If your airplane turns to the left (D) during glide tests, bend both of
the trim tabs to the right, being careful to do so in equal amounts
from the position they were adjusted to during elevator trimming.
❏
1. Range check your radio before each flight. Switch on the
transmitter and plug the battery pack into the SWIFT FLYER. Have
a helper hold the airplane. With the antenna collapsed, walk 50
feet away from the airplane. Move both control sticks, checking
that the motors run and turn off following the control stick
movement. If you still have control over the airplane, it is safe to
extend the antenna and fly the airplane. If you do not have control
of the plane, make sure the batteries in the transmitter are fresh
and the battery in the plane is charged. Also, make sure the wire
antenna is extending out the back of the plane. Do not cut the
antenna wire on the plane.
If you have never flown an R/C airplane before, we recommend
that you get help from an experienced R/C pilot. Most R/C clubs
have training programs that will help you learn to fly quickly. If you
cannot find an experienced pilot to help you learn, the following
will help you get your airplane into the air.
1. First, turn your transmitter power switch “ON.” This immediately
puts you in control. Be sure to extend your antenna completely.
2. Plug the freshly charged battery pack into the plug in the
fuselage. Close the canopy and move the switch to the on position.
Caution: Stay clear of the propellers.
3. Have an assistant help with the launch. Move the throttle stick
forward so that both motors are running. Have your assistant
launch the plane into the wind. Note: Do not throw the airplane!
Start the motor and release the airplane with a gentle forward
motion of your arm. All that is needed is to start the forward
momentum of the airplane.
4. Allow the airplane to climb at a 20° angle for a few seconds
before turning it. This will allow the plane to gain altitude and
air speed.
5. To turn the SWIFT FLYER, move the right stick, left or right until
the plane has turned. When the SWIFT FLYER is moving away from
you, moving the right stick to the left will make your plane turn to
the left. Moving the
right stick to the right will make the plane turn
to the
right.
6. When the plane is coming toward you, moving the right stick
left still causes the plane to turn left, but it appears to turn to your
right. In short, you have to reverse the way you control the right
stick. A good way to familiarize yourself with the controls is when
the plane is coming toward you, turn your body so that you are
facing the same direction the plane is going, looking over your
shoulder at the plane. Now when you move the right stick left the
plane will go to your left.
7. Don’t let the airplane get too far away from you. The farther
away it is, the harder it is to see what the plane is doing.
8. When learning to fly, it is best to keep the plane high so that if
you make a mistake, you have enough altitude to correct the
mistake.
It’s a known fact among fellow R/C pilots that your airplane will
land. It is up to you as to where and how it lands.
1. The SWIFT FLYER will get approximately 10 minutes of flight, at
full throttle, on a fully charged battery before the motors stop. For
your first couple of flights we recommend that you attempt to land
before the motors stop. This will allow enough power to abort the
landing and try again if you miss your landing area.
2. During your first flight, while at a high altitude, turn the motors
off and notice how the SWIFT FLYER reacts. This will give you an
idea how the plane will react during landing.
LANDING
FLYING THE SWIFT FLYER
RANGE CHECK
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