© 2010 Mattel, Inc. All Rights Reserved. MATTEL and associated trademarks and trade dress are owned by Mattel, Inc. ® and ™ designate U.S. trademarks of Mattel, Inc., except as noted. MADE IN CHINA. Manufactured for Mattel. Consumer Relations - Mattel, Inc. 636 Girard Avenue, East Aurora, NY 14052, U.S.A. 1-800-524-8697.Retain
this address for future reference: Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline - 01628 500303. Mattel Europa, B.V., Gondel 1, 1186 MJ Amstelveen, Nederland. Mattel Australia Pty Ltd., Richmond, Victoria. 3121. Consumer Advisory Service - 1300 135 312. Mattel East Asia Ltd., Room 1106, South Tower, World
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TM & © 2010 Summit Entertainment, LLC.
Options
SHUFFLE PLAY Keep your guests
entertained all night by selecting Shuffle Play
from the Main Menu and enjoy one great
puzzler or clip after another.
SHORTER PLAY If you would like to play
the Mini-Games by themselves, select MiniGames from the Main Menu and test your
observation and memory skills!
HANDICAPS To keep games close and
exciting, you can give the last place player a
free roll of the Numbered Die when they win
an All Play Challenge.
For more game play options, visit our website
at screenlifegames.com
These are the challenges you may face on
your turn.
ALL PLAY CHALLENGES
Select All Play from the
Game Menu. Anyone can answer these
questions, so everyone should keep their
eyes on the screen!
• If you are the first to answer correctly,
take another turn.
• If another player answers correctly,
they choose either to move forward
two spaces or draw a Fate Card. Play
then passes to the next player.
If two players simultaneously answer
an All Play question correctly, select
Tiebreakers® from the Game Menu
to break the tie. If no one wins the
Tiebre aker, play proceeds to the
next player.
When you reach the end of the game path, you must stop on the space labeled Stop.
Now you will attempt to win the game with an All Play to Win challenge.
ALL PLAY TO WIN
Choose All Play to Win from the Game Menu. All players compete against you
in this special variation of All Play. If you win the challenge, advance directly to
the winner’s circle and win the game!
If you do not win the challenge, move to the outer most Twilightning Round ring
and await your next turn. If another player answers the All Play to Win correctly,
they have the option of drawing a Fate card or moving forward two spaces.
TWILIGHTNING ROUND
If you start your turn on a Twilightning Round ring, choose Twilightning
Round from the Game Menu and follow the on-screen instructions. The
numbers on the Twilightning Round rings correspond to the number of
challenges required to win the game. You’ll start on the outer most ring
(marked 3) and attempt to complete three challenges. If you complete all
three challenges, you win the game! If you miss any questions, move in one
ring and await your next turn for another chance to win.
If a player loses a challenge while on the last Twilightning Round ring, they
will remain on that ring until they answer correctly or the game ends.
MY PLAY CHALLENGES
Select My Play from the Game Menu and
a My Play challenge will appear. Only
the rolling player / team may attempt to
answer the on-screen challenge.
If the roller answers correctly, they take
another turn.
My Play clips have a number of
questions that follow, so getting repeats
is rare. If you do see a repeat puzzle in
any category, use the Return button
on your remote to get a new one.
MY PUZZLE CHALLENGES
Grab the remote, select My Puzzle from
the on-screen Game Menu and check out
the My Puzzle challenge. Use the DVD
remote to solve the challenge. If you win
the challenge, take another turn.