2.3 Data Entry ...........................................................................................................................................17
2.4 Running a Program .............................................................................................................................17
3. POINT TYPE &FUNCTION SUMMARY .................................................................................. 18
3.1 Point Menu (F1) ..................................................................................................................................18
3.2 Menu 1 (F2) .........................................................................................................................................20
3.3 Utility Menu (Within Menu1) ...............................................................................................................21
3.4 Menu 2 (F3) .........................................................................................................................................22
3.5 Setup Menu (F4) ..................................................................................................................................23
SECTION 4: PROGRAMMING EXAMPLE ................................................................. 25
1. PROGRAMMING EXAMPLE ................................................................................................... 26
2. GOOD PROGRAMMING PRACTICES ...................................................................................... 29
3. EDITING A PROGRAM .......................................................................................................... 30
3.1 Changing a Point’s XYZ location ........................................................................................................30
3.2 Insert / Delete an Instruction ...............................................................................................................30
4. CHANGING THE PROGRAM NUMBER ................................................................................... 31
5. CHANGING FROM TEACH MODE TO RUN MODE .................................................................. 31
SECTION 5: POINT TYPE & FUNCTION REFERENCE ............................................ 32
1.2 Line Start .............................................................................................................................................33
1.3 Line Passing.........................................................................................................................................34
1.4 Circle ...................................................................................................................................................34
1.5 Arc Point ..............................................................................................................................................35
1.6 Line End ...............................................................................................................................................35
1.7 End Program .......................................................................................................................................35
1.8 Dispense ON / OFF .............................................................................................................................36
1.10 Step & Repeat X ...................................................................................................................................37
1.11 Step & Repeat Y ................................ ................................ ................................................................ ...42
1.12 Brush Area ...........................................................................................................................................43
1.14 Call Program .......................................................................................................................................51
1.15 Set I/O ..................................................................................................................................................51
1.16 Wait Point ................................ ................................ ................................................................ ............52
1.17 Stop Point ............................................................................................................................................52
1.18 Home Point ..........................................................................................................................................52
1.20 Dummy Point .......................................................................................................................................53
2.1 Group Edit ...........................................................................................................................................55
2.3 Program Name .....................................................................................................................................63
2.5 Initial Output Port ...............................................................................................................................63
2.7 Utility Menu .........................................................................................................................................64
2.8 Jog Speed .............................................................................................................................................64
2.10 Control by RS232 .................................................................................................................................64
3. UTILITY MENU (WITHIN MENU 1) ....................................................................................... 66
3.1 Program ...............................................................................................................................................66
3.3 Teach Pendant .....................................................................................................................................67
3.4 Relocate Data ......................................................................................................................................67
3.5 Lock or Unlock Program .....................................................................................................................69
3.9 Test Function .......................................................................................................................................70
4.2 Save Temp Point ..................................................................................................................................72
4.3 Move To Temp Point ............................................................................................................................72
4.4 Undo Program ................................................................................................................................ .....72
4.5 Redo Program ......................................................................................................................................72
4.6 Debug Program ...................................................................................................................................72
4.7 Move To Home Position ......................................................................................................................73
4.8 System Information ..............................................................................................................................73
4.9 Execute Point .......................................................................................................................................73
4.10 Program List ........................................................................................................................................73
5.1 Line Speed ............................................................................................................................................74
5.2 Line Dispense Setup .............................................................................................................................74
5.3 Point Dispense Setup ...........................................................................................................................75
5.4 Dispense End Setup .............................................................................................................................75
5.5 Z Clearance .........................................................................................................................................77
5.7 Z Move Speed .......................................................................................................................................78
5.8 Home Position Setup ............................................................................................................................79
5.9 Adjust Position Setup ........................................................................................................................... 80
5.12 Auto Purge Setup .................................................................................................................................85
5.15 Pause Status .........................................................................................................................................86
5.16 USB Up/Down Load ............................................................................................................................87
1.1 Point Closed Error ..............................................................................................................................98
1.2 Need Line Start Point ...........................................................................................................................98
1.3 Need Step & Repeat .............................................................................................................................98
1.4 Unlock Program ..................................................................................................................................98
1.5 Address Over Memory .........................................................................................................................99
1.6 Move Over Memory .............................................................................................................................99
1.7 System Error ........................................................................................................................................99
1.1 Make sure the robot is connected to a properly grounded power source before
operating.
1.2 Keep away from any moving parts while the robot is running.
1.3 Loading and unloading of parts and material must only be done when the robot is at a complete stop.
1.4 Changing of fixtures or tooling must be done with the power source disconnected.
1.5 The F4000N series robots should only be operated in an environment between 0 and 40 degrees Celsius with humidity of 20 to 95 percent and no visible condensation.
1.6 Do not store or setup the robot in an area where it is directly exposed to sunlight.
1.7 Do not operate the robot where electrical noise is present.
1.8 Only use a neutral chemical for cleaning the robot. Do not use alcohol, benzene or thinner as it may damage the paint on the robot.
1.9 Due to the electronic nature of this equipment and the potential for a spark or
generation of heat, note that this equipment must NOT be used with any explosive
A USB flash drive (p/n: F4000N-USB) is included as part of the standard accessory kit for
the F4000N Series robot.
Saving and loading programs as well as updating the robot firmware can be done directly
with the flash drive provided.
Please note that not all commercially-available USB drives are compatible with the robot.
We do not recommend using any other USB drives other than the one provided.
Fisnar, Inc. will not be held liable for any issues arising from external hardware being
used with the robot without a written consent from Fisnar.
Caution: The instructions below are excerpts from the manual and are meant as
a quick reference guide here only. Please refer to the manual for
complete instructions.
Uploading/Downloading Programs
Instructions:
1) Turn the robot OFF. Connect the USB drive to Robot USB port and then turn the
robot ON.
2) Initialize the robot.
3) On the Setup Menu, select USB Up/Down Load.
All Data: Copies all program files.
Part Data: Allows the user to select which program files to be loaded / saved.
Note: The robot automatically assigns the program number as its filename when saved to
the USB drive. It uses this filename to load the program to the same number on the
robot.
Updating Robot Software
Instructions:
1) On the USB drive, create an “updata” folder and copy the software files. The
software folder should include the batch (.bat), MS-DOS (.com) and executable
(.exe) files.
2) Turn the robot OFF. Insert the USB drive into the port and turn the robot ON.
3) The robot will automatically locate the “updata” folder in the drive and run the batch
file to update the software. You should see the Machine Home screen after the
update.
4) Verify the software by pressing F3 (Menu 2) System Information.
5) Turn the robot OFF and remove the USB drive.
Note: The robot will keep updating the software whenever it sees an “updata” folder,
rename the folder (and still keep it in the drive) in order to avoid this.
Always lift the robot from its base. Never lift the robot from the cross member.
Remove all accessories from the shipping package before attempting to remove the
robot.
Place the robot on a stable workbench before operating.
If possible, do not discard the packing material as these items may be needed if the
robot is shipped or moved in the future.
2. Setup
F4000N robots are available with different configurations. The setup of each machine with
its accessories will depend on the customer‟s application.
If an enclosure is NOT being used, the enclosure door switch may be bypassed by
connecting the plug labeled SHORTED (included in the robot accessories box) to
the External Control Connector. If a long beep (3-4 seconds) sounds upon start up,
ensure that the SHORTED plug is firmly in place.
2.1. When using an enclosure or light curtain connect the external start / stop box and
enclosure door switch or light curtain to the External Control Connector on the main
unit. For further information, see SECTION 7:2.2 Ext. Control Connector:
2.2. Remove the shipping bracket by removing the screws that secure it. Keep the
shipping bracket and screws in a safe place for future use.
2.3. Connect one end of the Teach Pendant cable to the Teach Pendant and the other
end to the Teach Pendant connection on the robot.
2.4. Connect the power cord to the robots power inlet. Be sure to use the correct power
cord and power source for the robot model you are using (110V or 220V).
2.5. Tie back all cables and air lines so that they will not interfere with the robot‟s motion
when the robot is operating. Be sure that the cables and air lines do not restrict the
motion of the robot‟s head and the robot‟s table and make sure that they can not
become jammed as the robot moves through the work area.
A program consists of a series of instructions stored in the main memory unit. Each
instruction is stored in a numbered memory address. A memory address may record a
point location with an X, Y, and Z-axis value and point type or it may store an instruction,
which sets a parameter, such as a dispensing time or line speed.
When the program is executed, the robot will go through each memory address in
sequence and execute the instruction found there. If the memory address contains a point
location, the robot will move the X, Y, and Z axes to that location. Depending on the type
of point registered at that location, the robot may also perform other functions, such as
turning the dispenser on or off.
The most commonly used point types are Dispense Dot, Line Start, Line Passing, Arc
Point, and Line End.
To program the robot to dispense a „dot‟ of material, the dispensing tip must be jogged to
the desired XYZ location, then that location is registered as a DISPENSE DOT point type
by pressing the appropriate keys on the Teach Pendant.
To program the robot to dispense a bead of material along a linear path, the XYZ location
of the start of the line is registered as a LINE START point type. The locations where the
tip changes direction are registered as LINE PASSING points. The end of the line is
To dispense a bead of material in an arc, the XYZ location of the start of the line is
registered as a LINE START point type. The high point of the arc is registered as an ARC
POINT. The end of the arc is registered as a LINE END point:
Lines and arcs can also be combined to dispense a bead of material along a complex
path:
Once the required point locations for your program have been taught, the teach pendant is
no longer required. The unit can be switched to RUN mode and operated using the
buttons and switches on the main unit control panel.
If Shift is pressed,
released, then the
Speed key is
pressed, Speed Setup is executed.
If this key is
pressed alone,
Jump is executed.
When entering
numbers, this key is
0.
2. Using the Teach Pendant
The teach pendant enables the user to jog the robot and input program data.
2.1 Key Selection
There are several functions assigned to most keys on the Teach pendant. When a key is
pressed alone, the function shown in the blue colored area on the key is executed. For
example, Ins, Del, Jump, Clear and Esc are the default key functions, which are
executed when that key is pressed alone.
To access the function shown in the red colored area at the top of a key, press and
release the Shift key first (the LED on the Shift key will be flashing), then press the
desired key. For example, to select the Speed function, press and release Shift, then
press the Speed key.
When a number is required, the teach pendant will automatically switch to numeric entry
mode. The number represented by each key is shown in the lower right corner of the key.
Accelerates jog speed – used with X+, X-. Y+, Y-, Z Up, Z Down
If the FAST button is pressed and held first, then one of the jog buttons is
pressed, the axis will be jogged at the maximum jog speed.
If one of the jog buttons is pressed first, then the FAST button is pressed, the jog
motion will accelerate.
If the FAST button is released, the jog motion will decelerate.
Moves backward
(-1) memory
address.
Changes the
display to
memory address
number 1.
Inserts a memory address
before the current address.
Moves forward
(+1) memory
address.
Changes the
display to the last
memory address
used in the
program.
Deletes the current memory
address.
Moves the tip to the
point location
currently in the
display.
Jumps to a
specified memory
address
Clears / erases the numeric
value currently shown in the
display.
Adjusts the tips
position after a
barrel change
To run the
program
Homes the robot. Initializes
all axes and moves the
head to the position (0, 0,
0).
(Enter)–used to
confirm data
entries.
Opens the Point
registration menu.
If pressed once, clears the current numeric value.
If pressed twice, cancels the current function.
If a program is running, cancels the running program.
Changes from Point List display mode to Single Point
display when teaching point data.
When a number is required, the teach pendant will automatically switch to numeric entry
mode. The number represented by each key is shown in the lower right corner of the key.
Registers the current XYZ location as a Dispense point for dot
dispensing.
Line Start
Registers the current XYZ location as a Line Start point for line
dispensing.
Line Passing
Registers the current XYZ location as a Line Passing point. This is a
location on the line where the tip changes direction, such as at the
corner on a rectangle.
Circle
Registers a circle with the circle center at the current XYZ location. The
display will prompt the user for the circle diameter.
Arc Point
Registers the current XYZ location as an Arc point. Arc points are used
to dispense material in an arc or circle.
Line End
Registers the current XYZ location as a Line End point.
End Program
Registers the current memory address as the end of the program.
Dispense On /
Off
Registers an instruction which turns the dispenser on or off at the
current XYZ location.
GOTO
Address
Causes the program to jump to the specified memory address.
Step & Repeat
Registers an instruction that will re-run a selected group of memory
addresses, stepping by a user-defined distance in the X or Y-axis after
each copy. The matrix of parts is defined by specifying the number of
rows, the number of columns, the X offset and the Y offset.
Step & Repeat X indicates that the robot will give priority to the X-axis,
running the parts along the X-axis first.
Step & Repeat Y indicates that the robot will give priority to the Y-axis,
running the parts along the Y-axis first.
Brush Area
Causes the tip to „paint‟ the defined area. The painted area can be in
the form of a rectangle or a circle / spiral.
Call
Subroutine
Causes the machine to jump to a specified memory address and
execute the instructions found there. When the end program instruction
is reached, program execution will continue at address just after the call
Subroutine instruction.
3. Point Type & Function Summary
3.1 Point Menu (F1)
Below is a list of Point Types, which are found under the F1 key (Point menu):
Allows a function to be applied to a user-defined group
of memory addresses. Functions include copy, delete,
move, multiply line speed, multiply dispense times, apply
X Offset, apply Y Offset, apply Z Offset.
Expand Step & Repeat
Expands the memory address locations which would be
performed at a Step & Repeat instruction so individual
memory addresses of the repeated instructions can be
edited.
Program Name
Allows the user to register a name for the current
program number.
Z-axis Limit (mm)
Sets the MAXIMUM Z-axis value (the lowest tip
position). Once the Z-axis limit is set, the robot will
prevent the tip from jogging below the set location.
Initial Output Port
Sets the status of the output signals when the machine
is initialized.
Debug Speed
Sets the speed used when running in Debug mode.
Utility Menu
Opens the Utility Menu. See SECTION 3:3.3.
Jog Speed
Allows the user to set the tip jog speed for teach mode:
Low, Middle or High jog speed can be selected.
Adjust Origin
See SECTION 5:2.9 “Adjust Orgin”.
Control by RS232
Allows the robot to be controlled via the RS232 port.
Resume
Determines if a program will restart from point #1 or the
point at which it was interrupted if a program is stopped
by an emergency stop or the enclosure door switch
open signal.
3.2 Menu 1 (F2)
Below is a list of functions, which are found under the F2 (Menu 1) key:
Registers the LINE SPEED used for all lines from the
current memory address forward until another Line
Speed instruction is found.
Line Dispense Setup
Registers the LINE DISPENSE SETUP values which
sets dispensing wait time at the start of lines („head‟
time), wait time at the passing points („Node‟ time) and
waiting time at the end of lines („tail‟ time). The
registered values will be used from the current memory
address forward until another Line Dispense Setup
instruction is found.
Point Dispense Setup
Registers POINT DISPENSE SETUP values, which sets
dispensing time and waiting time at the end of
dispensing („tail‟ time) for dots. The registered values will
be used from the current memory address forward until
another POINT DISPENSE SETUP instruction is found.
Dispense End Setup
Registers the height and speed the tip should raise at
the end of dispensing. The registered values will be
used from the current memory address forward until
another DISPENSE END SETUP instruction is found.
Z Clearance
Registers the additional distance the tip should rise,
beyond the height set in Dispense End Setup, to allow
obstacles to be cleared as the tip moves from one figure
to another. Values will be used until another Z Clearance
instruction is found.
XY Move Speed
Sets the movement speed of the X and Y axes when
moving from one figure to another in the program.
Z Move Speed
Sets the movement speed of the Z-axis when moving
from one figure to another in the program.
Home Position Setup
Changes the position the robot moves to at the end of a
program cycle.
3.5 Setup Menu (F4)
Below is a list of functions, which are found under the F4 key (Setupmenu):
Registers the current XYZ location as the Adjust
Position. This reference point can later be used to
correct the program location after the dispensing tip has
been changed.
Retract Setup
Registers Retract values at the current XYZ location.
Retract causes the tip to move up and back over the
dispensed bead after line dispensing.
Quickstep
Causes the robot to move very fast from one point to
another reducing the time of the dispensing cycle.
Auto Purge Setup
Automatically purges the system at the end of the
program.
ESTOP Output Status
After receiving the emergency stop signal, ESTOP
Output Status can modify the status of all the outputs or
leave them as before receiving the emergency signal.
Acceleration
Parameter that controls the robot‟s acceleration.
Pause Status
Sets the position to which the tip moves after pressing
the Start button. The tip can go to the Home position or
will stay at the position where the Start button was
pressed.
Language
Opens MENU for selecting a Language.
Jog Speed
Allows the user to set the tip jog speed for teach mode:
Low, Middle or High jog speed can be selected.
Adjust Position
See SECTION 5:5.9 Adjust Position Setup.
Quick Step Path
Allows the tip to move faster when dispensing.
USB Up/Down Load
Allows the operator to upload or download
program/programs and software updates.
Circle Delay Time
Circle Delay Time allows the robot to stop at the end of
a circle and allow excess material to be removed before
the robot carries to the next point.
Initialize Setup
Initialize Setup returns the tip to the home position,
where X,Y and Z values are equal to 0(zero), as
delivered by the factory. This is useful if the dispensing
tip holder may have been manually pushed out of
position.
Moves to the last programmed memory address in the program
MOVE
Moves the tip to the XYZ point location of the selected point
JUMP
Jumps to display the specified memory address
3. Editing a Program
You can move through the instructions in an existing program by using the following keys:
3.1 Changing a Point’s XYZ location
To change the XYZ location of a point, press the ▲ or ▼ key until the point you want to
change is shown in the display.
You can confirm that the correct point is in the display by pressing the MOVE key. This will
cause the tip to move to the XYZ position shown in the display.
Now use the jog keys X, X, Yand Yand the Z / Z keys to jog the tip to the new
location.
Once the location is correct, simply re-register the point as you did when it was first
taught, by pressing the F1/ENTER key and selecting the point type. The point will be reregistered at the new location.
3.2 Insert / Delete an Instruction
To insert an instruction, press the INS key. The point currently shown in the display
will be moved forward one memory address. A new, empty memory address will be
inserted at the current memory address.
To delete the instruction currently shown in the display, press the DEL key, and
The program number is selected by the program number selection switches on the main
unit‟s control panel.
Press the + and – buttons to select the program number.
Note: Program 99 is designed for “autorun” on Run mode. When starting the robot with
this program, the robot starts automatically without pressing the Start/Home key for
initialization.
5. Changing from Teach Mode to Run Mode
To change from Teach mode to Run mode, change the position of the mode switch on the
main unit‟s control panel.
When the machine is in Run mode, the teaching box (teach pendant) is not required.
Programs can be selected and run using the switches on the front control panel of the
Below is a list of functions which are found under the F1/ENTER key. These functions are
„point-type‟ functions, meaning that the values applied will occupy one memory address.
Please see SECTION 6:Sample Programs for additional programming examples.
1.1 Dispense Dot
Registers the current XYZ location as a dispense point for dot dispensing.
The dispense time and wait time must be set in a previous memory address by registering
a Point Dispense Setup instruction.
The upward motion of the tip after dispensing can be controlled by registering a Dispense
End Setup instruction and / or a Z Clearance instruction in a previous memory address.
Dispense End Setup and Z Clearance instructions are registered using the F4 (SETUP)
key.
See also SECTION 5:5.3 (Point Dispense Setup), SECTION 5:5.4 (Dispense End
Setup) and SECTION 5:5.5 (Z Clearance).
1.2 Line Start
Registers the current XYZ location as a Line Start point for line dispensing.
The line speed must be set in a previous memory address by registering a LineSpeed
instruction using the F4 (SETUP) key.
Dispense delay times used at Line Start and Line End points can be controlled by
registering a Line Dispense Setup instruction in a previous memory address. The Line Dispense Setup instruction is registered by pressing the F4(SETUP) key.
See also SECTION 5:5.1 (Line Speed) and SECTION 5:5.2 (Line Dispense Setup).
Registers the current XYZ location as a Line Passing point. This is a location on the line
where the tip changes direction, such as at the corner on a rectangle.
1.4 Circle
Registers a circle, where the circle‟s center is at the current XYZ location. To register a
circle, jog the tip to the circle‟s center and press F1/ENTER, and then press the key 4 (for
circle). The display will prompt you to type the following data:
Diameter: Type the diameter of the circle and press ENTER.
Over Angle: (The value is from 1~360). After dispensing the circle, while going through
an extra part of the circle defined by the Over Angle, the dispenser will be
turned OFF.
Z Lift: 1. Yes 2. No
Selection: If you want the Z-axis (tip) to lift while going through the Over Angle, you
must select 1. Otherwise: select 2.
The speed must be set in a previous memory address by registering a LineSpeed
instruction using the F4 (SETUP) KEY.
Dispense delay times used at the start of the circle and at the end of the circle can be
controlled by registering a Line Dispense Setup instruction in a previous memory
address. The Line Dispense Setup instruction is registered by pressing the F4(SETUP)
key.
See also SECTION 5:5.1 Line Speed and SECTION 5:5.2 Line Dispense Setup.
The upward motion of the tip after dispensing can be controlled by registering a Dispense
End Setup instruction and / or a Z Clearance instruction in a previous memory address.
Dispense End Setup and Z Clearance instructions are registered using the F4(SETUP)
key.
See also SECTION 5:5.4 Dispense End Setup and SECTION 5:5.5 Z Clearance.
Registers the current XYZ location as an Arc Point. Arc points are used to dispense
material along an arc or circular path.
See SECTION 4: Programming Example, for an example of the use of an Arc point.
1.6 Line End
Registers the current XYZ location as a Line End point.
The dispense delay time used at the end of the line can be controlled by registering a Line Dispense Setup instruction in a previous memory address. The Line Dispense Setup
instruction is registered by pressing the F4 (SETUP) key.
See also SECTION 5:5.2 Line Dispense Setup.
The upward motion of the tip after dispensing can be controlled by registering a Dispense
End Setup instruction and / or a Z Clearance instruction in a previous memory address.
Dispense End Setup and Z Clearance instructions are registered using the F4 (SETUP)
key.
1.7 End Program
Registers the current memory address as the end of the program. The end program
instruction will cause the tip to return to the home position at the end of the program cycle.
The GOTO Address function causes the program to jump to a specified memory address.
1.10 Step & Repeat X
Step & Repeat X allows a group of instructions to be run repeatedly, stepping a given
distance in the X-axis or Y-axis between each cycle.
Step & Repeat X is useful when a fixture is mounted on the robot, which holds many
identical work pieces aligned in rows and columns. The user needs only to create a
program for the first work piece in the fixture, and then use the Step & Repeat function to
dispense to the other work pieces.
The Step & Repeat function will allow the user to define the number of rows, the number
of columns, the X Offset between each part, and the Y Offset between each part.
If, for example, we have a program (number 20) which dispenses four dots of material on
The instruction at memory address 8 should be changed from End Program to Step &
Repeat X. To register a Step & Repeat X instruction at memory address 8, do the
[POINT] 1/3
1 Dispense Dot
2 Line Start
.
.
7 End Program
2
Press X, to go to page 2
[POINT] 2/3
.
.
4 Brush Area
.
3
Press 4 to select Brush Area.
Brush Area Setup
------------------
1.Rectangle 4.Rect Band
2.Circle 5.Circle Band
3.Rectangle 1 6. Circle 1
Select:
4
Press the numeric key corresponding to
the brush area type then press ENTER
Brush Area Setup
------------------
1.Rectangle 4.Rect Band
2.Circle 5.Circle Band
3.Rectangle 1 6.Circle 1
Width(mm):
Band(mm):
5
Type the width value and press ENTER.
Type the band value and press ENTER.
Width and band values will be explained
further in this section.
1.12 Brush Area
The Brush Area command causes the tip to „paint‟ a defined area.
There are six Brush Area types: Rectangle, Circle, Rectangle 1, Rectangle Band, Circle
Band and Circle1. The next pages provide a detailed description of all the Brush area
types.
To register a Brush Area command, follow the instructions below.
Brush Area Rectangle causes the tip to „paint‟ the defined area by passing back and forth
along the X-axis, while moving the Y-axis a determined Brush Width distance after each
pass along the X-axis.
After registering the Brush Area Rectangle command, teach a Line Start point at the top
left corner of the area to be brushed and a Line End point at the bottom right corner of that
area (the tip will not dispense a straight line between these two points):
Area
If, for example, a brush width of 5 mm was used, the tip will take the following path when
Brush Area Circle causes the tip to „paint‟ the defined area by following a spiral path from
the outside limit of the circle to the center of the circle. It works in reverse of the Circle 1
function.
After registering the Brush Area Circle command, jog the tip to a point on the outside limit
of the circle to be brushed and register that location as a Line Start point. Then jog the tip
directly across to the center of the circle and register that location as a Line End point (the
tip will not dispense a straight line between these two points):
If, for example, a brush width of 5 mm was used, the tip will take the following path when
the program is run:
Closed Circle: Creates a circle first
then a spiral from the outside to the
Open Circle:
An open or closed option is also available for this function. Selecting the Closed option will
make a whole circle first before making the spiral. Selecting the Open option will make the
Brush Area Rectangle 1 causes the tip to „paint‟ the defined area by following a square
spiral path from the outside of the rectangle to the center.
After registering the Brush Area Rectangle 1 command, teach a Line Starting point at the
top left corner of the area to be brushed and a Line End point at the bottom right corner of
that area (the tip will not dispense a straight line between these two points):
Area
If, for example, a brush width of 5 mm was used, the tip will take the following path when
Brush Area Rect. Band causes the tip to „paint‟ a defined rectangular band area by
following a square spiral path from the outside of the rectangle to the center.
After registering the Brush Area Rect. Band command, teach a Line Start point at the top
left corner of the area to be brushed and a Line End point at the bottom right corner of that
area (the tip will not dispense a straight line between these two points):
If, for example, a brush width of 5 mm and band of 10mm was used, the tip will take the
Brush Area Circle Band causes the tip to „paint‟ a defined circular band area by following a
spiral path from the outside limit of the circle to the center of the circle.
After registering the Brush Area Circle Band command, jog the tip to a point on the outside
limit of the circle to be brushed and register that location as a Line Start point. Then jog
the tip directly across to the center of the circle and register that location as a Line End
point (the tip will not dispense a straight line between these two points):
If, for example, a brush width of 5 mm and Band of 15mm was used, the tip will take the
Brush Area: Circle 1, causes the tip to „paint‟ the defined area by following a spiral path
from the center of the circle to the outside limit of the circle. It works in reverse of the
Circle function.
After registering the Brush Area Circle command, jog the tip to a point where you want to
register the center of the circle and register that location as a Line Start. Then jog the tip
directly across on the outside limit of the circle to be brushed and register that location as
a Line End point (the tip will not dispense a straight line between these two points):
If, for example, a brush width of 5 mm was used, the tip will take the following path when
the program is run:
Closed Circle1: Creates a spiral from
the center to the outside finishing with
Open Circle1: Creates a spiral from
An open or closed option is also available for this function. Selecting the Closed option will
make a whole circle after making the spiral. Selecting the Open option will make the spiral
A subroutine is a set of instructions that are located after the End Program instruction.
Call Subroutine causes the machine to jump to a specified memory address and execute
the instructions found there using coordinates specified at the Call Subroutine instruction.
When the End Program instruction for the subroutine is reached, program execution will
continue at the address immediately after the Call Subroutine instruction.
The Call Subroutine function is most useful to repeat a pattern anywhere on the work-
piece, as opposed to the Step & Repeat function where the pattern must be repeated in
straight lines, at fixed distances from each other.
The following example illustrates the use of the Call Subroutine instruction. An
Addresses 7 and 8 comprise the subroutine that will be executed whenever it is called
within the main program. The coordinates in the body of the subroutine
(Xs,Ys,Zs,Xe,Ye,Ze) are not important; the critical information is the relative position to each other. The actual work will be performed on the coordinates in the main body of the
program.
Before using the Call Subroutine instruction, the tip must be jogged to the first point
where the user wants the work to occur. This point must correspond to the relative first
point defined in the subroutine.
1.14 Call Program
Call Program will jump to the specified program number and execute the program data in
the destination program until the End Program command is reached. When the destination
program is executed, the robot will return to the calling program.
1.15 Set I/O
Set I/O registers an instruction, which either sets the value of an output signal or checks
the status of an input signal.
When the Set I/O function is registered, the user is prompted to select 1. Input or 2.
Output.
If 1. Input is selected; the user can enter the input Port (input # 1 – 8), the input Status
(1/0) and the address to GOTO if that input status occurs. The input status is (0) when the
input pin is connected to ground. The input status is (1) if the input pin is disconnected.
If 2.Output is selected, the user can enter the output Port (output # 0 – 8), and whether
the output should be turned ON or OFF.
Please see SECTION 6:Sample Programs for an example of the Set I/O instruction.
Registers a Wait Point at the current X, Y, Z location. When executed, the tip will move to
that location and wait for the specified period of time.
1.17 Stop Point
Registers a Stop Point at the current X, Y, and Z location. When executed, the tip will
move to that location and wait until the start button is pressed.
1.18 Home Point
Registers an instruction to „HOME‟ all axes, by sending them to the home position. It
works like a “Move” command.
It works like an “End Program” function when registered at the end of the program. After
program completion, the dispensing tip moves to the home position. If used in the body of
the program, the tip is moved to the home position and the next instruction is executed.
This function uses the Home Position Setup coordinates (under F4 (Setup Menu)) if a new
home position is made. Otherwise, it uses the default home position (X=0, Y=0, Z=0).
See the Setup Menu for instructions on changing the location of the home position.
1.19 Loop Address
Registers an instruction, which will execute a group of instructions a user-specified
number of times.
When the Loop Address instruction is registered, the display will prompt for an Address
and Count.
Address is the memory address to jump to from the current address. This address must
Registers the current XYZ location as a Dummy point. The tip will simply pass through this
point. A dummy point is useful for avoiding obstacles on the work piece.
1.21 Initialize
Registers an Initialize point causing the robot to perform a mechanical initialization. The tip
will home to position (0,0,0) and the robot will re-find the home position using the home
position sensors.
1.22 Label
Registers a label that can be used as a reference when used with the GOTO, Loop
address, Set I/O, Step & repeat X, Step & repeat Y and Call Subroutine commands.
Label can be used instead of Address number. A maximum of 64 labels is permitted per
program; each label can have up to 8 characters.
1.23 Display Counter
The Display Counter instruction shows a counter at the bottom of the teach pendant
screen while a program is running. Every time this instruction is executed, the counter
increases by one and is shown again on the screen. The counter begins at one (1).
1.24 Loop Counter
The Loop Counter either clears or keeps the current tally of the counter when an I/O signal
is received. The tally is cumulatively added to the current count on the display counter.
Dispense Output Setup assigns the dispense output port number (0-8) for the line and dot
under control of the line dispense setup and point dispense setup. The default dispense
output port number is zero.
Group Edit.
The display will prompt the user to enter the
starting memory address of the group to edit
(From) and the ending number of the group to
edit (To).
GROUP EDIT
FROM: 1
TO: 1
(1 <-> 4000)
F1: All F2: End
2
Type 1 then press ENTER to register 1 in From.
Type 20 then press ENTER to register 20 in To.
GROUP EDIT
ADDR: 1-20
------------------------
1.Copy 5.Dispense Time
2.Delete 6.Offset
3.Move 7.Offset (R.E)
4.Line Speed
Select:
3
The Group Edit menu will then appear, allowing
the user to select an operation to be applied to
the range of points.
Press 1 to select Copy. Then press ENTER.
GROUP COPY
-----------------------SOURCE 1-20
Destination:
4
The display will prompt the user to type the
destination memory address where the data will
be copied.
Press the Clear key to erase the old value, then
type 21 and press ENTER to select destination
memory address number 21.
GROUP COPY
SOURCE 1-20
Destination: 21
1.Yes 2.No
Select:
5
The display will now prompt the user to confirm
the copy. Press 1 and then press ENTER to
select Yes and perform the copy.
2. F2 (Menu 1)
2.1 Group Edit
Group Edit is a powerful utility, which allows several different functions to be applied to a
user-defined group of addresses. These functions include copy, delete, move, multiply line
speed, multiply dispense times, apply X Offset, apply Y Offset, and apply Z Offset.
2.1.1 Copy
For example, to use group edit to copy addresses 1 – 20 in the current program to
Group Edit.
The display will prompt the user to enter the
starting memory address of the group to edit
(From) and the ending number of the group to
edit (To).
GROUP EDIT
FROM: 1
TO: 1
(1 <-> 4000)
F1: All F2: End
2
Type 1 then press ENTER to register 1 in From.
Type 200 then press ENTER to register 200 in To.
GROUP EDIT
ADDR:1-200
------------------------
1.Copy 5.Dispense Time
2.Delete 6. Offset
3.Move 7.Offset (R.E)
4.Line Speed
Select:
3
The Group Edit menu will then appear, allowing
the user to select an operation to be applied to the
range of points.
Press 6 to select Offset. Then press ENTER.
GROUP OFFSET
ADDR: 1-200
-----------------------X Offset:0
Y Offset:0
Z Offset:0
Unit: mm
4
The display will prompt the user to type the X, Y,
and Z offset amounts to be added to all points in
address range 1 – 200.
Type 15 and press ENTER to add 15 mm to the
X-axis values. Press ENTER two more times to
leave the Y and Z offsets at zero.
GROUP OFFSET
ADDR: 1-200
-----------------------X Offset: 15
Y Offset:0
Z Offset:0
1.Yes 2.No
Select:
5
The display will now prompt the user to confirm
the change. Press 1 to select Yes. Then press
ENTER.
15 mm will be added to all of the X-axis values in
the selected range.
2.1.6 Offset
The Offset function allows all XYZ locations in a program to be shifted in the X, Y, or Zaxis by a user-defined distance.
To use group edit to add 15 mm to all X-axis values in memory address range 1 – 200:
Press Move key. The tip will move to the
saved position that was recorded in the
current Address.
If the new tip location is slightly different from
the last tip location, you should see that the tip
is not exactly at the reference point.
Line Start X:50
Y:10
Z:35
X: 50, Y: 10, Z: 35
2
Jog the tip to the correct location for the
reference point.
Line Start X:50
Y:10
Z:35
X: 50.3, Y: 10.5, Z: 35
2
Press the F2 (MENU 1) key, then 1 to select
Group Edit. The display will prompt the user to
enter the starting memory address of the
group to edit (From) and the ending number of
the group to edit (To).
GROUP EDIT
FROM:1
TO:1
(1 <-> 4000)
F1:All F2:End
3
Type 1 then press ENTER to register 1 in
From.
Type 200 then press ENTER to register 200 in
To.
The Group Edit menu will then appear,
allowing the user to select an operation to be
applied to the range of points.
Press 7 to select Offset to. Then press ENTER
GROUP EDIT 1-200
1.Copy
5.Dispen.Time
2.Delete 6.Offset
3.Move 7.Offset to
4.Line Speed
Select:
4
The program origin will be adjusted for the
new tip location.
X:0.3, Y:0.5, Z:0.0
2.1.7 Offset to
This function allows to be corrected automatically the offset problems which can appear
when changing the tip, the barrel and/or the item to be dispensed on.
Move the tip using the original coordinates stored in program memory with the MOVE
button. The next step is to jog the tip to the where it should be. The robot will realign all of
the data points with the original program.
Expand Step & Repeat will expand a step and repeat instruction to the actual data it
represents. This can be useful in situations where the user must edit selected elements in
a Step & Repeat group, although an expanded Step & Repeat instruction will occupy more
memory space than an unexpanded instruction.
For example, if the following program was created:
Before:
The original program occupies 9 memory addresses.
If the user brings memory address number 8 into the display and then selects F2 (MENU
1), Expand Step & Repeat, address 8 will be expanded into the 44 points which it
represents, bringing the total number of memory addresses used to 51 (plus the End
Program Name allows the user to register a name for the current program. If a program
name is registered, it will appear on the display when that program is selected in Run
mode.
2.4 Z-axis Limit (mm)
Z-axis Limit allows the user to limit the range of the Z-axis.
Use the Z and Z keys to bring the Z-axis to the highest and lowest point the Z-axis
should be allowed to travel (the highest Z-axis numeric value), then select F2 (Menu 1), 4.
Z-axis Limit. (mm)
The Z-axis range of motion will be limited to the current value.
2.5 Initial Output Port
Initial Output Port sets the ON/OFF status of the output signals at the start of each
program cycle.
Initial Output Port value is the decimal representation of an 8 binary bit values controlling
Debug Speed allows the debug speed to be set. This speed is the speed at which the tip
will move when running in Debug mode. See also SECTION 5:4.6 Debug Program
2.7 Utility Menu
Opens the Utility Menu. See SECTION 5:3 Utility Menu (within menu 1).
2.8 Jog Speed
The Jog Speed setting allows the user to select the jog speed for programming in Teach
mode. The Jog speed can be set to Low, Middle or High speed.
The default value is 2. Middle.
2.9 Adjust Origin
Allows the position of a program to be corrected using the reference points. Corrects: X
offset, Y offset. Please refer to SECTION 5:5.9 Adjust Position Setup
2.10 Control by RS232
This command allows the robot to be controlled via the RS232 port. This is possible with
the Fisnar Windows software package Robot Edit feature.
To enable or disable this functionality, select F2 (Menu 1)Control by RS232 and select
Enable or Disable.
Once a program has been interrupted, the Resume setting will determine if the program
restarts from point # 1 or from the point at which it was interrupted, such as the middle of a
program.
If Resume is set to 1 and a program is stopped by an emergency stop signal or by the
enclosure door switch open signal, the program will restart from the point at which it was
interrupted when the start button is pressed.
If Resume is set to 2 and a program is stopped by an emergency stop signal or by the
enclosure door switch open signal, the program will restart from point #1.
The default value is 2.
Copies the current program number data to the Teach Pendant.
2. Restore
Restores the contents of the Teach Pendant memory into the current
program number.
Instruction
Display Shows
1
In this example, memory address 3 is the first
reference point and memory address 4 is the
second reference point.
Jog the tip to the new, correct position for the first
reference point.
2
Press the F3 (MENU 2) key, then select Save
Temp Point to save the location. The display will
prompt for the temporary point number to save.
Save temp point
-------------------------Point (1-9):
Relocate Save To 1,2 Point
3.3 Teach Pendant
Opens the Teach Pendant utility menu. The Teach Pendant utility menu includes two
options:
The above teach pendant utilities provide an easy method of moving program data from
one robot to another.
3.4 Relocate Data
The Relocate Data function allows the position of a program to be corrected, including
correction for X offset, Y offset and angle of rotation.
If, for example, the work piece fixture has been changed, the program position can be
adjusted automatically for the new fixture.
The Relocate Data function requires two reference points for the calculations. Choose two
point locations from your program, which will be used as reference points. For example, to
relocate the program after a fixture change:
Lock or Unlock Program allows the user to protect a program from editing. If the program
is locked, the user will not be able to change any of the program data. Unlocking the
program will allow the data to be changed again.
3.6 Password Setup
Password Setup allows the password to be set or reset for the current program.
The purpose of the password is to protect the program from unauthorized editing. The
user will not be allowed to enter TEACH mode unless the correct password is entered. If
the password is forgotten, the master password (777) can be used to gain access to the
program.
To set the password, select F2 (MENU 1), Utility Menu, and Password Setup. The user
will be prompted for a NEW PASSWORD. Type the new password and press ENTER.
If the password is left blank and ENTER is pressed, the password will be removed. After
changing or resetting the password, the robot power should be turned off.
3.7 Cycle Counter
When in run mode, the first line of the display shows the number of program cycles, which
have run to completion for the current program number: [RUN MODE][X]
It is possible to reset this number by selecting F2 (MENU 1), Utility Menu, Cycle Counter. When prompted for the New Data: press 0 and ENTER to reset the cycle
counter.
It is also possible to cause an alarm to be generated after a fixed number of program
cycles. Select F2 (MENU 1), Utility Menu, Cycle Counter. When prompted for the New Data: type the number of program cycles to complete before generating the alarm and
press ENTER.
In run mode, when the set number of program cycles has been completed, the display will
show Counter Full [Shift+Enter] and by pressing the shift+enter buttons the robot will be
Below is a list of functions, which are found under the F4 (Setup) key. These functions are
all related to the setup of dispensing parameters.
5.1 Line Speed
Registers the line speed used for all lines from the current memory address forward until
another Line Speed instruction is found.
5.2 Line Dispense Setup
When dispensing high viscosity materials, there is often a delay from the moment the
dispenser is turned on until the material begins to flow. The following parameters are set
under this function: Head Time, Tail Time, Node Time and Tail Length.
The Head Time setting is a delay time used at the start of line dispensing to prevent the
tip from moving along the line path until the material is flowing. The tip will move to the
start of the line, turn on the dispenser and wait for the time period specified in the head time setting before moving. The time value can be adjusted to ensure that the material
begins flowing at the same time as the line movement begins.
At the end of dispensing, a delay is often required after the dispenser is turned off, to allow
the barrel pressure to equalize, before moving to the next point location. This prevents
material from being „spilled‟ where it is not wanted. This time delay at the end of
dispensing is called the Tail Time.
The Node Time parameter enters a wait time that only affects the Line Passing
command. Tip will pass through line passing point and will wait at line passing point with
the dispenser activated for the time specified in the Node Time.
Usually the material continues flowing after the dispenser is off, due to pressure built in
the system. Tail Length automatically turns off the dispenser at a user defined distance
before the end of a line, preventing excess of material to be deposited at the end of the
line.
The value will be used for all lines from the current memory address forward until another
Tail Length instruction is found.
Values for the Head Time and Tail Time used when performing line dispensing are
registered by pressing the F4 (Setup) key, then selecting Line Dispense Setup. The set
values will be used by all lines from that memory address forward until new set of Line Dispense Setup values are found.
Please see SECTION 6:Sample Programs for an example of the Line Dispense Setup
instruction.
5.3 Point Dispense Setup
Registers POINT DISPENSE SETUP values which set dispensing time and waiting time at
the end of dispensing („tail‟ time) for dots. The registered values will be used from the
current memory address forward until another POINT DISPENSE SETUP instruction is
found.
5.4 Dispense End Setup
Dispense End Setup allows the L.Length, L. Speed and H. Speed values to be registered
at a memory address. These values will effect how far and how fast the tip rises after
dispensing.
After dispensing a dot or line, it is often required to raise the tip a short distance at a slow
speed. This allows the material to cleanly break free from the tip, without „dragging‟
H. Speed 2: Tip continues rising to
Z Clearance height at H. Speed
L. Length 1: After dispensing, the tip
rises to L .Length at L. Speed
Z Clearance
The distance and speed that the tip raises after dispensing is controlled by the L.Length
and L.Speed settings.
After the tip raises the length specified by L.Length at the speed specified by L.Speed,
the tip will continue rising to the Z Clearance height at the speed specified by H.Speed.
The purpose of specifying a Z Clearance height is to allow the tip to raise high enough to
clear any obstacles it may encounter on the way to the next point.
Values for H.Speed, L.Speed and L. Length are registered with the Dispense End Setup
function by pressing the F4 (Setup) key, then choosing Dispense End Setup.
Once Dispense End Setup values have been registered at a memory address, all points
after that memory address will use the values specified. If Dispense End Setup values are
registered again, at a higher memory address, all points from that memory address
forward will use the new values.
Please see SECTION 6: Sample Programs for an example of the Dispense End Setup
instruction.
The purpose of the Z Clearance function is to cause the tip to raise high enough to clear
all obstacles as it moves from one point to another. If there are no obstacles between any
of the program points, a small Z Clearance value, such as 5 mm, can be used to minimize
the program cycle time.
Values for the Z Clearance are registered by pressing the F4 (Setup) key, then choosing
Z Clearance. The Z Clearance value will be used by all points from that memory address
forward until another Z Clearance value is found. Normally, a Z clearance instruction
should be registered in the beginning of a program, at one of the first memory addresses.
The Z Clearance value may be specified as a relative value or an absolute value. When
specified as a relative value, it is the distance to rise relative to the taught point location.
When it is specified as an absolute value, it is a distance from the Z-axis zero position,
where the tip will rise to, regardless of the Z-axis value of the taught point location. For
example:
Home Position Setup allows the user to change the location of the program home position.
The home position is the location to where the tip will move at the end of a program cycle
if the “End Program” or “Home Point” instruction is registered. The default home position
is (X=0, Y=0, Z=0).
To change the home position, jog the tip to the desired location for the new home position,
then press F4 (Setup)
Home Position Setup.
NOTE: When executing a program in TEACH MODE, the robot will move to the
mechanical home position (X=0, Y=0, Z=0) at the start of every program cycle. When
executing a program in RUN MODE, the robot will move to the home position set under
Or if the reference point is an existing point in
your program, press the MOVE key to bring the
tip to that XYZ location.
2
Press the F4 (Setup) key, and go to page two
[SETUP] 2/3
1 Home Position Setup
2 Adjust Position Setup
.
.
7 Acceleration
Press 2 to Select Adjust Position Setup. The
current point will be saved automatically. (The
point will not be registered at any address in the
program, but it will be saved as a global variable
for the current program)
Set Adjust Position
------------------X: 10
Y: 20
Z: 30
5.9 Adjust Position Setup
When the dispensing barrel or tip is removed and replaced, the new tip is often in a
slightly different XYZ position than the old tip was. The F4000N robot series has a
software utility to adjust a program‟s origin, thereby correcting the tip‟s offset problem.
A reference point should be chosen someplace on the work piece fixture or on the work
piece itself. The reference point must be registered in the program data. This only needs
to be done one time, such as when the program is originally created.
The retract function requires the following parameters:
RETRACT LENGTH: the distance to travel away from the line end point.
RETRACT HEIGHT: the distance to rise as the tip moves away from the line end
(must be smaller than the value of Z clearance in that point).
RETRACT SPEED: the speed at which the tip moves along the retract path.
RETRACT TYPE: 0. NORMAL
1. BACK
2. SQUARE BACK
3. FORWARD
4. SQUARE FORWARD
Retract values will be used for all lines from the current memory address forward until another Retract instruction is found or the function is canceled.
5.11 Quickstep
This function causes the robot to move very fast from one point to another reducing the
After the end of a program, the tip will go to the home position and material will be purged
in a continuous loop according to the parameters registered in the Auto Purge Setup
command.
This command is very useful for two part materials that have a very short pot life.
For example, if a Wait Time of 5s and a Purge Time of 2s is registered in the Auto Purge
Setup, the following chart shows the Purge pattern.
5.13 ESTOP Output Status
After receiving the emergency stop signal, the robot can set the status of all the outputs
as:
INITIAL: The status (On/Off) of the outputs is set as the initial status set by the
Initial IO command.
KEEP OUTPUT STATUS: The status (On/Off) of the outputs is left as it was before
Controls the acceleration of each axis. The value entered in this setting is a robot
parameter and its exact relation to the robot‟s acceleration is beyond the scope of this
manual.
In general, the value of the acceleration parameter is inversely related to the robot‟s
acceleration. A small value will result in a high acceleration and vice versa.
Very small values can make the motors slip and can cause the driver cards to over
heat.
The default value is 25 for all the axes and values lower than 15 are not
recommended.
5.15 Pause Status
Pause Status sets the position to which the tip will move after pressing the Start button.
There are two options:
Home position: The tip will move to the home position.
Stand: The tip will stay at the position where the Start button was pressed.
The F4000N Series robots offer the convenience of a Universal Serial Bus (USB) port.
With this feature, you may load or save your programs directly to and from the robot with
a USB flash drive1. Updating the Operating System of the robot can also be done through
the USB drive.
Uploading/Downloading Programs
Instructions:
4) Turn the robot OFF.
5) Connect the USB drive to Robot USB port and then turn the robot ON.
6) Initialize the robot by pressing the Home/Start button.
7) Press the F4 Key (Setup Menu) and go to page 3.
8) Select USB Up/Down Load. The corresponding screen appears.
All Data: Copies all program files.
Part Data: Allows the user to select which program files to be loaded / saved.
Note: The robot automatically assigns the program number as its filename when saved to
the USB drive. It uses this filename to load the program to the same number on the
robot.
The USB Flash Drive must be in FAT file system format.
6) On the USB drive, create an “updata” folder and copy the software files. The
software folder should include the batch (.bat), MS-DOS (.com) and executable
(.exe) files.
*Language files (.lan) may or may not be included.
7) Turn the robot OFF and insert the USB drive into the port.
8) Turn the robot ON.
9) The robot will automatically locate the “updata” folder in the drive and run the batch
file to update the software. You should see the Machine Home screen after the
update.
[Machine Home]
-----------------
10) Verify the software by pressing F3 (Menu 2) System Information.
11) Turn the robot OFF and remove the USB drive.
Note: The robot will keep updating the software upon system start up whenever it sees an
“updata” folder. Remove the USB drive, or change the filename in order to avoid
Sets the dispensing time for all dots to 0.5
seconds.
Sets the waiting time, after dispensing a
dot, to 0.25 seconds.
0002
Dispense End Setup
- H. Speed: 75 mm/sec
- L. Speed: 15 mm/sec
- L. Length: 10 mm
Programs the robot to rise, after
dispensing.
The tip will rise 10 mm (L. Length) at
15 mm/sec (L. Speed) then continues rising
at 75 mm/sec (H. Speed) to the Z
Clearance height.
0003
Z Clearance
- 20 mm
- Relative
Sets the Z Clearance value to 20 mm
relative to the point location.
The maximum height the tip will rise after
dispensing is 20 mm above the Dot.
0004
Dummy Point (180, 20, 25)
Registers a 'Dummy' point at:
X: 180 mm, Y: 20 mm, Z: 25 mm
The tip will move to this XYZ location, but
will do nothing. This point is just above the
first part in the fixture.
0005
Set INPUT / OUTPUT
- Output
- Port #: 1
- Status: 1
Closes output signal # 1.
Output is turned 'on.'
4. Input / Output Signal Processing – Sample Program
The program below assumes a fixture holding 12 parts. The robot will move to the first
part, then close output signal # 1 for 0.25 seconds.
The robot will then check the status of input signal #1 at the first part.
If the signal is closed, the robot will dispense a dot then move to the next part.
If the signal does not close within (2) seconds, the robot will skip this part and move to the
next part. This process will be repeated for all (12) parts.