Foundry VERSION 2.0V1, Mari Reference Manual

REFERENCE GUIDE
VERSION 2.0
V1
Mari™ Reference Guide. Copyright © 2013 The Foundry Visionmongers Ltd. All Rights Reserved. Use of this Reference Guide and the Mari software is subject to an End User License Agreement (the "EULA"), the terms of which are incorporated herein by reference. This Reference Guide and the Mari software may be used or copied only in accordance with the terms of the EULA. This Reference Guide, the Mari software and all intellectual property rights relating thereto are and shall remain the sole property of The Foundry Visionmongers Ltd. ("The Foundry") and/or The Foundry's licensors.
The EULA can be read in the Mari User Guide Appendices.
The Foundry assumes no responsibility or liability for any errors or inaccuracies that may appear in this Reference Guide and this Reference Guide is subject to change without notice. The content of this Reference Guide is furnished for informational use only.
Except as permitted by the EULA, no part of this Reference Guide may be reproduced, stored in a retrieval system or transmitted, in any form or by any means, electronic, mechanical, recording or otherwise, without the prior written permission of The Foundry. To the extent that the EULA authorizes the making of copies of this Reference Guide, such copies shall be reproduced with all copyright, trademark and other proprietary rights notices included herein. The EULA expressly prohibits any action that could adversely affect the property rights of The Foundry and/or The Foundry's licensors, including, but not limited to, the removal of the following (or any other copyright, trademark or other proprietary rights notice included herein):
Mari™ software © 2013 The Foundry Visionmongers Ltd. All Rights Reserved.
Mari™ is a trademark of The Foundry Visionmongers Ltd.
Weta™ Digital is a trademark of Weta Digital Ltd.
In addition to those names set forth on this page, the names of other actual companies and products mentioned in this Reference Guide (including, but not the to, those set forth below) may be the trademarks or service marks, or registered trademarks or service marks, of their respective owners in the United States and/or other countries. No association with any company or product is intended or inferred by the mention of its name in this Reference Guide.
Linux ® is a registered trademark of Linus Torvalds.
Windows ® is the registered trademark of Microsoft Corporation.
Adobe ® and Photoshop ® are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries.
Maya ® is a registered trademark of Autodesk, Inc., in the USA and other countries.
Mari software engineering: Jack Greasley, Kiyoyuki Nakagaki, Marcus Shoo, Kevin Atkinson, Tim Ebling, Jed Soane, Daniel Lond, Robert Fanner, Duncan Hopkins, Mark Final, Chris Bevan, Carl Rand, Phil Hunter and Tim Smith Product testing: Michael Zannetou, Mark Titchener, Robert Elphick, Antoni Kujawa and Chris Hiess Writing and layout design: Jack Elder, Jon Hertzig, Eija Närvänen, Charles Quinn and Erica Cargle Proof reading: Jack Elder and Eija Närvänen
Mari includes Disney technology licensed from Walt Disney Animation Studios.
The Foundry 6th Floor, Communications Building, 48 Leicester Square, London WC2H 7LT
Rev: March 8, 2013
Mari 2.0v1The Foundry
Contents
PREFACE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
TYPES OF CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
PROJECT FUNCTIONS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
PREFERENCE FUNCTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
SELECTION FUNCTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
OBJECT FUNCTIONS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
CHANNEL FUNCTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
LAYER FUNCTIONS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
PTEX FUNCTIONS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
PATCH FUNCTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
SHADING FUNCTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36
PAINTING FUNCTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
FILTER FUNCTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
CAMERA FUNCTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
VIEW FUNCTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
TOOL FUNCTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51
PYTHON FUNCTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52
HELP FUNCTIONS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .53
TOOLBARS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
STATUS BAR. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
CHANNELS PALETTE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
LAYERS PALETTE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
PATCHES PALETTE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100
OBJECTS PALETTE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .101
SHADERS PALETTE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
4
LIGHTS PALETTE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .120
PROJECTORS PALETTE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .122
SELECTION GROUPS PALETTE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .132
COLOR MANAGER PALETTE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .133
IMAGE MANAGER PALETTE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .143
HISTORY VIEW PALETTE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145
BRUSH EDITOR PALETTE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .146
PLAY CONTROLS PALETTE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
PYTHON CONSOLE PALETTE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
PIXEL ANALYZER PALETTE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .155
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Mari 2.0v1
COLORS PALETTE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .156
TOOL PROPERTIES PALETTE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
PAINTING PALETTE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .166
PROJECTION PALETTE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .168
SHELF PALETTE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .174
HSV PALETTE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
SNAPSHOTS PALETTE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
NEW PROJECT DIALOG BOX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
5
SELECT COLOR DIALOG BOX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .182
ADD CHANNEL DIALOG BOX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
ADD MULTIPLE CHANNELS DIALOG BOX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .186
CHANNEL PRESETS DIALOG BOX. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
CONVERT TYPE DIALOG BOX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .190
COPY MULTIPLE TEXTURES DIALOG BOX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .191
EXPORT DIALOG BOX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .192
IMPORT DIALOG BOX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .196
MARI TO MAYA EXPORT DIALOG BOX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200
CREATE SHADER DIALOG BOX. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
The Foundry
Mari 2.0v1
CREATE SHADER DIALOG BOX. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
MASK CHANNEL TO ALPHA DIALOG BOX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .205
SELECT PATCHES BY RANGE DIALOG BOX. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
LOAD CAMERA DIALOG BOX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .207
MANAGE TOOLBAR DIALOG BOX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .209
MANAGE KEYBOARD SHORTCUTS DIALOG BOX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
HUD MANAGER DIALOG BOX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .213
MARI PREFERENCES DIALOG BOX. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .216
6
DISPLAY PROPERTIES DIALOG BOX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .225
SCREENSHOT SETTINGS DIALOG BOX. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
RENDER TURNTABLE DIALOG BOX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .229
DIAGNOSTICS TURNTABLE DIALOG BOX. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
QUICK PROJECTION DIALOG BOX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .233
The Foundry
Mari 2.0v1
1 PREFACE
Mari is a creative texture-painting tool that can handle extremely complex or texture heavy projects. It was developed at Weta Digital and has been used on films such as The Adventures of Tintin: The Secret of the Unicorn, District 9, The Day the Earth Stood Still, The Lovely Bones and Avatar.
The name Mari comes from the Swahili 'Maridadi', meaning 'beautiful' and carrying connotations of 'usefulness'.
About this guide
Contact customer support
This guide provides a complete reference for all the functions and fields within Mari. It does not give you any instructions on using Mari. For details on installing Mari, read the using Mari, read the
The first part of this document describes all the functions within Mari, broken up by functional area.
Should questions arise that this manual fails to address, you can contact Customer Support directly via e-mail at support@thefoundry.co.uk or via telephone to our London office on +44 (0)20 7968 6828 or to our Los Angeles office on (310) 399 4555 during office hours.
User Guide
Getting Started Guide
.
. For full instructions on
2 TYPES OF CONTROLS
Control What it looks like What it does How to use it Notes
Add attribute Lets you add an
attribute to a prop­erty.
Buttons
Checkbox
Control sphere
Curve editor Maps between input
Dropdown list
,
unselected, selected
Lets you select a function.
Lets you select an option.
Lets you move a light
around the scene.
and output values (45° = the same). Bar along the bottom displays the effect at each point.
Lets you select from a list of valid values.
Click the icon, and fill in the Add User Attribute dialog box.
Click it. May show an icon or a word.
Click to select. An “x” displays when selected.
Click and drag to pull the light around.
Drag to move points on the graph. Add points by clicking on the curve or bar. Edit a point by right-click­ing it.
You can also remove a point by clicking on it while holding Ctrl.
Click the down arrow on the right, then click to select an option.
For more information, see the Extending Mari chapter in the Mari User Guide.
Entry box Lets you type an
Horizontal slider
Incrementers Lets you increment a
entry.
Slides along a range of valid values.
value up or down.
Click inside the box and type a valid entry.
Click and drag left (more) or right (less).
Click up or down arrows to increment up or down.
Often combined with a slider and reset button.
Often combined with an entry box (that shows the value) and reset button.
Control What it looks like What it does How to use it Notes
TYPES OF CONTROLS
9
List Lets you select from
a list of valid values.
On/Off Indi­cator
Option buttons
Remove attribute
Reset button Reset to the default. Click the icon. Often combined with an entry box
Swatch
Switch Turns an option on
on, off
Shows whether an option is on or off
Lets you select mutually exclusive options.
Lets you remove an attribute from a property.
Displays the currently selected color, and lets you select a different color.
or off.
Click to select an option.
Look at it. Often combined with a switch.
Click to select which option you want.
Click the icon, then click Remove to con­firm.
Click to select a color from the
Colors Palette
Click and drag right (on) or left (off).
.
Circle is filled when selected. Sometimes called “radio buttons”.
and slider.
Often combined with an On/Off indicator.
The Foundry
Mari 2.0v1
Control What it looks like What it does How to use it Notes
TYPES OF CONTROLS
10
Tabs Displays several
groups of the same kind of information, such as different categories of brush tips in the
Brush Editor Palette
Thumbnail Displays a thumbnail
preview of a selected feature or function.
Click:
• a tab to view it
to view the previous or next tab
.
to add a tab
to delete a
tab
to open the
current tab in a separate window
Look at it.
The Foundry
Mari 2.0v1
3 PROJECT FUNCTIONS
Function How to access it What it does
New project
Menubar Keyboard
Projects tab
Projects tab
• New
Toolbar
| File > New
| Ctrl+N
| New button
|
Right-click
|
Creates a new project. New Project Dialog
>
Opens this dialog box
Box
Notes
Name the project, select options, and add geometry.
Open a project
Open recent project
Save project
Close project
Delete project
Open Archive
Archive Project
Copy (Duplicate) Project
Projects tab
Open
Projects tab
Menubar
<project name>
Menubar Keyboard
Toolbar
Menubar Keyboard
Toolbar
| File > Open >
| File > Save
| Ctrl+S
|
| File > Close
| Ctrl+W
|
Projects tab Projects tab
• Delete
Projects tab
button
Projects tab
• Open Archive
Projects tab
button
Projects tab
• Archive
Projects tab
Projects tab
• Copy
|
Right-click
|
Double-click
| Delete button
|
Right-click
| Open Archive
|
Right-click
| Archive
|
Right-click
| Copy button
|
Right-click
>
>
>
>
>
Opens the selected project (the project you right­clicked on).
Opens a project, from a list of the last 10 projects opened.
Saves the current project.
Closes the current project. Save Changes
Before Closing? (if unsaved changes)
Deletes the selected project from disk.
Opens a project from an archive file.
Saves the selected project to disk as a Mari archive (.mra) file.
Creates a copy of the selected project. The new copy appears in the Projects tab.
Import Archive
The archive includes all the supporting files required for the project.
4 PREFERENCE FUNCTIONS
Function How to access it What it does
Set preferences
Menubar
| Edit > Preferences Lets you set general prefer-
ences for Mari — cache size, plug-ins, autosave fre­quency, and so on.
Opens this dialog box
Mari Preferences Dialog Box
Notes
Edit toolbars
Edit shortcuts
Configure Heads-Up Display
Menubar
Menubar
Menubar
| Edit > Toolbars Lets you create and edit cus-
tom toolbars.
| Edit > Shortcuts Lets you add or edit keyboard
shortcuts.
| Edit > HUD Manager Lets you set what information
Mari shows in the Heads-Up Display (HUD) behind the model on the canvas.
Manage Toolbar Dialog Box
Manage Keyboard Shortcuts Dialog Box
HUD Manager Dialog Box
5 SELECTION FUNCTIONS
Function How to access it What it does
Object selection mode
• Selection toolbar |
Menubar
• Object Mode
•Right-click
Object Mode
| Selection >
| canvas >
Sets Mari to select whole objects.
Opens this dialog box
Notes
Patch selection mode
Faces selection mode
Hide unselected areas
• Selection toolbar |
Menubar
• Patch Mode
Right-click
• Patch Mode
• Selection toolbar |
Menubar
• Face Mode
Right-click
• Face Mode
Menubar
• Hide Unselected
Right-click
• Visibility > Hide Unselected
Right-click
ette > Hide Unselected
Keyboard
Mouse
| Selection >
| canvas >
| Selection >
| canvas >
| Selection >
| canvas >
| Patches Pal-
| Shift+H
|
Sets Mari to select patches on objects.
Sets Mari to select areas on the objects.
Hides the unselected areas on the canvas.
For the mouse gesture: press and hold \, click and drag in the direc­tion indicated. (A thin red line traces gestures onscreen. Mari
1.2v1
Function How to access it What it does
Hide selected areas
Menubar
• Hide Selected
Right-click
• Visibility > Hide Selected
Right-click
ette > Hide Selected
Patches
Keyboard
Mouse
| Selection >
| canvas >
| Patches Pal-
| H
|
Hides the selected areas on the canvas.
Opens this dialog box
SELECTION FUNCTIONS
Notes
For the mouse gesture: press and hold \, click and drag in the direc­tion indicated. (A thin red line traces gestures onscreen.
14
Show selected areas
Show all areas
Show whole object
Menubar
• Show Selected
Right-click
• Visibility > Show Selected
Right-click
ette > Show Selected
Patches
Menubar
Show All
Right-click
• Visibility > Show All
Right-click
ette > Show All Patches
Keyboard
Mouse
Menubar
Show Entire Object
Right-click
• Visibility > Show Entire Object
| Selection >
| canvas >
| Patches Pal-
| Selection >
| canvas >
| Patches Pal-
| Ctrl+Shift+H
|
| Selection >
| canvas >
Shows the selected areas on the canvas.
Displays all areas, selected or not, on the canvas.
Shows all area, selected or not, on only the selected object.
For the mouse gesture: press and hold \, click and drag in the direc­tion indicated. (A thin red line traces gestures onscreen.
The Foundry
Mari 2.0v1
Function How to access it What it does
Select all areas
Menubar
Select All
Right-click
• Selection > Select All
Right-click
ette > Select All Patches
Button
>
| Selection >
| canvas >
| Patches Pal-
| Patches Palette
Selects all areas in the model, depending on your current selection mode (objects, patches, or faces)
Opens this dialog box
Notes
SELECTION FUNCTIONS
15
De-select all areas
Invert selection of areas
Select visible areas
Lock unselected areas
Keyboard
Menubar
• Select None
Right-click
• Selection > Select None
Right-click
ette > Select None
Keyboard
Menubar
Select Invert
Right-click
• Selection > Select Invert
Right-click
ette > Select Invert
Patches
Keyboard
Menubar
• Select Visible
Right-click
• Selection > Select Visible
Right-click
ette > Select Visible
Patches
•Menubar
Lock Unselected
•Right-click
Locking > Lock Unselected
•Right-click
ette > Lock Unselected
Patches
| Ctrl+A
| Selection >
| canvas >
| Patches Pal-
| Ctrl+E
| Selection >
| canvas >
| Patches Pal-
| Ctrl+I
| Selection >
| canvas >
| Patches Pal-
| Selection >
| canvas >
| Patches Pal-
De-selects all areas on the model.
De-selects the current selection and selects every­thing currently unselected.
Selects only areas that aren't hidden.
Locks unselected patches so they cannot be edited.
Depends on your current selection mode (either objects, patches, or faces) for the scope of inversion. For example, in face mode, the unselected faces become selected and vice versa.
The Foundry
Mari 2.0v1
Function How to access it What it does
Lock selected areas
Menubar
• Lock Selected
Right-click
• Locking > Lock Selected
Right-click
ette > Lock Selected
Patches
Button
>
| Selection >
| canvas >
| Patches Pal-
| Patches Palette
Locks selected areas, so they cannot be painted.
Opens this dialog box
Notes
SELECTION FUNCTIONS
16
Unlock selected areas
Lock all areas
Unlock all areas
Unlock everything •
Menubar
• Unlock Selected
Right-click
• Locking > Unlock Selected
Right-click
ette > Unlock Selected
Patches
Button
>
Menubar
Lock All
Right-click
• Locking > Lock All
Right-click
ette > Lock All Patches
Menubar
Unlock All
Right-click
• Locking > Unlock All
Right-click
ette > Unlock All Patches
Menubar
Unlock Entire Object
Right-click
• Locking > Unlock Entire Object
| Selection >
| canvas >
| Patches Pal-
| Patches Palette
| Selection >
| canvas >
| Patches Pal-
| Selection >
| canvas >
| Patches Pal-
| Selection >
| canvas >
Unlocks selected locked areas, so they are again paintable.
Locks all areas, so they can­not be painted.
Unlocks all locked areas, so they are again paintable.
Unlocks everything on the current object, regardless of whether it’s a face, patch, or channel.
Create selection group for patches
The Foundry
Right-click
• Create Patch Selection Set
| canvas >
Creates a new selection set consisting of whichever patches you currently have selected.
Creates a new selection set in the
Patches Palette
Mari 2.0v1
Function How to access it What it does
Create selection group
Right-click
• Create Selection Group
Button
Palette >
| canvas >
| Selection Groups
Creates a new selection group to save your selec­tion modes.
Opens this dialog box
SELECTION FUNCTIONS
Notes
You can create selection groups in any selection mode (objects, patches, or faces).
17
Reselect selection group
Lock the selection group
Unlock the selection group
Hide the selection group
Right-click
• group in Selection
Groups Palette > Select
Selection Group
Button
Palette >
Right-click
• group in Selection
Groups Palette > Lock
Selection Group
Button
Palette >
Right-click
• group in Selection
Groups Palette > Unlock
Selection Group
Button
Palette >
Right-click
• group in Selection
Groups Palette > Hide
Selection Group
Button
| selection
| Selection Groups
| selection
| Selection Groups
| selection
| Selection Groups
| selection
| Selection Groups
Reselects the current selec­tion group.
Locks the selection group.
Unlocks the selection group.
Hides the contents of the selection group.
Palette >
The Foundry
Mari 2.0v1
Function How to access it What it does
Show the selection group
Right-click
• group in Selection
Groups Palette > Show
Selection Group
Button
Palette >
| selection
| Selection Groups
Shows the contents of the selection group.
Opens this dialog box
Notes
SELECTION FUNCTIONS
18
Remove the selection group
•Right-click
group in Selection
Groups Palette > Remove
Selection Group
• Button
Palette >
| selection
| Selection Groups
The Foundry
Mari 2.0v1
6 OBJECT FUNCTIONS
Function How to access it What it does
Add object
Menubar
Object
Right-click
• Add Object
Button
| Objects > Add
| Objects Palette >
| Objects Palette >
Adds a new object to the project.
Opens this dialog box
Add Objects
Notes
Remove object
Add object version
Rename object version
Remove object version
Calculate ambient occlusion
Reset Move Object - single object
Reset Move Object - all objects
Menubar
Object
Right-click
• Remove Object
Button
Right-click
Add Object Version
Right-click
Rename Object Version
Right-click
• Remove Object Version
Menubar
Occlusion
Right-click
• Ambient Occlusion
Mouse | Shift-click
• object
Keyboard
| Objects > Remove
| Objects Palette >
| Objects Palette >
| Objects Palette >
| Objects Palette >
| Objects Palette >
| Objects > Ambient
| Objects Palette >
| ’ Pressing the apostrophe key
on the
Removes the selected object from the project.
Lets you select a file con­taining the new object ver­sion data.
Renames the current object version.
Deletes the current object version.
Calculates the ambient occlusion for the object. This is required for any opera­tions that use the ambient occlusion data (such as using ambient occlusion masking).
Shift-click on the object resets that object to its original position.
resets all objects back to their original positions.
Projects must always have at least one object.
Add Version
Objects must always have at least one version.
This can take a long time, depending on the complexity of the model.
7 CHANNEL FUNCTIONS
Function How to access it What it does
Add channel
Menubar Right-click
• Add Channel
Button
| Channels > Add Channel
| in Channels Palette >
| Channels Palette >
Adds a new channel to the current project.
Opens this dialog box
Add Channel Dialog Box
Notes
Create channel presets
Remove channel
Convert channel
Flatten channel
Cut channel
Menubar
sets
Right-click
• Channel Presets
Menubar
Channel
Right-click
• Remove Channel
Button
Menubar
Channel
Right-click
• Convert Channel
Button
•Menubar Right-click
• Flatten
•Menubar Right-click
• Cut
Keyboard
| Channels > Channel Pre-
| Channels > Remove
| Channels Palette >
| Channels > Convert
| Channels Palette >
| Channels > Flatten
| Channels > Cut
| Ctrl+X
| in Channels Palette >
| in Channels Palette >
| in Channels Palette >
| in Channels Palette >
| in Channels Palette >
Allows you to create a new channel preset to use as a template for new channels.
Removes the selected channel, and any layers associated with it, from the channels list.
Changes the color depth of the channel to either 8bit (Byte), 16bit (Half), or 32bit (Float).
Cuts the channel and all asso­ciated layers from the chan­nels list and places it in the clipboard.
Channel Pre­sets Dialog Box
Convert Type Dialog Box
Click the checkbox for channels you want to add, and click OK. You can customize avail­able categories of channel presets using an XML file in a folder specified in your pref­erences.
Determines number of pixels per RGB channel.
Copy channel
•Menubar
| Channels > Copy
•Right-click
Copy
•Keyboard
| Ctrl+C
| in Channels Palette >
Copies the channel, and all associated layers from the channels list and places it in the clipboard.
CHANNEL FUNCTIONS
21
Paste channel
Export current channel
Export all chan­nels
Export everything •
Flatten and export the cur­rent channel
•Menubar
•Right-click
Paste
•Keyboard
Menubar
rent Channel
Right-click
• Export Current Channel
Right-click
• Export Current Channel
Menubar
Export All Channels
Right-click
• Export All Channels
Right-click
• Export > Export All Channels
Menubar
Export Everything
Right-click
• Export Everything
Right-click
• Export > Export Everything
Menubar
tened > Export Current Channel Flattened
Right-click
• tened > Export Current Channel Flattened
Right-click
Export Flattened > Export Current Channel Flattened
| Channels > Paste
| in Channels Palette >
| Ctrl+V
| Channels > Export Cur-
| canvas > Export >
| in Channels Palette >
| Channels > Export >
| canvas > Export >
| in Channels Palette >
| Channels > Export >
| canvas > Export >
| in Channels Palette >
| Channels > Export Flat-
| canvas > Export Flat-
| in Channels Palette >
Pastes any cut or copied channel and associated layers from the clipboard to the channels list.
Exports the current channel to a series of files.
Exports all the channels in the channels palette to a series of files.
Exports the channels for all the objects in your project to a series of files.
Flattens the current channel and exports it to a series of files.
Export Dialog Box
Export Dialog Box
Export Dialog Box
Export Dialog Box
Flatten and export all chan­nels
The Foundry
Menubar
tened > Export All Channels Flat­tened
Right-click
• tened > Export All Channels Flat­tened
Right-click
• Export Flattened > Export All Chan­nels Flattened
| Channels > Export Flat-
| canvas > Export Flat-
| Channels Palette >
Flattens all the channels in the channels palette and exports it to a series of files.
Export Dialog Box
Mari 2.0v1
CHANNEL FUNCTIONS
22
Flatten and export everything
Import into a layer stack
Import into a new channel
Resize channel
Lock channel
Menubar
tened > Export Everything Flat­tened
Right-click
• tened > Export Everything Flat­tened
Right-click
• Export Flattened > Export Every­thing Flattened
Menubar
Import into Layer Stack
•Right-click
Import into Layer Stack
Right-click
• Import > Import into Layer Stack
Menubar
Import into New Channel
Right-click
• Import into New Channel
Right-click
• Import > Import into New Channel
•Menubar Right-click
• Resize
•Menubar
•Right-click
Palette > Lock Channel
• Button
| Channels > Export Flat-
| canvas > Export Flat-
| Channels Palette >
| Channels > Import >
| canvas > Import >
| in Channels Palette >
| Channels > Import >
| canvas > Import >
| in Channels Palette >
| Channels
| in Channels Palette >
| Channels > Lock Channel
| channel in Channels
| Channels Palette >
>
Resize
Flattens the channels for all objects in your project and exports them to a series of files.
Imports the file as layers into the layer stack of your cur­rent, selected channel.
Import the file as a new chan­nel in the Channels palette.
Resize options are:
• 256x256
• 512x512
• 1024x1024
• 2048x2048
• 4096x4096
• 8192x8192
• 16384x16384
• 32768x32768
•Half Size
•Double Size
Lock the selected channel so that the channel nor any of the layers in the associated layer stack can be edited or deleted.
Export Dialog Box
Import Dialog Box
Import Dialog Box
Lock icons in the Chan-
nels Palette show the
current state of the channel.
The Foundry
Mari 2.0v1
CHANNEL FUNCTIONS
23
Unlock channel
Lock all channels
Unlock all chan­nels
View the Next Channel
•Menubar
nel
•Right-click
Palette > Unlock Channel
• Button
•Menubar
Channels
•Right-click
Lock All Channels
Menubar
Channels
Right-click
• Unlock All Channels
Menubar Right-click
• Next Channel
Keyboard
Mouse
| Channels > Unlock Chan-
| channel in Channels
| Channels Palette >
| Channels > Lock All
| Channels Palette >
| Channels > Unlock All
| Channels Palette >
| Channels > Next Channel
| in Channels Palette >
| Page Down
|
Unlocks the selected channel so that the channel or the lay­ers within the layer stack can be edited.
Locks all the channels in the Channels palette, regardless of what is selected.
Unlock all the channels in the Channels palette, regardless of what is selected.
Selects the next channel in the list.
Lock icons in the Chan-
nels Palette show the
current state of the channel.
In addition to the unlock options listed here, you can also unlock channels by selecting Unlock Entire Object.
View the Previous Channel
Snapshot all channels
Snapshot the cur­rent channel
•Menubar
Channel
•Right-click
Previous Channel
•Keyboard
•Mouse
Menubar
Snapshot All Channels
Right-click
• Snapshots > Snapshot All Channels
Menubar
Snapshot Current Channel
Right-click
• Snapshots > Snapshot Current Channel
| Channels > Previous
| in Channels Palette >
| Page Up
|
| Channels > Snapshots >
| in Channels Palette >
| Channels > Snapshots >
| in Channels Palette >
Selects the previous channel in the list.
Takes snapshots of all the channels in the channels pal­ette.
Takes snapshots of only the current selected channel.
The Foundry
Mari 2.0v1
CHANNEL FUNCTIONS
24
Manage snap­shots
Delete all snap­shots
Menubar
Manage Snapshots
Right-click
• Snapshots > Manage Snapshots
•Menubar
Delete All Snapshots
•Right-click
Snapshots > Delete All Snapshots
| Channels > Snapshots >
| in Channels Palette >
| Channels > Snapshots >
| in Channels Palette >
Opens the Snapshots Palette.
Deletes all the snapshots taken for the current project.
The Foundry
Mari 2.0v1
8 LAYER FUNCTIONS
Function How to access it What it does
Add new layer
•Menubar
Layer
Right-click
• Add New Layer
Button
| Layers > Add New
| in Layers Palette >
| Layers Palette >
Adds a new layer to the layers list.
Opens this dialog box
Notes
Add adjustment layer
Add procedural layer
Cut layer or layer mask
Copy layer or layer mask
•Menubar
ment Layer
•Right-click
ette > Add Layer Adjustment
•Button
•Menubar
dural Layer
Right-click
• Add Procedural Layer
Button
•Menubar
•Right-click
ette > Cut
•Menubar
> Cut
•Right-click
Palette > Layer Mask > Cut
•Menubar
•Right-click
ette > Copy
•Menubar
> Copy
•Right-click
Palette > Layer Mask > Copy
| Layers > Add Adjust-
| layer in Layers Pal-
| Layers Palette >
| Layers > Add Proce-
| in Layers Palette >
| Layers Palette >
| Layers > Cut
| layer in Layers Pal-
| Layers > Layer Mask
| layer mask in Layers
| Layers > Copy
| layer in Layers Pal-
| Layers > Layer Mask
| layer mask in Layers
Adds the selected filter as an Adjustment layer to the layers list.
Adds the selected Basic, Environment, Geometry, or Procedural layer to the layers list.
Cuts the layer from the layers list to allow you to paste it elsewhere in the project or temporarily remove it.
Copies the layer from the layers list to allow you to paste it elsewhere in the project.
Following the arrows in the Add Adjust­ment Layer menu leads to a choice of 25 adjustment layers.
Following the arrows in the Add Proce­dural Layer menu leads to a choice of 27 procedurals.
Function How to access it What it does
Paste layer or layer mask
• Menubar
•Right-click
ette > Paste
• Menubar
> Paste
•Right-click
Palette > Layer Mask > Paste
| Layers > Paste
| layer in Layers Pal-
| Layers > Layer Mask
| layer mask in Layers
Pastes a cut or copied layer into the selected location in the project’s
Layers Palette. Layers can
be paste as a copy in the layer list, or as a new layer in a mask group or adjustment stack.
Opens this dialog box
LAYER FUNCTIONS
Notes
26
Duplicate layer
Remove layers
Merge layers
Add empty layer group
Group layers
Flatten layer group
Button
•Right-click
•Button
•Right-click
| Layers Palette >
Right-click
ette > Remove Layers
Button
Right-click
ette > Merge Layers
Add Layer Group
Right-click
ette > Group Layers
ette > Flatten Layer Group
| layer in Layers Pal-
| Layers Palette >
| layer in Layers Pal-
| in Layers Palette >
| Layers Palette >
| layer in Layers Pal-
| layer in Layers Pal-
Creates an exact copy of the selected layer.
Removes the selected layer from the current project.
Merges two or more lay­ers together into a single new layer.
Adds an empty layer group, which allows you to add layers, masks, adjustments or procedur­als within a single layer group.
Gathers multiple selected layers together under a single group.
Reduces multiple layers into a single layer, where all the textures are still present.
’Copy’ is added to the layer name to denote which layer is the duplicate.
Any masks or layer groups contained in the selection will also be merged into the layer and are no lon­ger displayed as masks or groups.
These layer groups can be flattened to create a single layer.
Selected layers are located under a par­ent layer, which is given a ‘group’ name.
The Foundry
Mari 2.0v1
Function How to access it What it does
Add mask
• Menubar
> Add Mask
•Right-click
ette > Layer Mask > Add Layer
Mask
| Layers > Layer Mask
| layer in Layers Pal-
Adds a layer mask to the selected layer. Choose to Reveal All, Hide All, or to create From Alpha.
Opens this dialog box
LAYER FUNCTIONS
Notes
27
Bake mask
Remove mask
Make mask group
Flatten mask group
Enable mask
•Button
• Menubar
•Right-click
• Menubar
•Right-click
• Menubar
•Right-click
| Layers Palette >
Menubar
> Bake Mask
Right-click
ette > Layer Mask > Bake Mask
Menubar
> Remove Mask
Right-click
ette > Layer Mask > Bake Mask
> Make Mask Group
ette > Layer Mask > Make Mask
Group
> Make Mask Group
ette > Flatten Mask Group
> Enable Mask
Layer Mask > Enable Mask
| Layers > Layer Mask
| layer in Layers Pal-
| Layers > Layer Mask
| layer in Layers Pal-
| Layers > Layer Mask
| layer in Layers Pal-
| Layers > Layer Mask
| layer in Layers Pal-
| Layers > Layer Mask
| in Layers Palette >
Bakes the mask into the layer, essentially flatten­ing it.
Remove the mask from the layer.
Creates a mask layer group from a single mask on a layer. Requires the selected layer to have a mask.
Reduces the masks in a mask group back into a single mask on the layer.
Enables the mask to be viewed on the model.
Clicking the mask
group icon opens an undocked
mask group palette.
Disable mask
Add secondary adjust­ment
The Foundry
• Menubar
> Disable Mask
•Right-click
Layers Mask > Disable Mask
• Menubar
Adjustment > Add Secondary Adjustment
•Right-click
Layers Palette
Adjustment
| Layers > Layer Mask
| in Layers Palette >
| Layers > Secondary
| adjustment layer in
> Secondary
Disables the mask from being viewed on the model. Disabling the mask only temporarily removes it from view.
Allows you to add another type of adjustment to the selected adjustment layer.
To remove the mask entirely, simply Remove Mask in the same menu.
This only applies to adjustment layers. The option appears grayed out if the selected layer isn’t an adjustment.
Mari 2.0v1
Function How to access it What it does
Remove secondary adjustment
Add adjustment stack
Bake adjustment stack
• menubar
Adjustment > Remove Second­ary Adjustment
•Right-click
Layers Palette > Remove Sec-
ondary Adjustment
• Menubar
Stack > Add Adjustment Stack
•Right-click
ette > Adjustment Stack > Add
Adjustment Stack
• Menubar
Stack > Bake Adjustment Stack
•Right-click
ette > Adjustment Stack > Bake
Adjustment Stack
| Layers > Secondary
| adjustment layer in
| Layers > Adjustment
| layer in Layers Pal-
| Layers > Adjustment
| layer in Layers Pal-
Removes any secondary adjustment that has been applied to the selected adjustment layer
Adds an adjustment stack to the selected layer. Add adjustment layer from the menu of 21 Filter adjust­ment layers.
Bakes an adjustment stack down, essentially flattening the stack into a single adjustment layer.
Opens this dialog box
LAYER FUNCTIONS
Notes
This only applies to adjustment layers. The option appears grayed out if the selected layer isn’t an adjustment.
This only applies to layers other than adjustment layers.
28
Remove adjustment stack
Enable adjustment stack
Disable adjustment stack
Convert to paintable
• Menubar
Stack > Remove Adjustment Stack
•Right-click
ette > Adjustment Stack >
Remove Adjustment Stack
• Menubar
Stack > Enable Adjustment Stack
•Right-click
ette > Adjustment Stack >
Enable Adjustment Stack
• Menubar
Stack > Disable Adjustment Stack
•Right-click
ette > Adjustment Stack > Dis-
able Adjustment Stack
• Menubar
Paintable
•Right-click
ette > Convert to Paintable
| Layers > Adjustment
| layer in Layers Pal-
| Layers > Adjustment
| layer in Layers Pal-
| Layers > Adjustment
| layer in Layers Pal-
| Layers > Convert to
| layer in Layers Pal-
Removes any adjustment stack that has been applied to the selected layer.
If an adjustment stack has been disabled, this option re-enables the adjustment stack.
Disables an adjustment stack to show the paint layer result as it is with­out the stack. Useful for comparing the model with and without the adjust­ment stack.
This only applies to layers other than adjustment layers.
This only applies to adjustment stacks that have been dis­abled. If a layer does not have an adjust­ment stack, or if the stack is already enabled, the option appears grayed out.
This only applies to adjustment stacks that have been added to a layer. If a layer does not have an adjustment stack, the option appears grayed out.
The Foundry
Mari 2.0v1
Function How to access it What it does
Share As channel
• Menubar
Share As Channel
•Right-click
ette > Sharing > Share As Chan-
nel
| Layers > Sharing >
| layer in Layers Pal-
Copies the selected layer into the Channels Palette as a new Channel. Clicking on the channel icon opens a new palette with the shared layer already listed.
Opens this dialog box
LAYER FUNCTIONS
Notes
29
Unshare layer
Make shared channel current
Cache layer
Cache up to here
Uncache layer
Uncache layer up to here
• Menubar
Unshare Layer
•Right-click
ette > Sharing > Unshare Layer
• Menubar
Make Shared Channel Current
•Right-click
ette > Sharing > Make Shared
Channel Current
• Menubar
•Right-click
ette > Cache Layer
• Menubar
Here
•Right-click
ette > Cache Up To Here
• Menubar
Layer
•Right-click
ette > Uncache Layer
• Menubar
To Here
•Right-click
ette > Uncache Up To Here
| Layers > Sharing >
| layer in Layers Pal-
| Layers > Sharing >
| layer in Layers Pal-
| Layers > Cache Layer
| layer in Layers Pal-
| Layers > Cache Up To
| layer in Layers Pal-
| Layers > Uncache
| layer in Layers Pal-
| Layers > Uncache Up
| layer in Layers Pal-
If you have shared a layer as a channel, you can undo the shared state by selecting this option.
Bakes the layer to speed up layer performance. Caching a layer caches it to the hard-disk.
Caches up to the current selected layer in the layer stack.
Release the cached files and unlocks the layer stack, allowing it to be edited again.
Releases the cached files and unlocks the layer stack up to the selected layer, allowing those lay­ers to be edited again.
Unsharing the layer to remove the shared state doesn’t remove the channel from the
Channels Palette. This
need to be done man­ually.
Export selected layers
• Menubar
Export Selected Layers
•Right-click
ette > Export > Export Selected
Layers
The Foundry
| Layers > Export >
| layer in Layers Pal-
Exports the selected layer to an external source.
Export Dialog Box
Mari 2.0v1
Function How to access it What it does
Export all layers
• Menubar
Export All Layers
•Right-click
ette > Export > Export All Lay-
ers
| Layers > Export >
| layer in Layers Pal-
Exports all the layers in the layer stack to an external source.
Opens this dialog box
Export Dialog Box
LAYER FUNCTIONS
Notes
30
Export selected layers flattened
Export all layers flat­tened
Import into layer
Import into layer stack
Inspect layer properties •
Refresh layer view
• Menubar
tened > Export Selected layers Flattened
•Right-click
ette > Export > Export Selected
Layers Flattened
• Menubar
tened > Export All Layers Flat­tened
•Right-click
ette > Export > Export All Lay-
ers Flattened
• Menubar
Import into Layer
•Right-click
ette > Import > Import into
Layer
• Menubar
Layer Stack
•Right-click
ette > Import > Import into
Layer Stack
Right-click
ette > Layer Properties
•Right-click
Refresh Layer View
| Layers > Export Flat-
| layer in Layers Pal-
| Layers > Export Flat-
| layer in Layers Pal-
| Layers > Import >
| layer in Layers Pal-
| Layers > Import into
| layer in Layers Pal-
| layer in Layers Pal-
| in Layers Palette >
Exports the selected layer or layers flattened into a single file to an external source.
Exports all the layers in the layer stack flattened into a single file to an external source.
Selects a file with paint or mask data to be imported into the selected layer.
Selects a file with paint or mask data to be imported into the current layer stack.
Opens a separate win­dow to display the prop­erties of the selected layer.
Refreshes the entire layer stack.
Export Dialog Box
Export Dialog Box
Import Dialog Box
Import Dialog Box
The Foundry
Mari 2.0v1
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