Ages
ting on the timer and award
10 +
The Game of…
Players
2-12
• GUESSER(s) – Team 1 also decides if one or more team
members will be guessing and sounding out the puzzles (i.e., you
can all be silly mad gabbers all at once or take turns, which we
recommend).
• STEALER – Team 2 choose one player to be the Stealer; that
person may not see the puzzle answers and may get a chance to
steal them if all three puzzles are not solved by the solving team.
• SCOREKEEPER – Team 2 also chooses one player to be the
Scorekepper. That player will wind up and start the timer, keep
track of any bonus points earned and write them on the score
pad.
• The Timer label is divided into three sections: 3, 2 or 1 bonus
points. Points are earned depending on how much time the
Guesser takes to solve the Mad Gab® puzzles. You must solve all
three puzzles in order to earn bonus points!
So… a 4-player game should look like this:
It’s Not What You
It’s What You
HEAR!
SAY
...
®
CONTENTS
200 Cards with 800 Mad Gab® Puzzles
1 Card Flipper
1 Card Box
1 Timer
1 Score pad
OBJECT
Be the first team to reach 30 points. Points are scored when a team
solves a Mad Gab® puzzle. The puzzles consist of a set of unrelated
words that, when read aloud, sound like familiar phrases, names,
places, etc. For example, “Europe Lace Sore Mind” sounds like “Your
Place or Mine” once you say it loud. Teams try to solve three
puzzles before the times stops. If you solve all three, you can score
bonus points! Or if you don’t, the “Stealing” team may then gain
points by solving any puzzles the “Solving” team could not. Mad
Gab® is contagious and addictive! The more you play the better
you get!
TEAM 1
GUESSER
LOADER, FLIPPER,
COACH
Team 1 – Solving Team
Player 1 – The Coach – Loads, flips, coaches and judges if the
puzzles are solved.
Player 2 – The Guesser(s) – Sounds out puzzles, guesses answers.
Team 2 – Stealing Team
Player 1 – The Stealer – Listens to and looks at puzzles read by
opponent, with the possibility of stealing.
Player 2 – The Scorekeeper – Operates the timer, administer any
bonus points.
TEAM 2
STEALER
SCOREKEEPER
Ready, Set, Mad Gab®!
• Once the timer is wound, the cards are loaded in the flipper and
it’s clear who’s doing what, it’s time to play.
SET UP
• Mad Gab® is best played by two teams. Pick your teams; it’s okay
if they don’t have the same number of players.
• Each card has four puzzles. Players choose which side of the card
to play. Puzzle clues are in the word bubbles in big type. Their
answers are on the opposite side of the card in the upper right
hand corner.
NOTE: There are four Mad Gab®
puzzles on each card. The cards
should be played through in the
following order: puzzle A (blue side),
puzzle B (blue side), puzzle A (orange
side), puzzle B (orange side).
A
• Determine which team will be the “Solving” team first; this is
Team One. The other team will be the “Stealing” team; they’re
Team 2.
• COACH – Team 1 chooses one player to give the clues, load the
card flipper and coach the puzzle Guesser. (More on coaching
later!) That player “loads the card flipper” by putting three cards
in the flipper face down with the chosen color facing out of the
flipper.
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B
• The Coach on the Solving team flips up the flipper facing the
Guesser(s). The Coach can see the answer to the puzzle in the
upper right hand corner of the card. The Guesser starts saying
OUT LOUD the clues. Come on, don’t be shy! Coach: feel free to
laugh out loud as you’ll know what the Guesser is trying to say
while he will not!
3
2
1
1
Step 1
2
3
Step 2
• The Scorekepper on the Stealing Team starts the Timer just as the
ting on the timer and award
card flipper is flipped.
The Solvers have until the timer runs out to solve all three
puzzles and score points. The faster you gab, the more you
score! Each Mad Gab® Puzzle is worth 1 point.
Coaching
The Coach is (surprise!) able to coach the Guesser by directing him
how to say the puzzle. The coach cannot look at the puzzle clue
but may give clues on which words to emphasize to order to get
the answer. Tell your Guesser to emphasize certain syllables, or
say the puzzle faster or slower. Example: “Blend the first and
second word together!” The coach may NOT give hints as to the
topic or answer of the puzzle such as “It’s an actor.” The Coach’s
most important role is to get the Guesser to continue to say the
Mad Gab® puzzles out loud so they can hear the answer!
Once a puzzle is solved, the Coach pulls the card from the flipper
and places it down, revealing the next card in the flipper.
Passing
The solving team can pass on a puzzle if it’s too hard or if you’re
just plain tired of sounding out the clues. The Coach should pull
the passed card out of the flipper and put the card face down to
the side. The card is now “dead” to the Solving team; they may not
go back to it, even if time remains. And remember; you cannot
score bonus points unless you solve all three puzzles on your turn.
Play continues in this fashion until the timer stops, or until all three
puzzles have been solved or passed on. The Scorekeeper stops the
timer once all three puzzles have been solved or passed.
Winning!
The team that reaches 30 points first wins!
NOTE: if you’re mad about Mad Gab®, you can aim to go for 40 or
50 point games. Or, if you want a milder game, reduce the points
needed to win. Knock yourself out!
Two and Three-Player Game
In the two-player game, there is no coaching (you wouldn’t want to
coach your opponent, now, would ya?). There’s also no stealing
(you’ll be looking at the answer, so that would hardly be challenging). Players simply try to figure out the three puzzles on their own
as their opponent flips them up. Points are scored in the same
way.
In the three-player game, determine how many turns you will all
get. Player 1 draws the cards and handles the flipper as the Coach,
Players 2 is the Guesser of the puzzles, and Player 3 is the Stealer.
Players rotate turns. Whoever has the highest number of points
after every player has had the same number of predetermined
turns, wins.
Have a great gab fest and remember…
It’s Not What You
It’s What You
HEAR!
SAY
...
®
Stealing
If the Solving team has not guessed all three puzzles once the
timer stops, the Stealing team now has its chance! The Stealer from
Team 2 may now try to steal the puzzles that have been passed on
or are visible in the flipper (i.e., only cards that the other team has
tried to guess). However, he may not look at the passed card; he
may try to steal it from memory. You have about 10 seconds for
this – no stalling, you big Stealer!
Scoring
• Each Mad Gab® Puzzle is worth one point.
• Teams score one point for every Mad Gab® puzzle they have
solved and pulled from the flipper once time expires.
• The opposing team scores 1
point for each puzzle solved by
the Stealer that was missed by
the Solving team.
• If a team has passed on a puzzle
or not solved all three, they do
not get any bonus points.
• It a team has solved all their puzzles, you may get a BONUS!
Note where the arrow is pointing on the timer and award points
accordingly. If the arrow is still in the section of the timer with a 3,
add on 3 extra bonus points to your score. And so on for the
sections indicating 2 and 1 points.
• The Scorekeeper records the score on the score pad for one or
both teams.
It’s a Mad, Mad, Mad game
• Teams alternate turns, choosing a different Coach and Stealer, etc.
on each turn. Play continues until a team reaches 30 points.
In the event of a tie, teams choose one player from each team to sit
out. These players choose the final puzzle and load that card into
the flipper. It is then tilted up to face both teams. The first team to
solve the puzzle is the winner!
©2011 Mattel. All Rights Reserved. Consumer Relations - Mattel, Inc. 636 Girard Avenue,
East Aurora, NY 14052, U.S.A. 1-800- 524-8697.Retain this address for future reference:
Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline - 01628 500303.
Mattel Europa B.V., Gondel 1, 1186MJ Amstelveen, Nederland. Mattel Australia Pty Ltd.,
Richmond, Victoria. 3121. Consumer Advisory Service - 1300 135 312. Mattel East Asia
Ltd., Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, HK,
China. Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd. (993532-P) Lot 13.5, Menara Lien
Hoe, Persiaran Tropicana Golf Country Resort, 47410 PJ. Tel: 03-78803817, Fax:
03-78803867.
Mad Gab puzzles and the trademark It’s Not What You Say, It’s What You Hear! are used
under exclusive license from TW2, Ltd.
Need Assistance? In the US and Canada, service.mattel.com
or 1-800-524-8697.
? SERVICE.MA TTEL.COM
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