®
7+ 2-10
Card Game
Contents
112 Cards as follows:
19 Blue cards - 0 to 9
19 Green cards - 0 to 9
19 Red cards - 0 to 9
19 Yellow cards - 0 to 9
8 Draw Two cards - 2 each in blue, green, red and yellow
8 Reverse cards - 2 each in blue, green, red and yellow
8 Skip cards - 2 each in blue, green, red and yellow
4 Wild cards
4 Wild Draw Four cards
4 King Pig cards
Object of the Game
Be the first player to get rid of all of your cards in each round and score points for the cards your opponents
are left holding. Points in rounds accumulate and the first player to reach 500 points wins.
Setup
1. Each player draws a card; the player that draws the highest number deals (count any card with a symbol
as zero).
2. The dealer shuffles and deals each player 7 cards.
3. Place the remainder of the deck facedown to form a DRAW pile.
4. The top card of the DRAW pile is turned over to begin a DISCARD pile. NOTE: If any of the Action Cards
(symbols) are turned over to start the DISCARD pile, see FUNCTIONS OF ACTION CARDS for special
instructions.
Let’s Play
The person to the left of the dealer starts play.
On your turn, you must match a card from your hand to the card on the top of the DISCARD pile, either by
number, color or symbol (symbols represent Action Cards; see FUNCTIONS OF ACTION CARDS).
EXAMPLE: If the card on the DISCARD pile is a red 7, the player must put down a red card OR any color 7.
Alternatively, the player can put down a Wild card (See FUNCTIONS OF ACTION CARDS).
If you don’t have a card that matches the one on the DISCARD pile, you must take a card from the DRAW
pile. If the card you picked up can be played, you are free to put it down in the same turn. Otherwise, play
moves on to the next person in turn.
You may also choose NOT to play a playable card from your hand. If so, you must draw a card from the
DRAW pile. If playable, that card can be put down in the same turn, however you may not play any other
card from your hand after the draw.
Functions of Action Cards
Draw Two Card – When you play this card, the next player must draw 2 cards and miss
their turn. This card may only be played on a matching colour or on another Draw Two
card. If turned up at the beginning of play, the same rule applies.
Reverse Card – When you play this card, the direction of play reverses (if play is
currently to the left, then play changes to the right, and vice versa). This card may only be
played on a matching color or on another Reverse card. If this card is turned up at the
beginning of play, the dealer goes first, then play moves to the right instead of the left.
Skip Card – When you play this card, the next player is “skipped” (loses their turn). This
card may only be played on a matching color or on another Skip card. If a Skip card is
turned up at the beginning of play, the player to the left of the dealer is “skipped,” hence
the player to the left of that player starts play.
Wild Card – When you play this card, you get to choose the color that continues play
(any color including the color in play before the Wild card was laid down). You may play a
Wild card on your turn even if you have another playable card in your hand. If a Wild card
is turned up at the beginning of play, the person to the left of the dealer chooses the color
that continues play.
Wild Draw 4 Card – When you play this card, you get to choose the color that continues
play PLUS the next player must draw 4 cards from the DRAW pile and lose their turn.
However, there is a hitch! You may only play this card when you do NOT have another
card in your hand that matches the COLOUR on the DISCARD pile (but it is acceptable to
play this card if you have matching number or Action Cards). If turned up at the beginning
of play, return this card to the deck and pick another card.
NOTE: If you suspect that a Wild Draw 4 card has been played on you illegally (i.e. the
player has a matching card), then you may challenge that player. The challenged player
must show you (the challenger) their hand. If guilty, the challenged player must draw the
4 cards instead of you. However, if the challenged player is innocent, you must draw the
4 cards PLUS an additional 2 cards (6 total)!
King Pig card – You’ll feel indestructible when you play this card! Call out a colour. Then,
starting with the player to your left and going clockwise, give one card from the draw pile
to each opponent in order until someone receives the colour card you selected (it’s okay
if players do not receive the same number of cards). This card is also a Wild card, so you
call the colour in play and play resumes in the current direction. If this card is turned up
at the beginning of play, the person to the left of the dealer chooses the colour that
continues play.