating.
Parameters
THRESH - Threshold control. This sets the level at which the Noise Gate will start its downward
expansion. If the input signal drops below this level it will be attenuated by an amount controlled by the ratio.
RATIO - Sets the downward expansion ratio. For example, if the threshold is set to -50 dB and the
input level is -60 dB and the ratio is 2.0 the input will be attenuated by 20 dB.
RELEASE - Release time control. Sets the rate at which the Noise Gate attenuates the signal once
the threshold has been crossed. Higher values will make the signal gradually fade once it drops below the threshold.
ATTACK - Attack time control. Sets the rate at which the Noise Gate opens the gate.
Compressor
The Compressor reduces the dynamic range of the signal by lowering its gain when the input power exceeds a threshold. It is best placed at the start of an effects chain and is most effective when used with clean settings. Using a Compressor with high-gain distortion can lead to excessive noise or squealing. The Compressor can also be placed near the output of an effects chain if desired to even
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