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INSTRUCTION
SHEET SPECS:
Toy :
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Part No.:
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Angry Birds 1L Inst
X2972
-0920
16.5” W x 8.5 " H
5.5” W x 8.5” H
6 panel / 2 sided
1 Black
White Offset
70 lb.
Gate Folding
Diagram
X2972-0920 Angry Birds Mega Fling 1L Instructions
Front Panel 1Panel 6Panel 5 Panel 4Panel 2 Panel 3
Place the launcher at least 1 foot away from the FRONT of the castle. (Experiment
with a reasonable distance to shoot from.) You’ll shoot at the castle head-on.
The Mission card lists what birds to use to shoot the castle down. You must shoot the
birds in the order shown on the card, reading left to right. If a bird is shown twice on a
card, you’ll use the same bird twice. Otherwise, each bird is only launched once.
Launcher
To use the launcher with sound, start
by moving the switch on the bottom
of the base to “I” (ON).
Place a bird into the launcher, hold the
launcher down with one hand and pull
down on the slingshot with the other.
Let the slingshot go to launch the bird
into the castle!
When you launch, you’ll hear the
sounds of the Angry Birds. If you want
a little commentary from the pigs,
push the yellow button! You can still
use the launcher without the sounds,
too, by turning the switch to OFF.
Do not aim at eyes or face. Only use
projectilessupplied with this toy. Do not fire
at point blank range.
The pigs are considered to be knocked over if they’ve been knocked off the piece they
were originally sitting on. (A bounce is OK. You don’t have to knock the castle down on
a direct hit.)
ALL of the pigs must be knocked over to get the points. Keep the Mission Card to keep
track of your score. If you’re NOT successful, move the Mission Card to a discard pile.
If you’ve knocked over ALL of the pigs, you may also collect points if you also knocked
the helmets OFF THE PIGS’ HEADS or knocked over a bonus piece. Take a 100 point
card for each pig helmet or bonus piece.
You don’t get any points for birds left over or girders knocked over.
Note: Don’t move any of the castle pieces or pigs from the playing area until ALL the
pigs are knocked down or until you’re out of birds to launch.
Winning the Game
The first person to get to 1000 points after an equal number of turns wins!
Helmets
The helmets slip right onto the pig’s heads:
© 2012 Mattel. All Rights Reserved. Consumer Relations - Mattel, Inc. 636 Girard Avenue, East Aurora, NY 14052, U.S.A. 1-800- 524-8697.
Retain this address for future reference: Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline - 01628 500303. Mattel Europa B.V.,
Gondel 1, 1186MJ Amstelveen, Nederland. Mattel Australia Pty Ltd., Richmond, Victoria. 3121. Consumer Advisory Service - 1300 135 312. Mattel East
Asia Ltd., Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.
(993532-P) Lot 13.5, Menara Lien Hoe, Persiaran Tropicana Golf Country Resort, 47410 PJ. Tel: 03-78803817, Fax: 03-78803867.
Angry Birds is a registered trademark of Rovio Entertainment Ltd. All Rights Reserved.
X9272-0920
CONSUMER INFORMATION
Need Assistance? Visit service.mattel.com or call 1-800-524-8697
(US and Canada only).
SERVICE.MATTEL.COM
Ages
5+
Players
2-4
TM
MEGA FLING
Small Stones
Egg Star
Points Cards
6 Angry Birds 4 Large Girders
Large Stones
Bird Launcher
Birds
Pigs
Mission Cards
Contents
Large Girders
Small Girders
Pig H elmets
!
CHOKING HAZARD – Toy contains small balls
and small parts. Not for children under 3 years.
4 Pigs 2 Small Girders 2 Small Stone
1 Bonus Points Star 2 Triangles 1 Bird Launcher
1 Bonus Points Egg 2 Blocks 32 Mission Cards
2 Bonus Points Pig Helmets 2 Large Stone 8 Points Cards
Blocks
WARNING:
Triangles
I = On
O = Off
X = Try Me
Figure 1
HOW TO REPLACE BATTERIES
Bird launcher requires 3 button cell AG13 (LR44) batteries. Toy may not function
with other types of batteries.
1. Unscrew battery compartment cover with a Phillips screwdriver (not included)
and lift open.
2. Install 3 button cell batteries in compartment as shown. (See Figure 1.)
3. Replace cover by slipping tabs into place, pressing cover down and
screwing shut.
BATTERY SAFETY INFORMATION
In exceptional circumstances batteries may leak fluids that can cause a chemical burn injury
or ruin your product. To avoid battery leakage:
• Non-rechargeable batteries are not to be recharged.
• Rechargeable batteries are to be removed from the product before being charged (if
designed to be removable).
• Rechargeable batteries are only to be charged under adult supervision (if designed to be
removable).
• Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries.
• Do not mix old and new batteries.
• Only batteries of the same or equivalent type as recommended are to be used.
• Batteries are to be inserted with the correct polarity.
• Exhausted batteries are to be removed from the product.
• The supply terminals are not to be short-circuited.
• Dispose of battery(ies) safely.
• Do not dispose of this product in a fire. The batteries inside may explode or leak.
Protect the environment by not disposing of this product with household waste
(2002/96/EC). Check your local authority for recycling advice and facilities.
This device complies with Part 15 of the FCC rules
Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and (2) this device must accept any interference
received, including interference that may cause undesired operation.
• This equipment has been tested and found to comply with the limits for a Class B digital
device, pursuant to Part 15 of the FCC rules. These limits are designed to provide reasonable
protection against harmful interference in a residential installation. This equipment generates
uses and can radiate radio frequency energy and, if not installed and used in accordance with
the instructions, may cause harmful interference to radio communications. However,
there is no guarantee that interference will not occur in a particular installation. If this
equipment does cause harmful interference to radio or television reception, which can be
determined by turning the equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the receiver is
connected.
• Consult the dealer or an experienced radio/TV technician for help.
NOTE: Changes or modifications not expressively approved by the manufacturer responsible for
compliance could void the user’s authority to operate the equipment.”
Object:
Be the first person to get 1000 points.
Set up:
Shuffle each level of Mission cards individually and place, facedown, into separate
piles to the side of the playing area. You’ll need the main area for building and
shooting down castles and pigs!
Set the Points cards near the Mission cards.
Place all of the birds, pigs, bonus pieces, bird launcher, and building blocks within
easy reach of all players.
Mission Cards:
Mission cards have 4 levels. The first 3 levels correspond to difficulty. Level 1 is easier
to shoot down than Level 2 and Level 2 is easier to shoot down than Level 3.
The point values go up as the difficulty does. Level 1 is
worth 100 points, Level 2 is worth 200 points and Level 3
is worth 300 points.
Freestyle is the 4th level. Mission Cards in this level show
the building blocks, pigs and bonus pieces that are to be
used in creating a castle and they also show what birds
may be used to knock that castle down.
Freestyle Card
300300
300300
x4
x 1
x 2
x 1
x 2
x 2
x 1
The point values for the Freestyle level differ. Again, the higher the difficulty, the higher
the point value. They are worth 200 or 300 points.
There are a few rules about what you can build in the Freestyle (but not many!):
Incorrect
OK
• You can build your castle up and out. You cannot add pieces in front or behind.
• You MUST use all of the pieces shown on the card.
• No piece may be farther than 2 inches away from any other piece of the
castle.
• The castle can’t be more than 1 foot long. (The longer girders are about 3
inches in length if you don’t have a ruler handy!)
• Pigs and bonus pieces must be ON a building block. They can’t rest on the
playing surface.
Now, go crazy!
Let’s Play!
The youngest player goes first. Play moves clockwise.
On your turn, choose a Mission Card from ANY of the 4 levels. (You need to get 1000
points to win so you can choose how fast you want to get there. Remember, the more
points the cards are worth, the harder they are to shoot down.)
Give the card you chose to the next player. They’re going to build this castle and
you’re going to shoot it down.
For the first 3 levels, the castle should be built EXACTLY as shown on the card. For
Freestyle, build what you want as long as it’s within the guidelines above.
Build the castle to face the player trying to knock it down. Any side of a girder can
face forward.
With the castle built, it’s time to try to shoot it down!
™