Fisher-Price W5657 Instruction Sheet

Size: 4.25” X 16.5” Color: 1C + 1C
7+ 3-6
The Game of Hilarious Comparisons!
What’s in the Can
6 Red Apple Dice 1 Green Apple Die 25 Green Apple Chips
Starting the Game
2. The judge rolls a letter on the Green Apple Die then thinks of an adjective
that begins with that letter. If the wild apple symbol comes up, the judge can think up an adjective that begins with any letter they want. Once decided, the judge tells the adjective to the other players.
Tip: An adjective is a word that describes something. For example, “hilarious” or “magical.” If you’re having trouble coming up with adjectives, use the list on the other side of this sheet. It contains lists of adjectives that begin with each letter of the alphabet. Just choose one that begins with the letter you rolled.
3. After naming the adjective, THE JUDGE quickly rolls the same number of Red Apple Dice as there are non-judge players. (The judge doesn’t get a red die for this part!)
Players grab one of the Red Apple Dice and call out a noun that begins with the letter shown AND that is best described by the word called out by the judge.
Remember, as soon as you know your word, you can call it out. (Note: You can also have the judge choose the order in which players will shout out their answer. Decide this before the game begins.)
4. The judge selects the noun that they think is best described by the adjective played. The player that gave that noun is awarded one Green Apple Chip.
5. The green apple die is passed to the winner of the last round. They become the judge and play continues, following steps 1 – 4, until someone earns enough chips to win the game.
6. The first player to earn 5 Green Apple Chips is the winner!
Playing Tips
Remember, judges will often pick the most creative, humorous or interesting
response.
Lobbying and “table talk” are encouraged! Players can comment on
responses and try to convince the judge to pick a particular answer – either their own or a favorite choice.
Playing choices that appeal to the judge can improve your chances of
winning. This is often called “playing to the judge.”
Variations for younger players
Younger players can choose any letter on their die whether they are the judge or a player.
LISTS OF ADJECTIVES
Average Bizarre Childish Depressing Energetic Ferocious Goofy Hazy Idiotic Juicy Kissable Lucky Macho Neat Organic Popular Quick Rich Salty Tall Unpredictable Virtuous Weak “Xtreme” Yielding Zesty
Awesome Believable Cuddly Dainty Edgy Fancy Gigantic Husky Important Joyful Kooky Lame Magical Normal Old-fashioned Pathetic Quiet Refreshing Sad Tough Ugly Valuable Wild Xenophobic Yummy Zealous
Awkward Bulky Creepy Delicious Exotic Forgettable Gaudy Horrible Inspirational Jealous Klutzy Logical Mysterious Necessary Odd Pitiful Quaint Romantic Shocking Trashy Unhealthy Vain Wicked Xtra-large Yucky Zippy
Adorable Brutal Cautious Disgusting Enchanting Funny Girly Heroic Intelligent Jolly Kind Loud Mushy Naughty Obnoxious Painful Quirky Realistic Scary Trustworthy Useful Violent Worthless Young Zany
Original Concept and Prototype: Matthew Kirby
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W5657-0920
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