Size: 4.25” X 16.5” Color: 1C + 1C
7+
3-6
The Game of Hilarious Comparisons!
What’s in the Can
6 Red Apple Dice
1 Green Apple Die
25 Green Apple Chips
Starting the Game
1. Choose a player to be the first judge.
2. The judge rolls a letter on the Green Apple Die then thinks of an adjective
that begins with that letter. If the wild apple symbol comes up, the judge
can think up an adjective that begins with any letter they want. Once
decided, the judge tells the adjective to the other players.
Tip: An adjective is a word that describes something. For example, “hilarious”
or “magical.” If you’re having trouble coming up with adjectives, use the list
on the other side of this sheet. It contains lists of adjectives that begin with
each letter of the alphabet. Just choose one that begins with the letter you
rolled.
3. After naming the adjective, THE JUDGE quickly rolls the same number of Red
Apple Dice as there are non-judge players. (The judge doesn’t get a red die
for this part!)
Players grab one of the Red Apple Dice and call out a noun that begins with the
letter shown AND that is best described by the word called out by the judge.
Remember, as soon as you know your word, you can call it out. (Note: You can
also have the judge choose the order in which players will shout out their
answer. Decide this before the game begins.)
4. The judge selects the noun that they think is best described by the adjective
played. The player that gave that noun is awarded one Green Apple Chip.
5. The green apple die is passed to the winner of the last round. They become
the judge and play continues, following steps 1 – 4, until someone earns
enough chips to win the game.
6. The first player to earn 5 Green Apple Chips is the winner!
Playing Tips
Remember, judges will often pick the most creative, humorous or interesting
•
response.
Lobbying and “table talk” are encouraged! Players can comment on
•
responses and try to convince the judge to pick a particular answer – either
their own or a favorite choice.
Playing choices that appeal to the judge can improve your chances of
•
winning. This is often called “playing to the judge.”
Variations for younger players
Younger players can choose any letter on their die whether they are the judge
or a player.
LISTS OF ADJECTIVES
Average
Bizarre
Childish
Depressing
Energetic
Ferocious
Goofy
Hazy
Idiotic
Juicy
Kissable
Lucky
Macho
Neat
Organic
Popular
Quick
Rich
Salty
Tall
Unpredictable
Virtuous
Weak
“Xtreme”
Yielding
Zesty
Awesome
Believable
Cuddly
Dainty
Edgy
Fancy
Gigantic
Husky
Important
Joyful
Kooky
Lame
Magical
Normal
Old-fashioned
Pathetic
Quiet
Refreshing
Sad
Tough
Ugly
Valuable
Wild
Xenophobic
Yummy
Zealous
Awkward
Bulky
Creepy
Delicious
Exotic
Forgettable
Gaudy
Horrible
Inspirational
Jealous
Klutzy
Logical
Mysterious
Necessary
Odd
Pitiful
Quaint
Romantic
Shocking
Trashy
Unhealthy
Vain
Wicked
Xtra-large
Yucky
Zippy
Adorable
Brutal
Cautious
Disgusting
Enchanting
Funny
Girly
Heroic
Intelligent
Jolly
Kind
Loud
Mushy
Naughty
Obnoxious
Painful
Quirky
Realistic
Scary
Trustworthy
Useful
Violent
Worthless
Young
Zany
Original Concept and Prototype: Matthew Kirby
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