3+
CONTENTS
2-4
LET’S PLAY
W
When it’s your turn, compare your figures with the
figure on the Barn Door. Play one of your figures by
matching the color or type of animal.
Example:
If the animal on the barn door is a BLUE COW, you
may play any BLUE animal OR any color COW.
W
There are also 2 SPECIAL FIGURES you may be
able to play:
28 UNO Moo!™ Figures:
4 Cows - red, blue, 4 Sheep - red, blue,
yellow, green yellow, green
4 Pigs - red, blue, 4 Chickens - red, blue,
yellow, green yellow, green
4 Dogs - red, blue, 4 Skunks (Draw 2) yellow, green red, yellow, blue,
green
4 Farmers (Wild) white
4 Haystack Partitions
1 Play-and-Store Barn
Please remove all components from the package and
compare them to the components list. If any items are
missing, please call 1-800-524-8697. Outside of the U.S.,
please consult your telephone directory for a listing of
your local Mattel office.
OBJECT
Be the first player to get all of your figures back in the
barn!
Skunk (Draw 2): If you play a skunk
figure, the next player must DRAW 2 figures
from the barn and lose their turn! A skunk
can only be played on a matching color
c
figure or any color skunk.
f
fi
Farmer (Wild): Instead of playing a
matching color or animal figure, you can
play a farmer figure. The farmers are WILD,
which means they match any other figure
and can be played at any time (on your
turn). After you play a farmer, you call the
t
color that is now in play. NOTE: If the farmer is the first
figure placed on the barn door at the beginning of play,
then whoever goes first chooses the color in play.
W
When you play a figure, push the figure on the barn
door into the barn and then place your figure on the
door. The figure you play will be the figure the next
player tries to match.
W
If you don’t have a matching figure or a farmer that you
can play, you must draw 1 figure from the barn. If the
figure you draw matches the color or animal on the
barn door, or is a farmer, you may immediately play it.
Otherwise, your turn ends.
W
Play then moves to the player on your left (clockwise).
SAYING “UNO Moooooooo!”
LET’S GET READY!
1. Place all of the figures in the barn and mix them up.
2. Each player takes a haystack. Stand your haystack in
front of you so that you can hide your figures behind it
out of view of the other players.
3. Each player draws 5 figures from the barn. Place them
behind your haystack.
4. One player will take a figure from the barn and close
the barn roof. Place that figure on the barn door on the
side of the barn as shown.
side of the barn as shown.
Haystack
When you have one figure left, you must say “UNO Moo!”
(“UNO” means “one”) before your next-to-last figure
touches the barn door. If you don’t yell “UNO Moo!” and
another player catches you before the next player plays
or draws, you must draw 2 figures from the barn.
If you fail to say “UNO Moo!” and no one catches you by
the time the next player begins their turn, you do not have
to draw. A player begins a turn by either playing or
drawing a figure.
WINNING THE GAME
The first player to get ALL of their figures back to the barn
wins the game! That means when you place your very
last figure on the barn door, you win!
Barn Door
5. The youngest player goes first.
Barn
Go to letsplayuno.com to find these rules online.
© 2008 Mattel, Inc. All Rights Reserved.
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CONSUMER INFORMATION
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