Quick-Reference Card
TM
AIRCRAFT CONTROLS
Elevator Up (Nose Down) Up Arrow
Elevator Down (Nose Up) Down Arrow
Aileron Left (Roll Left) Left Arrow
Aileron Right (Roll Right) Right Arrow
Rudder Left Full (Yaw Left) Z
Rudder Right Full (Yaw Right) X
Level Stabilizer User Defined
Rudder Left ,
Rudder Neutral /
Rudder Right .
Elevator Trim Negative Ctrl+Down Arrow
Elevator Trim Neutral Shift+Up Arrow
Elevator Trim Positive Ctrl+Up Arrow
Aileron Trim Left Ctrl+Left Arrow
Aileron Trim Neutral Shift+Left Arrow
Aileron Trim Right Ctrl+Right Arrow
Rudder Trim Left Ctrl+Z
Rudder Trim Neutral Shift+Z or Shift+X
Rudder Trim Right Ctrl+X
Toggle Engine I
Increase Engine Power = or NumPad+
Decrease Engine Power - or NumPad Boost (WEP) On/Off W
Power 0 1
Power 10 User Defined
Power 20 2
Power 30 3
Power 40 4
Power 50 5
Power 60 6
Power 70 7
Power 80 8
Power 90 9
Power 100 0
Prop. Pitch 0 Shift+1
Prop. Pitch 1 User Defined
Prop. Pitch 2 User Defined
Prop. Pitch 3 Shift+2
Prop. Pitch 4 User Defined
Prop. Pitch 5 User Defined
Prop. Pitch 6 Shift+3
Prop. Pitch 7 User Defined
Prop. Pitch 8 User Defined
Prop. Pitch 9 Shift+4
Prop. Pitch 10 User Defined
Prop. Pitch Auto Shift+0
Increase Prop. Pitch User Defined
Decrease Prop. Pitch User Defined
Mixture 0 User Defined
Mixture 10 User Defined
Mixture 20 User Defined
Mixture 30 User Defined
Mixture 40 User Defined
Mixture 50 User Defined
Mixture 60 User Defined
Mixture 70 User Defined
Mixture 80 User Defined
Mixture 90 User Defined
Mixture 100 (Auto Rich) User Defined
Increase Mixture User Defined
Decrease Mixture User Defined
Magneto Next User Defined
Magneto Prev. User Defined
Supercharger Next Stage User Defined
Supercharger Prev. Stage User Defined
Select All Engines User Defined
Unselect All Engines User Defined
Select Left Engines User Defined
Select Right Engines User Defined
Select Engine #1 User Defined
Select Engine #2 User Defined
Select Engine #3 User Defined
Select Engine #4 User Defined
Select Engine #5 User Defined
Select Engine #6 User Defined
Select Engine #7 User Defined
Select Engine #8 User Defined
Toggle Selection for All Engines User Defined
Toggle Left Engines User Defined
Toggle Right Engines User Defined
Select/Unselect Engine #1 User Defined
Select/Unselect Engine #2 User Defined
Select/Unselect Engine #3 User Defined
Select/Unselect Engine #4 User Defined
Select/Unselect Engine #5 User Defined
Select/Unselect Engine #6 User Defined
Select/Unselect Engine #7 User Defined
Select/Unselect Engine #8 User Defined
Fire Extinguisher User Defined
Feather Prop. User Defined
Flaps Up F
Flaps Down V
Gear Up/Down G
Raise Gear Manually User Defined
Lower Gear Manually User Defined
Cowl or Armor Flaps R
Airbrake User Defined
Wheel Brakes B
Lock Tail Wheel User Defined
Jettison Droptanks Ctrl+T
Toggle Wing Fold User Defined
Toggle Arrestor Hook User Defined
Toggle Chocks User Defined
Open/Close Canopy User Defined
Weapon 1 Joystick Button 1 or Enter
Weapon 2 Joystick Button 2 or Backspace
Weapon 3 Joystick Button 3 or Space Bar
Weapon 4 Joystick Button 4 or Alt+Space Bar
Weapon 1+2 User Defined
Toggle Gun Pods On/Off User Defined
GUNSIGHT/BOMBSIGHT CONTROLS
Toggle Sight Mode (Auto) User Defined
Increase Sight Distance User Defined
Decrease Sight Distance User Defined
Adjust Sight Control to Right User Defined
Adjust Sight Control to Left User Defined
Increase Sight Altitude User Defined
Decrease Sight Altitude User Defined
Increase Sight Velocity User Defined
Decrease Sight Velocity User Defined
GUNNER CONTROLS
Fire Left Mouse Button
Turret Aiming Control* Mouse Movement
* User cannot define these controls.
Quick-Reference Card
TM
TM
VIEWS
AIRCRAFT CONTROLS
Pilot or Gunner Position C
Jump to Cockpit #1 (Pilot) User Defined
Elevator Up (Nose Down) Up Arrow
Jump to Cockpit #2 User Defined
Elevator Down (Nose Up) Down Arrow
Jump to Cockpit #3 User Defined
Aileron Left (Roll Left) Left Arrow
Jump to Cockpit #4 User Defined
Aileron Right (Roll Right) Right Arrow
Jump to Cockpit #5 User Defined
Rudder Left Full (Yaw Left) Z
Jump to Cockpit #6 User Defined
Rudder Right Full (Yaw Right) X
Jump to Cockpit #7 User Defined
Level Stabilizer User Defined
Jump to Cockpit #8 User Defined
Rudder Left ,
Jump to Cockpit #9 User Defined
Rudder Neutral /
Jump to Cockpit #10 User Defined
Rudder Right .
Rotate View* Mouse Movement
Elevator Trim Negative Ctrl+Down Arrow
Zoom In* (External) Left Mouse Button+Mouse Up
Elevator Trim Neutral Shift+Up Arrow
Zoom Out* (External) Left Mouse Button+Mouse Down
Elevator Trim Positive Ctrl+Up Arrow
Wide View PageDown
Aileron Trim Left Ctrl+Left Arrow
FOV 85 User Defined
Aileron Trim Neutral Shift+Left Arrow
FOV 80 User Defined
Aileron Trim Right Ctrl+Right Arrow
FOV 75 User Defined
Rudder Trim Left Ctrl+Z
Normal View End
Rudder Trim Neutral Shift+Z or Shift+X
FOV 65 User Defined
Rudder Trim Right Ctrl+X
FOV 60 User Defined
FOV 55 User Defined
Toggle Engine I
FOV 50 User Defined
Increase Engine Power = or NumPad+
FOV 45 User Defined
Decrease Engine Power - or NumPad -
FOV 40 User Defined
Boost (WEP) On/Off W
FOV 35 User Defined
Gunsight View Delete
Toggle FOV User Defined
Power 0 1
Increase FOV User Defined
Power 10 User Defined
Decrease FOV User Defined
Power 20 2
Cockpit View F1
Power 30 3
No Cockpit View Ctrl+F1
Power 40 4
External View F2
Power 50 5
Next Friendly View Shift+F2
Power 60 6
Next Enemy View Ctrl+F2
Power 70 7
Flyby View F3
Power 80 8
Padlock Enemy F4
Power 90 9
Padlock Friendly Shift+F4
Power 100 0
Padlock Enemy Ground F5
Prop. Pitch 0 Shift+1
Padlock Friendly Ground Shift+F5
Prop. Pitch 1 User Defined
Padlock Next U
Prop. Pitch 2 User Defined
Padlock Previous Y
Prop. Pitch 3 Shift+2
Instant View Forward with Padlock NumPad Insert
Prop. Pitch 4 User Defined
External Padlock, Enemy Air F6
Prop. Pitch 5 User Defined
External Padlock, Friendly Air Shift+F6
Prop. Pitch 6 Shift+3
External Padlock, Closest Enemy Air Alt+F6
Prop. Pitch 7 User Defined
External Padlock, Enemy Ground F7
Prop. Pitch 8 User Defined
External Padlock, Friendly Ground Shift+F7
Prop. Pitch 9 Shift+4
External Padlock, Closest Enemy Ground Alt+F7
Prop. Pitch 10 User Defined
Chase View F8
Prop. Pitch Auto Shift+0
Next Friendly Chase View Shift+F8
Increase Prop. Pitch User Defined
Next Enemy Chase View Ctrl+F8
Decrease Prop. Pitch User Defined
Toggle Gunsight Shift+F1
Mixture 0 User Defined
SNAP VIEW
Mixture 10 User Defined
Mixture 20 User Defined
Toggle Snap/Pan View F9
Mixture 30 User Defined
Look Forward NumPad 8
Mixture 40 User Defined
Look Front Up User Defined
Mixture 50 User Defined
Look Front Down User Defined
Mixture 60 User Defined
Look Front Left NumPad 7
Mixture 70 User Defined
Look Front Right NumPad 9
Mixture 80 User Defined
Mixture 90 User Defined
Mixture 100 (Auto Rich) User Defined
Increase Mixture User Defined
Look Front Up Left User Defined
Decrease Mixture User Defined
Look Front Up Right User Defined
Magneto Next User Defined
Look Front Down Left User Defined
Magneto Prev. User Defined
Look Front Down Right User Defined
Look Back Left NumPad 1
Supercharger Next Stage User Defined
Look Back Right NumPad 3
Supercharger Prev. Stage User Defined
Look Back Up Left User Defined
Look Back Up Right User Defined
Select All Engines User Defined
Look Back Down Left User Defined
Unselect All Engines User Defined
Look Back Down Right User Defined
Select Left Engines User Defined
Look Up NumPad 5
Select Right Engines User Defined
Look Up Left User Defined
Select Engine #1 User Defined
Look Up Right User Defined
Select Engine #2 User Defined
Look Down NumPad 2
Select Engine #3 User Defined
Look Down Left User Defined
Select Engine #4 User Defined
Look Down Right User Defined
Select Engine #5 User Defined
Look Left NumPad 4
Select Engine #6 User Defined
Look Right NumPad 6
Select Engine #7 User Defined
Select Engine #8 User Defined
PAN VIEW
Toggle Selection for All Engines User Defined
Toggle Left Engines User Defined
Center View NumPad 5
Toggle Right Engines User Defined
Pan View Up NumPad 8
Select/Unselect Engine #1 User Defined
Pan View Down NumPad 2
Select/Unselect Engine #2 User Defined
Pan View Left NumPad 4
Select/Unselect Engine #3 User Defined
Pan View Right NumPad 6
Select/Unselect Engine #4 User Defined
Pan View Up Left NumPad 7
Select/Unselect Engine #5 User Defined
Pan View Up Right NumPad 9
Select/Unselect Engine #6 User Defined
Pan View Down Left NumPad 1
Select/Unselect Engine #7 User Defined
Pan View Down Right NumPad 3
Select/Unselect Engine #8 User Defined
COMMS
Fire Extinguisher User Defined
Feather Prop. User Defined
Toggle Comms Ta b
Flaps Up F
Flaps Down V
Gear Up/Down G
Raise Gear Manually User Defined
Lower Gear Manually User Defined
MISCELLANEOUS CONTROLS
Cowl or Armor Flaps R
Airbrake User Defined
Toggle Autopilot A
Wheel Brakes B
Toggle Level Autopilot User Defined
Lock Tail Wheel User Defined
Bail Out Ctrl+E
Jettison Droptanks Ctrl+T
Toggle Reticle Dimmer (German Planes) Ctrl+D
Toggle Wing Fold User Defined
Cockpit Lights Ctrl+L
Toggle Arrestor Hook User Defined
Toggle Nav. Lights User Defined
Toggle Chocks User Defined
Toggle Landing Light User Defined
Open/Close Canopy User Defined
Toggle Wingtip Smoke T
Toggle Map M
Weapon 1 Joystick Button 1 or Enter
Chat
Weapon 2 Joystick Button 2 or Backspace
Online Rating S
Weapon 3 Joystick Button 3 or Space Bar
Toggle Speed Bar User Defined
Weapon 4 Joystick Button 4 or Alt+Space Bar
Toggle Icon Types User Defined
Weapon 1+2 User Defined
Toggle Mirrors Show/Mode User Defined
Toggle Gun Pods On/Off User Defined
Quick Start/Save Track User Defined
GUNSIGHT/BOMBSIGHT CONTROLS
Radio Mute Key User Defined
Radio Channels Switch User Defined
Toggle Sight Mode (Auto) User Defined
Increase Sight Distance User Defined
TIME COMPRESSION
Decrease Sight Distance User Defined
Adjust Sight Control to Right User Defined
Accelerate Time x2/x4/x8 ]
Adjust Sight Control to Left User Defined
Normal Time
Increase Sight Altitude User Defined
Decelerate Time x2/x4 [
Decrease Sight Altitude User Defined
Pause Game P, Pau se
Increase Sight Velocity User Defined
Decrease Sight Velocity User Defined
* User cannot define these controls.
`
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GUNNER CONTROLS
Fire Left Mouse Button
Turret Aiming Control* Mouse Movement
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* User cannot define these controls.
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© 2004 1C Company. All Rights Reserved. Developed by 1C: Maddox Games and
Ilya Shevchenko. Published by Ubisoft Entertainment. Strategic Simulations,
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the U.S. and/or other countries. Pacific Fighters is a trademark of 1C Company.
Made in the U.S.A.
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